TotK is a masterpiece of design

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  1. 1 week ago
    Anonymous

    It's a game for developers to jerk off over, not something that is fun to play

    • 1 week ago
      Anonymous

      >TotK isn't fun to play

      Kek I can't think of a more fun game.

      • 1 week ago
        Anonymous

        interesting
        still prefer fortnite

        • 1 week ago
          Anonymous

          >still prefer fortnite

          Yeah go make a Fortnite thread then and stop seething here.

      • 1 week ago
        Anonymous

        the game would be so much better without the constant menuing

        • 1 week ago
          Anonymous

          >the game would be so much better without the constant menuing

          Using an interface to make designs which inform the gameplay is the literal definition of what a video game is.

          Of course, you don't need to use the menus at all if you don't want to.

          • 1 week ago
            Anonymous

            it should be in realtime like a proper action game and not pause the game like some fake rpg, you absolute moron

        • 1 week ago
          Anonymous

          Should have been able to assign things to a quick menu at least instead of scrolling through the massive ones we got.

          • 1 week ago
            Anonymous

            >Should have been able to assign things to a quick menu at least instead of scrolling through the massive ones we got.

            They probably looked at that and figured it would just further bloat the UI with yet another menu. The game gives you a simple button press to sort items into most used/type/fuse strength etc.

            Adding another menu wouldn't really do much and players would probably find themselves using the same items over and over. Some of the best moments I had in the game was fusing random shit and seeing what happened.

            Fusing a frozen steak to a shield to shield-surf at high speed? Frick lol I would never have thought of that.

          • 1 week ago
            Anonymous

            or let you favorite items to the top of the list like autobuild, no "most used" does not count because zonaite and brightbloom seeds are in my top 3 and i haven't used those in like 20 hours

        • 1 week ago
          Anonymous

          This is why I prefer JRPGs to whatever zelda is.
          It doesn't pretend to be an action game and just stick to the menus.

          • 1 week ago
            Anonymous

            But because it has action and menus is the reason you can get creative like this instead of remaining stale like most Jrpg's.

        • 1 week ago
          Anonymous

          if only there was a gamepad with a screen on it that allowed unpaused item management

          • 1 week ago
            Anonymous

            They're going to implement the best Wii U feature on the Switch, 2, right?

          • 1 week ago
            Anonymous

            >unpaused

            pretty sure you have to look down and away from the action on screen.

            • 1 week ago
              Anonymous

              must be hard with all that lard clogging your neck I guess

              • 1 week ago
                Anonymous

                >uh uh ur fat!

              • 1 week ago
                Anonymous

                ye

            • 1 week ago
              Anonymous

              just like you look down at your keyboard when you type, right?

        • 1 week ago
          Anonymous

          Yup. Every interesting gif/scenario falls apart the moment the item menu shows up.
          That was my biggest gripe with BotW and it was made much worse in the sequel.

          • 1 week ago
            Anonymous

            Tendiebros our response?

          • 1 week ago
            Anonymous

            Tendiebros our response?

            See

            >the game would be so much better without the constant menuing

            Using an interface to make designs which inform the gameplay is the literal definition of what a video game is.

            Of course, you don't need to use the menus at all if you don't want to.

        • 1 week ago
          Anonymous

          especially because it couldve been at least improved so easily. why cant I add favorites for the arrow attachments? why do I need to cycle five years if I need to use a arrow attachment that i didnt use in a long time? why cant i fuse in the menu but need to throw that stupid shit on the ground, then pick the fuse tool, and THEN fuse the actual weapon and THEN pick it up again.
          even for boomer nintendo standards this is beyond atrocious. feels like a 30 year old game sometimes with zero playtesting

          • 1 week ago
            Anonymous

            At least play the game you talk shit. The last thing you fused will be right THERE. You don't to navigate jack shit you lying c**t.

          • 1 week ago
            Anonymous

            Why does ALLTP have only one subweapon despite their being six buttons on the joypad? I'm constantly pausing to swap stuff out.

            Why does OoT offer no camera control? I'm constantly have to use Z-targeting to centre it behind Link to see what's going on.

            You have nothing but moronic subjective nitpick to offer. The kind of shit that wouldn't even occur to 99.9% of people. You'll be complaining about the game having an opening cutscene next.

      • 1 week ago
        Anonymous

        Play more games then

        • 1 week ago
          Anonymous

          >Play more games then

          Can you recommend some games for me to play that are like TotK?

          • 1 week ago
            Anonymous

            Garry's mod

            • 1 week ago
              Anonymous

              >Garry's mod

              What do you do in Garry's Mod. What's the gameplay like?

          • 1 week ago
            Anonymous

            Breath of the Wild

      • 1 week ago
        Anonymous

        this is called tryharding in the business
        people did this garbage with cyberpunk too to pretend it's deep or some shit

        • 1 week ago
          Anonymous

          that's a pretty simple interaction in the context of TotK, I don't see what about it's comparable to those Cyberpunk webms with the camera jerking everywhere

          • 1 week ago
            Anonymous

            You have to understand anon, these people are livid that Botw and totk even exists and it's a Nintendo exclusive of all things.

            • 1 week ago
              Anonymous

              >exclusive
              *also on PC

          • 1 week ago
            Anonymous

            >press button
            >enemies can't do shit they are literal punching bags
            Fun.

            • 1 week ago
              Anonymous

              >RED X on minimap

              Sure sweetie

            • 1 week ago
              Anonymous

              that has nothing to do with the initial claim and you can see them throwing rocks/shock fruit everywhere

        • 1 week ago
          Anonymous

          Dude its a shield surf, one (1) shield swap and gliding. Thats one of the simplest webms ive ever see here

        • 1 week ago
          Anonymous

          >Tryharding a single player game

          Dude, it's about the spirit of play and seeing what fun shit you can pull off.
          Dicking around can be more fun than working towards the game's own objectives (go here and finish this mission, defeat this boss, etc).
          Even better if you can dick around and still do those things in the most outlandish ways for the fun of it.

          • 1 week ago
            Anonymous

            Tendie's first GTA
            Except that GTA has sandbox cheats while totk is only fun if you hack the game to have infinite zonaite battery

            • 1 week ago
              Anonymous

              Totk was unironically bad and I am mad that there won't even be DLC to fix that garbage
              Fricking botw is more tolerable to play thanks to the bike run and the magical horse summon whistle. Totk is just a zenoite farm shitfeast to get the exact same smooth experience that botw has

              >It wasn't
              Do you have a problem with hypotheticals?
              >he (that is you probably) does it in the most moronic, time consuming way possible.
              If he wanted to use splash fruit specifically? Yeah, sure, but sorting by most used is not the be all solution like people pretend it is.

              Rictroony, you lost and got raped

              • 1 week ago
                Anonymous

                will mods ever rangeban this schizo spamming moron

      • 1 week ago
        Anonymous

        I got over dicking around in GMod when I was like 14.

        • 1 week ago
          Anonymous

          There is no fire propagation nor is there updraft in gmod

      • 1 week ago
        Anonymous

        >spends 30 bucks to do 5 bucks worth of activity
        The game only plays like this if you're bad at it. This is massively inefficient, the game actively punishes you for playing like this.

        • 1 week ago
          Anonymous

          >This is massively inefficient, the game actively punishes you for playing like this.

          ??????????

          That's just bullshit, as using your resources and and the environment to your advantage can save you from direct 1:1 combat and save your weapons.

          Also I don't give a frick about "playing efficiently". I'm not autistic. I play games to have FUN. And the genius of TotK is that every single combat encounter or event feels like a unique set-piece that I alone get to experience.

          • 1 week ago
            Anonymous

            Don't bother, they've been using that argument since those optimal Botw combat videos came out. Claiming that simple button mashing and wasting your weapon durability is the best way to play the game is all they have.

        • 1 week ago
          Anonymous

          That's what being a video game essayist is all about anon. You play the game badly and get pleb filtered in order to generate traffic.

        • 1 week ago
          Anonymous

          Who gives a frick about "efficiency" in a single player game?

          • 1 week ago
            Anonymous

            It's still a game, buddy. Single player matters

            • 1 week ago
              Anonymous

              People whose only instinct is to distill its experience into a through line of "efficiency" are usually ADHD autists who can't enjoy any kind feeling.

              You can efficiently read a book by looking up a synopsis on Wikipedia. But it's a shitter lesser experience and you've missed the point completely.

              • 1 week ago
                Anonymous

                Games are about efficiency, no matter the setting they're competitive in. I know that video games have blurred the line between games and other media, but they're still games.

            • 1 week ago
              Anonymous

              Who plays games to analyse them through a lens of what's efficient and what's not instesd of just enjoying themselves? Nevermind that this

              >spends 30 bucks to do 5 bucks worth of activity
              The game only plays like this if you're bad at it. This is massively inefficient, the game actively punishes you for playing like this.

              entire claim is off base and that playing "well" according to it would've broken a shitload of weapons/used more resources than what he's calling inefficient.

        • 1 week ago
          Anonymous

          Does though? - 1 shield. - 1 flame emitter.
          That's hardly anything resource wise.
          Time efficiency is a bit harder to evaluate. Since yeah, it would be a lot quicker to clean up that group with a puffshroom +chain sneakstrikes. Or just arrows. Arrows are amazing in these game.

        • 1 week ago
          Anonymous

          >the only reason to play a game is to get to the end credits as fast as possible

          GDC is down the hall, sir.

      • 1 week ago
        Anonymous

        So true, xister!

        • 1 week ago
          Anonymous

          >too moronic to read the on-screen prompt

          Why are TotK haters all low IQ morons who are filtered so easily? I get 2nd embarrassment from these people.

          • 1 week ago
            Anonymous

            >Press y
            the item you want is still 10 seconds a way and now your list is messed up
            rofl

            • 1 week ago
              Anonymous

              Still posting emulator glitches from BotW for 8 years straight.

              UI management is a valid criticism of TOTK.

              It definitely could've been improved

              >UI management is a valid criticism of TOTK.

              UI management is problem with all of these huge adventure games. BG3's UI actually made me ill and I still have no fricking clue what all these pages of shit mean. I actually need to look up a guide to navigate its fricking UI.

              Point is this stuff is subjective and it's annoyance will vary from player to player. Minor nitpicks like this is hardly going to change my opinion or enjoyment of the game.

              • 1 week ago
                Anonymous

                >Point is this stuff is subjective
                It really isn't. If the UI is good it's good for everyone, if it's bad there's gonna be some contrarians crawling out of the woodwork to pretend it's not actually as bad as everyone else says. Nobody says something like Persona 5 has a bad UI, because everyone can recognize that everything is in a good place and easy to access while having a lot of style, there's nothing subjective about it.

              • 1 week ago
                Anonymous

                TotK UI is fine for what it is. I had zero problems with it. Moat people won't. You're reaching to invent a criticism.

              • 1 week ago
                Anonymous

                >TotK UI is fine for what it is.
                It's not, it's unnecessarily tedious in ways it has no reason to be, and it's pretty boring to look at. This was an issue with BotW but it's exacerbated in TotK with how much more menuing you need to do. It does the bare minimum of working maybe but it's hardly "good".

              • 1 week ago
                Anonymous

                UI management is not the issue.
                it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.
                most of the disposable garbage could and should have been removed all together.

              • 1 week ago
                Anonymous

                >UI management is not the issue.
                >it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.

                Nah it's all useful.

                I accidentally fused a normal mushroom to my shield instead of a puffshoom. I figured I fricked up and it wouldn't do anything. But when an enemy attacked my shield it immediately autoparry'd and sent them bouncing off. I laughed in shocked surprise. This game is amazing.

              • 1 week ago
                Anonymous

                Tendies get impressed by the simplest things. Sad!

              • 1 week ago
                Anonymous

                Unparalleled player agency and interconnected psychics/chemistry systems are pretty impressive yes.

              • 1 week ago
                Anonymous

                >Nah it's all useful.
                i have literally never fused an eyeball because i can actually aim my bows

              • 1 week ago
                Anonymous

                lol you're moronic
                more so than the normgroids who can play bg3 no problem

            • 1 week ago
              Anonymous

              >playing badly means game is bad

              • 1 week ago
                Anonymous

                How is he playing badly? The goblin is just standing there. What great move should he have pulled out of his ass?

            • 1 week ago
              Anonymous

              >the item you want is still 10 seconds a way and now your list is messed up
              No. If he had just pressed Y 4 times in a row, the desires item would have been right next tot he marker.

              This has been explained to you time and time again and you always ignore it.
              You always just repost the same moronic webms, and then ignore people when they call you out for your moronation no matter how legitimate or objective their criticisms of your moronation is.

              • 1 week ago
                Anonymous

                No shit, the guy posting this has done it since launch. He claimed stuff like there being a load screen when entering chasms until we had people acively making webms of the player riding the dragons in and out of them.
                Another one was some "quantum entanglement" glitch he claimed to stumble upon until it was pointed out the setup needed 3 frame perfect inputs. The glitch itself let you reuse rockets to fly when surfing.
                He doesn't play the game, only find clips to repost without knowing context and the rest of the threads is being disproven over and over again.
                Its been like this for the last year.

          • 1 week ago
            Anonymous

            UI management is a valid criticism of TOTK.

            It definitely could've been improved

          • 1 week ago
            Anonymous

            >Sort
            Looking as he scrolls, that list is sorted anon.
            He scrolls through monster drops from guts, bones, eyes, jelly, then through food items in a blatantly sorted order.

            • 1 week ago
              Anonymous

              Absolute moron. Maybe play the game son.

              • 1 week ago
                Anonymous

                What does sort do then?
                I assumed it SORTED items.

              • 1 week ago
                Anonymous

                Wrong.
                Maybe play the game next time

              • 1 week ago
                Anonymous

                >I assumed it SORTED items

                It does. It's sorts them into categories.

                Most used
                Type
                Fuse damage

                And so on. A simple button press would have presented that moronic with the item he needed.

              • 1 week ago
                Anonymous

                Under the assumption it is among the most used.

              • 1 week ago
                Anonymous

                >Under the assumption it is among the most used.

                As usual with these nonsense webms, they're completely taken out of context.

                For this particular quest

                So true, xister!

                There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items. The entire quest is built around this resource and every npc in the area will remind you of them.

              • 1 week ago
                Anonymous

                >There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items.
                Anon, this is TotK. There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?

              • 1 week ago
                Anonymous

                >There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?

                Literally fricking impossible considering there are tons of check points throughout this quest, which require you to use splash fruits.

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                It's funny to laugh at how mentally ill you are. Not only would need about 1000 of these, you would need to actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them.

                Please keep humiliating yourself. This is funny.

              • 1 week ago
                Anonymous

                >Not only would need about 1000 of these
                You know you can just pick it up, right? Or fuse it to a shield? What happened to your creativity?
                >actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them
                Okay now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this

                So true, xister!

              • 1 week ago
                Anonymous

                >now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this

                No it wouldn't. You can still press a button to sort. The reality is that every single player would be using this resource throughout the entire quest, you would need to consciously TRY not to use them.

                You're so bootyblasted you can't admit you were wrong and got BTFO. Keep humiliating yourself.

              • 1 week ago
                Anonymous

                >You can still press a button to sort
                And sort by what exactly?

              • 1 week ago
                Anonymous

                Sort also jumps to the front of the list, Eric.
                Which you would know if you had played the game you spent literally all you life seething about

              • 1 week ago
                Anonymous

                And which criterion puts the splash fruits at the beginning of the list?

              • 1 week ago
                Anonymous

                Most used, Eric.
                actually play the game, and the fruit isn't even the best possible option there

              • 1 week ago
                Anonymous

                >the splash fruits which I just picked up and want to use for the first time are at the top of the most used list
                Are you seriously this moronic?

              • 1 week ago
                Anonymous

                Eric, literally won't happen in that fight.
                And if you have never used the fruit, why start in that fight?
                just use the method you already used before then, or the scales.

              • 1 week ago
                Anonymous

                It literally can happen in that fight. It can also happen before that fight. The fight is not the point, the menuing is.

                so he kept carrying this around through entire zone (didn't happen obviously) but then decided to fight the boss in the most inefficient way he could? lol

                Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there. Does it matter? You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list.

                It also sends the selection marker to the furthest left of the selection. And we can already see in the webm what his leftmost items are.
                Meaning that we already know he could have just pressed Y instead of scrolling for 15 seconds.

                This requires knowledge of where the splash fruits are in the list.

              • 1 week ago
                Anonymous

                >This requires knowledge of where the splash fruits are in the list.
                If you've played through the game all the way up to Zora's Bay and the point where you get reunited with Zidon.
                And you have not yet realized that fruits are the first item Type when items are sorted by Type. Then you're either immensely stupid or you haven't actually played the game in spite of claiming otherwise.

              • 1 week ago
                Anonymous

                True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but the general menuing required.

                >The fight is not the point, the menuing is.
                No, the webm is the point. You have many options, your cope is moronic

                And the webm is showing the menuing.

                >Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there
                it does, he clearly didn't do that
                >You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list
                no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad

                >it does
                Why?
                >no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
                You would still go through similar menuing to select it the first time.

              • 1 week ago
                Anonymous

                >True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but
                You're just moving the goalposts. You've argued over the splash fruit for fricking months.
                And now you're conceding but instead arguing that the spirit of your argument is still valid for other material types?

                Pathetic.

              • 1 week ago
                Anonymous

                There are more than two people on this site.

                >Why?
                because you implied he didn't use fruits before (he did)
                >You would still go through similar menuing to select it the first time.
                "you still need to find item in menu once AHHHH SAVE ME Black personMAN (if you somehow haven't used it in this zone yet (which is almost impossible))"
                I accept your concession.

                >you implied he didn't use fruits before (he did)
                I said it was not impossible to get there without using fruits. It doesn't matter if the one player in this one webm could have used this specific item before.
                >(if you somehow haven't used it in this zone yet (which is almost impossible))
                Again, the this might as well have been the first time. The webm could have shown clearing sludge and it would look pretty much the same.

                >This requires knowledge of where the splash fruits are in the list.
                Don't ever pretend like you have actually played Tears of the Kingdom again. Frick you.

                I played it almost a year ago.

              • 1 week ago
                Anonymous

                Almost everything in this game is "not impossible".
                >Again, the this might as well have been the first time.
                It wasn't, he knew what they do because the game told him about it and he threw them a bunch.
                >The webm could have shown clearing sludge and it would look pretty much the same.
                no? he (that is you probably) does it in the most moronic, time consuming way possible.

              • 1 week ago
                Anonymous

                >he (that is you probably) does it in the most moronic, time consuming way possible.
                Reminds me of the comparison webm with the korok and the vehicle versus on-foot travel.
                And the absolute moron is barely competent enough to attach the parts together. Does not use autobuild. And then uses the wrong wheels.
                Then acts as if it's representative gameplay.

              • 1 week ago
                Anonymous

                >It wasn't
                Do you have a problem with hypotheticals?
                >he (that is you probably) does it in the most moronic, time consuming way possible.
                If he wanted to use splash fruit specifically? Yeah, sure, but sorting by most used is not the be all solution like people pretend it is.

              • 1 week ago
                Anonymous

                >Do you have a problem with hypotheticals?
                no they just don't matter in this case.
                >but sorting by most used is not the be all solution like people pretend it is.
                yes it's a solution to searching for same item repeatedly (the thing utter moron in the webm is struggling with)

              • 1 week ago
                Anonymous

                >searching for same item repeatedly (the thing utter moron in the webm is struggling with)
                I thought hypotheticals don't matter? He's clearly trying to select the material all the NPCs told him about for the first time.

              • 1 week ago
                Anonymous

                >I thought hypotheticals don't matter?
                yes, no reason to bring them out.
                >He's clearly trying to select the material all the NPCs told him about for the first time
                he isn't.

              • 1 week ago
                Anonymous

                He is.

              • 1 week ago
                Anonymous

                >There are more than two people on this site.
                Acts like acgay
                Argues like acgay
                Posts acgay files with acgay filenames
                >n-no i'm not acgay!
                Why are you like this?

              • 1 week ago
                Anonymous

                >Why?
                because you implied he didn't use fruits before (he did)
                >You would still go through similar menuing to select it the first time.
                "you still need to find item in menu once AHHHH SAVE ME Black personMAN (if you somehow haven't used it in this zone yet (which is almost impossible))"
                I accept your concession.

              • 1 week ago
                Anonymous

                >The fight is not the point, the menuing is.
                No, the webm is the point. You have many options, your cope is moronic

              • 1 week ago
                Anonymous

                >Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there
                it does, he clearly didn't do that
                >You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list
                no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad

              • 1 week ago
                Anonymous

                ACgay trying to dig himself out of his hole

                LMFAOO

              • 1 week ago
                Anonymous

                >This requires knowledge of where the splash fruits are in the list.
                Don't ever pretend like you have actually played Tears of the Kingdom again. Frick you.

              • 1 week ago
                Anonymous

                It's still a game, buddy. Single player matters

                >You can still press a button to sort
                And sort by what exactly?

                >exclusive
                *also on PC

                Games are about efficiency, no matter the setting they're competitive in. I know that video games have blurred the line between games and other media, but they're still games.

                Rictroony, you lost and got raped

              • 1 week ago
                Anonymous

                so he kept carrying this around through entire zone (didn't happen obviously) but then decided to fight the boss in the most inefficient way he could? lol

              • 1 week ago
                Anonymous

                It also sends the selection marker to the furthest left of the selection. And we can already see in the webm what his leftmost items are.
                Meaning that we already know he could have just pressed Y instead of scrolling for 15 seconds.

        • 1 week ago
          Anonymous

          Press Y, you fricking moron.

      • 1 week ago
        Anonymous

        I can

      • 1 week ago
        Anonymous

        >wastes resources doing minute damage when you can one shot them with any normal weapon
        Not even the fans of the game played it like this

        • 1 week ago
          Anonymous

          >oneshot blacks with most weapons
          Eric, at least pretend to have played the game.
          that webm is super efficient in both time and resources

        • 1 week ago
          Anonymous

          >wastes resources
          Which ones?

      • 1 week ago
        Anonymous

        >3 seconds
        >already pausing and scrolling through menus
        Literally skyrim tier

      • 1 week ago
        Anonymous

        The Legend of Zelda: Tears of the Tendies Menu edition

        • 1 week ago
          Anonymous

          >literally 1 quick menu
          Kek, Eric is grasping at straws

        • 1 week ago
          Anonymous

          >Player uses UI to dynamically inform the gameplay

          Whoa video games!

      • 1 week ago
        Anonymous

        You could have just easily sliced them to death and actually had the joy of dodging attacks uninterrupted rather than wasting all that menu time and crafting time doing this

        • 1 week ago
          Anonymous

          Yeah there's a million things I could have done. Like I said; every encounter is a unique mini set-piece that I alone get to enjoy. It becomes part of MY adventure and nobody elses.

        • 1 week ago
          Anonymous

          >Play Zelda game for a vast freely explorable world with hidden secrets scattered about everywhere around every other corner
          >Here is a vast and freely explorable world with hidden secrets scattered about everywhere
          Thanks!
          I love videogames.

      • 1 week ago
        Anonymous

        >pause to scroll menus
        >omg look at le heckin funnerino way of damagin the enem-
        that dps is extremely low and suboptimal. this is what 12 years odl do to dick around in games. that's the limit of depth in Tik tok of the kingdom.
        Zelda has been in a steadily slow decline since Aonuma, a hack, took over the series. I wished zelda could go back to OOT/MM , let alone LttP was, but there's no focus in solid dungeon/level design and elegance of exploration and crafted experience. Instead, we get a petri dish and mobs thrown on top and call it a day. TOTK is trash.

        The real zelda coming up is Indigo. I can't wait for that project to finish.

        • 1 week ago
          Anonymous

          >stop having fun!
          >stop using your brain!
          >REEEEEEEEE!

          Has the cheek to call others 12 years old.

        • 1 week ago
          Anonymous

          >Zelda spirit
          >no real dungeons
          lol

          They are literally the same

          No it isn't, Eric.
          That is very fast for that amount of blacks.

          Re-read the post. Carefully.

          Oops, sorry.

          • 1 week ago
            Anonymous

            Ganon and Ganondorf are different forms of the same being. You'd know this if you were an actual Zelda fan

            • 1 week ago
              Anonymous

              Fake reboot Ganondorf that doesn't reference a single past Zelda game is no Ganondorf, just their cringe new BotW-verse full of anime trope characters.

              • 1 week ago
                Anonymous

                underground, sky, 23 enemies, menu, dungeons

                >masterpiece of design

                What a high quality post and not totally generic post you have spammed 509 times already
                what does that have to do with the video in the OP?

              • 1 week ago
                Anonymous

                Darren your bot is broken again

              • 1 week ago
                Anonymous

                Nah, but What a high quality post and not totally generic post you have spammed 509 times already
                what does that have to do with the video in the OP?

              • 1 week ago
                Anonymous

                we've already gone over why the new gmod tools are moronic baby's first Zelda mode and serve to circumvent the game more than adding any complexity, ALBW did the freedom better too that was the last proper game we got. These devs praising the green glue that slaps shit to together is downright embarrasing, the vehicles aren't even fun to drive.

              • 1 week ago
                Anonymous

                it should be in realtime like a proper action game and not pause the game like some fake rpg, you absolute moron

                Eric, your trans gmod cope already failed.
                gmod doesn't even have fire propagation or updraft.

              • 1 week ago
                Anonymous

                >Nintendo invented fire propagation and updrafts

              • 1 week ago
                Anonymous

                I accept your troonycession that gmod can't 😉

              • 1 week ago
                Anonymous

                Who are you quoting?

                Why are you samegayging?

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                Good job using paint to edit, Darrentroony

              • 1 week ago
                Anonymous

                Meant for

                lol you're moronic
                more so than the normgroids who can play bg3 no problem

                >Nintendo invented fire propagation and updrafts

              • 1 week ago
                Anonymous

                wtf are you talking about you schizophrenic

              • 1 week ago
                Anonymous

                Who are you quoting?

              • 1 week ago
                Anonymous

                >where are my heckin references??

      • 1 week ago
        Anonymous

        >NuZelda gameplay be like

        • 1 week ago
          Anonymous

          Rictroony, that reply doesn't work for that webm 😉
          Try harder next time

      • 1 week ago
        Anonymous

        SSSSSSOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

      • 1 week ago
        Anonymous

        based. frick bokobliggers

        • 1 week ago
          Anonymous

          Zelda would know all about fricking bokoblins

    • 1 week ago
      Anonymous

      More this honestly.

      I am glad they are experimenting, but TotK is insane if you know gamedev and less if you just play games.

      It's possibly the most technically impressive game i've seen.

      • 1 week ago
        Anonymous

        >TotK is insane if you know gamedev and less if you just play games.
        >It's possibly the most technically impressive game i've seen.
        Pretty much the most fair review of the game.
        Absolutely insane, out of this world feat of development that has people in the know sweating on how the frick it was done, perhaps one of (BotW/TotK the same I guess) the most impressive games ever made, the fact it runs on switch is a marvel of game design with what its doing and how many thousands of games of the past couldnt ever hope to achieve this

        For players, its "okay" and you either finish it or you dont, probably start to get bored after a dozen hours one way or the other.
        But if they could integrate whatever they learned making these games into a classic, fun to play game, then they have gold. Probably not though, these games really appeal to little zoom zoom kids as is.

        • 1 week ago
          Anonymous

          >Probably not though, these games really appeal to little zoom zoom kids as is.

          I dunno they appeal to me as an adult. After playing TotK and going back to other games it's almost like being able to see the Matrix - these other games are so restrictive and child-like in their design in comparison to TotK. It's actually depressing.

          • 1 week ago
            Anonymous

            Play better games. Elden Ring runs laps around your bing bing wahoo scuffed GMOD rip off

            • 1 week ago
              Anonymous

              Elden Ring has nothing to do with what makes TotK impressive

            • 1 week ago
              Anonymous

              >Play better games. Elden Ring runs laps around your bing bing wahoo scuffed GMOD rip off

              Elden Ring has fantastic atmosphere. But that's really all it has going for it. It's utterly inferior to BotW in very way, never mind TotK.

            • 1 week ago
              Anonymous

              lmao FromShitware code breaks into a million pieces the moment they attempt to make their NPCs walk you fricking moron

    • 1 week ago
      Anonymous

      Enough about Last of Us 2

    • 1 week ago
      Anonymous

      This, yes it's ridiciously impressive, but the novelty wears off quick and it was a bad direction for Zelda to go in.

      • 1 week ago
        Anonymous

        It's not ridiculously impressive to me. It's neat and definitely can be fun, but everything that the game does was done more robustly and with less limitations by Gmod in 2005. I believe the reason it gets an inordinate amount of praise is because Zelda fans and Nintendo fans at large don't overlap with PC gamers and this seems novel and fresh to them. I don't mean that as an insult by the way, just a neutral observation.

        • 1 week ago
          Anonymous

          >but everything that the game does was done more robustly and with less limitations by Gmod in 200
          Gmod doesn't even have fire propagation or updraft.
          try again

          • 1 week ago
            Anonymous

            it also has dozens of options and features that ToTK doesn't have with none of the limitations.

            I don't think this was the own you thought it was.

            • 1 week ago
              Anonymous

              It also doesn't have a game

    • 1 week ago
      Anonymous

      Agreed, they took BotW but bloated it with physics nonsense rather than tackle the issues of the game

  2. 1 week ago
    Anonymous

    It's literally just Ubislop from Japan.

  3. 1 week ago
    Anonymous

    This slide is so funny.
    You can climb in this game you can also open up a menu and use item.

  4. 1 week ago
    Anonymous

    I finished it a few days ago, had a lot of fun.

    I didn't do most of the creative building stuff and mostly just used optimized weapons, so all the game testing that went into testing all the combinations probably wasn't necessary and it didn't need to take this long for the game to come out.

    Also I like the bonus little dialogue if you already finished a quest before they even talk about it, the final part was like "Hey, there's another sage" "No wait, I already found her, and I got the Master Sword too haha".

  5. 1 week ago
    Anonymous

    >nintendogays don't play videogames and so are mindblown by basic game design competence (only basic, not enough to prevent weapon durability, koroks or insisting on shit puzzles) and features that have been in gaming for many many years

    • 1 week ago
      Anonymous

      >it's not doing anything that other games haven't done!!!

      You said the same bullshit about BotW.

      • 1 week ago
        Anonymous

        Botw is ubislop.

        • 1 week ago
          Anonymous

          >Botw is ubislop

          Ubisoft now make their games like Zelda after being schooled by Nintendo.

          • 1 week ago
            Anonymous

            What game is this? I want to laugh

            • 1 week ago
              Anonymous

              >What game is this?

              Fenyx Rising. It's actually pretty fun. It says a lot when a half-assed BotW knockoff still manages to be the best thing Ubisoft have made in years.

        • 1 week ago
          Anonymous

          Yo are a homosexual who either hasnt played botw or hasnt played ubisoft open world games. Botws "towers" only reveal the layout of the map to you, and you still have to find everything on your own. In an ubisoft game, the tower reveals all the individual locations of the meniel tasks you have to complete. Botw encourages exploration, while ubisoft games actively discourage it.

          Do go even deeper, botw was designed VERY specifically with its open world in mind. The game gives you major land marks, such as towns and towers, and places increasingly smaller landmarks along the way to encourage you to constantly discover something new as you move from one objective another. You may be heading to a tower, but get destracted by a stable, but then get dstracted by a shrine, but then get destracted by a monster camp, but then get destracted by a suspicious rock under a pile of leaves. Ubisoft open world game completely lack any sort of intentional design like this.

          • 1 week ago
            Anonymous

            Well said.

            Towers in BotW/TotK are nothing like Ubisoft towers in terms of implementation and gameplay intent. Within the mandate of the game, the towers are excellent game design.

            You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fricking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.

            So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.

            The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.

            Its solid game design. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. Might as well compare Mario Kart to Gran Turismo because they both have cars.

            • 1 week ago
              Anonymous

              >You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time.
              *muffled Zelda 1 noises in the distance*

              • 1 week ago
                Anonymous

                >Zelda 1

                Zelda 1 is a 2D flicksceen game. The player's intrinsic motivation only extends to them getting to the other side of the screen to what is next.

                That's a completely different engagement of your brain vs a gigantic realtime 3D world expanding to the horizon.

                When I read posts like yours I'm reminded that I'm on a board with moronic idiot tweens who don't even understand what video games are.

          • 1 week ago
            Anonymous

            >destracted

          • 1 week ago
            Anonymous

            Well said.

            Towers in BotW/TotK are nothing like Ubisoft towers in terms of implementation and gameplay intent. Within the mandate of the game, the towers are excellent game design.

            You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fricking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.

            So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.

            The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.

            Its solid game design. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. Might as well compare Mario Kart to Gran Turismo because they both have cars.

            >ubisoft
            >climb tower to see a map
            >clear out a bunch of bullshit enemy camps copy-pasted all over the place
            >pick up a bunch of collectibles and do bullshit challenges that serve little purpose besides "100 completion"
            >nu-zelda
            >same thing
            Not reading your essays btw

            • 1 week ago
              Anonymous

              Die mad.

          • 1 week ago
            Anonymous

            I'm tired of this meme that the reason Ubisoft towers are bad is because of muh icons. No they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.

            • 1 week ago
              Anonymous

              >they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.

              This is a ridiculous meme. You can say this about every video game.

              See those blocks falling in Tetris? They're all copypasted.

              See those bad guys I'm bam-ham-whamming in Spiderman? They're all copy pasted.

              See those cars I'm overtaking in Forza? They're all copypasted.

              See the tilesets in floor of the labs in Resident Evil? They're all copy pasted.

              That's literally what a video game is. Do you have a an actual argument?

            • 1 week ago
              Anonymous

              They aren't copy paste though, weather or not you like them every dumb korok puzzle was unique. Hell the signpost quest probably has half of the models in the game I swear it was a slightly different post each time.

              >they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.

              This is a ridiculous meme. You can say this about every video game.

              See those blocks falling in Tetris? They're all copypasted.

              See those bad guys I'm bam-ham-whamming in Spiderman? They're all copy pasted.

              See those cars I'm overtaking in Forza? They're all copypasted.

              See the tilesets in floor of the labs in Resident Evil? They're all copy pasted.

              That's literally what a video game is. Do you have a an actual argument?

              That's not what anon meant and you are somehow a bigger homosexual then a guy shit posting in a totk thread.

              • 1 week ago
                Anonymous

                >weather or not you like them every dumb korok puzzle was unique.
                Come on anon, even you don't believe that. Any "change" was trivial and cosmetic at best. And the ferry quests are just traveling in a straight line without any hazards or obstacles. Look at this supposed "good" example of a korok webm. Notice how neither one has to encounter any trouble or hardships? That's every korok in the game.

          • 1 week ago
            Anonymous

            BotW towers reveal the layout of the map to me.
            I should not have to go to each region and climb an arbitary tower to do this. It's boring uninteractive gameplay.
            I should only need to be given the world map at the start and know about where things are not have to blindly run through a mapless zone toward a tower only for it to go "Oh look, you missed something on your way here"

            The towers revealing the map IS the problem with the ubisoft towers.
            >Muh map icons
            who literally cares? You Black folk are looking on a wiki where things are anyway.

    • 1 week ago
      Anonymous

      If totk is basic game design competence wtf is every other open world game doing right now lol.

    • 1 week ago
      Anonymous

      If it's so basic, why are the overwhelming majority if games total dogshit then?

      • 1 week ago
        Anonymous

        because you're playing switch games

    • 1 week ago
      Anonymous

      >basic game design competence
      On what planet is immsim design philosophy "basic"?

  6. 1 week ago
    Satan

    >moron makes the same thread
    take your meds

  7. 1 week ago
    Anonymous

    Honestly, it's a masterpiece all around. I absolutely loved it.

  8. 1 week ago
    Anonymous

    I'm reading it as "we do the same shit as Deus Ex 20 years later".

  9. 1 week ago
    Anonymous

    >"Rook at our coor vidya designu!"
    >*Whispering*
    >"W-what the faku is Dudo-sexu? I swear on my Honuro that I dontu know what you aru tarking abouto!"

  10. 1 week ago
    Anonymous

    Are you going to keep posting this every day now, homosexual?

  11. 1 week ago
    Anonymous

    woke troonyslop

    • 1 week ago
      Anonymous

      >woke troonyslop

      How the frick is TotK woke? It's literally a love story about two heterosexual white people and you play as the white male hero saving the white princess.

  12. 1 week ago
    Anonymous

    >game requires the absolute modicum of imagination to be enjoyable
    >neonuGanker collectively shits the bed
    You know, maybe Sony wasn't so wrong taking DSP as example of the average modern gaymer.

    • 1 week ago
      Anonymous

      This is pathetic

      • 1 week ago
        Anonymous

        meant for

        https://i.imgur.com/i0rNeft.jpeg

        ?si=PS0jEsQmxhFkspS3

        • 1 week ago
          Anonymous

          NOOOOOOOOOOOOOOOOOOOOOOOO
          you can't play different ways
          NOOOOOOOOOOOOOOOOOOOOOOOOOO
          you need the game tells you what to do

          snoys are really pathetic

          • 1 week ago
            Anonymous

            >tendie first discovers a ubisoft game and think it's ground breaking
            rofl
            lmao

            • 1 week ago
              Anonymous

              [...]
              I got a Switch this week and started playing the game and with the exception of the building it felt like an Ubisoft game. I know OG zelda was also open and you had to go to shrines in the dark (that game is even more open than OG Zelda), but a lot of it came from western games.

              Eric, your buzzwords make you obvious

              • 1 week ago
                Anonymous

                Even the interface came from Far Cry 3. I'm not attacking the game, for me it's one of the best Switch first parties and a reason to buy the console but the influence is there

            • 1 week ago
              Anonymous

              >heh silly tendie I've been playing ubislop for 10 years!
              weird flex but ok

  13. 1 week ago
    Anonymous

    Wednesday is opposite day. Good one.

  14. 1 week ago
    Anonymous

    >99% players will take the most efficient route which is jumping off the edge, gliding and climbing
    >The cripplingly autistic remaining 1% will spend 30 minutes coming up with the most moronic and inefficient way to do it because "fun things are fun"
    This is why we don't have fricking dungeons, they spend months designing gaps

    • 1 week ago
      Anonymous

      >stop having so much freedom and fun in your video game!!

      Go play a fricking corridor simulator. I'll be over here watching Nintendo push the boundaries of game design.

    • 1 week ago
      Anonymous

      You're 100% correct and anyone who argues otherwise is being disingenous.

    • 1 week ago
      Anonymous

      >most people are cattle and don't actually enjoy video games, it's just time killer to them
      We know. But 'tendo will keep pumping out Zelda games designed for people with at least *some* curiosity and you'll keep seething about it

  15. 1 week ago
    Anonymous

    Based.
    Nintendo is right now the only company still capable of making games that are FUN and not woke movie garbage or "le hardcore" rollslop where you jerk off the same 1 game mechanic for 100 hours.
    Ganker wienerroaches will seethe at this fact.

  16. 1 week ago
    Anonymous

    Never played a Zelda game, and not watching your video, but the things written in the pic are very good guidelines that should be used more often in vidya of all genres.

  17. 1 week ago
    Anonymous

    >add a bunch of physics interactions and random mechanics
    >have no incentive to use any of them, can just take the path of least resistance (flurry rush/parry/pause heal spam) and win every fight easily
    Modern Nintendo is so bad at designing difficulty it's actually insane.

    • 1 week ago
      Anonymous

      >Modern Nintendo is so bad at designing difficulty it's actually insane.

      Red X on Minimap.

  18. 1 week ago
    Anonymous

    Kekkk this game never fail to make snoyjeet trannies dilate

  19. 1 week ago
    Anonymous

    Physics don't make a game fun.

  20. 1 week ago
    Anonymous

    the sound part blew my mind a bit

  21. 1 week ago
    Anonymous

    I recommend you play Far Cry 3, then. or Assassin's Creed.
    You will love it.

  22. 1 week ago
    Anonymous

    By allowing a puzzle to be solved by every single solution imaginable, you effectively remove the "figuring it out" process and the "AHAH" moment, leading each puzzle to feel like a waste of time you can just breeze through, aka, it's boring.

    • 1 week ago
      Anonymous

      Did you mean to imply that puzzles in totk can be solved by every conceivable strategy? That is definitely not the case.

  23. 1 week ago
    Anonymous

    Besides the building system felt like a Far Cry playthrough, not that that's a bad thing

  24. 1 week ago
    Anonymous

    [...]

    I got a Switch this week and started playing the game and with the exception of the building it felt like an Ubisoft game. I know OG zelda was also open and you had to go to shrines in the dark (that game is even more open than OG Zelda), but a lot of it came from western games.

  25. 1 week ago
    Anonymous

    nintendo pushing vidya forward as usual

  26. 1 week ago
    Anonymous

    It's not, nor was 2017 impressive. Nintendo had only caught up with modern times. That's why building has become a big part of TOTK. Most of the most popular pc games of that time had complete freedom, in Japan RUST and PUBG are the most popular pc games in Japan.

    • 1 week ago
      Anonymous

      Rictroony, you lost and got raped

      • 1 week ago
        Anonymous

        Terraria is more fun than botw and totk combined. The worst Ubisoft open world game is also way better

        • 1 week ago
          Anonymous

          Terraria is a completely different game and BOTW doesn't have level gating like Ubisoft games. The closest comparison to a AAA game would be Just Cause, which plays much more like BOTW.

        • 1 week ago
          Anonymous

          But it's the truth. As much as I like the game, Nintendo has only caught up with the times and, like, Minecraft, anyone? People will never mention this white elephant ever

          I accept your troonycession that you lost, Ric

      • 1 week ago
        Anonymous

        But it's the truth. As much as I like the game, Nintendo has only caught up with the times and, like, Minecraft, anyone? People will never mention this white elephant ever

        • 1 week ago
          Anonymous

          Seethe harder, for longer and more intensely.

          You'll never recover at this point so might as well keep going.

          • 1 week ago
            Anonymous

            Which Seethe game didn't innovate at all. Nintendo just caught up with the times. But the design, which is the most important thing, is godlike. It's a 10/10 game, easily the best Nintendo game since Super Mario 64.

  27. 1 week ago
    Anonymous

    Should I play breath of the wild or skip straight to ToTK?

  28. 1 week ago
    Anonymous

    [...]

    You would only complain about all the gimmicks shoved in.

    Being able to play BotW and TotK with a regular control pad was a relief and a blessing.

  29. 1 week ago
    Anonymous

    TotK is my GOTY.

  30. 1 week ago
    Anonymous

    Let's be honest:

    The sky gameplay peaks on the tutorial. Nothing is so interconnected and meshed than that first island.

    Everything else is haphazard and disjointed.

    They should have made it so sky islands can limited your abilities so there's a sense of progression like in the first one. It's so easy to skip all the design.

    • 1 week ago
      Anonymous

      Sky content should have been multiple uniquely designed areas instead of a big mess of random bits.

      The underground should have also been just chunky areas instead of an entire second overworld but shitty

  31. 1 week ago
    Anonymous

    Absolute Peak Zelda Kino

    • 1 week ago
      Anonymous

      Great boss fight.
      My favorite level is the one with low gravity

    • 1 week ago
      Anonymous

      Agree, bosses were a huge improvement over BOTW

  32. 1 week ago
    Anonymous

    Who the frick is Eric? God you Nintentrannies are fricking mental

    • 1 week ago
      Anonymous

      >Nintentrannies
      You really are bad at this, Eric

    • 1 week ago
      Anonymous

      There's a janny that's allowed to spam everyone who criticizes the game or doesn't think it's a masterpiece as "Eric".

      • 1 week ago
        Anonymous

        People shit on BotW and TotK all the time without being called Eric.
        It's just eric that's being called eric. And occasionally acgay catching strays due to posting the same images and copying a lot of terminology.
        Otherwise it happens all the time and they aren't called eric because they aren't eric.

        • 1 week ago
          Anonymous

          I am not Eric. I get called Eric every time I express an opinion about this game. I witness others in the same position being called Eric when they criticize this game woth legitametely well thought-out posts.

          • 1 week ago
            Anonymous

            >I am not Eric.
            Sure sure. We all believe you.

            • 1 week ago
              Anonymous

              Other people must be in my position and witness others being called Eric while being called Eric themselves. The only way to stop this is to filter the word or ban the spammer but the spammer is a janny so nothing ever happens.

              • 1 week ago
                Anonymous

                We had a huge thread yesterday of people discussing and arguing over criticism. Without people being called Eric left and right.
                How did that happen? Curious.

  33. 1 week ago
    Anonymous

    Breath, not Tears.

  34. 1 week ago
    Anonymous

    It sure would be fun to discuss this video game without rabbid pro and anti nintento/zelda shitposters.

    • 1 week ago
      Anonymous

      Yesterday's thread about the gdc talk was fun. And had genuine discussion about both Zelda and game design.
      Then acgay joined the thread two thirds through.

      • 1 week ago
        Anonymous

        Do you have the link, anon?

  35. 1 week ago
    Anonymous

    Nintendo is Apple of videogames.

  36. 1 week ago
    Anonymous

    TotK biggest problem is never being actually new.
    The only new stuff in the game is the build mechanic and most adults have no time for this shit, the system might be ingenious, but it shows that the devs wanted their time in something that might not shine in most players hands.

  37. 1 week ago
    Anonymous

    all the build stuff is no fun allowed since it all disappears in 60 second

    • 1 week ago
      Anonymous

      You're 100% correct and anyone who argues otherwise is being disingenous.

      >didn't win goty
      LMAO

      No it does not, same troony harder

    • 1 week ago
      Anonymous

      Good thing I can rebuild it in less than 2.

      • 1 week ago
        Anonymous

        you forgot the part where it requires resource gathering

        • 1 week ago
          Anonymous

          So does building, and it's free of your have the parts

        • 1 week ago
          Anonymous

          >you forgot the part where it requires resource gathering
          Not really. But look at how much resources people have at the end of their playthroughs.

          They're just afraid of running out of resources even though they're never really in any real danger of running out. You can use autobuild very liberally and still not run out of resources.
          Be less afraid of using your build-resources. They're meant to be used.

  38. 1 week ago
    Anonymous

    >didn't win goty
    LMAO

  39. 1 week ago
    Anonymous

    ERIC, STOP FRICKING MY WIFE

  40. 1 week ago
    Anonymous

    I just wanted more and proper dungeons bros, why is this too much to ask?

    • 1 week ago
      Anonymous

      There's a janny that's allowed to spam everyone who criticizes the game or doesn't think it's a masterpiece as "Eric".

      ERIC, STOP FRICKING MY WIFE

      These replies are low quality slop from Eric

    • 1 week ago
      Anonymous

      Ao uma is a moron that can't understand what makes the games good to save his life

      • 1 week ago
        Anonymous

        Which is why he made by far the most beloved and best seeking games in the franchise

  41. 1 week ago
    Anonymous

    Reminder that it's a literal troony janny spamming "Eric". It's an abuse of mod power.

    • 1 week ago
      Anonymous

      Then why are the daily anti-totk threads left untouched?

      • 1 week ago
        Anonymous

        It's still completely vidya related so they can't delete it.

        • 1 week ago
          Anonymous

          How convenient.

  42. 1 week ago
    Anonymous

    ERIC NOOOOOO DON'T TOUCH MY FRICKING ZELDA SWITCH NO NO NO NOOOOOOOOOOOOOOOOOOOOOOO FRICK YOU FRICKING TOUCHED IT FUUUUUUUUUUUUUUUCK! NO MORE FRICKING MY WIFE UNTIL YOU APOLOGIZE!!!

  43. 1 week ago
    Anonymous

    Darren you lost and got raped

    • 1 week ago
      Anonymous

      Other people must be in my position and witness others being called Eric while being called Eric themselves. The only way to stop this is to filter the word or ban the spammer but the spammer is a janny so nothing ever happens.

      True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but the general menuing required.

      [...]
      And the webm is showing the menuing.

      [...]
      >it does
      Why?
      >no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
      You would still go through similar menuing to select it the first time.

      TotK is FOTM slop, nobody cares about the game anymore.

      [...]

      Rictroony, you lost and got raped

  44. 1 week ago
    Anonymous

    TotK is FOTM slop, nobody cares about the game anymore.

  45. 1 week ago
    Anonymous

    Totk was unironically bad and I am mad that there won't even be DLC to fix that garbage
    Fricking botw is more tolerable to play thanks to the bike run and the magical horse summon whistle. Totk is just a zenoite farm shitfeast to get the exact same smooth experience that botw has

  46. 1 week ago
    Anonymous

    >game is only fun if you spend hours collecting and building random shit
    Frick that, this also has literal nothing to do with Zelda.
    >Zelda game with no focus on dungeons
    >No focus on misteries
    >No focus on exploration (since it's the same map)
    >No new useful items
    Again, frick that.

    • 1 week ago
      Anonymous

      >this also has literal nothing to do with Zelda
      This is what gets me, I'm not here to play a glorified engineering game, this game was such a fricking disappointment.

    • 1 week ago
      Anonymous

      will mods ever rangeban this schizo spamming moron

      >this also has literal nothing to do with Zelda
      This is what gets me, I'm not here to play a glorified engineering game, this game was such a fricking disappointment.

      Eric, there are plenty of mysteries to find.
      and no grinding here

      >TotK isn't fun to play

      Kek I can't think of a more fun game.

    • 1 week ago
      Anonymous

      game with no focus on dungeons
      >>No focus on misteries
      >>No focus on exploration (since it's the same map)
      >>No new useful items

      All wrong.

      TotK is pure ZELDA.

  47. 1 week ago
    Anonymous

    Imagine being this much of a bootlicker kek

    • 1 week ago
      Anonymous

      Yeah, snoys are the worst.

  48. 1 week ago
    Anonymous

    my favorite part is where 99% of the armor is from the last game. lazy jap bastards

    • 1 week ago
      Anonymous

      >my favorite part is where 99% of the armor is from the last game.

      Pay wall dlc is now in-game rewards, discovered by the player from exploring and adventuring.

      That's already a massive improvement.

  49. 1 week ago
    Anonymous

    ACgay still trying to dig himself out of his hole.

  50. 1 week ago
    Anonymous

    https://arch.b4k.co/v/search/image/6wkzUvvWWll8aTg37oNrVQ/
    >same thread
    >same kinds of spam (same webms, same mass-replying, muh eric muh buzzwords)
    I guess this shit will be spammed like every day now.

    • 1 week ago
      Anonymous

      Wow. 2 posts.

    • 1 week ago
      Anonymous

      Hmmmmm
      And if that bothers you,

      [...]

      is objectively worse.

      • 1 week ago
        Anonymous
        • 1 week ago
          Anonymous

          Do one for shitch.

          • 1 week ago
            Anonymous
            • 1 week ago
              Anonymous

              based. frick the dogshittendo shitch

              • 1 week ago
                Anonymous

                >dogshittendo shitch
                I accept your troonycession, Rictroony 😉

        • 1 week ago
          Anonymous

          Don't pretend like eric hasn't been spamming it himself a frickton.
          Also. He deserves to be called out. Why even pretend otherwise?

          • 1 week ago
            Anonymous

            I accept your troonycession, Rictroony 😉

            Darrentroony you lost and got raped

    • 1 week ago
      Anonymous

      mods don't give a shit about this schizo and his spam

      • 1 week ago
        Anonymous

        Meant for

        Hmmmmm
        And if that bothers you, [...] is objectively worse.

        Hmmmmm
        And if that bothers you, [...] is objectively worse.

      • 1 week ago
        Anonymous

        They do but he’s a pass paypiggy

        • 1 week ago
          Anonymous

          Says the Indian tendie paypiggie

  51. 1 week ago
    Anonymous

    Worst dungeons out of any 3D Zelda, they literally took six years to make easier dumber puzzle solving than BotW, which was already stupid easy to solve. Zelda was always a great child's game, now it's a moronic baby game. Surprise, more inclusivity for idiots means it'll sell more.

    • 1 week ago
      Anonymous

      >Worst dungeons out of any 3D Zelda

      But enough about Majora's Mask

      • 1 week ago
        Anonymous

        Those 4 dungeons are literally the peak of 3D Zelda you tasteless fool. Great Bay is a grand example of how cool a mechanic can use a 3D space, the way you follow the pipes and shit. BotW had something like that for that stupid ball puzzle that's about it. The dungeons in nu-Zelda are fricking trash everyone knows this fact.

        • 1 week ago
          Anonymous

          >Those 4 dungeons are literally the peak of 3D Zelda you tasteless fool.

          Even back in 2000 everyone thought they were shit.

          • 1 week ago
            Anonymous

            They STILL haven't been topped, you're the first contrarian homosexual I've seen that even denies this, it's usually agreed that they're better and more creative than anything from OoT as well.

            • 1 week ago
              Anonymous

              Delusional.

              • 1 week ago
                Anonymous

                You can't even put into words how nu-Zelda does anything remotely superior because it can't lol. Bunch of OP mobility hacks for babies that can't navigate by themselves without flashing map markers telling you exactly where to go. MM dungeons were creative with their mechanics and used verticality and 3D maps to the fullest. Your opinion is completely worthless and invalid without justification to back it up.

              • 1 week ago
                Anonymous

                >You can't even put into words how nu-Zelda does anything remotely superior because it can't lol.

                Well for a start, unlike previous Zelda's, BotW/TotK have an actual fricking WORLD rather than rooms connected by corridors and a skybox jpeg.

              • 1 week ago
                Anonymous

                The world is literally a bunch of copy pasted activities for busy work. Spreading out puzzles into stupid little modular pieces called shrines was moronic because it removes the whole lock and key, NAVIGATION aspect that was actually the challenging part. Nu-zelda literally boils down to :
                >Fly to map marker
                >use companion power
                fake baby mobile-tier puzzles with infinite cheese solutions, not real Zelda

              • 1 week ago
                Anonymous

                >not real Zelda

                You don't have a clue what Zelda means. I bet you don't own a single Zelda game.

              • 1 week ago
                Anonymous

                I actually own Zelda games because I emulate them

              • 1 week ago
                Anonymous

                >I actually own Zelda games because I emulate them

                ACgay folks.

              • 1 week ago
                Anonymous

                Based

              • 1 week ago
                Anonymous

                >Fly to map marker
                What map marker?

              • 1 week ago
                Anonymous

                Each of the moron-tier dungeons has flashing map markers of where the terminals/locks are, as if you don't already pass by them just casually walking around. It's completely brainless and doesn't involve any "solving". No restrictions = zero challenge. And no, the shrines are really no better.

                >not real Zelda

                You don't have a clue what Zelda means. I bet you don't own a single Zelda game.

                Zelda is about puzzle solving, not combat that involves pausing a thousand times, not plopping about and collecting mushrooms and shit. The open world was merely a buffer between the actual meat: dungeons. A Zelda game's quality is directly tied to the complexity of its dungeons and nu-Zelda has the complexity of a mobile game.

              • 1 week ago
                Anonymous

                Delete this Eric you basterd b***h!!!

              • 1 week ago
                Anonymous

                Truth hurts when you actually stop to examine things, I know.

              • 1 week ago
                Anonymous

                >Zelda is about puzzle solving

                Are you suggest TotK isn't? Also, the opening tutorial island is one of the best dungeons the series has ever seen.

              • 1 week ago
                Anonymous

                Okay, I'll accept that. The first 20 or so hours of the game are actually pretty grand because it involves creative use of the tools. And then everything becomes child's play shortly after. Too bad the actual main quest sucks fricking balls. It literally gets worse the longer you play and realize how barren it truly is. The definition of a front-loaded game.

              • 1 week ago
                Anonymous

                TotK has the best main quests of any Zelda. And the best world.

              • 1 week ago
                Anonymous

                lol, it's so great you can't articulate a single reason nor object my obvious flaws. I'll tell you the reason: you have low standards.

              • 1 week ago
                Anonymous

                >it's so great you can't articulate a single reason nor object my obvious flaws

                You didn't make a single point to refute.

              • 1 week ago
                Anonymous

                learn to read:
                >OP catch all, do everything tools
                >no navigation involved, said tools can just circumvent the entire game
                >modular puzzles are for pussies that can't understand metroidvania navigation

              • 1 week ago
                Anonymous

                I found myself using my tools throughout the game in new and interesting ways to create my own solutions. I just found out from OPs video you can fuse a frozen steak to a shield to shield surf at rapid speed. The game just keeps surprising me.

              • 1 week ago
                Anonymous

                >create my own solutions
                Because basically everything you attempt will result in success, you've got like 3 different obvious cheese methods from the first glance of any given puzzle. THE MOST creative thing about the entire game was a fricking jail cell with a slot to reach a chest. That was the peak of TotK puzzle solving.

              • 1 week ago
                Anonymous

                >Because basically everything you attempt will result in success

                Not at all. Buy every failure would become a humorous anecdote. Such is the joy of TotK.

              • 1 week ago
                Anonymous

                hahaahahahahaahahaahahaahaaha

  52. 1 week ago
    Anonymous

    >12k views
    lmao, nobody cares about totk anymore

  53. 1 week ago
    Anonymous

    OK tendie I have to admit, this is pretty impressive. Other developers should be ashamed of their ineptitude.

    • 1 week ago
      Anonymous

      >dogshittendo shitch
      I accept your troonycession, Rictroony 😉

      Darren your posts are extremely obvious. Why do you like the taste of Japanese dick so much?

      • 1 week ago
        Anonymous

        I accept your troonycession, Rictroony 😉

  54. 1 week ago
    Anonymous

    ToTK's biggest legbreaker is enemy variety. you have a ton of options and maybe like 5 instances where you're actually required to think about what you're bringing to a fight. everything else can be bruteforced.
    also divine beasts mog those fricking stupid, boring temples without exception.

    • 1 week ago
      Anonymous

      Nah TotK's enemy variety is much better than most games, especially compared to other Zelda games.

      There's nothing from previous Zelda's to compete with regular enemies like Talus, Hinox, Molduga, Lynel, Construct giants and Gleekoks.

      Every single combat encounter in TotK feels like a unique setpiece that only I get to experience.

      • 1 week ago
        Anonymous

        those enemies aren't as interesting to fight as you think they are but if you're saying shit like 'a unique setpiece that only i get to experience' you're either fricking around or you're not all there to begin with

        • 1 week ago
          Anonymous

          >gets BTFO
          >"You're not really having fun!!!"

          Kek'd

  55. 1 week ago
    Anonymous

    developers are BAFFLED and this never done before technology

  56. 1 week ago
    Anonymous
    • 1 week ago
      Anonymous

      Schzio drivel

    • 1 week ago
      Anonymous

      what an absolute fricking moron

    • 1 week ago
      Anonymous

      Schizo post

  57. 1 week ago
    Anonymous

    [...]

    Daily reminder that Darren is actually a snoy falseflagging to make Nintendo and tendies worse than they already are

    • 1 week ago
      Anonymous

      Do you think anyone falls for this shit? Go back to claiming that pro-totk posters are indians.

    • 1 week ago
      Anonymous

      I actually own Zelda games because I emulate them

      Based

      Rictroony, you lost and got raped

  58. 1 week ago
    Anonymous

    [...]

    >Rictroony
    Terrible way of avoiding filters anon.

  59. 1 week ago
    Anonymous

    Mod-endorsed spam thread.

  60. 1 week ago
    Anonymous

    >LoOk at aLL thE tHInGs yoU cAn dO!
    The most brainshitted takeaway from a Zelda game.

    • 1 week ago
      Anonymous

      Nintentoddlers get amused easily

    • 1 week ago
      Anonymous

      What you want from an adventure game:

      How do I get up to that dungeon?
      >walk up this path, there's walls around so don't worry you can't get lost
      But there's a locked gate at the end of the path!
      >Don't worry, I'll give you a key when you get there.

      --------

      What I want from an adventure game:

      How do I get up to that dungeon?
      >figure it out.
      Can I climb it? But I don't have enough strength to climb all the way, I'll fall.
      >figure it out.
      It's cold up high, I'm freezing to death!
      >figure it out.
      How do I cross that chasm?
      >figure it out.
      How do I fight these monsters, they're way stronger than me.
      >figure it out.

      • 1 week ago
        Anonymous

        there's having multiple solutions, and then there's having so many solutions that basically everything you try just fricking works. there's zero chance to fail unless you're moronic. might as well just be a walking sim at this point if you want adventure so bad. You don't have to figure shit out if everything works.

      • 1 week ago
        Anonymous

        Climbing really just accentuates the fun of the open world so much. You really feel like you can go anywhere.
        But gliding in botwtotk is too broken and makes tons of things too easy, it reduces the fun of exploration after a while.

      • 1 week ago
        Anonymous

        Whatever I got from an adventure game lasted me 10 Zelda games over 20 years and I ate them up every time. Fully content. Loved that shit. Didn't care whether someone was giving them 8.8 or complaining that their childhood franchise didn't satisfy their aging interests. To me Zelda was just good the way it was, and BotW's "sandbox" orientation is just not Zelda in spirit. It's Nintendo making their minecraft, roblox, Ubisoft clone game and putting the Zelda name on it. Didn't care for it. Didn't care that much for TotK either but it was admittedly better in pretty much every way.

        BotW also had some promise. I love the sunrises and dynamic world elements... but the actual content is not bespoke enough as you come across things in the world. Everything feels so god damn boilerplate that I couldn't find any way to give a shit about it. It feels more like this is a Mario game with some Zelda traversal elements than a Zelda game. The difference being that Mario is about the enjoyment of mechanics while Zelda was more about enjoyment of aesthetics and navigating a world. No part of BotW/TotK actually felt like I was wondering how to navigate. You see something, you can go there, every time. Nothing winds up being actually mysterious and after just 10 hours you know in advance that whatever APPEARS mysterious is either another shrine, korok seed, or just pretty much nothing but some 3D Terrain designer had a field day making it.

        I just don't get what it is that people see in it. You had fun? Be my guest. But I'm not looking for gratification from raw game mechanics or a "fun game loop" when I play Zelda. It has to progress, go somewhere, and feel like an ongoing odyssey that evolves over time, but BotW/TotK feel so static by cutting any feature that would've made it bespoke.

        • 1 week ago
          Anonymous

          To me Zelda was just good the way it was, and SS's "linear" orientation is just not Zelda in spirit. It's Nintendo making their Uncharted Sony clone game and putting the Zelda name on it. Didn't care for it.
          Thank god they course corrected back to full Zelda spirit with BotW.

          • 1 week ago
            Anonymous

            >full zelda spirit
            >ubisoft clone
            LOLLLLLLLLLLL

          • 1 week ago
            Anonymous

            Eric, uncharted is a linear game.

            • 1 week ago
              Anonymous

              Re-read the post. Carefully.

              • 1 week ago
                Anonymous

                I don't know how to read, Rictroony

          • 1 week ago
            Anonymous

            >Zelda spirit
            >no real dungeons
            lol

          • 1 week ago
            Anonymous

            I agree a bit, but ultimately I found myself in that zoned-in feeling in the Skyview dungeon. Girahim's fight impressed me as something that brought something unexpected into the Zelda formula, and once I was dual-hookshotting my way through the second visit to the Desert I was just hard-in, and totally immersed in the Zelda experience.

            BotW I dropped after 10 hours because I felt like I had exhausted the game's list of use cases already. I returned 2 years later and replayed it from the start and beat Ganon after 80 hours, doing all Divine Beasts, the memory quest and some select shrines. I liked it more but I still felt like it was a game that revealed all its tricks as soon as you started it, and the rest was just this soulless sandbox, which is exactly what is wrong with all other AAA games since the PS4 generation began, and the sole thing I sought refuge from in the older Zelda games. So I'm kind of pissed at Nintendo for robbing me of that one franchise I had left which provided me solace from the awful, awful, uninspired shit in the games industry when they were the "chosen ones" for so long.

            • 1 week ago
              Anonymous

              Good job using paint to edit, Darrentroony

              Didn't read, Rictroony.
              stop coping pathetically

              • 1 week ago
                Anonymous

                I'm starting to think eric or rictroony doesn't exist, my ginnas...

                Or he posts a LOT.

              • 1 week ago
                Anonymous

                >ctrl+f "troony"
                >30 results

                Yep, it's a Zelda thread alright. No criticism allowed, just masturbation over how "great" the game is. And if you criticize it, everyone jumps down your throat.

                I accept your troonycession, Rictroony

            • 1 week ago
              Anonymous

              I felt almost exactly the same after playing it. And then I tried ToTK and they limit your ability to use the new tools despite the game being a giant sandbox. Very disappoint.

        • 1 week ago
          Anonymous

          I'm not reading all that

  61. 1 week ago
    Anonymous

    [...]

    Hyper generic cope or hyper generic open world ubislop?

    • 1 week ago
      Anonymous

      Hyper generic snoytroony buzzword

  62. 1 week ago
    Anonymous
  63. 1 week ago
    Anonymous
  64. 1 week ago
    Anonymous

    LOL!!

    • 1 week ago
      Anonymous

      >create my own solutions
      Because basically everything you attempt will result in success, you've got like 3 different obvious cheese methods from the first glance of any given puzzle. THE MOST creative thing about the entire game was a fricking jail cell with a slot to reach a chest. That was the peak of TotK puzzle solving.

      I accept your troonycession, Rictroony

  65. 1 week ago
    Anonymous

    >Tendies solving TOTK puzzles be like

    • 1 week ago
      Anonymous

      Wish it was a masterpiece of fun instead.

      What a high quality post and not totally generic post you have spammed 509 times already
      what does that have to do with the video in the OP?

  66. 1 week ago
    Anonymous

    Wish it was a masterpiece of fun instead.

  67. 1 week ago
    Anonymous
  68. 1 week ago
    Anonymous

    >Play Zelda game for hand-crafted dungeons experiences, each with a theme and atmosphere
    >Here glueing shit together is the solution for everything, also everything looks the same and has the same objectives
    T-thanks

    • 1 week ago
      Anonymous

      You could have just easily sliced them to death and actually had the joy of dodging attacks uninterrupted rather than wasting all that menu time and crafting time doing this

      Eric, you obviously haven't played the game at all.
      how many menus do you think that takes?
      the answer is maybe one quick menu.

    • 1 week ago
      Anonymous

      >play Zelda for its sense of a adventure and discovery.

      >go here Link
      >now go here Link
      >now go here Link
      >now go here Link
      >no you can't go over there, you have to go here
      >now go here Link
      >now go here Link
      >now go here Link

      Thank frick Nintendo got their shit together and saved Zelda.

      • 1 week ago
        Anonymous

        It's crazy how fricking wrong Aonuma understands this series.

  69. 1 week ago
    Anonymous

    >The Legend of Zelda: Slop of the Goyim

    • 1 week ago
      Anonymous

      What a high quality post and not totally generic post you have spammed 509 times already
      what does that have to do with the video in the OP?

  70. 1 week ago
    Anonymous

    I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?

    • 1 week ago
      Anonymous

      DELETE THIS ERIC!!!!!!!!!!!

    • 1 week ago
      Anonymous

      I think the bigger issue about the sky islands is that they are all copy-paste with no unique biomes outside of story locations which even are identical.
      Wow I get to see another crystal puzzle how exciting. I just don't understand it, I hope the zoomies are happy with the new zelda but I found the whole thing quite tedious

      • 1 week ago
        Anonymous

        >I found the whole thing quite tedious
        Nobody asked

    • 1 week ago
      Anonymous

      Unlike BotW, the Paraglider is entirely optional in TotK. So what are you complaining about?

      • 1 week ago
        Anonymous

        >Totally optional if you spend time building something that does the same shit for more resources
        k

        • 1 week ago
          Anonymous

          Literally contradicts

          I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?

          Choose a cope, Eric

      • 1 week ago
        Anonymous

        >as you get to the ground, they lock progression behind botw's shittiest item
        But this doesn't happen.

        >if you just don't unlock the map towers, go to the dungeons, fight bosses, or fight the final boss it's OPTIONAL
        Why be this disingenuous?

        • 1 week ago
          Anonymous

          You haven't played the Game, Rictroony

        • 1 week ago
          Anonymous

          Because I'm a huge tendie and I need to suck Japanese wiener even if it's unwashed

        • 1 week ago
          Anonymous

          You didn't even watch OPs video huh? Just came in to seethe?

        • 1 week ago
          Anonymous

          I got one of the spirit stones before I got the glider. Because I didn't know you got the glider by doing Purah's chores.
          In fact I didn't even realize that the glider was even in the game, until parts of the Gerudo desert made it more or less obvious. But when I was already there I figured I could just complete the region first. So I did.

          At no point did the game lock my progression behind getting the glider.
          Obviously the glider helps. But that's because it helps, not because it's necessary.

          • 1 week ago
            Anonymous

            >AKCHUALLY if you're an autistic moron you can technically get one thing in the game

            • 1 week ago
              Anonymous

              1) you don't need the paraglider, you can use the zonai glider

              2) you can leave this dungeon to last. Or not do it at all.

          • 1 week ago
            Anonymous

            >AKCHUALLY if you're an autistic moron you can technically get one thing in the game

            I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?

            Unlike BotW, the Paraglider is entirely optional in TotK. So what are you complaining about?

            Annoyingly, you can't access the Spirit Temple without the glider. I did the other four without it, (and the game is BETTER when you don't have it), but they arbitrarily say NO, YOU CAN'T PICK UP THE MASK, even though you could make it your FIRST dungeon after getting the glider from Purah.

            • 1 week ago
              Anonymous

              >you can't access the Spirit Temple without the glider.

              I didn't know that. I stand corrected.

              • 1 week ago
                Anonymous

                It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way, IE you gotta crossdress in a typical humiliation ritual. The game will otherwise enact magic forcefield barriers all around the city, and instantly kick you out if you try to sneak in. It's even worse when you can't even try to recover the thunder helm from the yiga unless you initiate the quest the """correct way""". Otherwise, their base is completely empty, even though you can access it immediately upon entering the desert area (or rather, the rocky cliffs surrounding the desert)

              • 1 week ago
                Anonymous

                >It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way

                That I don't mind, that's a quest. It's supposed to be curated content. People used to b***h about BotW having "no content". And then you'd point out the content and they'd get mad.

              • 1 week ago
                Anonymous

                >BOTW and TOTK are about absolute freedom
                >except when the game heavily curates and restricts you for no reason

                It's shitty content if it has to restrict my freedom like that. Go on, give me a reason why I can't just go in there and slaughter everyone, or at the least fight my way in.

                >NOOOO THAT HURTS THE HECKIN LORE, LINK IS A GOOD BOY
                So you enjoy being a slave to the story lol.

              • 1 week ago
                Anonymous

                Are you fricking insane?

              • 1 week ago
                Anonymous

                It's acgay, of course he's insane.

              • 1 week ago
                Anonymous

                I accept your troonycession

              • 1 week ago
                Anonymous

                Insane like a fox.

                >be playing Grand Strategy game
                >ally tries to steal from me
                >violently nuke all of their planets
                >they come crawling back to me, begging for a cease fire

                Now that's some open game kino.

              • 1 week ago
                Anonymous

                >playing Spider-Man game
                >gets upset you can't rape and murder kids

                Thank frick I'm not a depraved degenerate.

                On second thoughts you'd never play a Spider-Man game, it would probably have an opening cutscene.

              • 1 week ago
                Anonymous

                >wanting freedom makes you a degenerate

              • 1 week ago
                Anonymous

                You say this when I criticise AC6 for being a linear moviegame 😉

              • 1 week ago
                Anonymous

                AC6 doesn't advertise itself as an open world game where you can literally do anything. False equivalence. Meanwhile, a game that advertises that you can do anything and go anywhere? You'd expect freedom from that.

              • 1 week ago
                Anonymous

                >wanting freedom makes you a false equivalence

              • 1 week ago
                Anonymous

                You have to choose. Do you want a curated singleplayer linear experience, or do you want complete open freedom? If you're gonna dabble in both, you damn well better have a good reason. BOTW and TOTK do not have good reasons.

                A better example would be Terraria, which doesn't instantly let you skip to the moon lord, which is because it wants to build up a progression of challenge. The result is that the game builds up to the finale, making it a better game. Compare that to TOTK and BOTW, where everything is the same level of baseline no-challenge tedium. The result is a somewhat subpar game resulting in a wet fart of a final boss.

              • 1 week ago
                Anonymous

                >you have to chose freedom
                >ACsnoytroony accepts games that decide against it
                Grim

              • 1 week ago
                Anonymous

                >ACsnoytroony got raped so hard he is desperately trying to ignore this
                Kek

              • 1 week ago
                Anonymous

                Why isn't Terraria 3D?

              • 1 week ago
                Anonymous

                It's not like being 3D added anything to Zelda. Just unskippable cutscenes and enemy AI with a single digit IQ.

              • 1 week ago
                Anonymous

                It's not like being 3D added anything to Zelda. Just unskippable cutscenes and enemy AI with a single digit IQ.

                >The result is a somewhat subpar game resulting in a wet fart of a final boss.
                ACsnoytroony, you still admitted you haven't played the game.
                you still haven't proven you now the true final boss of totk.
                Why do you avoid the demon king in all discussions?

              • 1 week ago
                Anonymous

                Maybe the demon king shouldn't be a glorified set of QTEs.

              • 1 week ago
                Anonymous

                Wrong, good job proving you haven't played it.
                But I guess thats what I can ep9from somebody who worships a game where even a casual can beat the final boss in under a minute without thinking

              • 1 week ago
                Anonymous

                It's actually under 30 seconds

              • 1 week ago
                Anonymous

                It's actually under 30 seconds

                >where even a casual can beat the final boss in under a minute without thinking
                But enough about zelda.

              • 1 week ago
                Anonymous

                See

                [...]
                >The result is a somewhat subpar game resulting in a wet fart of a final boss.
                ACsnoytroony, you still admitted you haven't played the game.
                you still haven't proven you now the true final boss of totk.
                Why do you avoid the demon king in all discussions?

                I accept your troonycession 😉
                Where is the demon king, ACsnoytroony?

              • 1 week ago
                Anonymous

                >Zelda fan continues to prove that he's never played the game

                OH NO NO NO NO

              • 1 week ago
                Anonymous

                Severe tenditis

                >someone says they don't like the puzzle design in TOTK
                >"YOU'RE ERICtroony, DIE YOU PIECE OF SHIT!"

                Totally organic reaction.

                >BOTW and TOTK are about absolute freedom
                >except when the game heavily curates and restricts you for no reason

                It's shitty content if it has to restrict my freedom like that. Go on, give me a reason why I can't just go in there and slaughter everyone, or at the least fight my way in.

                >NOOOO THAT HURTS THE HECKIN LORE, LINK IS A GOOD BOY
                So you enjoy being a slave to the story lol.

                Insane like a fox.

                >be playing Grand Strategy game
                >ally tries to steal from me
                >violently nuke all of their planets
                >they come crawling back to me, begging for a cease fire

                Now that's some open game kino.

                I accept your troonycession, Rictroony 😉

                >playing Spider-Man game
                >gets upset you can't rape and murder kids

                Thank frick I'm not a depraved degenerate.

                On second thoughts you'd never play a Spider-Man game, it would probably have an opening cutscene.

                Don't bother, ACsnoytroony doesn't have a single thought in his brain and will just spam nonsense if you reply seriously to him

    • 1 week ago
      Anonymous

      DELETE THIS ERIC!!!!!!!!!!!

      It's crazy how fricking wrong Aonuma understands this series.

      I think the bigger issue about the sky islands is that they are all copy-paste with no unique biomes outside of story locations which even are identical.
      Wow I get to see another crystal puzzle how exciting. I just don't understand it, I hope the zoomies are happy with the new zelda but I found the whole thing quite tedious

      What a high quality post and not totally generic post you have spammed 509 times already
      what does that have to do with the video in the OP?

    • 1 week ago
      Anonymous

      fpbp

      • 1 week ago
        Anonymous

        Sanetroony harder, Ric

    • 1 week ago
      Anonymous

      true and based af

    • 1 week ago
      Anonymous

      >as you get to the ground, they lock progression behind botw's shittiest item
      But this doesn't happen.

    • 1 week ago
      Anonymous

      Someone finally said it..

      • 1 week ago
        Anonymous

        Whatever I got from an adventure game lasted me 10 Zelda games over 20 years and I ate them up every time. Fully content. Loved that shit. Didn't care whether someone was giving them 8.8 or complaining that their childhood franchise didn't satisfy their aging interests. To me Zelda was just good the way it was, and BotW's "sandbox" orientation is just not Zelda in spirit. It's Nintendo making their minecraft, roblox, Ubisoft clone game and putting the Zelda name on it. Didn't care for it. Didn't care that much for TotK either but it was admittedly better in pretty much every way.

        BotW also had some promise. I love the sunrises and dynamic world elements... but the actual content is not bespoke enough as you come across things in the world. Everything feels so god damn boilerplate that I couldn't find any way to give a shit about it. It feels more like this is a Mario game with some Zelda traversal elements than a Zelda game. The difference being that Mario is about the enjoyment of mechanics while Zelda was more about enjoyment of aesthetics and navigating a world. No part of BotW/TotK actually felt like I was wondering how to navigate. You see something, you can go there, every time. Nothing winds up being actually mysterious and after just 10 hours you know in advance that whatever APPEARS mysterious is either another shrine, korok seed, or just pretty much nothing but some 3D Terrain designer had a field day making it.

        I just don't get what it is that people see in it. You had fun? Be my guest. But I'm not looking for gratification from raw game mechanics or a "fun game loop" when I play Zelda. It has to progress, go somewhere, and feel like an ongoing odyssey that evolves over time, but BotW/TotK feel so static by cutting any feature that would've made it bespoke.

        true and based af

        Darren just got btfo kek

        Sanetroony harder, Rictroony

        What a high quality post and not totally generic post you have spammed 509 times already
        what does that have to do with the video in the OP?

    • 1 week ago
      Anonymous

      Darren just got btfo kek

    • 1 week ago
      Anonymous

      Darren's crying and can't refute your point... I feel sorry for him

    • 1 week ago
      Anonymous

      Woah, turns out boundless freedom with zero restrictions and no challenge was actually a dogshit concept for a game about puzzling solving. Who woulda thought?

  71. 1 week ago
    Anonymous

    Remember when ACgay threw a hissy fit because he couldn’t tell the difference between Ganon and Ganondorf.

    • 1 week ago
      Anonymous

      They are literally the same

    • 1 week ago
      Anonymous

      >Remember when ACgay threw a hissy fit because he couldn’t tell the difference between Ganon and Ganondorf

      That was funny. Truest Zelda fan.

  72. 1 week ago
    Anonymous

    if its the first game you ever played sure. if you only ate shit in your life then even mcdonalds tastes like 10/10 to you

    • 1 week ago
      Anonymous

      What a high quality post and not totally generic post you have spammed 509 times already
      what does that have to do with the video in the OP?

      • 1 week ago
        Anonymous

        underground, sky, 23 enemies, menu, dungeons

        >masterpiece of design

  73. 1 week ago
    Anonymous

    >ctrl+f "troony"
    >30 results

    Yep, it's a Zelda thread alright. No criticism allowed, just masturbation over how "great" the game is. And if you criticize it, everyone jumps down your throat.

  74. 1 week ago
    Anonymous

    What compels a man to do this?

    • 1 week ago
      Anonymous

      Severe tenditis

    • 1 week ago
      Anonymous

      Those are all reactions

      Something to think about.

      • 1 week ago
        Anonymous

        >someone says they don't like the puzzle design in TOTK
        >"YOU'RE ERICtroony, DIE YOU PIECE OF SHIT!"

        Totally organic reaction.

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