>throughout his response is the suggestion that Starfield suffered in part because it was unlike Bethesda’s previous games, Fallout and Skyrim, and he insisted: “Each of the franchises should be its own thing."
>“I think the majority of our reviews were in the 90s, which, look, that's great. I don't want to ever be in a world where that is not a great place to be in terms of critical reception, particularly in a year where there were so many amazing games out."
>“But obviously, look, we see the feedback, we see a lot of players saying, this is what I want out of a Bethesda game, which is to explore a world in a certain way and Starfield didn't give me that, I prefer the way it's done in Fallout or Elder Scrolls"
ign dot cum/articles/bethesdas-todd-howard-addresses-mixed-reception-to-starfield
he's right you know
This is "trans women are women" levels of cope and delusion.
Actual title:
Bethesda’s Todd Howard Addresses Mixed Reception to Starfield
IGN gave Starfield a 7/10, so this is in response to that and some of the mixed player review feedback scores.
Full quoute from OP that was missing the last part:
>“But obviously, look, we see the feedback, we see a lot of players saying, this is what I want out of a Bethesda game, which is to explore a world in a certain way and Starfield didn't give me that, I prefer the way it's done in Fallout or Elder Scrolls. And perfectly understandable right, in terms of, hey this is a different experience."
He also goes on further down in the article to explain their rationale behind the empty planets thing, by wanting to make sure people could land on any planet because they consider that a key part of the "space science fiction" fantasy.
>wanting to make sure people could land on any planet
Then he should have chosen a different engine. NMS have set a higher expectation.
no it didn't
NMS is dogshit
The problem is really that every single empty planet is... full of the exact same 3 proc-gen little miniquests. If these things were actually sparse and barren they'd ironically be more fun to explore.
Luckily I'm not a gay that wanders around salavating at the chance to raid identical dwenmer ruins or solve the same claw puzzle over and over and actually just enjoy the starfield missions.
I agree that the radiant dungeons are way too recycled, but I also think if you took Starfield's unique content and put it all on the same walkable map Fallout/TES-style, then it would wind up being about the same size as Skyrim or Fallout 4. Bethesda probably needed to do something similar to Daggerfall for Starfield, where the radiant dungeons are generated to be somewhat unique by being assembled from parts. I dunno though, because Daggerfall bores me too lol.
I'm sure you can add more dungeons with mod tools
And maybe we can add an interesting story with relatable characters with mod tools too.
oh yes that key part of science fiction where you land on literally every single planet in the galaxy. that old trope
I get where they're coming from. Starbound, No Man's Sky, Elite Dangerous, and I'm sure plenty of others all used procedural generation to let people do that. People criticized The Outer Worlds for not letting you visit lots of planets in your ship and how you could only explore certain small parts of each planet, so I imagine Bethesda looked at that and took it into account. Those aren't story-driven RPGs that feature large cities though. Starbound is actually a pretty good parallel now that I think about it.
I still dont get how its a key part of the fantasy, like its just some block you drop in and presto its science fiction. those games were built with the world exploring in mind but its clearly just been crammed into starfield with very little thought
Why would you think that?
Why do I want to land on an empty planet Todd, you moron?
The point of a game is entertainment.
I think Todd would be genuinely confused if you told him his "astronauts weren't bored on the moon" retort is completely idiotic.
He's correct though
Why are you not following god howards new slopament anon?
Todd's been doing damage control all week. I hope people get sick of him.
Yea he had been awfully quiet until the fallout show was a success. Fricking snake oil salesman
Probably got pressured by MS to create more Fallout and drop this pet project of his
most of the gamerbase of today are easily trolled and or allow themselves to get caught up in a troll interaction.
they are either in column too dumb to understand what to do with themselves in a sandbox game, or they are column b which they are now indoctrinated into doomer culture and they cant do anything else but "doom scroll" their hours away.
personally im like bill gates. i enjoy seeing the people hurt themselves
>Todd unsheathes his massive veiny wiener from OP's mom's thoroughly stretched vegana
>two gallons of semen flow out
>"oh hi, OP" Todd says
>"didn't see you there, buddy. why don't you go back to your room, so we can get your mom all cleaned up"
>Todd winks, full of charisma
>OP rushes to his room, full of emotion
>anger, frustration.. admiration and respect towards that man, and perhaps..
>"NO!" OP lets out a high-pitched scream and slams his fist on the desk
>but not with confidence. OP struggles with his thoughts until he can't take it anymore
>OP needs to vent, so he begins writing a new thread
cute fancfic. Anyway, here's what your hero's company is like
Zenimax went bankrupt and sold Bethesda because of that though.
that's cool
>Never apologize for being a powerful f*#cking woman
>Never apologize for being a powerful fracking woman
>say the game is about exploration
>the players want that
>don't give the players anything to actually explore
Bravo, Todd.
Honestly, the map update, adding vehicles, and the inventory changes are promising to me. The creation kit still isn't released, but should be dropping publicly this year. At that point, I expect Starfield will get its "hardcore" mode mods, and maybe a few other quest-type mods that will get me interested in picking it back up. I did like it for the most part, but it just doesn't have much replayability if you ask me, even in spite of the novel NG+ system.
I'm hoping one of the modders who got the beta kit is working on survival mode already. The difficulty settings with the update are nice too.
I bet so. It's such a popular feature from Fallout, and the base pieces for environmental hazards already exist in the game, so it seems like an easy slam dunk.
Todd Howard try to acknowledge your shortcomings challenge: impossible
>suggests they're dumb
Nobody but mentally deficient people care about Bethesda's trash, so he's correct, in a way.
Todd Howard is right though, I mean people are just chimping out because the game is different from their previous games.
Yea I expected to walk into copy pasted dungeons not fly to randomly generated planets with the same 4 copy pasted landmarks to visit, Its literally too different for my brain to comprehend
>throughout his response is the suggestion that Starfield suffered in part because it was unlike Bethesda’s previous games, Fallout and Skyrim, because the gameplay was as bad as the writing
Stupid title you gave it since that's not what Todd was saying, but if that title is what YOU'RE saying regarding players and Starfield, you'd be right.
>suggests they're dumb
have you seen the average nufallout/amazon fan's level of discourse? Todd is right about Bethslop players being moronic
>I think the majority of our reviews were in the 90s
holy shit todd is delusional
If he's talking about actual "reviewers" and not reviews from players, so he's actually not wrong. If you go on Metacritic, most of them are actually straight 100s and 90s from people rating the game various scores like 5/5, 9/10 on their own sites. The game averaged in the 80s, so slightly more said 9/10 or 10/10 than something lower. Thus, a majority, if a simple one with a thin margin.
he's right
>people playing starfield are dumb
I mean yeah, they did buy his game after all.
>pic related
Why is the controller plugged directly into the power strips outlet?
Probably wireless and is keeping it charged.
aaaaAAAAAAAAAAAAA
DISHEVELED dicky
Didn't read. Don't care. Frick this homosexual and his sweatshop company.
If Toddykins actually believes this and it isn't just him coping, then he's legitimately dumber than the majority of people who play his games.
It's just boring as shit Todd.
the game is just fallout 4 diluted in pointless procgen and shitty gameplay that fights itself. if anything it was too much like fallout 4, it's a game born old and clunky.
hell, fallout 4 was old in 2015 and this game is the same shit with things that were modern back then
Todd Howard more like Toad Coward.
>linking to IGN
have a nice day.
It's an ugly and generic universe, Todd. I don't want to role play in it. I don't want to spend another hour in it let alone be a part of it.
> Game has in-engine ray tracing.
> Everyone thinks this will run on their integrated gaming laptop.
huehuehue
there's no raytracing in Starfield
even if the structure of the game was fixed, the story and aesthetic of the world would still be highly unappealing
>2024
>almost a year later
>trannies on Ganker are still seething at Starfield because makes fun of them
Cant wait for all you trannies to rope when you reach 30.
What does you coming to Ganker after 2016 have to do with the thread?
Sup leftypol
Oh it's a bot. Big surprise there.
Why are there vertibirds that land in real time in front of you to deposit enclave soldiers in Fallout 3 but no bounty hunters ship landing in front of you in real time spawning npcs to hunt you??
>but no bounty hunters ship landing in front of you in real time spawning npcs to hunt you??
They sort of do it, just not in your face all the time. Starborn especially love landing to drop off a group of hostile NPCs.
generally theyre a mile away and you need to run TO them
IMO it's a side effect of Starfield ships all needing to be full ships like the player uses so there's no shuttlecraft, plus no in-atmosphere flight means they have to come from space.
yeah its all very shitty and never should have made it past the idea stage
why couldnt they land the ship closer and have the npcs run after you until they aggro i dont get it
Gamers are in fact drooling morons.
I GAVE YOU INGRATES 1000 PLANETS TO EXPLORE WHAT MORE DO YOU WANT
One planet worth exploring?
Pick which answer you find most palatable
>Todd Howard is an employee of microsoft and is paid money to spin this.
>Todd Howard has led a team through a decade of turmoil and development hell and it would be really bad for morale if he were to tear down Starfield.
>This is worded in a way to tell Fallout and Elder Scrolls fans that Bethesda won't repeat this mistake in ES6, and will give us a hand crafted world in ES6, while having to word it in a way where he doesn't tear down what Starfield is.
>He genuinely believes that having dynamic minecraft planets is important for Starfields identity to separate it from Fallout mechanically.
which Fallout game has the best feeling power armor?
i love power armor
4
To be fair. Nu fotm bethesda morons are as los and moronic as it gets.
>Get on your ship
>Take off
>Travel to a new system
>Jump to the planet you want
>Land
>Exit ship
Each one of these is a loading screen and I do all that to talk to ONE fricking guy and then I do that whole sequence over again to go turn in the quest because there is frickall on the planet with the one guy on it.
of course he does
bethesda aren't a games business
what bethesda sells to you is the idea of bethesda, that's it. their games are atrocious, but with enough todd memes and pr they sell you "bethesda" and eventually clowns eat it up
their fallout games are bad
skyrim was bad
bethesda haven't made an above average slop game since oblivion and maybe not even then. the company rides on its branding with normies entirely
>Stafield has sub 10k people playing it
>meanwhile fallout 4
Fallout got a big boost with the TV show. Even FO1 got a bump.
I like the game. Its not perfect, but for me, as fan of original Star Control 2 who wished for space exploration game since forever its best game there is right now. ME is nice, but its not the same, being more of on rails rpg.
No other existing game right now delivers what i want - space combat, exploration, space romantic, ship upgrade, base building etc. better than Starfield. No Mans Sky is shit, Elite is shit, Eve is shit, Star Citizen might be decent in 30 years. Not a single other game provides same experience Starfield does.
Of course one would want it to be best of all, mix of X, ME, Elite, Freelancer, Star Control etc. - but its not possible. But unironically - mods will fix it.
The real gripe if have with the game is lack of Aliens - without them, space is boring and empty. Waiting for SC2 total conversion.
?si=e9n4j9Wi8LiuXjTT
>marketing was right
>the audience won't buy a new IP!
No.
What matters most is gameplay. Starfield's the same streamlined shit as F4. Despite consistent feedback for over a decade that gamers want more reactivity, like in FNV, Bethesda makes every game dumber, with less content, fewer decisions and more checklists, than before.
>I held my hands over my ears
>told gamers
>LALALA I CAN"T HEAR YOU!
>and they didn't like the game's design
>marketing was right
>if it were TES or Fallout we could still coast on how Morrowind and FNV were good