the KOF 95 Saturn cartridge as basically just character data stored on the cartridge for quick access in comparison to the slower seek times of the CD ROM drive. I mean, I'm sure they could have run a game off the cart.
I mean this cartridge here. Not to be confused with the later 1MB and 4MB Ram carts. Those were additional memory. The KOF95 cart had ROM with character sprite data .
Wtf, you mean they couldve actually made better performing 3d games by putting the model data on the cart then filling the vcd with fmvs and awesome music. Those fricking bastard. Imagine how good pds could've looked if Sega wasn't infiltrated by Atari, Hudson and Nintendo spies. Dirty double Black folk
I mean this cartridge here. Not to be confused with the later 1MB and 4MB Ram carts. Those were additional memory. The KOF95 cart had ROM with character sprite data . (You) >Wtf, you mean they couldve actually made better performing 3d games by putting the model data on the cart then filling the vcd with fmvs and awesome music. Those fricking bastard. Imagine how good pds could've looked if Sega wasn't infiltrated by Atari, Hudson and Nintendo spies. Dirty double Black folk
I don;t really know how big the KOF95 Saturn cart was... seems 2MB? But it apparently holds character data, maybe like in between frames? for each character, but only loads off the cart for player 2? Just going by random info online. Don't know if that is how it works. But it seems like the case you could use a ROM chip for 3D. But I would imagine that the 1-4MB RAM cartridges would be preferable? The only 3D Saturn game to use the RAM cartridge is Final Fight Revenge. Which was a 3D fighter made by Capcom's US team, but released in Japan only.
the cartridge is 16-bit so while it technically can run code (the Action Replay cart for example), it's not efficient for that purpose. And Sega specifically had guidelines against this because they feared piracy, only third party cards could boot. You can run games from the cart but the slot is half as fast as main memory and can only access 32MB total.
For this reason they were also of limited use as RAM carts. All the 4MB games do is dump a ton of art on the carts so they can cut down on load time. This helps with games like X-men vs Street Fighter where you have a lot of pause before super attacks and you can switch characters during games. But then you have games like Metal Slug that need to access all the animation at all times and they end up running extremely slow.
The only good thing about the cart is that it has external background access for the VDP2, they could've thrown in an expansion chip in there without needing any video cable hooks like on the 32x. But the console bankrupted Sega by then, and they never bothered to release anything despite all the planes of a REAL3D accelerator.
>The only 3D Saturn game to use the RAM cartridge is Final Fight Revenge.
Final Fight Revenge was developed by the incompetents at Capcom USA, and was published a year or even two after the console stopped being manufactured. They probably used the RAM cart so they can just get the game out on the market with the least amount of effort, it was a Sega Titan Video game so all it needed was more memory to work like the arcade original that loaded from ROM carts.
8 months ago
Anonymous
>Final Fight Revenge was developed by the incompetents at Capcom USA, and was published a year or even two after the console stopped being manufactured. They probably used the RAM cart so they can just get the game out on the market with the least amount of effort, it was a Sega Titan Video game so all it needed was more memory to work like the arcade original that loaded from ROM carts.
I don't get all of the hate that Final Fight Revenge gets. I don't think it's really a bad looking Saturn game overall. The game seems to run at a steady 60fps, the character models look pretty good and animate fairly well. The game, has some elements from Final Fight like, objects that you can pick up and use, and a few breakable objects. It's one of those games that I feel like could have had another layer of polish. It's an interesting release for a very later Japanese only Saturn game. Yeah, probably easier to just take advantage of the 4MB RAM cart for the extra game overhead, than it was to try to get it all running in the Saturn memory.
There are maybe 3 or 4 games that use additional ROM cartridges as far as I can tell. Also this Ultraman game came with a ROM cartridge, for additional character animation? This game does use a mix of 3D quads and 2D sprites .
A handful of KoF games and the ultraman game.
Might be of interest to some ITT to know that, like any other ROM cart, these can be emulated using carts with flash/RAM.
Who is "they"? What rules do "they" have to follow?
Well I guess you're technically correct in your own batshit crazy way. It's possible to run games from carts on the thing. Bust be because there was no Nintendo spy sabotaging vdps or anything else.
Supposedly the plan was to have cartridge games at one point, but it was scrapped.
I remember people at the game stores telling me you could play Mega Drive games by plugging them into the cartridge slot.
Would have been a cool feature.
are we talking third party, second party or third party? If we are talking first party, you might be correct (Comix Zone, Sonic 2, can't think of a third right now). If we are talking games developed by outside contractors (Shinobi, Streets of Rage), games licensed by Sega (like the early Capcom ports), or third party titles, then we got a lot more than three.
It could have but it would have cost more and it was cheaper to make memory carts to leave in permanently otherwise each game would need to include the memory boost which would cost more per game.
But also the cartridge slot is very fragile and it would have resulted in tons of warranty claims if it was regularly used.
Fortunately Sega wasn't unimaginably moronic and allowed for carts to be used for both games and saves like nearly everyone had been doing for years.
Wtf, you mean they couldve actually made better performing 3d games by putting the model data on the cart then filling the vcd with fmvs and awesome music. Those fricking bastard. Imagine how good pds could've looked if Sega wasn't infiltrated by Atari, Hudson and Nintendo spies. Dirty double Black folk
They could have actually made better than better performing 3d games by copying the model data to DRAM in the cart slot which was much faster than ROM.
Oh, wait, they did exactly that.
>They could have actually made better than better performing 3d games by copying the model data to DRAM in the cart slot which was much faster than ROM.
Both the DRAM and ROM were 16-bit. They had the same speed, half that of SH2 memory (and probably same speed as everything else in the system).
How different would the 5th generation have been if SEGA made the Saturn's cartridge slot compatible with Genesis cartridges? I still feel PlayStation would've crushed it in sales in the west... but it would've done better than it did.
No different. Anyone who wanted to play fart noise games already had a Genesis by then.
>They could have actually made better than better performing 3d games by copying the model data to DRAM in the cart slot which was much faster than ROM.
Both the DRAM and ROM were 16-bit. They had the same speed, half that of SH2 memory (and probably same speed as everything else in the system).
UTFM
You could just buy a Genesis, which is what most people did
Genesis games were still being made until 1998, no need for Saturn
This. Basically. You still needed a Saturn if you needed to see a suicidal trumptone pornstar with some of the weirdest nipples God has ever graced this earth with try to sing.
>You still needed a Saturn if you needed to see a suicidal trumptone pornstar with some of the weirdest nipples God has ever graced this earth with try to sing.
Wut? Is this a reference?
>make the saturn back compatible with genesis and sega CD, even if you needed a slot adapter for carts >drop the 32x, integrate special chips into the carts if you really want some cross gen games >keep launch price and don't do the gay shadow drop launch
Sony still would have comfortably sold more, but the Saturn wouldn't have been memory holed anywhere near as much as it is.
Vampire Savior has only 1 loading time, at the beginning, which is when the main game data is stramed to the 4MB cart, so basically it's playing the game all from the cart other than the music.
I think they were at one point considering making Saturn with backwards compatibility with the Genesis which was scrapped obviously sometime in development. That ram cartridge slot was them just trying to do a little forward thinking in case they needed a mid gen upgrade for certain games similar to what N64 did. Both of them still got whooped by Sony.
Sega had a 5th gen cartridge console in development but it was cancelled and rolled into the Saturn. Seeing Sega tell devs to only make CD games is a sign the cart slot was repurposed
yeup
>yeup
the KOF 95 Saturn cartridge as basically just character data stored on the cartridge for quick access in comparison to the slower seek times of the CD ROM drive. I mean, I'm sure they could have run a game off the cart.
I mean this cartridge here. Not to be confused with the later 1MB and 4MB Ram carts. Those were additional memory. The KOF95 cart had ROM with character sprite data .
Wtf, you mean they couldve actually made better performing 3d games by putting the model data on the cart then filling the vcd with fmvs and awesome music. Those fricking bastard. Imagine how good pds could've looked if Sega wasn't infiltrated by Atari, Hudson and Nintendo spies. Dirty double Black folk
>
I mean this cartridge here. Not to be confused with the later 1MB and 4MB Ram carts. Those were additional memory. The KOF95 cart had ROM with character sprite data . (You)
>Wtf, you mean they couldve actually made better performing 3d games by putting the model data on the cart then filling the vcd with fmvs and awesome music. Those fricking bastard. Imagine how good pds could've looked if Sega wasn't infiltrated by Atari, Hudson and Nintendo spies. Dirty double Black folk
I don;t really know how big the KOF95 Saturn cart was... seems 2MB? But it apparently holds character data, maybe like in between frames? for each character, but only loads off the cart for player 2? Just going by random info online. Don't know if that is how it works. But it seems like the case you could use a ROM chip for 3D. But I would imagine that the 1-4MB RAM cartridges would be preferable? The only 3D Saturn game to use the RAM cartridge is Final Fight Revenge. Which was a 3D fighter made by Capcom's US team, but released in Japan only.
?t=82
the cartridge is 16-bit so while it technically can run code (the Action Replay cart for example), it's not efficient for that purpose. And Sega specifically had guidelines against this because they feared piracy, only third party cards could boot. You can run games from the cart but the slot is half as fast as main memory and can only access 32MB total.
For this reason they were also of limited use as RAM carts. All the 4MB games do is dump a ton of art on the carts so they can cut down on load time. This helps with games like X-men vs Street Fighter where you have a lot of pause before super attacks and you can switch characters during games. But then you have games like Metal Slug that need to access all the animation at all times and they end up running extremely slow.
The only good thing about the cart is that it has external background access for the VDP2, they could've thrown in an expansion chip in there without needing any video cable hooks like on the 32x. But the console bankrupted Sega by then, and they never bothered to release anything despite all the planes of a REAL3D accelerator.
>The only 3D Saturn game to use the RAM cartridge is Final Fight Revenge.
Final Fight Revenge was developed by the incompetents at Capcom USA, and was published a year or even two after the console stopped being manufactured. They probably used the RAM cart so they can just get the game out on the market with the least amount of effort, it was a Sega Titan Video game so all it needed was more memory to work like the arcade original that loaded from ROM carts.
>Final Fight Revenge was developed by the incompetents at Capcom USA, and was published a year or even two after the console stopped being manufactured. They probably used the RAM cart so they can just get the game out on the market with the least amount of effort, it was a Sega Titan Video game so all it needed was more memory to work like the arcade original that loaded from ROM carts.
I don't get all of the hate that Final Fight Revenge gets. I don't think it's really a bad looking Saturn game overall. The game seems to run at a steady 60fps, the character models look pretty good and animate fairly well. The game, has some elements from Final Fight like, objects that you can pick up and use, and a few breakable objects. It's one of those games that I feel like could have had another layer of polish. It's an interesting release for a very later Japanese only Saturn game. Yeah, probably easier to just take advantage of the 4MB RAM cart for the extra game overhead, than it was to try to get it all running in the Saturn memory.
There are maybe 3 or 4 games that use additional ROM cartridges as far as I can tell. Also this Ultraman game came with a ROM cartridge, for additional character animation? This game does use a mix of 3D quads and 2D sprites .
?t=277
A handful of KoF games and the ultraman game.
Might be of interest to some ITT to know that, like any other ROM cart, these can be emulated using carts with flash/RAM.
NAH
I'm sure they couldve if the designer of the architecture wasn't a Nintendo spy who purposely sabotaged the vdps
>muh tendiesss
How do you explain all of the other gross inept hardware failures from SEGA?
It's all from the same guy. The guy who designed the 32x, the Sega CD, the Saturn. It's all jamasu bondusan
atari spies
Hudson spies
sega spies
Kino
Ludo
Soul
Who is "they"? What rules do "they" have to follow?
Well I guess you're technically correct in your own batshit crazy way. It's possible to run games from carts on the thing. Bust be because there was no Nintendo spy sabotaging vdps or anything else.
>Supposedly
It's literally in the documentation.
>Who is "they"?
Konami spies
Supposedly the plan was to have cartridge games at one point, but it was scrapped.
I remember people at the game stores telling me you could play Mega Drive games by plugging them into the cartridge slot.
Would have been a cool feature.
There's like three good mega drive gamesm
are we talking third party, second party or third party? If we are talking first party, you might be correct (Comix Zone, Sonic 2, can't think of a third right now). If we are talking games developed by outside contractors (Shinobi, Streets of Rage), games licensed by Sega (like the early Capcom ports), or third party titles, then we got a lot more than three.
It could have but it would have cost more and it was cheaper to make memory carts to leave in permanently otherwise each game would need to include the memory boost which would cost more per game.
But also the cartridge slot is very fragile and it would have resulted in tons of warranty claims if it was regularly used.
Yes, but it was better for memory saves.
Fortunately Sega wasn't unimaginably moronic and allowed for carts to be used for both games and saves like nearly everyone had been doing for years.
They could have actually made better than better performing 3d games by copying the model data to DRAM in the cart slot which was much faster than ROM.
Oh, wait, they did exactly that.
>They could have actually made better than better performing 3d games by copying the model data to DRAM in the cart slot which was much faster than ROM.
Both the DRAM and ROM were 16-bit. They had the same speed, half that of SH2 memory (and probably same speed as everything else in the system).
But could the cart slot access one vdp while the disc accesses the other bro or was sega just that moronic? I mean infiltrated by spies….
Vdp* not bro
How different would the 5th generation have been if SEGA made the Saturn's cartridge slot compatible with Genesis cartridges? I still feel PlayStation would've crushed it in sales in the west... but it would've done better than it did.
The Saturn was already expensive as is
You could just buy a Genesis, which is what most people did
Genesis games were still being made until 1998, no need for Saturn
No different. Anyone who wanted to play fart noise games already had a Genesis by then.
UTFM
This. Basically. You still needed a Saturn if you needed to see a suicidal trumptone pornstar with some of the weirdest nipples God has ever graced this earth with try to sing.
>You still needed a Saturn if you needed to see a suicidal trumptone pornstar with some of the weirdest nipples God has ever graced this earth with try to sing.
Wut? Is this a reference?
Good island cafe
>make the saturn back compatible with genesis and sega CD, even if you needed a slot adapter for carts
>drop the 32x, integrate special chips into the carts if you really want some cross gen games
>keep launch price and don't do the gay shadow drop launch
Sony still would have comfortably sold more, but the Saturn wouldn't have been memory holed anywhere near as much as it is.
there's an everdrive with a microsd adapter running games faster than the fenrir and satiator going on aliexpress right now, based chinamen
Info on this? How cheap are we talking about?
www.aliexpress us/item/3256805846400274.html
I hear the firmware is still borked but progress is being made
Is it updateable on these chinese versions? If so, should I buy a visa gift card to use on aliexpress so I don't get my card number stolen?
I think so, but I haven't bought it yet
Vampire Savior has only 1 loading time, at the beginning, which is when the main game data is stramed to the 4MB cart, so basically it's playing the game all from the cart other than the music.
it loads player 1, menus and victory screens to the cart and streams the stage and player 2 during the VS screen to mask loading.
SFA3 does the same thing, practically seamless
I think they were at one point considering making Saturn with backwards compatibility with the Genesis which was scrapped obviously sometime in development. That ram cartridge slot was them just trying to do a little forward thinking in case they needed a mid gen upgrade for certain games similar to what N64 did. Both of them still got whooped by Sony.
Sega had a 5th gen cartridge console in development but it was cancelled and rolled into the Saturn. Seeing Sega tell devs to only make CD games is a sign the cart slot was repurposed
What a fricking joke of a company. It was the future of their business, and they decided to wing it and hope for the best. It's pathetic.
Model 2 Hitachi edition Saturn should have had a hard drive for internal memory instead of Flash based chipset & battery.