The textures literally pop in right in front of your face. Your bases, the resources, the fish, caves, everything.
It's fricking awful.
Also I forgot - The base building is even more janky then Fallout 4.
I still remember being in pitch black, deep and lost, and those land leviathans pinged on my solar. Shit my pants, would be a long time on a different trip before I was brave enough to get close to them. I also didn't have a good grasp of the save system and thought the game autosaved when you suffered a big loss.
I've since beaten it atleast 3 times, nothing will top that first adventure
>No weapons
What the frick is the point of having a giant terrifying sea monster if you can just shoot it dead? If you really want to kill them all you can just stasis+knife them and they'll never respawn but it's really beside the point.
- some monsters are too cartoony
- map too small (even worse in bz)
- never understood why the cyclops was battery powered thankfully you can get a nuke power mod
+ cool biomes like bulb zone, blood kelp, and grand reef
+ fun base building
+ doesn't hold your hand too much
+ play at your own pace and explore all you want
+ no map
first one is good. subzero added cool shit too, but the protagonist in it is a niggirl who doesnt shut the frick up about finding her dipshit sister. 'Imma find you, shaniqua!' and all that shit. You can turn off the voice in the settings though so its okay.
>Could you chill on the beaches and just get a nice tan?
you can definitely relax but not sure the days are long enough to get a tan but who knows how much uv the local sun gives off. definetely worth chiilling on the beach to watch solar eclipses, that's why i always build on land.
>Could you chill on the beaches and just get a nice tan?
you can definitely relax but not sure the days are long enough to get a tan but who knows how much uv the local sun gives off. definetely worth chiilling on the beach to watch solar eclipses, that's why i always build on land.
The vehicles have a thermometer and the prawn suit can go on land. Wiki says the temp on the floating islands ranges from 20-41C (68-105F). I don't know if they're including the areas below the island in that but I don't think so since the mountain island has a similar range of 20-30C.
Unfortunately you can't chill because you're rapidly dying of a deadly plague and also the cave crawlers would probably try to kill you. I guess after you're made immune you could do so.
The first time I saw a Reaper swimming in the distance, fading in and out of render distance as it swam, gave me the shivers
A few hours later, however, I was running circles on a Reaper with my Seamoth
Subnautica is only scary until you find out how shit the AI is, how safe everything really is, and how there's no consequences if you die
Rain World is the only game that has managed to replicate that feeling of being threatened for me
I have yet to play it but I feel like it's a game I have to play eventually. There doesn't seem to be any game like it. I remember some PS1 game where you controlled a submarine in first person or something, but other than that and Subnautica, first person underwater diving games don't seem to exist. Also being able to play it in VR sounds super cool, my brother owns a Valve Index so maybe we'll play this together at his place sometime
>Also being able to play it in VR sounds super cool, my brother owns a Valve Index so maybe we'll play this together at his place sometime
if you do the VR enhancements mod is mandatory. The vanilla release is half finished and unplayable as it has shit like the menus being way too close to your face and no mouse cursor appearing in game. The mod fixes them and other mistakes
dont know. You are going to have to download it and see what options it gives. I got mine from the last steam sale for five dollarinos and before launch it asks what format you want to run in. Flat/VR
another thing is that the latest update to it, which brought all of the sub zero base build stuff to it, broke a lot of mods. So i can confirm the vr one is still compatible with the newest build. There is also a VR hands mod in works which by defaul incorporates the enhancement mods improvements so if you care about touch controllers you might want to start with that. Check the description for a link to the hands one
Pretty cool but it also feels like one of the progenitors of open-world indie jank, especially because it was supposed to have terraformation to a degree before that feature was cut off, which was likely a good thing because it's important to realize when there is too much content creep that makes things difficult.
they cut terraforming because it bloated the hell out of save games, one my saves from ea when it was still in was like 3gb and i dont think they had technical know how to reduce/solve it.
i'm not sure if they removed them or not but the console commands to use were still in the game long after they gave up on it.
As other people have said, the devs are homosexuals and the second game's story seems cancerous. Can't say much about pc performance because I played it on le Snoy ps4, and it had awful pop in and framerate. Besides that any game that has ocean exploration, underwater horror and possibly dangerous fauna and flora you can catalog, makes me basedpog, so I like it a lot.
>the second game's story seems cancerous
its actually beyond stupid because you play a character whose sister becomes an eco terrorist to cure the bacteria years after the mc of the first game already did
The pop-in and poor performance is because it originally had voxel terrain and used world chunks like Minecraft. The terrain deformation was not compatible with the story so it was disabled, but much of the associated performance issues remained. A modern PC will still run it pretty smoothly since it's a few years old now, but really it should run a lot better than it does.
Great game. Sunk 100+ hours into the game and after building a self-sustaining base (thermal and nuclear, water filtration, alien containment for food, and essential tools) in the lava world, I'm done with it. Once I got the sub, the world felt small to be honest.
Made my main base needlessly large with multiple rooms and long stretches of glass corridors, but that's the only thing you'll be doing after beating the game. Subnautica is really fun though, especially exploring the depths and you go deeper the more you get upgrades.
Getting to the lava zone was an adventure for me. I didn't know there was another entrance that leads directly to the lava zone, so I started exploring from the blood kelps area. I thought the cave and lost river were too small for the sub, so I made a small base at the mouth of the cave, and explore the area (eventually killing the juvenile ghost leviathan by punching it to death while holding on to it for dear life using the prawn suit's grappling hook). Then eventually went further down with my prawn suit to the area with non-toxic blue brine and saw a cavern that leads to the lava zone. Made a base at the lip of the cliff, equipped it with everything including a mod tool. Go down the lava zone with my suit, avoiding the leviathan, ended up in the lava lakes, to the containment area, activated the portals... FRICK, that was an ADVENTURE.
I'm not too interested in Below Zero, probably because (as far as I'm told) the world is smaller than the main game, and there's no cyclops.
I will never understand why they fricked below zero so badly. They could have just expanded on the base game by making it about the real deep waters surrounding the world end ridge. So actually populate it with something. It could have been a post end game mod where having the sub is a minimum to even start it while introducing mechanics like depth pressure. Kind of silly swimming in your undies while a kilometer deep in volcanic water. That is like 90 bars of pressure vs 1 bar on the surface. Or the difference of standing on the surface of Venus vs the surface of earth
it really does feel like a bunch of otherwise incompetent soiboy studio had a handful of really talented devs among them that came up with the ideas and made the magic happen. Then by the time it came to the sequel the purity spiral purges got rid of them in favor of yaaas kweens
bz actually has some really cool biomes and pushes you to free dive fairly deep early in the game which was neat. the story is just so incredibly dumb and so much was wasted on making a really dumb overland section to get you use a new vehicle you don't even need and the map really is tiny. you can build your base roughly in the middle and never go further than 2km in any direction.
I really like the game but its so god damn easy to get lost in it. I'm directionally moronic so its quite frustrating in that regard. wish they had a map or something you could build
the beacons are there for directionally challenged. I turned them off so they are not constantly on screen and just used the hud compass and general markers like resurfacing to see where the crashed ship is.
After a while the landscape becomes familiar with distinct markers like the two islands both in the west and east
>make base in the grassy plains in the west >next to all the resources you'll ever need >visit each biome once >build cyclops >go to lost river >end the game
You dive for some metals and other crap, just some little orbs you pick up and put in your pocket.
And then just like that you craft them into a whole giant space rocket.
Thanks Science!!
Really fun if you go in blind. Once you know the creatures and if they're friendly or aggressive and how they move around it becomes too easy however. The game really excels at being a sandbox game that gradually draws you to each new area or thing, so you always have something to do. The game is made 10 times more fun if you are afraid of the deep ocean and the unknown.
Below Zero is garbage. It takes everything that was average or not great in the first game and makes it the highlight of the game. All the cool vast open spaces of darkness and fog from the first game are replaced by shitty tunnels and enclosed areas. Also the protagonist talks which just ruins the whole atmosphere of the game. In the 1st coming over a ridge and just seeing it drop into darkness is horrifying. In beyond zero you glance down into a dark cavern and then your character makes a snarky remark. The story sucked for below zero too. Couldn't be bothered to even finish it.
>The game is made 10 times more fun if you are afraid of the deep ocean and the unknown.
This, the sense of relief I felt once I constructed my first cyclops is unsurpassed only to find you can't bring it everywhere
Recent patches nerfed reapers hard. They are way less aggresive and wont attack unless you get pretty close. They hardly ever roar at you anymore, most of the time I see reapers before I ever hear them. It used to be you could hear their roar way before you ever saw them, it even notes in the codex about hearing them.
good game, hands down the best survival crafting game but it still has its flaws >map couldve been 50% bigger >most areas/biomes you only visit literally once >bottom 1/3rd of the map and top left corner you never visit at all >you only build the Cyclops right at the end of the game to explore 1 area then gg game's done >need mods to make crafting and inventory management not aids
its RNG, when you do a few playthrus often you'll have done everything on the map before you find the prawn suit and cyclops
other times you'll get one straight up.
i had a playthru once where i couldnt craft a battery recharger until 12 hours in, it was hell
Great exploration survival game with no replay value. The world is fun to explore, but not that interactive and not much to loot from animals (I know thats the point but still).
For me it was a great first impression and first half. I went in blind and was legit terrified of exploring deeper but exploration was so rewarding and building my deep underwater base was unique. I've never seen it on other games. Was having a great time until the backtracking hit and I realized there is nothing to fear anymore because only a handful of enemies can harm you and they are on specific parts of the map. They are also very easy to kill or can be ignored.
Overall I really enjoyed it, despite the jank and weak base customization. I wanted to play the sequel but Ganker universally hates it so I'll stay away I guess. Must be really bad.
ok but not amazing
This was my experience. It's kinda cool seeing things for the first time, but the overall gameplay is pretty lackluster.
I downloaded it like 5 minutes ago lol how did you know
I'm your dad lover
You mean my mom?
>be thelassaphobe
>play it blind in VR
Incredible experience
>thalassophobe in 2k23
You will never make a womyn wet, chud
you're so boring man can you find a new form of ironic shitposting yet
Small famiry shitposting company prease understand
Yeah, sure you are. What other phobias did you pick up for brownie points?
the game of all time
Some of the worst texture pop in i've ever seen in a video game.
Also Markiplier is in the game and the devs are SJWs.
Good game though not without flaws, the base building is barebones and it ends right when it gets interesting
>a bunch of background noise
Black person you are the cancer that's killing gaming
The textures literally pop in right in front of your face. Your bases, the resources, the fish, caves, everything.
It's fricking awful.
Also I forgot - The base building is even more janky then Fallout 4.
The audio designer is (was) based though
Fantastic game, but loses its luster once you know too much about how it works.
So much this. I still want a new game tho.
I still remember being in pitch black, deep and lost, and those land leviathans pinged on my solar. Shit my pants, would be a long time on a different trip before I was brave enough to get close to them. I also didn't have a good grasp of the save system and thought the game autosaved when you suffered a big loss.
I've since beaten it atleast 3 times, nothing will top that first adventure
No weapons
Black person protag
Ugly art direction
SJW devs
Schizo.
All facts
Sir you can kill all those things with your knife
>No weapons
What the frick is the point of having a giant terrifying sea monster if you can just shoot it dead? If you really want to kill them all you can just stasis+knife them and they'll never respawn but it's really beside the point.
- some monsters are too cartoony
- map too small (even worse in bz)
- never understood why the cyclops was battery powered thankfully you can get a nuke power mod
+ cool biomes like bulb zone, blood kelp, and grand reef
+ fun base building
+ doesn't hold your hand too much
+ play at your own pace and explore all you want
+ no map
first one is good. subzero added cool shit too, but the protagonist in it is a niggirl who doesnt shut the frick up about finding her dipshit sister. 'Imma find you, shaniqua!' and all that shit. You can turn off the voice in the settings though so its okay.
how warm do you think the islands are in subnautica? Could you chill on the beaches and just get a nice tan?
dunno, the protag can survive crushing depths and volcanic heat without a helmet so its hard to get an idea what the environment is like
It's just a really cozy environment.
>Could you chill on the beaches and just get a nice tan?
you can definitely relax but not sure the days are long enough to get a tan but who knows how much uv the local sun gives off. definetely worth chiilling on the beach to watch solar eclipses, that's why i always build on land.
The vehicles have a thermometer and the prawn suit can go on land. Wiki says the temp on the floating islands ranges from 20-41C (68-105F). I don't know if they're including the areas below the island in that but I don't think so since the mountain island has a similar range of 20-30C.
Unfortunately you can't chill because you're rapidly dying of a deadly plague and also the cave crawlers would probably try to kill you. I guess after you're made immune you could do so.
>Could you chill on the beaches and just get a nice tan?
i mean in RL you get sunburnt red in 15min on a cloudy day in winter
so sure, probably?
My controller didn't work with the sub
Most horrifying non-horror game I ever played
Couldn't finish it
ironically the first 2 hours are the scariest, then it gets boring
The first time I saw a Reaper swimming in the distance, fading in and out of render distance as it swam, gave me the shivers
A few hours later, however, I was running circles on a Reaper with my Seamoth
Subnautica is only scary until you find out how shit the AI is, how safe everything really is, and how there's no consequences if you die
Rain World is the only game that has managed to replicate that feeling of being threatened for me
Same, not even drinking could ease me enough to play beyond getting the Cyclops
Dunno what you're on but I want in
You missed the fun of having your cyclops break down in the dead zone and trying to repair it while juggling an angry reaper
I'm not sane enough to have fun when the stakes are that tough
Bad game but I still loved it because I have 0 standards if a game fufills my ocean explorer hyperfixation
boring without coop
>inb4 le supposed to be scared and alone
I have yet to play it but I feel like it's a game I have to play eventually. There doesn't seem to be any game like it. I remember some PS1 game where you controlled a submarine in first person or something, but other than that and Subnautica, first person underwater diving games don't seem to exist. Also being able to play it in VR sounds super cool, my brother owns a Valve Index so maybe we'll play this together at his place sometime
>Also being able to play it in VR sounds super cool, my brother owns a Valve Index so maybe we'll play this together at his place sometime
if you do the VR enhancements mod is mandatory. The vanilla release is half finished and unplayable as it has shit like the menus being way too close to your face and no mouse cursor appearing in game. The mod fixes them and other mistakes
alright thanks for the heads-up!
is this possible to torrent? i have never tried it in VR but it sounds amazing (if not very motion sickness inducing
dont know. You are going to have to download it and see what options it gives. I got mine from the last steam sale for five dollarinos and before launch it asks what format you want to run in. Flat/VR
another thing is that the latest update to it, which brought all of the sub zero base build stuff to it, broke a lot of mods. So i can confirm the vr one is still compatible with the newest build. There is also a VR hands mod in works which by defaul incorporates the enhancement mods improvements so if you care about touch controllers you might want to start with that. Check the description for a link to the hands one
https://www.nexusmods.com/subnautica/mods/173
>2023
>he's still susceptible to the motion sickness meme
bruh
my normie gf got so motion sick playing life is strange that she vomited and passed out for three hours... it's a real problem bro
Pretty cool but it also feels like one of the progenitors of open-world indie jank, especially because it was supposed to have terraformation to a degree before that feature was cut off, which was likely a good thing because it's important to realize when there is too much content creep that makes things difficult.
they cut terraforming because it bloated the hell out of save games, one my saves from ea when it was still in was like 3gb and i dont think they had technical know how to reduce/solve it.
i'm not sure if they removed them or not but the console commands to use were still in the game long after they gave up on it.
As other people have said, the devs are homosexuals and the second game's story seems cancerous. Can't say much about pc performance because I played it on le Snoy ps4, and it had awful pop in and framerate. Besides that any game that has ocean exploration, underwater horror and possibly dangerous fauna and flora you can catalog, makes me basedpog, so I like it a lot.
>the second game's story seems cancerous
its actually beyond stupid because you play a character whose sister becomes an eco terrorist to cure the bacteria years after the mc of the first game already did
The pop-in and poor performance is because it originally had voxel terrain and used world chunks like Minecraft. The terrain deformation was not compatible with the story so it was disabled, but much of the associated performance issues remained. A modern PC will still run it pretty smoothly since it's a few years old now, but really it should run a lot better than it does.
Great game. Sunk 100+ hours into the game and after building a self-sustaining base (thermal and nuclear, water filtration, alien containment for food, and essential tools) in the lava world, I'm done with it. Once I got the sub, the world felt small to be honest.
Made my main base needlessly large with multiple rooms and long stretches of glass corridors, but that's the only thing you'll be doing after beating the game. Subnautica is really fun though, especially exploring the depths and you go deeper the more you get upgrades.
I got to the lava zone and that is where I started to lose interest. That area is tedious.
The Sea Truck in Below Zero is a mix of both the Cyclops and Seamoth.
Getting to the lava zone was an adventure for me. I didn't know there was another entrance that leads directly to the lava zone, so I started exploring from the blood kelps area. I thought the cave and lost river were too small for the sub, so I made a small base at the mouth of the cave, and explore the area (eventually killing the juvenile ghost leviathan by punching it to death while holding on to it for dear life using the prawn suit's grappling hook). Then eventually went further down with my prawn suit to the area with non-toxic blue brine and saw a cavern that leads to the lava zone. Made a base at the lip of the cliff, equipped it with everything including a mod tool. Go down the lava zone with my suit, avoiding the leviathan, ended up in the lava lakes, to the containment area, activated the portals... FRICK, that was an ADVENTURE.
I will never understand why they fricked below zero so badly. They could have just expanded on the base game by making it about the real deep waters surrounding the world end ridge. So actually populate it with something. It could have been a post end game mod where having the sub is a minimum to even start it while introducing mechanics like depth pressure. Kind of silly swimming in your undies while a kilometer deep in volcanic water. That is like 90 bars of pressure vs 1 bar on the surface. Or the difference of standing on the surface of Venus vs the surface of earth
it really does feel like a bunch of otherwise incompetent soiboy studio had a handful of really talented devs among them that came up with the ideas and made the magic happen. Then by the time it came to the sequel the purity spiral purges got rid of them in favor of yaaas kweens
I'm not too interested in Below Zero, probably because (as far as I'm told) the world is smaller than the main game, and there's no cyclops.
bz actually has some really cool biomes and pushes you to free dive fairly deep early in the game which was neat. the story is just so incredibly dumb and so much was wasted on making a really dumb overland section to get you use a new vehicle you don't even need and the map really is tiny. you can build your base roughly in the middle and never go further than 2km in any direction.
>and so much was wasted on making a really dumb overland section
aw man, the overland section in the first game was bad enough
Just need a Subnautica 2. So easy to forget about the other "sequel" since it was named stupid anyway.
I really like the game but its so god damn easy to get lost in it. I'm directionally moronic so its quite frustrating in that regard. wish they had a map or something you could build
There's an automap mod I think
use beacons, there's map mods but that really erodes the fun of exploration.
the beacons are there for directionally challenged. I turned them off so they are not constantly on screen and just used the hud compass and general markers like resurfacing to see where the crashed ship is.
After a while the landscape becomes familiar with distinct markers like the two islands both in the west and east
>make base in the grassy plains in the west
>next to all the resources you'll ever need
>visit each biome once
>build cyclops
>go to lost river
>end the game
I remember it with relative foundness because it was actually completed in a time where everyone was making early access crafting-survival vaporware
Just beat it. I kind of regret not getting Below Zero when it was on sale last. Now I have to wait.
Don't even bother with Below Zero
below zero is shit, skip it
Skip to what?
It's a bit disappointing in comparison
just pirate it
its even not worth $5, its pretty bad
don't waste your time with it
You dive for some metals and other crap, just some little orbs you pick up and put in your pocket.
And then just like that you craft them into a whole giant space rocket.
Thanks Science!!
good without mod
amazing with the right mods (like a proper map, compass, a gun, etc)
Really fun if you go in blind. Once you know the creatures and if they're friendly or aggressive and how they move around it becomes too easy however. The game really excels at being a sandbox game that gradually draws you to each new area or thing, so you always have something to do. The game is made 10 times more fun if you are afraid of the deep ocean and the unknown.
Below Zero is garbage. It takes everything that was average or not great in the first game and makes it the highlight of the game. All the cool vast open spaces of darkness and fog from the first game are replaced by shitty tunnels and enclosed areas. Also the protagonist talks which just ruins the whole atmosphere of the game. In the 1st coming over a ridge and just seeing it drop into darkness is horrifying. In beyond zero you glance down into a dark cavern and then your character makes a snarky remark. The story sucked for below zero too. Couldn't be bothered to even finish it.
>The game is made 10 times more fun if you are afraid of the deep ocean and the unknown.
This, the sense of relief I felt once I constructed my first cyclops is unsurpassed only to find you can't bring it everywhere
>The game is made 10 times more fun if you are afraid of the deep ocean and the unknown.
Im planning on buying a VR headset to play give it a new run.
we had this thread yesterday
Recent patches nerfed reapers hard. They are way less aggresive and wont attack unless you get pretty close. They hardly ever roar at you anymore, most of the time I see reapers before I ever hear them. It used to be you could hear their roar way before you ever saw them, it even notes in the codex about hearing them.
good game, hands down the best survival crafting game but it still has its flaws
>map couldve been 50% bigger
>most areas/biomes you only visit literally once
>bottom 1/3rd of the map and top left corner you never visit at all
>you only build the Cyclops right at the end of the game to explore 1 area then gg game's done
>need mods to make crafting and inventory management not aids
I’m playing Subnautica for the first time and I’ve just built a Cyclops before going to Aurora. Parts are everywhere, maybe they changed it later.
its RNG, when you do a few playthrus often you'll have done everything on the map before you find the prawn suit and cyclops
other times you'll get one straight up.
i had a playthru once where i couldnt craft a battery recharger until 12 hours in, it was hell
Great exploration survival game with no replay value. The world is fun to explore, but not that interactive and not much to loot from animals (I know thats the point but still).
For me, scariest first time experience in a game, ever. Frick reavers. Anything in the ocean is just nightmare fuel
Killed Pressure threads so I hate it.
For me it was a great first impression and first half. I went in blind and was legit terrified of exploring deeper but exploration was so rewarding and building my deep underwater base was unique. I've never seen it on other games. Was having a great time until the backtracking hit and I realized there is nothing to fear anymore because only a handful of enemies can harm you and they are on specific parts of the map. They are also very easy to kill or can be ignored.
Overall I really enjoyed it, despite the jank and weak base customization. I wanted to play the sequel but Ganker universally hates it so I'll stay away I guess. Must be really bad.
good game. how they fricked up so much with below zero ill never understand
the lead guy is a total wienersucker
its like they had no fricking clue what made the first game good
>instead of just having a functional multiplayer mod it instead bloated into a feature creep nightmare that will never ever support the latest version