making a tm that contains water gun was such a good troll. it's located in mt moon, so the only water-type pokemon a player can possibly have at this point in the game are squirtle and magikarp. squirtle learns water gun at level 15 and by this point in the game it's probably level 12 or so, so all it does is replace bubble three levels sooner. magikarp on the other hand can't learn it at all. you bought this stupid fish that only knows splash and you can't even teach it a water move.
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you could uhhh teach it to clefairy or something
I actually did that in my recent playthrough, Clefairy is really good at coverage and Water Gun is a shitty enough move that you don't need to feel guilty about replacing it with Blizzard later on.
Jigglypuff can learn it too
Clefairy can lear water gun by tm. Its probably there for that
Yeah, aside from the Squirtle line, it can be taught to the Clefairy line, the Jigglypuff line, the Rattata line, Nidorina/Nidoqueen and Nidorino/Nidoking. If you didn't pick Squirtle it's actually pretty handy for coverage.
A lot of non water types can learn water gun
come to think of it that's probably the main idea of TM's to begin with. like why would a water type need technological intervention to be able to spit water.
I'd never thought about it before but it's probably 100% the intent that the player thinks "finally, a water move for Magikarp" and then it doesn't work. I love that.
>KANTOOOOOOtards will defend this
What's to defend?
These games were primarily intended as single player experiences. Getting a consumable item that will only benefit you if you use it right then and there due to getting too underpowered a bit further into the game is fairly common in RPGs.
Give it to Rattata.
Hyper Fang + Water Gun is great for the early game.
Its placement was pretty deliberate like that, it was meant to teach you that normal types are ridiculously versatile in what types of moves they can learn since your obvious water type suspects can't benefit from it.
Only slightly related but remember when the games wouldn't actually tell you what move was contained in a TM when buying it? What was up with that? It would be like "TM035 - A powerful fire attack that may inflict a burn." instead of "Flamethrower".
it's called SOVL
Considering that in Gen 1 there wasn't even a way to check what a move did that ended up actually being more useful.
>What was up with that?
Much like how moves didn't have descriptions originally, these were all tactics to get players to buy strategy guides so they can actually find out what the frick does what and how good of a move something is.
Pokemon was a big ass psyop to make you buy official guides. You can't check base power of any move or even know its effect
>buying a guide instead of just trying out a new move and reloading the save if you don't like the effect
That's what a smart player would do, yes, but you need to remember the target audience is children who haven't yet developed critical thinking or actual strategy yet.
>”Booted up TM”
>”TM contains FLAMETHROWER”
>”Teach FLAMETHROWER to which Pokémon?”
He's talking about when you're buying them from a shop or the Game Corner, dumbass.
>save
>buy tm
>boot it up
>see what it is
>reload, money saved
See
The point isn't that it's some insurmountable matter of difficulty; it's that it's really weird that the games just didn't tell you what you were buying for no real reason. It would be kind of like if items you found on the ground said "You found an item and put it in the bag" without telling you what it was.
>It would be kind of like if items you found on the ground said "You found an item and put it in the bag" without telling you what it was.
Dumb zoomzoom
They hadn't the fricking space, by the time they made the game, they were basically full on cart space and when they added Mew, they didn't even put it in the pokémon index folder, sticking it in one of the first folders in the game (and subsequently maxing the game storage allowance).
You kids really don't know they only had 2mb of space to work with in Gen 1, huh?
theres text saying "a powerful fire move that can inflict burn" which could instead say "flamethrower". this was mentioned earlier but you're illiterate.
ok, now from where new player would know wha the frick is Flamethrower? or Double Edge? or Solarbeam? After 25 years of this franchise we have memorized it but think about new player's experience first.
>I WENT THROUGH THE WHOLE GAME WITH ONLY CHARIZARD, HE'S THE STRONGEST POKEMON
>STRENGTH, FLY, FLAMETHROWER, AND FIRE SPIN IS ALL HE NEEDS BECAUSE HE'S THE STRONGEST
that summed up my experience with everyone when I was in grade school for gen 1.
The normal types (Rattata, Jigglypuff, Clefairy) can learn Water Gun. Since it’s given at the start of the cave it’s likely supposed to help your normal types get through the rock types that now exist
You are STAB-obsessed.
>Rattatta, Raticate, Nidorino/a, and Jigglypuff all learn water gun by TM in gen 1
hmm.
It's for ppl that defeated Brock by luck or brute force instead of natural counters. Mt.Moon has quite a bit wild Geodudes and Hiker that arguably is no weaker than Brock. You slap it on your Ratatta or Nido and have easier time with it.
The level 100 nidoking you get from viridian forest can make use of it zoom zoom
I always taught it to Rattata because it was fun and gave him coverage against the Hikers coming up
https://bulbapedia.bulbagarden.net/wiki/Water_Gun_(move)#By_TM
>be a moron
>find TM
>omg I must use this immediately
?????? Even as an 8 year old I had the concept of resource preservation in my brain. If you either 1. Wasted this, or 2. Were fooled into thinking it was more valuable than it was, then I don’t know what to tell you.