Tim Cain's top 5 RPGs you should learn from
>World of Warcraft
>Elden Ring
>Skyrim
>Fallout New Vegas
>Baldur's Gate 3
Ape Out Shirt $21.68 |
Tim Cain's top 5 RPGs you should learn from
>World of Warcraft
>Elden Ring
>Skyrim
>Fallout New Vegas
>Baldur's Gate 3
Ape Out Shirt $21.68 |
Solid list if a little bit normie-core.
What did you expect from Tim Cain? He's a normie
What games was he supposed to mention?
He's responsible for like half the elitist snobcore shit. Would be pretty pathetic to jerkoff his own work.
hes supposed to have the good taste 3x3 vidya core list
There was this quote I remember, it was like "the people who made the things you love, do not understand why it was good"
He's also old. You can't expect someone whose brains have been deteriorating for 20 years already to give peak opinions.
anime pfp grade shit take
Just a fact of life, you must be going on 40 to get so offended
Is he wrong? Most game devs are lucky with the outcome since they didn't follow an strict guideline.
Honestly most "beloved" games are only a hair better than the worst indie shit playable, but people love them because they put a bunch of time into them and decided that they liked it.
yeah a lot of them don't
but a lot also do
to point out examples from this list
its clear fromsoft knows EXACTLY what makes souls games good since they done it multiple times in very different ways, its clear they have a firm grasp of it and that many others developers don't get it
or baldurs gate 3 for example, you can see a clear path from dos1 to dos2 to bg3 and how they refined and honed in on these elements, you can clearly see how they clearly understand exactly what makes these games good and have continued to develop that as well as having a larger budget to be able to focus on it more
yeah, a lot of games have no fricking idea what made them good or even if they do recognize it are unable to understand how that was done and how to replicate it.
Elden ring is just a fricking overgrown dungeon masquerading as an explorable world. There's almost no choices and no meaningful way of interacting with the world.
based
shit exploration
unbalanced pve combat
shit quests
it only has (artificial) difficulty and variety of ashes going for it.
ONE good legacy dungeon. ONE. stormveil.
Fromsoft make action games with some rpg elements. I think it's fairer to compare their games to something like the ninja gaiden games than it is to compare them to rpgs.
>There's almost no choices and no meaningful way of interacting with the world.
Yes, that's how ARPGs work
>Fromsoft make action games with some rpg elements.
Nope, they make Action RPGs. The RPG elements are pretty fricking relevant
>The RPG elements are pretty fricking relevant
Ok? So your defense for why it's an rpg is because they didn't put pointless mechanics in the game?
>It's an RPG because they out relevant RPG mechanics into the game
yeah
What's your definition of RPG?
Diablo 2 is the quintessential ARPG and has no choices and the only way to interact with the world is brief talks with stationary npcs and killing enemies
Same for Monster Hunter
Souls games follow that exact format, that's how ACTION RPGs work. The extent of your roleplaying, build crafting and decision making in how to customize your character affects your combat interactions since the game focuses on those.
If anything Souls games should be praised because they reiterated and expanded on their RPG mechanics, contrary to AAA WRPGs that devolved into very bland first person shooters/slashers with Fallout 3, The Outer Worlds, Skyrim, The Witcher 3,...
Shut the frick up, you pretentious douchebag. GTAV is exactly what you just described and its the best selling game of all fricking time apparently.
>There's almost no choices and no meaningful way of interacting with the world.
Because it's a fricking VIDEO GAME, not a glorified choose-your-own-adventure novel like 99% of Western-developed RPGs.
That's exactly what RPG's are though.
>still seething 2 years later
LMAO
Tears of the Kingdom didn't win GOTY, get over it.
True but it’s a true champion for the lowest common denominator. Within that game holds the secret to appealing to the drooling masses
They hated him because he told them the truth.
does he elaborate on what specifically we should learn from each of these rpgs? because i could see them all teaching different lessons.
IIRC
>wow
"Fun"
>elden ring
Mechanics
>Skyrim
Exploration
>New Vegas
Modernization of an old game
>BG3
I forget
>>wow
>"Fun"
Yes, Vanilla WoW at the time was a much more fun-focused game than Everquest. It was designed for people to enjoy their time in rather than being a horrific grindfest that punishes failure.
This, WOW was never "FUN."
>"Fun"
We don't use that word around here.
I think BG3 was disproving industry dogma since it was a big, turn-based CRPG which didn't do too much to water-down the mechanics of the system it was adapting (although, to be fair, 5e itself is watered down).
>Skyrim
>Exploration
lolwut
He's right. It's a beautifully crafted world with a lot of landmarks, the exploration is fun and immersive, especially so if you don't abuse fast travel and mountain-climbing horses.
Keep in mind he's talking about 21st century RPGs, and they're games you can learn a lot from, not necessarily his favorites.
I like how OP was too moronic to include a link:
tl;dw
WoW
>managed to take off because it was easier than Everquest
>"fun-first" design
Elden Ring
>reverse example, successful because of its difficulty - shows that context and execution matters
>you can get as much or as little out of the lore as you want
>also likes how status effect build-up works, compared with most other RPGs where status effects apply instantly
Skyrim
>satisfying exploration
>a lot of effort put into art design
Fallout: New Vegas
>successfully modernized a classic franchise
>continued the story of classic Fallout but in a new location
>nailed the humor/tone
>choices actually mattered and weren't all black and white
Baldur's Gate 3
>shows that CRPGs aren't dead and that all the naysayers were wrong
>has a variety of player customization
runners-up
Vampire: The Masquerade - Bloodlines
>didn't include because he worked on it
>likes the atmosphere, writing, and art (which he says he had no involvement in)
Half-Life 2
>not an RPG
>but it's a shooter that has everything (story, puzzles, vehicles, physics), all from 20 years ago
Vampire Survivors
>also not an RPG
>example of a highly successful addictive game with a non-existent budget by a small group
I fricking hate Vampire Survivors. I really hope the fad dies out soon.
weird thing to hope for, how does it impact you at all?
It's just the thought that people making VS clones could be making other games that I give a shit about, of course, maybe if it weren't for VS, they would be making nothing.
I often just ignore games or genres I don't like, but I really think Vampire Survivors will bring a net negative impact in game design on the indie space if people try to insert elements from it in their games. So that's why I said I hope the fad dies out soon. Selfish though, I know.
I would have agreed with his list, but his explanations or some of the most basic b***h tier analysis I'm starting to have my doubts.
>successful because of its difficulty
???
Anyone who likes Vampire Survivors isn't a human being
>WoW
it managed to take off, stumble, then get necrotizing fasciitis for the last 15 years. Only thing to learn from it is how corporate takeover and developer drift ruins a game
>Elden Ring
Is not difficult, it is by far the most casual of the soulsborne games. Lore point is fine, status effect comment is moronic and in previous From games
>Skyrim
exploration is a one trick pony: it’s fun for one (1) complete playthrough, then the facade of the radiant system falls apart and it becomes one of the most lackluster TES games outside of modding. Also “lot of effort in art design” Black person what lmao
>Fallout: New Vegas
while generally correct, he’s just glazing his preferred version of Fallout; outside of its narrative FNV is quite lackluster and succeeds despite itself
>BG3
CRPGs were already on the up-and-up, BG3 capitalized on both EA as well as “DOOD GENITALS BEAR SEX GET ANGRY ON TWITTER” when it is a fairly straight forward crpg that is genuinely worse post-release compared to EA with specific content changes. TAV is moronic, the default narrative should’ve been Durge and the narrative screams that at every turn while also being one of the few connections to the previous games in the series
Ive played 3 of those and i hated them
>elden slop
>skyrim
lol
Unironically Undertale should be in that list merely for the fact it's the only game where every action amounts to real consequences.
Most influential RPGs from 2010s and 2020s respectively.
Doesn't mean shit my man. Something being "influential" is not always a thing to celebrate. Specifically in the case of Skyrim where the game itself has almost ZERO RPG ELEMENTS to it. This homosexual is trying to tell you RPGs you should learn from. He has listed two games with almost zero RPG elements. What RPG elements are in Elden Slop that aren't present in Dark Souls or Demon Souls? None, because it's a copy pasted game but likely the only one this moron played. You have no meaningful way of interacting with the world or anything in it. Your character is the same silent automaton it was in Demon's Souls as your only way of engaging with the world is killing something. Or in the case of NPCs you can decide if you want to kill them or not.
Nothing either of these games do is good or even great. Something like Morrowind shits on them both when it comes to being an RPG yet it's not listed. Isn't this homosexual one of the people who made Fallout 2? How can he be so fricking stupid?
Morrowind is a shitty visual novel with diceroll combat, we can't learn anything useful from it.
We can compare it to Oblivion and Skyrim to see what not to do.
>Game has rng everywhere (diceroll)
>everything you do affects your stats (gurps)
>Speech checks are largely optional
People fight over choices but early rpgs and even late tabletop games don't give you choices, so where did the idea that tabletop games are open come from?
Tabletop rpgs give you the most choice.
>tabletop games are open
certain dungeon masters can be pretty lenient with player choice
>Isn't this homosexual one of the people who made Fallout 2?
Fallout 1. Arcanum. Vampire Bloodlines. You know, all the ebin hardcore 90s RPGs everyone likes but no one has played. Tim is a pseudo-boomer; made good stuff back in the day but is past his heyday and doesn't really understand why his good work is good.
He has comprehensively discussed his own games, as well traditional RPG's, and the entire history of CRPG's. You only wrote this post because you're a Bethesda whiner who is obsessed with owning the Obsidian fans.
>What RPG elements are in Elden Slop that aren't present in Dark Souls or Demon Souls? None, because it's a copy pasted game
Elden Ring from a qualitative standpoint is way above the RPG components of Dark Souls or Demon's Souls. All your tools and gears are interwined in a way you have insane build variety with only 5 damage stats, which is not a thing at all in previous games. Ashes of War and infusions are also superior, as well as how buffs and consumables are managed and those are definetly important RPG elements.
If you don't like Souls games that's up to you but Elden Ring is a godly ARPG. I think it's the action rog with the most build variety and playstyles to date and the most non lonear in its multiple progression paths, so it's definetly a contender among the best RPGs ever made
> Something like Morrowind shits on them both when it comes to being an RPG yet it's not listed
oh, you mean the game where you cant even roleplay as the trad mage-knight-rogue archetypes? (something skyrim did correctly btw)
just a knight or a battlemage?
wow such roleplaying
oh btw. Elden ring actually had choices in the game that would impact the narrative and quests in your playthrough.
that puts 100x over morrowfart.
>you mean the game where you cant even roleplay as the trad mage-knight-rogue archetypes
Wut? Yes you can.
well you 'can' but playing as a pure mage or rogue archetypes is the equivalent of pulling nails out of your dick. as in it fricking sucks. bad. becuz skyrim's stealth isnt amazing, but it is viable over Morrowind's since it functions, and so was playing a mage, partly due to your MP regen being high.
Stealth isn't great, but it's functional. It's just very stat based which turns off people that come in from oblivion or skyrim where you can have 0 stealth and there's not that much of a difference between you and someone who has stealth maxed out.
Mage is perfectly doable without regen, just bring some potions or enchant shit. Enemies drop quick when you're a mage.
>swings sword at mudcrab
>misses even though the sword clearly connected
Can someone explain how this is superior in any way to a turn-based system?
Just came here to say
Basilone > Kain the wienersucker
>world of warcraft
Frick that, WoW needs to be unlearned.
>to learn from
>learn
His point is each of those do something well and you as a developer should take notes from them to improve your craft. Not necessarily copy, but learn why they were sucessful.
>the game itself has almost ZERO RPG ELEMENTS
>almost
>ZERO
Funny way to write "literally" wrong.
Good list. Id only take out WoW since its troony garbage now
>normie gay guy lists up normie games
Gee, what a surprise.
>wow
good taste template for all games of the genre
>elden ring
i don't get the hype of this game i think it's the best souls game but Sekiro is better
>Skyrim
This is a surprise for me, even more so watching the videos of it.
>FNV
No surprise
>BG3
Already expected
of Warcraft
FRICKING LMAO
>israelite game responsible for the death of mmos
>israelite game responsible for the death of the souls series
>israelite game that somehow dumbed down bethesda games even further which should have been impossible
>israelite mod of israelite fake fallout
>israelite game that proves that israelites will pretend absolutely anything got played as long as it grooms kids
You sound like a fun person.
If he were, he wouldn't be here shitposting on a saturady afternoon.
>seething tunnel rats start squeaking about the absolute truth
LMAO
>no one's made the joke of a gay bear liking BG3
y'all slipping
>Tim Cain
>bear
He's a little sissy bottom
i found his explanations of what is landmark about fnv and bg3 to be somewhat pedestrian. his analyses of wow elden ring and skyrims important lessons were correct though.
I dunno, he praises Skyrim's level design. Like overworld stuff sure, but skyrim has so many boring monotonous dungeons that it keeps sending you into. It has a few standout ones, but most are crap.
>Gay man likes Baldur's Gate 3
Oh how controversial.
World of warcraft tranilla for the leveling experience
Kingdom come for aesthetics, style and nature ambience
Assassin's creed for the world building (you can shit on ubisoft all you want but their buildings and terrain are nice af)
Witcher 3/divinity original sin 2 for music and color usage
>gay likes gay propaganda game
unsurprising
I did. Great advice I know exactly what NOT to do. What 5 games are to be avoided in videogame design at all costs.
>incels
>weebs
>furries
>trannies
>homosexuals
more like 5 games u should stay away from.
So what are your top 5 RPGs to learn from?
>Witcher 3
For side quest design and how to give variety to all the kill 10 rats quests. Cutscene cinematography.
>Elden Ring/Souls games
World building through snippets of lore rather than text dumps/audio logs. Zanzibart, but unironically.
>Dragon's Dogma
Pawn system and NPC companions
>Octopath Traveler 2
Story closure and denouement
>Code Vein
I felt like there should be one on character build systems, but they are all so varied and none really stand head and shoulders above of the others. However I do think the blood code system from Code Vein had some novelty that could be iterated upon.
Keeping it restricted to "modern" RPGs like Big Gay Tim does:
>Disco Elysium
- Interesting development of the pseudo-Walking Sim/Adventure game style of CRPG that PS:T brought to mind (even if it strictly speaking isn't one since it has a decent amount of combat).
- Skills-as-characters is a neat concept but I don't think it's widely applicable, it locks your PC inherently into seeming like a schizophrenic.
- Provides a strong case for fewer, more directly involved companions in RPGs rather than casting a wide-net.
- Strong visual, auditory, and writing style which come together to embody a particular tone and feel to the game.
>Legend of Grimrock 2
- Fantastic example of puzzle design in an RPG, the semi-open world layout allows for more interwovenness with the puzzles and allows you to somewhat take a breather and do something else if you get stuck.
- Great level layouts and dungeon design all around, and in comparison to Grimrock 1, greater visual variety with its locales.
>SMT4A/5
- Couldn't quite decide on which. Both I'm picking more for their refinement of an existing combat system, adding more depth and offering a sufficient challenge to the player which gets them engaging with the game's systems.
>Pillars of Eternity
- Negative example of how writing style and tone can absolutely kill a game in the cradle, even if the actual content behind it is usually decent-good, sometimes even better than that.
- CYOA elements to PC backstory as you progress through the game adds an interesting dimension to the Roleplaying aspects, and allows you to get more familiar with the setting and your PC before committing to certain details.
>Kenshi
- Great example of an extremely autistic sandbox-styled RPG where goals are largely player-determined.
- Character races feel distinct and alien mechanically.
This is a good list if you're trying to emulate his style and tastes, but he'd never pick SMT because he doesn't play Japanese games and it would force him to admit that turn based combat isn't even remotely close to dead, and that BG3 didn't somehow revive it.
I was more emulating his style from the video, in that it was more about picking out strong examples of certain common concepts in RPGs, not so much his tastes. You're right about SMT, although I suspect Tim really doesn't know much about Jarpigs in general. He also wouldn't have included Pillars as a negative example because he wants to keep the peace with his old colleagues.
>He also wouldn't have included Pillars as a negative example because he wants to keep the peace with his old colleagues.
Also a good point.
>World building through snippets of lore rather than text dumps/audio logs. Zanzibart, but unironically.
this is just a form of basic world building, except with a moronic mystery box aspect. there is a difference between having some mystery box aspects like who are vault tec really in FO and did they actually start the war, and making up the bulk of your world out of mystery boxes. it's objectively shit world building because you are leaving the entire sense of exploring world building for people that watch shitty eceleb lore vids about fan theories. there would not be an issue if fromsoft world building didn't feel a collection of wiiki articles and there was some kind of narrative thread overall
this video was painful to watch
he can't even articulate his justifications properly in the context of the video
I kek'd when he pulls out HL2 as a runner up for a list of modern RPGs
How is he this old and played such a limited amount of games but thinks he has any authority in the matter, it's next level delusion
he's got brain pox from all his gay sex
Ring
How about no.
Didn't this guy make the boat system in PoE2 that single handedly takes that game from a 9 to 7? LMAO
I admire the restraint it took to not include games he worked on
>some of the most played rpgs ever
wow this list is bussin
Good taste mr Tim.
Just letting shitters know that any top RPG list without one of the good Fallout game is invalid.
never forget the freedom they stole from you
nmaBlack folk and codexpedos have no response to this image
Games have time and budget restraints. Of COURSE rpg's can always have more freedom and options, this is not a deep observation. Is it sad that the game doesn't have more? Yes. But it's important to emphasize that the game did release and it was successful in the things it did.
what are you even trying to say?
Early on Fallout was planned to have hundreds of different perks/traits/skills etc for literally anything. Obviously this was scrapped because it was way too ambitious to be done outside of pen and paper.
Are you acting like that's a bad thing? You just said it yourself, it would be fricking stupid and cumbersome to implement something like that in a video game.
I'm not the samemoron.
>Fallout 1 had game breaking memory leak bug two weeks before launch that results in a delay before being found and fixed
>Brian Fargo is pissed, demands to know who wrote the code that had the bug to Tim
>Tim refuses to tell him, says he was the lead on the project and he takes responsibility
>Brian Fargo says "OK then"
>Later Tim is given the bonus money to divide among the team from Fallout 1 as is standard, decides instead of dividing evenly he will divide is based on factors such as how long the person worked on the project and subjective shit like "how much of an impact they had on the project creatively"
>makes one guys bonus really small and gives himself the largest bonus
>when he gets the check it's way way smaller than it should've been
>goes apeshit and cries to HR
>is told "Sorry Tim this came directly from Fargo"
>Tim confronts Fargo
>Fargo says "Your bonus wad adjusted for two reasons. First you made one guys bonus really small which I thought was unfair so part of yours went to him... But the biggest factor wad you refused to tell me who was responsible for the bug... You said you would take responsibility... So take it."
>Tim has meltdown and resigns
Lmao frick this greedy homosexual. Fargo did nothing wrong.
>Brian Fargo is pissed, demands to know who wrote the code that had the bug to Tim
If he should be mad at anyone, be mad at the (lead) tester that allowed this to pass QA.
But it didn't pass QA. It was found before launch and they had to delay the game because of it.
guess rollbacks were more difficult back then
They discovered it two weeks before launch, but it's possible it was introduced by something they added to the game months before then and they just hadn't found the right conditions to trigger it.
iirc the way he described it was a for loop that iterated 1 time too many and wrote bad data into a random spot of memory. and the game would only crash when that bit of memory was accessed.
in other words, it was completely random whether that bit of faulty code running would crash the session 5 minutes or 7 hours in. and it wouldn't necessarily even crash the game, it might just cause other weirdness which might get identified as a different bug (like a weapon randomly doing 400 damage instead of 4, or a random text field having a typo)
truly a hellish bug to try and find
>>Tim has meltdown and resigns
>Lmao frick this greedy homosexual. Fargo did nothing wrong.
to be fair, brian fargo basically told him to eat shit and tim very rightfully pointed out that this was not helpful at motivating him to work on fallout 2. that said tim cain was also stupid as frick to try to arbitrate his own metrics for the bonuses. the fact that he didn't have the last say on them should have been a clue to not try to get cute with them. if he had just split the bonuses evenly, he could have had the moral high ground for arguing that his bonus shouldn't be arbitrarily cut. however fargo sounded like a shitty manager too, like he lost himself a key employee (one who was too meek to ask for raises or job hop) because he wanted to teach him some kind of "lesson"
>WoW
Ruined what it meant for an MMO to be an MMO by making everything instanced. Instanced dungeons, instanced raids, instanced battlegrounds, instanced arenas, instanced open-world with shards/layers. Garbage tier MMO.
>Skyrim
One of the worst ES in the series. Everything is level scaled, loot is level locked, NPCs are immortal, game feels like it holds your hand and doesn't allow you to fail. Shit. Only decent when heavily modded
Rest are fine even though NV also does dumb shit like level scaling.
Level-scaling is a non-issue in FONV outside of the DLC's. FO3 is 200x worse in this regard.
Play Skyrim on the hardest difficulty from the get go with a fresh save, try to survive.
>skyrim
hes so cute i wish he was my husband
>Shit
>Shit
>Shit
>Shit
>Shit
Wow.
yes, WoW was one of the games
Based on this list you can safely disregard all of this guy's opinions, cause god damn those are some terrible choices.
>no Deus Ex
You're gonna burn alright.
Deus Ex is RPG?
Sure
It always surprises me how these old school crpg devs have such nomie taste... and I even like a couple of the games he listed.
His videos are always hit or miss, but this was the one that was so bad it convinced me to not watch any more of them.
>Baldur's Gate 3
>learn from
Let Tencent hostile takeover your company? Pass
>3 out of the 5 aren't RPGs
>1 is an MMO which killed a lot of game studios when they try to emulate it
>1 just came out
Good list. Reminder that you can also learn of what not to do from all of these too.
i dont trust the word of someone who came up with most of the dumbed down shit in TOW
>skyrim
>rpg
Good one
old homosexual, here's you make a good rpg, all white team filled with people that actually like making games
>World of Warcraft
Inspired by Ultima Online
>Skyrim
Inspired by Ultima VII, Todd's favorite game
>Fallout Nev Vegas
Elder Scrolls with guns AKA inspired by Ultima
>Baldur's Gate 3
Inspired by Ultima VII, Swen's favorite game
Skip the middlemen, you should learn from Ultima
He was specifically describing "modern RPG's". You actually think he doesn't know Ultima?
The OP said "RPGs you should learn from".
There's no reason to learn from any of those games because Ultima VII does the same thing they do but better.
It's kind of a stupid list.
You cant' learn anything from World of Warcraft. WoW owes an absolute shitload of it's success to Diablo 2 and gameplay loops that it perfected from Diablo. Game was crack. And everyone at Blizzard played it daily while WoW was being created.
Skyrim is another miss. Skyrim is basically the marquee sword and fantasy game. It isn't a game you can learn from so much as a game that will show you what humans as consumers react to. And unless you have Microsoft's backing, you arent re-releasing a game 17 times to reach that level of saturation. It's just not happening.
ER is fine.
New Vegas is fine.
BG is fine.
Yeah that seems like an entirely reasonable list
How can the guy who made Fallout possibly think that Skyrim is a good RPG?
He didn't say it was good, he said you should learn from it
Too Western, at least put a token JRPG in there.
NOOOOOOOOOOOOO
Where is Final Fantazy
Where is Peersona
Where is Dragoon Quest
This is literally Jrpg genocide.
Kotaku or Polygon could have come up with the exact same list.
I mean no it's a terrible take
Honestly if you insist on "studying" this shit choose a stereotypical Bethesda RPG like Skyrim, a Rockstar RPG like GTA5, an MMO like RuneScape, and an ARPG like Dark Souls. There you go. Literally all of these studios just make the same game over and over again, except Jagex who is complete dog shit at making games, but there's no reason to study individual games..just look at the companies.
Wow, what a stunning list!
>World of Warcraft
invented the mmo genre
>Elden Ring
invented the action game genre and roll button
>Skyrim
invented fantasy
>Fallout New Vegas
invented the fallout series
>Baldur's Gate 3
invented crpgs
>More than 1,100 people were left unemployed after Hasbro went through these layoffs.
>numbers were not where they were needing to be, all conversations pointed to this being due to the toys division of Hasbro and that changes would be taking place on that end.
>Wizards not hitting the numbers needed (what was promised to stockholders) and if not for Baldur's Gate 3 the company would be in trouble.
>The constant need to squeeze customers for everything they could, while requiring employees to do more and more with fewer resources just showed that they were strictly about the money.
>there was clear disregard for the customers here. Concerns and feedback were constantly raised to leadership, but it didn't matter. Only to just keep pushing the product.
>Yes, players complain, but as long as they are spending money, why change anything?
>Williams and wieners were brought in to change D&D fundamentally. The old book-based model is “undermonetized”, and the books themselves haven’t been selling well. Too many “creatives” at WotC don’t seem to like gamers or D&D.
>Angering the traditional audience is an acceptable consequence of turning the game into an online subscription service. They might prefer not to alienate customers, but any customer who doesn’t embrace the electronic future is considered expendable.
>Some of us saw this years ago, and some are seeing it now, but the point is that retaining old-schoolers is not a priority.
?t=218
>no JRPGs