Anti-Nintendo schizos trying to find something new everyday to shitpost about and spamming it on Ganker. Last week it was that diaper furry e-celeb shilling his cuck porn.
Majora's mask isn't scary. The scariest moment in any Zelda game is that random jumpscare at the start of the Snowpeak Ruins boss fight in Twilight Princess. Also, the well in Ocarina of Time is creepier than anything in Majora's Mask. Majora's Mask in unsettling at some points, but not really scary.
You zoomers don't get it, you weren't around when Majora's Mask came out. It was groundbreaking in bringing horror to video games.
Only things that freaked me out were some of the big fellas shifting around in the depths. I'd be gliding around down there, below me, only darkness, but I'd see something moving around, and get the creeps. I wouldn't call it scary, but if Colgera suddenly lunged at me from the shadows, I might shit myself
Gloom hands, the oppressive feeling of the depths, and the final approach to Ganondorf in the deepest depths beneath Hyrule Castle.
They're actually pretty intense and the music goes pretty hard, but it's more "threatening" than it is scary.
Majora's Mask has a much more harrowing feeling of dread and despair, whilst Twilight Princess can be more unsettling and disturbing.
Nintendo Life has been going way overboard with Zelda articles, just like they do when any really major Nintendo release comes out though. It drives traffic to their site, particularly through news aggregate apps.
Gloom hands are surprising, not scary. After you see them once they're never really the same.
They needed like 5 other monster types floating through the world doing shit like that.
Majora's Mask and TP both had a Wonderland aesthetic that I dearly miss and would love to see in a modern context. Imagine if you just see a swarm of bats in a cave. It just follows you around in a swarm and deals damage to you while you panic and try to find a way to get rid of it, and then this fricking thing pops out.
The gloom hands in particular feel like murderous intent, they seem to have it in for Link specifically, even though other travellers are wary of them.
This off the top of my head they need the type of menace the guardians had. A sky roaming flying variant that fricks with you by sending you up in the air and occasionally grabs you to dive bomb to the ground. A hidden spider like variant that pops out of the ground like one of those weird coin spiders. The hands were made me nervous once then a couple of bomb arrows later *poof* beat jerky Ganon and claim you prize! Hell even give us mini calamity Ganon that all of a sudden possess a boar. The hands got boring too quick.
A giant white Keese with red eyes flying around in the Depths or a hoard of tiny Gohma protecting a Divine beast sized Gohma would have definitely upped the scare factor. Imagine if bosses could actually attack the lightroot like the small Frox do the light seeds you drop in their vicinity. Now that would be scary.
Gloom hands, the oppressive feeling of the depths, and the final approach to Ganondorf in the deepest depths beneath Hyrule Castle.
They're actually pretty intense and the music goes pretty hard, but it's more "threatening" than it is scary.
Majora's Mask has a much more harrowing feeling of dread and despair, whilst Twilight Princess can be more unsettling and disturbing.
Nintendo Life has been going way overboard with Zelda articles, just like they do when any really major Nintendo release comes out though. It drives traffic to their site, particularly through news aggregate apps.
The gloom hands. The depths can be spooky I guess
The first time encountering Gloom Hands can be frightening but once you climb out of their reach and watch them die from being outside then they're not scary at all.
I got startled by the horn sound that plays when you go into the depths a couple times
Weirdly the first few times I went into the Depths the horn never played for me. Fast forward and when I jump in a hole the horn plays and I panicked thinking I was about to get ganked by a mega bone dragon or something.
Majora's mask isn't scary. The scariest moment in any Zelda game is that random jumpscare at the start of the Snowpeak Ruins boss fight in Twilight Princess. Also, the well in Ocarina of Time is creepier than anything in Majora's Mask. Majora's Mask in unsettling at some points, but not really scary.
Getting jumped by the guy half transformed in a Gibdo was a fricking jumpscare and he was way creepier than a fricking Nintendo 64 game had the right to. Or maybe just butt ugly.
Lots of N64 games are “scary” to young impressionable moronic children, that means nothing to me. Fricking power rangers for n64 can scare a 5 year old, who gives a shit? We gonna talk about bluey being a lynchian masterpiece next?
The thing is that if you're talking about a24 horror movies like hereditary or midsommar, they're horror, not necessarily scary. Scary implies fight or flight responses, so jump scares and gore are absolutely a part of that. Horror itself requires something that will horrify you (duh). So Midsommar's opening is absolutely horror, even if it's not the scariest thing in the world.
Gloom hands are neither. They put you on alert, and that's good design, but they're a blip in a vast, empty game.
You have to understand anon kids these days have literally zero attention span so something will only be scary to them if it's as blatant yet surprising as possible.
Frick off with the clickbait. These homosexuals could literally say it's the tetris of zelda and conjure up some bullshit about how you fit pieces together to make things work. Journos are just hacks now desperately whoring themselves for ad revenue.
Not relevant to this thread, but just reading over the dregs of a now archived thread I'd saved from earlier.
>Find thread >Fun discussion happening, on topic, some meming, banter, shitposting, generally fairly high quality >ACgay comes in and starts spamming his schizo bullshit >moron takes the bait and begins replying to him >Will not fricking stop feeding this moron >Responding to this moron's absolutely insane points starts taking up more and more of the thread, so more people join in >Soon all other discussion is practically drowned out, only people participating are people arguing with a moron, and the moron posting his same insane garbage >Final half of the the previously fun thread is nothing but these shitzo arguments. People seriously seeming to believe they can change this guy's mind, or maybe just refusing to give up the point
I realise this won't change anything, but Christ is it tiresome how badly a small handful of autistic, terminally online, buttholes can torpedo discussion here sometimes. I really wouldn't mind userIDs if that would help in the least.
>Christ is it tiresome how badly a small handful of autistic, terminally online, buttholes can torpedo discussion here sometimes. I really wouldn't mind userIDs if that would help in the least
You're saying this in a journo bait thread as if every botw/totk thread hasn't been utter dogshit for years, acgay or no acgay, because there's tons of people who act like acgay, or worse, arthur, on both sides flinging nonstop shit at each other. Honestly the defenders are the ones who instigate most of it, they're the ones exaggerating the most to bait people into refuting what they say and then they'll proceed to flip shit on anyone who dares criticize the game in any capacity. >I really wouldn't mind userIDs if that would help in the least.
Just go to /misc/ and see how awesome and civil of a board that is, it has both IDs and flags. The only thing IDs might do is stop arthur's flagrant samegayging, but instead everyone could use anything else you've said in the thread, or your flag, to shitpost that way.
There are 0 games in history more scary than Kirby. You think it's about a lovable pink blob and then it hits you with some of the most evil motherfrickers in gaming.
The only spooky thing in TotK is finding a Lynel in the Depths while the area isn't lit. Because having a volley of arrows start raining on you as you're just mining some ore is cheek tightening.
On the first time. After that it's nothing.
Bunch of pussies.
the fricks with all the clickbait shilling
bot or someone getting paid, this form of reverse shilling is nonstop all day every day
Anti-Nintendo schizos trying to find something new everyday to shitpost about and spamming it on Ganker. Last week it was that diaper furry e-celeb shilling his cuck porn.
no zelda game is scary, zoomzoom
One non-scary thing can still be scarier than another non-scary thing relatively, stupid
Literally what is scary?
Its "liminality"
Empty af Hyrule Castle had me unnerved.
How?
3D Zelda games have always had a near-empty hyrule castle. You get like a handful of guards at most.
YWNBAW snoyBlack person
Its a clickbait article designed to draw attention.
I thought twilight princess and majoras mask were a bit spooky mr oldgay.
they’re creepy and sometimes uncomfortable, yes
lol those games are moody and atmospheric but scary? Are you legitimately like 4 years old?
You zoomers don't get it, you weren't around when Majora's Mask came out. It was groundbreaking in bringing horror to video games.
Yeah when you were like 7 years old maybe, maybe pushing double digits.
lust provoking image look at those fangs
Meh i wouldn't call it horror, but MM did nail the creepy atmosphere with a world about to end and stealing dead people's faces.
>the degree of pain depicted in the mask transformations
>you have to make him do it over and over and over again in his quest
I was around and that shit isn't true at all.
The gloom hands. The depths can be spooky I guess
Only things that freaked me out were some of the big fellas shifting around in the depths. I'd be gliding around down there, below me, only darkness, but I'd see something moving around, and get the creeps. I wouldn't call it scary, but if Colgera suddenly lunged at me from the shadows, I might shit myself
Gloom hands, the oppressive feeling of the depths, and the final approach to Ganondorf in the deepest depths beneath Hyrule Castle.
They're actually pretty intense and the music goes pretty hard, but it's more "threatening" than it is scary.
Majora's Mask has a much more harrowing feeling of dread and despair, whilst Twilight Princess can be more unsettling and disturbing.
Nintendo Life has been going way overboard with Zelda articles, just like they do when any really major Nintendo release comes out though. It drives traffic to their site, particularly through news aggregate apps.
Gloom hands are surprising, not scary. After you see them once they're never really the same.
They needed like 5 other monster types floating through the world doing shit like that.
Majora's Mask and TP both had a Wonderland aesthetic that I dearly miss and would love to see in a modern context. Imagine if you just see a swarm of bats in a cave. It just follows you around in a swarm and deals damage to you while you panic and try to find a way to get rid of it, and then this fricking thing pops out.
The gloom hands in particular feel like murderous intent, they seem to have it in for Link specifically, even though other travellers are wary of them.
which NPCs mention gloom hands? i wanna talk to them, im curious what they say about them
There's a gerudo traveller often walking along the path up from the foothill stable, towards death mountain.
I think the dialogue might change after you finish that stable's underpants side quest.
This off the top of my head they need the type of menace the guardians had. A sky roaming flying variant that fricks with you by sending you up in the air and occasionally grabs you to dive bomb to the ground. A hidden spider like variant that pops out of the ground like one of those weird coin spiders. The hands were made me nervous once then a couple of bomb arrows later *poof* beat jerky Ganon and claim you prize! Hell even give us mini calamity Ganon that all of a sudden possess a boar. The hands got boring too quick.
Gomess was way to good of a design to just be a miniboss, easily one of the coolest designs.
Yeah but hes the miniboss of the best dungeon in the series so its fine.
What a fricking brainlet take.
Say that to the one in death mountain.
They are pretty terrifying in that cave. Still, it's pretty anti climactic that they have set locations.
A giant white Keese with red eyes flying around in the Depths or a hoard of tiny Gohma protecting a Divine beast sized Gohma would have definitely upped the scare factor. Imagine if bosses could actually attack the lightroot like the small Frox do the light seeds you drop in their vicinity. Now that would be scary.
I can't believe what I just read
Imagina thinking ANYTHING in TotK is scary
What the frick is wrong with this generation Jesus F Christ
>the oppressive feeling of the depths
What? The Depths are massive and totally open, there’s nothing oppressive about them
I got startled by the horn sound that plays when you go into the depths a couple times
the 70 dollar price tag
In early game gloom hands are scary as frick. They are unrelenting I their pursuit of you and will frick you up if they get you.
>teleport away
The first time encountering Gloom Hands can be frightening but once you climb out of their reach and watch them die from being outside then they're not scary at all.
Weirdly the first few times I went into the Depths the horn never played for me. Fast forward and when I jump in a hole the horn plays and I panicked thinking I was about to get ganked by a mega bone dragon or something.
I found the Gibdo queen disturbing.
Something about a legion of mummifed mothmen hatching from cocoons just felt off.
I hate zoomers
I hate journalists
I hate tendies
I hate israelitetubers
I hate video essays
I hate liberals
I hate gays
I hate virgins
>Game is so empty that it works zoomers into believing it's a liminal space based horror game
Majora's mask isn't scary. The scariest moment in any Zelda game is that random jumpscare at the start of the Snowpeak Ruins boss fight in Twilight Princess. Also, the well in Ocarina of Time is creepier than anything in Majora's Mask. Majora's Mask in unsettling at some points, but not really scary.
Getting jumped by the guy half transformed in a Gibdo was a fricking jumpscare and he was way creepier than a fricking Nintendo 64 game had the right to. Or maybe just butt ugly.
Lots of N64 games are “scary” to young impressionable moronic children, that means nothing to me. Fricking power rangers for n64 can scare a 5 year old, who gives a shit? We gonna talk about bluey being a lynchian masterpiece next?
I didn't get jump scared by this guy at all. The yeti in TP is creepier.
I didn’t get jump scared by her at all. The father in MM is creepier.
>Majora’s Mask isn’t scary
>forgetting about BEN
image of spongebob on the rollercoaster
>scary
There it is
>It's not scary unless it is gore or jumpscares
you love a24 movies don't you?
The thing is that if you're talking about a24 horror movies like hereditary or midsommar, they're horror, not necessarily scary. Scary implies fight or flight responses, so jump scares and gore are absolutely a part of that. Horror itself requires something that will horrify you (duh). So Midsommar's opening is absolutely horror, even if it's not the scariest thing in the world.
Gloom hands are neither. They put you on alert, and that's good design, but they're a blip in a vast, empty game.
You have to understand anon kids these days have literally zero attention span so something will only be scary to them if it's as blatant yet surprising as possible.
Post the picture
>Nintendo's first horror game
Do these homosexuals ever pay attention? Acting like Eternal Darkness doesn't exist.
Nobody likes to talk about silicon knights
why do you gays keep spamming these clickbait articles, I almost believe its some form of advertising at this point
They're just bored and baiting.
BRUH totk is scarier dude, I pissed my gamerboy panties when the gloom hands came and I threw my Joycon out the window
You thought Majora was scary?
>THE HANDS ARE SO SCA-
skill issue
>menu
>menu
>menu
>menu
>menu
6 fricking years lmao
Not as burdensome as it seems.
Sort by most used and there aren't too many problems.
is there at least quick selection?
no lol
Jesus christ..
You can sort by most used.
I haven't really found a practical way to fight these things that doesn't involve materials or arrows.
I guess I should try using spears more often, for their reach.
Having to pause the game for every single individual arrow might be the dumbest fricking thing I've ever seen in a video game
>if I cheese things, they are easy
No shit Sherlock.
How is that cheesing the hands?
>If I use <item> as intended It's cheesing and bad!
>but it's ok to use <item> if it's to do cheesy air launches with a shield
>I used the duplication glitch so I had hundreds of bombs
>Not throwing out a premade battle bot equipped flame zonai to do your bidding
>SKILL ISSUE
>nintendo's first horror game
What is the source? Could only find this article by this creatura
>look up Adrian Rubinsky
>it's a israelite from a space mecha anime
????
Is this some kinda psyop?
Frick off with the clickbait. These homosexuals could literally say it's the tetris of zelda and conjure up some bullshit about how you fit pieces together to make things work. Journos are just hacks now desperately whoring themselves for ad revenue.
Should we have had the option to make Link completely naked in TOTK?
Not relevant to this thread, but just reading over the dregs of a now archived thread I'd saved from earlier.
>Find thread
>Fun discussion happening, on topic, some meming, banter, shitposting, generally fairly high quality
>ACgay comes in and starts spamming his schizo bullshit
>moron takes the bait and begins replying to him
>Will not fricking stop feeding this moron
>Responding to this moron's absolutely insane points starts taking up more and more of the thread, so more people join in
>Soon all other discussion is practically drowned out, only people participating are people arguing with a moron, and the moron posting his same insane garbage
>Final half of the the previously fun thread is nothing but these shitzo arguments. People seriously seeming to believe they can change this guy's mind, or maybe just refusing to give up the point
I realise this won't change anything, but Christ is it tiresome how badly a small handful of autistic, terminally online, buttholes can torpedo discussion here sometimes. I really wouldn't mind userIDs if that would help in the least.
>Christ is it tiresome how badly a small handful of autistic, terminally online, buttholes can torpedo discussion here sometimes. I really wouldn't mind userIDs if that would help in the least
You're saying this in a journo bait thread as if every botw/totk thread hasn't been utter dogshit for years, acgay or no acgay, because there's tons of people who act like acgay, or worse, arthur, on both sides flinging nonstop shit at each other. Honestly the defenders are the ones who instigate most of it, they're the ones exaggerating the most to bait people into refuting what they say and then they'll proceed to flip shit on anyone who dares criticize the game in any capacity.
>I really wouldn't mind userIDs if that would help in the least.
Just go to /misc/ and see how awesome and civil of a board that is, it has both IDs and flags. The only thing IDs might do is stop arthur's flagrant samegayging, but instead everyone could use anything else you've said in the thread, or your flag, to shitpost that way.
There are 0 games in history more scary than Kirby. You think it's about a lovable pink blob and then it hits you with some of the most evil motherfrickers in gaming.
No, most people didn't even get to woodfall because they got filtered by the time mechanic.
The only spooky thing in TotK is finding a Lynel in the Depths while the area isn't lit. Because having a volley of arrows start raining on you as you're just mining some ore is cheek tightening.
On the first time. After that it's nothing.
Bunch of pussies.
Zoomers get scared of empty mcdonalds bathrooms, you shouldn't take anything they say seriously.