I'm about halfway through 2 now. Also playing the SE games because I never did and curious to how the franchise evolved.
>playing censored demakes >calling others troons
have a nice day you stupid Black person
Censored?
I've actually played the games israelite.
You come in here to complain, typical israeliteboy. You can't even beat the first level of Unfinished Business
>Censored?
Yes.
You can say you don't personally care about it, but it's still objective fact, just like how it's a fact that you will never be a woman and your parents will mark your grave with your birth name.
Was meant to be a bitter sweet ending, although I wouldn't be surprised if a few of the animators/writers were pissed off and wanted to a little middle finger to the fans that kept buying their games...Which seems excessive, seeing as the fans were the reason they were still fricking employed.
They weren't angry at the fans, they were just angry in general about being overworked
3 months ago
Anonymous
> they were just angry in general about being overworked
Nah, they were pissed that they turned into the "Tomb Raider" studio. That's when they killed Lara off "for good", and then churned out Chronicles to really seal the deal, having a mock funeral for her, and went on to make Project Eden which completely fricking bombed, which forced them to cobble together another Tomb Raider game to save their studio, and they pretended like they were working on Angel of Darkness all along, as if it wasn't literally just sprung up immediately after Project Eden failed miserably.
Just beat 1 and 2 for the first time. Some random thoughts:
-I liked some parts of 2 more than 1 but overall enjoyed 1 more
-I get why people prefer the tank controls but I think modern controls would be objectively better if they tweaked them a bit more and didn't do forced camera changes in levels
-new graphics are generally better but the darkness and short draw distance of the original graphics really added to the atmosphere. I switched between them in almost every room and was surprised how often I enjoyed aspects of the originals over the modern version. I also think doing open ceilings in certain areas was a mistake
>I get why people prefer the tank controls but I think modern controls would be objectively better if they
NO, FRICK YOU. FRICK..... YOU. FRICK YOU.
Having said that, the tank controls are perfect and objectively better as the game was designed around them. Also your opinion mean you fricking suck at tank controls. Also you frick you and frick modern controls thank you.
But opinions like these are why we even have the modern controls.... I feel like I need that image of read homie read but for tank controls with every conversation I have.
hey buddy, take it easy
he just doesn't know what he's saying
>"Nooo! The ONE FRANCHISE IN HISTORY that used tank controls for a puzzle platformer! They have to change it! Nooo!" >Meanwhile tens of franchises live only cause of their one unique quirk
>all atlus games >all warhammer games ("we stole this other genre but uhh it's spacemarines!") >people celebrating DD2 despite it just being DD1 with worse fps
you dont need convincing. you just wanna be annoying
No, I was just curious. But even those games weren't stuck with a relic for a control system. Atlus games themselves undergo a lot of changes, look at how much changed between Persona 1-2 and 3, or Shin Megami Tensei games starting with the PS2. I don't know shit about Warhammer but if they're still keeping something ancient in, that's cool I guess. Dragon's Dogma never controlled badly either, I enjoyed the combat even more than Dark Souls back when it was new. In TR's case the quirk is a control system that only creates friction between the player and the game, we're used to it and can appreciate it but that control system went out of style for a reason, people were tired of it even back then. Core themselves wanted to change it but Nintendo fricked them over so they never got the chance to do so.
Croc actually has proper analog support, you can play with both tank or normal controls if you have a DualAnalog, something old TR games can't claim kek.
The Last Revelation and Chronicles also have analog support, moron.
3 months ago
Anonymous
She still moves like a tank, moron.
3 months ago
Anonymous
Anon, people move like tanks. It should be human controls vs moron controls.
3 months ago
Anonymous
Anon, if you move like a tank and take too much time to turn, and have all the other locomotor challenges Lara does, you should go see a doctor because your cerebellum is fricked.
The issue with lighting is that the original version works very differently from modern engines. It's baked into the tiles themselves, where the remaster requires light sources. They're basically building it from scratch. I'm hoping they fix the really bad areas but I doubt they'll satisfy everyone.
Apparently TR Trilogy Remastered has become one of the fastest growing modded games on Nexus mods. I kinda figured that this collection might become popular with the 'Classic' Tomb Raider modding community (yes, that is a thing because of TR's PC popularity) . The HD engine seems to be built from TR4 or TR5, as it seems to have features from those games. It runs at a high framerate, easy to get running on modern system. Can use HD assets and some modern-ish lighting and shader effects.
Hopefully someone figures out custom levels (or the devs themselves add it, at least for the PC version), so we can get some platforming/challenge levels brought over.
Given how robust the fan editors are, custom levels will only happen if they release a level editor, which should happen with TRC imo.
>Are there any mods that aren't just texture reskins? Like TRLE levels?
I'm not sure if there are any on nexus mods yet. But I have seen youtube videos featuring custom map uploads. The file structure for the original content in this remaster looks unchanged. Maybe, the front end (with the TR1, TRII and TRIII title screens) could be modified to include additional level packs?
Hopefully someone figures out custom levels (or the devs themselves add it, at least for the PC version), so we can get some platforming/challenge levels brought over.
My ideal controls would have been 360 motion on analog stick, and d-pad does the traditional tank controls. That way I have the best of both systems, because we all know what a fricking waste of time it is hitting the roll just to 180 away from a wall/switch you just hit, for the areas you can't just backwards jump + flip.
i will but i need to put aside a full week to focus on it cause it's kind of intensive and i'm busy with school stuff atm, 1 and 2 i can kind of breeze through but i only ever finished 3 once before
Ok, so the engine works as I expected it. Remaster is literally its own map file, with all of the collision/interactive actors (Lara, enemies, interactives, gates) being dictated by the OG map file.
Don't try to turn this into culture war bs, I'm just glad we've had enough power since 6th gen that we didn't have to settle for such crude models. AoD Lara is good though, I prefer that design and wish she looked like this in the remasters.
3 months ago
Anonymous
somebody will probably mod her full AOD look into the remasters (not just her outfit)
the love within the AOD community is just that strong
It's bugged in three ways (fixed on EGS): >Some people get ammo back >Some people get weapons back without ammo >Some people get weapons back but way less ammo than they had.
I got through the first 2 levels of Tomb Raider 2 and quit. God damn, this game sucks compared to the first one. Where are the fricking tombs? I don't want to run through shitty city level after shitty city level. Fricking gun guys spawning out of thin air around every corner, so tedious.
A shipwreck, yeah. Dunno about an opera house unless people died there and were left to rot. The argument that every level has to be a tomb is moronic, though. The game still revolves around a treasure in a tomb.
>The argument that every level has to be a tomb is moronic, though.
not every level HAS to be a tomb, but IMO there should be multiple tombs in the traditional sense in each game
>The argument that every level has to be a tomb is moronic, though.
not every level HAS to be a tomb, but IMO there should be multiple tombs in the traditional sense in each game
Every location in which someone decides to fight Lara Croft will become a tomb.
Those have a linear progression and serve to reset the difficulty for a moment though, giving the player a breather by reducing intensity. Nevada that'd only make sense if TR3 didn't have a level select, or if it took place after the initial choices. I get that they were keeping with tradition with the trope but it's a moronic design decision.
These generals are already dying. The honeymoon phase is over. People are already moving on to other games, just like how they got bored of Lara in 1998. The remasters were a financial failure. There is nothing more to discuss, we can stop posting now and forget about Lara again.
>>The remasters were a financial failure >no evidence >no source >citation needed "Trust me bro"
Considering how cheap it must be to copy paste some old games and give it a once over with some artists, it would have cost them pennies.
I'm at the dish with the pool in nevada but there's a door I open with a switch next to it but it has a green frame blocking the way with a button(?) on the other side of it.
what do?
From what I remember in the pool, you should climb into the accessible tunnel that's in the area above the pool water. There's only one. Then go back into the water, centralize yourself so you don't get pulled by the pumps, and swim straight for the underwater tunnel. There should be a switch in there that closes off the central pump in the pool area, the one with the save crystal near it, allowing you to swim in there without dying.
From what I remember in the pool, you should climb into the accessible tunnel that's in the area above the pool water. There's only one. Then go back into the water, centralize yourself so you don't get pulled by the pumps, and swim straight for the underwater tunnel. There should be a switch in there that closes off the central pump in the pool area, the one with the save crystal near it, allowing you to swim in there without dying.
nvm once again im blind, it was a ladder on the right
holy keyed >m-miss croft, p-p-please no more, my shoulders are in excruciating agon- >teehee guess who just bought himself another week in the freezer!
Was anyone else stuck on Maria Doria?
Not looking for spoilers or hints but I just need to vent. I've been on this level for days. I feel like I stepped on ever tile, pushed every block and explored every nook and cranny of this level. Yet for the life of me I can not find the last key. And I'm wondering if the solution is really that cryptic and hidden or I'm missing something extremely obvious. And it's not like the level is either big or complicated, the paths are rather simple and straight forward, which makes it even more frustrating. I'm wondering if anyone else had problems passing the level. I can't be the only one, right? RIGHT?
Tomb Raider 3's design team wasn't a proper design team, some of them were amateurs who'd been learning on the job, it shows in 3 and 4, while the good designers behind 1 and 2 were moved to work on Project Eden, not Toby of course, he made Scion and left after 1. Partially why the India levels have that good TR feel is because they were the last levels Heather made for TR, 3 and 4 have a lot of bullshit for the same reason.
Yeah that's the one. I'm starting to wonder if maybe there is no last key and you are supposed to tank the damage to progress. Which is absolute BS.
I'm lost what you mean, I just played TR2 for the first time and didn't have to tank any fire damage.
You DO have to tank fall damage on the Maria Doria to get on that little ship on the lake, but there's a medkit right next to the hole you need to fall through.
Oh I know what you mean, I did get stumped for a while that you have to reclose the double doors after you've created the loop around back to the dining room, but other than that it seemed mostly straightforward.
Literally skill issue... git gud man.
How the hell did you finish the Opera House level (which is muuuuch tougher than Maria Doria) and getting stuck in Maria itself??
also ""cheat""" by using photo mode and pan around the level a bit.
Cistern and Opera were much tougher
For what it's worth I think the guys who did the Gold expansions are slightly better level designers than the guys who did the base games - they try to do more interesting puzzles with the engine and there's clearly more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."
>more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."
To be fair, Toby Gard and the level designers all wanted some flexible, very basic scripting capabilities beyond the hardcoded entity behavior and trigger system the game had, as well as some advanced things and they had way more stuff in mind, but the programmers were such hacks that they couldn't even implement that. You can see vestiges of those with AI Object behavior in TR3 with how the guards and Willard behave. 4 finally gives AI objects their own dedicated blocks. TR4's hub system is also due to a basic change in the scripting system - previous games didn't use the parameter field and flipmaps didn't have alternate groups, just that one basic programming change of adding alternate groups led to TR4's much larger structure and it's something they didn't realize until very late into 3's development.
Do TR2 as a palate cleanser. UB begins with a lot more Atlantis stuff and then goes back to Egypt, so will feel very same-y if you do it straight off the back of TR1
You know i never played 1 as a kid only 2 and 3. So the Atlanteans surprised me. They remind me a whole lot of X'BPGH the Forbidden Path from Last Call BBS.
It occurs to me Zachtronics may have been inspired by TR1 on the aesthetics.
i've been thinking about all the tomb raider threads i've made over the past 2 months prior to the release of the remaster
i wish i had that motivation and energy all the time
That whole EGS frickup kinda took the wind out of me as well.
I just want a new patch, so I can continue posting my playthrough.
it wasn't even the EGS dilemma that took the wind out of my sails
for me it happened around 3 or 4 days after the release, i think
my autism afterburners just ran out and i didn't feel as motivated to make the threads anymore, but luckily a philosopher king is continuing in making the threads and i will always respect him for finishing where i failed
Kino time travel murder mystery made by the creator of Deadly Premonition, his only game to have good production value and also his last kino game according to many. Unfortunately, despite his plans for it that stretched over multiple seasons, it got axed at the end of its 2nd episode and now he hates the company that owns the rights to this IP, so it'll be stuck on a cliffhanger forever.
that sounds like fun
i know how much people love deadly premonition but i've never played it myself
it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it
I haven't played it either I just enjoyed the story while my sisters played it, the gameplay sucks but the characters/world are max kino. Even things like where each npc goes at a certain time, while totally organic in game, are also foreshadowing.
>while my sisters played it
lucky
i don't have anyone to play vidya with
>the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
3 months ago
Anonymous
I haven't played it either I just enjoyed the story while my sisters played it, the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
3 months ago
Anonymous
>i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
Yeah, I'd rather watch games where I can enjoy their story/world but that's just me. It doesn't have to be a *great* or *well written* story either, just something I enjoy, even if it's crazy, goofy batshit insane Japanese kino like Shadow of Destiny.
3 months ago
Anonymous
it sounds like you know a lot about old japanese vidya kino
are there any recent ones?
3 months ago
Anonymous
None of us play much these days, so I can't help you there I'm afraid. Most of the ones I know are from the PS2-PS3 era.
3 months ago
Anonymous
>None of us play much these days
same here, buddy, same here
games like that seem to be getting rarer and rarer as the cost of game development continues to balloon, what a shame
but time is a flat circle, as that one chain smoker says
3 months ago
Anonymous
That line always gets me, aren't all circles flat by nature?
3 months ago
Anonymous
No.
3 months ago
Anonymous
it depends on what angle they're viewed from
3 months ago
Anonymous
>he's never seen a 30 dimensional circle
I have some bad news for you buddy
3 months ago
Anonymous
I also talk about cousin loving but no one quotes me therel
3 months ago
Anonymous
are you the anon from the last thread that said your cousin who played final fantasy was the one?
hey, buddy!
3 months ago
Anonymous
Yes, I'm
You don't, no one does.
3 months ago
Anonymous
>>the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing. >i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
I've noticed this too
I tried getting into the Witcher 3 but I just couldn't no matter how hard I tried
Yet on the other hand, I fricking LOVE Witcher 1
>it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it
You mean it's a blessing that modern corpos can't continue to rape the corpse of something that was originally great
im gonna be honest i haven't played any of these yet despite having it in my family shared library but i enjoy these threads the most because the majority of Ganker threads are pure shit and i get a nostalgia trip reading discussions here
i appreciate the webms too.
yeah I do that, then I just swim to the door
have I been cheesing the timer this whole time? I never drive the boat into the bay with the button, I always swim in and out
there should be a mode that lets you actually play as an obese woman and every time you have to climb something, you have to rapidly spam the action button to simulate the real life struggle
that's funny but genuinely sad
we can't keep letting people think that you can be healthy at any size, it's an epidemic
everybody should at least once be able to feel the strength and athleticism of which their body is capable
Now don;t get me wrong. These games, especially the first one, do feel 'dated' . The first Tomb Raider was made at a time when there were no real 3D adventure platformers outside of a few first person ones on the PC like Ultima Underground. I do think the devs at Core were also looking over their shoulders a bit at the development of Mario 64 for inspiration. But they also really took inspiration from the cinematic platform genre. Replaying the first game again, I feel like it has aged better than some of the other 3D platformers that came after it. All of the complaints I have with the game are the same ones from when I first played Tomb Raider back in 1996. I can totally understand that not everyone can get behind the controls of the original Tomb Raider series. I can appreciate the 'modern' controls, but I can't get a hold of them in this game. I feel like they need a little tweaking. But I am all for the QOL improvements in this remaster. I am not sure about AOD, But I think 4 and 5 look doable, given that those are still based on the OG game engines. AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles. While TR2-5 were always targeted for the PS1 hardware as the lead development console. TR1 really was more aimed at the Saturn.
>AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles.
all they had to do was make same 1-5 TR with better ps2 graphics
There was tons of fatigue back then, between other games that controlled better and TR getting stale not to mention reducing quality with each game, that never would've flown. Project Eden did lay the foundations for a very interesting TR6 but they never iterated on that for some reason, probably because the designers left.
>all they had to do was make same 1-5 TR with better PS2 graphics
They were trying to do that on the PSP:
Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.
nice graphical additions here and there but overall this is just TR1 BUT WORSE. >the camera defaults to a lower position so you never fricking see wtf is going on until the player stands still and starts fiddling with the camera. >the bloom in the icy area was so overwhelming you couldn't even tell there were bats to shoot at. I guess the sound would give that away and then you just spam the auto aim and shoot and hope you get them all? moronic design. >items like healthpacks and levers are still infuriatingly small so there's that awkward 2-3 second adjustment phase where the player struggles to finally interact with the thing. >the ladder is a 3D model BUT CLIMBING IS STILL SLOW AS SHIT FOR NO REASON OTHER THAN TO ANNOY THE PLAYER >the stunted jump at 9:22! the game already manipulates your jumps, trying to guess where you're jumping TO, just like the bad TR games. this kills the most satisfying thing about classic TR, clipping onto max jump height objects without an annoying climb animation.
I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now.
this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.
>I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now. >this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.
I'm not saying that the demo looked perfect. But, I feel like it had the right idea, but needed more polish. This was the 10 Year Anniversary game from Core. Maybe cancelled for the CrystalDynamics Tomb Raider Anniversary?
3 months ago
Anonymous
>I feel like it had the right idea, but needed more polish
no, they started out with the wrong idea and already applied some "polish" such as ruining how jumps work. frankly not even Core ever really understood what made TR good, that's why each game got worse. they didn't see the FUN in their own damn game. these lunatics added crawling and those mud pits in TR3, that was the final proof that they didn't understand what made TR fun and would never top TR1. they also never figured out that their combat system works well in big open spaces and doesn't work at all in small rooms, placing all the combat in small rooms. the level design never improved at all over TR1. TR1 was the only game in the series that felt like it had some direction. after that every game just repeats obvious mistakes and adds its own mistakes so ultimately they are all worse than the original.
for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.
3 months ago
Anonymous
>that's why each game got worse
you don't think it's because each game after 1 was rushed out the door?
3 months ago
Anonymous
that's also part of the reason but it's no excuse for the mechanics to get worse. after TR1 some observartions such as "combat is for big open spaces" or "ladders are annoyingly slow so make them faster" or "picking up items is too finicky and also too annoyingly slow" should have been apparent to absolutely everyone who played or play-tested TR1. how were none of these things corrected in the second game? the annoyingly slow animations survived the entire franchise and they made sure to add MORE with every game! how does that happen!? no taste? whatever the cause, it can't be a lack of time. speeding up the animations is trivial. not spawning enemies in tiny rooms is trivial. low effort decisions could have incremented the quality of TR games by a whole number out of 10 or more and instead the devs kept making everything worse with each game. that's a deeper problem and not related to time pressure.
3 months ago
Anonymous
the problem in that case is that the QA testers were the same people from 1 all the way as far as 3, i believe, which is a major reason why 3 was so hard - the testers were all veterans that were used to the idiosyncrasies of the games
it's difficult to refine anything when you have almost 100% staff turnover and you have to crunch for 8 months straight every year, there's just no energy left to do anything but the most basic of things
good game design is ultimately a combination of people management, time management, theoretical knowledge and practical ability - the people management and the time management were beyond terrible
3 months ago
Anonymous
No, 1 didn't have any QA testers, it was all tested by the designers themselves. 2 and 3 did but there were fresh hires in there for a reason. If you watch Ash's developer stream for TR3 and 4 you'll learn it was the level designers that made them hard, not just because of the testers but because they themselves wanted to make more challenging levels. A lot of the difficulty was due to lack of experience, Sandham was an artist who didn't know much about level design initially, he was taught on the job, same with Peter Duncan and Jamie Morton who came over from the testing team, all led by Richard Morton who made Temple of Xian and prefers difficult ass levels with tons of traps.
3 months ago
Anonymous
>No, 1 didn't have any QA testers
yeah i checked just a moment ago and misremembered
i know that the level designers made the levels in 3 difficult on purpose, that goes without saying, but having some fresh testers come in and say "ok level designers, YOU guys can't even beat the levels (according to one of the recent interviews), do you think the levels are hard enough?" would have opened their eyes a bit and made the levels a bit more palatable
IMO temple of xian isn't anywhere near the same level of difficulty as the levels in 3 because temple of xian doesn't have that many unfair beginners traps like in india for example, plus temple of xian is linear, almost corridor-like so navigating is very easy
i remember in one of the interviews, i think andy said that one of the reasons they made levels in 3 harder was simply because they were angry at the time with the crunch and the stifling environment and that type of stuff
3 months ago
Anonymous
India's unfair because the levels were initially being made for 2, but weren't finished in time. They're the last few Heather Gibson worked on, but maybe 10-15% of those is her, the rest is all Richard.
3 months ago
Anonymous
also, i just want to nitpick here >"ladders are annoyingly slow so make them faster" >should have been apparent to absolutely everyone who played or play-tested TR1
there were no ladders in TR1
3 months ago
Anonymous
TR2 added ladders? note that as yet another reason TR1 is the only good game in the series. my point was that in TR1 all climbing related animations were annoyingly slow. what do Core do? keep them slow and add more of them. that's the problem. ladders could have been a great addition to the game, making TR2 more fun than TR1 due to more possibilities in the level design. instead they made it worse because every time you see a ladder the fun level drops.
3 months ago
Anonymous
yeah, the climbing animation for the ladders is too slow
i can't find any source on why they made it that slow
3 months ago
Anonymous
"muh realism" >proceeds to add in another habitat of T-Rexes and ancient lovecraftian horrors to their game
3 months ago
Anonymous
they made EVERY animation that slow all along. it's some kind of wild exception that they gave Lara all the cool jump tech without which TR1 would have been a sleeping aid, not a game. ledge hanging in TR1 is the example I should have used. it's infuriating how slow every "context animation" is in TR1 and they only continued that theme in the sequels. any time something is animated it's annoyingly slow.
3 months ago
Anonymous
The whole game was super slow initially, Lara wasn't even supposed to run by default (the walk button was run originally) and the animations were made with glacial pacing in mind, with the game being more of a maze puzzler with *some* action elements.
3 months ago
Anonymous
>wanted to make a boring "cinematic" game >character he came up with was boring, had to be made interesting by another writer >offended by sexy marketing >came back later to cash in on his phony "creator of Lara Croft" status and made inferior TR games for the money, tail between his legs
I hate Toby Gard so much it's unreal.
3 months ago
Anonymous
Not cinematic, just a slow puzzler. Luckily the programmers at Core were too incompetent to deliver his true vision which would consist of Level One being the first four levels and multiple back and forth trips between each zone.
3 months ago
Anonymous
>which would consist of Level One being the first four levels and multiple back and forth trips between each zone.
i might be dumb but i really don't understand the point of this
why be able to travel between multiple levels to finish puzzles instead of just having a single large level like in the final game?
3 months ago
Anonymous
Well, the idea is to have a massive, gigantic level where multiple events take place over the course of time and certain things change. Modern games do it a lot.
3 months ago
Anonymous
Game testing back then wasn't like it is today, a lot of it was done by the level designers themselves, or the programmers. The games were also developed in extremely short spans of time, not allowing them to do any decent research work or development, besides one guy whose entire job it was to add graphical upgrades per each game. You're right in that they should've noticed these very basic things, but their only priority was getting the levels made. 4 was made by people who were fans of the first 3 but also fresh developers, that's why it has some very basic QOL tweaks.
3 months ago
Anonymous
>for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.
You're right, people forget how much turnover there was at Core. By the end of TR2, most if not all of the TR1 devs were gone, the ones left were moved to Project Eden and they left Core after that anyway, never to work on TR again. There was some turnover between TR3 and 4 as well, and again in Chronicles. The people that made and got the TR formula were all gone by the end of 2, the remaining devs clearly weren't up to the same quality as the games show. They would've shat all over TR1, as you say.
[Embed] >Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.
This kills me. Because the classic TR/ cinematic Platformer formula was well suited for the PSP. Probably would have been a game to convince me to buy a PSP.
I don't see AoD happening.
Chronicles? Might as well do it for completion's sake. It runs on TR4 infrastructure anyway, so why not.
Chronicles is this "middle child syndrome" game. No one cares about it, but it would be awkward if it was left out.
Chronicles should have more creative liberties done with it to make it more exciting. Have modders adjust the existing levels and add more or something, with the option to play the originals.
Chronicles' story is so weird, it kills off both Larson and Pierre because the devs were so fricking burnt out they somehow didn't remember they had already killed both off in TR1. Then at the end it's revealed Von Croy's dad is alive and the owner of the Umbrella Corporation which has created real life cyborgs and a teleportation machine yet Von Croy himself then lives in a depressing Paris apartment by the next game and at no point in his search of the Obscura Paintings does he ever bring the VCI up.
I know, and Larson is thrown around like a ragdoll by the hydra door and Pierre falls down a long ass drop ending with the same crack SFX you hear when Lara dies by falling off a huge height. As far as 5 itself was concerned, they were dead as frick.
3 months ago
Anonymous
at the end it's just a game
they need antagonists and just reuse already familiar ones
3 months ago
Anonymous
Unreliable narrator :^)
3 months ago
Anonymous
Any good boob mods yet?
3 months ago
Anonymous
/Thread
Lara needs bigger boobs and bouncing boob physics
>Lara fricks up and by trying to stop Set actually releases him >Stops him, but the tomb starts collapsing >Just at the last minute, she jumps to escape but is crushed by all the falling debris
I'm not shitposting, this is the actual ending to TR4. Lara's death is really abrupt and the credits just roll.
I spent so many playthroughs back then assuming I got the bad ending and there was a hidden good ending somewhere. I didn't have a PC back then so gaming without the internet to tell you about secrets was like that.
Was meant to be a bitter sweet ending, although I wouldn't be surprised if a few of the animators/writers were pissed off and wanted to a little middle finger to the fans that kept buying their games...Which seems excessive, seeing as the fans were the reason they were still fricking employed.
Epic hacked: A ransomware group claims to have hacked Epic and stolen almost 200GB of data, including user's passwords and payment information. If you have ever actually bought anything from Tim's store and give. him your credit card data, watch your bank account. h
In TR2, anybody else get that annoying clicking ticking clicking metronome sound around water???
Its driving me fricking crazy!!!!
Doesn't happen anywhere but near open water.
Something going click tick click tick click tick click tick tick tick tick tick. Like a clock loudly clicking. It's loud enough to be fricking annoying as hell.
Frick you I love this game and I'm playing the shit out of it right now.
You have no idea what it's like to be able to play this glorious classic old favorite game and have millions of people around the world playing it at the same time who want to get online and talk about it with fellow fans.
Comparing the two in the TRIII Nevada stage. It does look like the Epic Game Store version is just... more complete. If I were a streamer who had the Steam or GOG version, I would be pissed. Just saying.
>both versions look like shit. water really is a weak point.
The water actually flows in the EGS version, while the steam version has that neutral generic water effect used everywhere. The EGS version has the missing rapid water effect.
Yeah, I beat TR 2013. Replaying RotTD now. Old trash is irrelevant. In fact 2013 didn't aged well and can be counted as le classic too. RotTD is tight af tho
Thought about installing this mod https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files but frick it.. don't wanna ruin my immersion
Domark fell for it, and he started his own game there called Blackwater. "Here," Domark told him, "use these new tools, they've been developed at Core." As in, Core Design. As in, Tomb Raider. But Tomb Raider hadn't been made yet so, for a while, things were peachy. But as Tomb Raider's star began to rise, things began to change.
Suddenly, the tools weren't for anything but Tomb Raider. "We're never going to use these tools for anything other than Tomb Raider," Domark announced, "so we can't do your project." The Blackwater team was "trashed" and the project cancelled. But Campbell's aptitude with the tools wouldn't go to waste. He was sent to work at Core Design in Derby. "It was like punishment!"
"They got me to come over and the first day I was in Derby, the original Tomb Raider team - the game hadn't shipped yet - they circled me like wolves," he says. "They refused to let me sit down or go to work because it was theirs - we're not having anyone else come in. They literally circled me and said, 'You can't work here. Nobody else is working on this. It's ours.'"
It wasn't until operations director Adrian [Smith] stepped in and "saved my life", Campbell was allowed in. "Adrian calmed them down so I decided to start coming into the office," he says.
"I would go into Core's offices and work late and build levels, and just build, build, build. And slowly - it's one of those movie scenes - one by one, they'd look in and show they're curious. And then they'd play it and say, 'Oh this sucks,' and then they'd play it a bit more and go, 'Oh that's a good idea.' And so by the end of it I got nothing but support from them - that was the amazing thing at the end of it - but it was like trial by fire."
If someone zips their games on clean versions of both steam and EGS, they could make xdelta patches like this.
https://github.com/Doom-Utils/iwad-patches
>Finish TR1 >Oh man those last two levels were a grind >Start UB >Start right back in gay Atlantis with homosexual atlantians crawling all over the place
Nope. I'm not playing this cancer, on to TR2.
Should I play vanilla AOD or wait for that "definitive edition" mod? How buggy is it on PC? I remember playing a bit as a teen and getting stuck because an item didn't spawn or something.
>How buggy is it on PC?
Very buggy. And the Definitive Edition is taking its sweet time, so I would suggest downloading the Restoration Project mod. It's mostly the same thing, because the devs for both mods are working closely together, but it doesn't have the HD texures of the Definitive Edition.
Yeah, they are on the way out, this is their last attempt to drag lara with them
https://www.nme.com/features/gaming-features/the-aaa-games-industry-is-doomed-3391969
Not sure how people manage to make various conspiracies out of "oshit we released the untested WIP patch on one platform, better stay quiet and hope no-one notices".
Not really. If we call the Steam version 1.0 and whatever patch they're working on 2.0, the EGS version seems to be 1.5.
It looks better and fixes various stuff, but it's also broken in other ways (achievements don't work apparently).
Their options are >(a) downgrade EGS to 1.0, pissing off EGS owners (all 15 of them) since now their game looks worse and has more bugs >(b) upgrade Steam to 1.5, breaking achievements and pissing off anyone who cares about this (and risking other unknown bugs since that build probably wasn't QA'd) >(c) do nothing, say nothing, admit nothing, wait until 2.0 is ready >(d) acknowledge the situation in a quick apologetic tweet, but don't change anything until 2.0 is ready
They seem to have chosen (c). I'd prefer (d) but some people interpret apologies as weakness or would start requesting refunds out of rage or whatever, so I can understand.
Anon said the mistake could be fixed in 10 minutes. I argue that it can't, at least not without tradeoffs.
I don't know how long the patch will or should take. My suspicion is that there are too many companies/publishers involved, and each one wants to do their own layer of QA on every patch.
If true, this would delay the actual release of the patch, but would also incentivise the actual devs to release fewer&bigger patches instead of quickly releasing smaller ones.
Have we had the patch yet? I'm early in TR2 and having a blast after finishing 1, but I want to wait until we hear about the EGS difference and patches that fix a few issues.
>look into some trles >stumble upon a channel made by a roastie cosplayer >channel is literally nothing but thousands of trles for the past 8 years >they all get like 1K views
autistic women do exist and they love classic lara
They're absolutely fine, or at least TR1 is. I finished 1 and the only issue I encountered was that two items were hard to see with the new graphics.
I'm waiting for the patch before playing 2 or 3 so can't speak for those, but have no regrets about playing 1 in its current state.
Ok you homosexuals got me should I play with classic or nu graphics?
I kept it on new most of the time but regularly toggled to classic to see what the differences were.
They're absolutely fine, or at least TR1 is. I finished 1 and the only issue I encountered was that two items were hard to see with the new graphics.
I'm waiting for the patch before playing 2 or 3 so can't speak for those, but have no regrets about playing 1 in its current state.
[...]
I kept it on new most of the time but regularly toggled to classic to see what the differences were.
Classic ofc. Nu are all overly smooth ai generated garbage.
That the majority of textures are AI generated. You might get fooled by TR1 because it's all rocks and dirt but if you haven't realized by TR2 where the more defined objects and patterns are turned into AI mush then I don't know what to tell you.
I'm playing Anniversary after finishing TR1 and holy shit it's fun but so much harder. Now I understand that those who hate it are just filtered by the difficulty.
I can compare directly and it's clearly harder. More complex platforming sequences, more of them timed, more traps that require you to time your movements perfectly, more complex puzzles, can't just run around enemies to kill them, health packs replenish less health...
In TR1 most of the added difficulty comes from things being hard to see due to samey textures, that's not really the fun kind of difficulty. Still loved TR1 though.
>More complex platforming sequences
wtf you smoking, it's way more forgiving, the hand animation literally tells you if a jump is safe or not, and literally 90% of the "platforming" is just auto climbing on ledges
It's been a while since I've played anniversary and I've just finished the TR1 remaster, but from what I remember, TRA arguably required trickier platformer timing and combat BUT it massively simplified level architecture and navigation.
The original required you to pay careful attention and built a mental (or literal) map of the area to make sure you didn't miss anything. It felt like it was happy to let you get lost/stuck for a while, which made it feel much more like an adventure.
Anniversary is much more straightforward and guided, like it's really afraid of the player potentially getting stuck.
Taking Lost Valley as an example.
TR1: Go in one direction via tricky jumps to a machine or another direction to a valley where three cogs are hidden in obscure locations. Explore carefully and make sure you get them all. Backtrack to machine and realise that you can now access a hidden area behind the waterfall.
TRA: Get one cog literally right at the start, the second directly on the way to the machine, the third in an impossible-to-miss place right after the t-rex, return to machine via a new route. Cutscene lingers on huge doorway clear visible behind waterfall to make sure you know to go there.
the bridge above the trex is another good example, in the original you have to be perfectly precise to make it, in anniversary you have a lot more leeway
There's no real difficulty there in TR1 if you understand the controls. Just in general there is no timing difficulty in TR1 with those controls since Lara jumps at the end of her runup square regardless when you press the button.
True it's easier to get lost in TR1. You misremebered one of the cogs though, it's where the machine was in TR1, and where you'll instead find a broken machine in Anniversary, so you have to do all the platforming around the stream to find it. The general layout of the level is still the same, but yeah it's easier to find the pieces.
Just finished 2. I did not care for it. Most of the areas dragged on for far too long (did we need 4 levels on that fricking boat?) and the hordes of human enemies shoved into every single level ruined the sense of discovery and isolation TR1 did so well. Temple of Xian was by far the best part about it.
Yes.
I've got my reservations about some of the changes and there's a bit of drama at the moment about the Epic version seeming to be a newer patch than the others, but overall I think this is going to be my preferred way to replay them going forward.
And I'm surprised to hear myself say that, because I was very sceptical when I first saw the trailer.
>there's a bit of drama at the moment
there is no drama
only the tourists from the tombraiderforums are kvetching about this because they bought the game instead of pirating like any sane person
Yeah, I'll admit this is putty me off playing the remaster until we get at least some news.
I want to believe this is nothing and the theory that the EGS version is some early version of the patch that was accidentally shipped out is true but who knows when they can't say anything?
>"Ok, so I spoke with some people. Can't give any details of what is being fixed, but that first patch will fix many issues, so don't worry guys, they're aware. It's waiting for Sony approval, so it hopefully won't take long"
frickin sony, man...
The situation is getting a bit clearer now. Epic jumped a gun and released a work in progress devbuild update for their platform, while the rest of the platforms are waiting for Sony's approval to get a proper patch.
Why does Steam care about the consoles is beyond me, but that's an explanation.
honestly it's like core knew so they killed her allegedly but now that the dust has settled after a quarter of a century it's appropriate end for a tomb raider
does anyone else like to count the enemies you've killed to compare with the total amount of enemies in the level as a progress bar? imagine my euphoria when furnace of the gods had like ten rats lol
God damn frick the enemies in Anniversary are such bullshit, I have two flying Atlanteans throwing fireballs at me and every hit knocks me down, as soon as I'm up I get knocked down again, all on a tiny ledge that keeps getting smaller suspended over lava, fricking this shit
I just started Egypt in TR1, which is further than I've ever gotten in the game.
Cistern wasn't nearly as bad for me as its reputation seems to be. I found it easier to navigate than Palace Midas
For me
TR1 90% - 10%
TR2 80% - 20%
TR3 50% - 50%
Remaster vs. original graphics
Overall I'm really happy the remaster exists, but there's some rooms that have definitely lost what made them look so amazing. London in particular looks pretty bad and doesn't even try to recapture the stark stylized lighting from the original.
I'm finding I have a preference for the intentionally dim spots in 2 and 3 compared to the remaster. I can pretty much ditch the flares in Remaster, where I felt like they were necessary in the originals.
Finished only 1 (which I finished multiple times in the past) and Unfinished Business for the first time, pretty cool
Now playing through 2 for the first time, just got to the Deck and holy shit I don't know where to start now
Shelley Blond, the first Lara, had other roles to do during the recording window, so they had to find another VA. She allowed them to use her previous work for future games, though.
stupid dumb idiot fricking lara swam backwards because I was pressing down to swim upwards and I didn't know there would be a camping Black person with a shotgun sitting there
stupid dumb idiot fricking lara swam backwards because I was pressing down to swim upwards and I didn't know there would be a camping Black person with a shotgun sitting there
[...]
np
Any cheat code to unlock the bonus levels in TR2 and TR3 (the ones you get for getting all the secrets)? I want to play them but I don't want to study a walkthrough the entire time like some zoomer baby, nor do I want to spend tens of hours scouring the levels for them just for one extra level. I'm on Switch so downloading a save file isn't an option.
Make a general already you fricking homosexuals. Just as bad as smash fans.
Suck my wiener, troony
>playing censored demakes
>calling others troons
have a nice day you stupid Black person
>CD shill spazing out
You love to see it
Go look in a mirror.
I'm about halfway through 2 now. Also playing the SE games because I never did and curious to how the franchise evolved.
Censored?
I've actually played the games israelite.
You come in here to complain, typical israeliteboy. You can't even beat the first level of Unfinished Business
Demake? Ew.
>Censored?
Yes.
You can say you don't personally care about it, but it's still objective fact, just like how it's a fact that you will never be a woman and your parents will mark your grave with your birth name.
phoneposter
Zoomer
SE games?
probably means the Crystal Dynamics games, when Sqaure Enix started publishing
>actually discussing vidya
how dare we?!
Ganker is for hating games you didn't play.
Refer to
for a thread doing it correctly.
then go there, have fun
Do you have severe autism?
>um aykshually
stfu tryhard newbie and piss off to your thread or even better, back to r*ddit.
SIRS, DO YOU HAVE SOURCE?! GOOD SIRS, YOU BLOODY b***h BASTARDS, SOURCE!
Hesitating Robyn
They weren't angry at the fans, they were just angry in general about being overworked
> they were just angry in general about being overworked
Nah, they were pissed that they turned into the "Tomb Raider" studio. That's when they killed Lara off "for good", and then churned out Chronicles to really seal the deal, having a mock funeral for her, and went on to make Project Eden which completely fricking bombed, which forced them to cobble together another Tomb Raider game to save their studio, and they pretended like they were working on Angel of Darkness all along, as if it wasn't literally just sprung up immediately after Project Eden failed miserably.
In a perfect world, this would've been the natural evolution of Lara we would have gotten by now
>Gross rebootard and his gross porn
you're so mad holy frick
I finished 1 and the expansion, but I keep switching back and forth on 2 and 3. I'm about 3/4 of the way through both of them.
Are you doing the expansions for 2 and 3 as well?
Just beat 1 and 2 for the first time. Some random thoughts:
-I liked some parts of 2 more than 1 but overall enjoyed 1 more
-I get why people prefer the tank controls but I think modern controls would be objectively better if they tweaked them a bit more and didn't do forced camera changes in levels
-new graphics are generally better but the darkness and short draw distance of the original graphics really added to the atmosphere. I switched between them in almost every room and was surprised how often I enjoyed aspects of the originals over the modern version. I also think doing open ceilings in certain areas was a mistake
You can move the camera around with the right analog stick, even when using tank controls.
>I get why people prefer the tank controls but I think modern controls would be objectively better if they
NO, FRICK YOU. FRICK..... YOU. FRICK YOU.
Having said that, the tank controls are perfect and objectively better as the game was designed around them. Also your opinion mean you fricking suck at tank controls. Also you frick you and frick modern controls thank you.
hey buddy, take it easy
he just doesn't know what he's saying
But opinions like these are why we even have the modern controls.... I feel like I need that image of read homie read but for tank controls with every conversation I have.
>"Nooo! The ONE FRANCHISE IN HISTORY that used tank controls for a puzzle platformer! They have to change it! Nooo!"
>Meanwhile tens of franchises live only cause of their one unique quirk
tens of franchises live only cause of their one unique quirk
Name ten such franchises
>all atlus games
>all warhammer games ("we stole this other genre but uhh it's spacemarines!")
>people celebrating DD2 despite it just being DD1 with worse fps
you dont need convincing. you just wanna be annoying
No, I was just curious. But even those games weren't stuck with a relic for a control system. Atlus games themselves undergo a lot of changes, look at how much changed between Persona 1-2 and 3, or Shin Megami Tensei games starting with the PS2. I don't know shit about Warhammer but if they're still keeping something ancient in, that's cool I guess. Dragon's Dogma never controlled badly either, I enjoyed the combat even more than Dark Souls back when it was new. In TR's case the quirk is a control system that only creates friction between the player and the game, we're used to it and can appreciate it but that control system went out of style for a reason, people were tired of it even back then. Core themselves wanted to change it but Nintendo fricked them over so they never got the chance to do so.
Waiting for the EGS patch before I finish the 2 Expansion and run through the first remaster playthrough of TR3.
>Nooo! The ONE FRANCHISE IN HISTORY that used tank controls for a puzzle platformer
Croc? I am forgotten
Croc actually has proper analog support, you can play with both tank or normal controls if you have a DualAnalog, something old TR games can't claim kek.
The Last Revelation and Chronicles also have analog support, moron.
She still moves like a tank, moron.
Anon, people move like tanks. It should be human controls vs moron controls.
Anon, if you move like a tank and take too much time to turn, and have all the other locomotor challenges Lara does, you should go see a doctor because your cerebellum is fricked.
I'd be fine with the lighting in Remaster if the distance fog was black and not grey.
The issue with lighting is that the original version works very differently from modern engines. It's baked into the tiles themselves, where the remaster requires light sources. They're basically building it from scratch. I'm hoping they fix the really bad areas but I doubt they'll satisfy everyone.
it's not the tank controls
it's the objectively bad level design blocking your movement every other step
Nice bait post. Almost got me to respond genuinely. Try harder next time.
Where's the patch.
On EGS 🙂
Apparently TR Trilogy Remastered has become one of the fastest growing modded games on Nexus mods. I kinda figured that this collection might become popular with the 'Classic' Tomb Raider modding community (yes, that is a thing because of TR's PC popularity) . The HD engine seems to be built from TR4 or TR5, as it seems to have features from those games. It runs at a high framerate, easy to get running on modern system. Can use HD assets and some modern-ish lighting and shader effects.
Are there any mods that aren't just texture reskins? Like TRLE levels?
I wouldn't expect something like that until a couple months after release, at a minimum.
Not yet. They'll need an editor first.
Given how robust the fan editors are, custom levels will only happen if they release a level editor, which should happen with TRC imo.
>Are there any mods that aren't just texture reskins? Like TRLE levels?
I'm not sure if there are any on nexus mods yet. But I have seen youtube videos featuring custom map uploads. The file structure for the original content in this remaster looks unchanged. Maybe, the front end (with the TR1, TRII and TRIII title screens) could be modified to include additional level packs?
Well, someone edited the mesh of TR1 panthers today so that's a pretty good start.
There's also a tool to edit the games' SFX. I got to replace some sounds in TR2 from TR1, 3 and 5.
Hopefully someone figures out custom levels (or the devs themselves add it, at least for the PC version), so we can get some platforming/challenge levels brought over.
I didn't even know what I was looking at when I first saw the panthers in this game. This looks neat.
need a breast bounce mod badly
My ideal controls would have been 360 motion on analog stick, and d-pad does the traditional tank controls. That way I have the best of both systems, because we all know what a fricking waste of time it is hitting the roll just to 180 away from a wall/switch you just hit, for the areas you can't just backwards jump + flip.
thanks for telling me about this thread
i didn't bother looking at the catalog for a new thread
Next time I'll DM you, anon.
you better bring me lucozade and pizza too, or else
she's so cute and sexy and perfect. I now understand what old Lara gays were on about
welcome aboard, brother!
i beat 1 and 2 and i'm up to egypt in my speedrun of 1
not doing 3?
i will but i need to put aside a full week to focus on it cause it's kind of intensive and i'm busy with school stuff atm, 1 and 2 i can kind of breeze through but i only ever finished 3 once before
Ok, so the engine works as I expected it. Remaster is literally its own map file, with all of the collision/interactive actors (Lara, enemies, interactives, gates) being dictated by the OG map file.
I'm gonna cum
how do i cope with being in love
by posting on here with the rest of us 🙂
You don't, no one does.
Kek the polygons on her, glad we're out of the starvation era.
i don't think you wanna see what vidya women look like today, buddy
Don't try to turn this into culture war bs, I'm just glad we've had enough power since 6th gen that we didn't have to settle for such crude models. AoD Lara is good though, I prefer that design and wish she looked like this in the remasters.
somebody will probably mod her full AOD look into the remasters (not just her outfit)
the love within the AOD community is just that strong
I hope people get ahold of this model so we have more hesitating robyn type stuff
Fap.
do I get my shit back in nigvada or was it pointless collecting in india?
Remaster? Yes you'll get it all back.
Not all, the ammo counts are bugged for some people unless you're playing the EGS build.
Not him, but are you sure about that? Someone on the TR forums says you get ammo back but not the actual weapons.
It's bugged in three ways (fixed on EGS):
>Some people get ammo back
>Some people get weapons back without ammo
>Some people get weapons back but way less ammo than they had.
I got all my shit back by the end of the level
I got through the first 2 levels of Tomb Raider 2 and quit. God damn, this game sucks compared to the first one. Where are the fricking tombs? I don't want to run through shitty city level after shitty city level. Fricking gun guys spawning out of thin air around every corner, so tedious.
A decaying opera house and a shipwreck can probably be classed as tombs
A shipwreck, yeah. Dunno about an opera house unless people died there and were left to rot. The argument that every level has to be a tomb is moronic, though. The game still revolves around a treasure in a tomb.
>The argument that every level has to be a tomb is moronic, though.
not every level HAS to be a tomb, but IMO there should be multiple tombs in the traditional sense in each game
Every location in which someone decides to fight Lara Croft will become a tomb.
>make you waste your time picking ammo n stuff
in nevada lv1 when you lose it a bit later
what was the point?
Following tropes. Both 1 and 2 have moments where you lose all your weapons and ammo, too, regardless of how much you've picked up.
Those have a linear progression and serve to reset the difficulty for a moment though, giving the player a breather by reducing intensity. Nevada that'd only make sense if TR3 didn't have a level select, or if it took place after the initial choices. I get that they were keeping with tradition with the trope but it's a moronic design decision.
why did the guards not take the Infada Stone
Because she hid it in her
extremely cute
Did they censor this cutscene in the remaster?
Censor what? She just jumps in the plane and goes to tibet
>and goes to tibet
That's pretty sexist tbh!
That is the Remaster cutscene.
These generals are already dying. The honeymoon phase is over. People are already moving on to other games, just like how they got bored of Lara in 1998. The remasters were a financial failure. There is nothing more to discuss, we can stop posting now and forget about Lara again.
But I never forgot her?
not until the EGS saga is resolved
Very good, sir. Now if you'll just lean out this privy window overlooking the 1000 ft drop.
for me, it's rowan atkinson's taste in cars
For me, it's how he owns every role he's in.
really?
Watch Maigret to see why
Johnny English was kino, frick off
Hes the British Tom Hanks, only funnier (which is typical).
>>The remasters were a financial failure
>no evidence
>no source
>citation needed "Trust me bro"
Considering how cheap it must be to copy paste some old games and give it a once over with some artists, it would have cost them pennies.
Exactly, and they used a team of mostly Russian modders or other Yuropoors. Even at 50k this thing would turn an insane profit.
>muh russia
seriously
Go check the credits, they got XProger to lead the development (a Russian) and asked him to assemble a dev team, and he got more Russian modders.
?t=1028
Welp, looks like THIS comment aged poorly, YIKESAROONIES
>not gooning it to lara tubers
wtf is that
vtuber using lara skin playing tomb raider
>wow, she's so awesome and perfect! just like me!
>those painted on eyebrows
original lara is clearly more perfect
what, you don't like the doppelganger's clay moulded eyebrows?
I want to peel them off and roll them into a playdoh snake and give her a unibrower
Remaster's Doppelara is an improvement over the E.T. looking freakazoid from the original, I'll give her that.
> junji ito skin removing woman.rar
It has begun....https://rule34.xxx/index.php?page=post&s=view&id=9627405
mm Was hoping for the new model, but I'll take it.
did they make another 3d lupin movie?
No
>look at his other posts using her
>she has a full bush
I'm at the dish with the pool in nevada but there's a door I open with a switch next to it but it has a green frame blocking the way with a button(?) on the other side of it.
what do?
From what I remember in the pool, you should climb into the accessible tunnel that's in the area above the pool water. There's only one. Then go back into the water, centralize yourself so you don't get pulled by the pumps, and swim straight for the underwater tunnel. There should be a switch in there that closes off the central pump in the pool area, the one with the save crystal near it, allowing you to swim in there without dying.
nvm once again im blind, it was a ladder on the right
Can't wait for the high definition version of the Lara's Couch mod.
holy keyed
>m-miss croft, p-p-please no more, my shoulders are in excruciating agon-
>teehee guess who just bought himself another week in the freezer!
soo uhhh
what was the whole deal with the Epic version of Tomb Raider?
Was that ever sorted?
Figured out why?
Nope. What bothers me more is that nobody uploaded the Epic files.
this
you don't even have to crack them, it's just a simple dump
This reeks of viral marketing
Last thread was also brimming out with overreacting outraged troons
and yet not a single person has bought it to dump it
if you're right then it hasn't worked out like they intended, I would call it an abject failure
EGS version has one single customer, and predictably he's a dick.
Finished 2 and all the expansions. Replaying 2 on NG+, trying to finish 3 but I'm at Luds Gate...
Was anyone else stuck on Maria Doria?
Not looking for spoilers or hints but I just need to vent. I've been on this level for days. I feel like I stepped on ever tile, pushed every block and explored every nook and cranny of this level. Yet for the life of me I can not find the last key. And I'm wondering if the solution is really that cryptic and hidden or I'm missing something extremely obvious. And it's not like the level is either big or complicated, the paths are rather simple and straight forward, which makes it even more frustrating. I'm wondering if anyone else had problems passing the level. I can't be the only one, right? RIGHT?
if that's the level with the circuit breakers then yeah I gave up too, I tanked the fire damage then jumped in water
Yeah that's the one. I'm starting to wonder if maybe there is no last key and you are supposed to tank the damage to progress. Which is absolute BS.
there is something like that in the deck, which is BS honestly, but you'll know it immediately when you get to it
Tomb Raider 3's design team wasn't a proper design team, some of them were amateurs who'd been learning on the job, it shows in 3 and 4, while the good designers behind 1 and 2 were moved to work on Project Eden, not Toby of course, he made Scion and left after 1. Partially why the India levels have that good TR feel is because they were the last levels Heather made for TR, 3 and 4 have a lot of bullshit for the same reason.
>2
>good designers
>when they decided to gear it to being a bad TPS
all 3 keys exist. but it is a convoluted level.
I'm lost what you mean, I just played TR2 for the first time and didn't have to tank any fire damage.
You DO have to tank fall damage on the Maria Doria to get on that little ship on the lake, but there's a medkit right next to the hole you need to fall through.
you don't have to but I chose to, rather than look for the third circuit breaker
Oh I know what you mean, I did get stumped for a while that you have to reclose the double doors after you've created the loop around back to the dining room, but other than that it seemed mostly straightforward.
I did that too. Kind of disappointed there wasn't an achievement for subverting that puzzle.
Literally skill issue... git gud man.
How the hell did you finish the Opera House level (which is muuuuch tougher than Maria Doria) and getting stuck in Maria itself??
also ""cheat""" by using photo mode and pan around the level a bit.
Cistern and Opera were much tougher
finished 1 and i'm not sure whether i want to do UB or just go straight to 2
If you're new to these games go to 2, UB is just more of the same but harder.
UB starts with more Atlantis which is kind of shit. It also has zero story. Basically just fan-made levels.
The story is there, just wait for Vaatividya to cover it when these remasters become popular enough kek.
For what it's worth I think the guys who did the Gold expansions are slightly better level designers than the guys who did the base games - they try to do more interesting puzzles with the engine and there's clearly more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."
That's because Phil Campbell who led development on these has a Masters in Architecture.
that guy is so interesting
he was friends with david bowie and a bunch of other people like that
he now teachers at a university in california
https://www.eurogamer.net/brando-and-bowie-the-amazing-stories-of-man-youve-never-heard-about
>more conceptual stuff than "pull the lever which opens a door which leads to a key which opens a door which leads to a lever..."
To be fair, Toby Gard and the level designers all wanted some flexible, very basic scripting capabilities beyond the hardcoded entity behavior and trigger system the game had, as well as some advanced things and they had way more stuff in mind, but the programmers were such hacks that they couldn't even implement that. You can see vestiges of those with AI Object behavior in TR3 with how the guards and Willard behave. 4 finally gives AI objects their own dedicated blocks. TR4's hub system is also due to a basic change in the scripting system - previous games didn't use the parameter field and flipmaps didn't have alternate groups, just that one basic programming change of adding alternate groups led to TR4's much larger structure and it's something they didn't realize until very late into 3's development.
Do TR2 as a palate cleanser. UB begins with a lot more Atlantis stuff and then goes back to Egypt, so will feel very same-y if you do it straight off the back of TR1
UB is worth playing, but it's a step up in difficulty next to the base game.
HAHA BOOM. Lmao I blowed him the frick up. You aint shooting me in my boat anymore now are you? Like: kachunk-BLAOW. Haha
well done lad
You know i never played 1 as a kid only 2 and 3. So the Atlanteans surprised me. They remind me a whole lot of X'BPGH the Forbidden Path from Last Call BBS.
It occurs to me Zachtronics may have been inspired by TR1 on the aesthetics.
i've been thinking about all the tomb raider threads i've made over the past 2 months prior to the release of the remaster
i wish i had that motivation and energy all the time
I wish there was someone like you who made D4 threads
what's that game? it looks interesting
it wasn't even the EGS dilemma that took the wind out of my sails
for me it happened around 3 or 4 days after the release, i think
my autism afterburners just ran out and i didn't feel as motivated to make the threads anymore, but luckily a philosopher king is continuing in making the threads and i will always respect him for finishing where i failed
Kino time travel murder mystery made by the creator of Deadly Premonition, his only game to have good production value and also his last kino game according to many. Unfortunately, despite his plans for it that stretched over multiple seasons, it got axed at the end of its 2nd episode and now he hates the company that owns the rights to this IP, so it'll be stuck on a cliffhanger forever.
that sounds like fun
i know how much people love deadly premonition but i've never played it myself
it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it
I haven't played it either I just enjoyed the story while my sisters played it, the gameplay sucks but the characters/world are max kino. Even things like where each npc goes at a certain time, while totally organic in game, are also foreshadowing.
>while my sisters played it
lucky
i don't have anyone to play vidya with
>the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
>i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
Yeah, I'd rather watch games where I can enjoy their story/world but that's just me. It doesn't have to be a *great* or *well written* story either, just something I enjoy, even if it's crazy, goofy batshit insane Japanese kino like Shadow of Destiny.
it sounds like you know a lot about old japanese vidya kino
are there any recent ones?
None of us play much these days, so I can't help you there I'm afraid. Most of the ones I know are from the PS2-PS3 era.
>None of us play much these days
same here, buddy, same here
games like that seem to be getting rarer and rarer as the cost of game development continues to balloon, what a shame
but time is a flat circle, as that one chain smoker says
That line always gets me, aren't all circles flat by nature?
No.
it depends on what angle they're viewed from
>he's never seen a 30 dimensional circle
I have some bad news for you buddy
I also talk about cousin loving but no one quotes me therel
are you the anon from the last thread that said your cousin who played final fantasy was the one?
hey, buddy!
Yes, I'm
>>the gameplay sucks but the characters/world are max kino. Even things like where each NPC goes at a certain time, while totally organic in game, are also foreshadowing.
>i've noticed this in games - great atmosphere and characters are enough to keep a player hooked even if the gameplay isn't that great, like VTMB
I've noticed this too
I tried getting into the Witcher 3 but I just couldn't no matter how hard I tried
Yet on the other hand, I fricking LOVE Witcher 1
>it's always a source of frustration when a great/cult game goes into IP hell and no further developments can be made for it
You mean it's a blessing that modern corpos can't continue to rape the corpse of something that was originally great
Exactly
that's the bright side of it
I would rob half of my neighborhood if it meant a chance for Hidetaka Suehiro to make episode 2 tbh. I miss Amanda so freaking much it's unreal
tf is this
Amanda from D4. Learn to read, el morono
That whole EGS frickup kinda took the wind out of me as well.
I just want a new patch, so I can continue posting my playthrough.
I suspect an invigorating renaissance of TR threads after the patch
i hope so but it won't last
until then, it'll just be a handful of us buddies keeping the spirit of tomb raider alive
im gonna be honest i haven't played any of these yet despite having it in my family shared library but i enjoy these threads the most because the majority of Ganker threads are pure shit and i get a nostalgia trip reading discussions here
i appreciate the webms too.
>going to the bottom then climbing all the way around
pffff
I don't think I've ever done venice the intended way
you're supposed to finish on a boat aren't you?
Yes, you're supposed to lift the 2 gates creating a shortcut.
Yeah. I mean, how do you even swim into the exit in time?
If you swim under the door instead of jumping the small ramp the timer never starts.
the boat, the problem is the mines outside the door
There's 2 boats, 1 is meant to be sacrificed.
yeah I do that, then I just swim to the door
have I been cheesing the timer this whole time? I never drive the boat into the bay with the button, I always swim in and out
the intended way was to race the boat over the large ramp, through the shortcut and through the exit doors.
Can someone just buy the EGS version, get the files, and refund it?
Yes.
SO WHY HAS NOBODY UPLOADED THEM YET AM I GOING TO HAVE TO FRICKING DO THIS MYSELF OR WHAT
Yes
Yes, don't pay with Paypal though.
https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/
Be outraged.
>https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/
Frick the writer, I liked TR4 more than TR3 and most of TR2.
read the first paragraph and closed it
is this one of those meme sites like that feminist one?
Right is who wrote the article, I'll let you draw any conclusions you want.
Was that article written by the poster who gets triggered whenever someone mentions the Von Croy trilogy?
>Von Croy trilogy
what's that?
The three games after the classic trilogy, that all feature Von Croy (and before LAU went back to something more like the classic timeline).
Oh, I guess that makes sense give how he's the focus of their story.
He's not.
>it's time to forget the past and focus on the future.
Lol
Maybe Lara Croft can finally be the obese Black queen she was always meant to be
there should be a mode that lets you actually play as an obese woman and every time you have to climb something, you have to rapidly spam the action button to simulate the real life struggle
>play as obese Lara
>can't climb onto that first ledge in Peru and get softlocked right there
that's funny but genuinely sad
we can't keep letting people think that you can be healthy at any size, it's an epidemic
everybody should at least once be able to feel the strength and athleticism of which their body is capable
>https://www.thegamer.com/tomb-raider-remastered-trilogy-4-last-revelation/
Now don;t get me wrong. These games, especially the first one, do feel 'dated' . The first Tomb Raider was made at a time when there were no real 3D adventure platformers outside of a few first person ones on the PC like Ultima Underground. I do think the devs at Core were also looking over their shoulders a bit at the development of Mario 64 for inspiration. But they also really took inspiration from the cinematic platform genre. Replaying the first game again, I feel like it has aged better than some of the other 3D platformers that came after it. All of the complaints I have with the game are the same ones from when I first played Tomb Raider back in 1996. I can totally understand that not everyone can get behind the controls of the original Tomb Raider series. I can appreciate the 'modern' controls, but I can't get a hold of them in this game. I feel like they need a little tweaking. But I am all for the QOL improvements in this remaster. I am not sure about AOD, But I think 4 and 5 look doable, given that those are still based on the OG game engines. AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles. While TR2-5 were always targeted for the PS1 hardware as the lead development console. TR1 really was more aimed at the Saturn.
>AOD was always a transitional Tomb Raider game that move the series forward onto PS2 era of consoles.
all they had to do was make same 1-5 TR with better ps2 graphics
There was tons of fatigue back then, between other games that controlled better and TR getting stale not to mention reducing quality with each game, that never would've flown. Project Eden did lay the foundations for a very interesting TR6 but they never iterated on that for some reason, probably because the designers left.
>all they had to do was make same 1-5 TR with better PS2 graphics
They were trying to do that on the PSP:
Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.
nice graphical additions here and there but overall this is just TR1 BUT WORSE.
>the camera defaults to a lower position so you never fricking see wtf is going on until the player stands still and starts fiddling with the camera.
>the bloom in the icy area was so overwhelming you couldn't even tell there were bats to shoot at. I guess the sound would give that away and then you just spam the auto aim and shoot and hope you get them all? moronic design.
>items like healthpacks and levers are still infuriatingly small so there's that awkward 2-3 second adjustment phase where the player struggles to finally interact with the thing.
>the ladder is a 3D model BUT CLIMBING IS STILL SLOW AS SHIT FOR NO REASON OTHER THAN TO ANNOY THE PLAYER
>the stunted jump at 9:22! the game already manipulates your jumps, trying to guess where you're jumping TO, just like the bad TR games. this kills the most satisfying thing about classic TR, clipping onto max jump height objects without an annoying climb animation.
I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now.
this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.
>I won't complain about the bizarre wolves situation because that's clearly a tech demo just showing how many wolves they can render and that they have decent pathfinding now.
>this prototype combines the worst aspects of old and new TR. it's like they only thought about how many triangles and dynamic lights they could add and the game itself was an afterthought. if I was in charge of greenlighting this project I would have turned it down, too. good fricking riddance.
I'm not saying that the demo looked perfect. But, I feel like it had the right idea, but needed more polish. This was the 10 Year Anniversary game from Core. Maybe cancelled for the CrystalDynamics Tomb Raider Anniversary?
>I feel like it had the right idea, but needed more polish
no, they started out with the wrong idea and already applied some "polish" such as ruining how jumps work. frankly not even Core ever really understood what made TR good, that's why each game got worse. they didn't see the FUN in their own damn game. these lunatics added crawling and those mud pits in TR3, that was the final proof that they didn't understand what made TR fun and would never top TR1. they also never figured out that their combat system works well in big open spaces and doesn't work at all in small rooms, placing all the combat in small rooms. the level design never improved at all over TR1. TR1 was the only game in the series that felt like it had some direction. after that every game just repeats obvious mistakes and adds its own mistakes so ultimately they are all worse than the original.
for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.
>that's why each game got worse
you don't think it's because each game after 1 was rushed out the door?
that's also part of the reason but it's no excuse for the mechanics to get worse. after TR1 some observartions such as "combat is for big open spaces" or "ladders are annoyingly slow so make them faster" or "picking up items is too finicky and also too annoyingly slow" should have been apparent to absolutely everyone who played or play-tested TR1. how were none of these things corrected in the second game? the annoyingly slow animations survived the entire franchise and they made sure to add MORE with every game! how does that happen!? no taste? whatever the cause, it can't be a lack of time. speeding up the animations is trivial. not spawning enemies in tiny rooms is trivial. low effort decisions could have incremented the quality of TR games by a whole number out of 10 or more and instead the devs kept making everything worse with each game. that's a deeper problem and not related to time pressure.
the problem in that case is that the QA testers were the same people from 1 all the way as far as 3, i believe, which is a major reason why 3 was so hard - the testers were all veterans that were used to the idiosyncrasies of the games
it's difficult to refine anything when you have almost 100% staff turnover and you have to crunch for 8 months straight every year, there's just no energy left to do anything but the most basic of things
good game design is ultimately a combination of people management, time management, theoretical knowledge and practical ability - the people management and the time management were beyond terrible
No, 1 didn't have any QA testers, it was all tested by the designers themselves. 2 and 3 did but there were fresh hires in there for a reason. If you watch Ash's developer stream for TR3 and 4 you'll learn it was the level designers that made them hard, not just because of the testers but because they themselves wanted to make more challenging levels. A lot of the difficulty was due to lack of experience, Sandham was an artist who didn't know much about level design initially, he was taught on the job, same with Peter Duncan and Jamie Morton who came over from the testing team, all led by Richard Morton who made Temple of Xian and prefers difficult ass levels with tons of traps.
>No, 1 didn't have any QA testers
yeah i checked just a moment ago and misremembered
i know that the level designers made the levels in 3 difficult on purpose, that goes without saying, but having some fresh testers come in and say "ok level designers, YOU guys can't even beat the levels (according to one of the recent interviews), do you think the levels are hard enough?" would have opened their eyes a bit and made the levels a bit more palatable
IMO temple of xian isn't anywhere near the same level of difficulty as the levels in 3 because temple of xian doesn't have that many unfair beginners traps like in india for example, plus temple of xian is linear, almost corridor-like so navigating is very easy
i remember in one of the interviews, i think andy said that one of the reasons they made levels in 3 harder was simply because they were angry at the time with the crunch and the stifling environment and that type of stuff
India's unfair because the levels were initially being made for 2, but weren't finished in time. They're the last few Heather Gibson worked on, but maybe 10-15% of those is her, the rest is all Richard.
also, i just want to nitpick here
>"ladders are annoyingly slow so make them faster"
>should have been apparent to absolutely everyone who played or play-tested TR1
there were no ladders in TR1
TR2 added ladders? note that as yet another reason TR1 is the only good game in the series. my point was that in TR1 all climbing related animations were annoyingly slow. what do Core do? keep them slow and add more of them. that's the problem. ladders could have been a great addition to the game, making TR2 more fun than TR1 due to more possibilities in the level design. instead they made it worse because every time you see a ladder the fun level drops.
yeah, the climbing animation for the ladders is too slow
i can't find any source on why they made it that slow
"muh realism"
>proceeds to add in another habitat of T-Rexes and ancient lovecraftian horrors to their game
they made EVERY animation that slow all along. it's some kind of wild exception that they gave Lara all the cool jump tech without which TR1 would have been a sleeping aid, not a game. ledge hanging in TR1 is the example I should have used. it's infuriating how slow every "context animation" is in TR1 and they only continued that theme in the sequels. any time something is animated it's annoyingly slow.
The whole game was super slow initially, Lara wasn't even supposed to run by default (the walk button was run originally) and the animations were made with glacial pacing in mind, with the game being more of a maze puzzler with *some* action elements.
>wanted to make a boring "cinematic" game
>character he came up with was boring, had to be made interesting by another writer
>offended by sexy marketing
>came back later to cash in on his phony "creator of Lara Croft" status and made inferior TR games for the money, tail between his legs
I hate Toby Gard so much it's unreal.
Not cinematic, just a slow puzzler. Luckily the programmers at Core were too incompetent to deliver his true vision which would consist of Level One being the first four levels and multiple back and forth trips between each zone.
>which would consist of Level One being the first four levels and multiple back and forth trips between each zone.
i might be dumb but i really don't understand the point of this
why be able to travel between multiple levels to finish puzzles instead of just having a single large level like in the final game?
Well, the idea is to have a massive, gigantic level where multiple events take place over the course of time and certain things change. Modern games do it a lot.
Game testing back then wasn't like it is today, a lot of it was done by the level designers themselves, or the programmers. The games were also developed in extremely short spans of time, not allowing them to do any decent research work or development, besides one guy whose entire job it was to add graphical upgrades per each game. You're right in that they should've noticed these very basic things, but their only priority was getting the levels made. 4 was made by people who were fans of the first 3 but also fresh developers, that's why it has some very basic QOL tweaks.
>for these PSP devs to go and shit up TR1 to make it as bad as later TR is just par for the course.
You're right, people forget how much turnover there was at Core. By the end of TR2, most if not all of the TR1 devs were gone, the ones left were moved to Project Eden and they left Core after that anyway, never to work on TR again. There was some turnover between TR3 and 4 as well, and again in Chronicles. The people that made and got the TR formula were all gone by the end of 2, the remaining devs clearly weren't up to the same quality as the games show. They would've shat all over TR1, as you say.
>They were trying to do that on the PSP:
[Embed]
>Tomb Raider 10 Year Anniversary was cinematic classic tomb raider with new features and mechanics and updated level designs. PSP could do PS2 tier graphics at times. This game looked like a complete do-over of the original game.
This kills me. Because the classic TR/ cinematic Platformer formula was well suited for the PSP. Probably would have been a game to convince me to buy a PSP.
please archive this kind of dogshit before you link it. giving these people clicks is immoral
For what it's worth, everyone who replied on twitter told her to shut up.
TR4 would be ok, but I have no clue why they'd want people to remember the car crashes of Chronicles and AoD
I don't see AoD happening.
Chronicles? Might as well do it for completion's sake. It runs on TR4 infrastructure anyway, so why not.
Chronicles is this "middle child syndrome" game. No one cares about it, but it would be awkward if it was left out.
Chronicles should have more creative liberties done with it to make it more exciting. Have modders adjust the existing levels and add more or something, with the option to play the originals.
The last part of Chronicles, the high rise in NYC is riddled with game breaking bugs.
Chronicles' story is so weird, it kills off both Larson and Pierre because the devs were so fricking burnt out they somehow didn't remember they had already killed both off in TR1. Then at the end it's revealed Von Croy's dad is alive and the owner of the Umbrella Corporation which has created real life cyborgs and a teleportation machine yet Von Croy himself then lives in a depressing Paris apartment by the next game and at no point in his search of the Obscura Paintings does he ever bring the VCI up.
>Larson and Pierre
Rome happens before TR1
that makes even less sense
I know, and Larson is thrown around like a ragdoll by the hydra door and Pierre falls down a long ass drop ending with the same crack SFX you hear when Lara dies by falling off a huge height. As far as 5 itself was concerned, they were dead as frick.
at the end it's just a game
they need antagonists and just reuse already familiar ones
Unreliable narrator :^)
Any good boob mods yet?
/Thread
Lara needs bigger boobs and bouncing boob physics
Nothing about VCI section makes any sense.
Why is Lara stealing the Iris again? Is she THAT petty?
Wait, Lara dies in TR4? Is that Canon? What happens?
It's canon.
Oh, and by the way, Darth Vader is Luke's father, in case you didn't know that.
Snape kills Dumbledore
>Lara fricks up and by trying to stop Set actually releases him
>Stops him, but the tomb starts collapsing
>Just at the last minute, she jumps to escape but is crushed by all the falling debris
I'm not shitposting, this is the actual ending to TR4. Lara's death is really abrupt and the credits just roll.
I spent so many playthroughs back then assuming I got the bad ending and there was a hidden good ending somewhere. I didn't have a PC back then so gaming without the internet to tell you about secrets was like that.
Was meant to be a bitter sweet ending, although I wouldn't be surprised if a few of the animators/writers were pissed off and wanted to a little middle finger to the fans that kept buying their games...Which seems excessive, seeing as the fans were the reason they were still fricking employed.
Epic hacked: A ransomware group claims to have hacked Epic and stolen almost 200GB of data, including user's passwords and payment information. If you have ever actually bought anything from Tim's store and give. him your credit card data, watch your bank account. h
thanks but did i ask?
No one asked for your input either, moron
Damn now they have the accounts of every AAA dev that uses UE. Maybe the hackers will make better games now
how to use save crystals?
TR1 use on spot
TR3 pick up, use whenever.
are any of you streaming the game?
Where's my patch?
Hi Subz
Finished TR-1
On 40 Fathoms in TR2
In TR2, anybody else get that annoying clicking ticking clicking metronome sound around water???
Its driving me fricking crazy!!!!
Doesn't happen anywhere but near open water.
Something going click tick click tick click tick click tick tick tick tick tick. Like a clock loudly clicking. It's loud enough to be fricking annoying as hell.
It didn't happen anywhere in TR-1.
sounds like frogs to me
>gwaa - keekee - gwaa
>gwaa - keekee - gwaa
There's no frogs
It's a metallic clicking
it sounds like creaking
not creeking because that would be some clever abstract wordplay
Your not helping.
This is a serious issue and must be addressed immediately.
This game is being shilled so hard
I know right, it's interrupting my 50 Tifa threads posted by legit anons
don't forget the very organic 300 helldivers 2 threads each day
stand strong, don't give CD any money no matter how tempting it is
Frick you I love this game and I'm playing the shit out of it right now.
You have no idea what it's like to be able to play this glorious classic old favorite game and have millions of people around the world playing it at the same time who want to get online and talk about it with fellow fans.
Good. Frick you.
im shilling
damn bro look good
do any cheevogays know if the achievement for not getting bit by sharks in 2 include the barracudas or whatever those other fish are?
You can get bit by them, but there's another cheevo where you can't bit by the stationary fricks at the end of one level.
neat, the thread's still up
thanks bros
It only considers the big bois, don't worry either way about the barracudas
other fish are not included, just avoid the sharks. cheevo will pop when you finish The Deck.
I want to ask about the other cheevo where you have to get damage by flame enemies and put it out in water. does the dragon count?
give me tips for the combat
Shoot first, ask questions later.
When it's time to shoot,.. shoot, don't talk.
animals and melee guys - jump around
gun guys - run and stay behind them
git gud
Chad 1.0 EGS version
?t=51
vs
he Beta Steam version
?t=197
Look at hos they 'fixed' the rapid water textures in TR3 in the EGS version:
EGS:
?t=150
Steam:
?t=1195
Am I crazy or does the EGS version have music tracks from the PS1 version that was missing from the PC?
Comparing the two in the TRIII Nevada stage. It does look like the Epic Game Store version is just... more complete. If I were a streamer who had the Steam or GOG version, I would be pissed. Just saying.
One of the big complaints with the early reviews mentioned that the 'rippling water' effects were missing from the HD assets:
both versions look like shit. water really is a weak point.
>both versions look like shit. water really is a weak point.
The water actually flows in the EGS version, while the steam version has that neutral generic water effect used everywhere. The EGS version has the missing rapid water effect.
Yeah, I beat TR 2013. Replaying RotTD now. Old trash is irrelevant. In fact 2013 didn't aged well and can be counted as le classic too. RotTD is tight af tho
Thought about installing this mod https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files but frick it.. don't wanna ruin my immersion
why did you even bother with this post
because this is TR thread. Where else would I post this?
The horse thread, you homosexual
where
troony
>nuTR gay
>he's an agp ridden shitskin who faps his brown dicklet to bestiality
color me surprised
how do you walk with modern controls
You go to the options menu and switch back to tank
not gonna play anymore
waiting for a patch
Same. Also I think epic getting the patch was an error. There's debug information that's left in. They got an early dev build before the next patch.
behind the scenes footage of fiamma nera enemies dropping into a single level in TR2
After playing Steam and PS1 versions, the enemies die faster on PS1 which seems to line up with EGS.
would nsane trilogy have been better if it was built the same way, identical to the originals for the physics and collision but togglable into HD
Yes. Insomniac and naughty dog didn't want to give up their code however.
alex kidd remaster did it, and it wasn't great
P A T C H.
W H E N.
RIGHT NOW!!!!1
bazinga!
>P A T C H.
>W H E N.
https://steamcommunity.com/app/2478970/discussions/0/4346607305584414731/
>According to Steam Community Forums...
>Feb 14
- 13430979 (release build) STEAM VERSION
>Feb 16
- 13454520 (dev update) EPIC VERSION?
>Feb 19
- 13496427 (dev update)
- 13498751 (dev update)
>Feb 20
- 13504367 (dev update)
- 13504453 (dev update)
>Feb 21
- 13520075 (dev update)
>Feb 22
- 13528702 (dev update)
>Feb 26
- 13561449 (dev update)
- 13564485 (dev update)
>Feb 27
- 13575286 (dev update)
- 13577971 (dev update)
Two weeks...
i love my larabros
Domark fell for it, and he started his own game there called Blackwater. "Here," Domark told him, "use these new tools, they've been developed at Core." As in, Core Design. As in, Tomb Raider. But Tomb Raider hadn't been made yet so, for a while, things were peachy. But as Tomb Raider's star began to rise, things began to change.
Suddenly, the tools weren't for anything but Tomb Raider. "We're never going to use these tools for anything other than Tomb Raider," Domark announced, "so we can't do your project." The Blackwater team was "trashed" and the project cancelled. But Campbell's aptitude with the tools wouldn't go to waste. He was sent to work at Core Design in Derby. "It was like punishment!"
But Core Design didn't want him. Core Design really didn't want him.
"They got me to come over and the first day I was in Derby, the original Tomb Raider team - the game hadn't shipped yet - they circled me like wolves," he says. "They refused to let me sit down or go to work because it was theirs - we're not having anyone else come in. They literally circled me and said, 'You can't work here. Nobody else is working on this. It's ours.'"
It wasn't until operations director Adrian [Smith] stepped in and "saved my life", Campbell was allowed in. "Adrian calmed them down so I decided to start coming into the office," he says.
"I would go into Core's offices and work late and build levels, and just build, build, build. And slowly - it's one of those movie scenes - one by one, they'd look in and show they're curious. And then they'd play it and say, 'Oh this sucks,' and then they'd play it a bit more and go, 'Oh that's a good idea.' And so by the end of it I got nothing but support from them - that was the amazing thing at the end of it - but it was like trial by fire."
Domark made the good shit that was Absolute Zero, and this fricker killed the company
Do you think my family would notice if I used bare feet mods or should I go full bikini to not raise suspicion?
Bikini for comparison. Unique per outfit replacement.
Bikini will make you look like a red blooded male enjoyer of the female form and will hide your foothomosexualness.
daily reminder that I love you all, bros
no lara pic this time because I am in bed
good night, buddies
If someone zips their games on clean versions of both steam and EGS, they could make xdelta patches like this.
https://github.com/Doom-Utils/iwad-patches
>Finish TR1
>Oh man those last two levels were a grind
>Start UB
>Start right back in gay Atlantis with homosexual atlantians crawling all over the place
Nope. I'm not playing this cancer, on to TR2.
These Sabatu remake mods look fantastic
Should I play vanilla AOD or wait for that "definitive edition" mod? How buggy is it on PC? I remember playing a bit as a teen and getting stuck because an item didn't spawn or something.
You shouldn't play it at all because it's a piece of shit that should be forgotten.
>How buggy is it on PC?
Very buggy. And the Definitive Edition is taking its sweet time, so I would suggest downloading the Restoration Project mod. It's mostly the same thing, because the devs for both mods are working closely together, but it doesn't have the HD texures of the Definitive Edition.
Oh sweet, I don't care about the textures, I just thought that those mods only fixed the first few levels so far.
Who is trying to boycott classic lara?
https://www.eurogamer.net/tomb-raider-1-3-remastered-more-polished-on-epic-game-store-fans-say
>Who is trying to boycott classic lara?
Crystal Dynamics
Gross feminists an their male orbiters
Few beta zoomers sexually beaten into submission
Dynamics
Yeah, they are on the way out, this is their last attempt to drag lara with them
https://www.nme.com/features/gaming-features/the-aaa-games-industry-is-doomed-3391969
She's so damn cute I love her
Classic autistic lara
She really is one of us
Article unrelated? What are you even talking about?
I forgot about that underwater witch, don't you have to dupe her with a coin or something?
I expect Embracer drop CD and their woke nuraider
bit of a blunder
Is there a fan patch for Chronicles that fixes all/most of the major glitches and softlocks?
I think there are patches for playstation versions of 4 and 5 to fix the more egregious ones.
Not sure how people manage to make various conspiracies out of "oshit we released the untested WIP patch on one platform, better stay quiet and hope no-one notices".
sure you do, you just did it yourself
Would take literally 10 minutes to fix that mistake, why aren't they doing it?
Not really. If we call the Steam version 1.0 and whatever patch they're working on 2.0, the EGS version seems to be 1.5.
It looks better and fixes various stuff, but it's also broken in other ways (achievements don't work apparently).
Their options are
>(a) downgrade EGS to 1.0, pissing off EGS owners (all 15 of them) since now their game looks worse and has more bugs
>(b) upgrade Steam to 1.5, breaking achievements and pissing off anyone who cares about this (and risking other unknown bugs since that build probably wasn't QA'd)
>(c) do nothing, say nothing, admit nothing, wait until 2.0 is ready
>(d) acknowledge the situation in a quick apologetic tweet, but don't change anything until 2.0 is ready
They seem to have chosen (c). I'd prefer (d) but some people interpret apologies as weakness or would start requesting refunds out of rage or whatever, so I can understand.
you didn't address anon's point. is it normal for the 2.0 patch to take this long?
Anon said the mistake could be fixed in 10 minutes. I argue that it can't, at least not without tradeoffs.
I don't know how long the patch will or should take. My suspicion is that there are too many companies/publishers involved, and each one wants to do their own layer of QA on every patch.
If true, this would delay the actual release of the patch, but would also incentivise the actual devs to release fewer&bigger patches instead of quickly releasing smaller ones.
has there even been an announcement yet
well my suspicion is that they moved on to other things and aren't patching shit.
But we have proof it was never patched
where's the patch, Aspyr?
Have we had the patch yet? I'm early in TR2 and having a blast after finishing 1, but I want to wait until we hear about the EGS difference and patches that fix a few issues.
>look into some trles
>stumble upon a channel made by a roastie cosplayer
>channel is literally nothing but thousands of trles for the past 8 years
>they all get like 1K views
autistic women do exist and they love classic lara
Who is she, i want to marry her.
were nevada guards lv2 always just a moving target or this a pc thing?
Should I play AoD with the Restoration Project or wait for the Definitive Edition to finish?
You shouldn't play it.
Why is 2 so fricking hard
Stop playing with shitty tank controls
>go to Aspyr channel
>tomb raider announce trailer - 102k views in 5 months
>star wars battlefront classic announce trailer - 147k views in a week
yeah they're done with tomb raider
So how unplayable are the console versions compared to the patched egs version? I've been getting impatient and might just buy the game anyway
The games are fully playable.
One stage is not playable in the current version.
Yes the secret levels for TR3.
They're absolutely fine, or at least TR1 is. I finished 1 and the only issue I encountered was that two items were hard to see with the new graphics.
I'm waiting for the patch before playing 2 or 3 so can't speak for those, but have no regrets about playing 1 in its current state.
I kept it on new most of the time but regularly toggled to classic to see what the differences were.
not playing until is patched
>>"pcgamer: Croft-y sleuths discover Tomb Raider Remastered 1-3 has a better version on the Epic Games store, of all places"
https://archive.is/eVmS9
Ok you homosexuals got me should I play with classic or nu graphics?
>nu
just frick off
tongue my anus
I'll just try both thanks
you can switch between them at any time by pressing F1.
Classic ofc. Nu are all overly smooth ai generated garbage.
Anon what the frick are you talking about you ridiculous contrarian.
That the majority of textures are AI generated. You might get fooled by TR1 because it's all rocks and dirt but if you haven't realized by TR2 where the more defined objects and patterns are turned into AI mush then I don't know what to tell you.
Classic with tank controls.
I'm playing Anniversary after finishing TR1 and holy shit it's fun but so much harder. Now I understand that those who hate it are just filtered by the difficulty.
>casualsary
>so much harder
what
I can compare directly and it's clearly harder. More complex platforming sequences, more of them timed, more traps that require you to time your movements perfectly, more complex puzzles, can't just run around enemies to kill them, health packs replenish less health...
In TR1 most of the added difficulty comes from things being hard to see due to samey textures, that's not really the fun kind of difficulty. Still loved TR1 though.
checkpoints every 15 feet...
And in TR1 you can save any time, the checkpoints make it way harder since if you frick up you have to redo a whole sequence.
Also much lower breath underwater
>More complex platforming sequences
wtf you smoking, it's way more forgiving, the hand animation literally tells you if a jump is safe or not, and literally 90% of the "platforming" is just auto climbing on ledges
Show me anything in TR1 that's as difficult as the spinning blade climbs in Anniversary's Egypt.
It's been a while since I've played anniversary and I've just finished the TR1 remaster, but from what I remember, TRA arguably required trickier platformer timing and combat BUT it massively simplified level architecture and navigation.
The original required you to pay careful attention and built a mental (or literal) map of the area to make sure you didn't miss anything. It felt like it was happy to let you get lost/stuck for a while, which made it feel much more like an adventure.
Anniversary is much more straightforward and guided, like it's really afraid of the player potentially getting stuck.
Taking Lost Valley as an example.
TR1: Go in one direction via tricky jumps to a machine or another direction to a valley where three cogs are hidden in obscure locations. Explore carefully and make sure you get them all. Backtrack to machine and realise that you can now access a hidden area behind the waterfall.
TRA: Get one cog literally right at the start, the second directly on the way to the machine, the third in an impossible-to-miss place right after the t-rex, return to machine via a new route. Cutscene lingers on huge doorway clear visible behind waterfall to make sure you know to go there.
the bridge above the trex is another good example, in the original you have to be perfectly precise to make it, in anniversary you have a lot more leeway
I don't know why this jump filters so many newcomers. same rules apply to any other long jump in the game and there's one in the tutorial even.
There's no real difficulty there in TR1 if you understand the controls. Just in general there is no timing difficulty in TR1 with those controls since Lara jumps at the end of her runup square regardless when you press the button.
True it's easier to get lost in TR1. You misremebered one of the cogs though, it's where the machine was in TR1, and where you'll instead find a broken machine in Anniversary, so you have to do all the platforming around the stream to find it. The general layout of the level is still the same, but yeah it's easier to find the pieces.
Lizz got traumarized by the yetis.
Just finished 2. I did not care for it. Most of the areas dragged on for far too long (did we need 4 levels on that fricking boat?) and the hordes of human enemies shoved into every single level ruined the sense of discovery and isolation TR1 did so well. Temple of Xian was by far the best part about it.
I hope you anons AREN'T giving your hard earned money to these russian chuds modders when you could instead make donation to the brave ukranian forces
don't be such a xenophobe
I haven't followed this game much
are the remasters good?
Yes.
I've got my reservations about some of the changes and there's a bit of drama at the moment about the Epic version seeming to be a newer patch than the others, but overall I think this is going to be my preferred way to replay them going forward.
And I'm surprised to hear myself say that, because I was very sceptical when I first saw the trailer.
What about source ports?
>there's a bit of drama at the moment
there is no drama
only the tourists from the tombraiderforums are kvetching about this because they bought the game instead of pirating like any sane person
>dev says the 2 developing studios don't communicate with eachother
>he can't explain further in fear of getting banned from reddit
>no drama
Yeah, I'll admit this is putty me off playing the remaster until we get at least some news.
I want to believe this is nothing and the theory that the EGS version is some early version of the patch that was accidentally shipped out is true but who knows when they can't say anything?
not my problem
Of course not, unless you're a dev in which case it absolutely is. What a stupid post.
But it's better than Dark Forces remaster, right?
Dark Forces fricked up the traditionally animated portions of the cutscenes, so yes.
>"Ok, so I spoke with some people. Can't give any details of what is being fixed, but that first patch will fix many issues, so don't worry guys, they're aware. It's waiting for Sony approval, so it hopefully won't take long"
frickin sony, man...
From wherest is this?
psnprofiles forum
What's the story with EGS getting a better patched version?
They accidentally uploaded a debug build ahead of the new patch because nobody thinks too hard about epic.
The situation is getting a bit clearer now. Epic jumped a gun and released a work in progress devbuild update for their platform, while the rest of the platforms are waiting for Sony's approval to get a proper patch.
Why does Steam care about the consoles is beyond me, but that's an explanation.
check pcgamer or eurogamer
epic has the better version
I love melonie
it's so dumb but I want a tr1 vr game, just to see the environments
OpenLara supports vr
https://www.roadtovr.com/tomb-raider-quest-pico-port-team-beef/
Soon...
With the way classic tomb raider controls, I think it could work surprisingly well in first person.
I like to hope that even if the game doesn't get the patches, fans will eventually fix it all up to what it should be like they have before.
honestly it's like core knew so they killed her allegedly but now that the dust has settled after a quarter of a century it's appropriate end for a tomb raider
Melonie>Lara
Is there a bigger Stacy in vidya?
Yeah, here she is
Autism
I'M MISSING 5 PICKUPS IN ATLANTA STRONHOLD LIKE WTF REEE
the achievement is bugged anyway
Need a melonie skin
UB changed level order was a mistake
It probably was, but at least this time you end on a high note.
>lara croft
>being a complete moron who doesn't bring her weapons to a tomb raid
name a more iconic combo
she always has pistols tho
What? Maybe nuLara. OG always has pistols except in the cases where she's captured and they're taken from her.
does anyone else like to count the enemies you've killed to compare with the total amount of enemies in the level as a progress bar? imagine my euphoria when furnace of the gods had like ten rats lol
new
God damn frick the enemies in Anniversary are such bullshit, I have two flying Atlanteans throwing fireballs at me and every hit knocks me down, as soon as I'm up I get knocked down again, all on a tiny ledge that keeps getting smaller suspended over lava, fricking this shit
>playing censored demakes
NOOOOOOOOOOOOOOOOOOOOOOOO MY 1x1 PIXEL NIPPLES NOOOOOOOOOO
Would real Lara with a crossbow mog nulara?
is it just me or does Furnace of the Gods in tr2gold look like the skater park of Natla Mines? deepest lore
You didn't savescum, right anon?
I ended with like 600 saves.
I saved pretty sparingly throughout the game, and then saved a frickload in Atlantis. I was in the high 70s
>threads have slowed down
>"buddy" stopped bumping (aspyr stopped paying shills)
>it's over
>buddy" stopped bumping (aspyr stopped paying shills)
aww you've been stalking me in these threads 🙂
I just started Egypt in TR1, which is further than I've ever gotten in the game.
Cistern wasn't nearly as bad for me as its reputation seems to be. I found it easier to navigate than Palace Midas
This statue room still looks better in the original.
For me
TR1 90% - 10%
TR2 80% - 20%
TR3 50% - 50%
Remaster vs. original graphics
Overall I'm really happy the remaster exists, but there's some rooms that have definitely lost what made them look so amazing. London in particular looks pretty bad and doesn't even try to recapture the stark stylized lighting from the original.
I'm finding I have a preference for the intentionally dim spots in 2 and 3 compared to the remaster. I can pretty much ditch the flares in Remaster, where I felt like they were necessary in the originals.
Finished only 1 (which I finished multiple times in the past) and Unfinished Business for the first time, pretty cool
Now playing through 2 for the first time, just got to the Deck and holy shit I don't know where to start now
From the start of the level, immediately turn left and jump off into the water, and continue on from there.
Why did they change Lara's VA in Tomb Raider 2 but kept some of the voicelines from the first game?
Shelley Blond, the first Lara, had other roles to do during the recording window, so they had to find another VA. She allowed them to use her previous work for future games, though.
imagine not canceling everything else to go to work in the hottest game of the year. what the frick was she thinking.
she probably had signed up already those other contracts
she worked in TR1 for 5 hours.
I doubt she got royalties like the Core devs. Her other roles probably earned her more.
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE FRICK THIS GAME FRICK THIS GAME FRICK THIS GAME FRICK THIS GAME
Why would you turn 90 degrees in the water to climb up instead of going straight and climbing up
stupid dumb idiot fricking lara swam backwards because I was pressing down to swim upwards and I didn't know there would be a camping Black person with a shotgun sitting there
np
thanks for feet
lmao
>wanted this for the switch
>but then find out steam can be modded
>70 years later actually using nude mods
>breasts are round tho
the future is ok
Any cheat code to unlock the bonus levels in TR2 and TR3 (the ones you get for getting all the secrets)? I want to play them but I don't want to study a walkthrough the entire time like some zoomer baby, nor do I want to spend tens of hours scouring the levels for them just for one extra level. I'm on Switch so downloading a save file isn't an option.
Does level skip code not work? It doesn't block most achievements and you can use it in a separate save.
No because TR2 doesn't has a secret level and the the one for TR3 is bugged.
TR2 has the Las Vegas level
LOL where are you finding these webms
not him but tiktok
Holy Mother of CUTE
Patch is releasing tomorrow.
Proof?
Aspyr started using the tag they use before patches drop. Check steam db.
i made the mistake of fighting the double T rex in china in new game+ the health packs weren't worth it the health packs wer