Why combat is so bad?
>3 weapon types
>one handers: 3 hit combo and Link turns around on a third hit for no reason + spin attack (too slow)
>two handers: 2 hit combo, moronic slow 360° on the second hit again + spin-2-win (too slow to be of use)
>spear: 5 fast hits, the only weapon type to not suck massively + 10 hit charge
That's it, compare that to Age of Calamity which had 4 fully distinctive styles for Link alone.
Is this laziness?
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
It's All Fucked Shirt $22.14 |
If you can’t win by spinning greatswords idk what to tell you. That basically carried me the whole game
Okay, maybe spin-2-win is fine but that doesn't make combat fun if normal combos are so useless
>bow
It's a good tool when I don't won't to engage in such a clunky, unfun combat and push a win-a-game button instead, doesn't solve the problem
I'm even fine with durability actually, but even with the unbreakable MS combat still consists of chipping a damage spongy monster to death
Spin-2-win is great.
One hander is "worse" than the other two options because you get a shield and parry is overpowered if you can do it.
Every weapon type has a jump attack but you mostly don't want to use it because striking the ground costs durability
You also have a bow
>parry is overpowered if you can do it
It’s harder, riskier and less rewarding than flurry rush so there isn’t really a point to it
And the movesets are copypasted from BotW. They were too lazy to add even a single new type, after six years. Embarrassing.
They should have added gauntlets at least
Maybe something like a whip or a flail
>Maybe something like a whip or a flail
You can literally make them. Fire whips are my favourite.
You also have battle constructs fusion effects and throwables. I cleared most of Lurein village with a cannon-mounted robo tank.
Vehicles are fun but you need to waste your time in the Depths to grind battery (or just dupe it), doubt the normal players can use it freely
Frick they could have player begin with 8 batteries, but no they wanted to artificially gatekeep vehicles behind 30-50 hours grind
its not lazines they needed time to make this "awesome" fusion mechanic
>compare that to Age of Calamity
No thanks, that game was shit compared to the first HW
In HW Link had 6 unique movesets + a MS moveset which is basically sword moveset with some differences, unlike in, you know, TotK because MS doesn't even deserve something more interesting than a shitty 3 hit combo again
The only difference between The MS and Hylian Sword is more range and Sword beams at Full health.
I can't believe they didn't at least add 1 new weapon class with new moves.
6 FRICKING YEARS
Flawless 10/10 game, totally worth the weight.
>selective footage of a staged encounter, wailing on single enemy with a high powered weapon.
Every time.
1) Horroblins are always in packs
2) Horroblins are ceiling dwellers. The trick is shoot them down where they become vulnerable and useless. You can't convince me this isn't fun and engaging combat.
3) we can quite clearly see the red "X" on your map at this exact spot where you obviously died fighting these things, so they were clearly a challenge to you.
You're so desperate to try and make the game look bad and you only humilate yourself. Aren't you embarrassed by now?
>The trick is shoot them down where they become vulnerable and useless.
Is there ANY PROBLEM in this game which can't be solved by doing what you said?
Do you actually have any argument? I suspect not.
he's right though
the combat in this game sucks ass
they should've improved it in the 6 years from botw. instead they reduced enemy amounts (lol), removed stasis, and nerfed enemies. BotW was too "hard" apparently
>Red X on map.
Every. Fricking. Time.
Clearly you found the combat challenging. We can see you fricking DIED here.
>4 hearts in hyrule castle
No shit I died there every enemy one shots me at that point. That's why I'm cheesing them. Why is it even possible to cheese enemies by spamming the same button over and over?
Nintendo added that for players who are less-skillful, such as yourself.
Zelda really has something for everyone.
>brain dead combat cheesable by spamming a single button is a feature, not a bug
>red x on the map
>Why combat is so bad?
It's not. Its great. You're just moronic.
>fuse a mushroom to a stick and bounce enemies off cliffs
>fuse a bomb to a shield and either let the enemy hit it or jump on your shield to blast you into the air for an ariel advantage
>fuse a fire Lizalfos tail to a sword to make a fire whip
The list is honestly fricking endless for the amount of insane shit you can make to tackle any combat encounter.
Button-mashing morons like you need gassed.
>Why apples are so rotten?
>Eat pears
You didn't answer the question, I tried basically all of that, yet being creative isn't rewarded outside of the Proving Ground shrines
Sword beams on full health upgrade the moveset drastically
You're literally arguing fricking nonsense.
Most non-metallly ill will fuse a fire emitter to a shield and they now have a flame thrower.
>noooooooo that doesn't count as a weapon! Stop having fun!
TotK threads are bonafide schizo threads every time.
Yeah, it's fun, but developers want you to grind batteries for fun
Headshots are fun and engaging, slow combos aren't, no matter what you fuse to your sword or shield movesets are always the same
>developers want you to grind batteries for fun
Fusig weapons has absolutely nothing to do with battries. Maybe you should actually play the game.
>no matter what you fuse to your sword or shield movesets are always the same
Explain what a "moveset" adds to gameplay. Seriously explain it.
If your head a tree branch has the same combat options or indirect applications as a flame sword.
>b-b-but muh moveset!!!
Fricking moronic nonsense which adds NOTHING to the gameplay. Nothing at all. You have to flat out ignore the insane wealth of combat options the game opens up to you.
>Explain what a "moveset" adds to gameplay. Seriously explain it.
variety. the possibility to change what your character does more often. ffs totk doesn't even have a heavy attack button
>variety
More variety than the game already provides? Are you insane? How much variety in combat do you need? "Movesets" wouldn't add a fricking thing to the gameplay. Not a thing. What is it that you think it would add? A few animation frames? You think thats more important than the actual USE of the weapon?
>More variety than the game already provides?
anyone with a brain stopped reading there. variety is always welcome in games
Katana class allows you to do iajutsu, so there's some variation
Hey, at least you can buy weapons in the Yiga Hideout it's better than nothing
>anyone with a brain stopped reading there. variety is always welcome in games
No. You don't understand games
1) the amount of combat options in TotK is literally fricking insane and limitless. Not to mention that combat encounters are already taking place in dynamic environments, adding even more variety and combat options.
2) TotK is not a combat game. That is just one of its many gameplay mechanics. Add pointless bloat - like more movesets - into an system which is already complicated, as part of a tapestry of other interconnected complex systems, and you just over cooking the combat.
Its fine the way is. Nintendo understand game design better than Ganker plebs. You have no argument about combat variety when the game is overflowing with it.
adding a couple of new weapon types and speeding up Link's animations is too hard for a small game company
>bro just teleport every time to TT and your favourite Flame Octorock
No thanks, I'm duping
>adding a couple of new weapon types
There's loads. You can literally make your own. I made a cannon by strapping a blaster to shield.
>speeding up Link's animations is too hard for a small game company
Is this the best you can come up with?
>I made a cannon by strapping a blaster to shield.
record yourself using that "cannon" then tell me if you had fun with it
Then don’t b***h about it. The game gives you tools to save mats if they are so important and if you aren’t shit at the game one of the most valuable enemies Lynels can be killed with 0 durability cost unless they have armor. If you are going to b***h about combat then b***h about something that is actually shit like enemies being easy stun locked to the point combat is a joke or the fact that the game gets broken as soon as you have any understanding of the actual mechanics which let you abuse things like Kokiri Puffs weapons
I mean, some weapons DO have animations for Link you won't see anywhere else. he Eightfold Sword/Windshear for example has a unique charge attack for both of them.
>a non-combat game has "limitless" options
also 99% of the "limitless" combat options are
1. stealth (most of the time works only for 1 hit)
2. shoot bow, close distance
3. build a non-efficient penis bot that will get you likes on tiktok
you're free to name any other, if you can
>you're free to name any other, if you can
What the frick are you on about? Simple concept: attach puffshroom to sheild. Let enemy hit it. Enemy loses you in the smoke cloud. Sneak around behind confused enemy and one shot them.
There's so many things you can but you're a button-mashing pleb and the game is too smart for you.
can't you just throw the puffshroom? moron. also only works with 2 or 3 enemies, not an entire camp
>gets BTFO
>starts a new argument
Many such cases
Fuse a Puffshroom to a Kokiri weapon and then boom you can use a single shroom for the whole camp and several others
>Nintendo understand game design
Zero limitation makes the dungeons absolutely brainless and having map markers for the 5 keys is a fricking joke, blocks pushing and small keys was literally more fun. They don't know what they're doing and they can't read the room, idiots will glorify the game regardless. Success does not make it good. The game is fun in the beginning before you realize the copy paste nature of everything.
>muh limitless options
Variety for the sake of variety is not a good thing. 90% of the shit you can do in TotK is completely pointless and overshadowed by the most effective tactics. I don't care if you can build a penis bot or attach a shockfruit to your shield or whatever because Silver enemies have 1k hp and take 15 hits to kill.
Your penis bot is going to run out of battery (even with maxed batteries) before they can kill an entire camp of silver enemies. You know what is going to be effective against them? Bullet time with bomb arrows or throwing a puff shroom. And you have to fight these silver enemy camps over, and over, and over, and over.
You are not going to grind 50 zonaite each time to build your penis bot and wait 15 minutes for it to kill a camp if you can just throw a puffshroom and wipe them all out in a minute. Variety is not good when the game is horribly balanced and incentivizes you to cheese every encounter as best you can.
I would rather they removed all the useless shit they spent time developing and improved the core mechanics of the game. Add more movesets, rebalance enemy HP / damage, rebalance armor, and make combat more engaging. I don't care about penis bots.
>Variety for the sake of variety is not a good thing
Its not variety for the sake of variety. Its called FREEDOM. If you can think of something you can probably do it. Thats pretty incredible game design.
>player walks down a path and discovers a gigantic orge sleeping on a bridge.
>do they fight it?
>do they go around?
>do they risk sneaking past it and waking it?
>another player walks down the same road and finds the same orge sleeping on the same bridge.
>except this time its raining.
>lighting strikes
>player needs to remove metallic armour and weapons or they'll get struck too.
>can't climb around it because the cliffs are wet.
>but rain can cover the sound of footsteps
>maybe place a metal sword next to the orge and let the lightening kill it?
>maybe sneak under the bridge?
Even on its most basic fundamental level TotK is utterly shitting all over every other video game in terms of dynamic encounters, organic gameplay and player agency. Every other video game looks positively anaemic next to it.
Shitters desperately want to hate the game but are incapable of mounting any kind of convincing backlash against it. TotK is an incredible game.
Your example of variety is... stealth? The same game mechanic that has been implemented in literally hundreds of games before it? Very unique aspect to TotK, im sure.
>Have a criticism of a video game
>mentally ill
You can go ahead and try it yourself, it works with any two handed weapons. They even reduced the size of enemy camps from BotW to make it easier to cheese enemies.
>Your example of variety is... stealth?
Nope. You don't even understand the game nor will you offer up another adventure game which comes close to it.
You spent 7 years seething over BotW and now the same for TotK. Quite the life you have.
you are fighting with boogeymen in your head my dude, I've played both of these games and I think BotW was significantly better. They went back on everything that made Botw good in totk. You are a schizo. Moving around an enemy is not "variety" and you haven't disproven any of the points I made in
It doesn't matter if you can attach a beam emitter to your sword or whatever when a silver boko has 1k hp and takes 40 hits to kill with your epic reddit strategy.
>I think BotW was significantly better.
Thats a good choice. BotW is one of my favourite games ever. Its quiet rightly went considered one of the best games of all time. I prefer TotK as an adventure game. It has better main quests, better side quests. Far more packed in content. Better exploration. Better dungeons. Better shrines. Better boss battles. Better rewards. And so on. I exhausted BotW in 3 weeks. I'm still balls-deep in TotK 3 months later.
>Moving around an enemy is not "variety" and you haven't disproven any of the points I made in
You haven't made any points. The amount of player freedom, agency and the wealth of combat options and dynamic encounters absolutely dwarves any other game you can mention. And combat isn't even the main focus of the game.
>You haven't made any points
you are moronic
Read my fricking posts again. There is no "freedom" in this game because the vast majority of shit you can do is useless. The game throws large amounts of high damaging high hp mobs at you and makes all your "variety" useless besides a handful of options.
>There is no "freedom" in this game because the vast majority of shit you can do is useless.
Attach a mushroom to a weapon. Now it becomes bouncy. Hit enemies once and watch them fly off a cliff. Job done.
Attach a explosive barrel to a spear and lauch it like a javelin to do massive amounts of damage to hordes.
Attach a dazzle fruit to an enemy and they will drop all their weapons when blinded
Throw a muddleflower at an enemy and watch him attack his comrades.
Its just endless. You probably just mashed the attack button and then got mad when your weapon broke. morono. The game is too smart for you.
>Attach a mushroom to a weapon. Now it becomes bouncy. Hit enemies once and watch them fly off a cliff. Job done.
Doesn't work when there are no cliffs, and even then silver enemies survive most cliffs
>Attach a explosive barrel to a spear and lauch it like a javelin to do massive amounts of damage to hordes.
This does no damage against silver enemies
>Attach a dazzle fruit to an enemy and they will drop all their weapons when blinded
Doesn't change the fact that you still have to hit silver enemies 10+ times to kill them, now they just have no weapons
>Throw a muddleflower at an enemy and watch him attack his comrades.
Only viable one, and its ironically just as broken as puff shrooms. Great way to skip all of the combat in this game, thanks for proving my point
>put meat on ground
>lure silver enemy over
>freeze with I weapon I made
>push him into water.
God you're dumb. Keep mashing buttons bro. The game is too smart for you.
Doesnt work when theres no water (95% of enemy camps in the game)
You keep getting BTFO and then keep shifting the goalposts. It pathetic. This game raped you and you have no arguments. Must make you seethe huh?
>There is no "freedom" in this game because the vast majority of shit you can do is useless. The game throws large amounts of high damaging high hp mobs at you and makes all your "variety" useless besides a handful of options.
You've listed a single viable strategy for taking out silver enemies and the strategy involves skipping all combat and watching enemies fight themselves. You have proven my point.
Nope you have no arguments. You have to pretend all the freedom the game gives is bad. You have to pretend FREEDOM is bad. You have to pretend CREATING YOUR OWN SOLUTIONS to adversity is bad. Even when simply proving the amount of agnecy offered to the player opens up limitless combat scenarios you have to pretend it doesn't count.
TotK raped you. TotK raped every game. You will never make a convincing argument against the game and that's funny to me.
here you go
since you're clearly too stupid to understand anything unless you watch it in a twitter video, here is your bomb spear strategy. It takes 6+ fricking spears to kill a single silver boko.
mind broken
Thats looks like great fun. You're literally complaining it doesn't insta kill end-game enemies.
Yeesh.
you can't make this shit up lmao
he finally understands my point and then pivots to his twitter video dopamine hits
>"doing the useless shit that you will never do looks fun, isn't this game great!"
>no who cares that you actually have to do the unfunand annoying shit to get ahead in the game
I gave you an entire One Hit stat for dealing with silver enemies. Or do literally a million other things. You have no arguments. None. You will keep replying because you cannot cope about not having the last word. But you will not make a single argument.
TotK raped you.
TotK raped every game.
Kek i didn't even know u could do this. Imma try this later. Thanks for the tip bruv.
ill save you the trouble: don't bother. bomb barrel spears don't do any meaningful damage to enemies higher than blue, and they break after one use. you're better off just attaching a bomb flower to an arrow and shooting it.
or use cannons
>Moving around an enemy is not "variety"
you're wrong and he's right. you're being stupid on purpose. every encounter with every enemy in every game can be simplified to that.
it's ridiculous that you can't even admit that there's different ways to fight enemies in this game. Can I magically-craft and drop a flaming murder cage on an enemy in Elden Ring? Can I launch myself into the air 10 different ways and land safely on a giant enemy's stomach and steal all his weapons without waking him up in Elden Ring?
ADMIT that this video game has variety, don't be a moron for no reason.
Noooooo! You're not allowed to have an adventure in your adventure game!!!
Having 30 shitty ways to fight enemies is a pointless toy box, not good game design.
>help me sony-sama I need my button-mashing and QTE inputs!
>he says in defense of a game where flurry rush is almost always your strongest option
Been playing 160 hours and can count the number of flurry rushes I've hand on one hand. Always feels rewarding as frick when I pull it off though. Amazing game.
Are you 8 year old? The technique is trvial.
>more cheery picked footage.
You can only post the end of that encounter when you're wailing on the last man standing using a high-powered weapon.
The start of that fight was very different when there was an entire platoon. But of you course you won't post that.
Sad. Pathetic. And mentally ill. This is you wasting your life for another 7 years ACgay.
>Most non-metallly ill will fuse a fire emitter to a shield and they now have a flame thrower.
aka prefer a battery/durability eating, non toggleable flamethrower, over throwing a fire fruit? lmao moron
But flamethrowers aren't fun to me. I bought a Zelda game, I want to sword fight.
>flamethrowers aren't fun to me. I bought a Zelda game, I want to sword fight.
Make a fire sword then. Whats the problem?
My problem is the combat isn't fun. Yeah cool I can glue all these bits and bobs onto my sword, I can still only swing it so many ways.
>Yeah cool I can glue all these bits and bobs onto my sword, I can still only swing it so many ways.
So? You're complaining about nothing.
>there's no new weapons!
There's loads of new weapons and you can make more of your own.
>no those don't count! I want to sword fight!
So you only want to use *one* weapon? Why are TotK seethers so fricked in the head?
It doesn’t it just makes C3 Broken and give more range to some moves like C1, and 4. C5 doesn’t even change.
The only way the weapon significantly changes is that C3 becomes the best move in the game because of insane damage values on the beams even on guard if the AI somehow blocks it because they barely know how to block it because they aren’t programmed to block that far out.
MS straight up invalidates the Hylian sword in every category unless you don’t get every weapon in DE.
>It's not. Its great. You're just moronic.
>instead do these things which will get you likes on tiktok. fuse these hundreds rupees worth of materials to your sword, which will not even kill one enemy before they break.
>fuse these hundreds rupees worth of materials to your sword, which will not even kill one enemy before they break.
It isn't the game's fault you're trying to kill high-tier enemies with blue or low-tier enemy parts. Fuse a silver bokoblin horn to a royal weapon and that shit'll last a reasonable amount of time, be easy to replace, and decimate anything below black for the most part.
If anything, totk actually gives combat a point due to fusing. Killing things gives you better things to kill with. It's a simple but effective gameplay loop.
>Killing things gives you better things to kill with.
this already happened in botw by enemy weapons drop. and a lot of people didnt like that. honestly totk not listening to player complaints over 6 years is just delusional
>player complaints
Like what? Every time one of you clowns tries to offer up 'fixes' its obvious you have no clue how games are supposed to be designed.
I can get creative because I'm duping everything without giving a frick about durab, I can easily clone my Giant Frozenhorn Bookmerang as many times as I want, but the normal player can't have fun indefinitely because it breaks very quickly, and if he wants to have that cool GFB again he needs to consult guides
Repair your weapons at Death Mountain or go to Terry Town to separate valuable mats from weapons that are about to break.
Fusing a silver mat is nothing money wise to making an elixir with high value monster parts that offer nothing to weapons. This is unironically a skill issue.
Sounds like a skill issue, OP. All the weapon types worked fine on my screen.
When is the Zelda feet amiibo out, I need to hotglue her
The definitive answer of WHY combat fricking sucked in botw/totk:
>Linear armor means damage is either 0.25 or 40 and either cannot hurt you or kills you instantly.
>Hitstun on every attack with no poise means you stunlock enemies by simply attacking
>Enemies having no status resistance or mitigation, no means to counteract them, means they are either stunlocked by EVERYTHING or completely immune to it
>The above includes fire, cold, light, ragdolling, puffshrooms, muddle buds, light rays, everything
>Enemies in general do not have the same strengths/weaknesses as link and there are no fair 1:1 fights in the game. They either move and attack much more slowly, get stunned by everything- or they get stunned by nothing and are invulnerable
>Ephemeral resource system discourages combat in the first place, especially when enemies get higher and higher HP
All this winds up with enemies who are big dumb punching bags, stupid ass damage sponge gameplay
contrast this with a game that actually has a fleshed out combat system like elden ring, that has;
>poise
>super armor attacks
>enemy status resistance and countermagic
>enemies who dodge projectiles while guarding
>enemies with the same general speed/abilities as the main character
>zero permanent costs for combat
At least OOT had some gimmicks to keep its sword combat interesting, like directional slashing and enemies who used unbreakable guard states. BotW/TotK have enemies with shields but they're ironically even MORE vulnerable because every attack combo will disarm them, which stuns them even longer than normal and causes them to stop attacking and try to pick up their shield.
And jesus puffshrooms just make a mockery of the whole thing, when enemies are literally stunned for 20 seconds. Its not some stealth option, enemies don't react like they would in a game with real stealth mechanics (trying to find link, swinging in the air, alert at close range). Instead they just go completely stunned
>but anon totk isn't about combat so it being shitty is justified. on the other hand oot was about combat
>The above includes fire, cold, light, ragdolling, puffshrooms, muddle buds, light rays, everything
I'm already looking forward to TotK goldies who will be immune to any of that and probably will despawn vehicles on sight, which will leave "bonk 'em to death" as the only combat option
>probably will despawn vehicles on sight
can't let us have fun can they
Top looks so much better. Especially if you understand the context
>And jesus puffshrooms just make a mockery of the whole thing, when enemies are literally stunned for 20 seconds.
What the frick were they thinking? It ruined the last respect I had for the game when I discovered puff shrooms. The combat is already annoying because enemies have absurdly bloated HP values, and then you can skip it ALL by dropping puff shrooms on the ground?
>stop having fun! I said STOP IT!
Why is every bit of footage I watch of BotW and TotK so washed out looking? It's like everything has a dusty filter over it.
Comparing it to Elden Ring is cheating. Fromsoftware gave every single enemy 2 different bars, one with the specific poise granted by the animation they are playing and in constantly changing, and one that counts towards the amount of hits the entity can withstand in general. Depleting each gives a different effect. They did this for every single of the 300+ different enemies in Elden Ring and their average of 30-40 moment to moment animations of their attack moves. Then they gave to each of the 400 something weapons, tools and spells different parameters that affect each of the two bars.
Fromsoftware designers are autistic and have deeper and more complex enemy design than any action game ever made
Because the game was designed for the Wii U as a showcase game. The menu system on the touchpad would have facilitated being able to constantly pull items for your inventory and melee combat would have just been a small part of fighting enemies.
Without the menu interface being constantly available there had to be some significant compromises and melee combat had to fill more of a significant role. Most of that carried over into TotK because the menu interface was still horrendously gimped and a lot of the patchwork design from BotW became more set in stone.
It’s for little kids, they can’t make it too complex.
>3 hit combo and Link turns around on a third hit for no reason
The purpose of this is to knock away an enemy's shield or to knock back an enemy. One-handed weapon+shield is meant to be the jack-of-all-trades.
Age of Calamity is not a Zelda game, no one cares about dynasty warriors hack and slash drivel and I will never play it cause Zelda lore is moronic anyway
The real problem with this game is not the combat, it's that the dungeons have zero challenge.
Zelda never promised you deep combat. It sounds like you want Armored Core, which is 24 days away. Different games have different strengths.
Another Eric thread? let's put in his soundtrack =D
Playing Skyward sword right now, combat is so much better.