>This shit again
The problem wasn't that /misc/ wouldn't shut up. Ganker dealt with their shit easily for a long fricking time without everything falling apart. The problem was when Ganker and /misc/ started following the same trains of thought.
In case you forgot, there was a point when nearly every facet of vidya was under sudden assault by keyboard warriors. Every goddamn game, topic, forum, and site was suddenly being turned into safe spaces and echo chambers. Which in itself wasn't terrible since most of Ganker could keep from shouting Black person everywhere and those that couldn't were locked in the basement. But then the added pressure came in when transsexuals, the 50 genders, and countless types of "love" were thrown into the mix. Does it seem like I'm not talking about vidya at this point? Because that's where we were at going into 2016. Vidya's main topics were being changed from "fun", "entertaining", and "engaging" to "safe", "diverse", and "inclusive". You had to really go out of your way to NOT talk about it. Then 2016 happened, Ganker shot up in popularity, bringing in new waves of people that didn't understand what was going on, what not to talk about, and what was or wasn't welcome (again) and any cohesiveness that could have kept Ganker about vidya was lost forever.
Also with 2016 came the endless racial topics in vidya that used to be tumblrina exclusive. At this point, talking on Ganker was basically talking on /misc/ but with a vidya theme with the odd thread that was actually about fricking videogames.
tl;dr: it wasn't /misc/ that normalized it, it was the world
I don't think you've understood anything I've said.
The post was not about pointing the finger but explaining where we're at and how we got there. Ganker may be a loose collective of social stunted rejects, but it's still inexorably tied to the culture of the world at large. The culture of the world started having pervasive topics of transsexuals, homosexuals, and everything inbetween. Videogames too were affected by this cultural shift. So why would you think a board dedicated to videogames wouldn't start talking more and more about trannies, homos, and the lot? To say "it's /misc/s fault!" is not only hypocritical, but also just wrong. If what you're talking about isn't the fact that you practically couldn't avoid these topics while talking about modern videogames but instead that you're angry that our response to said topics is something you disagree with, then by all means frick off or post something worth a damn rather than pretending it was some /misc/ psyop.
1 year ago
Anonymous
Stop trying, man. You're wasting effort, they're not interested in hearing your reasonable response because that requires them to introspect about why they're hated when they'd much rather paint you as a saturday morning cartoon villain with no nuance to why you believe what you do. I know you're correct but they're not interested.
1 year ago
Anonymous
I'd rather they just be honest about not being interested in reading it like
troony.
did. He's a gay, sure, but at least he doesn't pretend like he has a point.
1 year ago
Anonymous
I did read it lmao I'm just telling him it's fricking long and I don't care about the fanfiction I read.
/LULZ/ and /lgbt/ were a mistake. Inceloids and trannoids have no right to push their shit on this site. 2016 also did it in with the influx of conservatards who worship Trump.
>This shit again
The problem wasn't that /misc/ wouldn't shut up. Ganker dealt with their shit easily for a long fricking time without everything falling apart. The problem was when Ganker and /misc/ started following the same trains of thought.
In case you forgot, there was a point when nearly every facet of vidya was under sudden assault by keyboard warriors. Every goddamn game, topic, forum, and site was suddenly being turned into safe spaces and echo chambers. Which in itself wasn't terrible since most of Ganker could keep from shouting Black person everywhere and those that couldn't were locked in the basement. But then the added pressure came in when transsexuals, the 50 genders, and countless types of "love" were thrown into the mix. Does it seem like I'm not talking about vidya at this point? Because that's where we were at going into 2016. Vidya's main topics were being changed from "fun", "entertaining", and "engaging" to "safe", "diverse", and "inclusive". You had to really go out of your way to NOT talk about it. Then 2016 happened, Ganker shot up in popularity, bringing in new waves of people that didn't understand what was going on, what not to talk about, and what was or wasn't welcome (again) and any cohesiveness that could have kept Ganker about vidya was lost forever.
Also with 2016 came the endless racial topics in vidya that used to be tumblrina exclusive. At this point, talking on Ganker was basically talking on /misc/ but with a vidya theme with the odd thread that was actually about fricking videogames.
tl;dr: it wasn't /misc/ that normalized it, it was the world
Pretty much this. Though they're not gonna read your post unfortunately.
>Hurr durr everyone did it so we're not to blame
Sheep. Keep being manipulated
I don't think you've understood anything I've said.
The post was not about pointing the finger but explaining where we're at and how we got there. Ganker may be a loose collective of social stunted rejects, but it's still inexorably tied to the culture of the world at large. The culture of the world started having pervasive topics of transsexuals, homosexuals, and everything inbetween. Videogames too were affected by this cultural shift. So why would you think a board dedicated to videogames wouldn't start talking more and more about trannies, homos, and the lot? To say "it's /misc/s fault!" is not only hypocritical, but also just wrong. If what you're talking about isn't the fact that you practically couldn't avoid these topics while talking about modern videogames but instead that you're angry that our response to said topics is something you disagree with, then by all means frick off or post something worth a damn rather than pretending it was some /misc/ psyop.
Sirs (or "xers" as it probably the case), this is a videogame thread.
Anyway, I thought that the scene where Red takes a piss was highly important to the game's narrative. Thoughts on the Red Pissing scene?
>discriminated against and treated like outsiders
i've been here since 2004, and the only people i've ever seen regularly "discriminated" against on Ganker are severely autistic "black pill" type incels, and they were never the "original" population. they weren't even the original population of their current containment board, LULZ. they were themselves the very invaders your image complains about. anyone else who's "discriminated" against quickly learns to lurk more and stop moronposting, or fricks off back to whichever reddit or discord hugbox or groomcave they came from.
I prefer Bastion over Transistor. The gameplay in Transistor is generally more robust but the game loop in Bastion lends itself to better replayability. You can just pick the game up and play a bit without having to replay the whole damn game or scum around in the challenge area indefinitely. That being said I did still adore it.
I also thought it was funny when people unironically thought that Red was a troony because the title has trans in it. Like, she was a bonafide woman that liked strong, muscular, handsome men.
It was okay, I didn't like being required to use shittier weapons in order to unlock lore
The setting was neat though and the fact that everything bad happening because a dyke got too wienery about her purported connection with another woman was absolutely hilarious
they're ahead of the curve. the woke crowd still hasn't realized that the best characters in any media are the villains. minorities will never get proper representation until they start being portrayed as evil.
Don't listen to those other anons, you're right.
My main complaint with Pyre is that they didn't make the multiplayer component online, I can imagine that'd be a game people still pop in to play to this day if they added netcode to it.
No, steam remote play together is not an answer, especially if you have anything short of fiber optic internet with stupid fast upload speeds.
I liked it but I really couldn't bring myself to keep playing it to send all the people over.
It was fun, but there wasn't enough to keep it fresh for me. I wish I liked it more because the people who love it really seem to love it
>keep it fresh
the key is in the Titan Stars (aka difficulty modifiers)
there's a new game plus mode where you need a certain number of modifiers active before you play a match. and that number increases after every Liberation Rite
So the game gets progressively harder as you move forward with the story and you're tactically planning which modifiers to use on which teams because certain ones are more beneficial to them >tfw you give Oralech +hope and auto-revives
if you wanna give it a shot but haven't beaten the game, activate 3 modifiers as soon as possible and manully increase that number by 1 after every Liberation Rite.
Also, no retries so you live with your losses which really changes how the story flows
>each team gets their own liberation theme that's a remix/mashup
[...]
Biggest mistake of Pyre is that the default difficulty makes the game way too easy and never really incentivizes the player to ever dive into the mechanics of the game and all the different team comps you can do. It also hurts the narrative because you're supposed to be fighting for your lives, but it never really feels like that due to how easy it is. The game on the highest difficulty is incredible.
>The game on the highest difficulty is incredible.
damn right it is. on my first playthrough I had a lot of modifiers active on the Oralech fight and with most of my max level guys liberated i was scrapping by with my mid level team.
I had the +hope and "auto-revives on enemy wipe" modifiers active so it was a constant stream of getting rushed. the final battle took a total of 30 minutes and it was down to the wire when it came to the score
1 year ago
Anonymous
Fits the narrative a lot better too since it actually feels like you and your team are fighting your lives and like you said, some of the matches are very tense. Favorite character?
1 year ago
Anonymous
Pamitha, but mainly for how she interacts with other characters. Like her beef with Jodariel and the fact that the "Let my sister win just this once" event happened on her Liberation Rite on my playthrough
Was stupidly split on what to do to the point where I stalled just to give myself time to think I won, but seeing her ending with unresolved sister issues really sucked especailly since I got her and Jodi to play nice before liberating her
Hedwyn's a bro tho. It's just too bad that he literally disappears in the first few hours because he was the "best" choice for the first candidate
1 year ago
Anonymous
I should replay it to see more of her and Jodi's interactions. I always ended up liberating Jodi really early on in my playthroughs.
1 year ago
Anonymous
Sandra's probably my favorite Supergiant character period.
1 year ago
Anonymous
I stayed down there in hell to smash that ghost puss forever.
I liked it but I really couldn't bring myself to keep playing it to send all the people over.
It was fun, but there wasn't enough to keep it fresh for me. I wish I liked it more because the people who love it really seem to love it
Biggest mistake of Pyre is that the default difficulty makes the game way too easy and never really incentivizes the player to ever dive into the mechanics of the game and all the different team comps you can do. It also hurts the narrative because you're supposed to be fighting for your lives, but it never really feels like that due to how easy it is. The game on the highest difficulty is incredible.
Yeah, Pyre felt really unbalanced, like they planned on making the game harder, but thought the player wouldn't be familiar enough with how the game works to handle the difficulty.
I fricking love the upgrade/skill system
wish more games did something similar where a single thing can be active, passive, or an augment. >tfw you get start getting duplicates and can augment a skill with a copy of itself
Hades is a great game, but it's their least interesting game both mechanically and narratively. I feel like Pyre's failure made them abandon doing more experimental stuff and now that they're making a sequel and it's to Hades makes me a bit concerned for their future games. Regardless of your thoughts on Pyre, I think it's hard to deny that it is an incredibly unique game.
>Hades got so much attention when it's just a generic roguelike with a nice artstyle.
This wouldn't bother me as much if it weren't for the announcement of Hades 2.
One of my favorite things about supergiant was that, outside of an isometric perspective, none of their games were truly the same thing, but the fact that we're getting more of the same with Hades 2 kinda sucks.
Again, I don't think Hades is bad, I just think it's their least memorable and interesting game.
It just felt like the second worst of the bunch, and unlike Transistor (the worst), there wasn't enough for me to stay invested. The fact that we probably won't see another game like Pyre upsets me, but instead we are going to get another roguelike instead. Because god knows there aren't enough roguelikes out there right now. I'm glad supergiant is getting more attention at least, but it feels like a monkey's paw wish.
>it's their least memorable and interesting game.
tell me about it. i didn't even know it existed until the second one was announced. and It still doesn't register as a supergiant game to me
It was to be expected; Hades was a success far beyond what they could have imagined. Making a sequel to capitalize on it was the logical next step; especially since it's still relatively new, helps the momentum going.
I really don't like the way supergiant combat feels, even with hades, which everyone loved. Theres just something about it that feels really unsatisfying and stiff to me, maybe its the camera
For transistor though, thats kind of moot because the focus is on the abilities and planning out your attacks. Its definitely my favorite out of all of them, and the final boss was amazing. I think in like, 10 years, people are gonna say that hades was super overrated, but I also think transistor and pyre are gonna age really gracefully
Idk I feel the opposite. Transistor has arguably better art/music/story but the combat in Hades is just better. Ive done over 200 runs and still don't get totally bored with it.
I enjoyed Transistor. Great music, and good combat. One that occasionally made me feel like a brainlet. Pyre too.
I love the idea of a sentient sword. We need more of those.
>fight starts with Red singing the song and usual instrumentation >second phase incorporates more corrupted, robotic segments into the song >final phase shifts over to a rendition by the corrupted Sybil, with Red barely being heard in the background
It was at this moment I knew the game was kino.
Decent game, phenomenal music, great art.
I dunno if it was just my TV but the sound mixing seemed a little fricked and the Sword-boyfriend talking was almost always drowned out by the music which is a bit of a problem when 95% of the game's narration is done by him.
It's my second favorite behind Bastion, but that's because Bastion has better gameplay. As much as I love the art and music of Supergiant, a game still needs to have gameplay at it's core and Bastion delivers better than Transistor.
Hades and Pyre score lower because I'm not as much of a fan of their styles and music.
>I love you, Red. I love you so much.
Hearing this shocked me into realizing how profoundly alone I was in my early 20s and led to me actually taking steps to improve my life. It's a simple line but one that I was quietly desperate to hear from another person.
Amazing music
Combat heavily encourages just loading save and trying again instead of dealing with having tools broken for multiple combats wherein more will break in this endless cycle until you start a fresh save
I always found super giant games to be very well made and polished but they're always so boring to play, even hades. Had more fun playing gone home and fire watch.
Wanted to like it since I adored Bastion but it somehow didn't hold my interest enough to even do a plain playthrough past the midway point.
Dunno what they did wrong with this game because I also like Pyre and especially Hades.
I had no interest in the story or being a completionist, I skipped all the story segments and everything optional and just raced through the game in a few hours. I vaguely remember the final boss being some gentleman dude and had absolutely no connection to him and had no idea who he even was. As a matter of fact, I had the same experience with Bastion. Only things I remember about Bastion was the narrator saying "The Kid..." a lot and then beating everybody down at the end of the game with a tree trunk. I beat these games in no more than 4-5hours, in one sitting, then never touched them again.
>skipped all the story segments >had absolutely no connection to him (the final boss) and had no idea who he even was
Gee, I wonder why.
>Bastion >Transistor >Pyre >Hades
Cool, they keep pushing themselves, I wonder what they'll do next >millions of sales and infinite 10/10 reviews later >Hades 2
Dammit
Hades blew everything they ever did out of the water popularity wise, so now they're milking it for all it's worth.
>Bastion >Transistor >Pyre >Hades
Cool, they keep pushing themselves, I wonder what they'll do next >millions of sales and infinite 10/10 reviews later >Hades 2
Dammit
HEY YOU HEY YOU
DEVIL'S LITTLE SISTER
LISTENING TO YOUR TWISTED TRANSISTOR
HOLD IT BETWEEN YOUR LEGS
TURN IT UP
TURN IT UP
THE WIND IS COMING THROUGH
CAN'T GET ENOUGH
i can't stand their games because they always have some dude voicing over literally everything
please let me turn it off, i don't like voice acting in games
I personally enjoyed it. Knowing Ganker, one third hates the game itself, one third thinks it's perfection 'cause "muh gay and muh interracial," and the last third probably hates it for the exact same reason. Personally, I thought it was enjoyable enough with a great soundtrack. Story's a bit short, but so is the game. Best part is the attack/load out customization.
I liked it. The upgrade system was interesting and it was the first game I played that let you switch from turn based to real time combat with a button press.
And I liked Red and Mr Nobody, for a mute and a murder victim trapped in a sword they had good chemistry together.
Supergiant games have to be short IMO. They're not good at making interesting gameplay. Look at Bastion, its dull and basic as frick. But because of how polished everything around that dull gameplay is we can put up with it for the music and the art and the story, its why those are the things we remember first when we look back on Transistor or Bastion or whatever.
Its why Hades sucks balls. That formula works for a one shot narrative, it doesnt work for a roguelike that requires constant repetition. Pretty backgrounds can only keep your attention the first two or three times through them, not for 100+
I'm not a massive roguelike player. I enjoy some of them (I have a good couple of hundred hours in RoR for example) but overall the constant repetition makes me want to stab a Black person.
Hades lost me halfway through the third loop. I just wasnt having fun and I uninstalled.
This was my first Supermassive game, but in the context of roguelites it has an AMAZING first impression. But as it goes on it turns into Candyland where it either wastes your time or funnels you into specific mashy builds. The endurance/Thanatos events waste time and there's a lot of "meh" boons that ruin the honeymoon impression.
It's just awkward. I beat the game on my third run, before I even met Thanatos, and it was obviously not something the game accounted for in terms of plot or character arcs.
Pretentious garbo, they thought they could be artsy fartsy and shit after making an isometric hack n slash, but failed
Bastion works because it's not pretentious, they failed to understand that
Gameplay is shit, barely finished it while getting bored off my mind
Black person what? Transistor and Bastion are equally fricking pretentions sold on their soundtracks, their arstyles and the 'oh look a narrative' gimmick.
Bastion's not really pretentious, though. Yeah, a little bit with the voice acting, but it's a simple, straightforward, soulful game about a kid and his hammer
Black person, who in the world are you trying to fool? Did you even play Bastion, or did you do it while your underage brain was still in its developmental years? Bastion was EXTREMELY pretentious.
10/10 game, played it back on the PS4 when it came out, and I especially loved the fact that you could make the narrator's voice come from the controller itself, and the colors would flash a little when he spoke. I thought it was a pretty neat detail. Does anyone know if by chance that you can do the same for the PC version of this game? I have an old DS4 laying around and I want to replay it again, but I couldn't find anything online.
Why is she so cool? I mean yeah, she's hot. But her design is just fricking fantastic. Tattered, too big for her leather jacket the feathers, the torn skirt, the thigh high boots, she just looks cool.
It's like Bastion except really bad idk why people like this game.
In order to understand even 20% of what the frick is going on you literally have to pause the game and read everyone's character bio.
Also the combat is technically okay on it's own but it's never integrated into the actual world the way Bastion was. Every combat arena is separate from the parts where you're just walking.
It's just really boring everything feels lifeless.
Great music and presentation, and a creative take on blending turn-based and real-time combat.
But I think the ambiguous storytelling hurts it more than it helps it. Supergiant does great world-building and interesting character ideas, so obscuring it all for the sake of encouraging theory swapping seemed like a wasted opportunity because I didn't understand a lot of the stakes or character motivations while playing. And the actual nature of the setting feels like a mystery in the end.
The combat is more creative than Bastion, but I feel like it's a bit half baked. Like an early version of Hades that punishes experimentation instead of encouraging it, because taking a risk and dying just means you're handicapped until you make more progress. So you usually find a build that works and just stick with it. It gets interesting with the final boss, but the game overall is too short to make the most of its ideas.
Not a bad game at all, but probably my least favorite from Supergiant.
>ambiguous storytelling hurts it more than it helps it
It's kind of a continuation with what they did with Bastion but I think it was much better executed with Transistor. Too bad its strongest point is the story and it feel like for most people, it has been beaten with Supergiant's later games. For Transistor unfortunately, the combat is too shallow to really revisit the game but the OST is still top notch, best in the series.
I feel like hades will be this companies last good game. The reason Hades wasnt as pozzed as others during 2020 is that it started development during a time where pozzed games werent as pushed as 2018 onwards. The story was mostly lighthearted and had a positive tone. Hades 2 looks like it will push a more pozzed storyline
The fact that they are doing a hades 2 instead of another creative game that the company is known for is proof that the company is turning into some AAA studio that only chases profits due to hades massive success
While part of me is sad that they broke their whole "no sequels or DLC" streak. It's hard for me to blame them for striking the iron while it's hot.
Pyre was a high-effort blend of genres, organic music, and original lore. But it sold like seven copies. Being a critically acclaimed indie studio has no monetary guarantees in the business, so they're making the most of the unprecedented win they got with Hades.
Beyond that, we've seen nothing of the sequel's actual story beyond the new protagonist. Which only offends those who want to b***h about playing as a girl.
Perfect game for lonely baby-men who crave female attention.
Great music, great visuals, interesting combat system that is wholly wasted on a 4-hour long game, and that's pushing it.
Glad they moved away from cinematic experiences and towards more fun gameplay loop-oriented video games.
>4 hour game
to be fair I beat hades in 4 hours too. After that you are just beating the exact game 9 more times to see an ending with little to no differences (depending if you slightly change bosses through mods)
>only 9 more times >they never reconciled the underworld with Mount Olympus and held the feast where all Olympians came to visit >"I beat the game"
lmao
It was an awful game and nowhere near as fun as bastion. I beat it while on vacation where there was no internet and i had little choice(the other was this war of mine). I still remember the boredom.
I read that guy's 200k essay on the game and still feel the exact same about. A solid 7/10 will never play again but will listen to The Spine occasionally
>Trans
>Ganker is so fricking mindbroken that they get triggered by a word with "trans" in it
holy mother of obsessed
It's called conditioning. The next step is normalization.
Ganker used to tell any /misc/tard to frick off and chase them out of the board.
>This shit again
The problem wasn't that /misc/ wouldn't shut up. Ganker dealt with their shit easily for a long fricking time without everything falling apart. The problem was when Ganker and /misc/ started following the same trains of thought.
In case you forgot, there was a point when nearly every facet of vidya was under sudden assault by keyboard warriors. Every goddamn game, topic, forum, and site was suddenly being turned into safe spaces and echo chambers. Which in itself wasn't terrible since most of Ganker could keep from shouting Black person everywhere and those that couldn't were locked in the basement. But then the added pressure came in when transsexuals, the 50 genders, and countless types of "love" were thrown into the mix. Does it seem like I'm not talking about vidya at this point? Because that's where we were at going into 2016. Vidya's main topics were being changed from "fun", "entertaining", and "engaging" to "safe", "diverse", and "inclusive". You had to really go out of your way to NOT talk about it. Then 2016 happened, Ganker shot up in popularity, bringing in new waves of people that didn't understand what was going on, what not to talk about, and what was or wasn't welcome (again) and any cohesiveness that could have kept Ganker about vidya was lost forever.
Also with 2016 came the endless racial topics in vidya that used to be tumblrina exclusive. At this point, talking on Ganker was basically talking on /misc/ but with a vidya theme with the odd thread that was actually about fricking videogames.
tl;dr: it wasn't /misc/ that normalized it, it was the world
Pretty much this. Though they're not gonna read your post unfortunately.
>Hurr durr everyone did it so we're not to blame
Sheep. Keep being manipulated
I don't think you've understood anything I've said.
The post was not about pointing the finger but explaining where we're at and how we got there. Ganker may be a loose collective of social stunted rejects, but it's still inexorably tied to the culture of the world at large. The culture of the world started having pervasive topics of transsexuals, homosexuals, and everything inbetween. Videogames too were affected by this cultural shift. So why would you think a board dedicated to videogames wouldn't start talking more and more about trannies, homos, and the lot? To say "it's /misc/s fault!" is not only hypocritical, but also just wrong. If what you're talking about isn't the fact that you practically couldn't avoid these topics while talking about modern videogames but instead that you're angry that our response to said topics is something you disagree with, then by all means frick off or post something worth a damn rather than pretending it was some /misc/ psyop.
Stop trying, man. You're wasting effort, they're not interested in hearing your reasonable response because that requires them to introspect about why they're hated when they'd much rather paint you as a saturday morning cartoon villain with no nuance to why you believe what you do. I know you're correct but they're not interested.
I'd rather they just be honest about not being interested in reading it like
did. He's a gay, sure, but at least he doesn't pretend like he has a point.
I did read it lmao I'm just telling him it's fricking long and I don't care about the fanfiction I read.
troony.
/LULZ/ and /lgbt/ were a mistake. Inceloids and trannoids have no right to push their shit on this site. 2016 also did it in with the influx of conservatards who worship Trump.
Sirs (or "xers" as it probably the case), this is a videogame thread.
Anyway, I thought that the scene where Red takes a piss was highly important to the game's narrative. Thoughts on the Red Pissing scene?
>discriminated against and treated like outsiders
i've been here since 2004, and the only people i've ever seen regularly "discriminated" against on Ganker are severely autistic "black pill" type incels, and they were never the "original" population. they weren't even the original population of their current containment board, LULZ. they were themselves the very invaders your image complains about. anyone else who's "discriminated" against quickly learns to lurk more and stop moronposting, or fricks off back to whichever reddit or discord hugbox or groomcave they came from.
>redpilled gymcel still coping after the blackpill destroyed his roided worldview
Did you know that your computer has roughly 300 million transistors in it?
We don't call them that in my house
>trans sister
they have troons in the team btw
I prefer Bastion over Transistor. The gameplay in Transistor is generally more robust but the game loop in Bastion lends itself to better replayability. You can just pick the game up and play a bit without having to replay the whole damn game or scum around in the challenge area indefinitely. That being said I did still adore it.
I also thought it was funny when people unironically thought that Red was a troony because the title has trans in it. Like, she was a bonafide woman that liked strong, muscular, handsome men.
I thought the same thing. I'm mindbroken by 'the current thing' and it comes to mind when I type harmless words like transfer at work.
Red is my wife
I loved it when I played it. It and Bastion are two of my favorite games.
Pirated and enjoyed it
I just can't get into it. I've played it for three sessions, and I'm just not having fun.
troony game
>supergiant
most overrated dev in recent years. awful games and atrocious artstyles
Thank you
It was okay, I didn't like being required to use shittier weapons in order to unlock lore
The setting was neat though and the fact that everything bad happening because a dyke got too wienery about her purported connection with another woman was absolutely hilarious
>the villains are two gays, a dyke and an autismo
what did supergiant mean by this?
they're ahead of the curve. the woke crowd still hasn't realized that the best characters in any media are the villains. minorities will never get proper representation until they start being portrayed as evil.
They weren't really villains. They were just frick-ups with good intentions and little sense.
their best game
>their best game
Pyre's gameplay was too awful to call it their best game
It had the best lore for sure though
When will this meme end?
when the game stops being shit
pyre is their worst one
>pyre is their worst one
it's barely a game you just press A to continue and it doesn't matter if you win or lose
yes, a game having shit gameplay is what makes it bad
Don't listen to those other anons, you're right.
My main complaint with Pyre is that they didn't make the multiplayer component online, I can imagine that'd be a game people still pop in to play to this day if they added netcode to it.
No, steam remote play together is not an answer, especially if you have anything short of fiber optic internet with stupid fast upload speeds.
I liked it but I really couldn't bring myself to keep playing it to send all the people over.
It was fun, but there wasn't enough to keep it fresh for me. I wish I liked it more because the people who love it really seem to love it
>keep it fresh
the key is in the Titan Stars (aka difficulty modifiers)
there's a new game plus mode where you need a certain number of modifiers active before you play a match. and that number increases after every Liberation Rite
So the game gets progressively harder as you move forward with the story and you're tactically planning which modifiers to use on which teams because certain ones are more beneficial to them
>tfw you give Oralech +hope and auto-revives
if you wanna give it a shot but haven't beaten the game, activate 3 modifiers as soon as possible and manully increase that number by 1 after every Liberation Rite.
Also, no retries so you live with your losses which really changes how the story flows
That theme though.
>each team gets their own liberation theme that's a remix/mashup
>The game on the highest difficulty is incredible.
damn right it is. on my first playthrough I had a lot of modifiers active on the Oralech fight and with most of my max level guys liberated i was scrapping by with my mid level team.
I had the +hope and "auto-revives on enemy wipe" modifiers active so it was a constant stream of getting rushed. the final battle took a total of 30 minutes and it was down to the wire when it came to the score
Fits the narrative a lot better too since it actually feels like you and your team are fighting your lives and like you said, some of the matches are very tense.
Favorite character?
Pamitha, but mainly for how she interacts with other characters. Like her beef with Jodariel and the fact that the "Let my sister win just this once" event happened on her Liberation Rite on my playthrough
Was stupidly split on what to do to the point where I stalled just to give myself time to think
I won, but seeing her ending with unresolved sister issues really sucked especailly since I got her and Jodi to play nice before liberating her
Hedwyn's a bro tho. It's just too bad that he literally disappears in the first few hours because he was the "best" choice for the first candidate
I should replay it to see more of her and Jodi's interactions. I always ended up liberating Jodi really early on in my playthroughs.
Sandra's probably my favorite Supergiant character period.
I stayed down there in hell to smash that ghost puss forever.
Biggest mistake of Pyre is that the default difficulty makes the game way too easy and never really incentivizes the player to ever dive into the mechanics of the game and all the different team comps you can do. It also hurts the narrative because you're supposed to be fighting for your lives, but it never really feels like that due to how easy it is. The game on the highest difficulty is incredible.
Yeah, Pyre felt really unbalanced, like they planned on making the game harder, but thought the player wouldn't be familiar enough with how the game works to handle the difficulty.
Absolutely not.
Pyre was my favorite, but it doesn't surprise me at all that it was their most divisive title.
There are only so many people who like sports games and also like fantasy visual novels with light RPG mechanics.
Miss him.
Worst game, best everything that is not the gameplay.
Skill issue
Absolutely 10/10 gorgeous.
My sister is cis so I don't care
But also Supergiant are the goat and this is on my backlog, and I expect to enjoy it.
I fricking love the upgrade/skill system
wish more games did something similar where a single thing can be active, passive, or an augment.
>tfw you get start getting duplicates and can augment a skill with a copy of itself
Supergiant's second best game.
first best is Pyre. Third best is bastion. Hades isn't a bad game by any metric but it's very overrated.
Hades is a great game, but it's their least interesting game both mechanically and narratively. I feel like Pyre's failure made them abandon doing more experimental stuff and now that they're making a sequel and it's to Hades makes me a bit concerned for their future games. Regardless of your thoughts on Pyre, I think it's hard to deny that it is an incredibly unique game.
Pyre was fricking amazing and it pisses me off that Hades got so much attention when it's just a generic roguelike with a nice artstyle.
>Hades got so much attention when it's just a generic roguelike with a nice artstyle.
This wouldn't bother me as much if it weren't for the announcement of Hades 2.
One of my favorite things about supergiant was that, outside of an isometric perspective, none of their games were truly the same thing, but the fact that we're getting more of the same with Hades 2 kinda sucks.
Again, I don't think Hades is bad, I just think it's their least memorable and interesting game.
It just felt like the second worst of the bunch, and unlike Transistor (the worst), there wasn't enough for me to stay invested. The fact that we probably won't see another game like Pyre upsets me, but instead we are going to get another roguelike instead. Because god knows there aren't enough roguelikes out there right now. I'm glad supergiant is getting more attention at least, but it feels like a monkey's paw wish.
>it's their least memorable and interesting game.
tell me about it. i didn't even know it existed until the second one was announced. and It still doesn't register as a supergiant game to me
It was to be expected; Hades was a success far beyond what they could have imagined. Making a sequel to capitalize on it was the logical next step; especially since it's still relatively new, helps the momentum going.
I really don't like the way supergiant combat feels, even with hades, which everyone loved. Theres just something about it that feels really unsatisfying and stiff to me, maybe its the camera
For transistor though, thats kind of moot because the focus is on the abilities and planning out your attacks. Its definitely my favorite out of all of them, and the final boss was amazing. I think in like, 10 years, people are gonna say that hades was super overrated, but I also think transistor and pyre are gonna age really gracefully
Idk I feel the opposite. Transistor has arguably better art/music/story but the combat in Hades is just better. Ive done over 200 runs and still don't get totally bored with it.
I enjoyed Transistor. Great music, and good combat. One that occasionally made me feel like a brainlet. Pyre too.
I love the idea of a sentient sword. We need more of those.
Post tunes, lads.
Genuinely torn between this and We All Become as my favorites of the soundtrack.
For me, it's
>Dedicated humming button
sovl
>fight starts with Red singing the song and usual instrumentation
>second phase incorporates more corrupted, robotic segments into the song
>final phase shifts over to a rendition by the corrupted Sybil, with Red barely being heard in the background
It was at this moment I knew the game was kino.
Decent game, phenomenal music, great art.
I dunno if it was just my TV but the sound mixing seemed a little fricked and the Sword-boyfriend talking was almost always drowned out by the music which is a bit of a problem when 95% of the game's narration is done by him.
It's my second favorite behind Bastion, but that's because Bastion has better gameplay. As much as I love the art and music of Supergiant, a game still needs to have gameplay at it's core and Bastion delivers better than Transistor.
Hades and Pyre score lower because I'm not as much of a fan of their styles and music.
Soul
>Thoughts on Transistor?
I thought the game was just getting started but then it ended whut
Who gets to go first?
How about...me.
>I love you, Red. I love you so much.
Hearing this shocked me into realizing how profoundly alone I was in my early 20s and led to me actually taking steps to improve my life. It's a simple line but one that I was quietly desperate to hear from another person.
I know that feeling.
Amazing soundtrack, worst gameplay of any supergiant game. Even Hades beats it.
What did you name her? I went with Shae.
I thought Tae was cute
Great game
Amazing music
Combat heavily encourages just loading save and trying again instead of dealing with having tools broken for multiple combats wherein more will break in this endless cycle until you start a fresh save
I always found super giant games to be very well made and polished but they're always so boring to play, even hades. Had more fun playing gone home and fire watch.
Wanted to like it since I adored Bastion but it somehow didn't hold my interest enough to even do a plain playthrough past the midway point.
Dunno what they did wrong with this game because I also like Pyre and especially Hades.
Post yfw MY TURN
This is apparently a hot take but Hummed Water Wall is one of the best track in the entire game, if not the best
>on-topic vidya thread
>gets flooded by morons unaware that they are the problem because they can't just stfu and stop replying
Transistor was a blur for me.
I had no interest in the story or being a completionist, I skipped all the story segments and everything optional and just raced through the game in a few hours. I vaguely remember the final boss being some gentleman dude and had absolutely no connection to him and had no idea who he even was. As a matter of fact, I had the same experience with Bastion. Only things I remember about Bastion was the narrator saying "The Kid..." a lot and then beating everybody down at the end of the game with a tree trunk. I beat these games in no more than 4-5hours, in one sitting, then never touched them again.
>skipped all the story segments
>had absolutely no connection to him (the final boss) and had no idea who he even was
Gee, I wonder why.
Hades blew everything they ever did out of the water popularity wise, so now they're milking it for all it's worth.
>Bastion
>Transistor
>Pyre
>Hades
Cool, they keep pushing themselves, I wonder what they'll do next
>millions of sales and infinite 10/10 reviews later
>Hades 2
Dammit
HEY YOU HEY YOU
DEVIL'S LITTLE SISTER
LISTENING TO YOUR TWISTED TRANSISTOR
HOLD IT BETWEEN YOUR LEGS
TURN IT UP
TURN IT UP
THE WIND IS COMING THROUGH
CAN'T GET ENOUGH
A LONELY LIFE
WHERE NO ONE UNDERSTANDS YOU
BUT DON'T
GIVE UP
BECAUSE THE MUSIC DO
MUSIC DO (x6)
BECAUSE THE MUSIC DO
AND THEN IT'S REACHING
INSIDE YOU
FOREVER PREACHING
FRICK YOU TOO
YOUR SCREAM'S A WHISPER
HANG ON YOU
TWISTED TRANSISTOR
i can't stand their games because they always have some dude voicing over literally everything
please let me turn it off, i don't like voice acting in games
I personally enjoyed it. Knowing Ganker, one third hates the game itself, one third thinks it's perfection 'cause "muh gay and muh interracial," and the last third probably hates it for the exact same reason. Personally, I thought it was enjoyable enough with a great soundtrack. Story's a bit short, but so is the game. Best part is the attack/load out customization.
I liked it. The upgrade system was interesting and it was the first game I played that let you switch from turn based to real time combat with a button press.
And I liked Red and Mr Nobody, for a mute and a murder victim trapped in a sword they had good chemistry together.
Supergiant games have to be short IMO. They're not good at making interesting gameplay. Look at Bastion, its dull and basic as frick. But because of how polished everything around that dull gameplay is we can put up with it for the music and the art and the story, its why those are the things we remember first when we look back on Transistor or Bastion or whatever.
Its why Hades sucks balls. That formula works for a one shot narrative, it doesnt work for a roguelike that requires constant repetition. Pretty backgrounds can only keep your attention the first two or three times through them, not for 100+
based pyre enjoyers in this thread, i need to replay it
Is the backlash just 'popular thing bad' or does it actually lack the soul of their last games?
I'm not a massive roguelike player. I enjoy some of them (I have a good couple of hundred hours in RoR for example) but overall the constant repetition makes me want to stab a Black person.
Hades lost me halfway through the third loop. I just wasnt having fun and I uninstalled.
It's just kind of generic when you put it next the rest of their line up. There are enough roguelike out there that scratch the same itch.
This was my first Supermassive game, but in the context of roguelites it has an AMAZING first impression. But as it goes on it turns into Candyland where it either wastes your time or funnels you into specific mashy builds. The endurance/Thanatos events waste time and there's a lot of "meh" boons that ruin the honeymoon impression.
It's just awkward. I beat the game on my third run, before I even met Thanatos, and it was obviously not something the game accounted for in terms of plot or character arcs.
One of the coolest final bosses.
Boring shit. My only memories of the game was that it was very short, has like 2 bosses the entire game, and was super easy.
>it was very short
Is this supposed to be a bad thing?
This was actually the guy that got me into the games. I like his music
Love it
Pretentious garbo, they thought they could be artsy fartsy and shit after making an isometric hack n slash, but failed
Bastion works because it's not pretentious, they failed to understand that
Gameplay is shit, barely finished it while getting bored off my mind
Black person what? Transistor and Bastion are equally fricking pretentions sold on their soundtracks, their arstyles and the 'oh look a narrative' gimmick.
Bastion's not really pretentious, though. Yeah, a little bit with the voice acting, but it's a simple, straightforward, soulful game about a kid and his hammer
>Bastion (...)(is) not pretentious
Compared to transisters, yeah
Black person, who in the world are you trying to fool? Did you even play Bastion, or did you do it while your underage brain was still in its developmental years? Bastion was EXTREMELY pretentious.
I wish more companies did vocal tracks for game music other than the credits.
Persona games
10/10 game, played it back on the PS4 when it came out, and I especially loved the fact that you could make the narrator's voice come from the controller itself, and the colors would flash a little when he spoke. I thought it was a pretty neat detail. Does anyone know if by chance that you can do the same for the PC version of this game? I have an old DS4 laying around and I want to replay it again, but I couldn't find anything online.
More like transition.
>Transistor post
>nobody posting or cooming to the hot redhead MC
She was the best part about the game
Yeah.
Why is she so cool? I mean yeah, she's hot. But her design is just fricking fantastic. Tattered, too big for her leather jacket the feathers, the torn skirt, the thigh high boots, she just looks cool.
It's all because she's hot. Character's waifu bait
Is that supposed to be a bad thing?
supergiant games bore me out of my skull and I dont know why
Really boring.
It's like Bastion except really bad idk why people like this game.
In order to understand even 20% of what the frick is going on you literally have to pause the game and read everyone's character bio.
Also the combat is technically okay on it's own but it's never integrated into the actual world the way Bastion was. Every combat arena is separate from the parts where you're just walking.
It's just really boring everything feels lifeless.
Great music and presentation, and a creative take on blending turn-based and real-time combat.
But I think the ambiguous storytelling hurts it more than it helps it. Supergiant does great world-building and interesting character ideas, so obscuring it all for the sake of encouraging theory swapping seemed like a wasted opportunity because I didn't understand a lot of the stakes or character motivations while playing. And the actual nature of the setting feels like a mystery in the end.
The combat is more creative than Bastion, but I feel like it's a bit half baked. Like an early version of Hades that punishes experimentation instead of encouraging it, because taking a risk and dying just means you're handicapped until you make more progress. So you usually find a build that works and just stick with it. It gets interesting with the final boss, but the game overall is too short to make the most of its ideas.
Not a bad game at all, but probably my least favorite from Supergiant.
>ambiguous storytelling hurts it more than it helps it
It's kind of a continuation with what they did with Bastion but I think it was much better executed with Transistor. Too bad its strongest point is the story and it feel like for most people, it has been beaten with Supergiant's later games. For Transistor unfortunately, the combat is too shallow to really revisit the game but the OST is still top notch, best in the series.
Didn't bother playing it coz Bastion was mediocre art-school award-bait.
I feel like hades will be this companies last good game. The reason Hades wasnt as pozzed as others during 2020 is that it started development during a time where pozzed games werent as pushed as 2018 onwards. The story was mostly lighthearted and had a positive tone. Hades 2 looks like it will push a more pozzed storyline
The fact that they are doing a hades 2 instead of another creative game that the company is known for is proof that the company is turning into some AAA studio that only chases profits due to hades massive success
While part of me is sad that they broke their whole "no sequels or DLC" streak. It's hard for me to blame them for striking the iron while it's hot.
Pyre was a high-effort blend of genres, organic music, and original lore. But it sold like seven copies. Being a critically acclaimed indie studio has no monetary guarantees in the business, so they're making the most of the unprecedented win they got with Hades.
Beyond that, we've seen nothing of the sequel's actual story beyond the new protagonist. Which only offends those who want to b***h about playing as a girl.
I don't get the circle jerking. It's pretty boring. Mechanically sound but that's it.
I WILL AWAYS FIND YOU
Perfect game for lonely baby-men who crave female attention.
Great music, great visuals, interesting combat system that is wholly wasted on a 4-hour long game, and that's pushing it.
Glad they moved away from cinematic experiences and towards more fun gameplay loop-oriented video games.
>4 hour game
to be fair I beat hades in 4 hours too. After that you are just beating the exact game 9 more times to see an ending with little to no differences (depending if you slightly change bosses through mods)
>only 9 more times
>they never reconciled the underworld with Mount Olympus and held the feast where all Olympians came to visit
>"I beat the game"
lmao
But Hades is a shallow puddle of a roguelike anon
One of two games that made me cry.
I SEE THE SPIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNEEEEEEEEEEEEEEEEEE OF THE WOOOOOOOOOOOOOORRRRRRRRRRLLLLLLLLLLLLLLLLLLLLDDDDDDDDDDDDDDD
It was an awful game and nowhere near as fun as bastion. I beat it while on vacation where there was no internet and i had little choice(the other was this war of mine). I still remember the boredom.
I wanted to frick Red. You don't know how badly I wished I were her sword. She's fricking beautiful.
I read that guy's 200k essay on the game and still feel the exact same about. A solid 7/10 will never play again but will listen to The Spine occasionally
Transistor > Bastion > Pyre > Hades