>this was supposed to be Sega's answer to Donkey Kong Country
Oof.
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>this was supposed to be Sega's answer to Donkey Kong Country
Oof.
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DKC (Nintendos answer to Sonic) was horrible, boring, generic. Vectorman is not a perfect game, but it is better than that gay monkey shit trying and failing to be "cool" with literal poochie characters like Diddy wearing backwards hats.
>Nintendos answer to Sonic
Stopped reading there. It was their answer to Virgin Aladdin.
>It was their answer to Virgin Aladdin.
Yeeeeah....because Aladdin is a mascot platformer with an animal hero, who has a little kid sidekick, who uses a rolling attack to beat enemies. I believe actually, Capcom's Aladdin was their response to Virgin Aladdin, dumbass.
Donkey Kong was redesigned from the classic Hannah Barbera ripoff look into a furrow browed 90's style, this was a direct response to Sonic and Sega's marketing.
The CG graphics were meant to compete with the handdrawn animations.
>Capcom's Aladdin was their response to Virgin Aladdin, dumbass.
No, because that was a Capcom game, not a Nintendo game. Are you just pretending to be moronic? Shut the frick up.
Wtf I reading?
>Virgin Aladdin.
Stopped reading there. It was Nintendo's answer to Crash Bandicoot.
>nintendo's answer to sonic
Literally how? It's not the same style of game design or experience at all
I guess because it was marginally cooler and edgier than Mario.
Vectorman is an average, decent action platformer, and yet it's still way ahead of any similar games on the SNES. Why was the SNES library so sad?
>Why was the SNES library so sad?
It had strong contenders from other devs but other than Metroid (ironically, the game with a girl) the whole company itself focused on girly fruit shit. This is why after the SNES, no real gamers chose Nintendo consoles ever again.
>I'd much rather play Vectorman than Mega Man X!
Said nobody, ever.
Mega Man X doesn't give Nintendo cred, it gives Capcom cred. And MMX couldn't even run on the SNES without massive slowdown.
MMX is an edgy 90s reboot featuring deadly serious anime melodrama and heavy metal inspired tunes. Nothing about this is representative of Nintendo.
>everything looks muddy
DKC is literally all blurry shit brown
>The sense of ambience and immersion
If you're getting "immersed" into the "ambience" of Donkey Kong, you're on the spectrum, hope you don't take that the wrong way.
Cool autistic rant, bro. Doesn't change the fact that MMX is on SNES and nobody would unironically argue that Vectorman is better.
I'm not arguing that Vectorman is better than MMX. I'm saying MMX is Capcom, not Nintendo, that's why it isn't homosexual shit. I'm also saying Vectorman is better than DKC.
Fact is, you really can't be a major Capcom fan and also be a Nintendo fan, because Capcoms support of Nintendo stops with SNES.
If you like Nintendo you can't use "troony" as an insult, Nintendo is known as the girl game/child game company. You're literally the same as a gay person trying to turn "homosexual" around in their favor, it doesn't work.
I don't think Gunstar Heroes or Alien Soldier are better than MMX, but I DO think those + Contra Hard Corps are all better than the SNES Contra, if we're getting into shooter discussion.
>I don't think Gunstar Heroes or Alien Soldier are better than MMX
If we were talking about a version of MMX that didn't have the crippling SNES issues, I might agree, but the reality of what we got on the SNES was a good idea that just could not be executed decently on such bottlenecked hardware.
The PSP remake is easily my preferred version, fixing nearly all slowdowns, input lag, and dropped input issues of the original, as well as bumping up the AI and enemy aggression. I am also hoping to see that Mega Drive port pull through, as it looked to offer the same massive improvement over the SNES original.
have a nice day, anti-MMX troony. Vectorman is inferior.
MMX is a decent game marred by shit SNES hardware, it really ought to have been a Mega Drive game instead, even using the fast ROM expansion the SNES just cannot keep up with what MMX demands, which really impedes enjoyment of the experience.
Is Vectorman better? Perhaps, but Gunstar Heroes or Alien Soldier certainly are.
>Is Vectorman better?
Lolno.
vectorman is really fun by his fast mechanics and functional dynamism in jumping and physics, it's a really fun experience which has a more arcade based experience but it's an excellent experience which uses those aspects to make for a more replayability/ mastery based game than dkc which has other equally good focus.
just shoot and you will have fun
sales don't mean quality, even more when sonic sold 15 million on one console rather than 13.51 on multiple ones in the case of dkc, dkc and sonic are equally good.
I have definitely played vectorman more times than the megaman games. So i suppose i do prefer vectorman to megaman. Megaman 7 and x-4 are the best ones to me, the best part of megaman to me is the weapon weaknesses and armor upgrades. All retro games are better with cheats and game genie.
It isn't you dumb homosexual shitposter
Did anyone ever dump a winning cartridge?
Huh? You mean I could have a golden ticket?
It reminds me of Michael Winslow in police academy with the sound effects
?si=LxgYioDPS1MKg66G
God those movies are incredible.
Classic American cinema. Playing GTA vice city while watching police academy is relaxing and enjoyable.
It's a good game that sold well
>action run n gun
>classical platformer
Gran Turismo was Sony's answer to Mario 64
It's not so much about genre but how DKC revitalized SNES sales and Vector Man was an attempt to duplicate its success
To be fair, it looked way the frick better, especially in motion.
It looked like shit and played equally bad. Thanks for sharing that gif but it doesn't represent the overall game.
Vectorman objectively looked better than DKC, it was smooth stylish and pristine. DKC literally looks like a bunch of turds, and played like a pile of shit. Smelled like one too since monkey.
Nobody who isn't suffering from extreme Sega derangement syndrome would ever claim that Vectorman looks better than DKC. The textures are barebones, the color palette pitiful, everything looks muddy, they couldn't even animate proper characters, instead they're just literal piles of polygons. The sense of ambience and immersion that made DKC is completely absent here.
As a matter of fact Vectorman looks pretty much like the shitty downgraded GBA ports of DKC, you know the ones where everything looks blurry and washed out with no contrast? Even those still have actual characters instead of polygons, though.
Yeah that gif you posted really cinches DK's supremacy.
>Sega game AND developed in the US
It never stood a chance against the big N word.
Another low quality thread. Sad
Donkey Kong Country is a classic game, and it outsold Sonic (especially in Japan). Enough said.
Uhh, what? That doesn't sound right. Source please
DKC is boring garbage only liked by plebs because they're "supposed to", just like Radiohead or Nirvana. It's probably the least inspired, most basic, and most drab/boring platformer I've ever played and all the sequels are worse than the original.
Only plebby npcs like DKC, all there is to it.
But enough about Sonic.
Sonic is a game you can get good at. Nobody gets good at Donkey Kong Country, it's as basic and underwhelming as a platformer can be. I don't like to ever say good things about Mario, but Mario is much better even. DKC is seriously the most overrated dogshit there is. There is nothing fun or interesting about it and even killing enemies feels unsatisfying because it has this like soft sound effect like it's all muffled, like punching a padded wall, people just think it looks pretty and has nice music (quite frankly the music is overrated, no balls to it)
I'd honestly rather play Bubsy than DKC because at lease those are frustratingly challenging, DKC is just bland
>killing enemies feels unsatisfying because it has this like soft sound effect like it's all muffled, like punching a padded wall
Of all the stupid posts in this thread this might be the worst. The death groan of enemies in DKC is amazing and iconic, so good that they reused it in all the games despite most sound effects being brand new
>doesn't like the DKC ost because it isn't "ballsy" enough
lol what does that even mean? It's a mascot platformer not fricking Contra
All I'll say in this is that I don't see the appeal. I mean, I'm sure there must be a reason behind people liking it, but holy frick that's boring. I'm not a segagay, I'd have trouble naming ANY Nintendo OR Sega franchises I dislike but dkc is just ???. How someone can call it a masterpiece when the other franchises, on snes even, exist is beyond me
DKC has no appeal, it's a basic b***h boring game for non gamers who can't play real games like say, Contra. The kind of people who like DKC consider Smash a "fighting game" and couldn't do a dragon punch if they tried.
You just shoot the train. Do you suck at games?
The sound effects suck shit and are weak, you want to hear what real action effects sound like, play Streets of Rage.
Vectorman is fun as hell and looks nice still, shut up with your roblox death sound nonsense zoomer.
This thread sucks
Still better than Clockwork Knight imo (same year but on Saturn)
I'm finding some of the responses kind of amusing
>can use the boosters from double jumping to damage enemies
>can fire downwards to slow your descent
Donkey kong is a better game than vector man. But vectorman was quite good. You gotta beat vector man 1 and 2.
Theres little doubt vectorman wouldnhabe been a houshold name hadnt sega fricked everything to help with the 32x and disasterous sega saturn launch.
Welcome to the /vr/ circus!
I actually enjoy this game. I don't care if it was Sega's answer to DKC or not. The game is good, that's enough for me.
as a kid, I couldn't beat the second level. as an adult, I couldn't beat the second level. what teh frick is with that train shit?
literally mash the frick out of the fire button to shoot the hands
>what teh frick is with that train shit?
The answer to DKC's minecart stages. Yeah, I know.
We need to just have a "Sega sucks" thread, where all Sega threads are forced to stay.
If Vectorman was a Nintendo game people wouldn't stop creaming their pants over it.
Same with something like Ecco the Dolphin.
Auster thread.
Auster is a Sega fanboi, moron
Vectorman was pretty good
the super nintendo also had Super Castlevania 4 and Mario. just a few great titles. some machines were sold with a mouse peripheral which allowed you to play as Mario the painter
Actually it's a good point. Why did the DKC games look so much better than the competition that also used prerendered graphics? Even stuff on the same system like Mario RPG doesn't look nearly as good. I still like all of them because it's a style with an unique charm that doesn't exist anymore, kinda like stop motion effects in movies from the 80s, but DKC is just something else.
Pic not related. That looks like fricking garbage.
Rare was at the top of their game and westerners seemed to have more interest in this technology than the Japanese.
Even as a child I thought that the DKC games looked like blurry plastic trash. So hideous even in comparison to something simple like SMW.
Must have been hard being a demented child. Everyone else thought they looked awesome.
dkc has an interesting style but it isn't graphically better to anything, it's just that the hype of the rubber graphics made people overvalue the aesthetic rather than it being graphically better instead of just being aesthetically cool (which it is).
Tets
I have definitely played this game more than all the dkcs combined. This game is superb and has loads of cool cheats.
vectorman looked really cool, but it felt more like a tech demo than a game to me.
gunstar heroes also looks like a tech demo but also plays great.
>can't aim diagonally without moving forward
You had three buttons to work with, and made two of them shoot? Let me hold C to aim without moving, you fricking morons.
Do you really suck that bad at this game?
Just to be clear, you're actively defending an objectively bad decision, right?
Super Metroid let you do this a year earlier. Hell, Gunstar Heroes and Alien Soldier let you do it.
the point of not letting you take shoots without moving is to encourage running and to give strategy by finding good spots to shoot with the techniques to do it.
it's the same as mslug not letting you shoot on diagonals, it's to give strategy to do it, metroid is balanced to shoot on diagonals and is a more calm experience based around stopping and shooting, something that vectorman counteracts by forcing you to run by this limitation, it's game design 101 and makes for an awesome choice to give an intended expression, both equally good but different.
give strategy to the game to make it unique and interesting on his own right*
balanced on shooting standing still*
>First level is an awesome sidescrolling platformer
>Feels great, sounds great, is great
>Second level is a stupid bullet Hell cart riding boss
Why can none of these more unsung games just pick a gameplay style and do it well. That's one of the reasons why I can't stand Earthworm Jim either. All of those stupid gimmick stages that ruin the pacing and just get in the way of the gameplay I'm here to enjoy
That's westoid jank for you. They'd rather try to do a million things poorly that just make a solid sidescroller. And this is even that bad compared to stuff like Toy Story.
90% of the game is sidescrollers, just shoot fast and jump.
japanese games at the time did this as well, see gunstar heroes shmup section.
shoot strategically and have strategy on route and on the jumping by accounting physics and environment.
>They'd rather try to do a million things poorly that just make a solid sidescroller.
Enough about Super Metroid.
That's not right at all, Super Metroid doesn't try to do a million things poorly, it only tries to do one thing poorly.
>Mogs your prerendered monkeformer
Some of the lighting effects are insane for a 16-bit console.
Vectorman is okay. It has some nice ideas for the exploration and collectathon that makes it stand out from other run and gun games. The controls are unnecessarily slippery though, and a number of stages aren't really good, especially the top down ones.
The longer I spend on this board, the more I realize that the console warring is a mix of either bots or legitimately mentally crippled people 30 or older, and its just so fricking weird. This board deserves auster honestly, I hope he outlives the entire website and continues to upset you all, because 95% of the board deserves it. He's a fricked up weirdo and I'm glad he inflicts himself on the board - its completely moronic of course, but it upsets the people I'm disgusted by.
>bbbut if the bosrd was moderated better
It wont be, every single board eucks shit by design, all of it is intentional, so frick it.
Pretty much all of the console warring is started by Nintendo fans, possibly even just one who does it militantly. Ask yourself why whenever Nintendo is criticized 30 anti-Sonic threads pop up
The provocateur is the Nintendo fanboy
Nta but, Lately…yes. The sonic threads (2d) are fine. It’s really 3d sonic gays and Nintoddlers flinging shit at each other. We’re just in the crossfire
Are they even comparable? One seemed to me to be a more straightforward platformer, the other more of a run and gun with open-ended levels. Isn't that like comparing Mario and Metroid to each other?
>monkey koon
>>this was supposed to be Sega's answer to Donkey Kong Country
Citation needed.
>culture nerds can't get their facts straight
this is why game discussion is infinitely better than culture discussion