The first level wasn't the first level I was expecting, it goes balls to the wall quickly but Venice shows Core had a lot of cool ideas...I'm liking where this is going.
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The first level wasn't the first level I was expecting, it goes balls to the wall quickly but Venice shows Core had a lot of cool ideas...I'm liking where this is going.
Balls to the walls, heh
Have you found the dinosaurs?
The entire Venice section is the hook.
40 Fathoms is the filter.
Great level design too
I'm planning on starting the first Tomb Raider on PS1 in the coming weeks. It's one of the last PS1 games I've been meaning to play for years, along with Abe's Oddysee and Policenauts. I have heard that the first game is the most "pure" of the five PS1 games, since the sequels tend to be more action-focused. If I really love TR1 then I will probably at least play TR2 to see what I think.
The first game is by far the best one, and depending on how quality conscious you are, possibly the only good one.
I have read pretty much the same thing from a lot of posts over the years. I don't like the sound of how TR2 introduces numerous human enemies, but some of the level locations I've read sound interesting at least.
I'm playing the PS1 version because I have a mod-chipped PS1 console that I hook up to a 27" Sony Trinitron CRT. I do have a 21" ViewSonic CRT PC Monitor with RGB inputs in storage, though.
> TR1
> A fantastic platformer/adventure game with puzzles and occasional combat
> Most of the combat can be cheesed because the animal AI is retarded (just jump on top of something and shoot the animals with your infinite ammo pistols while they run around you in circles
> BTT (big triangular titties)
> TR2
> Changes the setting to be in urban areas for 99.9% of the game, literally zero actual tombs in a game called Tomb Raider
> Adds shitloads of bulletsponge human enemies with bullshit hitscan guns
> Difficulty is higher, somewhat mitigated by more health packs and the ability to save anywhere in a level instead of only at specific points
> Adds vehicles and dynamic lighting
> Some levels are pretty novel, including an upside down shipwreck at the bottom of the ocean
> I thought it was a big step back in quality from the first game but a lot of people really like it
> Final boss is cool
> TR3
> Game was rushed
> Fuck this game
> Difficulty is retarded (inb4 "filtered")
> Most levels are retarded
> Game is basically 99% retarded
> The Last Revelation
> massive improvement in quality
> Basically the style of the first game but with all of the technical/graphical improvements added to the sequels
> If you only play two games in the classic series they should be TR1 and this game
> Chronicles
> Four sidestories of wildly differing quality (good, shit, ok, shit)
> Only play it if you finish everything else and absolutely need more classic TR in your life
The best way to play is to get the modded PC versions. The easiest/dead simplest way to play is to just emulate the PS1 versions.
I enjoy chronicles more than the others but 1 and revelations are the best in terms of raiding tombs
> I'm planning on starting the first Tomb Raider on PS1 in the coming weeks.
I've heard PS1 version is buggy as hell with collisions and textures. Try to obtain PC version and patches pack for it for less janky experience.
Collisions are weird on all versions of the game (Lara can get stunlocked for a few seconds in very rare circumstances when she is surrounded by enemies or jumping into weird geometry, but it's not really a huge deal.).
In terms of textures, the PS1 port has your typical retarded Playstation z-buffer issues, but it's not super noticeable in-game unless you're comparing screenshots against the Saturn/PC versions, or are specifically looking for it (top left of the PS1 screen here is a good example).
> Collisions are weird on all versions of the game
True, however there are some glitches that are easier to do by mistake on PS1 such as going through 2D blockades or getting propelled upwards while jumping into wall corners. That's not ideal for first playthrough.
Plenty of people had their first playthrough on the PS1 version and they did just fine anon.
Yikes. Enjoy your glitches and reduced view distance. I'll be enjoying my superior Saturn version.
bait
Cope. It's objectively better.
the underwater ship levels suck ass
I disagree. It certainly doesn't suck ass.
While I prefer Venice, China, and the monastery, Maria Doria is a consistent group of levels and I enjoy them more than the rig stages and the other parts of Nepal.
There's plenty of variety from the core, the passengers sections, and the deck, as well as mixing up underwater and dry areas.
The upside-down parts make for some neat visual and gameplay design.
TR2's general lorn and oppressive atmosphere is given extra weight by isolating you so far underwater, and the many claustrophobic halls and caverns.
Plus, it's one of the few tombs in the game and wetsuit Lara looks cool.
I think I just loved the visual concept and atmosphere so much that I just overlooked its flaws. Because one of those levels I was stuck for a long time and it still didn't bother me
would've worked better without human enemies
well yeah that's the eternal tomb raider 2 criticism
You just don't ever see modern games with level design like this.
yep
I remember when there was a level where I had to go to 4 submarines to do or get something then go to a certain location and finish the level, I got stuck in one of the subs and didn't know what to do, there was a place where Lara would catch on fire, so I had like million health packs, done the thing with subs, Lara on fire and using healthpack every few seconds I completed the level, all in all I actually hated Tomb Raider but my mom forced me to play it 🙁
> my mom forced me to play it
please tell us more about this
>but my mom forced me to play it
That brings that one Keeley Hawes interview to my mind for some reason.
The best part of Tomb Raider 2, was all the tombs you get to explorer. Oh wait...
all but the home and the oil rig are literal tombs
i really wish it had more platforming and less pushing switches and backtracking and shooting bulletsponges. those human enemies can take even two granades before they die in the later levels
What in the fuck is this level
I really think I'm done with this series for good. I just wanted to play a game like the first one.
Did you play the addon levels for the first game?
Nope, should I? Feeling pretty jaded with these series right now
TR1 Unfinished Business levels are pretty challenging, so they're not good for someone angered by base TR2.
I remember playing demo of TR4 and after slogging through TR2 and TR3 it felt like being closer to series roots, so maybe you can check that out.
Filtered like a moron.
>literally just cropping photographs and texturing them to the walls
Simpler times...
play t1 and t2, the rest are shit
TR2 literally just needs a very simple mod where you cut down most of the human enemies, replace them with the animals where it's appropriate, do a bit more rebalancing to the items pickups, and there you go, you have a game almost as good as the first one.
Considering the autism of the internet I don't understand why this mod doesn't exist yet
TR2 has a bunch of levels where you start underwater, meaning you basically have to figure out exactly where to go in 30 seconds or you're dead and have to reload. It's fucking retarded.
Some of the levels are cool though. Removing the majority of the human enemies (and lowering the health of the remainders so they're not bullet sponges) would make the game a lot better.
I beat the game as a child
>bunch
It has two. They're both in the sunken ship section so they make sense, and only one of them really has the risk of drowning.
>bullet sponges
The only real human sponges are the mystical Xian warriors that are limited to the endgame, and the Bartolli miniboss guys you only fight a couple of times, both of which are understandably tougher than normal goons.
The other enemies are absolutely fine considering your powerful arsenal and extended moveset compared to the first game, so lowering their health would make the already short encounters retarded.
Replacing most of them with animals would be dumb because it wouldn't make sense for there to be a larger presence of animals in TR2's levels than there already is. Rats and guard/attack dogs are placed well among humans, underwater areas are appropriately filled out with aquatic menaces, and the Asia levels has a large enough assortment of eagles, yetis, big cats, and even dinosaurs.
It doesn't make sense for animals to be alive trapped inside millennium old tombs, and yet they are. It doesn't need to make sense, it's video game logic.
How you want to go around fixing TR2 is of course debatable, but the amount of hitscan enemies the game has drags the whole game down a notch.
>It doesn't need to make sense
Well TR2 does, and is better for it.
>hitscan
They're accurate, but not true hitscan.
>Replacing most of them with animals would be dumb because it wouldn't make sense for there to be a larger presence of animals in TR2's levels than there already is.
> Two Great White Sharks
> Living alone in a lake
> Inside a dry cave
> At the bottom of the ocean
> Lara kills them
> Climbs around for a bit
> Gets above the lake
> Drops down onto a boat
> Another shark has magically teleported into the lake, which is in a dry cave, which is at the bottom of the ocean
The number of teleporting enemies (or enemies that show up in places they have no way of getting to) is retarded. It's probably one of the most retarded, if not the most retarded, aspects of TR2.
>and lowering the health of the remainders so they're not bullet sponges
If I'm not mistaken, that is exactly what the japanese versions do. There's a reason speedrunners use the japanese exe's these days.