Timothy Cain Top 5 Modern RPGs to learn from if you are a game designer:
>WoW, because it's easy and fun
>Elden Ring, because it's hard and fun and innovative in how it applies status effects
>Skyrim, because the environments are beautiful and about as close as you can get to a virtual version of pen and paper RPGs
>Fallout: New Vegas, because it perfectly took an old game and brought it to a modern era and had great choices with significant consequences
>Baldur's Gate 3, character customization and there's a lot of choices and reactivity
Those five games are great examples of what NOT to do. I can't believe that anyone in 2024 is seriously holding up WoW as an example of good design.
People who understand game design know that classic wow was a massive achievement. If live service games had just half the content and replayability wow had on launch, we'd all be fricking ecstatic.
lol, MMO brain rot is real
>People who understand game design know that classic wow was a massive achievement.
not game design, marketing
wow wasn't fundamentally different than the weekly kmmo releases coming out at the time, it just had brand power and used it
>than the weekly kmmo releases coming out at the time
What kmmos even existed back then?
there's too many to remember, RO and Lineage II are about the only ones that spawned long lasting legacies
RO isn't very WoW-like though, Lineage II isn't too far off but WoW is an amalgamation product instead of having any specific one similar game
Not him but I played Ragnarok Online before WoW. Not sure whether lots of MMOs where coming out of Korea at the time though
Always thought RO was japanese
congratulations, you're a legit moron
wowbucks out in full force today, huh
Love or hate WoW, it made Blizard $14 billion (with a b) in revenue. That's a text book definition of success.
>you should intentionally make your game worse because this other bad game was a giant success
That mentally is why all WoW clones end in utter failure
>That mentality
muh bad
Your favorite flavor is crayon isn't it?
Devs don't even play games lmao
>lmao
he's a gay lmao
He's absolutely right. You don't make games for autists if you want to eat
elden ring's environments are WAY better.
Didn't this loser make PoE 2's boat system? LMAO
cringe list
>innovative in how it applies status effects
Genuinely want to know what was meant by this, not even trying to lean into a kneejerk reaction.
NTA but Tim meant how status effects don't apply instantly like in most RPGs, a meter has to fill up first. Though obviously Dark Souls already had it.
I think pretty much all action/rpg games use a status buildup mechanic compared to turn-based and RTWP games that solely use resistances to determine infliction. I can't think of anything "innovative" about Elden Ring's approach that isn't already relatively standard in games of the same genre.
>I think pretty much all action/rpg games use a status buildup mechanic
What games? Pre-Demon's/Dark Souls.
MonHun immediately jumps to mind
Every Monster Hunter game that came out before the souls games, for one. Status effects (poison, sleep, KO) must be built up before they take effects on monsters. The same is true for hunters, but rarely factors in since the buildup is generally strong enough to be inflicted in one hit, with the exception of stun, which has a proper buildup.
Tri was released after Demon's Souls, but it leaned even harder into it with exhaustion which is applied similarly to a status with blunt weapons. Exhaustion was a huge fundamental change to the series and I would argue more innovative than anything in Elden Ring.
Incredible what morons who don't play games think is innovative.
>BG3
>and there's a lot of choices and reactivity
This has to be bait, no wonder outer worlds is dogshit
He's speaking as a developer. The actual games he likes are all from the 80s and 90s like Ultima and Star Control 2. He probably didn't play any of them just studied them. Which is why all his latest games suck.
>NV
>significant consequences
Like what?
>piss off a faction
>they shoot you in sight
>you lose their quests
>5 of the most successful games in history
>random dude on a feet picture sharing board
>"this games are not good"
>the universe:
>Skyrim, because the environments are beautiful and about as close as you can get to a virtual version of pen and paper RPGs
Skyrim... RPG... either bait or this guy is a massive hack and shill.
He's honestly pretty insightful since he is an accomplished industry veteran and his videos aren't overedited with poor attempts at humor. He's the only youtube channel I have bookmarked that isn't a lecturer.
>Baldur's Gate 3, character customization
lol come on
there's one useable face and no sliders
This reads like one of those
>Hey, this sold well, it's gotta be on the best of list
lists
>Baldur's Gate 3, character customization
what an absolute fricktard. Who the frick would listen to this moron? The character customization isn't bad but it certainly isn't nothing to write home about
>lots of choices and reactivity
HAHAHAHAHAHAHAHAHA DID HE EVEN PLAY THE GAME
, because the environments are beautiful and about as close as you can get to a virtual version of pen and paper RPGs
Based Tim making morons seethe with facts and logic
what, you got tired of shitting on Sawyer so now you make Cain threads?
either way have a nice day
>*kicks down the door*
>*lifts the gayme dev gently aside*
>*MIC feedback noise*
>Any kings present?
>modern
>most recent game on the pic is 13 years old
also
>hl2, re4, Gta
>rpg
moron
I didn't know you were autistic and I cannot talk about any game on Ganker you might want to go back
gay
Why is Skyrim in there, it's not an RPG?
>moron
projecting
>it's not an RPG?
moron
Ok my reddit using friend
Qrd innovation re: status afflictions in ER? Haven't played.
>>WoW, because it's easy and fun
lol. lmao.
Ring, because it's hard and fun and innovative in how it applies status effects
Elden Ring was hardly the first game to have accumulating status ailments. It wasn't even the first game in its own series to do that
, because the environments are beautiful and about as close as you can get to a virtual version of pen and paper RPGs
Skyrim is objectively an ugly, empty open world. Either this guy is a total homosexual or has absolutely zero imagination (probably both)
: New Vegas, because it perfectly took an old game and brought it to a modern era and had great choices with significant consequences
3D Fallout was a mistake. I don't even need to argue with peabrains who think otherwise.
's Gate 3, character customization and there's a lot of choices and reactivity
WRPGs have already been doing this for decades and did a much better job of it too
What games would you suggest as 'masterclasses' as he names them? RPGs that do at least one thing so well every designer should learn from them.
Palworld
Nobody should learn from WoW it's dogshit in every aspect
Elden Ring is a fair choice I guess although the things it does best are the things the Souls series has been doing for 10+ years
Skyrim is a bit outdated but if you're working on a Bethesda-style open world game it might be your best bet
New Vegas same as Skyrim but you trade better writing for worse world design
Baldur's Gate 3 is a good choice the level of interactivity of mechanics and narrative elements is unprecedented and will undoubtedly inspire many future RPGs
Tim is a homosexual.
Skyrim sold a gorillion copies and you're all still mad about it
>elden ring
>innovative in how it applies status effects
He's demented
devs pretending to play and enjoy hard games will never not make me lmao