Allegedly, "how to score 1 million at Xevious" was the first video game strategy guide ever made.
Anyway it can not be understanted how huge SHMUPs were in the 80s especially in Japan, it was the number 1 genre before Dragon Quest 2 changed everything
Here. https://m.youtube.com/watch?v=WWdcK9mhoHU
Back in 2020 i got obsessed with Xevious and Xevious Arrangement, quickest time for Famicom Xevious was around 45 minutes and the arcade was little more than an hour, never finished Arrangement but god damn that shit is so much fun, many fans consider Arrangement the true sequel to the original due how it expands the secrets gimmick that the OG had.
what's funny is he beat later more advanced shmups like Section Z and Silver Surfer relatively easily but gets completely trolled by an early crude NROM shmup
He's a skillful player (generally - obviously there will be blind spots and off days and such) who timed himself finishing every NES game. Since hardly anybody cares to even attempt that type of project, anybody who actually accomplishes it automatically becomes a somewhat valuable point of reference for people who are mildly interested in the question of how long or how difficult a particular game is.
If people want to know how long a game is, why not find a long play video and see how long the it is? Why do we have to pimp some particular streamer? Anyway, you can't beat every NES game, there are many games without an ending, plus new NES games are being made or games that require more than one player. Anyone who cares to look knows who the main streamers are, no need to promote them here.
4 weeks ago
Anonymous
>why not find a long play video and see how long the it is?
99% of "Longplay" on YouTube are TAS who are just here to show all the "content", they're not interested in playing a game legit. They're not a good reference point for how long to beat a game blind. A 30 mins longplay may take one longer to beat when playing the game normally than another 4 hours longplay.
4 weeks ago
Anonymous
>Anyway, you can't beat every NES game, there are many games without an ending
Usually for those the game loops at some point so you can consider that the "end."
https://w.atwiki.jp/famicomall/pages/1078.html
The beat all Famicom games challenge had a similar setup for games with no ending. BTW the link is for Baseball. Their goal was "win one game against the AI" while TMR's playthrough was something like "beat all 16 AI opponents."
TMR beat all licensed North American NES games and 39 PAL games. He did not do Famicom stuff because one of the rules of his challenge is that he couldn't use reference material other than the manual which in that case would be in runs so he couldn't read it.
this guy was pretty heroic to subject himself to torture tests like all those Koei strategy games and a shitton of puzzle games and shmups i would not enjoy playing
4 weeks ago
Anonymous
>and a shitton of puzzle games and shmups i would not enjoy playing
Star Force absolutely terrifies me.
Xevious isn't that simple. The enemies swap out depending how well you perform. You can easily get the spinning gears within the first minute or so, or get the black orbs that burst into shots. It's an interesting game, especially when you get better at it and try to make it more "intense" sooner through skillful play.
You are just describing the rank system that exists in every non-euro shmup. Play some Garegga if you actually care about those elements being done well
The moment that anon said "oh hey this was a UK hit and had a bunch of home system ports" I knew there was probably a Spectrum port and it would ruin my day to look up a video of it.
Trust me when I say the Japanese made even worse versions.
Imagine typing this in for 5 hours and getting presented with this running at 2 FPS. Might as well have spend those 5 hours on your part-time job to import yourself a speccy with a xevious port or rather just go to the arcade.
Take your schizo shit and shove it up your ass, this is literally the 1 time I can post that image and I'm not going to have some perpetually butthurt loser cry about it.
You can’t come much farther when the genre peaked at Star Force and Xevious. Gradius and R Type created the cancer that was CAVE shooters and other bullet hell garbage. Sure there are a few gems here and there (UN Squadron) but overall the genre is not that great
because japs actually like video games and therefore respect classics like xevious and tower of duraga and dragon slayer which the average westoid wouldn't know a thing about.
I don't remember this ever being a common NES cart while I assume if you were in Japan Xevious carts can be found in giant stacks ala Baseball and Golf. Again I believe it was kind of outdated by the time it got to the US and they didn't bother upgrading it like with Star Force to use a better mapper/bigger ROM.
One of a bunch of old dusty Namco Famicom games brought to North America in 88-89. Yes, Galaga was outdated NROM shit too but it was fricking Galaga and every pizza shop in America had a cab of that whereas Xevious wasn't well known here so couldn't sell based on the name alone.
The arcade version came out in early 1983 the US, and that whole year saw lower profits for arcade businesses, so it was hard for it to gain any momentum. There was also no home version until the 7800 three years later. The NES version took until late 1988 to release, but by that point more complex and engaging shooters like Life Force had already come out. I don't think it had much of a chance of succeeding here unless it had come out earlier on the NES around 1986.
Batista Harpu has been doing a "beat all SNES games" challenge but he's doing the entire library including untranslated Japanese stuff. I think it would be impossible to do that for the NES/FC even though the library is a little smaller because quite a few games rely on un-emulatable peripherals like the Barcode World games and the first year and a half of Famicom releases were primitive NROM games with no actual ending; the "real" stuff doesn't begin until '86. Also in general a lot of FC/NES games are brutal arcade jank while the SNES library, while very long and tedious, is less reliant on ninja reflexes.
Batista Harpu has been doing a "beat all SNES games" challenge but he's doing the entire library including untranslated Japanese stuff. I think it would be impossible to do that for the NES/FC even though the library is a little smaller because quite a few games rely on un-emulatable peripherals like the Barcode World games and the first year and a half of Famicom releases were primitive NROM games with no actual ending; the "real" stuff doesn't begin until '86. Also in general a lot of FC/NES games are brutal arcade jank while the SNES library, while very long and tedious, is less reliant on ninja reflexes.
The Famicom peaked in Japan before the North American NES market really got established, they didn't quite run side by side like the SNES market did.
People always say and yet, many of the best sellers are from 87-89, and the years that saw the biggest amount of release/per year are 88 to 91. Hardware sales did dwindle but because everybody already one had.
he's up to game #396, WWF Royal Rumble. using my Famicom list I reckoned that game #396 would be Sukeban Deka III which is an RPG that has now been translated. check it out if you want.
I believe the next three games up are Cosmo Police Galivan II which is some kind of Robocop clone, Pro Mahjong Kiwame, and Super Formation Soccer II. These all seem pretty bad.
he's doing the SNES library in release order. TMR did games in RNG order via a raffle with viewers picking games, although it did lead to a lot of the AAA titles being drawn early on so a lot of the latter part of the run was shovelware.
You're no different than the people saying the NES as a whole is unplayable garbage, the cut-off date is just different
4 weeks ago
Anonymous
Holy Copeola Batman. There's a marked difference in quality between early Famicom stuff and what came later and you'd have to be blind and not notice that.
4 weeks ago
Anonymous
For the SNES it's a little different since you start out of the gate with F-Zero, SMW, and Actraiser. For the NES/FC the first two years was like, Donkey Kong, Popeye, Galaxian, etc and only SMB gives any idea of what lies ahead.
4 weeks ago
Anonymous
I like those early famicom games personally am I a schizo, I acknowledge they aren’t le epic adventures they’re just arcade ports half the time but I still have fun with them.
4 weeks ago
Anonymous
all those mid-to-late-era NES games with a tall 32x64 character sort of run together IMO
It was honestly impressive how they got from Popeye and Astro Robo Sasa to Uncharted Waters. Feels like a totally different system.
4 weeks ago
Anonymous
I think this is a reason why the Famicom library is so good. It spans multiple generations worth of game design and influences and handles them all at least reasonably well.
4 weeks ago
Anonymous
to be fair you will also find that the Mega Drive and SNES evolved a lot along the way and ended up doing considerably different games than what they were originally expected to
half the thread devolving into eceleb bullshit is precisely why you don't bring it up in the first place unless you're a gigantic homosexual (you are)
anyway xevious is pretty famous indeed, the weird arpeggiated looping bgm is referenced in the onett arcade "bgm" in mother 2
Allegedly, "how to score 1 million at Xevious" was the first video game strategy guide ever made.
Anyway it can not be understanted how huge SHMUPs were in the 80s especially in Japan, it was the number 1 genre before Dragon Quest 2 changed everything
>it was the number 1 genre before Dragon Quest 2 changed everything
Such a fricking tragedy, man...
>best genre gets killed by worst genre
Damn
it was a hit here in UK, plenty of home computer ports.
you just had to go and fricking do this, guys. didn't you? didn't you?
LUV ME SPECCY
SIMPLE AS
I don't see anything wrong.
Surprised you can still see anything after staring at that for a few minutes.
I'm sure this runs at like 12 fps.
not bad for a calculator
?feature=shared
It had a nice quasi-sequel for the MSX and later TurboGrafx.
Actually looks smoother than the C64 and Apple II versions.
Eh looks playable.
why's it sound like those little farts you have to force out after the big one?
Better, I'm sure, than the Amiga port.
well would you look at that, a perfect Amiga port.
how mad are you right now?
?feature=shared
that's a modern homebrew, they never ported it back in the day
move those goalposts why dont ya.
S E E T H I N G
In all fairness Xevious was a 1982 arcade game so the Amiga would have been easily capable of handling it. Not so much when you get into CPS-1 games.
Britbongs, explain yourselves.
That's not even the worst looking version of the game.
It's not good when I needed a second or two to find the ship.
Speccychads keep winning
Burns my eyes
>"Sir! we used all the colored pixels for the logo!"
<"Bit sad innit? ship it."
It was big in the US too. I knew many people who had a copy. No idea what the numbers were, but it was a known game.
there was a Japan only sequel Super Xevious
The NES port probably didn't sell because it was an ancient outdated NROM release by the time it got to North America.
Every first Gen famicom game sold like 3 million copies
the Mexican Runner took two videos and 12 fricking hours to beat this (win condition: beat level 16). i know shmups are bad but seriously.
Damn just use a turbo controller.
NOOOOOOO
GAMERS USED TO GIVE THEMSELVES TENDINITIS TO PLAY SHMUPS
IF YOU USE TURBO IT'S CHEATING
>i know shmups are bad but seriously.
>12 hours for one loop
That guy fricking sucks.
https://w.atwiki.jp/famicomall/pages/352.html
These guys beat level 16 in three hours. They point out that it's not too bad once you memorize the enemy movement patterns.
That's max score, lv16 is considered one loop which takes less than half an hour if you know what you are doing.
Here. https://m.youtube.com/watch?v=WWdcK9mhoHU
Back in 2020 i got obsessed with Xevious and Xevious Arrangement, quickest time for Famicom Xevious was around 45 minutes and the arcade was little more than an hour, never finished Arrangement but god damn that shit is so much fun, many fans consider Arrangement the true sequel to the original due how it expands the secrets gimmick that the OG had.
what's funny is he beat later more advanced shmups like Section Z and Silver Surfer relatively easily but gets completely trolled by an early crude NROM shmup
I watched TMR's videos where he plays shmups. For some reason he was obsessed with not using a turbo controller. Would have made his life easier.
Why do people frequently shill this guy here?
He's a skillful player (generally - obviously there will be blind spots and off days and such) who timed himself finishing every NES game. Since hardly anybody cares to even attempt that type of project, anybody who actually accomplishes it automatically becomes a somewhat valuable point of reference for people who are mildly interested in the question of how long or how difficult a particular game is.
If people want to know how long a game is, why not find a long play video and see how long the it is? Why do we have to pimp some particular streamer? Anyway, you can't beat every NES game, there are many games without an ending, plus new NES games are being made or games that require more than one player. Anyone who cares to look knows who the main streamers are, no need to promote them here.
>why not find a long play video and see how long the it is?
99% of "Longplay" on YouTube are TAS who are just here to show all the "content", they're not interested in playing a game legit. They're not a good reference point for how long to beat a game blind. A 30 mins longplay may take one longer to beat when playing the game normally than another 4 hours longplay.
>Anyway, you can't beat every NES game, there are many games without an ending
Usually for those the game loops at some point so you can consider that the "end."
https://w.atwiki.jp/famicomall/pages/1078.html
The beat all Famicom games challenge had a similar setup for games with no ending. BTW the link is for Baseball. Their goal was "win one game against the AI" while TMR's playthrough was something like "beat all 16 AI opponents."
ah, ok
TMR beat all licensed North American NES games and 39 PAL games. He did not do Famicom stuff because one of the rules of his challenge is that he couldn't use reference material other than the manual which in that case would be in runs so he couldn't read it.
*would be in runes I mean
this guy was pretty heroic to subject himself to torture tests like all those Koei strategy games and a shitton of puzzle games and shmups i would not enjoy playing
>and a shitton of puzzle games and shmups i would not enjoy playing
Star Force absolutely terrifies me.
how did that frick beat Battletoads in under 40 minutes? many of us never even got further than the second stage.
git gud
>He's a skillful player (generally - obviously there will be blind spots and off days and such) who
Dude trolled me good.
>beats Rescue Rangers in 15 minutes
>neat I can do that too and...
Oh wait I couldn't. Game is not as easy as he made it look.
god TMR hated Koei games. can't say i'd blame him though.
>god TMR hated Koei games. can't say i'd blame him though
The 16-bit versions are better, the NES ones are kind of ass.
simpler times when a babby's first game maker project could become a mega hit
Xevious isn't that simple. The enemies swap out depending how well you perform. You can easily get the spinning gears within the first minute or so, or get the black orbs that burst into shots. It's an interesting game, especially when you get better at it and try to make it more "intense" sooner through skillful play.
You are just describing the rank system that exists in every non-euro shmup. Play some Garegga if you actually care about those elements being done well
I don't think you've tried to code a Famicom game in assembly language using the primitive tools available in 1984. This isn't Game Maker at all.
Extremely low quality thread
>multiple conversations going on
>random trivia about the game
>one morons says it's low quality
Unironically have a nice day and post proofs.
Int wars are fricking gay. have a nice day for defending them even a little.
The moment that anon said "oh hey this was a UK hit and had a bunch of home system ports" I knew there was probably a Spectrum port and it would ruin my day to look up a video of it.
There's kids dying out there.
Well that doesn't ruin my day.
Trust me when I say the Japanese made even worse versions.
Imagine typing this in for 5 hours and getting presented with this running at 2 FPS. Might as well have spend those 5 hours on your part-time job to import yourself a speccy with a xevious port or rather just go to the arcade.
Here's another top tier bedroom coder attempt.
But with a significant hardware revision and some actual coders they could make it work. Albeit with shit scrolling, but that's quite normal.
Today I will remind them
Yeah, that's about the best content you'll get out of an MZ-700. Good job.
This looks actually soulful
It's made by a Roman after all. Not a day goes by without me thinking about the Game Romans.
I only know about it because it was on my 71-in-1 pirate cart.
>auster going back to his roots of seething agains JPCs
ahhh nostalgic
Take your schizo shit and shove it up your ass, this is literally the 1 time I can post that image and I'm not going to have some perpetually butthurt loser cry about it.
I played this game for the first time last year and it showed me that shmups haven't really come that far.
You can’t come much farther when the genre peaked at Star Force and Xevious. Gradius and R Type created the cancer that was CAVE shooters and other bullet hell garbage. Sure there are a few gems here and there (UN Squadron) but overall the genre is not that great
no shit there's a reason why shmups died after the 80s
because japs actually like video games and therefore respect classics like xevious and tower of duraga and dragon slayer which the average westoid wouldn't know a thing about.
I think it's because they were obsessed with Space Invaders and this game was a complete mindflip for people who knew Space Invaders.
also the Famicom port of SI was kind of eh
Well when you look at it in context it is a pretty big leap in terms of graphics, gameplay and probably even sound.
I don't remember this ever being a common NES cart while I assume if you were in Japan Xevious carts can be found in giant stacks ala Baseball and Golf. Again I believe it was kind of outdated by the time it got to the US and they didn't bother upgrading it like with Star Force to use a better mapper/bigger ROM.
One of a bunch of old dusty Namco Famicom games brought to North America in 88-89. Yes, Galaga was outdated NROM shit too but it was fricking Galaga and every pizza shop in America had a cab of that whereas Xevious wasn't well known here so couldn't sell based on the name alone.
The 1984 famicom was stacked compared to other consoles at the time
The arcade version came out in early 1983 the US, and that whole year saw lower profits for arcade businesses, so it was hard for it to gain any momentum. There was also no home version until the 7800 three years later. The NES version took until late 1988 to release, but by that point more complex and engaging shooters like Life Force had already come out. I don't think it had much of a chance of succeeding here unless it had come out earlier on the NES around 1986.
>but it didn't quite take for Americans
So?
Xevious, now in 3D
Kek, looks like a freeware remake dug out from some late 90s CD games mix.
It doesn't?
Xevious 3D/G+ is excellent
You should consider not existing
Batista Harpu has been doing a "beat all SNES games" challenge but he's doing the entire library including untranslated Japanese stuff. I think it would be impossible to do that for the NES/FC even though the library is a little smaller because quite a few games rely on un-emulatable peripherals like the Barcode World games and the first year and a half of Famicom releases were primitive NROM games with no actual ending; the "real" stuff doesn't begin until '86. Also in general a lot of FC/NES games are brutal arcade jank while the SNES library, while very long and tedious, is less reliant on ninja reflexes.
good luck playing all that game show and horse racing shovelware, sucker
It's pretty fitting that LOZ was the 100th Famicom game released and the point where the "real" stuff starts.
The Famicom peaked in Japan before the North American NES market really got established, they didn't quite run side by side like the SNES market did.
People always say and yet, many of the best sellers are from 87-89, and the years that saw the biggest amount of release/per year are 88 to 91. Hardware sales did dwindle but because everybody already one had.
do you have a complete list?
It’s funny how fans of a certain console manufacturer can’t stand games for their consoles aside from the first-party stuff
he's up to game #396, WWF Royal Rumble. using my Famicom list I reckoned that game #396 would be Sukeban Deka III which is an RPG that has now been translated. check it out if you want.
>he's up to game #396, WWF Royal Rumble
I believe the next three games up are Cosmo Police Galivan II which is some kind of Robocop clone, Pro Mahjong Kiwame, and Super Formation Soccer II. These all seem pretty bad.
>he's up to game #396, WWF Royal Rumble
Neat, he's completed 22% of the SNES library and has only 1,350 more games to go.
the question is, is playing WWF Royal Rumble and other such shovelware really worth it?
>because quite a few games rely on un-emulatable peripherals like the Barcode World games and
That is done by at least one emulator IIRC.
he's doing the SNES library in release order. TMR did games in RNG order via a raffle with viewers picking games, although it did lead to a lot of the AAA titles being drawn early on so a lot of the latter part of the run was shovelware.
>TMR did games in RNG order via a raffle with viewers picking games
He also had a rule "RPGs can only be picked every 5 games" due to their length.
I would rather play early Famicom games forever than all the mid slop on SNES. At least I’d be having fun
you wouldn't have much fun playing stuff like Astro Robo Sasa, trust me
Unironically cool and fun aside from the repetitive stages
No one who has played Formation Z would claim to be having fun.
damn dude, i get it. you watched Chrontendo rant about how terrible that game was.
Dude we get it, you're in denial over shitty first gen Famicom games.
You're no different than the people saying the NES as a whole is unplayable garbage, the cut-off date is just different
Holy Copeola Batman. There's a marked difference in quality between early Famicom stuff and what came later and you'd have to be blind and not notice that.
For the SNES it's a little different since you start out of the gate with F-Zero, SMW, and Actraiser. For the NES/FC the first two years was like, Donkey Kong, Popeye, Galaxian, etc and only SMB gives any idea of what lies ahead.
I like those early famicom games personally am I a schizo, I acknowledge they aren’t le epic adventures they’re just arcade ports half the time but I still have fun with them.
all those mid-to-late-era NES games with a tall 32x64 character sort of run together IMO
It was honestly impressive how they got from Popeye and Astro Robo Sasa to Uncharted Waters. Feels like a totally different system.
I think this is a reason why the Famicom library is so good. It spans multiple generations worth of game design and influences and handles them all at least reasonably well.
to be fair you will also find that the Mega Drive and SNES evolved a lot along the way and ended up doing considerably different games than what they were originally expected to
SNES has 1,746 games while NES/FC has 1,380 still I believe the latter would be tougher to beat the entire library.
If I did something like that the rule would be licensed NTSC releases only.
ha ha oh frick i checked his channel and he just did Barbie Super Model
half the thread devolving into eceleb bullshit is precisely why you don't bring it up in the first place unless you're a gigantic homosexual (you are)
anyway xevious is pretty famous indeed, the weird arpeggiated looping bgm is referenced in the onett arcade "bgm" in mother 2