Thoughts on bosses coming back as regular enemies?

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  1. 5 months ago
    Anonymous

    i dont think

  2. 5 months ago
    Anonymous

    I think it's fine as long as they don't do it too much in a single game
    Having too much copy pasted stuff just feels lazy and fighting the same thing over and over ruins replay-ability to an extent

    • 5 months ago
      Anonymous

      cringe opinion

  3. 5 months ago
    Anonymous

    cool when it's in the final area of the game, just goes to show how op the last boss is

  4. 5 months ago
    Anonymous

    >enemy appears a few times before also appearing as boss
    >:~~*(
    >enemy appears as boss before appearing as enemy
    :*~~))

    why is Ganker like this?

    • 5 months ago
      Anonymous

      A boss is built up to be an event, while enemies are just obstacles to cut through. Having a boss become an enemy means that the player feels like they've gotten so much stronger that something previously built up as a boss is now just a mere enemy to them.
      Doing it the other way around means that the enemy that never felt like a threat is now trying to be respected as a boss. (On the other hand, if the enemy whips out a new advanced moveset/power and DEMANDS respect from the player, that's kino.)

  5. 5 months ago
    Anonymous

    Kino as long as you YOU, the player, have grown stronger since the boss fight so that the former "boss" now seems like a common enemy. It's shit if they just nerf a boss to make a dumbed down "common enemy" variant

  6. 5 months ago
    Anonymous

    These guys are OK it makes sense that they're somewhat common demons

  7. 5 months ago
    Anonymous

    shit if they're just reskins

    good if they're as powerful as they were when you first encountered them but you scaled so far past them that they now appear weak

    kino if still still as powerful as bosses and you just have to fight entire fricking bosses as regular enemies now

  8. 5 months ago
    Anonymous

    Capra demon was perfectly fine. It even made sense with how the game was paced. You get told that this super powerful demon has somehow climbed from beneath the sewers. You are basically given a taste of things that await you down there.
    In Elden Ring was moronic because some bosses were either overused (erdtree avatar) or straight up reusing important characters as boss fights.

  9. 5 months ago
    Anonymous

    it's nice, gives you a sense of progression
    What isn't nice is fighting something as a regular enemy first and then fighting it as a boss. Or fighting it as a boss, then a regular enemy, and then as boss again. Or when the boss version is the easiest incarnation of them.

  10. 5 months ago
    Anonymous

    It has to be pretty far later into the game and preferably done with some restraint. Just look at Elden Ring where you fight a dragon in a swamp then 2 hours later you find an area where the same dragon has been copy pasted everywhere, it cheapens the entire experience.

  11. 5 months ago
    Anonymous

    Cheapens the whole thing in my opinion. Capra/Taurus Demon should’ve been unique, however there should’ve been stronger demons below in a fully realized, fleshed out Izalith. The duo should have been punks and weaklings who despite their power were chased out for being two weak among the stronger ones deeper in the Earth. The kind of demons that actually make you question how any of the Black Knights came out “unharmed” sans their armor.

    • 5 months ago
      Anonymous

      >Capra/Taurus Demon should’ve been unique
      No, they are normal creatures living in the equivalent of hell in Dark Souls.

      • 5 months ago
        Anonymous

        They’re demons spawned from a perversion of a soul by a demented pyromancer. They shouldnt all look the same and they arent even animals. Theres no evidence they suffer any biological function outside of the need to destroy anything in their path like the Chaos Flame they spawned from.

        • 5 months ago
          Anonymous

          >Theres no evidence they suffer any biological function
          Well you just made up a lot of shit so might as well invent something for that too

  12. 5 months ago
    Anonymous

    Part of the reason it works in Dark Souls is because in the original fight you're not just fighting the boss itself but the fact you're in such a confined space. When he shows up again later, you're not just stronger but can approach him more carefully.

    I remember liking it in games like Castlevania: Symphony of the Night since it was a cool way to showcase just how strong your character has become when you're one-shotting previous bosses.

  13. 5 months ago
    Anonymous

    Best when done without a leveling system so you're expected to surpass the former boss easily by pure skill and/or new tools/weapons in your arsenal

  14. 5 months ago
    Anonymous

    Doom eternal does it a few times but I don't mind. Every enemy type is a carefully tuned "chess piece" for the devs to use against the player. First playthrough I was a bit disappointed when doom hunters kept showing up but it makes sense when you consider how long it takes to design an ai like that

  15. 5 months ago
    Anonymous

    The hottest thing any small mind thought of. Yes.

  16. 5 months ago
    Anonymous

    I say only fine for the first boss to see how far you've gotten, should be in the final areas before the final boss.

  17. 5 months ago
    Anonymous

    How about when a boss comes back as a boss?

    • 5 months ago
      Anonymous
  18. 5 months ago
    Anonymous

    >I will never look like this
    Why even bother...

  19. 5 months ago
    Anonymous

    the only problem with it in das is they did it with all the care and thought of an 11 year old drag and dropping assets in rpgmaker, the beginning of demon ruins feels like a bad romhack with 8 minotaurs standing in the middle of a completely flat volcano wasteland

  20. 5 months ago
    Anonymous

    Only game that did it well was ZOE2.

  21. 5 months ago
    Anonymous

    cute feet

  22. 5 months ago
    Anonymous

    Boss versions of enemies should at least be given recolors and slight stat adjustments. There needs to be some small if tangible quality that gives it its boss-ness otherwise they become underwhelming.

  23. 5 months ago
    Anonymous

    It's actually really cool. I think I have encountered this in Doom/Doom 2/Plutonia.
    It feels powerful, even if you don't actually rise in stats (like with Doom), you can feel how much stronger you become by slaughtering dozens of barons and cyberdemons.
    I don't really like Dark Souls example, sure, the first time it feels really good when you mow down 7 Taurus Demons and 6 Capra Demons, but they are spammed poorly in one place and in open area. Capra Demon in the open is really weak to projectile attacks.

  24. 5 months ago
    Anonymous

    ENTER

  25. 5 months ago
    Anonymous

    sex with capra demon

  26. 5 months ago
    Anonymous

    Lazy shit.

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