This would make for an amazing TTRPG setting
>3-4 man team of hunters
>CoC ruleset
>PCs end up insane by the end and one of them randomly turns into a blood beast and becomes the final boss
Any other ideas?
Ape Out Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Ape Out Shirt $21.68 |
Don't forget Insight effects.
>PCs end up insane by the end and one of them randomly turns into a blood beast and becomes the final boss
What's the transformed PC's player going to do, then? I can see this working with a bit of note-passing given the right sort of player, but it might be tricky depending on the motivations of the players and PCs. What if the PC who becomes the final boss tries to hold back from attacking their former comrades? It could make for a really neat drama moment, but there needs to be some sort of structure in play to prevent the player controlling the final boss PC from going too easy on former teammates.
Maybe they get sweeties as a reward from the DM idk
Or they sit out and the PCs have to fight an npc with the player's stats but buffed somehow?
But the problem then becomes that one of the players (through no fault of their own) effectively gets killed off and has to sit out the climatic final battle.
Pretty sure half the NPC questlines in most Soulsborne games end in said NPC going mad and attacking you, while the other half has them dying offscreen.
That said it does fit in well thematically, so it would be interesting to try and represent that in a TTRPG context - the question is, how?
Honestly, a comrade that you fight alongside the entire game, only to turn into a horrifying monster and hold itself back from trying to kill you as you do no such thing, is something Fromsoft would absolutely do. It wouldn't surprise me to find they've already fricking done it. They're vile that way.
>What's the transformed PC's player going to do, then?
>But the problem then becomes that one of the players (through no fault of their own) effectively gets killed off and has to sit out the climatic final battle.
You act like no game has ever done this before
>What's the transformed PC's player going to do, then?
Play the monster obviously. Everyone I've ever played with would think becoming a giant beast and getting to kill everyone else would be awesome as frick.
>This would make for an amazing TTRPG setting
No it wouldn't.
Yeah it would homosexual
Cool series on YT explains what BB is actually about.
https://www.youtube.com/@charredthermos/videos
Just play Ravenloft.
Just make sure the weapons can transform and they can't sell their insanity to buy a hat and it'll probably work fine. Also maybe add a parry mechanic where they can shoot just before an attack and parry if they hit like an 18+ or something.
Maybe there's a reason that nobody has made a good adaptation yet.
Hunters use the blood to become stronger and faster than normal humans. It allows them to use a special fighting style that focus on speed and avoidance, since armor and mitigation is mostly useless against the attacks of beasts and other monsters.
That needs to be reflected on the combat rules.
It also drives them mad and turn them into beasts in the long run.
CoC ruleset can't do Hunters
There is no need for a direct adaptation. Just an inspired rules system and setting that has enough freedom to adapt the concept into a more TTRPG friendly game.
- characters are specialized monster hunter that dab the evil powers blood/magic to empower themselves
- characters are mix of BB hunters, witchers, and other tropes of enhanced monster hunters
- character not only have manage their sanity/humanity, but fall to the dark side
- setting takes place in a renaissance/victorian era fantasy city that has continuous problems with the occult, kidnappings and attacks, all of supernatural origin
- character roles are of hunter/trackers, investigator/detectives, brutish warriors, occultist specialists.
There are probably a ton of system that could handle these
Trick weapons? yes or no?
You realize you've described wfrp/zweihander, yeah?
For me, it's Dark Souls
>Take B/X or AD&D rules
>Add resurrection mechanics
Done
>i can't wait to do the same fight five times with no stakes
old school freeform exploration and dungeoncrawl gameplay is already the ideal tabletop souls experience, you don't actually have to put souls mechanics in it
>i can't wait to do the same fight five times with no stakes
The trick would be to progress the world and setting rather than just repeat things.
And the main advantage of a "Souls-like" mechanic would be that it makes the game a bit more approachable for 5e players, since they're not used to player death at all.
I can't really judge how well that will work until I actually run a test game, but I think it might work well. Souls mechanics come across as trying to capture the old school feel in a video game, so I figure they could be backported after a fashion.
Dark Souls TTRPG already exists. I've heard it sucks but I haven't played it or watched anybody play it.
https://steamforged.com/products/dark-souls-roleplaying-game
Could work if you throw in an insanity mechanic for player death.
Just make the one than dies and its resurrected lose a level.
I'm currently running a DnD 5e game set in Yharnam with some basic rule changes, including insight (which changes creature statblocks for the high-insight player only) and Frenzy and trick weapons and all that. Yes 5e, you can cry about it but it's working really well so far, we just reflavoured all the magic to blood and made death save failures permanent on each character sheet.
Much as I like Souls/Bloodborne, I don't think it translates to tabletop very well. You miss like 90% of the story unless you actively seek it out, and the remainder is mostly "an undead or equivalent kills some bosses, then chooses to either uphold the status quo or replace the existing order."
>players start spewing MEMES and LMAO and I AM SO RANDOM LOLOLO and I MURDERHOBO LE PRIEST XD and MY CHARACTER IS GAYYYYYY
the only good setting for TTRPG is kitchen sink fantasy. It doesn't get ruined if people act like clowns, it's low IQ enough that you don't have to stay in drama mode all the time, it's predictable and colorful to allow for people to make some cardboard cutout character that won't jar horribly with the setting
attempting anything serious in tone in TTRPGs is a recipe for disaster
CoC can't do Bloodborne combat.
But Mythras could.
CoC has a shit tier combat system, try again.
Shit doesn't work in ttrpg because Bloodborne is combat. Everything else is secondary. If you try to slap in a system that's not tbhgned around neat, physical combat with beasts, are you even playing Bloodborne? The thing needs a neat combat system first. Not just any basic resolution system. Something like calculated risk taking of Trudvang or visceral and fast paced Nechronica. Except these are their own things.
Truth is, Bloodborne sucks as a potential standalone ttrpg. It's a sick idea for an adventure in another game tho