Tomb Raider Remastered

Have you beaten more than one game yet?

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  1. 3 months ago
    Anonymous

    Make a general already you fricking homosexuals. Just as bad as smash fans.

    • 3 months ago
      Anonymous

      Suck my wiener, troony

      • 3 months ago
        Anonymous

        >playing censored demakes
        >calling others troons
        have a nice day you stupid Black person

        • 3 months ago
          Anonymous

          >CD shill spazing out
          You love to see it

    • 3 months ago
      Anonymous

      Go look in a mirror.

    • 3 months ago
      Anonymous

      I'm about halfway through 2 now. Also playing the SE games because I never did and curious to how the franchise evolved.

      >playing censored demakes
      >calling others troons
      have a nice day you stupid Black person

      Censored?
      I've actually played the games israelite.
      You come in here to complain, typical israeliteboy. You can't even beat the first level of Unfinished Business

      • 3 months ago
        Anonymous

        Demake? Ew.

        >Censored?
        Yes.
        You can say you don't personally care about it, but it's still objective fact, just like how it's a fact that you will never be a woman and your parents will mark your grave with your birth name.

        • 3 months ago
          Anonymous

          phoneposter

          • 3 months ago
            Anonymous

            Zoomer

      • 3 months ago
        Anonymous

        SE games?

        • 3 months ago
          Anonymous

          probably means the Crystal Dynamics games, when Sqaure Enix started publishing

    • 3 months ago
      Anonymous

      >actually discussing vidya
      how dare we?!

      • 3 months ago
        Anonymous

        Ganker is for hating games you didn't play.

        Refer to

        [...]

        for a thread doing it correctly.

        • 3 months ago
          Anonymous

          then go there, have fun

          • 3 months ago
            Anonymous

            >um aykshually
            stfu tryhard newbie and piss off to your thread or even better, back to r*ddit.

            Do you have severe autism?

        • 3 months ago
          Anonymous

          >um aykshually
          stfu tryhard newbie and piss off to your thread or even better, back to r*ddit.

          • 3 months ago
            Anonymous

            SIRS, DO YOU HAVE SOURCE?! GOOD SIRS, YOU BLOODY b***h BASTARDS, SOURCE!

            • 3 months ago
              Anonymous

              Hesitating Robyn

              Was meant to be a bitter sweet ending, although I wouldn't be surprised if a few of the animators/writers were pissed off and wanted to a little middle finger to the fans that kept buying their games...Which seems excessive, seeing as the fans were the reason they were still fricking employed.

              They weren't angry at the fans, they were just angry in general about being overworked

              • 3 months ago
                Anonymous

                > they were just angry in general about being overworked
                Nah, they were pissed that they turned into the "Tomb Raider" studio. That's when they killed Lara off "for good", and then churned out Chronicles to really seal the deal, having a mock funeral for her, and went on to make Project Eden which completely fricking bombed, which forced them to cobble together another Tomb Raider game to save their studio, and they pretended like they were working on Angel of Darkness all along, as if it wasn't literally just sprung up immediately after Project Eden failed miserably.

      • 3 months ago
        Anonymous

        In a perfect world, this would've been the natural evolution of Lara we would have gotten by now

      • 3 months ago
        Anonymous

        >Gross rebootard and his gross porn

    • 3 months ago
      Anonymous

      you're so mad holy frick

  2. 3 months ago
    Anonymous

    I finished 1 and the expansion, but I keep switching back and forth on 2 and 3. I'm about 3/4 of the way through both of them.

    • 3 months ago
      Anonymous

      Are you doing the expansions for 2 and 3 as well?

  3. 3 months ago
    Anonymous

    Just beat 1 and 2 for the first time. Some random thoughts:
    -I liked some parts of 2 more than 1 but overall enjoyed 1 more
    -I get why people prefer the tank controls but I think modern controls would be objectively better if they tweaked them a bit more and didn't do forced camera changes in levels
    -new graphics are generally better but the darkness and short draw distance of the original graphics really added to the atmosphere. I switched between them in almost every room and was surprised how often I enjoyed aspects of the originals over the modern version. I also think doing open ceilings in certain areas was a mistake

    • 3 months ago
      Anonymous

      You can move the camera around with the right analog stick, even when using tank controls.

    • 3 months ago
      Anonymous

      >I get why people prefer the tank controls but I think modern controls would be objectively better if they
      NO, FRICK YOU. FRICK..... YOU. FRICK YOU.
      Having said that, the tank controls are perfect and objectively better as the game was designed around them. Also your opinion mean you fricking suck at tank controls. Also you frick you and frick modern controls thank you.

      • 3 months ago
        Anonymous

        hey buddy, take it easy
        he just doesn't know what he's saying

        • 3 months ago
          Anonymous

          But opinions like these are why we even have the modern controls.... I feel like I need that image of read homie read but for tank controls with every conversation I have.

      • 3 months ago
        Anonymous

        hey buddy, take it easy
        he just doesn't know what he's saying

        >"Nooo! The ONE FRANCHISE IN HISTORY that used tank controls for a puzzle platformer! They have to change it! Nooo!"
        >Meanwhile tens of franchises live only cause of their one unique quirk

        • 3 months ago
          Anonymous

          tens of franchises live only cause of their one unique quirk
          Name ten such franchises

          • 3 months ago
            Anonymous

            >all atlus games
            >all warhammer games ("we stole this other genre but uhh it's spacemarines!")
            >people celebrating DD2 despite it just being DD1 with worse fps
            you dont need convincing. you just wanna be annoying

            • 3 months ago
              Anonymous

              No, I was just curious. But even those games weren't stuck with a relic for a control system. Atlus games themselves undergo a lot of changes, look at how much changed between Persona 1-2 and 3, or Shin Megami Tensei games starting with the PS2. I don't know shit about Warhammer but if they're still keeping something ancient in, that's cool I guess. Dragon's Dogma never controlled badly either, I enjoyed the combat even more than Dark Souls back when it was new. In TR's case the quirk is a control system that only creates friction between the player and the game, we're used to it and can appreciate it but that control system went out of style for a reason, people were tired of it even back then. Core themselves wanted to change it but Nintendo fricked them over so they never got the chance to do so.

        • 3 months ago
          Anonymous

          Waiting for the EGS patch before I finish the 2 Expansion and run through the first remaster playthrough of TR3.

        • 3 months ago
          Anonymous

          >Nooo! The ONE FRANCHISE IN HISTORY that used tank controls for a puzzle platformer
          Croc? I am forgotten

          • 3 months ago
            Anonymous

            Croc actually has proper analog support, you can play with both tank or normal controls if you have a DualAnalog, something old TR games can't claim kek.

            • 3 months ago
              Anonymous

              The Last Revelation and Chronicles also have analog support, moron.

              • 3 months ago
                Anonymous

                She still moves like a tank, moron.

              • 3 months ago
                Anonymous

                Anon, people move like tanks. It should be human controls vs moron controls.

              • 3 months ago
                Anonymous

                Anon, if you move like a tank and take too much time to turn, and have all the other locomotor challenges Lara does, you should go see a doctor because your cerebellum is fricked.

    • 3 months ago
      Anonymous

      I'd be fine with the lighting in Remaster if the distance fog was black and not grey.

    • 3 months ago
      Anonymous

      The issue with lighting is that the original version works very differently from modern engines. It's baked into the tiles themselves, where the remaster requires light sources. They're basically building it from scratch. I'm hoping they fix the really bad areas but I doubt they'll satisfy everyone.

    • 3 months ago
      Anonymous

      it's not the tank controls
      it's the objectively bad level design blocking your movement every other step

      • 3 months ago
        Anonymous
      • 3 months ago
        Anonymous

        Nice bait post. Almost got me to respond genuinely. Try harder next time.

  4. 3 months ago
    Anonymous

    Where's the patch.

    • 3 months ago
      Anonymous

      On EGS 🙂

  5. 3 months ago
    Anonymous

    Apparently TR Trilogy Remastered has become one of the fastest growing modded games on Nexus mods. I kinda figured that this collection might become popular with the 'Classic' Tomb Raider modding community (yes, that is a thing because of TR's PC popularity) . The HD engine seems to be built from TR4 or TR5, as it seems to have features from those games. It runs at a high framerate, easy to get running on modern system. Can use HD assets and some modern-ish lighting and shader effects.

    • 3 months ago
      Anonymous

      Are there any mods that aren't just texture reskins? Like TRLE levels?

      • 3 months ago
        Anonymous

        I wouldn't expect something like that until a couple months after release, at a minimum.

      • 3 months ago
        Anonymous

        Not yet. They'll need an editor first.

        Hopefully someone figures out custom levels (or the devs themselves add it, at least for the PC version), so we can get some platforming/challenge levels brought over.

        Given how robust the fan editors are, custom levels will only happen if they release a level editor, which should happen with TRC imo.

      • 3 months ago
        Anonymous

        >Are there any mods that aren't just texture reskins? Like TRLE levels?

        I'm not sure if there are any on nexus mods yet. But I have seen youtube videos featuring custom map uploads. The file structure for the original content in this remaster looks unchanged. Maybe, the front end (with the TR1, TRII and TRIII title screens) could be modified to include additional level packs?

      • 3 months ago
        Anonymous

        Well, someone edited the mesh of TR1 panthers today so that's a pretty good start.

        There's also a tool to edit the games' SFX. I got to replace some sounds in TR2 from TR1, 3 and 5.

    • 3 months ago
      Anonymous

      Hopefully someone figures out custom levels (or the devs themselves add it, at least for the PC version), so we can get some platforming/challenge levels brought over.

    • 3 months ago
      Anonymous

      I didn't even know what I was looking at when I first saw the panthers in this game. This looks neat.

    • 3 months ago
      Anonymous

      need a breast bounce mod badly

  6. 3 months ago
    Anonymous

    My ideal controls would have been 360 motion on analog stick, and d-pad does the traditional tank controls. That way I have the best of both systems, because we all know what a fricking waste of time it is hitting the roll just to 180 away from a wall/switch you just hit, for the areas you can't just backwards jump + flip.

  7. 3 months ago
    Anonymous

    thanks for telling me about this thread
    i didn't bother looking at the catalog for a new thread

    • 3 months ago
      Anonymous

      Next time I'll DM you, anon.

      • 3 months ago
        Anonymous

        you better bring me lucozade and pizza too, or else

        • 3 months ago
          Anonymous

          she's so cute and sexy and perfect. I now understand what old Lara gays were on about

          • 3 months ago
            Anonymous

            welcome aboard, brother!

  8. 3 months ago
    Anonymous

    i beat 1 and 2 and i'm up to egypt in my speedrun of 1

    • 3 months ago
      Anonymous

      not doing 3?

      • 3 months ago
        Anonymous

        i will but i need to put aside a full week to focus on it cause it's kind of intensive and i'm busy with school stuff atm, 1 and 2 i can kind of breeze through but i only ever finished 3 once before

  9. 3 months ago
    Anonymous

    Ok, so the engine works as I expected it. Remaster is literally its own map file, with all of the collision/interactive actors (Lara, enemies, interactives, gates) being dictated by the OG map file.

  10. 3 months ago
    Anonymous

    I'm gonna cum

  11. 3 months ago
    Anonymous

    how do i cope with being in love

    • 3 months ago
      Anonymous

      by posting on here with the rest of us 🙂

    • 3 months ago
      Anonymous

      You don't, no one does.

      • 3 months ago
        Anonymous
        • 3 months ago
          Anonymous

          Kek the polygons on her, glad we're out of the starvation era.

          • 3 months ago
            Anonymous

            i don't think you wanna see what vidya women look like today, buddy

            • 3 months ago
              Anonymous

              Don't try to turn this into culture war bs, I'm just glad we've had enough power since 6th gen that we didn't have to settle for such crude models. AoD Lara is good though, I prefer that design and wish she looked like this in the remasters.

              • 3 months ago
                Anonymous

                somebody will probably mod her full AOD look into the remasters (not just her outfit)
                the love within the AOD community is just that strong

    • 3 months ago
      Anonymous

      I hope people get ahold of this model so we have more hesitating robyn type stuff

    • 3 months ago
      Anonymous

      Fap.

  12. 3 months ago
    Anonymous

    do I get my shit back in nigvada or was it pointless collecting in india?

    • 3 months ago
      Anonymous

      Remaster? Yes you'll get it all back.

      • 3 months ago
        Anonymous

        Not all, the ammo counts are bugged for some people unless you're playing the EGS build.

      • 3 months ago
        Anonymous

        Not him, but are you sure about that? Someone on the TR forums says you get ammo back but not the actual weapons.

        • 3 months ago
          Anonymous

          It's bugged in three ways (fixed on EGS):
          >Some people get ammo back
          >Some people get weapons back without ammo
          >Some people get weapons back but way less ammo than they had.

        • 3 months ago
          Anonymous

          I got all my shit back by the end of the level

  13. 3 months ago
    Anonymous

    I got through the first 2 levels of Tomb Raider 2 and quit. God damn, this game sucks compared to the first one. Where are the fricking tombs? I don't want to run through shitty city level after shitty city level. Fricking gun guys spawning out of thin air around every corner, so tedious.

    • 3 months ago
      Anonymous

      A decaying opera house and a shipwreck can probably be classed as tombs

      • 3 months ago
        Anonymous

        A shipwreck, yeah. Dunno about an opera house unless people died there and were left to rot. The argument that every level has to be a tomb is moronic, though. The game still revolves around a treasure in a tomb.

        • 3 months ago
          Anonymous

          >The argument that every level has to be a tomb is moronic, though.
          not every level HAS to be a tomb, but IMO there should be multiple tombs in the traditional sense in each game

        • 3 months ago
          Anonymous

          >The argument that every level has to be a tomb is moronic, though.
          not every level HAS to be a tomb, but IMO there should be multiple tombs in the traditional sense in each game

          Every location in which someone decides to fight Lara Croft will become a tomb.

  14. 3 months ago
    Anonymous

    >make you waste your time picking ammo n stuff
    in nevada lv1 when you lose it a bit later
    what was the point?

    • 3 months ago
      Anonymous

      Following tropes. Both 1 and 2 have moments where you lose all your weapons and ammo, too, regardless of how much you've picked up.

      • 3 months ago
        Anonymous

        Those have a linear progression and serve to reset the difficulty for a moment though, giving the player a breather by reducing intensity. Nevada that'd only make sense if TR3 didn't have a level select, or if it took place after the initial choices. I get that they were keeping with tradition with the trope but it's a moronic design decision.

  15. 3 months ago
    Anonymous

    why did the guards not take the Infada Stone

    • 3 months ago
      Anonymous

      Because she hid it in her

      • 3 months ago
        Anonymous
        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous
            • 3 months ago
              Anonymous
              • 3 months ago
                Anonymous
              • 3 months ago
                Anonymous
              • 3 months ago
                Anonymous

                extremely cute

  16. 3 months ago
    Anonymous

    Did they censor this cutscene in the remaster?

    • 3 months ago
      Anonymous

      Censor what? She just jumps in the plane and goes to tibet

      • 3 months ago
        Anonymous

        >and goes to tibet
        That's pretty sexist tbh!

        • 3 months ago
          Anonymous
    • 3 months ago
      Anonymous

      That is the Remaster cutscene.

  17. 3 months ago
    Anonymous

    These generals are already dying. The honeymoon phase is over. People are already moving on to other games, just like how they got bored of Lara in 1998. The remasters were a financial failure. There is nothing more to discuss, we can stop posting now and forget about Lara again.

    • 3 months ago
      Anonymous

      But I never forgot her?

    • 3 months ago
      Anonymous

      not until the EGS saga is resolved

    • 3 months ago
      Anonymous

      Very good, sir. Now if you'll just lean out this privy window overlooking the 1000 ft drop.

      • 3 months ago
        Anonymous

        for me, it's rowan atkinson's taste in cars

        • 3 months ago
          Anonymous

          For me, it's how he owns every role he's in.

          • 3 months ago
            Anonymous

            really?

            • 3 months ago
              Anonymous

              Watch Maigret to see why

            • 3 months ago
              Anonymous

              Johnny English was kino, frick off

          • 3 months ago
            Anonymous

            Hes the British Tom Hanks, only funnier (which is typical).

    • 3 months ago
      Anonymous

      >>The remasters were a financial failure
      >no evidence
      >no source
      >citation needed "Trust me bro"
      Considering how cheap it must be to copy paste some old games and give it a once over with some artists, it would have cost them pennies.

      • 3 months ago
        Anonymous

        Exactly, and they used a team of mostly Russian modders or other Yuropoors. Even at 50k this thing would turn an insane profit.

        • 3 months ago
          Anonymous

          >muh russia
          seriously

          • 3 months ago
            Anonymous

            Go check the credits, they got XProger to lead the development (a Russian) and asked him to assemble a dev team, and he got more Russian modders.

            ?t=1028

    • 3 months ago
      Anonymous

      Welp, looks like THIS comment aged poorly, YIKESAROONIES

  18. 3 months ago
    Anonymous

    >not gooning it to lara tubers

    • 3 months ago
      Anonymous

      wtf is that

      • 3 months ago
        Anonymous

        vtuber using lara skin playing tomb raider

  19. 3 months ago
    Anonymous

    >wow, she's so awesome and perfect! just like me!

    • 3 months ago
      Anonymous

      >those painted on eyebrows

      original lara is clearly more perfect

      • 3 months ago
        Anonymous

        what, you don't like the doppelganger's clay moulded eyebrows?

        • 3 months ago
          Anonymous

          I want to peel them off and roll them into a playdoh snake and give her a unibrower

          • 3 months ago
            Anonymous
    • 3 months ago
      Anonymous

      Remaster's Doppelara is an improvement over the E.T. looking freakazoid from the original, I'll give her that.

      • 3 months ago
        Anonymous

        >wow, she's so awesome and perfect! just like me!

        > junji ito skin removing woman.rar

    • 3 months ago
      Anonymous
  20. 3 months ago
    Anonymous

    It has begun....https://rule34.xxx/index.php?page=post&s=view&id=9627405

    • 3 months ago
      Anonymous

      mm Was hoping for the new model, but I'll take it.

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        did they make another 3d lupin movie?

        • 3 months ago
          Anonymous

          No

    • 3 months ago
      Anonymous

      >look at his other posts using her
      >she has a full bush

  21. 3 months ago
    Anonymous

    I'm at the dish with the pool in nevada but there's a door I open with a switch next to it but it has a green frame blocking the way with a button(?) on the other side of it.
    what do?

    • 3 months ago
      Anonymous

      From what I remember in the pool, you should climb into the accessible tunnel that's in the area above the pool water. There's only one. Then go back into the water, centralize yourself so you don't get pulled by the pumps, and swim straight for the underwater tunnel. There should be a switch in there that closes off the central pump in the pool area, the one with the save crystal near it, allowing you to swim in there without dying.

    • 3 months ago
      Anonymous

      From what I remember in the pool, you should climb into the accessible tunnel that's in the area above the pool water. There's only one. Then go back into the water, centralize yourself so you don't get pulled by the pumps, and swim straight for the underwater tunnel. There should be a switch in there that closes off the central pump in the pool area, the one with the save crystal near it, allowing you to swim in there without dying.

      nvm once again im blind, it was a ladder on the right

  22. 3 months ago
    Anonymous

    Can't wait for the high definition version of the Lara's Couch mod.

    • 3 months ago
      Anonymous

      holy keyed
      >m-miss croft, p-p-please no more, my shoulders are in excruciating agon-
      >teehee guess who just bought himself another week in the freezer!

  23. 3 months ago
    Anonymous

    soo uhhh
    what was the whole deal with the Epic version of Tomb Raider?
    Was that ever sorted?
    Figured out why?

    • 3 months ago
      Anonymous

      Nope. What bothers me more is that nobody uploaded the Epic files.

      • 3 months ago
        Anonymous

        this
        you don't even have to crack them, it's just a simple dump

      • 3 months ago
        Anonymous

        This reeks of viral marketing
        Last thread was also brimming out with overreacting outraged troons

        • 3 months ago
          Anonymous

          and yet not a single person has bought it to dump it
          if you're right then it hasn't worked out like they intended, I would call it an abject failure

      • 3 months ago
        Anonymous

        EGS version has one single customer, and predictably he's a dick.

  24. 3 months ago
    Anonymous

    Finished 2 and all the expansions. Replaying 2 on NG+, trying to finish 3 but I'm at Luds Gate...

  25. 3 months ago
    Anonymous

    Was anyone else stuck on Maria Doria?
    Not looking for spoilers or hints but I just need to vent. I've been on this level for days. I feel like I stepped on ever tile, pushed every block and explored every nook and cranny of this level. Yet for the life of me I can not find the last key. And I'm wondering if the solution is really that cryptic and hidden or I'm missing something extremely obvious. And it's not like the level is either big or complicated, the paths are rather simple and straight forward, which makes it even more frustrating. I'm wondering if anyone else had problems passing the level. I can't be the only one, right? RIGHT?

    • 3 months ago
      Anonymous

      if that's the level with the circuit breakers then yeah I gave up too, I tanked the fire damage then jumped in water

      • 3 months ago
        Anonymous

        Yeah that's the one. I'm starting to wonder if maybe there is no last key and you are supposed to tank the damage to progress. Which is absolute BS.

        • 3 months ago
          Anonymous

          there is something like that in the deck, which is BS honestly, but you'll know it immediately when you get to it

        • 3 months ago
          Anonymous

          Tomb Raider 3's design team wasn't a proper design team, some of them were amateurs who'd been learning on the job, it shows in 3 and 4, while the good designers behind 1 and 2 were moved to work on Project Eden, not Toby of course, he made Scion and left after 1. Partially why the India levels have that good TR feel is because they were the last levels Heather made for TR, 3 and 4 have a lot of bullshit for the same reason.

          • 3 months ago
            Anonymous

            >2
            >good designers
            >when they decided to gear it to being a bad TPS

        • 3 months ago
          Anonymous

          all 3 keys exist. but it is a convoluted level.

      • 3 months ago
        Anonymous

        Yeah that's the one. I'm starting to wonder if maybe there is no last key and you are supposed to tank the damage to progress. Which is absolute BS.

        I'm lost what you mean, I just played TR2 for the first time and didn't have to tank any fire damage.
        You DO have to tank fall damage on the Maria Doria to get on that little ship on the lake, but there's a medkit right next to the hole you need to fall through.

        • 3 months ago
          Anonymous

          you don't have to but I chose to, rather than look for the third circuit breaker

          • 3 months ago
            Anonymous

            Oh I know what you mean, I did get stumped for a while that you have to reclose the double doors after you've created the loop around back to the dining room, but other than that it seemed mostly straightforward.

      • 3 months ago
        Anonymous

        I did that too. Kind of disappointed there wasn't an achievement for subverting that puzzle.

    • 3 months ago
      Anonymous

      Literally skill issue... git gud man.
      How the hell did you finish the Opera House level (which is muuuuch tougher than Maria Doria) and getting stuck in Maria itself??
      also ""cheat""" by using photo mode and pan around the level a bit.
      Cistern and Opera were much tougher

  26. 3 months ago
    Anonymous

    finished 1 and i'm not sure whether i want to do UB or just go straight to 2

    • 3 months ago
      Anonymous

      If you're new to these games go to 2, UB is just more of the same but harder.

    • 3 months ago
      Anonymous

      UB starts with more Atlantis which is kind of shit. It also has zero story. Basically just fan-made levels.

      • 3 months ago
        Anonymous

        The story is there, just wait for Vaatividya to cover it when these remasters become popular enough kek.

      • 3 months ago
        Anonymous

        For what it's worth I think the guys who did the Gold expansions are slightly better level designers than the guys who did the base games - they try to do more interesting puzzles with the engine and there's clearly more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."

        • 3 months ago
          Anonymous

          That's because Phil Campbell who led development on these has a Masters in Architecture.

          • 3 months ago
            Anonymous

            that guy is so interesting
            he was friends with david bowie and a bunch of other people like that
            he now teachers at a university in california

            https://www.eurogamer.net/brando-and-bowie-the-amazing-stories-of-man-youve-never-heard-about

        • 3 months ago
          Anonymous

          >more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."
          To be fair, Toby Gard and the level designers all wanted some flexible, very basic scripting capabilities beyond the hardcoded entity behavior and trigger system the game had, as well as some advanced things and they had way more stuff in mind, but the programmers were such hacks that they couldn't even implement that. You can see vestiges of those with AI Object behavior in TR3 with how the guards and Willard behave. 4 finally gives AI objects their own dedicated blocks. TR4's hub system is also due to a basic change in the scripting system - previous games didn't use the parameter field and flipmaps didn't have alternate groups, just that one basic programming change of adding alternate groups led to TR4's much larger structure and it's something they didn't realize until very late into 3's development.

    • 3 months ago
      Anonymous

      Do TR2 as a palate cleanser. UB begins with a lot more Atlantis stuff and then goes back to Egypt, so will feel very same-y if you do it straight off the back of TR1

    • 3 months ago
      Anonymous

      UB is worth playing, but it's a step up in difficulty next to the base game.

  27. 3 months ago
    Anonymous


    HAHA BOOM. Lmao I blowed him the frick up. You aint shooting me in my boat anymore now are you? Like: kachunk-BLAOW. Haha

    • 3 months ago
      Anonymous

      well done lad

  28. 3 months ago
    Anonymous

    You know i never played 1 as a kid only 2 and 3. So the Atlanteans surprised me. They remind me a whole lot of X'BPGH the Forbidden Path from Last Call BBS.
    It occurs to me Zachtronics may have been inspired by TR1 on the aesthetics.

  29. 3 months ago
    Anonymous

    i've been thinking about all the tomb raider threads i've made over the past 2 months prior to the release of the remaster
    i wish i had that motivation and energy all the time

    • 3 months ago
      Anonymous

      I wish there was someone like you who made D4 threads

      • 3 months ago
        Anonymous

        what's that game? it looks interesting

        That whole EGS frickup kinda took the wind out of me as well.
        I just want a new patch, so I can continue posting my playthrough.

        it wasn't even the EGS dilemma that took the wind out of my sails
        for me it happened around 3 or 4 days after the release, i think
        my autism afterburners just ran out and i didn't feel as motivated to make the threads anymore, but luckily a philosopher king is continuing in making the threads and i will always respect him for finishing where i failed

        • 3 months ago
          Anonymous

          Kino time travel murder mystery made by the creator of Deadly Premonition, his only game to have good production value and also his last kino game according to many. Unfortunately, despite his plans for it that stretched over multiple seasons, it got axed at the end of its 2nd episode and now he hates the company that owns the rights to this IP, so it'll be stuck on a cliffhanger forever.

          • 3 months ago
            Anonymous

            that sounds like fun
            i know how much people love deadly premonition but i've never played it myself
            it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it

            • 3 months ago
              Anonymous

              I haven't played it either I just enjoyed the story while my sisters played it, the gameplay sucks but the characters/world are max kino. Even things like where each npc goes at a certain time, while totally organic in game, are also foreshadowing.

            • 3 months ago
              Anonymous

              >while my sisters played it
              lucky
              i don't have anyone to play vidya with

              >the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
              i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB

              • 3 months ago
                Anonymous

                I haven't played it either I just enjoyed the story while my sisters played it, the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.

              • 3 months ago
                Anonymous

                >i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
                Yeah, I'd rather watch games where I can enjoy their story/world but that's just me. It doesn't have to be a *great* or *well written* story either, just something I enjoy, even if it's crazy, goofy batshit insane Japanese kino like Shadow of Destiny.

              • 3 months ago
                Anonymous

                it sounds like you know a lot about old japanese vidya kino
                are there any recent ones?

              • 3 months ago
                Anonymous

                None of us play much these days, so I can't help you there I'm afraid. Most of the ones I know are from the PS2-PS3 era.

              • 3 months ago
                Anonymous

                >None of us play much these days
                same here, buddy, same here
                games like that seem to be getting rarer and rarer as the cost of game development continues to balloon, what a shame
                but time is a flat circle, as that one chain smoker says

              • 3 months ago
                Anonymous

                That line always gets me, aren't all circles flat by nature?

              • 3 months ago
                Anonymous

                No.

              • 3 months ago
                Anonymous

                it depends on what angle they're viewed from

              • 3 months ago
                Anonymous

                >he's never seen a 30 dimensional circle
                I have some bad news for you buddy

              • 3 months ago
                Anonymous

                I also talk about cousin loving but no one quotes me therel

              • 3 months ago
                Anonymous

                are you the anon from the last thread that said your cousin who played final fantasy was the one?
                hey, buddy!

              • 3 months ago
                Anonymous

                Yes, I'm

                You don't, no one does.

              • 3 months ago
                Anonymous

                >>the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
                >i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
                I've noticed this too
                I tried getting into the Witcher 3 but I just couldn't no matter how hard I tried
                Yet on the other hand, I fricking LOVE Witcher 1

            • 3 months ago
              Anonymous

              >it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it
              You mean it's a blessing that modern corpos can't continue to rape the corpse of something that was originally great

              • 3 months ago
                Anonymous

                Exactly

              • 3 months ago
                Anonymous

                that's the bright side of it

      • 3 months ago
        Anonymous

        I would rob half of my neighborhood if it meant a chance for Hidetaka Suehiro to make episode 2 tbh. I miss Amanda so freaking much it's unreal

        • 3 months ago
          Anonymous

          tf is this

          • 3 months ago
            Anonymous

            Amanda from D4. Learn to read, el morono

    • 3 months ago
      Anonymous

      That whole EGS frickup kinda took the wind out of me as well.
      I just want a new patch, so I can continue posting my playthrough.

    • 3 months ago
      Anonymous

      That whole EGS frickup kinda took the wind out of me as well.
      I just want a new patch, so I can continue posting my playthrough.

      I suspect an invigorating renaissance of TR threads after the patch

      • 3 months ago
        Anonymous

        i hope so but it won't last
        until then, it'll just be a handful of us buddies keeping the spirit of tomb raider alive

  30. 3 months ago
    Anonymous

    im gonna be honest i haven't played any of these yet despite having it in my family shared library but i enjoy these threads the most because the majority of Ganker threads are pure shit and i get a nostalgia trip reading discussions here
    i appreciate the webms too.

  31. 3 months ago
    Anonymous

    >going to the bottom then climbing all the way around
    pffff

  32. 3 months ago
    Anonymous

    I don't think I've ever done venice the intended way
    you're supposed to finish on a boat aren't you?

    • 3 months ago
      Anonymous

      Yes, you're supposed to lift the 2 gates creating a shortcut.

    • 3 months ago
      Anonymous

      Yeah. I mean, how do you even swim into the exit in time?

      • 3 months ago
        Anonymous

        If you swim under the door instead of jumping the small ramp the timer never starts.

      • 3 months ago
        Anonymous

        the boat, the problem is the mines outside the door

        • 3 months ago
          Anonymous

          There's 2 boats, 1 is meant to be sacrificed.

          • 3 months ago
            Anonymous

            yeah I do that, then I just swim to the door
            have I been cheesing the timer this whole time? I never drive the boat into the bay with the button, I always swim in and out

            • 3 months ago
              Anonymous

              the intended way was to race the boat over the large ramp, through the shortcut and through the exit doors.

  33. 3 months ago
    Anonymous

    Can someone just buy the EGS version, get the files, and refund it?

    • 3 months ago
      Anonymous

      Yes.

      • 3 months ago
        Anonymous

        SO WHY HAS NOBODY UPLOADED THEM YET AM I GOING TO HAVE TO FRICKING DO THIS MYSELF OR WHAT

        • 3 months ago
          Anonymous

          Yes

    • 3 months ago
      Anonymous

      Yes, don't pay with Paypal though.

  34. 3 months ago
    Anonymous

    https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/
    Be outraged.

    • 3 months ago
      Anonymous

      >https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/
      Frick the writer, I liked TR4 more than TR3 and most of TR2.

    • 3 months ago
      Anonymous

      read the first paragraph and closed it
      is this one of those meme sites like that feminist one?

      • 3 months ago
        Anonymous

        Right is who wrote the article, I'll let you draw any conclusions you want.

    • 3 months ago
      Anonymous

      Was that article written by the poster who gets triggered whenever someone mentions the Von Croy trilogy?

      • 3 months ago
        Anonymous

        >Von Croy trilogy
        what's that?

        • 3 months ago
          Anonymous

          The three games after the classic trilogy, that all feature Von Croy (and before LAU went back to something more like the classic timeline).

          • 3 months ago
            Anonymous

            Oh, I guess that makes sense give how he's the focus of their story.

            • 3 months ago
              Anonymous

              He's not.

    • 3 months ago
      Anonymous

      >it's time to forget the past and focus on the future.
      Lol

      Maybe Lara Croft can finally be the obese Black queen she was always meant to be

      • 3 months ago
        Anonymous

        there should be a mode that lets you actually play as an obese woman and every time you have to climb something, you have to rapidly spam the action button to simulate the real life struggle

        • 3 months ago
          Anonymous

          >play as obese Lara
          >can't climb onto that first ledge in Peru and get softlocked right there

          • 3 months ago
            Anonymous

            that's funny but genuinely sad
            we can't keep letting people think that you can be healthy at any size, it's an epidemic
            everybody should at least once be able to feel the strength and athleticism of which their body is capable

    • 3 months ago
      Anonymous

      >https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/

      Now don;t get me wrong. These games, especially the first one, do feel 'dated' . The first Tomb Raider was made at a time when there were no real 3D adventure platformers outside of a few first person ones on the PC like Ultima Underground. I do think the devs at Core were also looking over their shoulders a bit at the development of Mario 64 for inspiration. But they also really took inspiration from the cinematic platform genre. Replaying the first game again, I feel like it has aged better than some of the other 3D platformers that came after it. All of the complaints I have with the game are the same ones from when I first played Tomb Raider back in 1996. I can totally understand that not everyone can get behind the controls of the original Tomb Raider series. I can appreciate the 'modern' controls, but I can't get a hold of them in this game. I feel like they need a little tweaking. But I am all for the QOL improvements in this remaster. I am not sure about AOD, But I think 4 and 5 look doable, given that those are still based on the OG game engines. AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles. While TR2-5 were always targeted for the PS1 hardware as the lead development console. TR1 really was more aimed at the Saturn.

      • 3 months ago
        Anonymous

        >AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles.
        all they had to do was make same 1-5 TR with better ps2 graphics

        • 3 months ago
          Anonymous

          There was tons of fatigue back then, between other games that controlled better and TR getting stale not to mention reducing quality with each game, that never would've flown. Project Eden did lay the foundations for a very interesting TR6 but they never iterated on that for some reason, probably because the designers left.

        • 3 months ago
          Anonymous

          >all they had to do was make same 1-5 TR with better PS2 graphics

          They were trying to do that on the PSP:

          Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.

          • 3 months ago
            Anonymous

            nice graphical additions here and there but overall this is just TR1 BUT WORSE.
            >the camera defaults to a lower position so you never fricking see wtf is going on until the player stands still and starts fiddling with the camera.
            >the bloom in the icy area was so overwhelming you couldn't even tell there were bats to shoot at. I guess the sound would give that away and then you just spam the auto aim and shoot and hope you get them all? moronic design.
            >items like healthpacks and levers are still infuriatingly small so there's that awkward 2-3 second adjustment phase where the player struggles to finally interact with the thing.
            >the ladder is a 3D model BUT CLIMBING IS STILL SLOW AS SHIT FOR NO REASON OTHER THAN TO ANNOY THE PLAYER
            >the stunted jump at 9:22! the game already manipulates your jumps, trying to guess where you're jumping TO, just like the bad TR games. this kills the most satisfying thing about classic TR, clipping onto max jump height objects without an annoying climb animation.
            I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now.

            this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.

            • 3 months ago
              Anonymous

              >I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now.
              >this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.

              I'm not saying that the demo looked perfect. But, I feel like it had the right idea, but needed more polish. This was the 10 Year Anniversary game from Core. Maybe cancelled for the CrystalDynamics Tomb Raider Anniversary?

              • 3 months ago
                Anonymous

                >I feel like it had the right idea, but needed more polish
                no, they started out with the wrong idea and already applied some "polish" such as ruining how jumps work. frankly not even Core ever really understood what made TR good, that's why each game got worse. they didn't see the FUN in their own damn game. these lunatics added crawling and those mud pits in TR3, that was the final proof that they didn't understand what made TR fun and would never top TR1. they also never figured out that their combat system works well in big open spaces and doesn't work at all in small rooms, placing all the combat in small rooms. the level design never improved at all over TR1. TR1 was the only game in the series that felt like it had some direction. after that every game just repeats obvious mistakes and adds its own mistakes so ultimately they are all worse than the original.
                for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.

              • 3 months ago
                Anonymous

                >that's why each game got worse
                you don't think it's because each game after 1 was rushed out the door?

              • 3 months ago
                Anonymous

                that's also part of the reason but it's no excuse for the mechanics to get worse. after TR1 some observartions such as "combat is for big open spaces" or "ladders are annoyingly slow so make them faster" or "picking up items is too finicky and also too annoyingly slow" should have been apparent to absolutely everyone who played or play-tested TR1. how were none of these things corrected in the second game? the annoyingly slow animations survived the entire franchise and they made sure to add MORE with every game! how does that happen!? no taste? whatever the cause, it can't be a lack of time. speeding up the animations is trivial. not spawning enemies in tiny rooms is trivial. low effort decisions could have incremented the quality of TR games by a whole number out of 10 or more and instead the devs kept making everything worse with each game. that's a deeper problem and not related to time pressure.

              • 3 months ago
                Anonymous

                the problem in that case is that the QA testers were the same people from 1 all the way as far as 3, i believe, which is a major reason why 3 was so hard - the testers were all veterans that were used to the idiosyncrasies of the games
                it's difficult to refine anything when you have almost 100% staff turnover and you have to crunch for 8 months straight every year, there's just no energy left to do anything but the most basic of things

                good game design is ultimately a combination of people management, time management, theoretical knowledge and practical ability - the people management and the time management were beyond terrible

              • 3 months ago
                Anonymous

                No, 1 didn't have any QA testers, it was all tested by the designers themselves. 2 and 3 did but there were fresh hires in there for a reason. If you watch Ash's developer stream for TR3 and 4 you'll learn it was the level designers that made them hard, not just because of the testers but because they themselves wanted to make more challenging levels. A lot of the difficulty was due to lack of experience, Sandham was an artist who didn't know much about level design initially, he was taught on the job, same with Peter Duncan and Jamie Morton who came over from the testing team, all led by Richard Morton who made Temple of Xian and prefers difficult ass levels with tons of traps.

              • 3 months ago
                Anonymous

                >No, 1 didn't have any QA testers
                yeah i checked just a moment ago and misremembered
                i know that the level designers made the levels in 3 difficult on purpose, that goes without saying, but having some fresh testers come in and say "ok level designers, YOU guys can't even beat the levels (according to one of the recent interviews), do you think the levels are hard enough?" would have opened their eyes a bit and made the levels a bit more palatable

                IMO temple of xian isn't anywhere near the same level of difficulty as the levels in 3 because temple of xian doesn't have that many unfair beginners traps like in india for example, plus temple of xian is linear, almost corridor-like so navigating is very easy
                i remember in one of the interviews, i think andy said that one of the reasons they made levels in 3 harder was simply because they were angry at the time with the crunch and the stifling environment and that type of stuff

              • 3 months ago
                Anonymous

                India's unfair because the levels were initially being made for 2, but weren't finished in time. They're the last few Heather Gibson worked on, but maybe 10-15% of those is her, the rest is all Richard.

              • 3 months ago
                Anonymous

                also, i just want to nitpick here
                >"ladders are annoyingly slow so make them faster"
                >should have been apparent to absolutely everyone who played or play-tested TR1
                there were no ladders in TR1

              • 3 months ago
                Anonymous

                TR2 added ladders? note that as yet another reason TR1 is the only good game in the series. my point was that in TR1 all climbing related animations were annoyingly slow. what do Core do? keep them slow and add more of them. that's the problem. ladders could have been a great addition to the game, making TR2 more fun than TR1 due to more possibilities in the level design. instead they made it worse because every time you see a ladder the fun level drops.

              • 3 months ago
                Anonymous

                yeah, the climbing animation for the ladders is too slow
                i can't find any source on why they made it that slow

              • 3 months ago
                Anonymous

                "muh realism"
                >proceeds to add in another habitat of T-Rexes and ancient lovecraftian horrors to their game

              • 3 months ago
                Anonymous

                they made EVERY animation that slow all along. it's some kind of wild exception that they gave Lara all the cool jump tech without which TR1 would have been a sleeping aid, not a game. ledge hanging in TR1 is the example I should have used. it's infuriating how slow every "context animation" is in TR1 and they only continued that theme in the sequels. any time something is animated it's annoyingly slow.

              • 3 months ago
                Anonymous

                The whole game was super slow initially, Lara wasn't even supposed to run by default (the walk button was run originally) and the animations were made with glacial pacing in mind, with the game being more of a maze puzzler with *some* action elements.

              • 3 months ago
                Anonymous

                >wanted to make a boring "cinematic" game
                >character he came up with was boring, had to be made interesting by another writer
                >offended by sexy marketing
                >came back later to cash in on his phony "creator of Lara Croft" status and made inferior TR games for the money, tail between his legs
                I hate Toby Gard so much it's unreal.

              • 3 months ago
                Anonymous

                Not cinematic, just a slow puzzler. Luckily the programmers at Core were too incompetent to deliver his true vision which would consist of Level One being the first four levels and multiple back and forth trips between each zone.

              • 3 months ago
                Anonymous

                >which would consist of Level One being the first four levels and multiple back and forth trips between each zone.
                i might be dumb but i really don't understand the point of this
                why be able to travel between multiple levels to finish puzzles instead of just having a single large level like in the final game?

              • 3 months ago
                Anonymous

                Well, the idea is to have a massive, gigantic level where multiple events take place over the course of time and certain things change. Modern games do it a lot.

              • 3 months ago
                Anonymous

                Game testing back then wasn't like it is today, a lot of it was done by the level designers themselves, or the programmers. The games were also developed in extremely short spans of time, not allowing them to do any decent research work or development, besides one guy whose entire job it was to add graphical upgrades per each game. You're right in that they should've noticed these very basic things, but their only priority was getting the levels made. 4 was made by people who were fans of the first 3 but also fresh developers, that's why it has some very basic QOL tweaks.

              • 3 months ago
                Anonymous

                >for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.
                You're right, people forget how much turnover there was at Core. By the end of TR2, most if not all of the TR1 devs were gone, the ones left were moved to Project Eden and they left Core after that anyway, never to work on TR again. There was some turnover between TR3 and 4 as well, and again in Chronicles. The people that made and got the TR formula were all gone by the end of 2, the remaining devs clearly weren't up to the same quality as the games show. They would've shat all over TR1, as you say.

          • 3 months ago
            Anonymous

            >They were trying to do that on the PSP:

            [Embed]
            >Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.

            This kills me. Because the classic TR/ cinematic Platformer formula was well suited for the PSP. Probably would have been a game to convince me to buy a PSP.

    • 3 months ago
      Anonymous

      please archive this kind of dogshit before you link it. giving these people clicks is immoral

    • 3 months ago
      Anonymous

      For what it's worth, everyone who replied on twitter told her to shut up.

    • 3 months ago
      Anonymous

      TR4 would be ok, but I have no clue why they'd want people to remember the car crashes of Chronicles and AoD

      • 3 months ago
        Anonymous

        I don't see AoD happening.
        Chronicles? Might as well do it for completion's sake. It runs on TR4 infrastructure anyway, so why not.
        Chronicles is this "middle child syndrome" game. No one cares about it, but it would be awkward if it was left out.

        • 3 months ago
          Anonymous

          Chronicles should have more creative liberties done with it to make it more exciting. Have modders adjust the existing levels and add more or something, with the option to play the originals.

        • 3 months ago
          Anonymous

          The last part of Chronicles, the high rise in NYC is riddled with game breaking bugs.

        • 3 months ago
          Anonymous

          Chronicles' story is so weird, it kills off both Larson and Pierre because the devs were so fricking burnt out they somehow didn't remember they had already killed both off in TR1. Then at the end it's revealed Von Croy's dad is alive and the owner of the Umbrella Corporation which has created real life cyborgs and a teleportation machine yet Von Croy himself then lives in a depressing Paris apartment by the next game and at no point in his search of the Obscura Paintings does he ever bring the VCI up.

          • 3 months ago
            Anonymous

            >Larson and Pierre
            Rome happens before TR1

            • 3 months ago
              Anonymous

              that makes even less sense

            • 3 months ago
              Anonymous

              I know, and Larson is thrown around like a ragdoll by the hydra door and Pierre falls down a long ass drop ending with the same crack SFX you hear when Lara dies by falling off a huge height. As far as 5 itself was concerned, they were dead as frick.

              • 3 months ago
                Anonymous

                at the end it's just a game
                they need antagonists and just reuse already familiar ones

              • 3 months ago
                Anonymous

                Unreliable narrator :^)

              • 3 months ago
                Anonymous

                Any good boob mods yet?

              • 3 months ago
                Anonymous

                /Thread
                Lara needs bigger boobs and bouncing boob physics

          • 3 months ago
            Anonymous

            Nothing about VCI section makes any sense.
            Why is Lara stealing the Iris again? Is she THAT petty?

    • 3 months ago
      Anonymous

      TR4 would be ok, but I have no clue why they'd want people to remember the car crashes of Chronicles and AoD

      Wait, Lara dies in TR4? Is that Canon? What happens?

      • 3 months ago
        Anonymous

        It's canon.
        Oh, and by the way, Darth Vader is Luke's father, in case you didn't know that.

      • 3 months ago
        Anonymous

        Snape kills Dumbledore

      • 3 months ago
        Anonymous

        >Lara fricks up and by trying to stop Set actually releases him
        >Stops him, but the tomb starts collapsing
        >Just at the last minute, she jumps to escape but is crushed by all the falling debris
        I'm not shitposting, this is the actual ending to TR4. Lara's death is really abrupt and the credits just roll.

        • 3 months ago
          Anonymous

          I spent so many playthroughs back then assuming I got the bad ending and there was a hidden good ending somewhere. I didn't have a PC back then so gaming without the internet to tell you about secrets was like that.

        • 3 months ago
          Anonymous

          Was meant to be a bitter sweet ending, although I wouldn't be surprised if a few of the animators/writers were pissed off and wanted to a little middle finger to the fans that kept buying their games...Which seems excessive, seeing as the fans were the reason they were still fricking employed.

  35. 3 months ago
    Anonymous

    Epic hacked: A ransomware group claims to have hacked Epic and stolen almost 200GB of data, including user's passwords and payment information. If you have ever actually bought anything from Tim's store and give. him your credit card data, watch your bank account. h

    • 3 months ago
      Anonymous

      thanks but did i ask?

      • 3 months ago
        Anonymous

        No one asked for your input either, moron

    • 3 months ago
      Anonymous

      Damn now they have the accounts of every AAA dev that uses UE. Maybe the hackers will make better games now

  36. 3 months ago
    Anonymous

    how to use save crystals?

    • 3 months ago
      Anonymous

      TR1 use on spot
      TR3 pick up, use whenever.

  37. 3 months ago
    Anonymous

    are any of you streaming the game?

  38. 3 months ago
    Anonymous

    Where's my patch?

    • 3 months ago
      Anonymous

      Hi Subz

  39. 3 months ago
    Anonymous

    Finished TR-1
    On 40 Fathoms in TR2

    In TR2, anybody else get that annoying clicking ticking clicking metronome sound around water???
    Its driving me fricking crazy!!!!
    Doesn't happen anywhere but near open water.
    Something going click tick click tick click tick click tick tick tick tick tick. Like a clock loudly clicking. It's loud enough to be fricking annoying as hell.

    It didn't happen anywhere in TR-1.

    • 3 months ago
      Anonymous

      sounds like frogs to me
      >gwaa - keekee - gwaa
      >gwaa - keekee - gwaa

      • 3 months ago
        Anonymous

        There's no frogs
        It's a metallic clicking

        • 3 months ago
          Anonymous

          it sounds like creaking
          not creeking because that would be some clever abstract wordplay

          • 3 months ago
            Anonymous

            Your not helping.
            This is a serious issue and must be addressed immediately.

  40. 3 months ago
    Anonymous

    This game is being shilled so hard

    • 3 months ago
      Anonymous

      I know right, it's interrupting my 50 Tifa threads posted by legit anons

      • 3 months ago
        Anonymous

        don't forget the very organic 300 helldivers 2 threads each day

    • 3 months ago
      Anonymous

      stand strong, don't give CD any money no matter how tempting it is

    • 3 months ago
      Anonymous

      Frick you I love this game and I'm playing the shit out of it right now.
      You have no idea what it's like to be able to play this glorious classic old favorite game and have millions of people around the world playing it at the same time who want to get online and talk about it with fellow fans.

    • 3 months ago
      Anonymous

      Good. Frick you.

  41. 3 months ago
    Anonymous

    im shilling

    • 3 months ago
      Anonymous

      damn bro look good

  42. 3 months ago
    Anonymous

    do any cheevogays know if the achievement for not getting bit by sharks in 2 include the barracudas or whatever those other fish are?

    • 3 months ago
      Anonymous

      You can get bit by them, but there's another cheevo where you can't bit by the stationary fricks at the end of one level.

      • 3 months ago
        Anonymous

        neat, the thread's still up

        It only considers the big bois, don't worry either way about the barracudas

        other fish are not included, just avoid the sharks. cheevo will pop when you finish The Deck.

        I want to ask about the other cheevo where you have to get damage by flame enemies and put it out in water. does the dragon count?

        thanks bros

    • 3 months ago
      Anonymous

      It only considers the big bois, don't worry either way about the barracudas

    • 3 months ago
      Anonymous

      other fish are not included, just avoid the sharks. cheevo will pop when you finish The Deck.

      I want to ask about the other cheevo where you have to get damage by flame enemies and put it out in water. does the dragon count?

  43. 3 months ago
    Anonymous

    give me tips for the combat

    • 3 months ago
      Anonymous

      Shoot first, ask questions later.
      When it's time to shoot,.. shoot, don't talk.

    • 3 months ago
      Anonymous

      animals and melee guys - jump around
      gun guys - run and stay behind them

    • 3 months ago
      Anonymous

      git gud

    • 3 months ago
      Anonymous
  44. 3 months ago
    Anonymous

    Chad 1.0 EGS version

    ?t=51
    vs
    he Beta Steam version

    ?t=197

    • 3 months ago
      Anonymous

      Look at hos they 'fixed' the rapid water textures in TR3 in the EGS version:
      EGS:

      ?t=150
      Steam:

      ?t=1195

      Am I crazy or does the EGS version have music tracks from the PS1 version that was missing from the PC?

      • 3 months ago
        Anonymous

        Comparing the two in the TRIII Nevada stage. It does look like the Epic Game Store version is just... more complete. If I were a streamer who had the Steam or GOG version, I would be pissed. Just saying.

      • 3 months ago
        Anonymous

        One of the big complaints with the early reviews mentioned that the 'rippling water' effects were missing from the HD assets:

        • 3 months ago
          Anonymous

          both versions look like shit. water really is a weak point.

          • 3 months ago
            Anonymous

            >both versions look like shit. water really is a weak point.

            The water actually flows in the EGS version, while the steam version has that neutral generic water effect used everywhere. The EGS version has the missing rapid water effect.

  45. 3 months ago
    Anonymous

    Yeah, I beat TR 2013. Replaying RotTD now. Old trash is irrelevant. In fact 2013 didn't aged well and can be counted as le classic too. RotTD is tight af tho
    Thought about installing this mod https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files but frick it.. don't wanna ruin my immersion

    • 3 months ago
      Anonymous

      why did you even bother with this post

      • 3 months ago
        Anonymous

        because this is TR thread. Where else would I post this?

        • 3 months ago
          Anonymous

          The horse thread, you homosexual

          • 3 months ago
            Anonymous

            where

    • 3 months ago
      Anonymous

      troony

    • 3 months ago
      Anonymous

      >nuTR gay
      >he's an agp ridden shitskin who faps his brown dicklet to bestiality
      color me surprised

  46. 3 months ago
    Anonymous
  47. 3 months ago
    Anonymous

    how do you walk with modern controls

    • 3 months ago
      Anonymous

      You go to the options menu and switch back to tank

  48. 3 months ago
    Anonymous

    not gonna play anymore
    waiting for a patch

    • 3 months ago
      Anonymous

      Same. Also I think epic getting the patch was an error. There's debug information that's left in. They got an early dev build before the next patch.

  49. 3 months ago
    Anonymous

    behind the scenes footage of fiamma nera enemies dropping into a single level in TR2

  50. 3 months ago
    Anonymous

    After playing Steam and PS1 versions, the enemies die faster on PS1 which seems to line up with EGS.

  51. 3 months ago
    Anonymous

    would nsane trilogy have been better if it was built the same way, identical to the originals for the physics and collision but togglable into HD

    • 3 months ago
      Anonymous

      Yes. Insomniac and naughty dog didn't want to give up their code however.

    • 3 months ago
      Anonymous

      alex kidd remaster did it, and it wasn't great

  52. 3 months ago
    Anonymous

    P A T C H.
    W H E N.

    • 3 months ago
      Anonymous

      RIGHT NOW!!!!1

      • 3 months ago
        Anonymous

        bazinga!

    • 3 months ago
      Anonymous

      >P A T C H.
      >W H E N.

      https://steamcommunity.com/app/2478970/discussions/0/4346607305584414731/

      >According to Steam Community Forums...
      >Feb 14
      - 13430979 (release build) STEAM VERSION
      >Feb 16
      - 13454520 (dev update) EPIC VERSION?
      >Feb 19
      - 13496427 (dev update)
      - 13498751 (dev update)
      >Feb 20
      - 13504367 (dev update)
      - 13504453 (dev update)
      >Feb 21
      - 13520075 (dev update)
      >Feb 22
      - 13528702 (dev update)
      >Feb 26
      - 13561449 (dev update)
      - 13564485 (dev update)
      >Feb 27
      - 13575286 (dev update)
      - 13577971 (dev update)

      Two weeks...

  53. 3 months ago
    Anonymous

    i love my larabros

  54. 3 months ago
    Anonymous
  55. 3 months ago
    Anonymous

    Domark fell for it, and he started his own game there called Blackwater. "Here," Domark told him, "use these new tools, they've been developed at Core." As in, Core Design. As in, Tomb Raider. But Tomb Raider hadn't been made yet so, for a while, things were peachy. But as Tomb Raider's star began to rise, things began to change.

    Suddenly, the tools weren't for anything but Tomb Raider. "We're never going to use these tools for anything other than Tomb Raider," Domark announced, "so we can't do your project." The Blackwater team was "trashed" and the project cancelled. But Campbell's aptitude with the tools wouldn't go to waste. He was sent to work at Core Design in Derby. "It was like punishment!"

    But Core Design didn't want him. Core Design really didn't want him.

    "They got me to come over and the first day I was in Derby, the original Tomb Raider team - the game hadn't shipped yet - they circled me like wolves," he says. "They refused to let me sit down or go to work because it was theirs - we're not having anyone else come in. They literally circled me and said, 'You can't work here. Nobody else is working on this. It's ours.'"

    It wasn't until operations director Adrian [Smith] stepped in and "saved my life", Campbell was allowed in. "Adrian calmed them down so I decided to start coming into the office," he says.

    "I would go into Core's offices and work late and build levels, and just build, build, build. And slowly - it's one of those movie scenes - one by one, they'd look in and show they're curious. And then they'd play it and say, 'Oh this sucks,' and then they'd play it a bit more and go, 'Oh that's a good idea.' And so by the end of it I got nothing but support from them - that was the amazing thing at the end of it - but it was like trial by fire."

    • 3 months ago
      Anonymous

      Domark made the good shit that was Absolute Zero, and this fricker killed the company

  56. 3 months ago
    Anonymous

    Do you think my family would notice if I used bare feet mods or should I go full bikini to not raise suspicion?

    • 3 months ago
      Anonymous

      Bikini for comparison. Unique per outfit replacement.

      • 3 months ago
        Anonymous

        Bikini will make you look like a red blooded male enjoyer of the female form and will hide your foothomosexualness.

  57. 3 months ago
    Anonymous

    daily reminder that I love you all, bros
    no lara pic this time because I am in bed
    good night, buddies

  58. 3 months ago
    Anonymous

    If someone zips their games on clean versions of both steam and EGS, they could make xdelta patches like this.
    https://github.com/Doom-Utils/iwad-patches

  59. 3 months ago
    Anonymous

    >Finish TR1
    >Oh man those last two levels were a grind
    >Start UB
    >Start right back in gay Atlantis with homosexual atlantians crawling all over the place
    Nope. I'm not playing this cancer, on to TR2.

  60. 3 months ago
    Anonymous

    These Sabatu remake mods look fantastic

  61. 3 months ago
    Anonymous

    Should I play vanilla AOD or wait for that "definitive edition" mod? How buggy is it on PC? I remember playing a bit as a teen and getting stuck because an item didn't spawn or something.

    • 3 months ago
      Anonymous

      You shouldn't play it at all because it's a piece of shit that should be forgotten.

    • 3 months ago
      Anonymous

      >How buggy is it on PC?
      Very buggy. And the Definitive Edition is taking its sweet time, so I would suggest downloading the Restoration Project mod. It's mostly the same thing, because the devs for both mods are working closely together, but it doesn't have the HD texures of the Definitive Edition.

      • 3 months ago
        Anonymous

        Oh sweet, I don't care about the textures, I just thought that those mods only fixed the first few levels so far.

  62. 3 months ago
    Anonymous

    Who is trying to boycott classic lara?
    https://www.eurogamer.net/tomb-raider-1-3-remastered-more-polished-on-epic-game-store-fans-say

    • 3 months ago
      Anonymous

      >Who is trying to boycott classic lara?
      Crystal Dynamics
      Gross feminists an their male orbiters
      Few beta zoomers sexually beaten into submission

      • 3 months ago
        Anonymous

        Dynamics

        Yeah, they are on the way out, this is their last attempt to drag lara with them
        https://www.nme.com/features/gaming-features/the-aaa-games-industry-is-doomed-3391969

        • 3 months ago
          Anonymous

          She's so damn cute I love her

        • 3 months ago
          Anonymous

          Classic autistic lara
          She really is one of us

    • 3 months ago
      Anonymous

      Article unrelated? What are you even talking about?

    • 3 months ago
      Anonymous

      I forgot about that underwater witch, don't you have to dupe her with a coin or something?

    • 3 months ago
      Anonymous

      I hope you anons AREN'T giving your hard earned money to these russian chuds modders when you could instead make donation to the brave ukranian forces

      I expect Embracer drop CD and their woke nuraider

    • 3 months ago
      Anonymous

      bit of a blunder

    • 3 months ago
      Anonymous

      Is there a fan patch for Chronicles that fixes all/most of the major glitches and softlocks?

      • 3 months ago
        Anonymous

        I think there are patches for playstation versions of 4 and 5 to fix the more egregious ones.

  63. 3 months ago
    Anonymous

    Not sure how people manage to make various conspiracies out of "oshit we released the untested WIP patch on one platform, better stay quiet and hope no-one notices".

    • 3 months ago
      Anonymous

      sure you do, you just did it yourself

    • 3 months ago
      Anonymous

      Would take literally 10 minutes to fix that mistake, why aren't they doing it?

      • 3 months ago
        Anonymous

        Not really. If we call the Steam version 1.0 and whatever patch they're working on 2.0, the EGS version seems to be 1.5.
        It looks better and fixes various stuff, but it's also broken in other ways (achievements don't work apparently).
        Their options are
        >(a) downgrade EGS to 1.0, pissing off EGS owners (all 15 of them) since now their game looks worse and has more bugs
        >(b) upgrade Steam to 1.5, breaking achievements and pissing off anyone who cares about this (and risking other unknown bugs since that build probably wasn't QA'd)
        >(c) do nothing, say nothing, admit nothing, wait until 2.0 is ready
        >(d) acknowledge the situation in a quick apologetic tweet, but don't change anything until 2.0 is ready

        They seem to have chosen (c). I'd prefer (d) but some people interpret apologies as weakness or would start requesting refunds out of rage or whatever, so I can understand.

        • 3 months ago
          Anonymous

          you didn't address anon's point. is it normal for the 2.0 patch to take this long?

          • 3 months ago
            Anonymous

            Anon said the mistake could be fixed in 10 minutes. I argue that it can't, at least not without tradeoffs.
            I don't know how long the patch will or should take. My suspicion is that there are too many companies/publishers involved, and each one wants to do their own layer of QA on every patch.
            If true, this would delay the actual release of the patch, but would also incentivise the actual devs to release fewer&bigger patches instead of quickly releasing smaller ones.

            • 3 months ago
              Anonymous
            • 3 months ago
              Anonymous

              has there even been an announcement yet

            • 3 months ago
              Anonymous

              well my suspicion is that they moved on to other things and aren't patching shit.

    • 3 months ago
      Anonymous

      But we have proof it was never patched

    • 3 months ago
      Anonymous

      where's the patch, Aspyr?

  64. 3 months ago
    Anonymous

    Have we had the patch yet? I'm early in TR2 and having a blast after finishing 1, but I want to wait until we hear about the EGS difference and patches that fix a few issues.

  65. 3 months ago
    Anonymous

    >look into some trles
    >stumble upon a channel made by a roastie cosplayer
    >channel is literally nothing but thousands of trles for the past 8 years
    >they all get like 1K views
    autistic women do exist and they love classic lara

    • 3 months ago
      Anonymous

      Who is she, i want to marry her.

  66. 3 months ago
    Anonymous

    were nevada guards lv2 always just a moving target or this a pc thing?

  67. 3 months ago
    Anonymous

    Should I play AoD with the Restoration Project or wait for the Definitive Edition to finish?

    • 3 months ago
      Anonymous

      You shouldn't play it.

      • 3 months ago
        Anonymous
  68. 3 months ago
    Anonymous

    Why is 2 so fricking hard

    • 3 months ago
      Anonymous

      Stop playing with shitty tank controls

  69. 3 months ago
    Anonymous

    >go to Aspyr channel
    >tomb raider announce trailer - 102k views in 5 months
    >star wars battlefront classic announce trailer - 147k views in a week
    yeah they're done with tomb raider

  70. 3 months ago
    Anonymous

    So how unplayable are the console versions compared to the patched egs version? I've been getting impatient and might just buy the game anyway

    • 3 months ago
      Anonymous

      The games are fully playable.

      • 3 months ago
        Anonymous

        One stage is not playable in the current version.

        • 3 months ago
          Anonymous

          Yes the secret levels for TR3.

    • 3 months ago
      Anonymous

      They're absolutely fine, or at least TR1 is. I finished 1 and the only issue I encountered was that two items were hard to see with the new graphics.
      I'm waiting for the patch before playing 2 or 3 so can't speak for those, but have no regrets about playing 1 in its current state.

      Ok you homosexuals got me should I play with classic or nu graphics?

      I kept it on new most of the time but regularly toggled to classic to see what the differences were.

    • 3 months ago
      Anonymous

      not playing until is patched

      >>"pcgamer: Croft-y sleuths discover Tomb Raider Remastered 1-3 has a better version on the Epic Games store, of all places"
      https://archive.is/eVmS9

  71. 3 months ago
    Anonymous

    Ok you homosexuals got me should I play with classic or nu graphics?

    • 3 months ago
      Anonymous

      >nu
      just frick off

      • 3 months ago
        Anonymous

        tongue my anus

        They're absolutely fine, or at least TR1 is. I finished 1 and the only issue I encountered was that two items were hard to see with the new graphics.
        I'm waiting for the patch before playing 2 or 3 so can't speak for those, but have no regrets about playing 1 in its current state.

        [...]
        I kept it on new most of the time but regularly toggled to classic to see what the differences were.

        Classic ofc. Nu are all overly smooth ai generated garbage.

        I'll just try both thanks

        • 3 months ago
          Anonymous

          you can switch between them at any time by pressing F1.

    • 3 months ago
      Anonymous

      Classic ofc. Nu are all overly smooth ai generated garbage.

      • 3 months ago
        Anonymous

        Anon what the frick are you talking about you ridiculous contrarian.

        • 3 months ago
          Anonymous

          That the majority of textures are AI generated. You might get fooled by TR1 because it's all rocks and dirt but if you haven't realized by TR2 where the more defined objects and patterns are turned into AI mush then I don't know what to tell you.

    • 3 months ago
      Anonymous

      Classic with tank controls.

  72. 3 months ago
    Anonymous

    I'm playing Anniversary after finishing TR1 and holy shit it's fun but so much harder. Now I understand that those who hate it are just filtered by the difficulty.

    • 3 months ago
      Anonymous

      >casualsary
      >so much harder
      what

      • 3 months ago
        Anonymous

        I can compare directly and it's clearly harder. More complex platforming sequences, more of them timed, more traps that require you to time your movements perfectly, more complex puzzles, can't just run around enemies to kill them, health packs replenish less health...

        In TR1 most of the added difficulty comes from things being hard to see due to samey textures, that's not really the fun kind of difficulty. Still loved TR1 though.

        • 3 months ago
          Anonymous

          checkpoints every 15 feet...

          • 3 months ago
            Anonymous

            And in TR1 you can save any time, the checkpoints make it way harder since if you frick up you have to redo a whole sequence.

        • 3 months ago
          Anonymous

          Also much lower breath underwater

        • 3 months ago
          Anonymous

          >More complex platforming sequences
          wtf you smoking, it's way more forgiving, the hand animation literally tells you if a jump is safe or not, and literally 90% of the "platforming" is just auto climbing on ledges

          • 3 months ago
            Anonymous

            Show me anything in TR1 that's as difficult as the spinning blade climbs in Anniversary's Egypt.

        • 3 months ago
          Anonymous

          It's been a while since I've played anniversary and I've just finished the TR1 remaster, but from what I remember, TRA arguably required trickier platformer timing and combat BUT it massively simplified level architecture and navigation.
          The original required you to pay careful attention and built a mental (or literal) map of the area to make sure you didn't miss anything. It felt like it was happy to let you get lost/stuck for a while, which made it feel much more like an adventure.
          Anniversary is much more straightforward and guided, like it's really afraid of the player potentially getting stuck.

          Taking Lost Valley as an example.
          TR1: Go in one direction via tricky jumps to a machine or another direction to a valley where three cogs are hidden in obscure locations. Explore carefully and make sure you get them all. Backtrack to machine and realise that you can now access a hidden area behind the waterfall.
          TRA: Get one cog literally right at the start, the second directly on the way to the machine, the third in an impossible-to-miss place right after the t-rex, return to machine via a new route. Cutscene lingers on huge doorway clear visible behind waterfall to make sure you know to go there.

          • 3 months ago
            Anonymous

            the bridge above the trex is another good example, in the original you have to be perfectly precise to make it, in anniversary you have a lot more leeway

            • 3 months ago
              Anonymous

              I don't know why this jump filters so many newcomers. same rules apply to any other long jump in the game and there's one in the tutorial even.

            • 3 months ago
              Anonymous

              There's no real difficulty there in TR1 if you understand the controls. Just in general there is no timing difficulty in TR1 with those controls since Lara jumps at the end of her runup square regardless when you press the button.

          • 3 months ago
            Anonymous

            True it's easier to get lost in TR1. You misremebered one of the cogs though, it's where the machine was in TR1, and where you'll instead find a broken machine in Anniversary, so you have to do all the platforming around the stream to find it. The general layout of the level is still the same, but yeah it's easier to find the pieces.

  73. 3 months ago
    Anonymous

    Lizz got traumarized by the yetis.

  74. 3 months ago
    Anonymous

    Just finished 2. I did not care for it. Most of the areas dragged on for far too long (did we need 4 levels on that fricking boat?) and the hordes of human enemies shoved into every single level ruined the sense of discovery and isolation TR1 did so well. Temple of Xian was by far the best part about it.

  75. 3 months ago
    Anonymous

    I hope you anons AREN'T giving your hard earned money to these russian chuds modders when you could instead make donation to the brave ukranian forces

    • 3 months ago
      Anonymous

      don't be such a xenophobe

  76. 3 months ago
    Anonymous

    I haven't followed this game much
    are the remasters good?

    • 3 months ago
      Anonymous

      Yes.
      I've got my reservations about some of the changes and there's a bit of drama at the moment about the Epic version seeming to be a newer patch than the others, but overall I think this is going to be my preferred way to replay them going forward.
      And I'm surprised to hear myself say that, because I was very sceptical when I first saw the trailer.

      • 3 months ago
        Anonymous

        What about source ports?

      • 3 months ago
        Anonymous

        >there's a bit of drama at the moment
        there is no drama
        only the tourists from the tombraiderforums are kvetching about this because they bought the game instead of pirating like any sane person

        • 3 months ago
          Anonymous

          >dev says the 2 developing studios don't communicate with eachother
          >he can't explain further in fear of getting banned from reddit
          >no drama

          • 3 months ago
            Anonymous

            Yeah, I'll admit this is putty me off playing the remaster until we get at least some news.
            I want to believe this is nothing and the theory that the EGS version is some early version of the patch that was accidentally shipped out is true but who knows when they can't say anything?

            • 3 months ago
              Anonymous

              not my problem

              • 3 months ago
                Anonymous

                Of course not, unless you're a dev in which case it absolutely is. What a stupid post.

  77. 3 months ago
    Anonymous

    But it's better than Dark Forces remaster, right?

    • 3 months ago
      Anonymous

      Dark Forces fricked up the traditionally animated portions of the cutscenes, so yes.

  78. 3 months ago
    Anonymous

    >"Ok, so I spoke with some people. Can't give any details of what is being fixed, but that first patch will fix many issues, so don't worry guys, they're aware. It's waiting for Sony approval, so it hopefully won't take long"
    frickin sony, man...

    • 3 months ago
      Anonymous

      From wherest is this?

      • 3 months ago
        Anonymous

        psnprofiles forum

  79. 3 months ago
    Anonymous

    What's the story with EGS getting a better patched version?

    • 3 months ago
      Anonymous

      They accidentally uploaded a debug build ahead of the new patch because nobody thinks too hard about epic.

    • 3 months ago
      Anonymous

      The situation is getting a bit clearer now. Epic jumped a gun and released a work in progress devbuild update for their platform, while the rest of the platforms are waiting for Sony's approval to get a proper patch.
      Why does Steam care about the consoles is beyond me, but that's an explanation.

    • 3 months ago
      Anonymous

      check pcgamer or eurogamer
      epic has the better version

      not playing until is patched

      >>"pcgamer: Croft-y sleuths discover Tomb Raider Remastered 1-3 has a better version on the Epic Games store, of all places"
      https://archive.is/eVmS9

      Who is trying to boycott classic lara?
      https://www.eurogamer.net/tomb-raider-1-3-remastered-more-polished-on-epic-game-store-fans-say

  80. 3 months ago
    Anonymous

    I love melonie

  81. 3 months ago
    Anonymous

    it's so dumb but I want a tr1 vr game, just to see the environments

    • 3 months ago
      Anonymous

      OpenLara supports vr

    • 3 months ago
      Anonymous

      https://www.roadtovr.com/tomb-raider-quest-pico-port-team-beef/
      Soon...

      • 3 months ago
        Anonymous

        With the way classic tomb raider controls, I think it could work surprisingly well in first person.

  82. 3 months ago
    Anonymous

    I like to hope that even if the game doesn't get the patches, fans will eventually fix it all up to what it should be like they have before.

  83. 3 months ago
    Anonymous

    honestly it's like core knew so they killed her allegedly but now that the dust has settled after a quarter of a century it's appropriate end for a tomb raider

  84. 3 months ago
    Anonymous

    Melonie>Lara

  85. 3 months ago
    Anonymous

    Is there a bigger Stacy in vidya?

    • 3 months ago
      Anonymous

      Yeah, here she is

      • 3 months ago
        Anonymous

        Autism

  86. 3 months ago
    Anonymous

    I'M MISSING 5 PICKUPS IN ATLANTA STRONHOLD LIKE WTF REEE

    • 3 months ago
      Anonymous

      the achievement is bugged anyway

  87. 3 months ago
    Anonymous

    Need a melonie skin

  88. 3 months ago
    Anonymous

    UB changed level order was a mistake

    • 3 months ago
      Anonymous

      It probably was, but at least this time you end on a high note.

  89. 3 months ago
    Anonymous

    >lara croft
    >being a complete moron who doesn't bring her weapons to a tomb raid

    name a more iconic combo

    • 3 months ago
      Anonymous

      she always has pistols tho

    • 3 months ago
      Anonymous

      What? Maybe nuLara. OG always has pistols except in the cases where she's captured and they're taken from her.

  90. 3 months ago
    Anonymous

    does anyone else like to count the enemies you've killed to compare with the total amount of enemies in the level as a progress bar? imagine my euphoria when furnace of the gods had like ten rats lol

  91. 3 months ago
    Anonymous
  92. 3 months ago
    Anonymous

    new

  93. 3 months ago
    Anonymous

    God damn frick the enemies in Anniversary are such bullshit, I have two flying Atlanteans throwing fireballs at me and every hit knocks me down, as soon as I'm up I get knocked down again, all on a tiny ledge that keeps getting smaller suspended over lava, fricking this shit

  94. 3 months ago
    Anonymous

    >playing censored demakes

    • 3 months ago
      Anonymous

      NOOOOOOOOOOOOOOOOOOOOOOOO MY 1x1 PIXEL NIPPLES NOOOOOOOOOO

  95. 3 months ago
    Anonymous

    Would real Lara with a crossbow mog nulara?

  96. 3 months ago
    Anonymous

    is it just me or does Furnace of the Gods in tr2gold look like the skater park of Natla Mines? deepest lore

    • 3 months ago
      Anonymous
  97. 3 months ago
    Anonymous

    You didn't savescum, right anon?

    • 3 months ago
      Anonymous

      I ended with like 600 saves.

    • 3 months ago
      Anonymous

      I saved pretty sparingly throughout the game, and then saved a frickload in Atlantis. I was in the high 70s

  98. 3 months ago
    Anonymous

    >threads have slowed down
    >"buddy" stopped bumping (aspyr stopped paying shills)
    >it's over

    • 3 months ago
      Anonymous

      >buddy" stopped bumping (aspyr stopped paying shills)
      aww you've been stalking me in these threads 🙂

  99. 3 months ago
    Anonymous

    I just started Egypt in TR1, which is further than I've ever gotten in the game.
    Cistern wasn't nearly as bad for me as its reputation seems to be. I found it easier to navigate than Palace Midas

  100. 3 months ago
    Anonymous

    This statue room still looks better in the original.

    • 3 months ago
      Anonymous

      For me
      TR1 90% - 10%
      TR2 80% - 20%
      TR3 50% - 50%
      Remaster vs. original graphics

      Overall I'm really happy the remaster exists, but there's some rooms that have definitely lost what made them look so amazing. London in particular looks pretty bad and doesn't even try to recapture the stark stylized lighting from the original.

      • 3 months ago
        Anonymous

        I'm finding I have a preference for the intentionally dim spots in 2 and 3 compared to the remaster. I can pretty much ditch the flares in Remaster, where I felt like they were necessary in the originals.

  101. 3 months ago
    Anonymous

    Finished only 1 (which I finished multiple times in the past) and Unfinished Business for the first time, pretty cool
    Now playing through 2 for the first time, just got to the Deck and holy shit I don't know where to start now

    • 3 months ago
      Anonymous

      From the start of the level, immediately turn left and jump off into the water, and continue on from there.

  102. 3 months ago
    Anonymous

    Why did they change Lara's VA in Tomb Raider 2 but kept some of the voicelines from the first game?

    • 3 months ago
      Anonymous

      Shelley Blond, the first Lara, had other roles to do during the recording window, so they had to find another VA. She allowed them to use her previous work for future games, though.

      • 3 months ago
        Anonymous

        imagine not canceling everything else to go to work in the hottest game of the year. what the frick was she thinking.

        • 3 months ago
          Anonymous

          she probably had signed up already those other contracts

          • 3 months ago
            Anonymous

            she worked in TR1 for 5 hours.

        • 3 months ago
          Anonymous

          I doubt she got royalties like the Core devs. Her other roles probably earned her more.

  103. 3 months ago
    Anonymous

    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE FRICK THIS GAME FRICK THIS GAME FRICK THIS GAME FRICK THIS GAME

    • 3 months ago
      Anonymous

      Why would you turn 90 degrees in the water to climb up instead of going straight and climbing up

      • 3 months ago
        Anonymous

        stupid dumb idiot fricking lara swam backwards because I was pressing down to swim upwards and I didn't know there would be a camping Black person with a shotgun sitting there

        thanks for feet

        np

    • 3 months ago
      Anonymous

      thanks for feet

    • 3 months ago
      Anonymous

      stupid dumb idiot fricking lara swam backwards because I was pressing down to swim upwards and I didn't know there would be a camping Black person with a shotgun sitting there
      [...]
      np

      lmao

  104. 3 months ago
    Anonymous

    >wanted this for the switch
    >but then find out steam can be modded
    >70 years later actually using nude mods
    >breasts are round tho
    the future is ok

  105. 3 months ago
    Anonymous

    Any cheat code to unlock the bonus levels in TR2 and TR3 (the ones you get for getting all the secrets)? I want to play them but I don't want to study a walkthrough the entire time like some zoomer baby, nor do I want to spend tens of hours scouring the levels for them just for one extra level. I'm on Switch so downloading a save file isn't an option.

    • 3 months ago
      Anonymous

      Does level skip code not work? It doesn't block most achievements and you can use it in a separate save.

    • 3 months ago
      Anonymous

      No because TR2 doesn't has a secret level and the the one for TR3 is bugged.

      • 3 months ago
        Anonymous

        TR2 has the Las Vegas level

  106. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      LOL where are you finding these webms

      • 3 months ago
        Anonymous

        not him but tiktok

        • 3 months ago
          Anonymous

          Holy Mother of CUTE

  107. 3 months ago
    Anonymous

    Patch is releasing tomorrow.

    • 3 months ago
      Anonymous

      Proof?

      • 3 months ago
        Anonymous

        Aspyr started using the tag they use before patches drop. Check steam db.

  108. 3 months ago
    Anonymous

    i made the mistake of fighting the double T rex in china in new game+ the health packs weren't worth it the health packs wer

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