Toyo Securities Yasuda says FF16 wasn't commercially successful and Square Enix would need

Toyo Securities Yasuda says FF16 wasn't commercially successful and Square Enix would need to change its game-making structure
https://jp.gamesindustry.biz/article/2308/23083007/

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  1. 9 months ago
    Anonymous

    At the recently held financial results briefing, (1) I would have liked FF16 to grow even more if it was at the upper or lower limit than expected, and (2) the reason behind FF16's lack of growth was the PS5 penetration rate. (3) Development costs have been fully accounted for, so there will be profits in the future.

    On the company's side, Toyo Securities recognizes that although they did a great job with FF16, the penetration rate of PS5 hit a wall and it wasn't quite as good as it could have been.
    On top of that, there was a significant decline in profits in the first quarter.

    • 9 months ago
      Anonymous

      This result was due to the fact that while development costs were fully amortized during this quarter, the sales period was only 10 days. However, the estimated number of initial packages in Japan was around 370,000, and the problem is that the number has not increased since the initial sale, even though it is currently more than 400,000. As I pointed out last month, if FF16 is to have a long-term recovery, it would be strange if it sold differently than before. This is also what I consider to be a failure.
      To enumerate the phenomena that have become apparent at Square Enix,

      they are: (1) AAA release intervals are becoming wider;
      (2) the metascores of the company's titles vary widely; and
      (3) service periods for smartphone games are short.

      • 9 months ago
        Anonymous

        These long release intervals and large variations in game quality may be causing users to turn away. A common phenomenon in both is an increase in the scale of development.
        This raises the question of whether the organizational governance of the rapidly expanding scale of development is not working properly.

        It seems that President Kiryu is already aware of this point, but I think it will be extremely difficult to address this issue. The reason for this is that Capcom Chairman Tsujimoto was aware of the problem more than 20 years ago, and it took more than 10 years to address the problem, which caused variations in quality due to increased development costs, which in turn caused user disengagement.

        At that time, smartphone games did not yet exist, but in game development up to the first PlayStation, the common practice was to create a game first and then remake it if the quality was poor. This method was once referred to as CEO Miyamoto's ``Takufukudai '', but as game development became worth billions of yen, this method became extremely inefficient.

        Because remaking games on this scale would result in huge losses, there were many cases where games were released without being satisfied with their results, and Capcom's business performance fluctuated greatly. Nintendo's game releases have also become unstable.

        • 9 months ago
          Anonymous

          Chairman Tsujimoto believed that the company would not be able to continue as it was, and implemented three measures from a very early stage. Specifically, these are (1) multi-deployment including PCs, (2) active hiring of over 100 people per year, and (3) creation of a standardized development environment. As a result, many creators decided to leave the company. Nevertheless, Chairman Tsujimoto carried out organizational reforms with a strong will, and over 10 years he worked to ensure that the unit price per person would not rise even as the scale of development increased, while also creating a system that would allow the know-how of large-scale development to remain within the organization. It took a lot of time.
          Moreover, as I pointed out last time, it seems to me that Square Enix, like SIE, doesn't appreciate criticism. Japan in particular has a culture of ``Thank you for your attention,'' so praising someone means being silent. Under these circumstances, it is natural that words of praise will not come out. If you don't understand this, you will end up feeling sad because of all the criticism.

          • 9 months ago
            Anonymous

            >Chairman Tsujimoto believed that the company would not be able to continue as it was, and implemented three measures from a very early stage. Specifically, these are (1) multi-deployment including PCs, (2) active hiring of over 100 people per year, and (3) creation of a standardized development environment. As a result, many creators decided to leave the company.
            Why would they leave due to these? It seems like a lot of logical steps

            • 9 months ago
              Anonymous

              There's a lot of Snoy in top position in Japanese studio the moment their company aren't favorable to Sony some opt to quit.

              • 9 months ago
                Anonymous

                Middle aged Japanese salarymen don't even play video games they call every other game dragon quest

              • 9 months ago
                Anonymous

                moronic take, most of AAA companies games can't run on switch, though I do agree they need to go more into PC

            • 9 months ago
              Anonymous

              teams get reshuffled, projects get cancelled, people have to adapt to new technologies they may not be familiar with and dont want to learn. of course people will leave. when square enix did their reshuffle of teams because ff14 1.0 flopped a lot of people left and ended up in other companies like sega, capcom, namco, etc.

        • 9 months ago
          Anonymous

          >Nintendo's game releases have also become unstable.
          In what fricking universe? Nintendo is seeing almost unprecedented levels of success with its console and software sales.

          • 9 months ago
            Anonymous

            Their mainline games take years if not waiting for next console to release a second one, we're just having 2d mario in switch late life

            • 9 months ago
              Anonymous

              That's by design. Sequels cannibalize sales from their predecessors. Lots of third party devs like Ubisoft have said Nintendo advised them to not make sequels to games like mario + rabbids. MK8 isn't going to sell like it is now if there's a MK9

          • 9 months ago
            Anonymous

            Zelda? Metroid prime? and many other nintendo games? They barely release one game a console for their top ips.

          • 9 months ago
            Anonymous

            People like

            Their mainline games take years if not waiting for next console to release a second one, we're just having 2d mario in switch late life

            seem to think that Nintendo's output is too slow because they're not putting out a major franchise game every month, never mind the fact that one or two major releases a year still puts them ahead of most game developers these days and the fact that one or two games of a series per console has always been their standard MO to begin with.

            • 9 months ago
              Anonymous

              >seem to think that Nintendo's output is too slow because they're not putting out a major franchise game every month
              stop being disingenuous moron, Zelda was delayed multiple times despite announcement in 2017.
              BOTW is a WII U port, Metroid prime is on limbo and so on.
              They take literally one console lifespan to release one major game, unlike their previous consoles.

              • 9 months ago
                Anonymous

                Are you fricking moronic? Zelda has been one or two per system, counting dual gen releases.
                Shit, if you count the LA remake, the Switch has more Zelda games than any of their past home consoles.

              • 9 months ago
                Anonymous

                BOTW was a WII U game not a switch one.

              • 9 months ago
                Anonymous

                Thanks for reminding me it's actually 4 Zelda games on the Switch
                >but they're ports and remakes
                Doesn't matter, they're on the Switch and they were major releases.
                And this is going over the original point that Nintendo is pumping out at least two major games a year.

              • 9 months ago
                Anonymous

                It was always like this for the last 20 years at least. 1 2d mario, 1 3rd mario, 1 zelda and maybe one rehashed hackrom zelda.

          • 9 months ago
            Moose

            The actual OC Nintendo games for the Switch are:
            >1+2 Switch.
            >That sequel game that just came out I don't know the name of.
            >LABO and the games associated with that.
            >Snipperclips
            >Arms
            >Splatoon 2
            >Splatoon 3
            >Zelda: Tears of the Kingdom
            >Pikmin 4
            >Metroid Dread
            >Super Mario Odyssey
            >Mario Maker 2
            >Pokemon SWSH (Game Freak)
            >Pokemon SV (Game Freak)
            >Pokemon PLA (Game Freak)
            >Pokemon BDSP (That one studio they outsourced it to).
            >New Pokemon Snap (Bamco)
            >Mario + Rabbids (Ubisoft)
            >Mario + Rabbids Spark of Hope (Ubisoft)
            >Hyrule Warriors: Age of Calamity (Koei)
            Then there's their Link's Awakening remake if you want to count that since I am counting BDSP after all. Everything else is an enhanced Wii U port or a remaster from the Wii or Gamecube. So that's about what, four original games per year since the Switch is over 6 years old now? Metroid Prime 4 still hasn't seen the light of day and that was announced pretty much at launch.

            I think from the Squeenix guy's point of view they're constantly releasing "smaller" games like Mario Maker 2, Snipperclips, LABO, or Arms rather than big hitters like Super Mario Odyssey or Tears of the Kingdom every year. In his mind it sounds like a major release should happen every year alongside those smaller games. So if SV releases for example that's when you'd pamper it with minor releases like LABO, Arms, or Snipperclips.

            • 9 months ago
              Anonymous

              what standard for "OC" are you using for that list and why didn't Xenoblade or FE make the cut

              • 9 months ago
                Moose

                >what standard for "OC" are you using for that list
                Switch-only release, it's not an "Enhanced" port from the Wii U (Meaning we don't count Hyrule Warriors DE, P3D, MK8D, SMTxFE, Bayonetta 1 or 2, etc), and it's not a remaster (Meaning no Metroid Prime, Skyward Sword, Xenoblade Chronicles DE, etc). Remakes arguably count because they're completely remade from the ground up, but you could argue XCDE should count in that case and I wouldn't exactly argue against you.
                I also forgot a lot of stuff like Bayonetta 3, Bayonetta Origins, the Fire Emblems, Luigi's Mansion 3, Animal Crossing, Xenoblades, and I'm sure more than that.

                Why did you exclude Smash, Animal Crossing, Luigi's Mansion and Mario Party?

                Honestly, a lot of games slipped my mind like I said above. Still, that is like five games per year with one major one per year it feels like.
                I'm convinced I also missed a Mario game somewhere that wasn't a Party game there.

              • 9 months ago
                Anonymous

                Even if you eliminate all the ports and remakes, and you up the standard of "major release" to something that sells over 10 million, Nintendo is still clocking at an average of 2 major releases per year

                2017: Mario Odyssey and Splatoon 2
                2018: Smash Ultimate, Super Mario Party
                2019: Pokemon SWSH, Ring Fit and Luigi's mansion 3
                2020: Animal Crossing
                2021: Mario Party Superstars
                2022: Pokemon Legends, Pokemon SV, Splatoon 3
                2023 so far: Tears of the Kingdom (and Mario Wonder is a good contender)

                And this is still excluding a lot of steady million sellers like Fire Emblem, Kirby, various Mario spin-offs and more, all Switch originals

                So I don't see how Nintendo's "AAA" output seems slow to anyone. They look like they're at a breakneck pace compared to the rest of the industry.

              • 9 months ago
                Moose

                I feel like they're flooding us with titles personally to take advantage of the Switch's success, but from the Squeenix guy's perspective I think that because he's not seeing Mario Odyssey/BotW/TotK games every few months he feels like they're sitting on their hands.

              • 9 months ago
                Anonymous

                yeah their output has been good. They've got something to look forward to every quarter. It's one of the reasons why the Switch is doing so well

            • 9 months ago
              Anonymous

              Why did you exclude Smash, Animal Crossing, Luigi's Mansion and Mario Party?

            • 9 months ago
              Anonymous

              >Pokemon PLA (Game Freak)
              ICLA (not tha's any better tho)

              Also you're missing the Fire emblem games

              • 9 months ago
                Anonymous

                You're thinking of BDSP PLA was wholly gamefreak.

            • 9 months ago
              Anonymous

              You forgot Astral Chain, Animal Crossing, Xenoblade 2, Xenoblade 3 and several others.

          • 9 months ago
            Anonymous

            Cope.

          • 9 months ago
            Anonymous

            >nintendie pulls nintendo's wiener out of his mouth to scream how good Nintendo is

      • 9 months ago
        Anonymous

        So they're aware of the fact that their phone games are shit cashgrabs?

        • 9 months ago
          Anonymous

          you can count gacha games which survived beyond few years on like two hands. ones that are making more than a million a month at least

      • 9 months ago
        Moose

        >(1) AAA release intervals are becoming wider;
        Yeah, so don't do AAA releases, it's not your forte and wastes a bunch of money. Final Fantasy shouldn't be them pumping tens of millions into it like it's Call of Duty or a Sony first party game. I don't care if people who made those original games are confused how they made the PS1 FF games back in the day on those budgets, make them like you used to instead of funneling millions to the point that we have 1/3rd of a FFVII remake every few years. We don't need graphical fidelity, we just need a reasonable looking good game.
        >(2) the metascores of the company's titles vary widely
        Because they have ridiculous monetization practices for some of their games like Avengers and Chocobo Racing, or make absurdly stupid choices like no local co-op for the Final Fantasy Crystal Chronicles remake, then they get confused when their sales plummet from these stupid choices.
        They've got to understand that a lot of the games they are making are niche, right? Look at their most recent games like Harvestella, Octopath Traveler, Bravely Default (Which itself is all over the place as a series), I am Setsuna, Lost Sphear, Valkyrie Elysium, Live a Live, and even their FF spinoffs like Jack's game. They make budget games that may or may not be good and hedge their bets.
        >(3) service periods for smartphone games are short.
        Because smarphone games are garbage, especially with their massive time commitments on their gacha games specifically. Squeenix gachas are like a second job.

        These long release intervals and large variations in game quality may be causing users to turn away. A common phenomenon in both is an increase in the scale of development.
        This raises the question of whether the organizational governance of the rapidly expanding scale of development is not working properly.

        It seems that President Kiryu is already aware of this point, but I think it will be extremely difficult to address this issue. The reason for this is that Capcom Chairman Tsujimoto was aware of the problem more than 20 years ago, and it took more than 10 years to address the problem, which caused variations in quality due to increased development costs, which in turn caused user disengagement.

        At that time, smartphone games did not yet exist, but in game development up to the first PlayStation, the common practice was to create a game first and then remake it if the quality was poor. This method was once referred to as CEO Miyamoto's ``Takufukudai '', but as game development became worth billions of yen, this method became extremely inefficient.

        Because remaking games on this scale would result in huge losses, there were many cases where games were released without being satisfied with their results, and Capcom's business performance fluctuated greatly. Nintendo's game releases have also become unstable.

        >the common practice was to create a game first and then remake it if the quality was poor.
        They themselves have already been trying this so I don't know why they're acting they don't. World of Final Fantasy is the most recent example I can think of where, while the game wasn't bad at all, they simply didn't get the sales they were looking for so they made the DLC and relaunched it on PC, Switch, and Xbone to try and get more sales.

  2. 9 months ago
    Anonymous

    can you explain further. why are they saying ff16 wasn't commercially successful?

  3. 9 months ago
    Anonymous

    Give me a tl;dr

    • 9 months ago
      Anonymous

      square enix will get bought soon or stop making ~~*aaa*~~ games

      • 9 months ago
        Anonymous

        hell yeah, square-enix owned by sony

        and now sony only makes cinematic walkathons

        what a fricking great combination that will be!

    • 9 months ago
      Anonymous

      Square financial report is down heavily since they basically expensed all costs this quarter, but they still won't get a lot of profit since FF16 sales already stalled
      PS5 is not selling as expected and is going to have hard time selling as expected. It's also losing momentum
      and as expected PSVR2 flopped, PS plus numbers are no longer being disclosed. probably due to the american headquarters to hide "failures"

    • 9 months ago
      Anonymous

      No more big budget FF games.
      If I had to guess FF17 will be HD2D

      • 9 months ago
        Anonymous

        There won't be an FFXVII

      • 9 months ago
        Anonymous

        good. the FF formula has been played out. Every installment has tried to be FFX for decades now.

        • 9 months ago
          Anonymous

          >Every installment has tried to be the last turn based FF for decades now?
          Dumb Black person

          • 9 months ago
            Anonymous

            But those sell.

      • 9 months ago
        Anonymous

        >Yoshida's mainline FF game tanked the companies' stock by 15% after failing to perform past the first week hype sales, and it's on record to being the most divisive entry in the series, alienating plenty of longtime series fans while failing to bring in new audiences with its Game of Thrones inspired story or DMC-like gameplay.
        >Creative Business Unit 1 will be too busy for the foreseeable future with FF7R, KH4, and potentially FF9/10R.
        >Creative Business Unit 4 is the gacha division and unlikely to take on the mantle for the company's flagship series.
        >SE has now confirmed their volume of mid-sized games like Nier or Bravely will be reduced in the following years, but given no indication for what will CBU2 be doing in the meanwhile, which by the way now is in charge of the Luminous employees after Forspoken flopped.
        ENTER
        OUR LONG-AWAITED SAVIOR
        OCTOPATH CREATOR
        THE SERIES RESTORATOR

    • 9 months ago
      Anonymous

      Don't invest in square enix because they aren't making money

    • 9 months ago
      Anonymous

      Barry is still seething

    • 9 months ago
      Anonymous

      Exclusivity was a huge mistake.

    • 9 months ago
      Anonymous

      All knees bend to the switch. Falcom, and now Square.

    • 9 months ago
      Anonymous

      FFXVI made money but not as much as japjews wanted it to.

    • 9 months ago
      Anonymous

      They want to do what capcom did but only have like 2.5 (1 and 2 halves if you consider DQ to not be consistently viable outside of its mainline releases) notable franchises, FF moving to 2-3 releases per year and stabilizing in the upper 80s on metacritic isn't going to save them if they keep getting random critical duds like jack's game and their new ips look like forspoken

      • 9 months ago
        Anonymous

        Capcom isn't in a much better place. Sure they have monster hunter but we can already see world was a freak success and that newer titles like rise have shown diminishing returns in comparison.
        Games like street fighter 6 and Resident Evil remakes aren't exactly setting the world on fire either.
        I also think analysts need to start being harsher on companies who brag about units sold rather than actual revenue per game

      • 9 months ago
        Anonymous

        Jack's game may had been a sales dud, I guess, but it is actually a good game.

    • 9 months ago
      Anonymous

      PS5 exclusivity was an awful fricking decision for FF16.

    • 9 months ago
      Anonymous

      Game bombed yo.

    • 9 months ago
      Anonymous

      Tomb Raider 2013 all over again, except exclusive on one console.

    • 9 months ago
      Anonymous

      The PS5 didnt sell enough in Japan which means making FF16 a PS5 exclusive was a bad idea.

  4. 9 months ago
    Anonymous

    maybe if they released on pc they wouldnt be having this issue

  5. 9 months ago
    Anonymous

    I think it's easy to understand when you look at the graph above, but Sony Group and SIE should have expected PS5 unit sales to catch up with PS4 in the first quarter sooner than expected. However, sales actually stalled.

    It will not be able to catch up with PS4 unless it sells (arrives) over 5.7 million units in the next quarter. More than 10 million units will be needed during the year-end sales season.

    Nintendo's late Mr. Iwata and President Furukawa said, ``Game consoles are a business of momentum,'' but it will be interesting to see if the PS5, which once lost momentum, can regain momentum with a small price cut.

    Software has finally improved, but it's unclear whether FF16 lived up to expectations. This is because the Sony Group was expecting a slight increase in software sales this fiscal year. It can be said that they were watching the trends of FF16 very carefully, but even with the upward revision, there was no increase in sales of PS5, and the number of active users did not change significantly.

    As a rule of thumb, it appears that the hardware drive is around 10% of the number of units sold, so Toyo Securities believes that it is not that big to begin with. However, I believe that for SIE, which has experienced major successes and failures such as FF7 and MH4, the failure of AAA is considered to be important to its survival, so the failure to achieve this is considered a failure. Become.

    • 9 months ago
      Anonymous

      Toyo Securities believes that software sales are determined by hardware, so it is worrying that the PS5 is losing momentum.

      As I had already predicted, it feels like PSVR2 has been ignored. The number of members for PS Plus has also been undisclosed. Since all of the failures have not happened, SIE's American headquarters will probably consider it an undefeated victory. And this creates a sense of superiority among users.

    • 9 months ago
      Anonymous

      >it will be interesting to see if the PS5, which once lost momentum, can regain momentum with a small price cut.
      Didn't they actually increase the price instead of cut it? lmao

      • 9 months ago
        Anonymous

        they're planning a cut this year I think. PS+ is the one that had price increase

        • 9 months ago
          Anonymous

          He's talking about how the PS5 was raised in price in almost every major region except the US.

    • 9 months ago
      Anonymous

      >MH4
      Monster Hunter 4?

  6. 9 months ago
    Anonymous

    Last good final fantasy was 23 years ago why are they surprised

    • 9 months ago
      Anonymous

      yeah the only surprising thing is that it took this fricking long. i just hope there's an hd release of tactics on steam soon because i want to play it in japanese and the ps1/psp font is too small (the android release doesn't let you change language)

    • 9 months ago
      Anonymous

      ff16 is a good game. So is ff14, 12, 10, 7

      • 9 months ago
        Anonymous

        Dude just get over it, your masters have already admitted they need to go back to the drawing board more-or-less. Stop parroting around this nonsense. Those games you mention are *barely* good in the most literal sense, i.e. they're not bad enough that the average person has the "heart" to say much bad about it, but those games are still very milquetoast - no weight, no impact. No need to defend what doesn't need defending, mr. lap dog homosexual.

        • 9 months ago
          Anonymous

          >Those games you mention are *barely* good in the most literal sense, i.e. they're not bad enough that the average person has the "heart" to say much bad about it, but those games are still very milquetoast - no weight, no impact. No need to defend what doesn't need defending, mr. lap dog homosexual.
          >>ff7

  7. 9 months ago
    Anonymous

    They deserve worse until they go back to tradition and embrace turn based combat again.

    • 9 months ago
      Anonymous

      go play octopath 2 then, oh wait turn based troons don't play games

      • 9 months ago
        Anonymous

        I'm playing dragon quest

        • 9 months ago
          Anonymous

          which one?

          • 9 months ago
            Anonymous

            Yes

  8. 9 months ago
    Anonymous

    When I talked to various managers, it seems that producers have too much authority.
    Currently, it is common for listed companies to separate execution and finance so that there is a check. The technical term for this is governance (governance, control, management), and it is considered undesirable for a single person to carry out execution and budget management. This is why companies also separate the CEO and CFO. In the future, it will be necessary to establish an organizational structure that matches large-scale development.

    Square Enix also needs to change its organization to match the increase in the scale of development, but even if they tried to do so, it would be extremely difficult to accomplish this in about five years, as the scale is now larger than when Capcom started. I think so.

    • 9 months ago
      Anonymous

      For the past 20 years, I have been amazed by Chairman Tsujimoto's keen eye for always thinking 30 years into the future. The reason why I highly rate Capcom is because of the breadth of its perspective in looking at problems over the long term. And this has led to Capcom's current success.

      Nintendo also had many difficulties from the GameCube to the Switch, and it took a lot of time to adapt. Up until this point, Square Enix had been doing well, which is probably why they didn't hit a wall.

      • 9 months ago
        Anonymous

        I was very surprised by this, but in short:
        (1) PS5 is a better game console than PS4, so it's only natural that it's in more demand than PS4.
        (2) The reason why it has been lower than PS4 so far is the lack of supply due to difficulties in procuring semiconductors.
        (3) Therefore, once the supply shortage is resolved, products will sell like hotcakes.

        It is assumed that it was a syllogism like this.

        Toyo Securities had predicted for a long time that the PS5 would not sell, and we were aware that there was some ridicule on the internet saying that it was actually selling, but given the preliminary demand, we were not sure if it was really selling. I've explained here that I don't know if there are any.

        As a result of the supply problem being resolved, the PS5 did not sell well in the first quarter except in Japan .
        Isn't this exactly the same point I made last month when I said that people think their businesses are invincible and are being swept under the rug?
        At the briefing session, it was explained that selling hardware at low prices will only increase the number of users who don't buy software, but I think this is also consistent with the author's point that hardware determines trends in software sales. I don't think that the events that have been happening recently have been so different from the author's predictive hard-driven theory based on the form hypothesis.

  9. 9 months ago
    Anonymous

    Platforms aren't a problem as long as you release it on PC. capcom doesn't need switch or xbox to perform at historic profits at all

  10. 9 months ago
    Anonymous

    In other words Square Enix was moronic for taking the Sony exclusive deal. Whatever money Sony paid would have been negated by the money they would have made on Xbox+PC overtime by now with FFXVI. It's so weird that Yoshida of all people accepted the Sony deal too because XIV players are mostly on PC. He would want to tap into that audience, most people don't own a PS5 let alone want to buy one for 1 JRPG.

    • 9 months ago
      Anonymous

      because FF is 100-200 million project and letting sony bear half the cost or so along with helping in marketing is too tempting

      • 9 months ago
        Anonymous

        I'm sure it made a lot more sense at the time but they were thinking too much in the short term not the long term. That's kind of why I respect Capcom, they can think 5-10+ years in advance.

        • 9 months ago
          Anonymous

          Mainline FF is way too associated with PS right now, even with multiplatform release in FF15 other platforms barely sold anything, same with FF7R delayed release.
          anyone who's a fan of FF will have a PS. die hard fans who still keep up at least.

          • 9 months ago
            Anonymous

            Most delays kill sales potential. Snoy censor made me drop their platform and SE sucking up to them and censoring game made it even worse.

          • 9 months ago
            Anonymous

            The only reason XVI had any traction at all was because they used Yoshida for all marketing and the XIV audience as a scapegoat to push it. Then for whatever reason they decided to alienate that XIV audience which is bulk PC/PS4 by releasing only on PS5. Since Yoshida is producer he has just as much as a hand in it as other Square Enix executives. It was incredibly short sighted for him and I don't blame shitposters for making fun of him on Ganker.

            >It's so weird that Yoshida of all people accepted the Sony deal too
            It probably wasn't his decision, it's not like he's the CEO of Square or the highest person on the ladder. All the interviews he's done sounded like he was desperately trying to convince people to buy it on PS5 instead of waiting because he knew it was going to initially under perform due to timed exclusivity.

            He's producer for the game. Producers in Japan decide all the business dealings. Directors are the one with creative control which he does best for XIV but business wise he's hit or miss.

            Capcom are good at going to PC and multiplatform but their censor and going woke fricked them too.

            Seems to be a /v-pol/ issue. People don't care about your problems. They care about gameplay. Content amount and quality. Performance. You know the actual shit you interact with in a VIDEO GAME. Capcom games are $60 but often cheap as frick on sale like $5-20 and you get your moneys worth and then some. Can't say the same for Square Enix or others.

            • 9 months ago
              Anonymous

              >People don't care about your problems
              Just like with Forspoken or new SF being mega bomb in Japan. We did see many woke studios die. Shit eaters always exist but when trend changes they're most likely fricked.

              • 9 months ago
                Anonymous

                SF is in for the long haul just like DMC5. The latter sold poorly in its first year. Now its at 7+ million not counting the Special Edition on consoles.

                >They care about gameplay. Content amount and quality. Performance. You know the actual shit you interact with in a VIDEO GAME.
                Forspoken obviously flopped because its a terrible game from performance, content quality, gameplay, etc.

              • 9 months ago
                Anonymous

                Forspoken flopped because it had black female and too westernized for SE audience. We just had western developer going down for woke shit. Woke shit only make sales less and no need to include them. Zero benefits. Censorship will harm product in most cases. You seems like a shill or LGBT believer so there is no way to reason with you.

            • 9 months ago
              Anonymous

              >Producers in Japan decide all the business dealings
              I doubt this is true. He's the producer and director for FF14 so he should therefore have full business control over how that game is made and monetized yet he seems to still be forced to make business decisions that he doesn't want like the cash shop.
              Of course that could all just be a lie to keep up the PR.

          • 9 months ago
            Anonymous

            Of course sales on other versions are going to pale in comparison when the ports are coming almost two fricking years later. Lots of people buy games off of pure hype but if you make them wait for that long then the feelings will peter out and they'll pass once the game actually comes to other platforms they own. I know for a fact because I was interested in FF7R at first and most likely would have bought it initially but after the Intergrade bullshit extended exclusivity I said frick it and moved on.

            • 9 months ago
              Anonymous

              XV came out on xbox same day

        • 9 months ago
          Anonymous

          Capcom are good at going to PC and multiplatform but their censor and going woke fricked them too.

        • 9 months ago
          Anonymous

          The entire industry was banking on Nintendo to frick up with Switch, which is why it causes so much seethe.

          I would like to say that given Nintendo's latest track SE was right on letting Sony share loads but they weren't counting with Nintendo's comeback and chinkflu.

          • 9 months ago
            Anonymous

            SE AAA games can't run on switch and switch wasn't their problem, they just needed to go on PC. 5 years ago

            • 9 months ago
              Anonymous

              If something has taught us this generation is that AAA is the biggest fricking meme.

            • 9 months ago
              Anonymous

              Why does Final Fantasy need to be AAA?

              • 9 months ago
                Anonymous

                Because it's a AAA IP?

                That's like asking why COD has to be AAA. It's an already established AAA IP. Outside of garbage bin mobile games, you can't really half ass that and make a "AA" AAA game.

                If you want a smaller budget FF, then look to indie JRPGs.

              • 9 months ago
                Anonymous

                >you can't really half ass that and make a "AA" AAA game.
                Why not? Big budget Final Fantasy clearly isn't working. What's the harm in scaling back and making it a proper RPG? Sounds less risky to me than just pumping MORE money and expecting to hit the jackpot this time.

    • 9 months ago
      Anonymous

      >It's so weird that Yoshida of all people accepted the Sony deal too
      It probably wasn't his decision, it's not like he's the CEO of Square or the highest person on the ladder. All the interviews he's done sounded like he was desperately trying to convince people to buy it on PS5 instead of waiting because he knew it was going to initially under perform due to timed exclusivity.

  11. 9 months ago
    Anonymous

    Go multiplatform, remove ethics department, stop targeting T rating and aim for M and include more fanservice and gore. Make fun gameplay and don't waste money on westernized titles like forspoken. Give more budget to games like Bravely Default and stoop shying away from otaku elements that made original successful. SE used to be my favorite JRPG maker but won't see any money from me with their censor and anti fanservice stance. Censoring FF7R will make me seethe forever tbh.

    • 9 months ago
      Anonymous

      your favorite jrpgs were always niche shit for a reason
      square has aimed higher than that for decades

      • 9 months ago
        Anonymous

        Cope gay. FFX had fanservice also FF7 did. Modern SE sucked hard.

    • 9 months ago
      Anonymous

      >stop targeting T rating
      >aim for M and include more fanservice and gore
      including fan service is fine, but all gore's gonna do is further isolate the Japanese market, since they have strict rules on blood and gore. Also, making games for teens will attract more Japanese boys, without losing older Japanese audiences. Anything else you mentioned is about right.

      • 9 months ago
        Anonymous

        >making games for teens will attract more Japanese boys
        They can have censored jap titles if they want also most people don't follow rating. Cod, GTA and many games are played by kids. Youshi piss made fake M rated title that he censored it to japanese cero guidelines. Should've went all out on western release.

      • 9 months ago
        Anonymous

        just censor the japanses version

    • 9 months ago
      Anonymous

      >remove ethics department
      Oh, you're that type.

      • 9 months ago
        Anonymous

        >Making game that men like is bad!
        Go frick yourself. I'm sure you do anyway.

        15 was a clusterfrick but Tabata knew how to sell the game. 16 is a mess and every fricking time yoship opened his mouth he kept spewing idiotic takes.

        He tried to sell it to non FF fans simple as and he didn't succeed.

        • 9 months ago
          Anonymous

          >He tried to sell it to non FF fans simple as and he didn't succeed.
          Yep. The truth is that 16 is just a rollercoaster in a bad way. It has serious core design issues everywhere, not even a matter of being FF or not. It can be a chore to play the game.

          • 9 months ago
            Anonymous

            >Yep. The truth is that 16 is just a rollercoaster in a bad way. It has serious core design issues everywhere, not even a matter of being FF or not. It can be a chore to play the game.
            Like, even from a gameplay aspect i dont see going back to play it because the enemies themselves arent that good. The story's pacing is also awful and if i want to see the cool parts i can just open a youtube video of some setpieces.

  12. 9 months ago
    Anonymous

    Putting the game's quality aside, making it exclusive to the PS5 when the system only recently broke through the 40 million mark was the fricking dumbest move ever. Squeenix only has itself to blame.

  13. 9 months ago
    Anonymous

    >ff13 flops
    >"turn based is dead"
    >turn based games vastly outsell FF16
    >"i-it was the PS5's fault!"

    • 9 months ago
      Anonymous

      turn based was never dead. persona and pokemon proved it was stronger than ever. square enix thought it was dead because ff14 outsold everything for being a wow clone.

      • 9 months ago
        Anonymous

        >pokemon proved it was stronger than ever.
        shitty example

        • 9 months ago
          Anonymous

          pokemon may be shit but you cannot deny that scarlet/violet sold over 22 million copies. smart companies will look at this and see there's a demand somewhere in turn based. moronic companies and posters will see this as "a shitty example"

          • 9 months ago
            Anonymous

            pokemon will sell whatever game system it's in, no matter how shit it is. it's literally carried by the brand
            look at how gamefreak shit flops when they deviate from the brand

            • 9 months ago
              Anonymous

              see [...]
              I know pokemon shit sells just like FIFA sells.

              ffs, how many times do we have to go through this, even if it is a meme both Persona and Pokémon aren't representative of turn based because.

              1. Persona sells first and foremost for the fricking VN aspect (which is roughly 70% of the game) IF it sold because it is turn based then Megaten should also sell gangbusters (which it doesn't)

              2. Pokémon has proven (repeatedly) that it only sells because is fricking Pokemon.

              I hate that Yoshida went saying that turn based is dead because it bred nyansayers to "prove him wrong" when it is a VERY outdated system that only works with certain games.

              FFXVI should have been more like KH and less than DMC.

              there's literally no other game like pokemon thats why it sells so much. theres clones but thats what they are, clones. its like monster hunter. there's only one OG monster hunter. rest are clones. thats why monster hunter sells 20+ million, clones barely sell 200k. everyones knows the OG does it best despite how much Ganker is contrarian about it. we have /vp/ on this website for a reason.

              • 9 months ago
                Anonymous

                Monster hunter is 100 times more polished and better game than the last 10 pokemon games. Take off your fanboy glasses and stop sucking gamefreak's dick

              • 9 months ago
                Anonymous

                >Monster hunter is 100 times more polished than [insert ARPG here]
                thats why it sells 20 million while that ARPG sells none.

        • 9 months ago
          Anonymous

          are you sure about that?

          • 9 months ago
            Anonymous

            see

            pokemon will sell whatever game system it's in, no matter how shit it is. it's literally carried by the brand
            look at how gamefreak shit flops when they deviate from the brand

            I know pokemon shit sells just like FIFA sells.

          • 9 months ago
            Anonymous

            Imagine if pokemon was handled by nintendo, actual competent people instead of hacks

      • 9 months ago
        Anonymous

        I agree, turn based was never dead. But Yoshi P disagrees with us both

        • 9 months ago
          Anonymous

          >sad that it failed to attract younger fans
          more like it's sad it took a shit on what made it what it is to chase after gimmicky trends.

      • 9 months ago
        Anonymous

        ffs, how many times do we have to go through this, even if it is a meme both Persona and Pokémon aren't representative of turn based because.

        1. Persona sells first and foremost for the fricking VN aspect (which is roughly 70% of the game) IF it sold because it is turn based then Megaten should also sell gangbusters (which it doesn't)

        2. Pokémon has proven (repeatedly) that it only sells because is fricking Pokemon.

        I hate that Yoshida went saying that turn based is dead because it bred nyansayers to "prove him wrong" when it is a VERY outdated system that only works with certain games.

        FFXVI should have been more like KH and less than DMC.

      • 9 months ago
        Anonymous

        They stopped making turn based games long before 14.

      • 9 months ago
        Anonymous

        This.
        OW2 dropped the PvE mode when Blizzard saw how much money Diablo Immortal made with mtx live service shit.

      • 9 months ago
        Anonymous

        persona and pokemon (outside of the mystery dungeon games) fricking suck. Persona only makes money because of moronic waifugay coomers and pokemon makes money off of kids.

    • 9 months ago
      Anonymous

      >Took 2 Bravely Default game's combined sales 11 years to reach 16s launch sales
      Dead genre kek

      • 9 months ago
        Anonymous

        At 1% of budget.

    • 9 months ago
      Anonymous

      FF13 didn't flop

    • 9 months ago
      Anonymous

      PS5 is trash and alot of young japanese peeps are taking note, not too long ago there was an article that japanese tech students are pretty much ignoring the PS5 and looking more towards pc and the fossil in charge was like "Dont you want a PS5????" and the majority of the students were saying along the lines of no.

    • 9 months ago
      Anonymous

      only played the first hours of Bravely Default 1 and it was more FF than all of 16

  14. 9 months ago
    Anonymous

    >"You know what, i know how we can save this company!!! Next we should make DQ like Call of Duty, it always sells a lot!!!"

  15. 9 months ago
    Anonymous

    >FF16 wasn't commercially successful
    NOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOO

  16. 9 months ago
    Anonymous

    >release on one platform in 2023
    >wtf theres like no sales bro

  17. 9 months ago
    Anonymous

    These infographics and walls of text take me back to 2016 /misc/ schizoshit

    • 9 months ago
      Anonymous

      >Underage or working minimum wage job

  18. 9 months ago
    Anonymous

    >Yoshi P makes most un-FF FF game
    >Squenix is surprised this failed

    It's almost like making an RPG into a half assed DMC clone that has all the worst bits of XIV's writing in it wasn't exactly the best move, who could've seen that coming?

    XVI really just shows that Yoshi P is a hack, and XIV is just one massive fluke.

    • 9 months ago
      Anonymous

      They didnt even want to have moogles or chocobos at the start, this game hates FF. Not a surprise that FF fans dislike it.

  19. 9 months ago
    Anonymous

    If they had released on PC first then maybe they would have a commercially successful game. But they didn't cause japanese people are moronic from two nukes.

  20. 9 months ago
    Anonymous

    Turn based just doesn't sell outside japan, they want to appeal to american mutts who like flashes and action

  21. 9 months ago
    Anonymous

    I can't believe that homosexual Barry won.

    • 9 months ago
      Anonymous

      15 was a clusterfrick but Tabata knew how to sell the game. 16 is a mess and every fricking time yoship opened his mouth he kept spewing idiotic takes.

      • 9 months ago
        Anonymous

        >but Tabata knew how to sell the game
        by using fake trailers that don't represent the game at all? that's not a tactic I want the rest of square to copy

        • 9 months ago
          Anonymous

          I doubt Tabata even planned to fool people, the production was just that messy. 9 months before the release they were still going to beaches to scan big rocks to put on the map
          BUT somehow his strategy worked.

  22. 9 months ago
    Anonymous

    enix needs to sell squaresoft to sony, and enix makes games for nintendo. the merger of the two companies has been nothing but a disaster for their biggest two IPs FF and DQ. the leaders t enix have proven they have nothing but contempt for squares teams, and only want to focus on mobile and handheld shit. all the nft pushing are from the old enix guys trying to milk square before they sell or disolve the teams entirely. the only solution is a demerger. they already proved willing to after they sold off the western division.

  23. 9 months ago
    Anonymous

    [Super Sad News]

  24. 9 months ago
    Anonymous

    No point in arguing with morons ITT who only think short term and whatever shit they heard from Youtubers.

  25. 9 months ago
    Anonymous

    So FFXVI was an actual failure?

  26. 9 months ago
    Anonymous

    I don't play FF but my ex has literal thousands of hours in FF14 and all her friends have a similar amount. Amongst enbies and moids and effeminate men it's like second life, they socialize there more than anywhere else

    How much are they keeping Square Enix alive at this point?

    I don't know much about this topic but I find it interesting

    • 9 months ago
      Anonymous

      They are literally the reason Squenix is still alive to this day.

      They had to sell off all their western IPs to stay afloat, their internal IPs are selling like dogshit. It's literally just people paying their subbies for XIV at this point that is keeping Squenix alive.

    • 9 months ago
      Anonymous

      From what I remember, 14 is the most financially successful FF game, and it it one of square's biggest money makers alongside their mobile games. That being said, both of those were down last quarter, but at least for the mmo it's most likely because the game is in a lull as a new expac is coming next year. I think it also overtook wow as the biggest MMO during shadowlands, when wow was really shitty. Wow probably took that title back now though, but that's all speculation because both refuse to publish subs

  27. 9 months ago
    Anonymous

    Yoshi P is literally the most cancerous piece of shit in the industry when it this fricking homosexual going to kill himself

  28. 9 months ago
    Anonymous

    I'd love to see an FF-themed game with the turn-based combat seen in western turn-based games. Summons being super units on the playing field would be neat.

  29. 9 months ago
    Anonymous

    [...]

    That it was a bad decision to make it PS5 exclusive, mainly. That really just seems to be the crux of it, regardless of the quality of the game, which to be clear I have no opinions on. I would have played it if it were available on a system I had, and from the looks of it I think I'd enjoy it.

    • 9 months ago
      Anonymous

      Exclusives hurt sales and Capcom did understand this and went multiplatform. It's better for series popularity in long term too.

      • 9 months ago
        Anonymous

        Then why Octopath Traveler 2, who was multiplatform from the very start, took like half year to sell one million when the first game sold that in ONE WEEK while being a Nintendo 's exclusive?

        • 9 months ago
          Anonymous

          Octopath 1 was dogshit so nobody bought 2. It isn't rocket science.

          • 9 months ago
            Anonymous

            >multiplatform games sell like shit if they're shit

          • 9 months ago
            Anonymous

            so why doesnt hat logic apply when talking about FF16 sales being affected by FF15s poor reception

            • 9 months ago
              Anonymous

              Doesn't apply to games with marketing budgets. The goyim will buy whatever they're told.

        • 9 months ago
          Anonymous

          Because people who played first one didn't bother with second one. They didn't like it.

        • 9 months ago
          Anonymous

          because Nintendo was responsible for the first game's marketing campaign
          Squeenix on their own can't market for shit when the game isn't named Final Fantasy or Kingdom Hearts

          • 9 months ago
            Anonymous

            So, exclusivity is a good thing when Nintendo does it?

            • 9 months ago
              Anonymous

              no, it just means you should properly market your game if you want it to sell, and Nintendo are better at marketing than squeenix. They learned their lessons since the WiiU days.

            • 9 months ago
              Anonymous

              Nintendo is better at advertising than Sony is, yes. No dumb shit like tower of london sword displays or splicing footage of athletes playing sport with them also playing ffxvi

            • 9 months ago
              Anonymous

              Yes because they market it themselves and the main developer saves money of that.

              • 9 months ago
                Anonymous

                Nintendo is better at advertising than Sony is, yes. No dumb shit like tower of london sword displays or splicing footage of athletes playing sport with them also playing ffxvi

                no, it just means you should properly market your game if you want it to sell, and Nintendo are better at marketing than squeenix. They learned their lessons since the WiiU days.

                Would FF16 have sold better if it was a Switch exclusive?

              • 9 months ago
                Anonymous

                I have no fricking idea, FFXVI is just too different, I would say is the Final Fantasy equivalent of breath of fire dragon quater, the game that killed the franchise.

              • 9 months ago
                Anonymous

                At least Dragon Quarter was an interesting (failed) experiment. XVI is just dmc with hours upon hours of cutscenes and all rpg dressing stripped to nothing. I'd take Dragon Quarter any day. Or a traditional FF.

            • 9 months ago
              Anonymous

              Unironically yeah.
              Third party switch exclusives get marketed to hell and back by Nintendo. Stuff like Octopath and Monster Hunter Rise got more attention from Nintendo than most Nintendo published games.

              • 9 months ago
                Anonymous

                >Third party switch exclusives get marketed to hell and back by Nintendo.
                Does it work?

              • 9 months ago
                Anonymous

                this game failed because Ubilol is moronic.

                And because everyone knows they can get that game on discount if tyhey wait like i did, I got it at like $25

              • 9 months ago
                Anonymous
              • 9 months ago
                Anonymous

                First bayo 3 didn't fail and second you are going trough the whole switch catalogue until you find something that fits your narrative?

              • 9 months ago
                Anonymous

                How many copies did Bayo 3 sell and why wouldn't I go through Switch's whole catalogue to see if the platform actually is good for third-party exclusives or not? That's being thorough.

              • 9 months ago
                Anonymous

                >How many copies did Bayo 3 sell
                A little over 1 million.
                Not much in the grand scheme but I'm pretty sure it's the best launch she's ever had.

              • 9 months ago
                Anonymous

                Japanese physical launch sales.
                >Sinobi, a Japanese blog known for its early sales data, reported that Bayonetta sold 138,000 copies—93,000 for the PS3 and 45,000 for the 360—on its day of release in the country.[111] Media Create reported the PS3 version sold 135,242 copies and was the top-selling game during its week of release there, while the 360 version sold 64,325 copies and charted at number seven.[112][113]
                >Bayonetta 3 sold 41,285 physical copies within its first week of release in Japan, making it the second bestselling retail game of the week in the country.[66]

                Sales after a few months.
                >By March 31, 2010, Bayonetta sold 1.35 million units worldwide.[116]
                >In February 2023, Nintendo reported that Bayonetta 3 had sold over one million copies worldwide.[69]

              • 9 months ago
                Anonymous

                tbf Bayonetta isn't THAT big, I stll prefer e-girl Bayonetta's game over this mostly because I fricking suck at action games. I prefer ARPGs

        • 9 months ago
          Anonymous

          You got the numbers wrong. Octopath 2 took 3 month to reach one million sales while the original one took 3 weeks.

          • 9 months ago
            Anonymous

            Still that is a brutal difference.

            • 9 months ago
              Anonymous

              Well, yeah but it's not as bad as that post made it out to be. Which is a shame because the sequel is so much better than the original game but the original game was a novelty at the time, was one of the early RPGs coming to the switch and Nintendo did a much better job at advertising it than Square did with it's sequel.

      • 9 months ago
        Anonymous

        Yep, even in Japan the PC market is taking off, so even if it was just PS5 + PC it would have been better.

        Then why Octopath Traveler 2, who was multiplatform from the very start, took like half year to sell one million when the first game sold that in ONE WEEK while being a Nintendo 's exclusive?

        Being shit probably impacted its ability to sell.

      • 9 months ago
        Anonymous

        >Exclusives hurt sales and Capcom did understand this and went multiplatform.
        Switch timed-exclusive MH Rise sold better at launch than multiplatform Exoprimal.

        • 9 months ago
          Anonymous

          They aren't even comparable so stop falseflagging or pretending to be stupid.

          • 9 months ago
            Anonymous

            >one game was a timed-exclusive launch
            >one was a multiplatform launch
            >can't compare them in a discussion about how timed-exclusivity affects sales

            • 9 months ago
              Anonymous

              MH is popular series and Exoprimal is new and have different audience.

              • 9 months ago
                Anonymous

                So, exclusivity is fine when the series is popular and multiplatform is bad if the game is new?

              • 9 months ago
                Anonymous

                No, what truly matters is that you ADVERTISE your game, SE doesn't advertise its multiplatform games for some reason.

              • 9 months ago
                Anonymous

                So, whether or not a title is exclusive or multiplatform is irrelevant and it's all about marketing?

              • 9 months ago
                Anonymous

                Of course not. There are multiple different reasons why a Switch only game sells well or fails. There are different audiences on these platforms and a Switch is cheaper to buy in. The Rise example is a good one because MH is a franchise that has had a handheld version after every console one (a point the OP mentions in Capcoms favor).

              • 9 months ago
                Anonymous

                So why did World sell better than Rise when historically the MH handheld games have sold better?

              • 9 months ago
                Anonymous

                Audience growth, widening of appeal and bigger product. Handhelds winning in the pre-PC era doesn't matter when your new audience is PC onlys.
                MH6 sales will be interesting to watch. Capcom will multiplat as they should, but will the audience for whom World was their first MH want to buy it?

              • 9 months ago
                Anonymous

                >pre-PC era
                Huh?

              • 9 months ago
                Anonymous

                Monster Hunters pre-PC era, anon. World was the first MH to release natively on PC.

              • 9 months ago
                Anonymous
              • 9 months ago
                Anonymous

                You are correct, but
                >Though developed primarily for Chinese players, and solely uses the Chinese language, the game is not region locked, and only limited by the language limitations.
                I wouldn't say it was released with the same audience in mind as for World.

              • 9 months ago
                Anonymous

                Do we know which countries contributed to World's PC sales?

              • 9 months ago
                Anonymous

                >SE doesn't advertise its multiplatform games for some reason
                There's no point to advertise most of their small games. They are made with low budgets for a niche community that will know about them either way. Shit like Harvestella doesnt need advertisement to break even. It would be a waste.
                Bigger titles like FF are another story, of course.

              • 9 months ago
                Anonymous

                NEO TWEWY was a complete failure which SE even confirmed.

              • 9 months ago
                Anonymous

                exclusivity kills potential since it will have less consumer bade but actual sales will have many factors obviously it's not 1+1=2. Making a game for console with low base is bad idea.

              • 9 months ago
                Anonymous

                >Making a game for console with low base is bad idea.
                Didn't Nintendo release Breath of the Wild, Super Mario Odyssey and Splatoon 2 all in the Switch's first year?

              • 9 months ago
                Anonymous

                Shhh
                We are not talking about good games here

              • 9 months ago
                Anonymous

                It's first party and nintendo wanted to sell hardware not only software. Software also sell hardware but not always. BOTW was on wiiu too. third party games should be multiplatform.

              • 9 months ago
                Anonymous

                Don't platform holders buy exclusivity because they want to sell their platform? And it's not like BotW/SMG/Splatoon 2 sold poorly. They're some of the best selling games on the platform. And only 1M people bought BotW on the WiiU.

            • 9 months ago
              Anonymous

              NTA but it’s kind of moronic to compare a long running ip to a completely new ip that doesn’t have the same gameplay. You should have compared it to wild hearts

              • 9 months ago
                Anonymous

                Okay. Wild Hearts. It was multiplatform and MH Rise was a timed-exclusive on the Switch which probably sold 7 times more on that single platform than WH. What say you

                They aren't even comparable so stop falseflagging or pretending to be stupid.

                about that?

              • 9 months ago
                Anonymous

                Don’t really care honestly, but I do like exoprimal

              • 9 months ago
                Anonymous

                Is there going to be a sequel or will Capcom nix it?

        • 9 months ago
          Anonymous

          I like MH being on Nintendo and since MH6 is not going to be on Switch my only hope is that Capcom hasn't taken Sony's bribe and let us have it on PC day 1

  30. 9 months ago
    Anonymous

    So…how will the yoshit piss cult spin this?

    A professional literally BTFO’D all the cultusts “selling as expected” argument

    It is now a financial failure that only really made a little bit back but not nearly enough

    • 9 months ago
      Anonymous

      They're already in massive denial over people simply having "mixed opinions" about this game. Not outright hating it, just saying it's not the best FF game ever made.

      So they're just gonna seethe and cope harder, crying over people not wanting to buy a PS5 just for this game, and saying that people just don't understand the game because it's not "the usual angst anime FF bullshit."

  31. 9 months ago
    Anonymous

    The absolute state of yoshit piss wienersuckers

  32. 9 months ago
    Anonymous

    Interesting read. So the game reccouped it's dev cost, but there are more sales limiting factors than the game just being on PS5.

    • 9 months ago
      Anonymous

      >So the game reccouped it's dev cost,

      there's absolutely no way. their sales went backwards by almost 30 years of progress.

      • 9 months ago
        Anonymous

        >(3) Development costs have been fully accounted for, so there will be profits in the future.
        This point was mentioned. Sony money + sales were enough it seems. It was supposed to fund more future projects so that is what the main issue is.

        • 9 months ago
          Anonymous

          >This point was mentioned. Sony money + sales were enough it seems.

          This is just a game site writer, not even a financial analyst. They have no idea

          The game did not recoup costs. Period. I guarantee you it did not. <4 million sales? are you kidding me?

          • 9 months ago
            Anonymous

            NTA, but squre enix themselves said it recouped costs in an investors call.

            • 9 months ago
              Anonymous

              you have to have an understanding of finance to understand what they means

              they can slide things around-- and will-- to say that FF16 didn't tremendously fail (which it did)

              recouped development costs maybe, 100m advertising? no way. unless sony ate it all. which is possible but i just dont see it. maybe they did...

          • 9 months ago
            Anonymous

            >The game did not recoup costs. Period. I guarantee you it did not
            There's no reasoning behind it besides your assumptions tbh. You cannot take the headline at face value and then dismiss a major point in the article. It's not some random journo making the claim, it's the Tokyo Securities analyst.

  33. 9 months ago
    Anonymous

    I like ff14
    I don't like ff16
    It's not bad, but I would have rather not played it I realized after beating it.
    SoP is great. I played it right before 16 and I think that made 16 worse.

  34. 9 months ago
    Anonymous

    So FFXVI managed to recover its cost...but failed to make profits?

    • 9 months ago
      Anonymous

      SE thought it would sell 5+ million, it only managed to sell 3 and break even. not a disaster, especially when Sony helped fund the entire marketing. but its not a number that paints a clear path forward for the company. I expect FF17 will be very different from 16, which is all I care about

  35. 9 months ago
    Anonymous

    >yoshit cultists

    BAHAHAHAHAHAHAHAHAHAHAHA

  36. 9 months ago
    Anonymous

    Name a dev more deserving of suicide than yoshi p:

    You can’t

    • 9 months ago
      Anonymous

      Ohmori

  37. 9 months ago
    Anonymous

    This proves exclusivity is never a good thing. Even if your game is successful as an exclusive it would have done probably double or triple the numbers if it was multiplat. If square enix goes on to die out we will look back at these decisions as the cause. Sony would be complicit too.

    • 9 months ago
      Anonymous

      >If square enix goes on to die out we will look back at these decisions as the cause. Sony would be complicit too.
      sony has already proven they would spend what it takes to keep square afloat. they invested heavily into them after spirits within bombed and almost destroyed the merger. bought 19% of the company just to keep enix interested. if SE looks like itll die, sony would swoop in and buy them out. might be their plan all along since sony were heavily involved with spirits within as well

      • 9 months ago
        Anonymous

        What are you going to do when your headcanon doesn’t come true when SE dies (after yoshi p kills himself I might add, kek)

        • 9 months ago
          Anonymous

          >(after yoshi p kills himself I might add, kek)
          yeah your headcanon is much more likely to happen sony than buying out SE on the cheap if they are about to die. sure man

          • 9 months ago
            Anonymous

            Glad we agree, say hi to yoshi p in hell when you have a nice day too, homosexual

      • 9 months ago
        Anonymous

        Sony won't buy square enix. Someone like tencent will.

        • 9 months ago
          Anonymous

          Chinks are too cheap to buy something at the top. They'll wait for a big discount.

  38. 9 months ago
    Anonymous

    reminder that OP shilled Forspoken and claims that game didn't flop

  39. 9 months ago
    Anonymous

    How can they keep blaming PS5 ownership as the reason it did bad?

  40. 9 months ago
    Anonymous

    DEMERGE SQUARESOFT AND ENIX

  41. 9 months ago
    Anonymous

    [...]

    All me btw

    • 9 months ago
      Anonymous

      What are you going to do when yoshi p kills himself?

      What are you going to do when he’s dead? When that fricking homosexual can’t take the embarrassment and ends it all? What then? When your idol is fricking dead, at his own hands, for being such a frick up? Like you?

      What then?

      • 9 months ago
        Anonymous

        >Mexi-kun confusing his boogeymen again
        Oof. Time for bed old man.

    • 9 months ago
      Anonymous

      >exposing his twitter again

    • 9 months ago
      Anonymous

      >I stumbled across it

    • 9 months ago
      Anonymous

      This post generated 3 seethe responses from Barry. Amazing work HKMoron

  42. 9 months ago
    Anonymous

    Yoshi P suicide imminent

  43. 9 months ago
    Anonymous

    Imagine the cult meltdown when that troon yoshi p kill himself

  44. 9 months ago
    Anonymous

    [...]

    Most of them can tell your threads in an instant, pooBlack person, so there is no point entering. It's just you crying for an hour, people are bored of it.
    Square will continue on just fine like they have time and time again, Tabata will still continue being a hack and you will keep seething.
    I just came to call you a pooBlack person btw, I wont see your stock standard response

  45. 9 months ago
    Anonymous

    [...]

    Yes

    • 9 months ago
      Anonymous

      Excuse me, I was told Horizon: Zero Dawn sold 20 sextillion copies, despite no one playing it.

  46. 9 months ago
    Anonymous

    Can someone tell me who HKmoron is and why an anon is melting down over him? Is this some eceleb drama?

  47. 9 months ago
    Anonymous

    [...]

    >everyone is barry
    It would be lying to claim that Barry doesn't exist and that there is a segment of Shazamposters actively shitting up every FFXVI thread. Do you really want to claim that the hateboner for Yoshi P is organic? Some people have a vendetta.

  48. 9 months ago
    Anonymous

    Why did these morons try to make FFXVI look western in the first place?

  49. 9 months ago
    Anonymous

    The question is what can Square Enix do to streamline the development of the next Final Fantasy game to not cost as much to make? I think FF still uses their in-house tools.

    • 9 months ago
      Anonymous

      Not reinventing the wheel for 17 and using 16 or 7r's as a base would be a great start. Also not getting into development hell, I'm pretty sure most modern final fantasy games have gotten delayed in some form or another,

      • 9 months ago
        Anonymous

        True. On Super Nintendo Final Fantasy VI dropped having separate overworld and battle sprites so they could have more space on cartridge for sprite animations. I think SE should use the technology they already have built for the next game. At least if they want to release on the current platform. This console generation is going to last a long time due to scarce supplies.

  50. 9 months ago
    Anonymous

    She could've saved them.

  51. 9 months ago
    Anonymous

    [...]

    >FFXVI is considered a failure to professional business men
    I'm honestly most interested in if it'll recover and have a profitable tail once it reaches something that's not PS5. It's certainly fallen well under expectations for launch quarter but I'd attribute those expectations being shit to their analysts, and whoever thought being a PS5 exclusive was a good idea after its stock shortage and failure to really grow an install base. Or god forbid that someone thought Final Fantasy was a powerful enough brand to grow the install base to profitable numbers by itself - if Sony footed the marketing bill they may have honestly thought that.

    • 9 months ago
      Anonymous

      Imho if they allow for a higher difficulty from NG it might. As such FFXVI is a good enough game that could have an audience waiting to play it on PC. The bigger issue is attracting adjacent game-players who would like the game. Those that like harder games aren't that well catered to.

  52. 9 months ago
    Anonymous

    [...]

    >little barry is losing it
    Kek
    Keep pushing HKmoron. Kino meltdown incoming

  53. 9 months ago
    Anonymous

    [...]

    See

    What are you going to do when yoshi p kills himself?

    What are you going to do when he’s dead? When that fricking homosexual can’t take the embarrassment and ends it all? What then? When your idol is fricking dead, at his own hands, for being such a frick up? Like you?

    What then?

  54. 9 months ago
    Anonymous

    so whats the narrative tendies ?
    >the game is good but nobody bought it on ps5
    >the game is shit nobody wants to buy it ?
    it keeps changing every day

    • 9 months ago
      Anonymous

      Both apparently. The OPs analyst at lrast claims that it's a fundamental SE issue where they need to learn from Capcom and a PS5 issue where they've maxed out what's possible on that platform.

  55. 9 months ago
    Anonymous

    just go back to turn based combat like fans have been saying since after FFX

    • 9 months ago
      Anonymous

      holy shit no one fricking cares about x or turn based combat. I will understand why people keep trying to force this meme.

      • 9 months ago
        Anonymous

        I care. Fans care. Go play cod homosexual

        • 9 months ago
          Anonymous

          10 was a shit fricking game. get HAHAHAHAHA homosexual.

    • 9 months ago
      Anonymous

      No, ff17 will be a third person action shooter inspired by lost planet, binary domain and vanquish. Summon gameplay will be like armored core.

      • 9 months ago
        Anonymous

        I would actually be okay with that tbh,

    • 9 months ago
      Anonymous

      FF has't been turn based since NES

      • 9 months ago
        Anonymous

        what is ffx?

        • 9 months ago
          Anonymous

          if you look at the history, a fluke not the norm

        • 9 months ago
          Anonymous

          The last great game in the series

  56. 9 months ago
    Anonymous

    FF16 is on track to sell over 5 million units within 2-3 months, and lifetime sales will be over 10 million.
    It's over for the CBU3 and Yoshi-P haters, they lost.

    • 9 months ago
      Anonymous

      An extra million after PC release is likely. The rest, maybe over a few years and sales. Imo only the initial burst of sales really matters for a business. Long tail is just a nice bonus.

      • 9 months ago
        Anonymous

        Lol no. 13 and 15 have barely sold a million lifetime on pc. The hype window from its release has long passed and twitch streamers like asmongold aren't going to play the game a second time to try get the pc audience excited again

  57. 9 months ago
    Anonymous

    [...]

    >this is someone NOT mad responding
    HKmoron won

  58. 9 months ago
    Anonymous

    Reminder that S-E had to drop prices for FFXV back in 2016 so that it could sell more units.
    3 out of the 4 planned DLCs were cancelled, and Hajime Tabata was fired.

    • 9 months ago
      Anonymous

      >japan
      unironically a worthless market whose population is collapsing.

      • 9 months ago
        Anonymous

        >whose population is collapsing.
        says the burgermutt. enjoy becoming a minority in your own country.

        • 9 months ago
          Anonymous

          At least we'll have workers lmao. I pray for all the young japs who will have to deal with the old people.

          • 9 months ago
            Anonymous

            """"""workers"""""". I pray for myself and other non morons that have to deal with the refuse that the whole world flushed here. I pray you get raped and eaten by your workers.

    • 9 months ago
      Anonymous

      >and Hajime Tabata was fired.
      deserved, he's gone on record saying he butchered XV in spite of the team's "fierce opposition" because he wanted western journos to like it

      • 9 months ago
        Anonymous

        Hilarious interview. I don't know if a linear ff15 would have been any good in the end either though.

        • 9 months ago
          Anonymous

          >I don't know if a linear ff15 would have been any good in the end either though.
          not linear, Versus had open fields as shown in the 2011 trailer, it likely would've been similar to XII or Xenoblade in that sense, but with big explorable cities sprinkled in between as evidenced by the fact that Insomnia, Tenebrae, 2/3 of Altissia and Gralea are still in the files and there were train stations fully modeled that would serve as a way to move between the interconnected areas, and the warp mechanic was very obviously designed to be used in levels with a lot of verticality ie buildings (see: https://youtu.be/S6cOiVQZCXo?si=K4k6KOkRjC9IzKIw&t=55 )

          i won't defend the quality of a game that doesn't exist but everything Tabata did with XV was diametrically opposed to what the game originally set out to do

          • 9 months ago
            Anonymous

            That's honestly fine. versus was just bunch of random ideas that was never going to amount to anything.

            • 9 months ago
              Anonymous

              that's not really a fair thing to say considering it never actually went into full development without SE making them switch engines twice, poaching its devs to fix their other frick ups and then rebooting the whole thing for the next generation of consoles

        • 9 months ago
          Anonymous

          >I don't know if a linear ff15 would have been any good in the end either though.
          not linear, Versus had open fields as shown in the 2011 trailer, it likely would've been similar to XII or Xenoblade in that sense, but with big explorable cities sprinkled in between as evidenced by the fact that Insomnia, Tenebrae, 2/3 of Altissia and Gralea are still in the files and there were train stations fully modeled that would serve as a way to move between the interconnected areas, and the warp mechanic was very obviously designed to be used in levels with a lot of verticality ie buildings (see: https://youtu.be/S6cOiVQZCXo?si=K4k6KOkRjC9IzKIw&t=55 )

          i won't defend the quality of a game that doesn't exist but everything Tabata did with XV was diametrically opposed to what the game originally set out to do

          That's honestly fine. versus was just bunch of random ideas that was never going to amount to anything.

          https://www.gematsu.com/2010/08/final-fantasy-versus-xiii-all-the-details-so-far

  59. 9 months ago
    Anonymous

    too bad their CEO said they are doubling down on AAA titles with much less focus on AA titles

    • 9 months ago
      Anonymous

      >with much less focus on AA titles
      Don't worry, anon. There are still great AA SE games coming out for you to pay $70 for.

      • 9 months ago
        Anonymous

        is this a remake or port of an older game? rare to see that anime style now

  60. 9 months ago
    Anonymous

    should have released on steam, it's like they hate money

  61. 9 months ago
    Anonymous

    >Barry shitting up the thread
    >Meanwhile KH4 and and ff7r2 are within the next year
    Don't worry. SE is safe in my hands.

    • 9 months ago
      Anonymous

      Both are going to bomb horribly.
      Kingdom hearts has gone on for way too long and the overwhelming consensus from longtime fans was that they were tired and getting off his wild ride.

      the 7 demake is just fricking awful. no one is going to get it.

    • 9 months ago
      Anonymous

      at this point i wish he'd just take whatever Tokyo Team members are left and frick off to do their own thing like Takahashi did with Monolith, the most frustrating thing about SE isn't that they've steadily gone to shit, but that there's still a ton of talent stuck there that is completely fricking wasted

    • 9 months ago
      Anonymous

      nomura pls leave square enix and join monolith soft already

      • 9 months ago
        Anonymous

        No, he should join KojimaProductions

  62. 9 months ago
    Anonymous

    I just want another World of Final Fantasy, is that too much to ask?

    • 9 months ago
      Anonymous

      being bruytally honest? yeah, for modern SE is too much to ask, it was supossed to be a kid fiendly FF but ended up being one of the best spin-offs with Nomura's ride™

      Also
      >Sora was trapped in Playstation prison
      I'm still mad

  63. 9 months ago
    Anonymous

    Taking a break from lurking the femboy threads?

    • 9 months ago
      Anonymous

      Yes, got to recharge.

  64. 9 months ago
    Anonymous

    >barry still seething over nomura
    lmao

    • 9 months ago
      Anonymous

      I'm not barry. I just hate Nomura for ruining 7 and not fricking ending kingdom hearts at 3. Jesus fricking christ what does a mf have to do to just get a fricking ending.

      • 9 months ago
        Moose

        >and not fricking ending kingdom hearts at 3
        But he pretty much did for the people who wanted to get off the ride. The MoM stuff with the Foretellers is entirely for people who still want to keep up with it and have been keeping up with KHUX because the story is basically going to be nonsensical with characters people have never met as the main focal point unless he releases a Re:Union game in between Melody of Memory and 4. If you just want to end at the Xehanort Saga he's left the door open for you to ignore the secret ending.

        • 9 months ago
          Anonymous

          Then why not just make the new mc fricking sora's grandson or some shit?
          If they had just done the reaction would've been more positive.

          • 9 months ago
            Anonymous

            They are moronic is why, sora should have went home and became a key blade master or could have had some new kid that you training or something.

          • 9 months ago
            Moose

            >Then why not just make the new mc fricking sora's grandson or some shit?
            Because Nomura only sees the main games as Sora's games in perpetuity. He's fine with different MCs on side games (Player in KHUX, Xehanort in Dark Road, the BBS crew in BBS, and Riku in 3D/CoM) but anything with a numbered title has to have Sora as the MC in it.

            • 9 months ago
              Anonymous

              FRICK HIM THEN HE'S WRONG. but yeah, this is going to backfire horribly.

              >Nomura for ruining 7
              False, Kitase is the one that wanted to make changes to the story in FF7 Remake.

              well now I don't hate him anymore. I'm just mildly annoyed at him for not letting sora have a family and shit.

      • 9 months ago
        Anonymous

        >Nomura for ruining 7
        False, Kitase is the one that wanted to make changes to the story in FF7 Remake.

  65. 9 months ago
    Anonymous

    I hate capitalism and "we need to make more and more profit with no upper limit every quarter" mentality it promotes

  66. 9 months ago
    Anonymous

    10 Million units

  67. 9 months ago
    Anonymous

    >yfw you realize jack's game is the most successful modern ff game that isn't a remake.

    • 9 months ago
      Anonymous

      15 still sold more copies.

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      >Stranger of Paradise
      flopped

  68. 9 months ago
    Anonymous

    When will it reach 1 million units? 2024?

  69. 9 months ago
    Anonymous

    This is jet fuel for the Famitsu thread next week. Meltdowns incoming for months.

    • 9 months ago
      Anonymous

      This is literally the same shit being spammed since like early July nothing will change. Same analyst even.

    • 9 months ago
      Anonymous

      I just want TGS to come and show MH6 being on PS5/PC day one, the meltdown will be epic.

      • 9 months ago
        Anonymous

        Why would that cause a meltdown?

        • 9 months ago
          Anonymous

          >I just want TGS to come and show MH6 being on PS5/PC day one
          Why? Cause it's not on Switch? Is anyone expecting MH6 on Switch? Maybe Switch 2.

          some people are banking on this game folloing the trend of being timed excluseve to PS5, nobody on their sane mind thinks this is going to run on Switch so the next is a PC release and PC being officially the second platform behind Switch there'a big chance of MH6 day 1 on PC to be real

          • 9 months ago
            Anonymous

            Why wouldn't people expect Capcom to release their games on PC day one? Like 90% of their games over the past 5 years have been PC day one.

            • 9 months ago
              Anonymous

              because So far Capcom has taken the bribe both from Nintendo and Sony but now is the first time that there's a real possibilty of them not taking it and justr going day 1 on everuything.

              • 9 months ago
                Anonymous

                When's the last time Capcom took bribes?

              • 9 months ago
                Moose

                VR modes for RE7 and 8?

              • 9 months ago
                Anonymous

                Oh, snap.

              • 9 months ago
                Anonymous

                Nintendo got six months of exclusivity for Monster Hunter Rise in return for paying for $6,000,000 of advertising for the game

              • 9 months ago
                Anonymous

                Well, I don't think anyone expect MH6 to be on the Switch. And it was 10 months before MHR came to PC, not 6.

              • 9 months ago
                Anonymous

                Nobody is expecting it on Switch but everyone is on the edge to see a day 1 on PC

              • 9 months ago
                Anonymous

                I don't think anyone's on the edge of their seat waiting to see if MH6 is day one PC when MHR is the only notable example of Capcom taking a bribe in the past 6 years.

              • 9 months ago
                Anonymous

                >Company takes Nintendo bribe
                >Game is a success
                >Company takes sony bribe
                >Game flops
                Interesting .

              • 9 months ago
                Anonymous

                >Monster Hunter Rise exclusivity is only $6mio
                I was expecting in tens of million. Capcom undervalued themselves.

      • 9 months ago
        Anonymous

        >I just want TGS to come and show MH6 being on PS5/PC day one
        Why? Cause it's not on Switch? Is anyone expecting MH6 on Switch? Maybe Switch 2.

  70. 9 months ago
    Anonymous

    will JP Games Inc (Tabata's company) finally reveal the 2 "AAA Projects" that they've been working on at TGS 2023...
    2024...
    2025...

    • 9 months ago
      Anonymous

      looks cool. Will get if the mc is a bishonen or a dommy.

  71. 9 months ago
    Anonymous

    Don't worry Square, I convinced 2 people not to buy it and to stay away. CBU3 should never be allowed to work on a real game again, if they stop making mmos just fold them like luminous.

  72. 9 months ago
    Anonymous

    Imagine giving your game exclusive rights to sony and getting nothing in return. Like selling your daughter's virginity and then not getting paid.
    It would be sad if it weren't so funny.

  73. 9 months ago
    Anonymous

    It was successful in making money back and some extra money.

  74. 9 months ago
    Anonymous
  75. 9 months ago
    Anonymous
  76. 9 months ago
    Anonymous

    As confirmed.
    PS5 exclusivity killed the game's potential, I get they don't want Xbox but why not make the PC version available day and date? Not one person ever has actually bought a PS5 to play FFXVI. Except during the 90s early 2000s, Final Fantasy is NOT a system seller. Starfield will unironically sell more Xboxes than FFXVI with PS5s, and that's an unavoidable fact now.

    • 9 months ago
      Anonymous

      >Not one person ever has actually bought a PS5 to play FFXVI
      I did, it was awful, not 15 awful but still bad.

      • 9 months ago
        Anonymous

        I know like 4 people that did

        • 9 months ago
          Anonymous

          Forgot to add they are looking forward to ff7 rebirth aswell

  77. 9 months ago
    Anonymous
  78. 9 months ago
    Anonymous

    Why do people reply to AI generated threads like this? The fricking thread title is just the OP post copypasted as far as it fits in the field.

  79. 9 months ago
    Anonymous

    What exactry went wong with 16? Why didn't they rike it?

    • 9 months ago
      Anonymous

      You peeps are still in denial? Game sucks and it not a real FF. Glad it bombed.

    • 9 months ago
      Anonymous

      It's a character action game, but one stretched out to 40-50 hours when these games usually only run about 8-15 hours for good reason. All the advertising for it was just showing the boss battles over and over again. The epic spectacle was sold very well, I think they were trying to evoke the PS1 days of being wowed by the CGI cutscenes, but there was so little focus on anything else it quickly became a thing where the enthusiasm of the superfans wasn't contagious.

      There's this notion that XIV players will buy this game en masse without a second thought when it comes to PC, or already did buy it en masse, but they're two totally different games. The audience that plays XIV as a Second Life nightclub simulator gets absolutely nothing from XVI. Hell, there's so much positively framed advertising of XIV being a game where the combat isn't very important or a very strong factor that it's odd to think that a pure character action single-player game like XVI will appeal to them. They're practically polar opposites.

    • 9 months ago
      Anonymous

      Ps5 only

  80. 9 months ago
    Anonymous
  81. 9 months ago
    Anonymous

    I think it's time for Team Asano and Armor Project to pull out and join Nintendo.

    • 9 months ago
      Anonymous

      Can they make an original Nintendo published game without selling out?

      • 9 months ago
        Anonymous

        No.

      • 9 months ago
        Anonymous

        I don't think so... The execs wanted Live A Live and Octopath 2 on PlayStation and look where that got them. Nintendo doesn't like advertising multiplatform games unless it's something huge like Sonic. So they let Octopath 2 swim on its own as a result...

        • 9 months ago
          Anonymous

          Same thing happened with NEO TWEWY but weirdly enough Nintendo still somehow put more effort into advertising it than SE did.

        • 9 months ago
          Anonymous

          I was thinking about Team Asano and Armor Project quitting Square Enix and becoming their own independent developers, or at least the talent. As is they're at the whims of Square Enix executives.

          • 9 months ago
            Anonymous

            Well, Armor Project is free to do whatever. As for Asano, yeah, they could quit but it'd make more sense for them to make games for Nintendo so might as well work for them anyway.

  82. 9 months ago
    Anonymous

    Piss5 is a blunder. More news at 11.

  83. 9 months ago
    Anonymous

    FF17 will be developed by the former Luminous Productions team at CBU2, and the game will be running on the Luminous Engine.

    • 9 months ago
      Anonymous

      >I destroyed Final Fantasy with my freaking mind.

      Well, Armor Project is free to do whatever. As for Asano, yeah, they could quit but it'd make more sense for them to make games for Nintendo so might as well work for them anyway.

      I guess Team Asano could all join Nintendo as a new division.

      • 9 months ago
        Anonymous

        forspoken unironically looks more like a final fantasy game than 16 does.

  84. 9 months ago
    Anonymous

    I wonder when the PS5 exclusitivity deal was made.
    If it was back when a lot of people were certain this gen was gonna be a repeat of the PS4-Wii U era then I could understand. FF always sold best on Playstation and the direction of mainline has been leading to them being huge moneysinks so getting Sony to foot some of the bill might've seemed appealing at the time.

    • 9 months ago
      Anonymous

      >FF always sold best on Playstation

      • 9 months ago
        Anonymous

        >most profitable
        >sinks all other games because the entire audience is now MMO addicts
        Very smart bizness

        • 9 months ago
          Anonymous

          It's better this way. The whales will save us from the console wars and premium priced games.

          • 9 months ago
            Anonymous

            >us
            There is only (You) and other MMO addicts. I don't play these bad games. Nor do any of the other old FF fans.

            • 9 months ago
              Anonymous

              What games do you play?

  85. 9 months ago
    Anonymous

    They need to do much more than fix the structure. They have to fire people to make the audience take them seriously again. It's as simple as this.
    I assume the Japanese will eventually assault the SE building as things are currently going.

  86. 9 months ago
    Anonymous

    Wonder if the real problem is it not doing well enough to justify an expanded universe.
    It's clear that Square really wants one besides VII's.

    • 9 months ago
      Anonymous

      >It's clear that Square really wants one besides VII's.

      • 9 months ago
        Anonymous

        Stealing money from MMO players isn't the same anon.
        They'll gladly take it through.

        • 9 months ago
          Anonymous

          >Stealing money from MMO players isn't the same anon.
          Because stealing money from non-MMO players is...different?

      • 9 months ago
        Moose

        I think he means in a way that they can create more games and tie-in products for said games instead of being tethered to that one game. Like, Y'shtola being in WoFF is one thing but Y'shtola having a game is another. Plus, what if people don't like MMOs? I'm part of that demographic, I can't stand FFXI and FFXIV so the only way they're gonna get me is standalone spinoffs and proper FF games.

        • 9 months ago
          Anonymous

          >Plus, what if people don't like MMOs?
          Gacha.

        • 9 months ago
          Anonymous

          >Stealing money from MMO players isn't the same anon.
          Because stealing money from non-MMO players is...different?

          Yeah, essentially. Like, I can't think of any MMO's who got 60$ games based on the side characters or some other random stuff. They just tend to get it from subs or some kind of fomo thing (like a unique mount or something).

          • 9 months ago
            Anonymous

            The top selling item in FFXIV is gender change potions. Fitting considering it's the premier egg cracking game

          • 9 months ago
            Anonymous

            >They just tend to get it from subs or some kind of fomo thing (like a unique mount or something).
            https://store.finalfantasyxiv.com/ffxivstore/en-us/category/11

      • 9 months ago
        Anonymous

        mmos are dogshit and not real ff games

        • 9 months ago
          Anonymous

          Tears of the Kingdom isn't a real Zelda game.

          • 9 months ago
            Anonymous

            Yes, it is. 14 still isn't a real ff game btw

            • 9 months ago
              Anonymous

              >Yes, it is.
              Really?

  87. 9 months ago
    Anonymous

    Damn Capcom’s exec sounds like a gigachad

  88. 9 months ago
    Anonymous

    Maybe they shouldn't have kneecapped the game by putting it on a console almost no one owns lol

  89. 9 months ago
    Anonymous

    >Toyo Securities Yasuda says FF16 wasn't commercially successful and Square Enix would
    i would too

  90. 9 months ago
    Anonymous

    So... it was within expectations, but not on the high end. Therefore no real growth.
    Didn't we already hear this previously?

  91. 9 months ago
    Anonymous

    How is Square Enix's manga division doing?

    • 9 months ago
      Anonymous

      https://www.hd.square-enix.com/eng/news/pdf/24q1earnings.pdf

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