Pity about the pathetic soundtrack. Ruined the game for me tbh. Although thats not Mercury Steams fault as it was Nintendo themselves who did the soundtrack.
Fusion's soundtrack isn't very good, and there's about 4 standout songs in the entire Prime series, and two of them are title songs (the others being Phendrana Drifts and Torvus Bog).
Dread's is still not good, but it's about par for the course.
Prime has good music if you understand where its coming from, instead of being influenced mainly by video game music, it will go over better with fans of IDM, trance and ambient music like the early days of Warp Records to name one of the more popular ones
You're interacting with the controls nearly every moment of the game, it's an action game.
A great game can easily be made worse by 1-2 design decisions. There's a Zelda clone on the Genesis called Landstalker that borders on unplayable to me because it's isometric instead of overhead, and includes platforming at the same time.
Autistic rant here, but you and the others that fail to see why Super's always going to be a firm tier above every other metroid game simply haven't played it enough to notice the often subtle qualities it has over the other titles. >baseline of difficulty with the average % of item collection is extremely well tuned to a point where you're down to the wire on certain fights like Draygon, norfair ridley, phantoon and mother brain, something that none of the other titles has matched and ended with their encounters being far too easy with the exception of fusion's nightmare/ridley and maybe ZM's mecha ridley, maybe a symptom of current-year nintendo's design philosophy of pleasing low-iq children first >Exploration has never been done better since super, Prime 1 was a close second. So much love was put into optional areas that is simply unmatched in anything past it. >expansion of samus' suit upgrades and weapons since super has been unoriginal until dread >Chargebeam combo abilities were in an infancy level of development in super and completely cut, never expanded on in any other game >Storytelling was arguably best implemented in super, where small amounts of exposition is given in the beginning and the rest is delivered to you through exploring the world and the events that happen
Hyper metroid probably got closest to recapturing super's gameplay, but didn't quite have budget/devteam to keep content fresh, and it was a fricking fanmade mod.
dunno if I'd go that far, although I'm still playing it right now. It is really good though
Pity about the pathetic soundtrack. Ruined the game for me tbh. Although thats not Mercury Steams fault as it was Nintendo themselves who did the soundtrack.
>Dread in the same category as SR
>Fusion that high
>meme fan game
Not even remotely get better taste
Soundtrack is big influence for me and both returns and dread have bad soundtracks.
Dread's soundtrack is great, what the hell are you smoking?
Its completely generic and forgettable compared to the gba games, super and prime games. Not a single track stuck with me.
probably because you've been playing the older games multiple times for well over a decade
There's no catchy tunes in dread. Its all just forgettable background atmosphere noise
Fusion's soundtrack isn't very good, and there's about 4 standout songs in the entire Prime series, and two of them are title songs (the others being Phendrana Drifts and Torvus Bog).
Dread's is still not good, but it's about par for the course.
Prime has good music if you understand where its coming from, instead of being influenced mainly by video game music, it will go over better with fans of IDM, trance and ambient music like the early days of Warp Records to name one of the more popular ones
Primes are full of great tunes though
You keep saying this in every thread lol. Get over it buddy, no one else feels as strongly about it as you do
Whats wrong with saying it in multiple threads? Its no different than someone saying they liked it in several threads.
See the second part of my post… or all the replies to yours. No one cares but you keep insisting on that one completely subjective aesthetic point
Whats the point of everyone just blinding saying they liked it without any criticism?
>They made a game better than Super
Secondary detected
Bandwagon homosexual detected
Man i cannot wait to get my game from the gamestop equivalent in my country after work
True, this game is so great
super > ZM >>> Dread > Fusion > SR
Dread is good but people are massively overstating its quality.
you're massively overstating zero mission's quality, to be honest
ZM ain't the best but it is definitely better than Fusion and SR
Would still rank it under Dread though
>ZM ain't the best but it is definitely better than Fusion
No.
Haven’t played yet but this is the impression I am getting from seeing gameplay
Dread is absolutely better than Zero Mission, though
You need to get your hands on Dread to understand why it’s so good. It plays like a fricking dream, the controls are legitimately 10/10
Massively overstating Super's quality.
pfft
Anyone saying Super is the best game is either blinded by nostalgia, stuck on the bandwagon, or afraid to get mobbed if they say how they really feel.
Super is really damn good, though, it's only major drawback is the awkward controls
Yes, Super is really damn good. It's the first time they really nailed the formula. But every 2D Metroid since Super built on its successes.
You're interacting with the controls nearly every moment of the game, it's an action game.
A great game can easily be made worse by 1-2 design decisions. There's a Zelda clone on the Genesis called Landstalker that borders on unplayable to me because it's isometric instead of overhead, and includes platforming at the same time.
I don't mind the controls. I feel it adds to the atmosphere
Autistic rant here, but you and the others that fail to see why Super's always going to be a firm tier above every other metroid game simply haven't played it enough to notice the often subtle qualities it has over the other titles.
>baseline of difficulty with the average % of item collection is extremely well tuned to a point where you're down to the wire on certain fights like Draygon, norfair ridley, phantoon and mother brain, something that none of the other titles has matched and ended with their encounters being far too easy with the exception of fusion's nightmare/ridley and maybe ZM's mecha ridley, maybe a symptom of current-year nintendo's design philosophy of pleasing low-iq children first
>Exploration has never been done better since super, Prime 1 was a close second. So much love was put into optional areas that is simply unmatched in anything past it.
>expansion of samus' suit upgrades and weapons since super has been unoriginal until dread
>Chargebeam combo abilities were in an infancy level of development in super and completely cut, never expanded on in any other game
>Storytelling was arguably best implemented in super, where small amounts of exposition is given in the beginning and the rest is delivered to you through exploring the world and the events that happen
Hyper metroid probably got closest to recapturing super's gameplay, but didn't quite have budget/devteam to keep content fresh, and it was a fricking fanmade mod.
do i play this in ryujinx or yuzu
Play it on a Switch, homosexual
can't pirate a switch
Back to Kotaku, gay
is it just me or is the regular double jump buggy as frick?
like half the time it just won't fricking work
There's a certain window where you can use it. Not too soon after the previous jump, and not when you've been falling for a bit already.
That's just how it's always been for Metroid. Dread is actually a lot more forgiving than older titles.
Do I need a super PC to emulate this?
No my shitty gaming laptop I bought in 2017 runs it well
you don't have to listen to any stupid falking sections in this, do you?
talking* sections