I think fixed cameras are neat looking but you do have to give up alot of freedom of control which makes the games more restrictive by design. but its fine if thats the type of game youre going for that doesnt need it. like fighters or jrpgs.
Currently playing through re make and I'm not enjoying it... The backgrounds just don't do it for me like they did when the original came out. I need full 3d now
The best
Fixed camera and pre-rendered backgrounds
It was like being personally pampered
Someone took time out of their life to ensure a perfect shot and beautiful vista
Games which suddenly move the camera to a more efficient point of view to better understand puzzles or platforming sections are cool too
We dropped all of that for waypoints, yellow paint and detective vision
Life is fricking sour
Ive been waiting for indie games to start with this trend. That one horror game tried it but it didnt catch on (forgot name but it had a female protag).
But honestly its probably too much work. Every frame a gorgeous painting? In the age of AI slop? never gonna happen.
something about prerendered + fixed cam just makes me want to play it the camera hovering a few feet behind the protagonist's head is really the worst.
I actually think a game like God of War PS2 had it pretty close. Limited control of the camera, move the camera as necessary to show off the hand crafted environment in the exact way you have crafted. Move the camera seamlessly from gameplay to storytelling. It's not the old way on PS1 of a character that moves around a static background of prerendered flat textures arranged in a 3d space, but a character that moves around a crafted and hand lit fully 3D space where the camera moves automatically into it's great looking angles for the traversal and combat. It had a lot of flaws obviously but the overall direction is very smart. If the game wants me to look at something from this direction, it just does it. That way you can focus on what matters and cut out the parts of the scene that don't. This approach also makes it a lot easier to use pre rendered backgrounds with the forced perspectives obviously so you can combine the old far off details with the new hand crafted scenes. Are there any JRPGs that do this? Final Fantasy X comes to mind but that was still moving screen to screen with fades to black in between.
>RE1 - prerendered
>RE2 - prerendered
>RE3 - prerendered
>RECV - fully modeled
>RE1R- prerendered
>RE0 - prerendered
I like any means that artists choose in getting their art out.
spoken like a man who polishes dongs for a living.
I think fixed cameras are neat looking but you do have to give up alot of freedom of control which makes the games more restrictive by design. but its fine if thats the type of game youre going for that doesnt need it. like fighters or jrpgs.
>anon discovers why cutscenes are a thing
who cares
I miss them.
REmake is still one of the most immersive games still.
sovl
the digimon tamers are sure really protective of their meat farm
Pure unfiltered SOUL
Rebirth will never give you same feeling as this image
I like how much FF7 felt like an adventure.
ngl graphics look like shit lol
ngl you're a Black person
only my dad was black tho
I was talking about the Resident Evil remake.
I rescind my remark. Though it remains true.
Sherry grabbing Claire's hand was such a cute little feature
shes a child
Fricking pedo, they're not doing anything wrong
Currently playing through re make and I'm not enjoying it... The backgrounds just don't do it for me like they did when the original came out. I need full 3d now
why did they cut the marshallings from the remake?
The best
Fixed camera and pre-rendered backgrounds
It was like being personally pampered
Someone took time out of their life to ensure a perfect shot and beautiful vista
Games which suddenly move the camera to a more efficient point of view to better understand puzzles or platforming sections are cool too
We dropped all of that for waypoints, yellow paint and detective vision
Life is fricking sour
Ive been waiting for indie games to start with this trend. That one horror game tried it but it didnt catch on (forgot name but it had a female protag).
But honestly its probably too much work. Every frame a gorgeous painting? In the age of AI slop? never gonna happen.
Why would it be too much work? its basically just making a 3d scene then taking a screenshot of it at the angle you want to show it off as.
Alisa.
Tormented Souls. Not prerendered. It had forced camera angles of 3d environments - like Silent Hill.
Reminder the main character model is literally a porn asset with fully modeled vegana
dont you want to play as a female character with a fully modeled vegana?
Are you thinking of that Half Life 2 mod?
I miss them
https://www.youtube.com/watch?app=desktop&v=JixoIauqpZM
something about prerendered + fixed cam just makes me want to play it the camera hovering a few feet behind the protagonist's head is really the worst.
kino
no its ludo
that little dude from star vs the forces of evil?
for me, it's prerendered backgrounds and isometric perspective
I actually think a game like God of War PS2 had it pretty close. Limited control of the camera, move the camera as necessary to show off the hand crafted environment in the exact way you have crafted. Move the camera seamlessly from gameplay to storytelling. It's not the old way on PS1 of a character that moves around a static background of prerendered flat textures arranged in a 3d space, but a character that moves around a crafted and hand lit fully 3D space where the camera moves automatically into it's great looking angles for the traversal and combat. It had a lot of flaws obviously but the overall direction is very smart. If the game wants me to look at something from this direction, it just does it. That way you can focus on what matters and cut out the parts of the scene that don't. This approach also makes it a lot easier to use pre rendered backgrounds with the forced perspectives obviously so you can combine the old far off details with the new hand crafted scenes. Are there any JRPGs that do this? Final Fantasy X comes to mind but that was still moving screen to screen with fades to black in between.
Why not both?
Pre-rendered textures and scenery with dynamic lighting and visual effects.
Literal powerpoint that adds nothing to the game except shit character controls.
>muh scenery
Movie games for boomers.
but everything's movie games now
I don't recall RE2 looking so smooth
probably the gamecube version