TotK

Why combat is so bad?
>3 weapon types
>one handers: 3 hit combo and Link turns around on a third hit for no reason + spin attack (too slow)
>two handers: 2 hit combo, moronic slow 360° on the second hit again + spin-2-win (too slow to be of use)
>spear: 5 fast hits, the only weapon type to not suck massively + 10 hit charge
That's it, compare that to Age of Calamity which had 4 fully distinctive styles for Link alone.
Is this laziness?

It's All Fucked Shirt $22.14

Tip Your Landlord Shirt $21.68

It's All Fucked Shirt $22.14

  1. 9 months ago
    Anonymous

    If you can’t win by spinning greatswords idk what to tell you. That basically carried me the whole game

    • 9 months ago
      Anonymous

      Spin-2-win is great.
      One hander is "worse" than the other two options because you get a shield and parry is overpowered if you can do it.
      Every weapon type has a jump attack but you mostly don't want to use it because striking the ground costs durability
      You also have a bow

      Okay, maybe spin-2-win is fine but that doesn't make combat fun if normal combos are so useless
      >bow
      It's a good tool when I don't won't to engage in such a clunky, unfun combat and push a win-a-game button instead, doesn't solve the problem
      I'm even fine with durability actually, but even with the unbreakable MS combat still consists of chipping a damage spongy monster to death

  2. 9 months ago
    Anonymous

    Spin-2-win is great.
    One hander is "worse" than the other two options because you get a shield and parry is overpowered if you can do it.
    Every weapon type has a jump attack but you mostly don't want to use it because striking the ground costs durability
    You also have a bow

    • 9 months ago
      Anonymous

      >parry is overpowered if you can do it
      It’s harder, riskier and less rewarding than flurry rush so there isn’t really a point to it

  3. 9 months ago
    Anonymous

    And the movesets are copypasted from BotW. They were too lazy to add even a single new type, after six years. Embarrassing.

    • 9 months ago
      Anonymous

      I can't believe they didn't at least add 1 new weapon class with new moves.
      6 FRICKING YEARS

      They should have added gauntlets at least
      Maybe something like a whip or a flail

      • 9 months ago
        Anonymous

        >Maybe something like a whip or a flail

        You can literally make them. Fire whips are my favourite.

  4. 9 months ago
    Anonymous

    You also have battle constructs fusion effects and throwables. I cleared most of Lurein village with a cannon-mounted robo tank.

    • 9 months ago
      Anonymous

      Vehicles are fun but you need to waste your time in the Depths to grind battery (or just dupe it), doubt the normal players can use it freely
      Frick they could have player begin with 8 batteries, but no they wanted to artificially gatekeep vehicles behind 30-50 hours grind

  5. 9 months ago
    Anonymous

    its not lazines they needed time to make this "awesome" fusion mechanic

  6. 9 months ago
    Anonymous

    >compare that to Age of Calamity
    No thanks, that game was shit compared to the first HW

    • 9 months ago
      Anonymous

      In HW Link had 6 unique movesets + a MS moveset which is basically sword moveset with some differences, unlike in, you know, TotK because MS doesn't even deserve something more interesting than a shitty 3 hit combo again

      • 9 months ago
        Anonymous

        The only difference between The MS and Hylian Sword is more range and Sword beams at Full health.

  7. 9 months ago
    Anonymous

    I can't believe they didn't at least add 1 new weapon class with new moves.
    6 FRICKING YEARS

  8. 9 months ago
    Anonymous

    Flawless 10/10 game, totally worth the weight.

    • 9 months ago
      Anonymous

      >selective footage of a staged encounter, wailing on single enemy with a high powered weapon.

      Every time.

      1) Horroblins are always in packs
      2) Horroblins are ceiling dwellers. The trick is shoot them down where they become vulnerable and useless. You can't convince me this isn't fun and engaging combat.
      3) we can quite clearly see the red "X" on your map at this exact spot where you obviously died fighting these things, so they were clearly a challenge to you.

      You're so desperate to try and make the game look bad and you only humilate yourself. Aren't you embarrassed by now?

      • 9 months ago
        Anonymous

        >The trick is shoot them down where they become vulnerable and useless.
        Is there ANY PROBLEM in this game which can't be solved by doing what you said?

        • 9 months ago
          Anonymous

          Do you actually have any argument? I suspect not.

      • 9 months ago
        Anonymous

        he's right though
        the combat in this game sucks ass
        they should've improved it in the 6 years from botw. instead they reduced enemy amounts (lol), removed stasis, and nerfed enemies. BotW was too "hard" apparently

        • 9 months ago
          Anonymous

          >Red X on map.

          Every. Fricking. Time.

          Clearly you found the combat challenging. We can see you fricking DIED here.

          • 9 months ago
            Anonymous

            >4 hearts in hyrule castle
            No shit I died there every enemy one shots me at that point. That's why I'm cheesing them. Why is it even possible to cheese enemies by spamming the same button over and over?

            • 9 months ago
              Anonymous

              Nintendo added that for players who are less-skillful, such as yourself.
              Zelda really has something for everyone.

              • 9 months ago
                Anonymous

                >brain dead combat cheesable by spamming a single button is a feature, not a bug

    • 9 months ago
      Anonymous

      >red x on the map

  9. 9 months ago
    Anonymous

    >Why combat is so bad?

    It's not. Its great. You're just moronic.

    >fuse a mushroom to a stick and bounce enemies off cliffs
    >fuse a bomb to a shield and either let the enemy hit it or jump on your shield to blast you into the air for an ariel advantage
    >fuse a fire Lizalfos tail to a sword to make a fire whip

    The list is honestly fricking endless for the amount of insane shit you can make to tackle any combat encounter.

    Button-mashing morons like you need gassed.

    • 9 months ago
      Anonymous

      >Why apples are so rotten?
      >Eat pears
      You didn't answer the question, I tried basically all of that, yet being creative isn't rewarded outside of the Proving Ground shrines

      The only difference between The MS and Hylian Sword is more range and Sword beams at Full health.

      Sword beams on full health upgrade the moveset drastically

      • 9 months ago
        Anonymous

        You're literally arguing fricking nonsense.

        Most non-metallly ill will fuse a fire emitter to a shield and they now have a flame thrower.

        >noooooooo that doesn't count as a weapon! Stop having fun!

        TotK threads are bonafide schizo threads every time.

        • 9 months ago
          Anonymous

          Yeah, it's fun, but developers want you to grind batteries for fun

          Do you actually have any argument? I suspect not.

          Headshots are fun and engaging, slow combos aren't, no matter what you fuse to your sword or shield movesets are always the same

          • 9 months ago
            Anonymous

            >developers want you to grind batteries for fun

            Fusig weapons has absolutely nothing to do with battries. Maybe you should actually play the game.

            >no matter what you fuse to your sword or shield movesets are always the same

            Explain what a "moveset" adds to gameplay. Seriously explain it.

            If your head a tree branch has the same combat options or indirect applications as a flame sword.

            >b-b-but muh moveset!!!

            Fricking moronic nonsense which adds NOTHING to the gameplay. Nothing at all. You have to flat out ignore the insane wealth of combat options the game opens up to you.

            • 9 months ago
              Anonymous

              >Explain what a "moveset" adds to gameplay. Seriously explain it.
              variety. the possibility to change what your character does more often. ffs totk doesn't even have a heavy attack button

              • 9 months ago
                Anonymous

                >variety

                More variety than the game already provides? Are you insane? How much variety in combat do you need? "Movesets" wouldn't add a fricking thing to the gameplay. Not a thing. What is it that you think it would add? A few animation frames? You think thats more important than the actual USE of the weapon?

              • 9 months ago
                Anonymous

                >More variety than the game already provides?
                anyone with a brain stopped reading there. variety is always welcome in games

              • 9 months ago
                Anonymous

                Katana class allows you to do iajutsu, so there's some variation
                Hey, at least you can buy weapons in the Yiga Hideout it's better than nothing

              • 9 months ago
                Anonymous

                >anyone with a brain stopped reading there. variety is always welcome in games

                No. You don't understand games

                1) the amount of combat options in TotK is literally fricking insane and limitless. Not to mention that combat encounters are already taking place in dynamic environments, adding even more variety and combat options.

                2) TotK is not a combat game. That is just one of its many gameplay mechanics. Add pointless bloat - like more movesets - into an system which is already complicated, as part of a tapestry of other interconnected complex systems, and you just over cooking the combat.

                Its fine the way is. Nintendo understand game design better than Ganker plebs. You have no argument about combat variety when the game is overflowing with it.

              • 9 months ago
                Anonymous

                adding a couple of new weapon types and speeding up Link's animations is too hard for a small game company

                Repair your weapons at Death Mountain or go to Terry Town to separate valuable mats from weapons that are about to break.
                Fusing a silver mat is nothing money wise to making an elixir with high value monster parts that offer nothing to weapons. This is unironically a skill issue.

                >bro just teleport every time to TT and your favourite Flame Octorock
                No thanks, I'm duping

              • 9 months ago
                Anonymous

                >adding a couple of new weapon types

                There's loads. You can literally make your own. I made a cannon by strapping a blaster to shield.

                >speeding up Link's animations is too hard for a small game company

                Is this the best you can come up with?

              • 9 months ago
                Anonymous

                >I made a cannon by strapping a blaster to shield.
                record yourself using that "cannon" then tell me if you had fun with it

              • 9 months ago
                Anonymous

                Then don’t b***h about it. The game gives you tools to save mats if they are so important and if you aren’t shit at the game one of the most valuable enemies Lynels can be killed with 0 durability cost unless they have armor. If you are going to b***h about combat then b***h about something that is actually shit like enemies being easy stun locked to the point combat is a joke or the fact that the game gets broken as soon as you have any understanding of the actual mechanics which let you abuse things like Kokiri Puffs weapons

              • 9 months ago
                Anonymous

                I mean, some weapons DO have animations for Link you won't see anywhere else. he Eightfold Sword/Windshear for example has a unique charge attack for both of them.

              • 9 months ago
                Anonymous

                >a non-combat game has "limitless" options
                also 99% of the "limitless" combat options are
                1. stealth (most of the time works only for 1 hit)
                2. shoot bow, close distance
                3. build a non-efficient penis bot that will get you likes on tiktok

                you're free to name any other, if you can

              • 9 months ago
                Anonymous

                >you're free to name any other, if you can

                What the frick are you on about? Simple concept: attach puffshroom to sheild. Let enemy hit it. Enemy loses you in the smoke cloud. Sneak around behind confused enemy and one shot them.

                There's so many things you can but you're a button-mashing pleb and the game is too smart for you.

              • 9 months ago
                Anonymous

                can't you just throw the puffshroom? moron. also only works with 2 or 3 enemies, not an entire camp

              • 9 months ago
                Anonymous

                >gets BTFO
                >starts a new argument

                Many such cases

              • 9 months ago
                Anonymous

                Fuse a Puffshroom to a Kokiri weapon and then boom you can use a single shroom for the whole camp and several others

              • 9 months ago
                Anonymous

                >Nintendo understand game design
                Zero limitation makes the dungeons absolutely brainless and having map markers for the 5 keys is a fricking joke, blocks pushing and small keys was literally more fun. They don't know what they're doing and they can't read the room, idiots will glorify the game regardless. Success does not make it good. The game is fun in the beginning before you realize the copy paste nature of everything.

              • 9 months ago
                Anonymous

                >muh limitless options
                Variety for the sake of variety is not a good thing. 90% of the shit you can do in TotK is completely pointless and overshadowed by the most effective tactics. I don't care if you can build a penis bot or attach a shockfruit to your shield or whatever because Silver enemies have 1k hp and take 15 hits to kill.

                Your penis bot is going to run out of battery (even with maxed batteries) before they can kill an entire camp of silver enemies. You know what is going to be effective against them? Bullet time with bomb arrows or throwing a puff shroom. And you have to fight these silver enemy camps over, and over, and over, and over.

                You are not going to grind 50 zonaite each time to build your penis bot and wait 15 minutes for it to kill a camp if you can just throw a puffshroom and wipe them all out in a minute. Variety is not good when the game is horribly balanced and incentivizes you to cheese every encounter as best you can.

                I would rather they removed all the useless shit they spent time developing and improved the core mechanics of the game. Add more movesets, rebalance enemy HP / damage, rebalance armor, and make combat more engaging. I don't care about penis bots.

              • 9 months ago
                Anonymous

                >Variety for the sake of variety is not a good thing

                Its not variety for the sake of variety. Its called FREEDOM. If you can think of something you can probably do it. Thats pretty incredible game design.

                >player walks down a path and discovers a gigantic orge sleeping on a bridge.
                >do they fight it?
                >do they go around?
                >do they risk sneaking past it and waking it?

                >another player walks down the same road and finds the same orge sleeping on the same bridge.
                >except this time its raining.
                >lighting strikes
                >player needs to remove metallic armour and weapons or they'll get struck too.
                >can't climb around it because the cliffs are wet.
                >but rain can cover the sound of footsteps
                >maybe place a metal sword next to the orge and let the lightening kill it?
                >maybe sneak under the bridge?

                Even on its most basic fundamental level TotK is utterly shitting all over every other video game in terms of dynamic encounters, organic gameplay and player agency. Every other video game looks positively anaemic next to it.

                Shitters desperately want to hate the game but are incapable of mounting any kind of convincing backlash against it. TotK is an incredible game.

              • 9 months ago
                Anonymous

                Your example of variety is... stealth? The same game mechanic that has been implemented in literally hundreds of games before it? Very unique aspect to TotK, im sure.

                >more cheery picked footage.

                You can only post the end of that encounter when you're wailing on the last man standing using a high-powered weapon.

                The start of that fight was very different when there was an entire platoon. But of you course you won't post that.

                Sad. Pathetic. And mentally ill. This is you wasting your life for another 7 years ACgay.

                >Have a criticism of a video game
                >mentally ill
                You can go ahead and try it yourself, it works with any two handed weapons. They even reduced the size of enemy camps from BotW to make it easier to cheese enemies.

              • 9 months ago
                Anonymous

                >Your example of variety is... stealth?

                Nope. You don't even understand the game nor will you offer up another adventure game which comes close to it.

                You spent 7 years seething over BotW and now the same for TotK. Quite the life you have.

              • 9 months ago
                Anonymous

                you are fighting with boogeymen in your head my dude, I've played both of these games and I think BotW was significantly better. They went back on everything that made Botw good in totk. You are a schizo. Moving around an enemy is not "variety" and you haven't disproven any of the points I made in

                >muh limitless options
                Variety for the sake of variety is not a good thing. 90% of the shit you can do in TotK is completely pointless and overshadowed by the most effective tactics. I don't care if you can build a penis bot or attach a shockfruit to your shield or whatever because Silver enemies have 1k hp and take 15 hits to kill.

                Your penis bot is going to run out of battery (even with maxed batteries) before they can kill an entire camp of silver enemies. You know what is going to be effective against them? Bullet time with bomb arrows or throwing a puff shroom. And you have to fight these silver enemy camps over, and over, and over, and over.

                You are not going to grind 50 zonaite each time to build your penis bot and wait 15 minutes for it to kill a camp if you can just throw a puffshroom and wipe them all out in a minute. Variety is not good when the game is horribly balanced and incentivizes you to cheese every encounter as best you can.

                I would rather they removed all the useless shit they spent time developing and improved the core mechanics of the game. Add more movesets, rebalance enemy HP / damage, rebalance armor, and make combat more engaging. I don't care about penis bots.

                It doesn't matter if you can attach a beam emitter to your sword or whatever when a silver boko has 1k hp and takes 40 hits to kill with your epic reddit strategy.

              • 9 months ago
                Anonymous

                >I think BotW was significantly better.

                Thats a good choice. BotW is one of my favourite games ever. Its quiet rightly went considered one of the best games of all time. I prefer TotK as an adventure game. It has better main quests, better side quests. Far more packed in content. Better exploration. Better dungeons. Better shrines. Better boss battles. Better rewards. And so on. I exhausted BotW in 3 weeks. I'm still balls-deep in TotK 3 months later.

                >Moving around an enemy is not "variety" and you haven't disproven any of the points I made in

                You haven't made any points. The amount of player freedom, agency and the wealth of combat options and dynamic encounters absolutely dwarves any other game you can mention. And combat isn't even the main focus of the game.

              • 9 months ago
                Anonymous

                >You haven't made any points
                you are moronic
                Read my fricking posts again. There is no "freedom" in this game because the vast majority of shit you can do is useless. The game throws large amounts of high damaging high hp mobs at you and makes all your "variety" useless besides a handful of options.

              • 9 months ago
                Anonymous

                >There is no "freedom" in this game because the vast majority of shit you can do is useless.

                Attach a mushroom to a weapon. Now it becomes bouncy. Hit enemies once and watch them fly off a cliff. Job done.

                Attach a explosive barrel to a spear and lauch it like a javelin to do massive amounts of damage to hordes.

                Attach a dazzle fruit to an enemy and they will drop all their weapons when blinded

                Throw a muddleflower at an enemy and watch him attack his comrades.

                Its just endless. You probably just mashed the attack button and then got mad when your weapon broke. morono. The game is too smart for you.

              • 9 months ago
                Anonymous

                >Attach a mushroom to a weapon. Now it becomes bouncy. Hit enemies once and watch them fly off a cliff. Job done.
                Doesn't work when there are no cliffs, and even then silver enemies survive most cliffs

                >Attach a explosive barrel to a spear and lauch it like a javelin to do massive amounts of damage to hordes.
                This does no damage against silver enemies

                >Attach a dazzle fruit to an enemy and they will drop all their weapons when blinded
                Doesn't change the fact that you still have to hit silver enemies 10+ times to kill them, now they just have no weapons

                >Throw a muddleflower at an enemy and watch him attack his comrades.
                Only viable one, and its ironically just as broken as puff shrooms. Great way to skip all of the combat in this game, thanks for proving my point

              • 9 months ago
                Anonymous

                >put meat on ground
                >lure silver enemy over
                >freeze with I weapon I made
                >push him into water.

                God you're dumb. Keep mashing buttons bro. The game is too smart for you.

              • 9 months ago
                Anonymous

                Doesnt work when theres no water (95% of enemy camps in the game)

              • 9 months ago
                Anonymous

                You keep getting BTFO and then keep shifting the goalposts. It pathetic. This game raped you and you have no arguments. Must make you seethe huh?

              • 9 months ago
                Anonymous

                >There is no "freedom" in this game because the vast majority of shit you can do is useless. The game throws large amounts of high damaging high hp mobs at you and makes all your "variety" useless besides a handful of options.
                You've listed a single viable strategy for taking out silver enemies and the strategy involves skipping all combat and watching enemies fight themselves. You have proven my point.

              • 9 months ago
                Anonymous

                Nope you have no arguments. You have to pretend all the freedom the game gives is bad. You have to pretend FREEDOM is bad. You have to pretend CREATING YOUR OWN SOLUTIONS to adversity is bad. Even when simply proving the amount of agnecy offered to the player opens up limitless combat scenarios you have to pretend it doesn't count.

                TotK raped you. TotK raped every game. You will never make a convincing argument against the game and that's funny to me.

              • 9 months ago
                Anonymous

                here you go
                since you're clearly too stupid to understand anything unless you watch it in a twitter video, here is your bomb spear strategy. It takes 6+ fricking spears to kill a single silver boko.

                Another Eric thread? let's put in his soundtrack =D

                mind broken

              • 9 months ago
                Anonymous

                Thats looks like great fun. You're literally complaining it doesn't insta kill end-game enemies.

                Yeesh.

              • 9 months ago
                Anonymous

                you can't make this shit up lmao
                he finally understands my point and then pivots to his twitter video dopamine hits
                >"doing the useless shit that you will never do looks fun, isn't this game great!"
                >no who cares that you actually have to do the unfunand annoying shit to get ahead in the game

              • 9 months ago
                Anonymous

                I gave you an entire One Hit stat for dealing with silver enemies. Or do literally a million other things. You have no arguments. None. You will keep replying because you cannot cope about not having the last word. But you will not make a single argument.

                TotK raped you.

                TotK raped every game.

              • 9 months ago
                Anonymous

                Kek i didn't even know u could do this. Imma try this later. Thanks for the tip bruv.

              • 9 months ago
                Anonymous

                ill save you the trouble: don't bother. bomb barrel spears don't do any meaningful damage to enemies higher than blue, and they break after one use. you're better off just attaching a bomb flower to an arrow and shooting it.

              • 9 months ago
                Anonymous

                ill save you the trouble: don't bother. bomb barrel spears don't do any meaningful damage to enemies higher than blue, and they break after one use. you're better off just attaching a bomb flower to an arrow and shooting it.

                or use cannons

              • 9 months ago
                Anonymous

                >Moving around an enemy is not "variety"
                you're wrong and he's right. you're being stupid on purpose. every encounter with every enemy in every game can be simplified to that.
                it's ridiculous that you can't even admit that there's different ways to fight enemies in this game. Can I magically-craft and drop a flaming murder cage on an enemy in Elden Ring? Can I launch myself into the air 10 different ways and land safely on a giant enemy's stomach and steal all his weapons without waking him up in Elden Ring?
                ADMIT that this video game has variety, don't be a moron for no reason.

              • 9 months ago
                Anonymous

                Noooooo! You're not allowed to have an adventure in your adventure game!!!

              • 9 months ago
                Anonymous

                Noooooo! You're not allowed to have an adventure in your adventure game!!!

                Having 30 shitty ways to fight enemies is a pointless toy box, not good game design.

              • 9 months ago
                Anonymous

                >help me sony-sama I need my button-mashing and QTE inputs!

              • 9 months ago
                Anonymous

                >he says in defense of a game where flurry rush is almost always your strongest option

              • 9 months ago
                Anonymous

                Been playing 160 hours and can count the number of flurry rushes I've hand on one hand. Always feels rewarding as frick when I pull it off though. Amazing game.

              • 9 months ago
                Anonymous

                Are you 8 year old? The technique is trvial.

              • 9 months ago
                Anonymous

                >more cheery picked footage.

                You can only post the end of that encounter when you're wailing on the last man standing using a high-powered weapon.

                The start of that fight was very different when there was an entire platoon. But of you course you won't post that.

                Sad. Pathetic. And mentally ill. This is you wasting your life for another 7 years ACgay.

        • 9 months ago
          Anonymous

          >Most non-metallly ill will fuse a fire emitter to a shield and they now have a flame thrower.
          aka prefer a battery/durability eating, non toggleable flamethrower, over throwing a fire fruit? lmao moron

        • 9 months ago
          Anonymous

          But flamethrowers aren't fun to me. I bought a Zelda game, I want to sword fight.

          • 9 months ago
            Anonymous

            >flamethrowers aren't fun to me. I bought a Zelda game, I want to sword fight.

            Make a fire sword then. Whats the problem?

            • 9 months ago
              Anonymous

              My problem is the combat isn't fun. Yeah cool I can glue all these bits and bobs onto my sword, I can still only swing it so many ways.

              • 9 months ago
                Anonymous

                >Yeah cool I can glue all these bits and bobs onto my sword, I can still only swing it so many ways.

                So? You're complaining about nothing.

          • 9 months ago
            Anonymous

            >there's no new weapons!

            There's loads of new weapons and you can make more of your own.

            >no those don't count! I want to sword fight!

            So you only want to use *one* weapon? Why are TotK seethers so fricked in the head?

      • 9 months ago
        Anonymous

        It doesn’t it just makes C3 Broken and give more range to some moves like C1, and 4. C5 doesn’t even change.
        The only way the weapon significantly changes is that C3 becomes the best move in the game because of insane damage values on the beams even on guard if the AI somehow blocks it because they barely know how to block it because they aren’t programmed to block that far out.
        MS straight up invalidates the Hylian sword in every category unless you don’t get every weapon in DE.

    • 9 months ago
      Anonymous

      >It's not. Its great. You're just moronic.
      >instead do these things which will get you likes on tiktok. fuse these hundreds rupees worth of materials to your sword, which will not even kill one enemy before they break.

      • 9 months ago
        Anonymous

        >fuse these hundreds rupees worth of materials to your sword, which will not even kill one enemy before they break.
        It isn't the game's fault you're trying to kill high-tier enemies with blue or low-tier enemy parts. Fuse a silver bokoblin horn to a royal weapon and that shit'll last a reasonable amount of time, be easy to replace, and decimate anything below black for the most part.
        If anything, totk actually gives combat a point due to fusing. Killing things gives you better things to kill with. It's a simple but effective gameplay loop.

        • 9 months ago
          Anonymous

          >Killing things gives you better things to kill with.
          this already happened in botw by enemy weapons drop. and a lot of people didnt like that. honestly totk not listening to player complaints over 6 years is just delusional

          • 9 months ago
            Anonymous

            >player complaints

            Like what? Every time one of you clowns tries to offer up 'fixes' its obvious you have no clue how games are supposed to be designed.

        • 9 months ago
          Anonymous

          I can get creative because I'm duping everything without giving a frick about durab, I can easily clone my Giant Frozenhorn Bookmerang as many times as I want, but the normal player can't have fun indefinitely because it breaks very quickly, and if he wants to have that cool GFB again he needs to consult guides

      • 9 months ago
        Anonymous

        Repair your weapons at Death Mountain or go to Terry Town to separate valuable mats from weapons that are about to break.
        Fusing a silver mat is nothing money wise to making an elixir with high value monster parts that offer nothing to weapons. This is unironically a skill issue.

  10. 9 months ago
    Anonymous

    Sounds like a skill issue, OP. All the weapon types worked fine on my screen.

  11. 9 months ago
    Anonymous

    When is the Zelda feet amiibo out, I need to hotglue her

  12. 9 months ago
    Anonymous

    The definitive answer of WHY combat fricking sucked in botw/totk:

    >Linear armor means damage is either 0.25 or 40 and either cannot hurt you or kills you instantly.
    >Hitstun on every attack with no poise means you stunlock enemies by simply attacking
    >Enemies having no status resistance or mitigation, no means to counteract them, means they are either stunlocked by EVERYTHING or completely immune to it
    >The above includes fire, cold, light, ragdolling, puffshrooms, muddle buds, light rays, everything
    >Enemies in general do not have the same strengths/weaknesses as link and there are no fair 1:1 fights in the game. They either move and attack much more slowly, get stunned by everything- or they get stunned by nothing and are invulnerable
    >Ephemeral resource system discourages combat in the first place, especially when enemies get higher and higher HP

    All this winds up with enemies who are big dumb punching bags, stupid ass damage sponge gameplay
    contrast this with a game that actually has a fleshed out combat system like elden ring, that has;
    >poise
    >super armor attacks
    >enemy status resistance and countermagic
    >enemies who dodge projectiles while guarding
    >enemies with the same general speed/abilities as the main character
    >zero permanent costs for combat

    At least OOT had some gimmicks to keep its sword combat interesting, like directional slashing and enemies who used unbreakable guard states. BotW/TotK have enemies with shields but they're ironically even MORE vulnerable because every attack combo will disarm them, which stuns them even longer than normal and causes them to stop attacking and try to pick up their shield.
    And jesus puffshrooms just make a mockery of the whole thing, when enemies are literally stunned for 20 seconds. Its not some stealth option, enemies don't react like they would in a game with real stealth mechanics (trying to find link, swinging in the air, alert at close range). Instead they just go completely stunned

    • 9 months ago
      Anonymous

      >but anon totk isn't about combat so it being shitty is justified. on the other hand oot was about combat

    • 9 months ago
      Anonymous

      >The above includes fire, cold, light, ragdolling, puffshrooms, muddle buds, light rays, everything
      I'm already looking forward to TotK goldies who will be immune to any of that and probably will despawn vehicles on sight, which will leave "bonk 'em to death" as the only combat option

      • 9 months ago
        Anonymous

        >probably will despawn vehicles on sight
        can't let us have fun can they

    • 9 months ago
      Anonymous

      Top looks so much better. Especially if you understand the context

    • 9 months ago
      Anonymous

      >And jesus puffshrooms just make a mockery of the whole thing, when enemies are literally stunned for 20 seconds.
      What the frick were they thinking? It ruined the last respect I had for the game when I discovered puff shrooms. The combat is already annoying because enemies have absurdly bloated HP values, and then you can skip it ALL by dropping puff shrooms on the ground?

      • 9 months ago
        Anonymous

        >stop having fun! I said STOP IT!

    • 9 months ago
      Anonymous

      Why is every bit of footage I watch of BotW and TotK so washed out looking? It's like everything has a dusty filter over it.

    • 9 months ago
      Anonymous

      Comparing it to Elden Ring is cheating. Fromsoftware gave every single enemy 2 different bars, one with the specific poise granted by the animation they are playing and in constantly changing, and one that counts towards the amount of hits the entity can withstand in general. Depleting each gives a different effect. They did this for every single of the 300+ different enemies in Elden Ring and their average of 30-40 moment to moment animations of their attack moves. Then they gave to each of the 400 something weapons, tools and spells different parameters that affect each of the two bars.
      Fromsoftware designers are autistic and have deeper and more complex enemy design than any action game ever made

  13. 9 months ago
    Anonymous

    Because the game was designed for the Wii U as a showcase game. The menu system on the touchpad would have facilitated being able to constantly pull items for your inventory and melee combat would have just been a small part of fighting enemies.
    Without the menu interface being constantly available there had to be some significant compromises and melee combat had to fill more of a significant role. Most of that carried over into TotK because the menu interface was still horrendously gimped and a lot of the patchwork design from BotW became more set in stone.

  14. 9 months ago
    Anonymous

    It’s for little kids, they can’t make it too complex.

  15. 9 months ago
    Anonymous

    >3 hit combo and Link turns around on a third hit for no reason
    The purpose of this is to knock away an enemy's shield or to knock back an enemy. One-handed weapon+shield is meant to be the jack-of-all-trades.

  16. 9 months ago
    Anonymous

    Age of Calamity is not a Zelda game, no one cares about dynasty warriors hack and slash drivel and I will never play it cause Zelda lore is moronic anyway

    The real problem with this game is not the combat, it's that the dungeons have zero challenge.

  17. 9 months ago
    Anonymous

    Zelda never promised you deep combat. It sounds like you want Armored Core, which is 24 days away. Different games have different strengths.

  18. 9 months ago
    Anonymous

    Another Eric thread? let's put in his soundtrack =D

  19. 9 months ago
    Anonymous

    Playing Skyward sword right now, combat is so much better.

Your email address will not be published. Required fields are marked *