The EGS version has been downgraded, because it was apparently a unfinished WIP version that may or may not have been uploaded by accident by a diversity hire temp. Depending on whomever you believe.
https://steamcommunity.com/app/2478970/eventcomments/4308326918578387315?snr=2_9_100000_#c4308326918578409695
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
post the fricking differences idiot, i clicked you fricking link and i still dont know what the fricking differences are
>post the fricking differences idiot, i clicked you fricking link and i still dont know what the fricking differences are
There's too many to count.
This
I know Gankerirgins bait way too much. I will have to see a comparison video or something instead. Should be easy to prove since Tomb Raider trilogy was a super popular series on the PS1.
Theres literally no point
>Water textures are fixed
MOTHER OF FRICK JUST GIVE US THE PATCH
>Water textures are fixed
Does that include the quicksand as well in TR3 not looking right?
Yes. There was a comparison video showing as much.
They also changes a lot of geometry and UV mapping in modern graphics, apparently also added better audio reverb and changed the camera a little bit to make modern controls easier
They REALLY shouldn't have rushed this game out
>modern controls
Who cares
Good point
I don't even care about the version bullshit
I just love Tomb Raider
This is like the first game since Elden Ring i've considered buying at full price. It's only $30 right? Not sure whether to wait and see if it comes to GP and save up for LAD:IW instead
preorder was 27 bucks actually. that's why I bought it, the deal was very good. when it was announced I assumed it would be a typical 60, which could very well have been.
B R A V O
R
A
V
O
You are pressing the boost button, right?
yes, i was just a moron and hit the flat end of the slop, but that's not the point, the point is that i somehow survived the fall
Hard to tell from the image, but it happens even in the original. I've survived spike traps in inescapable pits several times.
i just played jungle for the first time. the level was just extremely visually busy, it almost gave me a headache compared to the simple environments of the first two games. are the rest of the levels like this?
>ESG funds die
>they patch the game removing the gay warning immediately
>restore Pierre's titty jacket immediately
lol
you think that's -good-? we've been fighting for the last 10 years to defeat sexism in gaming and y'all are pleased things are going -backwards-?
yes you're right we should go back to the goreporn game with the crybaby protagonist nu-lara, now that's feminism
frick yea
there's a 2nd thread at the moment stealing some posters, we still have weeks in us TRbros
Shut the frick up and rope yourself you worthless c**t
bait used to be believable
>they patch the game removing the gay warning immediately
>restore Pierre's titty jacket immediately
Is that the Epic build? That sure as shit won't make it into the final version of the patch.
They removed the warning that told you you're a shit person for playing those games?
The warning only shows the first time you launch the game moron.
bro just shot off the whole window frame
I like you anon
Next few weeks cause of fricking incompetence.
and i just won
kek
I took 3 hours just to do the deck because of that hidden shimmy behind the big metal thing at the bottom.
6 of 48 hehe. That's what a first playthrough looks like. Ifyou ever play againyou will find more
>With a skidoo you can go anywhere you want
But what if there's no snow?
that's why we attach snow-making machines to the front of skidoos so it's always making a path of snow in front of you
Melonie <3
it was a pleasure posting in these threads with you gays but its clearly over, good bye
I don't care about Tomb Raider
Then frig off
>Tibetan foothills
>doing pistols only and no snowmobile at the same time
>medipacks used: 6.5
jesus c**ting christ that was zero fun
there's a reason nobody does pistols only. no fun mode lmao
I'm doing it for the achievement obviously
Wtf? Is the Unfinished Business achievement also bugged? I didn't get it
it is
God damn it. At least I saved just before ending the level so I can just load that, walk 2 steps and get it after they patch it.
Have you tried the EGS version patch?
No I haven't, just now learning about it, but I think I'll just wait until the official update is up so nothing weird happens.
EGS version had none of the achievements working
He's not talking about playing it on EGS. He is talking about using the EGS files that were uploaded. You can switch your steam files over to the EGS files and "update" your game. I was finally able to beat All Hallows by doing that.
Too much work
Does it disable achievements?
>Medi packs used
You didn't beat the game
Let's see your complete screen.
Oh and your save screen while you're at it, because if you saved more than once per level, you didn't beat it.
And you
You're a loser
WHAT THE FRICK THIS THING IS COMPLETELY IMPOSSIBLE I DIED 20 TIMES IN A ROW
ew Anniversary
Is that Sanctuary of the Scion?
Just needs good timing, jump sooner.
If I try jumping sooner she doesn't grab the first bar
But somehow I managed, it seems the key is to just run through the corridor and YOLO jump right away with zero timing. Every time I stopped and waited I died.
>it seems the key is to just run through the corridor and YOLO jump right away with zero timing
you would be a phenomenal donkey kong country player
homie temple ruins, which is only the second level, took me over an HOUR to beat. tomb raider 3 is a beast of its own
To be fair, most levels in TR3 clock in at around an hour to an hour and a half. Which is good. The only problem levels are Luds Gate and Lost City of Tinnos which have an estimated time of TWO FRICKING HOURS. Mind you, it will take you much longer on a first-time playthrough.
okay, i suppose i will have to be content with finishing just three or four levels a day instead of powering through half the game like i did with the earlier couple of games.
Tomb raider threads are dead, its over
Keep saying it. I'm sure one of these times you'll actually be right.
Called it. EGS is the beta tester build.
UPDATE WHEN? STOP wiener-TEASING ME YOU c**tS
read the op. "in the next few weeks"
forgotten game
TR3 has the best shotgun, the best magnum, the best pistols (two-toned > chromed), the best outfits, and the best vehicles. It's simply the GOAT.
I agree
TR3 > TR1 >>>> TR2
Mostly agree but TR2 has the best outfits.
you feel burned out yet? I'll come back in a few months to finish some of the expacks
Those breasts be bagnin
this
scary 🙂
AoD best TR game. It got breast bounce
>AoD best TR game. It got breast bounce
my man
so the tr3 haters are the one-and-done gamers who never bothered giving it a second chance, whilst the tr3 fans are the ones obsessed with the series and lara croft who replays each game monthly? seems like tr3 is the game with the deepest gameplay and best enviroment design, but with the flaw of being extremely confusing and stressful for first timers
TR3 was specifically made for people that played 1 and 2, fans of the series. It was never intended to be an introductory game. Though I suspect feedback on its difficulty is what made them integrate the tutorial into the main game in 4.
It's weird how Angkor Wat was made by the same moron behind the worst TR levels. That level is so breathtaking.
Considering it's designed as a tutorial, there was probably a lot of tweaking from other designers and playtesters.
I've beaten it three times in its 24 years. I dunno, it feels enough. I don't see deeper meaning in that, it's just a high maintenance game. you beat it and you're like "phew, never again".
where is patch?
3 weeks. Trust the plan.
So TR3 players. Did you like the Kayak level?
I don't mind it
I don't see what the problem is
I like everything except the actual kayaking parts.
official downgrades. thats a first. next time they will be paid too
Anyone played through the trilogy using the new controls? Got to Lost Valley in TR1 so far, was planning to go with tank controls but after trying the modern option it's just so much more enjoyable. But they're very clearly not as precise as the OG and I'm worried the later part of the games, especially TR2 will become impossible.
Should I revert back now and get used to tank controls while the level design is still forgiving or is modern safe?
You should be good for most of the game. I can think of a few areas in Tibet and especially TR3 where it may be a problem. As for TR1, maybe Natla's Mines?
These threads are dead as a tomb
Gankerposters were the real tomb raiders all along
aspyr and saber took a huge dump on us all
frickin russians, man...
What did Russians do?
the entire dev team is russian
No it isn't. The lead artist is fricking Italian.
Brazilian actually.
gay sex, look at their HIV rates
Holy frick I actually did it, finished all the time trials, unlocked all the cheats. Next time I'll listen to some comfy commentary.
good job
I don't like how laras eyebrows look burnt off in anniversary
Better?
Her footsteps sound wet in this skin, disgusting
Slightly terrifying
Now her entire body has been burned, not just her eyebrows
stop posting this garbage. go make your own general
What is anniversary again? They remade this game twice didn't they
Only once
What do you mean EGS has the bare breasts on the jacket?
We'll be alright, tomb raider bros
As long as we have each other and these threads
Is it alright to play the Classic versions of the games without waiting for the patch? Seems like all the issues are with the Remastered versions. Can I keep doing my Classic playthrough or should I just stop and wait?
no, you're not allowed to do a classic playthrough, anon
you'll die if you continue
where are you stuck?
Near begining pretty much, around first encounter with that jacket dude
have you tried exploring every inch and every corner of the level so far?
Yes
there is a little bit of backtracking to do
I found da wae
You won't be able to unlock All Hallows, I think that's the only thing
tomb raider 2 is fine both ways I'd say. not many bugs and every achievement works.
that's like the least relevant job in this fiasco
He's the one that's responsible for supervising all art assets. It's arguably half the job of the remaster.
I'd argue that he has zero responsibility for the delay of the patch. artistically the game is done, all that's left is technical issues.
>artistically the game is done
Not really. They still need to handle art assets that are stretched, not completely revised (The shotgun on TR3 is still the same shotgun texture used from 1 and 2), fix lighting issues, fix graphical issues, etc.
this is all a programmer's job, not a designer's
Revising lighting and textures 100% involves the lead artist. They aren't as involved as during the pre-release stage, but they still have a say over quality assurance, direction, and asset creation if any is required.
ok frick italy too, whatever. jesus frick.
>artistically the game is done
there were major graphical changes in the patch like the ceiling of the switch room in Palace Midas being made an outdoor area.
I have no clue where to go in tomb of tihocan.
These threads are embarassing. Take it to /vg/. This is one of the shittiest remasters ever released.
Lara says 'no'
>saber is being sold for $200 million more than what tomb raider + several other IPs were sold for by square enix
Yea, Squeenix really shit the bed panicking to get into NFT's super hard. Really glad it blew up in their face.
thumbnail looks like she has a handlebar mustache.
lol
nice job, i knew you could do it buddy
what?
SOVL
>They downgraded the EGS version because they know people were PISSED
Top lel first time this ever happened as far I can see
i do wonder if embracer will let crystal dynamics go now, since embracer has canned multiple smaller projects that have been in development for several years by other companies
there is no fricking way the next tomb raider game will be more expensive than shadow or rise of the tomb raider, that would just be absolute insanity in this economy
>that would just be absolute insanity in this economy
...but then again, that seems to be par for the course these days...
Is it over then?
hopefully it's over for crystal dynamics and the start of a new beginning
If they're let go from Embracer and shut down, who gets the IPs?
embracer owns the IP
I've been praying for this every night before bed. If the rumors about it being GAAS are true, it's over for them, so I've been praying for that too.
They still turned a profit on every Nu-lara game, and she's still one of the most instantly recognizable characters in vidya. If they focused on making the next tomb raider games less cinematic they wouldn't need the insane budget.
>They still turned a profit on every Nu-lara game
sort of - it isn't enough to simply turn a profit these days, it has to be a HUGE profit for it to be considered a success
same thing with the film industry, making a $100 million profit is considered barely anything anymore
i'm glad that the vidya industry is shedding the excess fat and AA games are making a comeback slowly but surely
godzilla minus one and palworld are proof that you don't need massively inflated budgets to create a successful product - that applies across two different industries
>AA games are making a comeback
such as?
helldivers 2, palworld, psychonauts 2, hi-fi rush, probably a bunch of others i don't know about
does anyone else find it funny how they reused music from previous games? i'm at nevada desert right now and i hear the same track from fricking natla mines playing here lol
OST usage was never the game's strong suit
They work introducing new areas or during vehicle segments
>does anyone else find it funny how they reused music from previous games?
i find that soulful
They all have a motif based on the first game, which isn't uncommon in games. I don't think there are any straight copies though, just variations of the motif.
What's a good and comfortable keybind setup to use? I'm trying to learn how to play on keyboard for custom TR4 levels until the patch?
I liked using WASD and the NumPad
yeah WASD for movement for sure.
duck - ctrl
dash - shift
action - space
draw weapon - R
use flare - F
step left - Q
step right - E
inventory - tab
the rest are all for the right hand, pick whatever. just keep them close to eachother.
real playstation joystick
I bound everything to one hand so I can jerk off to Lara's polygons.
Based.
Don't tell me this is one of the poses they patched out
It's the forward roll off a ledge, timed right.
WASD for movement.
Shift for walking.
Q for rolling.
R to get guns.
E or Space for jumping depending on whether or not you played Morrowind/Oblivion, the other button is Action.
Now you can play one handed while your other hand is grabbing that popcorn/browsing Ganker on your second monitor.
>Now you can play one handed while your other hand is grabbing that popcorn/browsing Ganker on your second monitor.
>grabbing that popcorn/browsing Ganker on your second monitor.
yeah THAT'S what your second hand is doing, right?
i like how a lot of the levels in the last revelation have that feeling of isolation and loneliness deep underground just like TR1 has
the addition of rope swinging truly turns it into the most terrifying survival game of all time
eugh I'm reminded that everything in the middle part of this game is awful
>tfw i'm up to the middle part
Gets better when the plagues hit
i'm up to the city of the dead, is that halfway?
i haven't touched the game in a while though because i played through all the games up until that point without stopping and i just ate way too much, AS A GAMER, and now i feel full
the alexandria levels were fricking brutal in terms of navigation and just trying to figure out what the frick you're supposed to be doing there
Alexandria is probably the worst of it. City of the Dead Is kind of coming out of the halfway point.
>City of the Dead Is kind of coming out of the halfway point.
really?
a lot of the anons in these threads seem to think that city of the dead is one of the worst sections of the game
argh, it just makes me so sad playing through all of these games in chronological order with the knowledge of what was happening behind the scenes during development at the time - it's like watching your close friend self-destruct without being able to stop it
whoops i read your post as
>City of the Dead Is kino* of coming out of the halfway point
Yeah, no, it's still in the middle. A lot of the Cairo shit can suck. Though the way the levels work, you hit CotD once, leave, then come back to it. Once that section of the game is wrapped up, it starts getting a little better, though the visuals aren't as diverse.
Soon as you beat that bull level it's a nosedive
pov: lara promised you ice cream and said you'd be back before your parents noticed
The rope sections are fine, so long as you don't have to swing from rope to rope. The games mechanics just seem to break down completely when that occurs.
wakey wakey, anon
it's time for school!
am i the only one who finds winston extremely repulsive? he's worse than those purposefuly disgusting ace attorney characters for me. the way he follows me makes me never wanna touch lara's home. the fart horrifies me out of disgust.
kek, yeah i kind of feel that way too
that must be why so many people trap him in the freezer
He's a creeper.
That poor son of a b***h never saw it coming.
I always see breastbounce where there isn't any 🙁
There's a reason why everyone stuck him in the freezer
why is temple ruins so unbearable?
if it isn't a sudden trap, it's a poison dart or that moronic secret that needs to pull a lever in another secret room
the entire swimming section near the end of underworld is very cool and awe inspiring
museums are an underutilised location in tomb raider games
yes, i will die on this hill
What did they mean by this?
What custom level is this?
https://trcustoms.org/levels/3466
Enjoy anon
>watching a playthrough
>winston hung himself in the freezer
lmao
>by accident by a diversity hire temp.
Got any proof or just chud rage as usual?
>unfinished business
WHAT THE FRICK WERE THEY THINKING
They were thinking that you had UNFINISHED BUSINESS, moron.
Cut content the expansion. The rest of the gold expansions are unique enough to be worth playing.
All of the expansions are supposed to be hard mode challenges for people who wanted more.
Unfinished Bussiness is the best part of TR1, an already perfect game.
TOTAL ATLANTEAN DEATH
I feel really stupid giving Aspyr money
protip: don't ever give anyone money
take money from others and collect it in a big pile in your bedroom
I don't. I much rather keep seeing fans get hired for remasters/remakes/reboots over the soulless corporate garbage that publishers like Activison put out, before Microsoft bought them I guess and probably made thigns worse.
laura cruz > lara croft (2013) >>>>>>>>>>> lara croft original
Go to bed Toby
do you think toby posts on Ganker?
yes i do here i am i made laura croft
hi toby! how are you?
Probably an accident, wrong builds are uploaded to Steam quite often. Like debug builds without Denuvo for example.
which posts ITT are lara's?
What should I expect from most TRLE levels? Are they filled with kaizo Mario style "gotcha" shit?
You can browse by level difficulty and just read reviews/ratings. I've found a lot of good casual levels
Let's talk about the kino UB Egypt levels
i hate that one panther near the start that spawns behind you when you stand in front of that room with the spike pit so much
Temple of the cat saves Unfinished Business
Also, I like the new "intended" level order in doing the Atlantis retreads first and then going to Egypt.
I like when it opens up into the outdoor area
Jesus I was not expecting how abrupt and thumpy sounding the death fall was. Definitely makes me not want to miss jumps now. Also the spikes.
Did the EGS pre-downgraded version have the inventory menu backgrounds showing up?
Nope.
One of my biggest complaints with the modern controls is how basic the analog control is. Tomb Raider 1 and 2 on the PS1 didn't really take advantage of the DS1 controller. But TRIII did, by binding walk and side step to the analog sticks. This is something that the modern controls should do. Or bind walk and sidestep to R3 (freelook) button. I hope this mess gets sorted out with the versions. They should have just pushed the EGS version into the Steam password protected beta program and EGS beta thing and just said 'oops'. Give it out to DF and other press as a preview of the newest patch. Honestly I first heard about the version differences from people on X who started pointing out the changes between the Steam and GOG vs the EGS. I bought the game on Steam for proton support mostly. I held off on playing TR2 before it was patched. I did enjoy the NG+ in TR1.
When I first played TR1 in this collection. I was a bit thrown off by the gamepad controls using the Steam version. Because the original TR1 has individual buttons for left and right side stepping, and a separate walk button. Tomb Raider II on the PS1 just has a single step left and right button. To make room for the flare. This control scheme in the remastered collection isn't mapped right either. The controls across all three games feel like they all share the same TR4/5 control layout. It does make me think that Aspyr may have used the game engine source code from TR4/5 for this port. TR1 has the turn jump. There's a 3D model of the item you picked up on screen, like the later TR games.
life seemed difficult before analog sticks
>life seemed difficult before analog sticks
I replayed through TR1 with just the dpad, and had no problem with it. The right analog stick does help a lot. Something that the original Tomb Raider did not have.
image related are the in-game controls for Chronicles on the PS1, and the default controls for TRI, TRII and TRIII in this collection all seem closest to this. It makes me think that Asypr are using the Chronicles engine as the base for all of these ports. It would fall in line with people who said that TRII and TRIII has features from Chronicles and TLR back ported. The HD engine would be the most advanced version of the classic TR engines when it comes to features. It seems like they could just port TR4 and TR5 to this engine with no issues.
d-pad chads... i kneel
>Select + R1
Weirdest fricking button combo I've seen on a PS1 controller, unless it means hitting R1 once in inventory auto-selects flare for you.
Took another generation and a half before having a dedicated button modifier started being a thing.
Select + shape buttons will also draw different guns as well, or Select + X to go back to pistols. I only discovered this when I was already halfway done with TR3
>Weirdest fricking button combo I've seen on a PS1 controller, unless it means hitting R1 once in inventory auto-selects flare for you.
>Took another generation and a half before having a dedicated button modifier started being a thing.
I never actually played Chronicles on a PS1, or TLR. I have only ever played the PC ports, and the Dreamcast version of Chronicles. But that indicator button does look like they mean the select button with R1. In TR2 the flare was just its own key when it was introduced. But by TR5, it had to work in conjunction with the circle ring inventory button and be tied to the walk button. TRI and TRII the walk button was its' own button. in TRIII walk was merged with sidestep. In TR4-5 Walk/sidestep is also a modifier for the flare.
Yeah, I played all on PC myself aside from the original. Just used to dedicated binds, other than sidestep modifier.
>It makes me think that Asypr are using the Chronicles engine as the base for all of these ports.
It doesn't you fricking tard. They hired fans who were working in the decompilation projects for the pc version and who added several features to their patches.
hey! language!
>It doesn't you fricking tard. They hired fans who were working in the decompilation projects for the pc version and who added several features to their patches.
Aspyr does own the source codes to the Mac versions of TR1-5. They said this port was built from the Mac source codes. This engine seems more in-like with TR4-5.
>Aspyr does own the source codes to the Mac versions of TR1-5. They said this port was built from the Mac source codes. This engine seems more in-like with TR4-5.
You know, when I started playing TR2, I could not figure out how to use the flare on a gamepad. Even though it was a one button command in the PS1 game. But the flare works by holding down select and R1. Why did I need the manual for TR: Chronicles to figure out the controls for TRII? Are you sure that this remastered collection is not using the TLR/ Chronicles engine?
>have a hidden dedicated flare button combo
>noone uses them anyway because it's a limited resource and pistols aren't
Why did they insist on this shit for 4 games. Make them infinite as well.
It's almost as if the remasters were done by the same people who made the decompilation patch and who ported back certain features from newer games.
>
Aspyr does own the source codes to the Mac versions of TR1-5. They said this port was built from the Mac source codes. This engine seems more in-like with TR4-5. (You)
>
>Aspyr does own the source codes to the Mac versions of TR1-5. They said this port was built from the Mac source codes. This engine seems more in-like with TR4-5.
You know, when I started playing TR2, I could not figure out how to use the flare on a gamepad. Even though it was a one button command in the PS1 game. But the flare works by holding down select and R1. Why did I need the manual for TR: Chronicles to figure out the controls for TRII? Are you sure that this remastered collection is not using the TLR/ Chronicles engine? (You)
>It's almost as if the remasters were done by the same people who made the decompilation patch and who ported back certain features from newer games.
But they weren't, as they were confirmed to be made from the Mac source codes.
https://www.eurogamer.net/tomb-raider-super-fan-reveals-they-were-behind-trilogy-remaster
Given that Aspyr published TR1-5 and AOD, they do have the Mac source codes for all of the Core developed games. It seems like Aspyr used one of the later game engines as the base for this port.
never used analog for tr ever
A couple threads back someone showed a bikini replacement mod for lara.Where can I download it? Thank you
Man some of people make it sound like the non-EGS versions were unplayable bug ridden messes.
people are always gonna complain about what they have when they see something else that has more
AOD CHADS RISE UP
I just want a Lara gf bros
just make one of the anons in these threads your gf like a normal person
will you be my gf
That'd be the same as staying single. She's constantly traveling.
We'll never get a TR4 remaster:(
yes we WILL
>start the commentary track in Lara's home
>Toby Gard thinks that they could have gotten sued by Lucas for using the Ark of the Covenant
Guys I think he might be moronic
Worse than he thinks, God would have filed a lawsuit.
what commentary track?
You can play Anniversary with dev commentaries
for some reason i thought you were talking about TR1
Same thing :^)
nooooooooo!! you have angered me! this is going in my cringe compilation!
Its not like there isn't precedent for ludicrous lawsuits from Lucasfilm.
everybody point and laugh
Tomb Raider threads are semi regular anyway.
Well guys I beat TR1. I have to beat Unfinished Business.
Really like the game, got that save achievement. However, do the next two games switch gameplay up enough or is it a lot of the same? Might take a break before moving on to TR2.
TR2 is MUCH more combat-focused with about 280 human enemies in total across the same, there are far fewer tomb levels and much more industrial, urban and modern levels
the levels are a bit more linear with there being far fewer "hub" levels like in TR1 (sanctuary of the scion, st. francis folly, natla's mines, etc.)
it also introduces vehicles like snowmobiles and motorboats
TR3 is much less combat-focused and is much closer to TR1 in that regard
TR3 level variety is sort of like a mix between TR1 and TR2 IMO, because you have either ancient civilisation levels like TR1 or modern and urban levels like in TR2
it also contains many "hub" levels like in TR1 and many vehicles (kayaks, ATVs, etc.) like TR2 and there's usually multiple crisscrossing paths to get through a level so it's much more challenging to navigate than either TR1 or TR2
that's pretty much it, i think
other than 1 or 2 new moves added into each subsequent game, they play almost identically to the point that some people call them expansion packs
>in total across the game*, there
Thanks anons, I will probably take a break then.
don't mention it, buddy
TR3 may have a similar hub-like feel to TR1 but it's significantly more convoluted. TR1 felt like you went in multiple directions but everything still clicked in place in the end. TR3 feels like shit was placed in obscure areas just to troll you, then slapped a boulder trap or a silent crumbling floor in a dark room for funsies.
yeah, that's correct
TR1's level design was lean with no excess or wastage and travelling in every direction lead to some place that either helped you progress or gave you useful items
TR3's level design is more like a maze with multiple dead ends
>with multiple dead ends
that gave you items...
london
that is all
oh please show a pic of this supposed dead end with nothing of value
>do the next two games switch gameplay up enough or is it a lot of the same
Mostly a lot of the same.
TR2 has more combat and specifically against human enemies rather than animals therefore gunfights, and a different structure, with more focus on underwater.
TR3 has more combat than 1 but less than 2. Larger and more open levels, more of a hub design with some backtracking, and you can choose the progression order of Lara's destination countries.
They introduce more gameplay elements like vehicles, flares, ladders, crawling, running, ropes, ceiling climbing... and increase the difficulty.
But the gameplay loop remains pretty much the same. It is a repetitive series and easy to get burned out on, so don't binge on the whole series at once just to say you completed it or you'll end up resenting it.
looks like the threads are slowing down
but we'll be alright, buddies
Legends and Anni Laras are GOAT.
>mfw anita sarkeesian sees anniversary lara manspreading
why do i hear screaming in the distance
>AOD lara looking that sad
i can save her
>unfinished version
>has better textures and has more content
WHAT
they obviously don't know what they're doing and so are performing damage control to the max
i just feel bad for the modders who carried this entire project while everybody else tried to destroy it
Clearly it was an updated dev build that wasn't fully QA'd and ready for deploying to the clients.
>Clearly it was an updated dev build that wasn't fully QA'd and ready for deploying to the clients.
So they clearly gave us the the other non-QA'd one that is far less of a release candidate, instead?
i think update 1 is ready to go but higher ups forced them to wait two more weeks so they can merge update 2 with the first update
all to nickle and dime the dev costs
I'm currently filtered by Sabatu lost valley. Level is one huge open maze full of closed gates and 'how tf do I get up there?' elevated spots, I found one cog wheel, and one key but no locks yet. Too moronic to progress, too stubborn to look up a guide.
Also started playing it. The first level is already a step up to the original.
So is the remake worth getting? I own all the old Tomb Raiders on Steam but i'm not sure if I should play the originals or this one
Visually it's a mixed bag, some areas look much nicer, some lost their soul. For now most water looks like shit, but the patch will address it.
They added reverb to the earlier games, so it doesn't sound dry anymore.
It's nice to play the games at 120fps+ at least.
Well if you like the new coat of paint and achivements for challenge runs? It's very cheap atleast. This is mostly for old boomers like me who last played these on a PS1 and just wants a version that "just werks" out of the box and looks better on modern monitors and stuff. Ask yourself if you belong in this category or not
Cmon, PS1 is not that old
a-anon...I was playing PS1 30 years ago I think. Maybe it was 29 years "only"
I was still playing it in 2004, PS2 was a luxury back then
I mean yeah I'm not saying I stopped playing it even when the PS2 came out, hell I still probably have it somewhere around here with the goldfinger™ device attached to it so I could burn my own games and stuff. I did buy PS2 on release but I didn't have a memory card for like a month so that was interesting
And as I typed this I just found my way up. What a dumb dumb.
Currently working on the opera house in TR2
Is it weird that I prefer 1's level design over these bigger levels filled with gunmen
there's a reason why this picture exists
These games shit out medkits for a reason, but yeah pistol only runs are pretty annoying with hitscanners. No fun allowed and everything takes forever to die
>pistol only runs
why the frick would the game be balanced around a larp self-restriction?
I never said it is. But I'm saying they aren't a problem outside such challenge runs
>These games shit out medkits for a reason
I ended TR1 with 20 each of both small and large medkits.
In my current/first run of TR2 I'm hovering at about 3 each now.
meanwhile tr3 has green crystals everywhere which are free small medpacks
how many of you are watching lizz's stream right now?
she died in the first 10 seconds of india
She's done with TR2 already?
idk
i only watch her streams for like an hour once a week
I am while I grind out the last bit of ff7remake I never finished before going back to other stuff. Her almost getting filtered trying to find the entrance to the Andrea Doria was painful to watch.
breast bounce when?
you wish
sabatu, right? how does it compare to the original?
hit or miss in terms of design
great in platforming
>hit or miss in terms of design
What makes you say that? Peru is great so far but I dread Atlantis.
lacks the elegance of the original design in exchange for gaudy structures that work great for platforming nonetheless
Sabatu's tr2 actually addressees this an exceeds is predecessor in all metrics
so how long does sabatu's version take to beat?
TR3 be wild I hope.
Fricking unshackled one level London.
Two questions:
How bad is the framepacing in classic mode?
And which game most closely follows the style of 1?
>How bad is the framepacing in classic mode?
Feels bad and saw a lot of people complaining about it but I can't tell if it's bad on a technical level or just my eyes getting used to high framerate then getting whisplash from 30 FPS switch.
>And which game most closely follows the style of 1?
They're all different... like discussed earlier. TR2 has more focus on combat and less "tombs" but level design still feels tighter, TR3 has more classic tombs but more open level design, and also has urban/industrial levels.
>How bad is the framepacing in classic mode?
I tried comparing the remaster and TR1X back to back and couldn't tell a difference. I didn't actually measure it, though.
Didn't notice it, but then again I set my monitor to 120Hz (for some reason it won't keep 240Hz ingame)
Finished TR2 for the first time. 144 saves. My rating: China > Tibet > Venice > Oil Rig > Maria Doria (with a special frick you to The Deck). This game in particular is clearly the proto-Uncharted, but its cinematic ambitions are held back by how shit ranged combat is.
First half is a struggle with all the hit scanner spam, but once you get inside the catacombs it's like you're suddenly playing Tomb Raider again. Very strong finish, Xian + Floating islands is a hell of a 1-2 punch.
Whoever decided to end the game with Lara in her bare feet and a bath robe is a god damned genius, I salute you. The final level also demonstrates that the game would be way more fun if Lara just had an infinite ammo shotgun.
my queen
who's worse, AODgays or Anniversarygays?
Anni is a good game so I'd say AODgays.
anni is literal dogshit. why do so many people enjoy that garbage? do you just not like the original?
I like both.
I recently replayed Anniversary after the remaster.
Both are fun in a different way.
>anni-hating autist still spamming
Why can't you like both? Does liking the remaster also mean you don't like the original?
hey, that was uncalled for
Her model in this game reminds me of Raziel from Soul Reaver. Especially the legs.
legs?
AoD is a good game so I'd say Annigays.
Nicely done
I want to box those boobies
>crusty but dense
Alright I'm giving it a try, the OG games have been a bit too simplistic so far.
Melonie <3
She's nearing 40 and she has a bunch of tattoos, bro
I don't think she's such a good idea
Anon, her entire personality is anti woke buzz words. Aquire some taste.
I have these 3 TR achievements left, aside from the missing Uzi in Atlantis, are any of the others broken? I'd like to leave these "set" before moving onto Unfinished Business.
There's no other achievement that's bugged, right?
Tomb Cleaner is. There's an inaccessible pickup in Atlantis.
That's the one I know of, I also believe people say the Unfinished Business All-pickups one is also busted, was wondering if there were more confirmed glitched cheevos so I could keep a lookout.
there's two bugged cheevos in tr1 and two in tr3, that's it I think.
>Play Tomb Raider Legends at 12 years old
>Get to Tokyo
>Lara rips her dress
I wasn't ready bros.
How many fetishes did it awaken?
So is it really because the EGS version was an incomplete build? I don't understand any other reason why they would hide this version other than that.
>I don't understand any other reason why they would hide this version other than that.
We know they've been working on a patch every since the game released. The steamdb repo gets updated like every day. They most uploaded a newer build of the game by mistake. It even includes debugging files which would never be included in the final build of any game/patch. I don't believe there's a conspiracy around, some guy just mistook the files and uploaded the wrong build.
Just got to Natla's Mines Gankerros, think I'll finish TR1 this afternoon
I really wish they'd update some of the Egypt levels because damn they look really ugly, Greece was fine but the water needs some rework
HAHA FILTERED BY TOMB RAIDER
How do I kill this fricking bat reeeee
There's another one here, wtf? I've walked all over trying to trigger them. Has anybody ITT got the all kills achievement or is this shit broken as well?
I noticed these. This is my first time playing tomb raider but the game is obviously very tile based and as I suspected there are tile based triggers that you have to walk over to make the bats become hostile. Somewhere in the room there are some tiles you haven't walked on yet (most likely some outcrop edge from the wall with no item on it so there's no reason to go over there).
I'm pretty sure I walked on every single tile and nothing, I'll have to redoit to be absolutely sure, I just hope it isn't bugged.
check 20:28
Thanks! I swear I got myself up there during checkup, although jumped from a different spot, maybe the trigger was actually in the air between the tower and the alcove.
I suggest reading guides for the all kills achievement. there's obscure stuff, like the mummy at the end of peru. that fricker counts as a kill but only if you shoot it.
I hate having to use guides but looks like I'm gonna be forced if I keep running into these god damn bats.
I think that one bat isn't needed. just make sure you have 26 kills at the end of the colosseum.
I think the flesh textures in Atlantis look ugly in the remaster and it puts me off replays in the new graphics. Yes I know it's meant to look creepy but it's like Rob zombie said you don't want to meet the creeper
Mmm…
a nu-lara easter egg
Oh, that AI.
Seriously, they used an AI generated image instead of googling some stock photo of horses? It literally takes much less time.
I'm only in Egypt, do I wait for the patch or keep playing?
You can finish TR1 and play Unfinished Business, TR2 and TR3 and their expansion packs are the ones facing critical issues at the moment.
subjective. the bugged achievements of TR1 and UB are critical issues to me. not doing another run until they're fixed.
>achievements
what's your "critical" issue?
I just spent 2 fricking hours swimming back and forth in the temple of tihocan. Frick that little alcove
reminder to use photo mode for exploration when stuck. also switch between old and new graphics. something might be more visible in one mode or the other.
Currently playing Japanese/easy mode in TR1X, waiting for patch to bother with remastered.
you think you'll still be in the mood for a replay?
Yeah, I'll probably try to go for some achievements.
Sounds like me yesterday
Tomb Raider 3
Is actually a lesson about medi packs.
See, in the first area you have to fight monkeys to obtain the medi pack first.
This causes strife within the monkey community and there are moments if you are observant enough where the stone gods are portrayed as judging you for taking more medi packs than you need.
Later, when you're in the prison, the high security compound, the guards attacking and chasing you are wearing shirts that say 'MP', shorthand for - you guessed it, medical packs.
Was Tomb Raider written and directed by a monkey? Yes. Is it a valuable lesson? You decide.
Big if EEE EEE AH AH EEE
AAAAAAAAAYYYYYYYYYYYY
the medpacks were the real artefacts all along.
Did anyone here ever see the movies and are they worth watching?
I remember seeing a bit of one when I was in Thailand.
I also remember borrowing the novel based on the movie from my library
Lara's like yeah I'm gonna urban explore london that way I'll surely stumble across the artefact.
How come the hand of midas didn't turn Lara to gold once she grabbed the recently transformed bars? We are shown in Aladdin and the Princd of Thieves that the golden touch spreads infinitely to anything remotely touching the hand of midas, so are we to assume it magically stops once the bar is fully coated instead of constantly spreading? I hope someone was fired for that blunder
>so are we to assume it magically stops once the bar is fully coated instead of constantly spreading?
that's not unreasonable, all thing concidered
Placing the lead bar adds to her fingerless glove meter, making her resistant to Midas' effects.
>kill every single mutant in RX-Tech mines other than the couple of mutants you are literally unable to get to before the flamethrowers one-shot them
>no Pest Control achievement
>get to the end of the game
>no All Hallows despite all secrets
I tired of these bugs. I think I'm just going to take a break until the patch comes out.
Would crystals have worked in TR2? where would you put them
Instead of the dragon statues. Then add real secrets.
>three saves per level
>in TR2
absolute insanity
just don't take damage bro
lizz status?? haven't seen her since she froze winston
She has beaten TR2 already, got almost filtered by one backflip in Bartoli's Hideout, courtesy of modern controls, had a blast with the Skidoo theme and got upset Winston didn't help her fight off Bartoli's goons in the finale.
Now she has moved on to TR3, and got killed within first 10 seconds of the Jungle.
I'm impressed by anyone managing to finish the games with the awful nucontrols.
I mean, if you stubbornly refuse to learn the tank controls...
>Now she has moved on to TR3, and got killed within first 10 seconds of the Jungle.
can you blame her? frickin game throws a beginner's trap at you before you can even stand on your feet.
Melonie <3
They could have just used TPS controls for modern and it would've worked perfectly without sacrificing necessary moves. I don't know what they were thinking.