>Should have been able to assign things to a quick menu at least instead of scrolling through the massive ones we got.
They probably looked at that and figured it would just further bloat the UI with yet another menu. The game gives you a simple button press to sort items into most used/type/fuse strength etc.
Adding another menu wouldn't really do much and players would probably find themselves using the same items over and over. Some of the best moments I had in the game was fusing random shit and seeing what happened.
Fusing a frozen steak to a shield to shield-surf at high speed? Frick lol I would never have thought of that.
or let you favorite items to the top of the list like autobuild, no "most used" does not count because zonaite and brightbloom seeds are in my top 3 and i haven't used those in like 20 hours
Yup. Every interesting gif/scenario falls apart the moment the item menu shows up.
That was my biggest gripe with BotW and it was made much worse in the sequel.
especially because it couldve been at least improved so easily. why cant I add favorites for the arrow attachments? why do I need to cycle five years if I need to use a arrow attachment that i didnt use in a long time? why cant i fuse in the menu but need to throw that stupid shit on the ground, then pick the fuse tool, and THEN fuse the actual weapon and THEN pick it up again.
even for boomer nintendo standards this is beyond atrocious. feels like a 30 year old game sometimes with zero playtesting
Why does ALLTP have only one subweapon despite their being six buttons on the joypad? I'm constantly pausing to swap stuff out.
Why does OoT offer no camera control? I'm constantly have to use Z-targeting to centre it behind Link to see what's going on.
You have nothing but moronic subjective nitpick to offer. The kind of shit that wouldn't even occur to 99.9% of people. You'll be complaining about the game having an opening cutscene next.
that's a pretty simple interaction in the context of TotK, I don't see what about it's comparable to those Cyberpunk webms with the camera jerking everywhere
Dude, it's about the spirit of play and seeing what fun shit you can pull off.
Dicking around can be more fun than working towards the game's own objectives (go here and finish this mission, defeat this boss, etc).
Even better if you can dick around and still do those things in the most outlandish ways for the fun of it.
Totk was unironically bad and I am mad that there won't even be DLC to fix that garbage
Fricking botw is more tolerable to play thanks to the bike run and the magical horse summon whistle. Totk is just a zenoite farm shitfeast to get the exact same smooth experience that botw has
>It wasn't
Do you have a problem with hypotheticals? >he (that is you probably) does it in the most moronic, time consuming way possible.
If he wanted to use splash fruit specifically? Yeah, sure, but sorting by most used is not the be all solution like people pretend it is.
Rictroony, you lost and got raped
1 week ago
Anonymous
will mods ever rangeban this schizo spamming moron
>spends 30 bucks to do 5 bucks worth of activity
The game only plays like this if you're bad at it. This is massively inefficient, the game actively punishes you for playing like this.
>This is massively inefficient, the game actively punishes you for playing like this.
??????????
That's just bullshit, as using your resources and and the environment to your advantage can save you from direct 1:1 combat and save your weapons.
Also I don't give a frick about "playing efficiently". I'm not autistic. I play games to have FUN. And the genius of TotK is that every single combat encounter or event feels like a unique set-piece that I alone get to experience.
Don't bother, they've been using that argument since those optimal Botw combat videos came out. Claiming that simple button mashing and wasting your weapon durability is the best way to play the game is all they have.
People whose only instinct is to distill its experience into a through line of "efficiency" are usually ADHD autists who can't enjoy any kind feeling.
You can efficiently read a book by looking up a synopsis on Wikipedia. But it's a shitter lesser experience and you've missed the point completely.
1 week ago
Anonymous
Games are about efficiency, no matter the setting they're competitive in. I know that video games have blurred the line between games and other media, but they're still games.
Who plays games to analyse them through a lens of what's efficient and what's not instesd of just enjoying themselves? Nevermind that this
>spends 30 bucks to do 5 bucks worth of activity
The game only plays like this if you're bad at it. This is massively inefficient, the game actively punishes you for playing like this.
entire claim is off base and that playing "well" according to it would've broken a shitload of weapons/used more resources than what he's calling inefficient.
Does though? - 1 shield. - 1 flame emitter.
That's hardly anything resource wise.
Time efficiency is a bit harder to evaluate. Since yeah, it would be a lot quicker to clean up that group with a puffshroom +chain sneakstrikes. Or just arrows. Arrows are amazing in these game.
Still posting emulator glitches from BotW for 8 years straight.
UI management is a valid criticism of TOTK.
It definitely could've been improved
>UI management is a valid criticism of TOTK.
UI management is problem with all of these huge adventure games. BG3's UI actually made me ill and I still have no fricking clue what all these pages of shit mean. I actually need to look up a guide to navigate its fricking UI.
Point is this stuff is subjective and it's annoyance will vary from player to player. Minor nitpicks like this is hardly going to change my opinion or enjoyment of the game.
1 week ago
Anonymous
>Point is this stuff is subjective
It really isn't. If the UI is good it's good for everyone, if it's bad there's gonna be some contrarians crawling out of the woodwork to pretend it's not actually as bad as everyone else says. Nobody says something like Persona 5 has a bad UI, because everyone can recognize that everything is in a good place and easy to access while having a lot of style, there's nothing subjective about it.
1 week ago
Anonymous
TotK UI is fine for what it is. I had zero problems with it. Moat people won't. You're reaching to invent a criticism.
1 week ago
Anonymous
>TotK UI is fine for what it is.
It's not, it's unnecessarily tedious in ways it has no reason to be, and it's pretty boring to look at. This was an issue with BotW but it's exacerbated in TotK with how much more menuing you need to do. It does the bare minimum of working maybe but it's hardly "good".
1 week ago
Anonymous
UI management is not the issue.
it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.
most of the disposable garbage could and should have been removed all together.
1 week ago
Anonymous
>UI management is not the issue. >it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.
Nah it's all useful.
I accidentally fused a normal mushroom to my shield instead of a puffshoom. I figured I fricked up and it wouldn't do anything. But when an enemy attacked my shield it immediately autoparry'd and sent them bouncing off. I laughed in shocked surprise. This game is amazing.
1 week ago
Anonymous
Tendies get impressed by the simplest things. Sad!
1 week ago
Anonymous
Unparalleled player agency and interconnected psychics/chemistry systems are pretty impressive yes.
1 week ago
Anonymous
>Nah it's all useful.
i have literally never fused an eyeball because i can actually aim my bows
1 week ago
Anonymous
lol you're moronic
more so than the normgroids who can play bg3 no problem
>the item you want is still 10 seconds a way and now your list is messed up
No. If he had just pressed Y 4 times in a row, the desires item would have been right next tot he marker.
This has been explained to you time and time again and you always ignore it.
You always just repost the same moronic webms, and then ignore people when they call you out for your moronation no matter how legitimate or objective their criticisms of your moronation is.
1 week ago
Anonymous
No shit, the guy posting this has done it since launch. He claimed stuff like there being a load screen when entering chasms until we had people acively making webms of the player riding the dragons in and out of them.
Another one was some "quantum entanglement" glitch he claimed to stumble upon until it was pointed out the setup needed 3 frame perfect inputs. The glitch itself let you reuse rockets to fly when surfing.
He doesn't play the game, only find clips to repost without knowing context and the rest of the threads is being disproven over and over again.
Its been like this for the last year.
>Sort
Looking as he scrolls, that list is sorted anon.
He scrolls through monster drops from guts, bones, eyes, jelly, then through food items in a blatantly sorted order.
What does sort do then?
I assumed it SORTED items.
1 week ago
Anonymous
Wrong.
Maybe play the game next time
1 week ago
Anonymous
>I assumed it SORTED items
It does. It's sorts them into categories.
Most used
Type
Fuse damage
And so on. A simple button press would have presented that moronic with the item he needed.
1 week ago
Anonymous
Under the assumption it is among the most used.
1 week ago
Anonymous
>Under the assumption it is among the most used.
As usual with these nonsense webms, they're completely taken out of context.
For this particular quest
So true, xister!
There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items. The entire quest is built around this resource and every npc in the area will remind you of them.
1 week ago
Anonymous
>There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items.
Anon, this is TotK. There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?
1 week ago
Anonymous
>There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?
Literally fricking impossible considering there are tons of check points throughout this quest, which require you to use splash fruits.
1 week ago
Anonymous
1 week ago
Anonymous
It's funny to laugh at how mentally ill you are. Not only would need about 1000 of these, you would need to actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them.
Please keep humiliating yourself. This is funny.
1 week ago
Anonymous
>Not only would need about 1000 of these
You know you can just pick it up, right? Or fuse it to a shield? What happened to your creativity? >actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them
Okay now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this
So true, xister!
1 week ago
Anonymous
>now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this
No it wouldn't. You can still press a button to sort. The reality is that every single player would be using this resource throughout the entire quest, you would need to consciously TRY not to use them.
You're so bootyblasted you can't admit you were wrong and got BTFO. Keep humiliating yourself.
1 week ago
Anonymous
>You can still press a button to sort
And sort by what exactly?
1 week ago
Anonymous
Sort also jumps to the front of the list, Eric.
Which you would know if you had played the game you spent literally all you life seething about
1 week ago
Anonymous
And which criterion puts the splash fruits at the beginning of the list?
1 week ago
Anonymous
Most used, Eric.
actually play the game, and the fruit isn't even the best possible option there
1 week ago
Anonymous
>the splash fruits which I just picked up and want to use for the first time are at the top of the most used list
Are you seriously this moronic?
1 week ago
Anonymous
Eric, literally won't happen in that fight.
And if you have never used the fruit, why start in that fight?
just use the method you already used before then, or the scales.
1 week ago
Anonymous
It literally can happen in that fight. It can also happen before that fight. The fight is not the point, the menuing is.
so he kept carrying this around through entire zone (didn't happen obviously) but then decided to fight the boss in the most inefficient way he could? lol
Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there. Does it matter? You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list.
It also sends the selection marker to the furthest left of the selection. And we can already see in the webm what his leftmost items are.
Meaning that we already know he could have just pressed Y instead of scrolling for 15 seconds.
This requires knowledge of where the splash fruits are in the list.
1 week ago
Anonymous
>This requires knowledge of where the splash fruits are in the list.
If you've played through the game all the way up to Zora's Bay and the point where you get reunited with Zidon.
And you have not yet realized that fruits are the first item Type when items are sorted by Type. Then you're either immensely stupid or you haven't actually played the game in spite of claiming otherwise.
1 week ago
Anonymous
True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but the general menuing required.
>The fight is not the point, the menuing is.
No, the webm is the point. You have many options, your cope is moronic
And the webm is showing the menuing.
>Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there
it does, he clearly didn't do that >You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list
no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
>it does
Why? >no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
You would still go through similar menuing to select it the first time.
1 week ago
Anonymous
>True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but
You're just moving the goalposts. You've argued over the splash fruit for fricking months.
And now you're conceding but instead arguing that the spirit of your argument is still valid for other material types?
Pathetic.
1 week ago
Anonymous
There are more than two people on this site.
>Why?
because you implied he didn't use fruits before (he did) >You would still go through similar menuing to select it the first time.
"you still need to find item in menu once AHHHH SAVE ME Black personMAN (if you somehow haven't used it in this zone yet (which is almost impossible))"
I accept your concession.
>you implied he didn't use fruits before (he did)
I said it was not impossible to get there without using fruits. It doesn't matter if the one player in this one webm could have used this specific item before. >(if you somehow haven't used it in this zone yet (which is almost impossible))
Again, the this might as well have been the first time. The webm could have shown clearing sludge and it would look pretty much the same.
>This requires knowledge of where the splash fruits are in the list.
Don't ever pretend like you have actually played Tears of the Kingdom again. Frick you.
I played it almost a year ago.
1 week ago
Anonymous
Almost everything in this game is "not impossible". >Again, the this might as well have been the first time.
It wasn't, he knew what they do because the game told him about it and he threw them a bunch. >The webm could have shown clearing sludge and it would look pretty much the same.
no? he (that is you probably) does it in the most moronic, time consuming way possible.
1 week ago
Anonymous
>he (that is you probably) does it in the most moronic, time consuming way possible.
Reminds me of the comparison webm with the korok and the vehicle versus on-foot travel.
And the absolute moron is barely competent enough to attach the parts together. Does not use autobuild. And then uses the wrong wheels.
Then acts as if it's representative gameplay.
1 week ago
Anonymous
>It wasn't
Do you have a problem with hypotheticals? >he (that is you probably) does it in the most moronic, time consuming way possible.
If he wanted to use splash fruit specifically? Yeah, sure, but sorting by most used is not the be all solution like people pretend it is.
1 week ago
Anonymous
>Do you have a problem with hypotheticals?
no they just don't matter in this case. >but sorting by most used is not the be all solution like people pretend it is.
yes it's a solution to searching for same item repeatedly (the thing utter moron in the webm is struggling with)
1 week ago
Anonymous
>searching for same item repeatedly (the thing utter moron in the webm is struggling with)
I thought hypotheticals don't matter? He's clearly trying to select the material all the NPCs told him about for the first time.
1 week ago
Anonymous
>I thought hypotheticals don't matter?
yes, no reason to bring them out. >He's clearly trying to select the material all the NPCs told him about for the first time
he isn't.
1 week ago
Anonymous
He is.
1 week ago
Anonymous
>There are more than two people on this site.
Acts like acgay
Argues like acgay
Posts acgay files with acgay filenames >n-no i'm not acgay!
Why are you like this?
1 week ago
Anonymous
>Why?
because you implied he didn't use fruits before (he did) >You would still go through similar menuing to select it the first time.
"you still need to find item in menu once AHHHH SAVE ME Black personMAN (if you somehow haven't used it in this zone yet (which is almost impossible))"
I accept your concession.
1 week ago
Anonymous
>The fight is not the point, the menuing is.
No, the webm is the point. You have many options, your cope is moronic
1 week ago
Anonymous
>Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there
it does, he clearly didn't do that >You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list
no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
1 week ago
Anonymous
ACgay trying to dig himself out of his hole
LMFAOO
1 week ago
Anonymous
>This requires knowledge of where the splash fruits are in the list.
Don't ever pretend like you have actually played Tears of the Kingdom again. Frick you.
1 week ago
Anonymous
It's still a game, buddy. Single player matters
>You can still press a button to sort
And sort by what exactly?
>exclusive
*also on PC
Games are about efficiency, no matter the setting they're competitive in. I know that video games have blurred the line between games and other media, but they're still games.
Rictroony, you lost and got raped
1 week ago
Anonymous
so he kept carrying this around through entire zone (didn't happen obviously) but then decided to fight the boss in the most inefficient way he could? lol
1 week ago
Anonymous
It also sends the selection marker to the furthest left of the selection. And we can already see in the webm what his leftmost items are.
Meaning that we already know he could have just pressed Y instead of scrolling for 15 seconds.
You could have just easily sliced them to death and actually had the joy of dodging attacks uninterrupted rather than wasting all that menu time and crafting time doing this
Yeah there's a million things I could have done. Like I said; every encounter is a unique mini set-piece that I alone get to enjoy. It becomes part of MY adventure and nobody elses.
>Play Zelda game for a vast freely explorable world with hidden secrets scattered about everywhere around every other corner >Here is a vast and freely explorable world with hidden secrets scattered about everywhere
Thanks!
I love videogames.
>pause to scroll menus >omg look at le heckin funnerino way of damagin the enem-
that dps is extremely low and suboptimal. this is what 12 years odl do to dick around in games. that's the limit of depth in Tik tok of the kingdom.
Zelda has been in a steadily slow decline since Aonuma, a hack, took over the series. I wished zelda could go back to OOT/MM , let alone LttP was, but there's no focus in solid dungeon/level design and elegance of exploration and crafted experience. Instead, we get a petri dish and mobs thrown on top and call it a day. TOTK is trash.
The real zelda coming up is Indigo. I can't wait for that project to finish.
Fake reboot Ganondorf that doesn't reference a single past Zelda game is no Ganondorf, just their cringe new BotW-verse full of anime trope characters.
1 week ago
Anonymous
underground, sky, 23 enemies, menu, dungeons
>masterpiece of design
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
1 week ago
Anonymous
Darren your bot is broken again
1 week ago
Anonymous
Nah, but What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
1 week ago
Anonymous
we've already gone over why the new gmod tools are moronic baby's first Zelda mode and serve to circumvent the game more than adding any complexity, ALBW did the freedom better too that was the last proper game we got. These devs praising the green glue that slaps shit to together is downright embarrasing, the vehicles aren't even fun to drive.
1 week ago
Anonymous
it should be in realtime like a proper action game and not pause the game like some fake rpg, you absolute moron
Eric, your trans gmod cope already failed.
gmod doesn't even have fire propagation or updraft.
1 week ago
Anonymous
>Nintendo invented fire propagation and updrafts
1 week ago
Anonymous
I accept your troonycession that gmod can't 😉
1 week ago
Anonymous
Who are you quoting?
Why are you samegayging?
1 week ago
Anonymous
1 week ago
Anonymous
Good job using paint to edit, Darrentroony
1 week ago
Anonymous
Meant for
lol you're moronic
more so than the normgroids who can play bg3 no problem
>TotK is insane if you know gamedev and less if you just play games. >It's possibly the most technically impressive game i've seen.
Pretty much the most fair review of the game.
Absolutely insane, out of this world feat of development that has people in the know sweating on how the frick it was done, perhaps one of (BotW/TotK the same I guess) the most impressive games ever made, the fact it runs on switch is a marvel of game design with what its doing and how many thousands of games of the past couldnt ever hope to achieve this
For players, its "okay" and you either finish it or you dont, probably start to get bored after a dozen hours one way or the other.
But if they could integrate whatever they learned making these games into a classic, fun to play game, then they have gold. Probably not though, these games really appeal to little zoom zoom kids as is.
>Probably not though, these games really appeal to little zoom zoom kids as is.
I dunno they appeal to me as an adult. After playing TotK and going back to other games it's almost like being able to see the Matrix - these other games are so restrictive and child-like in their design in comparison to TotK. It's actually depressing.
It's not ridiculously impressive to me. It's neat and definitely can be fun, but everything that the game does was done more robustly and with less limitations by Gmod in 2005. I believe the reason it gets an inordinate amount of praise is because Zelda fans and Nintendo fans at large don't overlap with PC gamers and this seems novel and fresh to them. I don't mean that as an insult by the way, just a neutral observation.
>but everything that the game does was done more robustly and with less limitations by Gmod in 200
Gmod doesn't even have fire propagation or updraft.
try again
I didn't do most of the creative building stuff and mostly just used optimized weapons, so all the game testing that went into testing all the combinations probably wasn't necessary and it didn't need to take this long for the game to come out.
Also I like the bonus little dialogue if you already finished a quest before they even talk about it, the final part was like "Hey, there's another sage" "No wait, I already found her, and I got the Master Sword too haha".
>nintendogays don't play videogames and so are mindblown by basic game design competence (only basic, not enough to prevent weapon durability, koroks or insisting on shit puzzles) and features that have been in gaming for many many years
Yo are a homosexual who either hasnt played botw or hasnt played ubisoft open world games. Botws "towers" only reveal the layout of the map to you, and you still have to find everything on your own. In an ubisoft game, the tower reveals all the individual locations of the meniel tasks you have to complete. Botw encourages exploration, while ubisoft games actively discourage it.
Do go even deeper, botw was designed VERY specifically with its open world in mind. The game gives you major land marks, such as towns and towers, and places increasingly smaller landmarks along the way to encourage you to constantly discover something new as you move from one objective another. You may be heading to a tower, but get destracted by a stable, but then get dstracted by a shrine, but then get destracted by a monster camp, but then get destracted by a suspicious rock under a pile of leaves. Ubisoft open world game completely lack any sort of intentional design like this.
Towers in BotW/TotK are nothing like Ubisoft towers in terms of implementation and gameplay intent. Within the mandate of the game, the towers are excellent game design.
You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fricking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.
So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.
The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.
Its solid game design. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. Might as well compare Mario Kart to Gran Turismo because they both have cars.
>You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time.
*muffled Zelda 1 noises in the distance*
1 week ago
Anonymous
>Zelda 1
Zelda 1 is a 2D flicksceen game. The player's intrinsic motivation only extends to them getting to the other side of the screen to what is next.
That's a completely different engagement of your brain vs a gigantic realtime 3D world expanding to the horizon.
When I read posts like yours I'm reminded that I'm on a board with moronic idiot tweens who don't even understand what video games are.
Towers in BotW/TotK are nothing like Ubisoft towers in terms of implementation and gameplay intent. Within the mandate of the game, the towers are excellent game design.
You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fricking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.
So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.
The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.
Its solid game design. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. Might as well compare Mario Kart to Gran Turismo because they both have cars.
>ubisoft >climb tower to see a map >clear out a bunch of bullshit enemy camps copy-pasted all over the place >pick up a bunch of collectibles and do bullshit challenges that serve little purpose besides "100 completion" >nu-zelda >same thing
Not reading your essays btw
I'm tired of this meme that the reason Ubisoft towers are bad is because of muh icons. No they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.
They aren't copy paste though, weather or not you like them every dumb korok puzzle was unique. Hell the signpost quest probably has half of the models in the game I swear it was a slightly different post each time.
>they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.
This is a ridiculous meme. You can say this about every video game.
See those blocks falling in Tetris? They're all copypasted.
See those bad guys I'm bam-ham-whamming in Spiderman? They're all copy pasted.
See those cars I'm overtaking in Forza? They're all copypasted.
See the tilesets in floor of the labs in Resident Evil? They're all copy pasted.
That's literally what a video game is. Do you have a an actual argument?
That's not what anon meant and you are somehow a bigger homosexual then a guy shit posting in a totk thread.
1 week ago
Anonymous
>weather or not you like them every dumb korok puzzle was unique.
Come on anon, even you don't believe that. Any "change" was trivial and cosmetic at best. And the ferry quests are just traveling in a straight line without any hazards or obstacles. Look at this supposed "good" example of a korok webm. Notice how neither one has to encounter any trouble or hardships? That's every korok in the game.
BotW towers reveal the layout of the map to me.
I should not have to go to each region and climb an arbitary tower to do this. It's boring uninteractive gameplay.
I should only need to be given the world map at the start and know about where things are not have to blindly run through a mapless zone toward a tower only for it to go "Oh look, you missed something on your way here"
The towers revealing the map IS the problem with the ubisoft towers. >Muh map icons
who literally cares? You Black folk are looking on a wiki where things are anyway.
How the frick is TotK woke? It's literally a love story about two heterosexual white people and you play as the white male hero saving the white princess.
>game requires the absolute modicum of imagination to be enjoyable >neonuGanker collectively shits the bed
You know, maybe Sony wasn't so wrong taking DSP as example of the average modern gaymer.
[...]
I got a Switch this week and started playing the game and with the exception of the building it felt like an Ubisoft game. I know OG zelda was also open and you had to go to shrines in the dark (that game is even more open than OG Zelda), but a lot of it came from western games.
Eric, your buzzwords make you obvious
1 week ago
Anonymous
Even the interface came from Far Cry 3. I'm not attacking the game, for me it's one of the best Switch first parties and a reason to buy the console but the influence is there
>99% players will take the most efficient route which is jumping off the edge, gliding and climbing >The cripplingly autistic remaining 1% will spend 30 minutes coming up with the most moronic and inefficient way to do it because "fun things are fun"
This is why we don't have fricking dungeons, they spend months designing gaps
>most people are cattle and don't actually enjoy video games, it's just time killer to them
We know. But 'tendo will keep pumping out Zelda games designed for people with at least *some* curiosity and you'll keep seething about it
Based.
Nintendo is right now the only company still capable of making games that are FUN and not woke movie garbage or "le hardcore" rollslop where you jerk off the same 1 game mechanic for 100 hours.
Ganker wienerroaches will seethe at this fact.
Never played a Zelda game, and not watching your video, but the things written in the pic are very good guidelines that should be used more often in vidya of all genres.
>add a bunch of physics interactions and random mechanics >have no incentive to use any of them, can just take the path of least resistance (flurry rush/parry/pause heal spam) and win every fight easily
Modern Nintendo is so bad at designing difficulty it's actually insane.
By allowing a puzzle to be solved by every single solution imaginable, you effectively remove the "figuring it out" process and the "AHAH" moment, leading each puzzle to feel like a waste of time you can just breeze through, aka, it's boring.
I got a Switch this week and started playing the game and with the exception of the building it felt like an Ubisoft game. I know OG zelda was also open and you had to go to shrines in the dark (that game is even more open than OG Zelda), but a lot of it came from western games.
It's not, nor was 2017 impressive. Nintendo had only caught up with modern times. That's why building has become a big part of TOTK. Most of the most popular pc games of that time had complete freedom, in Japan RUST and PUBG are the most popular pc games in Japan.
Terraria is a completely different game and BOTW doesn't have level gating like Ubisoft games. The closest comparison to a AAA game would be Just Cause, which plays much more like BOTW.
But it's the truth. As much as I like the game, Nintendo has only caught up with the times and, like, Minecraft, anyone? People will never mention this white elephant ever
But it's the truth. As much as I like the game, Nintendo has only caught up with the times and, like, Minecraft, anyone? People will never mention this white elephant ever
Which Seethe game didn't innovate at all. Nintendo just caught up with the times. But the design, which is the most important thing, is godlike. It's a 10/10 game, easily the best Nintendo game since Super Mario 64.
The sky gameplay peaks on the tutorial. Nothing is so interconnected and meshed than that first island.
Everything else is haphazard and disjointed.
They should have made it so sky islands can limited your abilities so there's a sense of progression like in the first one. It's so easy to skip all the design.
People shit on BotW and TotK all the time without being called Eric.
It's just eric that's being called eric. And occasionally acgay catching strays due to posting the same images and copying a lot of terminology.
Otherwise it happens all the time and they aren't called eric because they aren't eric.
I am not Eric. I get called Eric every time I express an opinion about this game. I witness others in the same position being called Eric when they criticize this game woth legitametely well thought-out posts.
Other people must be in my position and witness others being called Eric while being called Eric themselves. The only way to stop this is to filter the word or ban the spammer but the spammer is a janny so nothing ever happens.
1 week ago
Anonymous
We had a huge thread yesterday of people discussing and arguing over criticism. Without people being called Eric left and right.
How did that happen? Curious.
Yesterday's thread about the gdc talk was fun. And had genuine discussion about both Zelda and game design.
Then acgay joined the thread two thirds through.
TotK biggest problem is never being actually new.
The only new stuff in the game is the build mechanic and most adults have no time for this shit, the system might be ingenious, but it shows that the devs wanted their time in something that might not shine in most players hands.
>you forgot the part where it requires resource gathering
Not really. But look at how much resources people have at the end of their playthroughs.
They're just afraid of running out of resources even though they're never really in any real danger of running out. You can use autobuild very liberally and still not run out of resources.
Be less afraid of using your build-resources. They're meant to be used.
ERIC NOOOOOO DON'T TOUCH MY FRICKING ZELDA SWITCH NO NO NO NOOOOOOOOOOOOOOOOOOOOOOO FRICK YOU FRICKING TOUCHED IT FUUUUUUUUUUUUUUUCK! NO MORE FRICKING MY WIFE UNTIL YOU APOLOGIZE!!!
Other people must be in my position and witness others being called Eric while being called Eric themselves. The only way to stop this is to filter the word or ban the spammer but the spammer is a janny so nothing ever happens.
True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but the general menuing required.
[...]
And the webm is showing the menuing.
[...] >it does
Why? >no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
You would still go through similar menuing to select it the first time.
TotK is FOTM slop, nobody cares about the game anymore.
Totk was unironically bad and I am mad that there won't even be DLC to fix that garbage
Fricking botw is more tolerable to play thanks to the bike run and the magical horse summon whistle. Totk is just a zenoite farm shitfeast to get the exact same smooth experience that botw has
>game is only fun if you spend hours collecting and building random shit
Frick that, this also has literal nothing to do with Zelda. >Zelda game with no focus on dungeons >No focus on misteries >No focus on exploration (since it's the same map) >No new useful items
Again, frick that.
>this also has literal nothing to do with Zelda
This is what gets me, I'm not here to play a glorified engineering game, this game was such a fricking disappointment.
will mods ever rangeban this schizo spamming moron
>this also has literal nothing to do with Zelda
This is what gets me, I'm not here to play a glorified engineering game, this game was such a fricking disappointment.
Eric, there are plenty of mysteries to find.
and no grinding here
https://arch.b4k.co/v/search/image/6wkzUvvWWll8aTg37oNrVQ/ >same thread >same kinds of spam (same webms, same mass-replying, muh eric muh buzzwords)
I guess this shit will be spammed like every day now.
Worst dungeons out of any 3D Zelda, they literally took six years to make easier dumber puzzle solving than BotW, which was already stupid easy to solve. Zelda was always a great child's game, now it's a moronic baby game. Surprise, more inclusivity for idiots means it'll sell more.
Those 4 dungeons are literally the peak of 3D Zelda you tasteless fool. Great Bay is a grand example of how cool a mechanic can use a 3D space, the way you follow the pipes and shit. BotW had something like that for that stupid ball puzzle that's about it. The dungeons in nu-Zelda are fricking trash everyone knows this fact.
They STILL haven't been topped, you're the first contrarian homosexual I've seen that even denies this, it's usually agreed that they're better and more creative than anything from OoT as well.
You can't even put into words how nu-Zelda does anything remotely superior because it can't lol. Bunch of OP mobility hacks for babies that can't navigate by themselves without flashing map markers telling you exactly where to go. MM dungeons were creative with their mechanics and used verticality and 3D maps to the fullest. Your opinion is completely worthless and invalid without justification to back it up.
1 week ago
Anonymous
>You can't even put into words how nu-Zelda does anything remotely superior because it can't lol.
Well for a start, unlike previous Zelda's, BotW/TotK have an actual fricking WORLD rather than rooms connected by corridors and a skybox jpeg.
1 week ago
Anonymous
The world is literally a bunch of copy pasted activities for busy work. Spreading out puzzles into stupid little modular pieces called shrines was moronic because it removes the whole lock and key, NAVIGATION aspect that was actually the challenging part. Nu-zelda literally boils down to : >Fly to map marker >use companion power
fake baby mobile-tier puzzles with infinite cheese solutions, not real Zelda
1 week ago
Anonymous
>not real Zelda
You don't have a clue what Zelda means. I bet you don't own a single Zelda game.
1 week ago
Anonymous
I actually own Zelda games because I emulate them
1 week ago
Anonymous
>I actually own Zelda games because I emulate them
ACgay folks.
1 week ago
Anonymous
Based
1 week ago
Anonymous
>Fly to map marker
What map marker?
1 week ago
Anonymous
Each of the moron-tier dungeons has flashing map markers of where the terminals/locks are, as if you don't already pass by them just casually walking around. It's completely brainless and doesn't involve any "solving". No restrictions = zero challenge. And no, the shrines are really no better.
>not real Zelda
You don't have a clue what Zelda means. I bet you don't own a single Zelda game.
Zelda is about puzzle solving, not combat that involves pausing a thousand times, not plopping about and collecting mushrooms and shit. The open world was merely a buffer between the actual meat: dungeons. A Zelda game's quality is directly tied to the complexity of its dungeons and nu-Zelda has the complexity of a mobile game.
1 week ago
Anonymous
Delete this Eric you basterd b***h!!!
1 week ago
Anonymous
Truth hurts when you actually stop to examine things, I know.
1 week ago
Anonymous
>Zelda is about puzzle solving
Are you suggest TotK isn't? Also, the opening tutorial island is one of the best dungeons the series has ever seen.
1 week ago
Anonymous
Okay, I'll accept that. The first 20 or so hours of the game are actually pretty grand because it involves creative use of the tools. And then everything becomes child's play shortly after. Too bad the actual main quest sucks fricking balls. It literally gets worse the longer you play and realize how barren it truly is. The definition of a front-loaded game.
1 week ago
Anonymous
TotK has the best main quests of any Zelda. And the best world.
1 week ago
Anonymous
lol, it's so great you can't articulate a single reason nor object my obvious flaws. I'll tell you the reason: you have low standards.
1 week ago
Anonymous
>it's so great you can't articulate a single reason nor object my obvious flaws
You didn't make a single point to refute.
1 week ago
Anonymous
learn to read: >OP catch all, do everything tools >no navigation involved, said tools can just circumvent the entire game >modular puzzles are for pussies that can't understand metroidvania navigation
1 week ago
Anonymous
I found myself using my tools throughout the game in new and interesting ways to create my own solutions. I just found out from OPs video you can fuse a frozen steak to a shield to shield surf at rapid speed. The game just keeps surprising me.
1 week ago
Anonymous
>create my own solutions
Because basically everything you attempt will result in success, you've got like 3 different obvious cheese methods from the first glance of any given puzzle. THE MOST creative thing about the entire game was a fricking jail cell with a slot to reach a chest. That was the peak of TotK puzzle solving.
1 week ago
Anonymous
>Because basically everything you attempt will result in success
Not at all. Buy every failure would become a humorous anecdote. Such is the joy of TotK.
ToTK's biggest legbreaker is enemy variety. you have a ton of options and maybe like 5 instances where you're actually required to think about what you're bringing to a fight. everything else can be bruteforced.
also divine beasts mog those fricking stupid, boring temples without exception.
those enemies aren't as interesting to fight as you think they are but if you're saying shit like 'a unique setpiece that only i get to experience' you're either fricking around or you're not all there to begin with
How do I get up to that dungeon? >walk up this path, there's walls around so don't worry you can't get lost
But there's a locked gate at the end of the path! >Don't worry, I'll give you a key when you get there.
--------
What I want from an adventure game:
How do I get up to that dungeon? >figure it out.
Can I climb it? But I don't have enough strength to climb all the way, I'll fall. >figure it out.
It's cold up high, I'm freezing to death! >figure it out.
How do I cross that chasm? >figure it out.
How do I fight these monsters, they're way stronger than me. >figure it out.
there's having multiple solutions, and then there's having so many solutions that basically everything you try just fricking works. there's zero chance to fail unless you're moronic. might as well just be a walking sim at this point if you want adventure so bad. You don't have to figure shit out if everything works.
Climbing really just accentuates the fun of the open world so much. You really feel like you can go anywhere.
But gliding in botwtotk is too broken and makes tons of things too easy, it reduces the fun of exploration after a while.
Whatever I got from an adventure game lasted me 10 Zelda games over 20 years and I ate them up every time. Fully content. Loved that shit. Didn't care whether someone was giving them 8.8 or complaining that their childhood franchise didn't satisfy their aging interests. To me Zelda was just good the way it was, and BotW's "sandbox" orientation is just not Zelda in spirit. It's Nintendo making their minecraft, roblox, Ubisoft clone game and putting the Zelda name on it. Didn't care for it. Didn't care that much for TotK either but it was admittedly better in pretty much every way.
BotW also had some promise. I love the sunrises and dynamic world elements... but the actual content is not bespoke enough as you come across things in the world. Everything feels so god damn boilerplate that I couldn't find any way to give a shit about it. It feels more like this is a Mario game with some Zelda traversal elements than a Zelda game. The difference being that Mario is about the enjoyment of mechanics while Zelda was more about enjoyment of aesthetics and navigating a world. No part of BotW/TotK actually felt like I was wondering how to navigate. You see something, you can go there, every time. Nothing winds up being actually mysterious and after just 10 hours you know in advance that whatever APPEARS mysterious is either another shrine, korok seed, or just pretty much nothing but some 3D Terrain designer had a field day making it.
I just don't get what it is that people see in it. You had fun? Be my guest. But I'm not looking for gratification from raw game mechanics or a "fun game loop" when I play Zelda. It has to progress, go somewhere, and feel like an ongoing odyssey that evolves over time, but BotW/TotK feel so static by cutting any feature that would've made it bespoke.
To me Zelda was just good the way it was, and SS's "linear" orientation is just not Zelda in spirit. It's Nintendo making their Uncharted Sony clone game and putting the Zelda name on it. Didn't care for it.
Thank god they course corrected back to full Zelda spirit with BotW.
I agree a bit, but ultimately I found myself in that zoned-in feeling in the Skyview dungeon. Girahim's fight impressed me as something that brought something unexpected into the Zelda formula, and once I was dual-hookshotting my way through the second visit to the Desert I was just hard-in, and totally immersed in the Zelda experience.
BotW I dropped after 10 hours because I felt like I had exhausted the game's list of use cases already. I returned 2 years later and replayed it from the start and beat Ganon after 80 hours, doing all Divine Beasts, the memory quest and some select shrines. I liked it more but I still felt like it was a game that revealed all its tricks as soon as you started it, and the rest was just this soulless sandbox, which is exactly what is wrong with all other AAA games since the PS4 generation began, and the sole thing I sought refuge from in the older Zelda games. So I'm kind of pissed at Nintendo for robbing me of that one franchise I had left which provided me solace from the awful, awful, uninspired shit in the games industry when they were the "chosen ones" for so long.
I'm starting to think eric or rictroony doesn't exist, my ginnas...
Or he posts a LOT.
1 week ago
Anonymous
>ctrl+f "troony" >30 results
Yep, it's a Zelda thread alright. No criticism allowed, just masturbation over how "great" the game is. And if you criticize it, everyone jumps down your throat.
I felt almost exactly the same after playing it. And then I tried ToTK and they limit your ability to use the new tools despite the game being a giant sandbox. Very disappoint.
>create my own solutions
Because basically everything you attempt will result in success, you've got like 3 different obvious cheese methods from the first glance of any given puzzle. THE MOST creative thing about the entire game was a fricking jail cell with a slot to reach a chest. That was the peak of TotK puzzle solving.
>Play Zelda game for hand-crafted dungeons experiences, each with a theme and atmosphere >Here glueing shit together is the solution for everything, also everything looks the same and has the same objectives
T-thanks
You could have just easily sliced them to death and actually had the joy of dodging attacks uninterrupted rather than wasting all that menu time and crafting time doing this
Eric, you obviously haven't played the game at all.
how many menus do you think that takes?
the answer is maybe one quick menu.
>play Zelda for its sense of a adventure and discovery.
>go here Link >now go here Link >now go here Link >now go here Link >no you can't go over there, you have to go here >now go here Link >now go here Link >now go here Link
Thank frick Nintendo got their shit together and saved Zelda.
I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?
I think the bigger issue about the sky islands is that they are all copy-paste with no unique biomes outside of story locations which even are identical.
Wow I get to see another crystal puzzle how exciting. I just don't understand it, I hope the zoomies are happy with the new zelda but I found the whole thing quite tedious
I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?
I got one of the spirit stones before I got the glider. Because I didn't know you got the glider by doing Purah's chores.
In fact I didn't even realize that the glider was even in the game, until parts of the Gerudo desert made it more or less obvious. But when I was already there I figured I could just complete the region first. So I did.
At no point did the game lock my progression behind getting the glider.
Obviously the glider helps. But that's because it helps, not because it's necessary.
>AKCHUALLY if you're an autistic moron you can technically get one thing in the game
I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?
Unlike BotW, the Paraglider is entirely optional in TotK. So what are you complaining about?
Annoyingly, you can't access the Spirit Temple without the glider. I did the other four without it, (and the game is BETTER when you don't have it), but they arbitrarily say NO, YOU CAN'T PICK UP THE MASK, even though you could make it your FIRST dungeon after getting the glider from Purah.
>you can't access the Spirit Temple without the glider.
I didn't know that. I stand corrected.
1 week ago
Anonymous
It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way, IE you gotta crossdress in a typical humiliation ritual. The game will otherwise enact magic forcefield barriers all around the city, and instantly kick you out if you try to sneak in. It's even worse when you can't even try to recover the thunder helm from the yiga unless you initiate the quest the """correct way""". Otherwise, their base is completely empty, even though you can access it immediately upon entering the desert area (or rather, the rocky cliffs surrounding the desert)
1 week ago
Anonymous
>It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way
That I don't mind, that's a quest. It's supposed to be curated content. People used to b***h about BotW having "no content". And then you'd point out the content and they'd get mad.
1 week ago
Anonymous
>BOTW and TOTK are about absolute freedom >except when the game heavily curates and restricts you for no reason
It's shitty content if it has to restrict my freedom like that. Go on, give me a reason why I can't just go in there and slaughter everyone, or at the least fight my way in.
>NOOOO THAT HURTS THE HECKIN LORE, LINK IS A GOOD BOY
So you enjoy being a slave to the story lol.
1 week ago
Anonymous
Are you fricking insane?
1 week ago
Anonymous
It's acgay, of course he's insane.
1 week ago
Anonymous
I accept your troonycession
1 week ago
Anonymous
Insane like a fox.
>be playing Grand Strategy game >ally tries to steal from me >violently nuke all of their planets >they come crawling back to me, begging for a cease fire
Now that's some open game kino.
1 week ago
Anonymous
>playing Spider-Man game >gets upset you can't rape and murder kids
Thank frick I'm not a depraved degenerate.
On second thoughts you'd never play a Spider-Man game, it would probably have an opening cutscene.
1 week ago
Anonymous
>wanting freedom makes you a degenerate
1 week ago
Anonymous
You say this when I criticise AC6 for being a linear moviegame 😉
1 week ago
Anonymous
AC6 doesn't advertise itself as an open world game where you can literally do anything. False equivalence. Meanwhile, a game that advertises that you can do anything and go anywhere? You'd expect freedom from that.
1 week ago
Anonymous
>wanting freedom makes you a false equivalence
1 week ago
Anonymous
You have to choose. Do you want a curated singleplayer linear experience, or do you want complete open freedom? If you're gonna dabble in both, you damn well better have a good reason. BOTW and TOTK do not have good reasons.
A better example would be Terraria, which doesn't instantly let you skip to the moon lord, which is because it wants to build up a progression of challenge. The result is that the game builds up to the finale, making it a better game. Compare that to TOTK and BOTW, where everything is the same level of baseline no-challenge tedium. The result is a somewhat subpar game resulting in a wet fart of a final boss.
1 week ago
Anonymous
>you have to chose freedom >ACsnoytroony accepts games that decide against it
Grim
1 week ago
Anonymous
>ACsnoytroony got raped so hard he is desperately trying to ignore this
Kek
1 week ago
Anonymous
Why isn't Terraria 3D?
1 week ago
Anonymous
It's not like being 3D added anything to Zelda. Just unskippable cutscenes and enemy AI with a single digit IQ.
1 week ago
Anonymous
It's not like being 3D added anything to Zelda. Just unskippable cutscenes and enemy AI with a single digit IQ.
>The result is a somewhat subpar game resulting in a wet fart of a final boss.
ACsnoytroony, you still admitted you haven't played the game.
you still haven't proven you now the true final boss of totk.
Why do you avoid the demon king in all discussions?
1 week ago
Anonymous
Maybe the demon king shouldn't be a glorified set of QTEs.
1 week ago
Anonymous
Wrong, good job proving you haven't played it.
But I guess thats what I can ep9from somebody who worships a game where even a casual can beat the final boss in under a minute without thinking
1 week ago
Anonymous
It's actually under 30 seconds
1 week ago
Anonymous
It's actually under 30 seconds
>where even a casual can beat the final boss in under a minute without thinking
But enough about zelda.
1 week ago
Anonymous
See
[...] >The result is a somewhat subpar game resulting in a wet fart of a final boss.
ACsnoytroony, you still admitted you haven't played the game.
you still haven't proven you now the true final boss of totk.
Why do you avoid the demon king in all discussions?
I accept your troonycession 😉
Where is the demon king, ACsnoytroony?
1 week ago
Anonymous
>Zelda fan continues to prove that he's never played the game
OH NO NO NO NO
1 week ago
Anonymous
Severe tenditis
>someone says they don't like the puzzle design in TOTK >"YOU'RE ERICtroony, DIE YOU PIECE OF SHIT!"
Totally organic reaction.
>BOTW and TOTK are about absolute freedom >except when the game heavily curates and restricts you for no reason
It's shitty content if it has to restrict my freedom like that. Go on, give me a reason why I can't just go in there and slaughter everyone, or at the least fight my way in.
>NOOOO THAT HURTS THE HECKIN LORE, LINK IS A GOOD BOY
So you enjoy being a slave to the story lol.
Insane like a fox.
>be playing Grand Strategy game >ally tries to steal from me >violently nuke all of their planets >they come crawling back to me, begging for a cease fire
Now that's some open game kino.
I accept your troonycession, Rictroony 😉
>playing Spider-Man game >gets upset you can't rape and murder kids
Thank frick I'm not a depraved degenerate.
On second thoughts you'd never play a Spider-Man game, it would probably have an opening cutscene.
Don't bother, ACsnoytroony doesn't have a single thought in his brain and will just spam nonsense if you reply seriously to him
It's crazy how fricking wrong Aonuma understands this series.
I think the bigger issue about the sky islands is that they are all copy-paste with no unique biomes outside of story locations which even are identical.
Wow I get to see another crystal puzzle how exciting. I just don't understand it, I hope the zoomies are happy with the new zelda but I found the whole thing quite tedious
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
Whatever I got from an adventure game lasted me 10 Zelda games over 20 years and I ate them up every time. Fully content. Loved that shit. Didn't care whether someone was giving them 8.8 or complaining that their childhood franchise didn't satisfy their aging interests. To me Zelda was just good the way it was, and BotW's "sandbox" orientation is just not Zelda in spirit. It's Nintendo making their minecraft, roblox, Ubisoft clone game and putting the Zelda name on it. Didn't care for it. Didn't care that much for TotK either but it was admittedly better in pretty much every way.
BotW also had some promise. I love the sunrises and dynamic world elements... but the actual content is not bespoke enough as you come across things in the world. Everything feels so god damn boilerplate that I couldn't find any way to give a shit about it. It feels more like this is a Mario game with some Zelda traversal elements than a Zelda game. The difference being that Mario is about the enjoyment of mechanics while Zelda was more about enjoyment of aesthetics and navigating a world. No part of BotW/TotK actually felt like I was wondering how to navigate. You see something, you can go there, every time. Nothing winds up being actually mysterious and after just 10 hours you know in advance that whatever APPEARS mysterious is either another shrine, korok seed, or just pretty much nothing but some 3D Terrain designer had a field day making it.
I just don't get what it is that people see in it. You had fun? Be my guest. But I'm not looking for gratification from raw game mechanics or a "fun game loop" when I play Zelda. It has to progress, go somewhere, and feel like an ongoing odyssey that evolves over time, but BotW/TotK feel so static by cutting any feature that would've made it bespoke.
true and based af
Darren just got btfo kek
Sanetroony harder, Rictroony
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
Woah, turns out boundless freedom with zero restrictions and no challenge was actually a dogshit concept for a game about puzzling solving. Who woulda thought?
Yep, it's a Zelda thread alright. No criticism allowed, just masturbation over how "great" the game is. And if you criticize it, everyone jumps down your throat.
It's a game for developers to jerk off over, not something that is fun to play
>TotK isn't fun to play
Kek I can't think of a more fun game.
interesting
still prefer fortnite
>still prefer fortnite
Yeah go make a Fortnite thread then and stop seething here.
the game would be so much better without the constant menuing
>the game would be so much better without the constant menuing
Using an interface to make designs which inform the gameplay is the literal definition of what a video game is.
Of course, you don't need to use the menus at all if you don't want to.
it should be in realtime like a proper action game and not pause the game like some fake rpg, you absolute moron
Should have been able to assign things to a quick menu at least instead of scrolling through the massive ones we got.
>Should have been able to assign things to a quick menu at least instead of scrolling through the massive ones we got.
They probably looked at that and figured it would just further bloat the UI with yet another menu. The game gives you a simple button press to sort items into most used/type/fuse strength etc.
Adding another menu wouldn't really do much and players would probably find themselves using the same items over and over. Some of the best moments I had in the game was fusing random shit and seeing what happened.
Fusing a frozen steak to a shield to shield-surf at high speed? Frick lol I would never have thought of that.
or let you favorite items to the top of the list like autobuild, no "most used" does not count because zonaite and brightbloom seeds are in my top 3 and i haven't used those in like 20 hours
This is why I prefer JRPGs to whatever zelda is.
It doesn't pretend to be an action game and just stick to the menus.
But because it has action and menus is the reason you can get creative like this instead of remaining stale like most Jrpg's.
if only there was a gamepad with a screen on it that allowed unpaused item management
They're going to implement the best Wii U feature on the Switch, 2, right?
>unpaused
pretty sure you have to look down and away from the action on screen.
must be hard with all that lard clogging your neck I guess
>uh uh ur fat!
ye
just like you look down at your keyboard when you type, right?
Yup. Every interesting gif/scenario falls apart the moment the item menu shows up.
That was my biggest gripe with BotW and it was made much worse in the sequel.
Tendiebros our response?
See
especially because it couldve been at least improved so easily. why cant I add favorites for the arrow attachments? why do I need to cycle five years if I need to use a arrow attachment that i didnt use in a long time? why cant i fuse in the menu but need to throw that stupid shit on the ground, then pick the fuse tool, and THEN fuse the actual weapon and THEN pick it up again.
even for boomer nintendo standards this is beyond atrocious. feels like a 30 year old game sometimes with zero playtesting
At least play the game you talk shit. The last thing you fused will be right THERE. You don't to navigate jack shit you lying c**t.
Why does ALLTP have only one subweapon despite their being six buttons on the joypad? I'm constantly pausing to swap stuff out.
Why does OoT offer no camera control? I'm constantly have to use Z-targeting to centre it behind Link to see what's going on.
You have nothing but moronic subjective nitpick to offer. The kind of shit that wouldn't even occur to 99.9% of people. You'll be complaining about the game having an opening cutscene next.
Play more games then
>Play more games then
Can you recommend some games for me to play that are like TotK?
Garry's mod
>Garry's mod
What do you do in Garry's Mod. What's the gameplay like?
Breath of the Wild
this is called tryharding in the business
people did this garbage with cyberpunk too to pretend it's deep or some shit
that's a pretty simple interaction in the context of TotK, I don't see what about it's comparable to those Cyberpunk webms with the camera jerking everywhere
You have to understand anon, these people are livid that Botw and totk even exists and it's a Nintendo exclusive of all things.
>exclusive
*also on PC
>press button
>enemies can't do shit they are literal punching bags
Fun.
>RED X on minimap
Sure sweetie
that has nothing to do with the initial claim and you can see them throwing rocks/shock fruit everywhere
Dude its a shield surf, one (1) shield swap and gliding. Thats one of the simplest webms ive ever see here
>Tryharding a single player game
Dude, it's about the spirit of play and seeing what fun shit you can pull off.
Dicking around can be more fun than working towards the game's own objectives (go here and finish this mission, defeat this boss, etc).
Even better if you can dick around and still do those things in the most outlandish ways for the fun of it.
Tendie's first GTA
Except that GTA has sandbox cheats while totk is only fun if you hack the game to have infinite zonaite battery
Rictroony, you lost and got raped
will mods ever rangeban this schizo spamming moron
I got over dicking around in GMod when I was like 14.
There is no fire propagation nor is there updraft in gmod
>spends 30 bucks to do 5 bucks worth of activity
The game only plays like this if you're bad at it. This is massively inefficient, the game actively punishes you for playing like this.
>This is massively inefficient, the game actively punishes you for playing like this.
??????????
That's just bullshit, as using your resources and and the environment to your advantage can save you from direct 1:1 combat and save your weapons.
Also I don't give a frick about "playing efficiently". I'm not autistic. I play games to have FUN. And the genius of TotK is that every single combat encounter or event feels like a unique set-piece that I alone get to experience.
Don't bother, they've been using that argument since those optimal Botw combat videos came out. Claiming that simple button mashing and wasting your weapon durability is the best way to play the game is all they have.
That's what being a video game essayist is all about anon. You play the game badly and get pleb filtered in order to generate traffic.
Who gives a frick about "efficiency" in a single player game?
It's still a game, buddy. Single player matters
People whose only instinct is to distill its experience into a through line of "efficiency" are usually ADHD autists who can't enjoy any kind feeling.
You can efficiently read a book by looking up a synopsis on Wikipedia. But it's a shitter lesser experience and you've missed the point completely.
Games are about efficiency, no matter the setting they're competitive in. I know that video games have blurred the line between games and other media, but they're still games.
Who plays games to analyse them through a lens of what's efficient and what's not instesd of just enjoying themselves? Nevermind that this
entire claim is off base and that playing "well" according to it would've broken a shitload of weapons/used more resources than what he's calling inefficient.
Does though? - 1 shield. - 1 flame emitter.
That's hardly anything resource wise.
Time efficiency is a bit harder to evaluate. Since yeah, it would be a lot quicker to clean up that group with a puffshroom +chain sneakstrikes. Or just arrows. Arrows are amazing in these game.
>the only reason to play a game is to get to the end credits as fast as possible
GDC is down the hall, sir.
So true, xister!
>too moronic to read the on-screen prompt
Why are TotK haters all low IQ morons who are filtered so easily? I get 2nd embarrassment from these people.
>Press y
the item you want is still 10 seconds a way and now your list is messed up
rofl
Still posting emulator glitches from BotW for 8 years straight.
>UI management is a valid criticism of TOTK.
UI management is problem with all of these huge adventure games. BG3's UI actually made me ill and I still have no fricking clue what all these pages of shit mean. I actually need to look up a guide to navigate its fricking UI.
Point is this stuff is subjective and it's annoyance will vary from player to player. Minor nitpicks like this is hardly going to change my opinion or enjoyment of the game.
>Point is this stuff is subjective
It really isn't. If the UI is good it's good for everyone, if it's bad there's gonna be some contrarians crawling out of the woodwork to pretend it's not actually as bad as everyone else says. Nobody says something like Persona 5 has a bad UI, because everyone can recognize that everything is in a good place and easy to access while having a lot of style, there's nothing subjective about it.
TotK UI is fine for what it is. I had zero problems with it. Moat people won't. You're reaching to invent a criticism.
>TotK UI is fine for what it is.
It's not, it's unnecessarily tedious in ways it has no reason to be, and it's pretty boring to look at. This was an issue with BotW but it's exacerbated in TotK with how much more menuing you need to do. It does the bare minimum of working maybe but it's hardly "good".
UI management is not the issue.
it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.
most of the disposable garbage could and should have been removed all together.
>UI management is not the issue.
>it's the huge amount of worthless fricking garbage loot, you collect, that could have easily been condensed into just a small handful of unique items.
Nah it's all useful.
I accidentally fused a normal mushroom to my shield instead of a puffshoom. I figured I fricked up and it wouldn't do anything. But when an enemy attacked my shield it immediately autoparry'd and sent them bouncing off. I laughed in shocked surprise. This game is amazing.
Tendies get impressed by the simplest things. Sad!
Unparalleled player agency and interconnected psychics/chemistry systems are pretty impressive yes.
>Nah it's all useful.
i have literally never fused an eyeball because i can actually aim my bows
lol you're moronic
more so than the normgroids who can play bg3 no problem
>playing badly means game is bad
How is he playing badly? The goblin is just standing there. What great move should he have pulled out of his ass?
>the item you want is still 10 seconds a way and now your list is messed up
No. If he had just pressed Y 4 times in a row, the desires item would have been right next tot he marker.
This has been explained to you time and time again and you always ignore it.
You always just repost the same moronic webms, and then ignore people when they call you out for your moronation no matter how legitimate or objective their criticisms of your moronation is.
No shit, the guy posting this has done it since launch. He claimed stuff like there being a load screen when entering chasms until we had people acively making webms of the player riding the dragons in and out of them.
Another one was some "quantum entanglement" glitch he claimed to stumble upon until it was pointed out the setup needed 3 frame perfect inputs. The glitch itself let you reuse rockets to fly when surfing.
He doesn't play the game, only find clips to repost without knowing context and the rest of the threads is being disproven over and over again.
Its been like this for the last year.
UI management is a valid criticism of TOTK.
It definitely could've been improved
>Sort
Looking as he scrolls, that list is sorted anon.
He scrolls through monster drops from guts, bones, eyes, jelly, then through food items in a blatantly sorted order.
Absolute moron. Maybe play the game son.
What does sort do then?
I assumed it SORTED items.
Wrong.
Maybe play the game next time
>I assumed it SORTED items
It does. It's sorts them into categories.
Most used
Type
Fuse damage
And so on. A simple button press would have presented that moronic with the item he needed.
Under the assumption it is among the most used.
>Under the assumption it is among the most used.
As usual with these nonsense webms, they're completely taken out of context.
For this particular quest
There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items. The entire quest is built around this resource and every npc in the area will remind you of them.
>There is absolutely NO WAY the player would ever get to this point of this questline without Splash Fruits being their Top 3 most used items.
Anon, this is TotK. There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?
>There are a million ways to get there without using splash fruits at all. How do you know it's not their first time using them?
Literally fricking impossible considering there are tons of check points throughout this quest, which require you to use splash fruits.
It's funny to laugh at how mentally ill you are. Not only would need about 1000 of these, you would need to actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them.
Please keep humiliating yourself. This is funny.
>Not only would need about 1000 of these
You know you can just pick it up, right? Or fuse it to a shield? What happened to your creativity?
>actively TRY to ignore all the Splash Fruits all around you and all the NPCs telling you to use them
Okay now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this
>now I picked up a splash fruit and want to fuse it to my arrow like the game suggests. It would look something like this
No it wouldn't. You can still press a button to sort. The reality is that every single player would be using this resource throughout the entire quest, you would need to consciously TRY not to use them.
You're so bootyblasted you can't admit you were wrong and got BTFO. Keep humiliating yourself.
>You can still press a button to sort
And sort by what exactly?
Sort also jumps to the front of the list, Eric.
Which you would know if you had played the game you spent literally all you life seething about
And which criterion puts the splash fruits at the beginning of the list?
Most used, Eric.
actually play the game, and the fruit isn't even the best possible option there
>the splash fruits which I just picked up and want to use for the first time are at the top of the most used list
Are you seriously this moronic?
Eric, literally won't happen in that fight.
And if you have never used the fruit, why start in that fight?
just use the method you already used before then, or the scales.
It literally can happen in that fight. It can also happen before that fight. The fight is not the point, the menuing is.
Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there. Does it matter? You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list.
This requires knowledge of where the splash fruits are in the list.
>This requires knowledge of where the splash fruits are in the list.
If you've played through the game all the way up to Zora's Bay and the point where you get reunited with Zidon.
And you have not yet realized that fruits are the first item Type when items are sorted by Type. Then you're either immensely stupid or you haven't actually played the game in spite of claiming otherwise.
True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but the general menuing required.
And the webm is showing the menuing.
>it does
Why?
>no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
You would still go through similar menuing to select it the first time.
>True, but this doesn't solve the problem for other materials. My take from the webm isn't about splash fruits specifically, but
You're just moving the goalposts. You've argued over the splash fruit for fricking months.
And now you're conceding but instead arguing that the spirit of your argument is still valid for other material types?
Pathetic.
There are more than two people on this site.
>you implied he didn't use fruits before (he did)
I said it was not impossible to get there without using fruits. It doesn't matter if the one player in this one webm could have used this specific item before.
>(if you somehow haven't used it in this zone yet (which is almost impossible))
Again, the this might as well have been the first time. The webm could have shown clearing sludge and it would look pretty much the same.
I played it almost a year ago.
Almost everything in this game is "not impossible".
>Again, the this might as well have been the first time.
It wasn't, he knew what they do because the game told him about it and he threw them a bunch.
>The webm could have shown clearing sludge and it would look pretty much the same.
no? he (that is you probably) does it in the most moronic, time consuming way possible.
>he (that is you probably) does it in the most moronic, time consuming way possible.
Reminds me of the comparison webm with the korok and the vehicle versus on-foot travel.
And the absolute moron is barely competent enough to attach the parts together. Does not use autobuild. And then uses the wrong wheels.
Then acts as if it's representative gameplay.
>It wasn't
Do you have a problem with hypotheticals?
>he (that is you probably) does it in the most moronic, time consuming way possible.
If he wanted to use splash fruit specifically? Yeah, sure, but sorting by most used is not the be all solution like people pretend it is.
>Do you have a problem with hypotheticals?
no they just don't matter in this case.
>but sorting by most used is not the be all solution like people pretend it is.
yes it's a solution to searching for same item repeatedly (the thing utter moron in the webm is struggling with)
>searching for same item repeatedly (the thing utter moron in the webm is struggling with)
I thought hypotheticals don't matter? He's clearly trying to select the material all the NPCs told him about for the first time.
>I thought hypotheticals don't matter?
yes, no reason to bring them out.
>He's clearly trying to select the material all the NPCs told him about for the first time
he isn't.
He is.
>There are more than two people on this site.
Acts like acgay
Argues like acgay
Posts acgay files with acgay filenames
>n-no i'm not acgay!
Why are you like this?
>Why?
because you implied he didn't use fruits before (he did)
>You would still go through similar menuing to select it the first time.
"you still need to find item in menu once AHHHH SAVE ME Black personMAN (if you somehow haven't used it in this zone yet (which is almost impossible))"
I accept your concession.
>The fight is not the point, the menuing is.
No, the webm is the point. You have many options, your cope is moronic
>Or he made a giant Zonai monstrosity with a giant dick pissing over the sludge to get up there
it does, he clearly didn't do that
>You would still need to menu is a very similar fashion to get the splash fruits on top of the most used list
no, if it's on top of the list then you can re-attach it insantly by tapping up on dpad
ACgay trying to dig himself out of his hole
LMFAOO
>This requires knowledge of where the splash fruits are in the list.
Don't ever pretend like you have actually played Tears of the Kingdom again. Frick you.
Rictroony, you lost and got raped
so he kept carrying this around through entire zone (didn't happen obviously) but then decided to fight the boss in the most inefficient way he could? lol
It also sends the selection marker to the furthest left of the selection. And we can already see in the webm what his leftmost items are.
Meaning that we already know he could have just pressed Y instead of scrolling for 15 seconds.
Press Y, you fricking moron.
I can
>wastes resources doing minute damage when you can one shot them with any normal weapon
Not even the fans of the game played it like this
>oneshot blacks with most weapons
Eric, at least pretend to have played the game.
that webm is super efficient in both time and resources
>wastes resources
Which ones?
>3 seconds
>already pausing and scrolling through menus
Literally skyrim tier
The Legend of Zelda: Tears of the Tendies Menu edition
>literally 1 quick menu
Kek, Eric is grasping at straws
>Player uses UI to dynamically inform the gameplay
Whoa video games!
You could have just easily sliced them to death and actually had the joy of dodging attacks uninterrupted rather than wasting all that menu time and crafting time doing this
Yeah there's a million things I could have done. Like I said; every encounter is a unique mini set-piece that I alone get to enjoy. It becomes part of MY adventure and nobody elses.
>Play Zelda game for a vast freely explorable world with hidden secrets scattered about everywhere around every other corner
>Here is a vast and freely explorable world with hidden secrets scattered about everywhere
Thanks!
I love videogames.
>pause to scroll menus
>omg look at le heckin funnerino way of damagin the enem-
that dps is extremely low and suboptimal. this is what 12 years odl do to dick around in games. that's the limit of depth in Tik tok of the kingdom.
Zelda has been in a steadily slow decline since Aonuma, a hack, took over the series. I wished zelda could go back to OOT/MM , let alone LttP was, but there's no focus in solid dungeon/level design and elegance of exploration and crafted experience. Instead, we get a petri dish and mobs thrown on top and call it a day. TOTK is trash.
The real zelda coming up is Indigo. I can't wait for that project to finish.
>stop having fun!
>stop using your brain!
>REEEEEEEEE!
Has the cheek to call others 12 years old.
No it isn't, Eric.
That is very fast for that amount of blacks.
Oops, sorry.
Ganon and Ganondorf are different forms of the same being. You'd know this if you were an actual Zelda fan
Fake reboot Ganondorf that doesn't reference a single past Zelda game is no Ganondorf, just their cringe new BotW-verse full of anime trope characters.
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
Darren your bot is broken again
Nah, but What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
we've already gone over why the new gmod tools are moronic baby's first Zelda mode and serve to circumvent the game more than adding any complexity, ALBW did the freedom better too that was the last proper game we got. These devs praising the green glue that slaps shit to together is downright embarrasing, the vehicles aren't even fun to drive.
Eric, your trans gmod cope already failed.
gmod doesn't even have fire propagation or updraft.
>Nintendo invented fire propagation and updrafts
I accept your troonycession that gmod can't 😉
Why are you samegayging?
Good job using paint to edit, Darrentroony
Meant for
wtf are you talking about you schizophrenic
Who are you quoting?
>where are my heckin references??
>NuZelda gameplay be like
Rictroony, that reply doesn't work for that webm 😉
Try harder next time
SSSSSSOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
based. frick bokobliggers
Zelda would know all about fricking bokoblins
More this honestly.
I am glad they are experimenting, but TotK is insane if you know gamedev and less if you just play games.
It's possibly the most technically impressive game i've seen.
>TotK is insane if you know gamedev and less if you just play games.
>It's possibly the most technically impressive game i've seen.
Pretty much the most fair review of the game.
Absolutely insane, out of this world feat of development that has people in the know sweating on how the frick it was done, perhaps one of (BotW/TotK the same I guess) the most impressive games ever made, the fact it runs on switch is a marvel of game design with what its doing and how many thousands of games of the past couldnt ever hope to achieve this
For players, its "okay" and you either finish it or you dont, probably start to get bored after a dozen hours one way or the other.
But if they could integrate whatever they learned making these games into a classic, fun to play game, then they have gold. Probably not though, these games really appeal to little zoom zoom kids as is.
>Probably not though, these games really appeal to little zoom zoom kids as is.
I dunno they appeal to me as an adult. After playing TotK and going back to other games it's almost like being able to see the Matrix - these other games are so restrictive and child-like in their design in comparison to TotK. It's actually depressing.
Play better games. Elden Ring runs laps around your bing bing wahoo scuffed GMOD rip off
Elden Ring has nothing to do with what makes TotK impressive
>Play better games. Elden Ring runs laps around your bing bing wahoo scuffed GMOD rip off
Elden Ring has fantastic atmosphere. But that's really all it has going for it. It's utterly inferior to BotW in very way, never mind TotK.
lmao FromShitware code breaks into a million pieces the moment they attempt to make their NPCs walk you fricking moron
Enough about Last of Us 2
This, yes it's ridiciously impressive, but the novelty wears off quick and it was a bad direction for Zelda to go in.
It's not ridiculously impressive to me. It's neat and definitely can be fun, but everything that the game does was done more robustly and with less limitations by Gmod in 2005. I believe the reason it gets an inordinate amount of praise is because Zelda fans and Nintendo fans at large don't overlap with PC gamers and this seems novel and fresh to them. I don't mean that as an insult by the way, just a neutral observation.
>but everything that the game does was done more robustly and with less limitations by Gmod in 200
Gmod doesn't even have fire propagation or updraft.
try again
it also has dozens of options and features that ToTK doesn't have with none of the limitations.
I don't think this was the own you thought it was.
It also doesn't have a game
Agreed, they took BotW but bloated it with physics nonsense rather than tackle the issues of the game
It's literally just Ubislop from Japan.
This slide is so funny.
You can climb in this game you can also open up a menu and use item.
I finished it a few days ago, had a lot of fun.
I didn't do most of the creative building stuff and mostly just used optimized weapons, so all the game testing that went into testing all the combinations probably wasn't necessary and it didn't need to take this long for the game to come out.
Also I like the bonus little dialogue if you already finished a quest before they even talk about it, the final part was like "Hey, there's another sage" "No wait, I already found her, and I got the Master Sword too haha".
>nintendogays don't play videogames and so are mindblown by basic game design competence (only basic, not enough to prevent weapon durability, koroks or insisting on shit puzzles) and features that have been in gaming for many many years
>it's not doing anything that other games haven't done!!!
You said the same bullshit about BotW.
Botw is ubislop.
>Botw is ubislop
Ubisoft now make their games like Zelda after being schooled by Nintendo.
What game is this? I want to laugh
>What game is this?
Fenyx Rising. It's actually pretty fun. It says a lot when a half-assed BotW knockoff still manages to be the best thing Ubisoft have made in years.
Yo are a homosexual who either hasnt played botw or hasnt played ubisoft open world games. Botws "towers" only reveal the layout of the map to you, and you still have to find everything on your own. In an ubisoft game, the tower reveals all the individual locations of the meniel tasks you have to complete. Botw encourages exploration, while ubisoft games actively discourage it.
Do go even deeper, botw was designed VERY specifically with its open world in mind. The game gives you major land marks, such as towns and towers, and places increasingly smaller landmarks along the way to encourage you to constantly discover something new as you move from one objective another. You may be heading to a tower, but get destracted by a stable, but then get dstracted by a shrine, but then get destracted by a monster camp, but then get destracted by a suspicious rock under a pile of leaves. Ubisoft open world game completely lack any sort of intentional design like this.
Well said.
Towers in BotW/TotK are nothing like Ubisoft towers in terms of implementation and gameplay intent. Within the mandate of the game, the towers are excellent game design.
You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time. There needs to some sliver of focus offered to the player, some hint so they understand what's expected of them. There's a reason that the towers are large looming bright fricking orange objects. It gives the player something to focus on and an objective to head for - even if it's only on a subconscious level. Nintendo knows fine well that the player's attention will be pulled in different directions along the way.
So the towers sit as a bright orange beacon, gently enticing the player to gravitate towards them. Completing one will provide the map of the area and a quick warp point. This all aids the core gameplay of exploration.
The towers essentially exist as non-linear goals for the player to always have an objective rather than feeling lost. Even if the awareness of this is only on a subconscious level - they will feel intrinsically motivated to investigate and overcome.
Its solid game design. Trying to pretend their function is anything like Ubisoft towers is a laughable superficial comparison. Might as well compare Mario Kart to Gran Turismo because they both have cars.
>You can't just dump the player into a vast overworld where they can go absolutely anywhere they want without restriction and hope they'll have a good time.
*muffled Zelda 1 noises in the distance*
>Zelda 1
Zelda 1 is a 2D flicksceen game. The player's intrinsic motivation only extends to them getting to the other side of the screen to what is next.
That's a completely different engagement of your brain vs a gigantic realtime 3D world expanding to the horizon.
When I read posts like yours I'm reminded that I'm on a board with moronic idiot tweens who don't even understand what video games are.
>destracted
>ubisoft
>climb tower to see a map
>clear out a bunch of bullshit enemy camps copy-pasted all over the place
>pick up a bunch of collectibles and do bullshit challenges that serve little purpose besides "100 completion"
>nu-zelda
>same thing
Not reading your essays btw
Die mad.
I'm tired of this meme that the reason Ubisoft towers are bad is because of muh icons. No they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.
>they're bad because of the copypaste, which BotW/TotK have in droves. They're insanely repetitive games.
This is a ridiculous meme. You can say this about every video game.
See those blocks falling in Tetris? They're all copypasted.
See those bad guys I'm bam-ham-whamming in Spiderman? They're all copy pasted.
See those cars I'm overtaking in Forza? They're all copypasted.
See the tilesets in floor of the labs in Resident Evil? They're all copy pasted.
That's literally what a video game is. Do you have a an actual argument?
They aren't copy paste though, weather or not you like them every dumb korok puzzle was unique. Hell the signpost quest probably has half of the models in the game I swear it was a slightly different post each time.
That's not what anon meant and you are somehow a bigger homosexual then a guy shit posting in a totk thread.
>weather or not you like them every dumb korok puzzle was unique.
Come on anon, even you don't believe that. Any "change" was trivial and cosmetic at best. And the ferry quests are just traveling in a straight line without any hazards or obstacles. Look at this supposed "good" example of a korok webm. Notice how neither one has to encounter any trouble or hardships? That's every korok in the game.
BotW towers reveal the layout of the map to me.
I should not have to go to each region and climb an arbitary tower to do this. It's boring uninteractive gameplay.
I should only need to be given the world map at the start and know about where things are not have to blindly run through a mapless zone toward a tower only for it to go "Oh look, you missed something on your way here"
The towers revealing the map IS the problem with the ubisoft towers.
>Muh map icons
who literally cares? You Black folk are looking on a wiki where things are anyway.
If totk is basic game design competence wtf is every other open world game doing right now lol.
If it's so basic, why are the overwhelming majority if games total dogshit then?
because you're playing switch games
>basic game design competence
On what planet is immsim design philosophy "basic"?
>moron makes the same thread
take your meds
Honestly, it's a masterpiece all around. I absolutely loved it.
I'm reading it as "we do the same shit as Deus Ex 20 years later".
>"Rook at our coor vidya designu!"
>*Whispering*
>"W-what the faku is Dudo-sexu? I swear on my Honuro that I dontu know what you aru tarking abouto!"
Are you going to keep posting this every day now, homosexual?
woke troonyslop
>woke troonyslop
How the frick is TotK woke? It's literally a love story about two heterosexual white people and you play as the white male hero saving the white princess.
>game requires the absolute modicum of imagination to be enjoyable
>neonuGanker collectively shits the bed
You know, maybe Sony wasn't so wrong taking DSP as example of the average modern gaymer.
This is pathetic
meant for
NOOOOOOOOOOOOOOOOOOOOOOOO
you can't play different ways
NOOOOOOOOOOOOOOOOOOOOOOOOOO
you need the game tells you what to do
snoys are really pathetic
>tendie first discovers a ubisoft game and think it's ground breaking
rofl
lmao
Eric, your buzzwords make you obvious
Even the interface came from Far Cry 3. I'm not attacking the game, for me it's one of the best Switch first parties and a reason to buy the console but the influence is there
>heh silly tendie I've been playing ubislop for 10 years!
weird flex but ok
Wednesday is opposite day. Good one.
>99% players will take the most efficient route which is jumping off the edge, gliding and climbing
>The cripplingly autistic remaining 1% will spend 30 minutes coming up with the most moronic and inefficient way to do it because "fun things are fun"
This is why we don't have fricking dungeons, they spend months designing gaps
>stop having so much freedom and fun in your video game!!
Go play a fricking corridor simulator. I'll be over here watching Nintendo push the boundaries of game design.
You're 100% correct and anyone who argues otherwise is being disingenous.
>most people are cattle and don't actually enjoy video games, it's just time killer to them
We know. But 'tendo will keep pumping out Zelda games designed for people with at least *some* curiosity and you'll keep seething about it
Based.
Nintendo is right now the only company still capable of making games that are FUN and not woke movie garbage or "le hardcore" rollslop where you jerk off the same 1 game mechanic for 100 hours.
Ganker wienerroaches will seethe at this fact.
Never played a Zelda game, and not watching your video, but the things written in the pic are very good guidelines that should be used more often in vidya of all genres.
>add a bunch of physics interactions and random mechanics
>have no incentive to use any of them, can just take the path of least resistance (flurry rush/parry/pause heal spam) and win every fight easily
Modern Nintendo is so bad at designing difficulty it's actually insane.
>Modern Nintendo is so bad at designing difficulty it's actually insane.
Red X on Minimap.
Kekkk this game never fail to make snoyjeet trannies dilate
Physics don't make a game fun.
the sound part blew my mind a bit
I recommend you play Far Cry 3, then. or Assassin's Creed.
You will love it.
By allowing a puzzle to be solved by every single solution imaginable, you effectively remove the "figuring it out" process and the "AHAH" moment, leading each puzzle to feel like a waste of time you can just breeze through, aka, it's boring.
Did you mean to imply that puzzles in totk can be solved by every conceivable strategy? That is definitely not the case.
Besides the building system felt like a Far Cry playthrough, not that that's a bad thing
I got a Switch this week and started playing the game and with the exception of the building it felt like an Ubisoft game. I know OG zelda was also open and you had to go to shrines in the dark (that game is even more open than OG Zelda), but a lot of it came from western games.
nintendo pushing vidya forward as usual
It's not, nor was 2017 impressive. Nintendo had only caught up with modern times. That's why building has become a big part of TOTK. Most of the most popular pc games of that time had complete freedom, in Japan RUST and PUBG are the most popular pc games in Japan.
Rictroony, you lost and got raped
Terraria is more fun than botw and totk combined. The worst Ubisoft open world game is also way better
Terraria is a completely different game and BOTW doesn't have level gating like Ubisoft games. The closest comparison to a AAA game would be Just Cause, which plays much more like BOTW.
I accept your troonycession that you lost, Ric
But it's the truth. As much as I like the game, Nintendo has only caught up with the times and, like, Minecraft, anyone? People will never mention this white elephant ever
Seethe harder, for longer and more intensely.
You'll never recover at this point so might as well keep going.
Which Seethe game didn't innovate at all. Nintendo just caught up with the times. But the design, which is the most important thing, is godlike. It's a 10/10 game, easily the best Nintendo game since Super Mario 64.
Should I play breath of the wild or skip straight to ToTK?
You would only complain about all the gimmicks shoved in.
Being able to play BotW and TotK with a regular control pad was a relief and a blessing.
TotK is my GOTY.
Let's be honest:
The sky gameplay peaks on the tutorial. Nothing is so interconnected and meshed than that first island.
Everything else is haphazard and disjointed.
They should have made it so sky islands can limited your abilities so there's a sense of progression like in the first one. It's so easy to skip all the design.
Sky content should have been multiple uniquely designed areas instead of a big mess of random bits.
The underground should have also been just chunky areas instead of an entire second overworld but shitty
Absolute Peak Zelda Kino
Great boss fight.
My favorite level is the one with low gravity
Agree, bosses were a huge improvement over BOTW
Who the frick is Eric? God you Nintentrannies are fricking mental
>Nintentrannies
You really are bad at this, Eric
There's a janny that's allowed to spam everyone who criticizes the game or doesn't think it's a masterpiece as "Eric".
People shit on BotW and TotK all the time without being called Eric.
It's just eric that's being called eric. And occasionally acgay catching strays due to posting the same images and copying a lot of terminology.
Otherwise it happens all the time and they aren't called eric because they aren't eric.
I am not Eric. I get called Eric every time I express an opinion about this game. I witness others in the same position being called Eric when they criticize this game woth legitametely well thought-out posts.
>I am not Eric.
Sure sure. We all believe you.
Other people must be in my position and witness others being called Eric while being called Eric themselves. The only way to stop this is to filter the word or ban the spammer but the spammer is a janny so nothing ever happens.
We had a huge thread yesterday of people discussing and arguing over criticism. Without people being called Eric left and right.
How did that happen? Curious.
Breath, not Tears.
It sure would be fun to discuss this video game without rabbid pro and anti nintento/zelda shitposters.
Yesterday's thread about the gdc talk was fun. And had genuine discussion about both Zelda and game design.
Then acgay joined the thread two thirds through.
Do you have the link, anon?
Nintendo is Apple of videogames.
TotK biggest problem is never being actually new.
The only new stuff in the game is the build mechanic and most adults have no time for this shit, the system might be ingenious, but it shows that the devs wanted their time in something that might not shine in most players hands.
all the build stuff is no fun allowed since it all disappears in 60 second
No it does not, same troony harder
Good thing I can rebuild it in less than 2.
you forgot the part where it requires resource gathering
So does building, and it's free of your have the parts
>you forgot the part where it requires resource gathering
Not really. But look at how much resources people have at the end of their playthroughs.
They're just afraid of running out of resources even though they're never really in any real danger of running out. You can use autobuild very liberally and still not run out of resources.
Be less afraid of using your build-resources. They're meant to be used.
>didn't win goty
LMAO
ERIC, STOP FRICKING MY WIFE
I just wanted more and proper dungeons bros, why is this too much to ask?
These replies are low quality slop from Eric
Ao uma is a moron that can't understand what makes the games good to save his life
Which is why he made by far the most beloved and best seeking games in the franchise
Reminder that it's a literal troony janny spamming "Eric". It's an abuse of mod power.
Then why are the daily anti-totk threads left untouched?
It's still completely vidya related so they can't delete it.
How convenient.
ERIC NOOOOOO DON'T TOUCH MY FRICKING ZELDA SWITCH NO NO NO NOOOOOOOOOOOOOOOOOOOOOOO FRICK YOU FRICKING TOUCHED IT FUUUUUUUUUUUUUUUCK! NO MORE FRICKING MY WIFE UNTIL YOU APOLOGIZE!!!
Darren you lost and got raped
Rictroony, you lost and got raped
TotK is FOTM slop, nobody cares about the game anymore.
Totk was unironically bad and I am mad that there won't even be DLC to fix that garbage
Fricking botw is more tolerable to play thanks to the bike run and the magical horse summon whistle. Totk is just a zenoite farm shitfeast to get the exact same smooth experience that botw has
>game is only fun if you spend hours collecting and building random shit
Frick that, this also has literal nothing to do with Zelda.
>Zelda game with no focus on dungeons
>No focus on misteries
>No focus on exploration (since it's the same map)
>No new useful items
Again, frick that.
>this also has literal nothing to do with Zelda
This is what gets me, I'm not here to play a glorified engineering game, this game was such a fricking disappointment.
Eric, there are plenty of mysteries to find.
and no grinding here
game with no focus on dungeons
>>No focus on misteries
>>No focus on exploration (since it's the same map)
>>No new useful items
All wrong.
TotK is pure ZELDA.
Imagine being this much of a bootlicker kek
Yeah, snoys are the worst.
my favorite part is where 99% of the armor is from the last game. lazy jap bastards
>my favorite part is where 99% of the armor is from the last game.
Pay wall dlc is now in-game rewards, discovered by the player from exploring and adventuring.
That's already a massive improvement.
ACgay still trying to dig himself out of his hole.
https://arch.b4k.co/v/search/image/6wkzUvvWWll8aTg37oNrVQ/
>same thread
>same kinds of spam (same webms, same mass-replying, muh eric muh buzzwords)
I guess this shit will be spammed like every day now.
Wow. 2 posts.
Hmmmmm
And if that bothers you,
is objectively worse.
Do one for shitch.
based. frick the dogshittendo shitch
>dogshittendo shitch
I accept your troonycession, Rictroony 😉
Don't pretend like eric hasn't been spamming it himself a frickton.
Also. He deserves to be called out. Why even pretend otherwise?
Darrentroony you lost and got raped
mods don't give a shit about this schizo and his spam
Meant for
They do but he’s a pass paypiggy
Says the Indian tendie paypiggie
Worst dungeons out of any 3D Zelda, they literally took six years to make easier dumber puzzle solving than BotW, which was already stupid easy to solve. Zelda was always a great child's game, now it's a moronic baby game. Surprise, more inclusivity for idiots means it'll sell more.
>Worst dungeons out of any 3D Zelda
But enough about Majora's Mask
Those 4 dungeons are literally the peak of 3D Zelda you tasteless fool. Great Bay is a grand example of how cool a mechanic can use a 3D space, the way you follow the pipes and shit. BotW had something like that for that stupid ball puzzle that's about it. The dungeons in nu-Zelda are fricking trash everyone knows this fact.
>Those 4 dungeons are literally the peak of 3D Zelda you tasteless fool.
Even back in 2000 everyone thought they were shit.
They STILL haven't been topped, you're the first contrarian homosexual I've seen that even denies this, it's usually agreed that they're better and more creative than anything from OoT as well.
Delusional.
You can't even put into words how nu-Zelda does anything remotely superior because it can't lol. Bunch of OP mobility hacks for babies that can't navigate by themselves without flashing map markers telling you exactly where to go. MM dungeons were creative with their mechanics and used verticality and 3D maps to the fullest. Your opinion is completely worthless and invalid without justification to back it up.
>You can't even put into words how nu-Zelda does anything remotely superior because it can't lol.
Well for a start, unlike previous Zelda's, BotW/TotK have an actual fricking WORLD rather than rooms connected by corridors and a skybox jpeg.
The world is literally a bunch of copy pasted activities for busy work. Spreading out puzzles into stupid little modular pieces called shrines was moronic because it removes the whole lock and key, NAVIGATION aspect that was actually the challenging part. Nu-zelda literally boils down to :
>Fly to map marker
>use companion power
fake baby mobile-tier puzzles with infinite cheese solutions, not real Zelda
>not real Zelda
You don't have a clue what Zelda means. I bet you don't own a single Zelda game.
I actually own Zelda games because I emulate them
>I actually own Zelda games because I emulate them
ACgay folks.
Based
>Fly to map marker
What map marker?
Each of the moron-tier dungeons has flashing map markers of where the terminals/locks are, as if you don't already pass by them just casually walking around. It's completely brainless and doesn't involve any "solving". No restrictions = zero challenge. And no, the shrines are really no better.
Zelda is about puzzle solving, not combat that involves pausing a thousand times, not plopping about and collecting mushrooms and shit. The open world was merely a buffer between the actual meat: dungeons. A Zelda game's quality is directly tied to the complexity of its dungeons and nu-Zelda has the complexity of a mobile game.
Delete this Eric you basterd b***h!!!
Truth hurts when you actually stop to examine things, I know.
>Zelda is about puzzle solving
Are you suggest TotK isn't? Also, the opening tutorial island is one of the best dungeons the series has ever seen.
Okay, I'll accept that. The first 20 or so hours of the game are actually pretty grand because it involves creative use of the tools. And then everything becomes child's play shortly after. Too bad the actual main quest sucks fricking balls. It literally gets worse the longer you play and realize how barren it truly is. The definition of a front-loaded game.
TotK has the best main quests of any Zelda. And the best world.
lol, it's so great you can't articulate a single reason nor object my obvious flaws. I'll tell you the reason: you have low standards.
>it's so great you can't articulate a single reason nor object my obvious flaws
You didn't make a single point to refute.
learn to read:
>OP catch all, do everything tools
>no navigation involved, said tools can just circumvent the entire game
>modular puzzles are for pussies that can't understand metroidvania navigation
I found myself using my tools throughout the game in new and interesting ways to create my own solutions. I just found out from OPs video you can fuse a frozen steak to a shield to shield surf at rapid speed. The game just keeps surprising me.
>create my own solutions
Because basically everything you attempt will result in success, you've got like 3 different obvious cheese methods from the first glance of any given puzzle. THE MOST creative thing about the entire game was a fricking jail cell with a slot to reach a chest. That was the peak of TotK puzzle solving.
>Because basically everything you attempt will result in success
Not at all. Buy every failure would become a humorous anecdote. Such is the joy of TotK.
hahaahahahahaahahaahahaahaaha
>12k views
lmao, nobody cares about totk anymore
OK tendie I have to admit, this is pretty impressive. Other developers should be ashamed of their ineptitude.
Darren your posts are extremely obvious. Why do you like the taste of Japanese dick so much?
I accept your troonycession, Rictroony 😉
ToTK's biggest legbreaker is enemy variety. you have a ton of options and maybe like 5 instances where you're actually required to think about what you're bringing to a fight. everything else can be bruteforced.
also divine beasts mog those fricking stupid, boring temples without exception.
Nah TotK's enemy variety is much better than most games, especially compared to other Zelda games.
There's nothing from previous Zelda's to compete with regular enemies like Talus, Hinox, Molduga, Lynel, Construct giants and Gleekoks.
Every single combat encounter in TotK feels like a unique setpiece that only I get to experience.
those enemies aren't as interesting to fight as you think they are but if you're saying shit like 'a unique setpiece that only i get to experience' you're either fricking around or you're not all there to begin with
>gets BTFO
>"You're not really having fun!!!"
Kek'd
developers are BAFFLED and this never done before technology
Schzio drivel
what an absolute fricking moron
Schizo post
Daily reminder that Darren is actually a snoy falseflagging to make Nintendo and tendies worse than they already are
Do you think anyone falls for this shit? Go back to claiming that pro-totk posters are indians.
Rictroony, you lost and got raped
>Rictroony
Terrible way of avoiding filters anon.
Mod-endorsed spam thread.
>LoOk at aLL thE tHInGs yoU cAn dO!
The most brainshitted takeaway from a Zelda game.
Nintentoddlers get amused easily
What you want from an adventure game:
How do I get up to that dungeon?
>walk up this path, there's walls around so don't worry you can't get lost
But there's a locked gate at the end of the path!
>Don't worry, I'll give you a key when you get there.
--------
What I want from an adventure game:
How do I get up to that dungeon?
>figure it out.
Can I climb it? But I don't have enough strength to climb all the way, I'll fall.
>figure it out.
It's cold up high, I'm freezing to death!
>figure it out.
How do I cross that chasm?
>figure it out.
How do I fight these monsters, they're way stronger than me.
>figure it out.
there's having multiple solutions, and then there's having so many solutions that basically everything you try just fricking works. there's zero chance to fail unless you're moronic. might as well just be a walking sim at this point if you want adventure so bad. You don't have to figure shit out if everything works.
Climbing really just accentuates the fun of the open world so much. You really feel like you can go anywhere.
But gliding in botwtotk is too broken and makes tons of things too easy, it reduces the fun of exploration after a while.
Whatever I got from an adventure game lasted me 10 Zelda games over 20 years and I ate them up every time. Fully content. Loved that shit. Didn't care whether someone was giving them 8.8 or complaining that their childhood franchise didn't satisfy their aging interests. To me Zelda was just good the way it was, and BotW's "sandbox" orientation is just not Zelda in spirit. It's Nintendo making their minecraft, roblox, Ubisoft clone game and putting the Zelda name on it. Didn't care for it. Didn't care that much for TotK either but it was admittedly better in pretty much every way.
BotW also had some promise. I love the sunrises and dynamic world elements... but the actual content is not bespoke enough as you come across things in the world. Everything feels so god damn boilerplate that I couldn't find any way to give a shit about it. It feels more like this is a Mario game with some Zelda traversal elements than a Zelda game. The difference being that Mario is about the enjoyment of mechanics while Zelda was more about enjoyment of aesthetics and navigating a world. No part of BotW/TotK actually felt like I was wondering how to navigate. You see something, you can go there, every time. Nothing winds up being actually mysterious and after just 10 hours you know in advance that whatever APPEARS mysterious is either another shrine, korok seed, or just pretty much nothing but some 3D Terrain designer had a field day making it.
I just don't get what it is that people see in it. You had fun? Be my guest. But I'm not looking for gratification from raw game mechanics or a "fun game loop" when I play Zelda. It has to progress, go somewhere, and feel like an ongoing odyssey that evolves over time, but BotW/TotK feel so static by cutting any feature that would've made it bespoke.
To me Zelda was just good the way it was, and SS's "linear" orientation is just not Zelda in spirit. It's Nintendo making their Uncharted Sony clone game and putting the Zelda name on it. Didn't care for it.
Thank god they course corrected back to full Zelda spirit with BotW.
>full zelda spirit
>ubisoft clone
LOLLLLLLLLLLL
Eric, uncharted is a linear game.
Re-read the post. Carefully.
I don't know how to read, Rictroony
>Zelda spirit
>no real dungeons
lol
I agree a bit, but ultimately I found myself in that zoned-in feeling in the Skyview dungeon. Girahim's fight impressed me as something that brought something unexpected into the Zelda formula, and once I was dual-hookshotting my way through the second visit to the Desert I was just hard-in, and totally immersed in the Zelda experience.
BotW I dropped after 10 hours because I felt like I had exhausted the game's list of use cases already. I returned 2 years later and replayed it from the start and beat Ganon after 80 hours, doing all Divine Beasts, the memory quest and some select shrines. I liked it more but I still felt like it was a game that revealed all its tricks as soon as you started it, and the rest was just this soulless sandbox, which is exactly what is wrong with all other AAA games since the PS4 generation began, and the sole thing I sought refuge from in the older Zelda games. So I'm kind of pissed at Nintendo for robbing me of that one franchise I had left which provided me solace from the awful, awful, uninspired shit in the games industry when they were the "chosen ones" for so long.
Didn't read, Rictroony.
stop coping pathetically
I'm starting to think eric or rictroony doesn't exist, my ginnas...
Or he posts a LOT.
I accept your troonycession, Rictroony
I felt almost exactly the same after playing it. And then I tried ToTK and they limit your ability to use the new tools despite the game being a giant sandbox. Very disappoint.
I'm not reading all that
Hyper generic cope or hyper generic open world ubislop?
Hyper generic snoytroony buzzword
LOL!!
I accept your troonycession, Rictroony
>Tendies solving TOTK puzzles be like
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
Wish it was a masterpiece of fun instead.
>Play Zelda game for hand-crafted dungeons experiences, each with a theme and atmosphere
>Here glueing shit together is the solution for everything, also everything looks the same and has the same objectives
T-thanks
Eric, you obviously haven't played the game at all.
how many menus do you think that takes?
the answer is maybe one quick menu.
>play Zelda for its sense of a adventure and discovery.
>go here Link
>now go here Link
>now go here Link
>now go here Link
>no you can't go over there, you have to go here
>now go here Link
>now go here Link
>now go here Link
Thank frick Nintendo got their shit together and saved Zelda.
It's crazy how fricking wrong Aonuma understands this series.
>The Legend of Zelda: Slop of the Goyim
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
I thought for sure during the sky island section where you use the wings for the first time that they had removed the glider from the game. But as soon as you get to the ground, they lock progression behind botw's shittiest item. And it's the same problem of botw. What's exciting about being in a flying machine if falling has no consequence? What's exciting about scaling a building or leaping over a chasm if falling has no consequence? What's the point of an open world adventure if the easiest, safest, and most efficient way to do everything is literally to skip over it?
DELETE THIS ERIC!!!!!!!!!!!
I think the bigger issue about the sky islands is that they are all copy-paste with no unique biomes outside of story locations which even are identical.
Wow I get to see another crystal puzzle how exciting. I just don't understand it, I hope the zoomies are happy with the new zelda but I found the whole thing quite tedious
>I found the whole thing quite tedious
Nobody asked
Unlike BotW, the Paraglider is entirely optional in TotK. So what are you complaining about?
>Totally optional if you spend time building something that does the same shit for more resources
k
Literally contradicts
Choose a cope, Eric
>if you just don't unlock the map towers, go to the dungeons, fight bosses, or fight the final boss it's OPTIONAL
Why be this disingenuous?
You haven't played the Game, Rictroony
Because I'm a huge tendie and I need to suck Japanese wiener even if it's unwashed
You didn't even watch OPs video huh? Just came in to seethe?
I got one of the spirit stones before I got the glider. Because I didn't know you got the glider by doing Purah's chores.
In fact I didn't even realize that the glider was even in the game, until parts of the Gerudo desert made it more or less obvious. But when I was already there I figured I could just complete the region first. So I did.
At no point did the game lock my progression behind getting the glider.
Obviously the glider helps. But that's because it helps, not because it's necessary.
>AKCHUALLY if you're an autistic moron you can technically get one thing in the game
1) you don't need the paraglider, you can use the zonai glider
2) you can leave this dungeon to last. Or not do it at all.
Annoyingly, you can't access the Spirit Temple without the glider. I did the other four without it, (and the game is BETTER when you don't have it), but they arbitrarily say NO, YOU CAN'T PICK UP THE MASK, even though you could make it your FIRST dungeon after getting the glider from Purah.
>you can't access the Spirit Temple without the glider.
I didn't know that. I stand corrected.
It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way, IE you gotta crossdress in a typical humiliation ritual. The game will otherwise enact magic forcefield barriers all around the city, and instantly kick you out if you try to sneak in. It's even worse when you can't even try to recover the thunder helm from the yiga unless you initiate the quest the """correct way""". Otherwise, their base is completely empty, even though you can access it immediately upon entering the desert area (or rather, the rocky cliffs surrounding the desert)
>It feels eerily similar to how you're not even allowed to sneak into gerudo city unless you get a very specific item, and then play the game in a very specific way
That I don't mind, that's a quest. It's supposed to be curated content. People used to b***h about BotW having "no content". And then you'd point out the content and they'd get mad.
>BOTW and TOTK are about absolute freedom
>except when the game heavily curates and restricts you for no reason
It's shitty content if it has to restrict my freedom like that. Go on, give me a reason why I can't just go in there and slaughter everyone, or at the least fight my way in.
>NOOOO THAT HURTS THE HECKIN LORE, LINK IS A GOOD BOY
So you enjoy being a slave to the story lol.
Are you fricking insane?
It's acgay, of course he's insane.
I accept your troonycession
Insane like a fox.
>be playing Grand Strategy game
>ally tries to steal from me
>violently nuke all of their planets
>they come crawling back to me, begging for a cease fire
Now that's some open game kino.
>playing Spider-Man game
>gets upset you can't rape and murder kids
Thank frick I'm not a depraved degenerate.
On second thoughts you'd never play a Spider-Man game, it would probably have an opening cutscene.
>wanting freedom makes you a degenerate
You say this when I criticise AC6 for being a linear moviegame 😉
AC6 doesn't advertise itself as an open world game where you can literally do anything. False equivalence. Meanwhile, a game that advertises that you can do anything and go anywhere? You'd expect freedom from that.
>wanting freedom makes you a false equivalence
You have to choose. Do you want a curated singleplayer linear experience, or do you want complete open freedom? If you're gonna dabble in both, you damn well better have a good reason. BOTW and TOTK do not have good reasons.
A better example would be Terraria, which doesn't instantly let you skip to the moon lord, which is because it wants to build up a progression of challenge. The result is that the game builds up to the finale, making it a better game. Compare that to TOTK and BOTW, where everything is the same level of baseline no-challenge tedium. The result is a somewhat subpar game resulting in a wet fart of a final boss.
>you have to chose freedom
>ACsnoytroony accepts games that decide against it
Grim
>ACsnoytroony got raped so hard he is desperately trying to ignore this
Kek
Why isn't Terraria 3D?
It's not like being 3D added anything to Zelda. Just unskippable cutscenes and enemy AI with a single digit IQ.
>The result is a somewhat subpar game resulting in a wet fart of a final boss.
ACsnoytroony, you still admitted you haven't played the game.
you still haven't proven you now the true final boss of totk.
Why do you avoid the demon king in all discussions?
Maybe the demon king shouldn't be a glorified set of QTEs.
Wrong, good job proving you haven't played it.
But I guess thats what I can ep9from somebody who worships a game where even a casual can beat the final boss in under a minute without thinking
It's actually under 30 seconds
>where even a casual can beat the final boss in under a minute without thinking
But enough about zelda.
See
I accept your troonycession 😉
Where is the demon king, ACsnoytroony?
>Zelda fan continues to prove that he's never played the game
OH NO NO NO NO
I accept your troonycession, Rictroony 😉
Don't bother, ACsnoytroony doesn't have a single thought in his brain and will just spam nonsense if you reply seriously to him
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
fpbp
Sanetroony harder, Ric
true and based af
>as you get to the ground, they lock progression behind botw's shittiest item
But this doesn't happen.
Someone finally said it..
Sanetroony harder, Rictroony
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
Darren just got btfo kek
Darren's crying and can't refute your point... I feel sorry for him
Woah, turns out boundless freedom with zero restrictions and no challenge was actually a dogshit concept for a game about puzzling solving. Who woulda thought?
Remember when ACgay threw a hissy fit because he couldn’t tell the difference between Ganon and Ganondorf.
They are literally the same
>Remember when ACgay threw a hissy fit because he couldn’t tell the difference between Ganon and Ganondorf
That was funny. Truest Zelda fan.
if its the first game you ever played sure. if you only ate shit in your life then even mcdonalds tastes like 10/10 to you
What a high quality post and not totally generic post you have spammed 509 times already
what does that have to do with the video in the OP?
underground, sky, 23 enemies, menu, dungeons
>masterpiece of design
>ctrl+f "troony"
>30 results
Yep, it's a Zelda thread alright. No criticism allowed, just masturbation over how "great" the game is. And if you criticize it, everyone jumps down your throat.
What compels a man to do this?
Severe tenditis
Those are all reactions
Something to think about.
>someone says they don't like the puzzle design in TOTK
>"YOU'RE ERICtroony, DIE YOU PIECE OF SHIT!"
Totally organic reaction.