Traditional Zelda is better. The formula never got stale either, Nintendo just got worse at making games.

Traditional Zelda is better. The formula never got stale either, Nintendo just got worse at making games. Skyward Sword is still a piece of shit though, that hasn't changed.

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  1. 2 weeks ago
    Anonymous

    >Traditional Zelda
    how traditional are we talking here?

    • 2 weeks ago
      Anonymous

      If your items don't break and there's a focus on dungeons and not dicking around empty worlds for hours.

      • 2 weeks ago
        Anonymous

        >and not dicking around empty worlds for hours.
        That's literally every 3D Zelda, even the "traditional" ones.

  2. 2 weeks ago
    Anonymous

    >Traditional Zelda is better.
    True.
    >The formula never got stale either
    >Nintendo just got worse at making games
    Wrong director got promoted. Well-documented problem.
    >Skyward Sword is still a piece of shit though
    True.

    • 2 weeks ago
      Anonymous

      >tfw Aonuma wanted to be done with Zelda and retire ages ago
      I honestly think BOTW was his attempt at a hatemail to Zelda, and probably didn't expect it to succeed. Now he's stuck. Anyone with a shred of a filter for quality that I know thinks at best that BOTW is mediocre, and at worst thinks its 100% ruined the franchise.

    • 2 weeks ago
      Anonymous

      Aonuma would've been fine if all he did was Wind Waker and maybe stick around for the DS games which are obviously "his" and not half-hearted attempts at copying Miyamoto's take on Zelda, I wonder if being stuck as relevant staff for the console ones is some kind of ridiculous way to make up over how Nintendo fricked him over by not letting him finish Wind Waker, there's no way that in the Wii U version all he wanted to do was mess around with the graphics and add faster sailing either. It's just a dumb theory but as far as I'm concerned he's actually very close with miyamoto so it's not 100% out of the question.

    • 2 weeks ago
      Anonymous

      >The formula never got stale either
      fricking thank you, I absolutely despise that talking point that's blatantly parroted by non-fans and secondaries, brings my piss to a boil. did zelda need to modernize itself to be able to stand next to more recent games? sure, but not by throwing out everything that made it what it was

  3. 2 weeks ago
    Anonymous

    [...]

    moron who never played zelda 1. alttp is closer to zelda 1 than botw is

  4. 2 weeks ago
    Anonymous

    OOT was just too influential and technology hadn't gotten to a place where they could have a more open world like the 2D Zeldas, but in 3D. They could totally do that now though.

    • 2 weeks ago
      Anonymous

      Oot was as open as lttp and links awakening and as open as it needed to be, which is very little. technology has produced nothing but worse games, let us return to 64 bit.

      [...]

      Zelda 1 is actually pretty mid. This is not opinion it's a fact.

      >Traditional Zelda is better.
      True.
      >The formula never got stale either
      >Nintendo just got worse at making games
      Wrong director got promoted. Well-documented problem.
      >Skyward Sword is still a piece of shit though
      True.

      I want aonuma to die asap.

      • 2 weeks ago
        Anonymous

        Oot is a little less open than ALTTP and more open than awakening

  5. 2 weeks ago
    Anonymous

    [...]

    no amount of calling me somebody who im not will make you play zelda 1. its on switch online so you have no excuse

  6. 2 weeks ago
    Anonymous

    [...]

    who the frick is erica

    • 2 weeks ago
      Anonymous

      This is really funny to read now that the posts are deleted, because I KNOW you were responding to, and they haven't changed a bit.

  7. 2 weeks ago
    Anonymous

    wrong, old Zelda games are played out. I wouldn't play them anymore if you paid me

  8. 2 weeks ago
    Anonymous

    [...]

    Based. Too much truth for supposed "traditionalists" to handle.

  9. 2 weeks ago
    Anonymous

    The fact that people try to say Skyward Sword is an "OoT clone" or that "BotW is a return to Zelda 1" shows that the series has been infested with gameplay-illiterate morons (including its director/producer). Official Zelda is dead, anon. ROM hacks and potential spiritual successors are your only hope anymore.

    • 2 weeks ago
      Anonymous

      >Skyward Sword is an "OoT clone"
      Wow do zoomers really? How vile.

    • 2 weeks ago
      Anonymous

      What are the must-play romhacks? The full blown original ones, not the improvements like Zelda 1+2 Redux.

      • 2 weeks ago
        Anonymous

        Missing Link is short and to the point. It's amazing that it is a fanmade romhack but not particularly amazing OoT-wise. Feels like an official release of a bonus disc.

        • 2 weeks ago
          Anonymous

          Sorry, I meant for the 2D games. I've looked at OoT hacks and they all seem quite lame. They're about 15 years behind SM64 hacks.

          • 2 weeks ago
            Anonymous

            >he doesn't know about Escape from the Facility or Indigo

    • 2 weeks ago
      Anonymous

      I don't know and still don't know how Nintendo thinks BotW reflects anything about Zelda 1 in any way. They are both two completely different games.

      • 2 weeks ago
        Anonymous

        It's because in BotW you can go anywhere you want at the start of the game... even though you have to complete the tutorial island first... and Zelda 1 didn't even let you go anywhere you want because you still needed to collect tools to help you navigate some of the game world. Any comparisons between Zelda 1 and BotW are shallow at best and people get away at lying about this shit because most BotW fans have never even touched the first Zelda game, so they don't know any better.

        • 2 weeks ago
          Anonymous

          Have you played the original?

          • 2 weeks ago
            Anonymous

            not him but hes right and yes I have

          • 2 weeks ago
            Anonymous

            Yes, never beat it though. Got about as far as Death Mountain and stopped playing for whatever reason.

        • 2 weeks ago
          Anonymous

          You could explore most of the world in Zelda 1 with limited equipment but it was impossible to finish without finishing the dungeons.

          • 2 weeks ago
            Anonymous

            I remember you needed the raft just to get to some areas of the map. It's been a couple years since I last played it.

      • 2 weeks ago
        Anonymous

        Marketing material that botw zoomers ate up with complete credulity.

    • 2 weeks ago
      Anonymous

      Yeah it's really annoying, especially because OOT is a retread of ALTTP
      >do 3 dungeons for McGuffins
      >get master sword
      >get access to alternate/dark world
      >do 5+ more dungeons to get McGuffins
      >final dungeon

      • 2 weeks ago
        Anonymous

        >"remake" the best 2D zelda into 3D
        and they made the second best 3D zelda because of that

      • 2 weeks ago
        Anonymous

        They just played the long con of making botw the first portion with 4 dungeon mcguffins and totk the 2nd portion with 7 dungeon mcguffins.

  10. 2 weeks ago
    Anonymous

    >The formula never got stale either, Nintendo just got worse at making games.
    I've been saying that for years now.

    • 2 weeks ago
      Anonymous

      It seems more like they are fully capable of making good games but determined not to. Kind of like western devs and designing pretty female characters.

  11. 2 weeks ago
    Anonymous

    >Traditional Zelda is better.
    We haven't had a traditional Zelda since LTTP.
    >The formula never got stale either, Nintendo just got worse at making games.
    It definitely got stale with the exception of Majora OoT to SS was basically Zelda's NSMB period.
    >Skyward Sword is still a piece of shit though, that hasn't changed.
    True.

  12. 2 weeks ago
    Anonymous

    >Traditional Zelda is better
    no it isn't

    if they released "traditional" zeldas today this board would constantly ridicule it for being simplistic baby tier nothing games and none of the moronic Black folk crying about the loss of the formula have any idea how to make it relevant in the modern days, you just want more soulsslop

  13. 2 weeks ago
    Anonymous

    If the formula never got stale, where are the copycat indie darlings? We’ve gotten a couple obvious tributes that are well regarded Ittle Dew and if you search you can find lists of other supposed “Zeldalikes” but nothing that’s brought the classic Zelda formula back to the forefront of gaming. Why don’t we have the Hollow Knight of classic Zelda yet?

    • 2 weeks ago
      Anonymous

      Because traditional Zelda is a very difficult type of game to design for.

      • 2 weeks ago
        Anonymous

        Bullseye. Ask yourself the same question, why are there no non-indie clones when classic Zelda was the hottest shit of all time for a few gens? Some AA and AAA devs found out in the ps1/2 era with varying levels of failure.

        • 2 weeks ago
          Anonymous

          Isn't Soul Reaver a Zelda clone? I haven't played it.

          • 2 weeks ago
            Anonymous

            Arguably. The best ones took parts and inspiration but had different enough game modes to not really be labelable as clones like Darksiders, BG&E and Dark Cloud.

            • 2 weeks ago
              Anonymous

              >Dark Cloud
              I still don't get why that was considered a Zelda-clone. Was it just because the main character looks like Link? Because the game played more like a 3D version of ActRaiser.

              • 2 weeks ago
                Anonymous

                >I still don't get why that was considered a Zelda-clone
                Journalists.

            • 2 weeks ago
              Anonymous

              Aren't all of these games mentioned far more linear than Zelda? Too bad

      • 2 weeks ago
        Anonymous

        >traditional Zelda is a very difficult type of game to design for.
        Not really, it's pretty easy which is why a lot of games back in gen 6 aped the formula. It's just that nu-zelda is stale, no one wants OoT anymore.

      • 2 weeks ago
        Anonymous

        Not only that, but as an indie you'd have to design your own characters and world as well. Good luck trying to match Link's iconic design. Nintendo can keep reusing the same characters, songs, items, and story, but you can't.

    • 2 weeks ago
      Anonymous

      The argument could be made that all the attention that might have gone to Zelda-likes went to the Metroidvanias in the indie space

      • 2 weeks ago
        Anonymous

        I could see that playing a factor, especially since Metroid and Zelda since share so much DNA: they’re both semi open worlds with multiple paths and item gated progression that requires you to remember item gates and come back to them later to open up more content. Designing the outline of a Metroidvania world with item locks isn’t that different from designing a Zelda world, it’s just done in a 2D side scrolling perspective instead of top down or 3D.

    • 2 weeks ago
      Anonymous

      For a 2D action game, a side-scrolling perspective is more interesting than a top-down one since it makes horizontal (running) and vertical (jumping) movement distinct. Top-down exploration-heavy action game => Zeldalike, side-scrolling exploration-heavy action game => Metroidvania.

  14. 2 weeks ago
    Anonymous

    zelda was always more about progression than exploration and BotW+DLC have no fricking progression beyond their tutorials.

    • 2 weeks ago
      Anonymous

      >zelda was always more about progression than exploration
      No not really, from day one Zelda was about the exploration and then they went even harder on it with Zelda 2.

      • 2 weeks ago
        Anonymous

        I dont agree with the sentiment that zelda 1 is more about progression than exploration, I think its a nice mix, but zelda 2 is more progression based than 1 is. It literally has you level up and learn spells.

      • 2 weeks ago
        Anonymous

        Well I want a new Zelda 1/2-style game, not this bungled open air shit.
        Where's my winding labyrinths?

      • 2 weeks ago
        Anonymous

        >day one
        Ah yes, November 21, 1998.

        • 2 weeks ago
          Anonymous

          Nov 21, 1991

  15. 2 weeks ago
    Anonymous

    I just wanted to say that I'm surprised at how civil this Zelda thread has been. After having said that, I probably jinxed the whole thread.

    • 2 weeks ago
      Anonymous

      inb4 he sales number poster arrives

    • 2 weeks ago
      Anonymous

      if you're hungry for classic zelda pic related isn't a bad pick but it's combat focused

      shippers assemble!

  16. 2 weeks ago
    Anonymous

    I went back to play OoT after I played BotW and I was so disappointed with how bland and boring it was. The game was slow, cut off the game to stuff story at you (not good story either, boring fairy tale schlock) and the puzzles and fights were laughable. Its been over a decade since I played it but god damn it didn't hold up at all. If a game like that came out today it would get dropped, which is what we saw with SS.

    The problem with BotW/Totk are just that progression is not gated to temples and is all given to you at the start, which is much easier to fix than the traditional formula is. Make the overworld a bit smaller and more packed together so the ADHD Millenials don't get distracted while playing it, insert dungeons with items back in (overworld bonuses can be like sage powers/champion abilities and just be tools to help you around the world but not be strictly needed to progress) and you would have a near perfect Zelda game. I would much rather see them continue to refine this new idea than to abandon it for the old one they clearly hit a brick wall with.

    • 2 weeks ago
      Anonymous

      I replayed oot recently and loved it you’re probably just a gay or shitposting

  17. 2 weeks ago
    Anonymous

    >Nintendo went open world
    >Metroidvanias replaced 2D indie Zeldas
    >anyone who would make a 3D indie Zelda is making a Soulsclone instead
    3D dungeon autists are the only ones who can save Zelda but they’re probably wasting their time on romhacks that nobody will play

  18. 2 weeks ago
    Anonymous

    zelda is a dead/stale franchise or so hideously retro it's in the 2600 zone. Let it go. It's over

  19. 2 weeks ago
    Anonymous

    Replaying OoT made me realize old Zelda hadnt gotten stale, Aonuma is just a shitty designer who thinks his audience are all morons that need to be handheld through everything. Besides the heavily tutorials at the start I had forgotten how much OoT just trusted you to figure shit out yourself, and how much of the game can be done in different order or is optional. BotW was only "needed" because the formula got progressively watered down with each new game.

    • 2 weeks ago
      Anonymous

      >OoT made me realize old Zelda hadnt gotten stale
      eh, it certaily has this anon was spot on

      I went back to play OoT after I played BotW and I was so disappointed with how bland and boring it was. The game was slow, cut off the game to stuff story at you (not good story either, boring fairy tale schlock) and the puzzles and fights were laughable. Its been over a decade since I played it but god damn it didn't hold up at all. If a game like that came out today it would get dropped, which is what we saw with SS.

      The problem with BotW/Totk are just that progression is not gated to temples and is all given to you at the start, which is much easier to fix than the traditional formula is. Make the overworld a bit smaller and more packed together so the ADHD Millenials don't get distracted while playing it, insert dungeons with items back in (overworld bonuses can be like sage powers/champion abilities and just be tools to help you around the world but not be strictly needed to progress) and you would have a near perfect Zelda game. I would much rather see them continue to refine this new idea than to abandon it for the old one they clearly hit a brick wall with.

      >I went back to play OoT after I played BotW and I was so disappointed with how bland and boring it was. The game was slow, cut off the game to stuff story at you (not good story either, boring fairy tale schlock) and the puzzles and fights were laughable. Its been over a decade since I played it but god damn it didn't hold up at all. If a game like that came out today it would get dropped, which is what we saw with SS.

    • 2 weeks ago
      Anonymous

      >Aonuma is just a shitty designer who thinks his audience are all morons that need to be handheld through everything
      It's funny because Aonuma himself was/is dogshit at the older Zeldas.
      He is quite literally the biggest reason why the series hemorrhaged its difficulty starting with Wind Waker.

    • 2 weeks ago
      Anonymous

      I agree, in fact pretty immediately after navi finishes telling you (forcefully) how to open doors and such the game trusts you to figure out to jump down to break the web in the deku tree, which I think is actually a decently tough puzzle solution for a new player.

    • 2 weeks ago
      Anonymous

      Majora's Mask stonewalled me for almost three months because it requires you to hookshot to a chest to progress in Inverted Stone Tower.
      The game only tells you that's possible after the room I was stuck on.

      • 2 weeks ago
        Anonymous

        i was 7 when Majoras Mask released and understood basically no english at all (yurop) and I finished the game np.

      • 2 weeks ago
        Anonymous

        For me it'll always be the breakable wall in Gannon's Tower in alttp where you have to dash into a block so the recoil takes you across. I've replayed the game a million times and it always takes me a minute to remember. All for some fairies

  20. 2 weeks ago
    Anonymous

    I like both

    • 2 weeks ago
      Anonymous

      would you prefer the next game be a classic style zelda or another botw? Assuming it's the only one we get in the next decade or so

      • 2 weeks ago
        Anonymous

        I want them to blend more elements of the classic games into the open world style. I love the traversal mechanics in botw/totk, but I want better and more dungeons with a smaller more focused map. I also hope the next game is low tech. I don't really like how much tech shit is in the new games.

        If I had to pick one or the other I would want a new classic game.

        • 2 weeks ago
          Anonymous

          I don't really like the botw games but I would be mostly satisfied with what you're describing

          I'll never understand why they decided to add gmod prop physics shit to botw instead of real/full dungeons for its sequel

          • 2 weeks ago
            Anonymous

            Yeah, I enjoy the weird building shit in TotK, but it definitely isn't what I asked for or wanted when it was announced. I think they just doubled down when they saw how much people were experimenting with the physics in BotW, and the other aspects of the game suffered for it.

      • 2 weeks ago
        Anonymous

        It's going to be BOTW-style/open air, Aonuma already confirmed it.

        i was 7 when Majoras Mask released and understood basically no english at all (yurop) and I finished the game np.

        I figured it out eventually, it just took me way longer than it should've.

  21. 2 weeks ago
    Anonymous

    the whole "zelda goes souls"-format is tragic at best. i love most zelda games and I have enjoyed some parts of botw but that shit gets repetitive real fast..

  22. 2 weeks ago
    Anonymous

    I love Kass!!

  23. 2 weeks ago
    Anonymous

    Would a time loop system save open world Zelda?
    >start in the middle of the map every time and can only get so far in each loop
    >even if you do travel far you’ll have missed time sensitive events
    >soft item gates exist in the form of difficult obstacles that can be overcome with time, skill, or knowledge but can easily be blasted through with the right item
    >hookshot could be used to scale slippery surfaces that can otherwise be overcome with enough stamina upgrades/potions or waiting for a point in the loop where they’re not slippery
    >hookshot could also be used to quickly cross swamps and quicksand that would normally hinder movement and require you to memorize and slowly navigate a safe path, hoverboots could do the same
    >bombs could be used to blow open caves that act as shortcuts
    >making it to the center of a new region let’s you teleport and spawn there at the beginning of a loop
    >completing a region’s “perfect loop” breaks it out of the timeloop and brings it into play for post-loop content

    • 2 weeks ago
      Anonymous

      Basically just Minit. I don't think putting time limits on everything is a good fix

      • 2 weeks ago
        Anonymous

        Well shit, guess I’ll play Minit then. Thanks.

        • 2 weeks ago
          Anonymous

          It's a fun afternoon romp but mechanically it's as stripped down as a Zelda like can get.

  24. 2 weeks ago
    Anonymous

    >have zero involvement in first four Zelda games
    >be one of a dozen directors on the fifth game
    >somehow gain control of the entire franchise (yakuza connections?)
    >proceed to slowly run the franchise into the ground by making it too easy and handholdy
    >decide to destroy the formula and replace it with open world slop after playing Skyrim and Far Cry 3
    >NOBODY RIKE CRASSICU FORMULA, OPEN WURLDU BETTER!
    I hate this hack so much.

    • 2 weeks ago
      Anonymous

      I'm pretty sure botw sold more than all the prior zelda games combined lol

      • 2 weeks ago
        Anonymous

        It did the best of the series by an insane margin, but that doesn't mean the previous games sold like shit. They were repeatedly top sellers across their platforms besides Majora's Mask. It's just Breath of the Wild hit a mass market appeal on a super hyped and super successful platform as what amounts to the goddamn pack-in game everyone got with it (but me apparently since I had it on the Wii U).

  25. 2 weeks ago
    Anonymous

    Keep your open world 3d and just give me a new 2d Zelda. Shit, hand it over to Capcom again and let Aonuma go wild wild the 3d Zeldas, I don't care anymore.

    • 2 weeks ago
      Anonymous

      Best I can do is an oracle remake

      • 2 weeks ago
        Anonymous

        I'll fricking take it, Ages is my favorite Zelda. It can't be this fricking hard to remake them and package them together if they can't bother making a brand new one.

  26. 2 weeks ago
    Anonymous

    I just want the cool, thematic dungeons back.

    • 2 weeks ago
      Anonymous

      we aren't allowed to have a vast fun open world to explore and good dungeons for some reason. totk cemented this fact.

    • 2 weeks ago
      Anonymous

      >I just want the cool, thematic dungeons back.
      Uh, yeah, that's the plan going forward. One dungeon will have glowing blue lines, one will having glowing green lines, one will having glowing yellow lines, one will having glowing teal lines, one will have glowing burgundy lines, one will have glowing aubergine lines, one will have glowing periwin

  27. 2 weeks ago
    Anonymous

    I remember a dungeon in WW that wanted me to move some kind of statue thing over a gap in a floor
    I tried throwing it across but it wouldn't reach , and it turned out I had to carry it over my head and jump across with it
    the physics and logic of that makes no fricking sense, and it pisses me off to this day

    • 2 weeks ago
      Anonymous

      they're fantasy games.

      • 2 weeks ago
        Anonymous

        that doesn't mean they can defy logic completely, to the point where the least obvious and backwards solution is the intended one

  28. 2 weeks ago
    Anonymous

    no one cares homosexual
    you lost

  29. 2 weeks ago
    Anonymous

    I liked Skyward Sword. it's still a solid entry with great dungeon designs. so what if the overworld is a little more linear. not like the games were ever that open to begin with. and at least it tried to utilize the wii hardware to its full potential, unlike most other wii games, even from nintendo themselves. also great soundtrack and some likeable characters, especially zelda, who actually felt approachable and had some involvement in the story for once.

    • 2 weeks ago
      Anonymous

      I played it for the first time recently as it was one of the only two I had yet to play, and I liked the dungeons quite a bit but holy shit the last hunt for the song of the hero is bullshit. They could've made an extra dungeon with all the padding. The fight with Demise was really cool, so there's that.

    • 2 weeks ago
      Anonymous

      I agree with pretty much every thing you praise here but the motion controls drag the game down so much for me, do they just not bother you?

      • 2 weeks ago
        Anonymous

        not that anon but yeah they bothered me a bit at first, but I pushed through it and after the first dungeon or so it was just a minor inconvenience really. didn't bother me nearly as much as the durability in botw, i'd play zelda on a fricking dance pad over that shit.

        • 2 weeks ago
          Anonymous

          I thought they were fine except when fighting against electric weapons.
          Also the motion controls had a larger influence on the game's design (more handholdy, more liner, less variety) that made it worse.

          oh I probably worded it too strongly, I have finished the game and for the majority of it the controls were just a minor but constant annoyance the prevented me from really liking the game.
          Great music and visuals and some pretty top tier dungeons too though

      • 2 weeks ago
        Anonymous

        I thought they were fine except when fighting against electric weapons.
        Also the motion controls had a larger influence on the game's design (more handholdy, more liner, less variety) that made it worse.

  30. 2 weeks ago
    Anonymous

    Obviously traditional Zelda is better and no one with any taste would disagree, but the most remarkable thing about the franchise is the abnormally high level of quality it has maintained throughout so many releases. The last two games aren't even better than TP for me but they're still much better than the garbage being released today. It's just a pity to see when a long-standing franchise known for influencing other games instead becomes itself influenced by the mainstream.

  31. 2 weeks ago
    Anonymous

    somehow, wind waker which consists mostly of empty water has more rewarding and fun exploration than botw. the latter has a pretty map, I give it that but once you've found all towers and their respective nearby shrine there's very little that lures you back to said region outside of farming purposes. they could've added so many unique encounters and they settled on 120 shrines, 900 koroks, breakable weapons and enemies that eventually upgrade to bullet sponges, very lazy. gerudo desert was the most fun region and it was also the first one I did so everything from that point onward was just a letdown.

    • 2 weeks ago
      Anonymous

      >somehow, wind waker which consists mostly of empty water has more rewarding and fun exploration than botw.
      no it doesn't lmao. exploring early in WW gets you nothing, as mini islands require an item you don't have. when you do get the required items you learn that each mini island basically has one puzzle or half a puzzle; essentially you just use the item and you get something. BotW at least has shrines make you think slightly

  32. 2 weeks ago
    Anonymous

    How many BotW/TotK seethe threads do we need per day?

    Open world Zelda is here to stay, all we can hope for is that they listen to fans about better dungeons.

    • 2 weeks ago
      Anonymous

      yeah, I'm sure they'll listen after they deliberately ignored the people asking for them after BotW and refused to put them in TotK
      this time for real

    • 2 weeks ago
      Anonymous

      and remove durability and get rid of koroks

      • 2 weeks ago
        Anonymous

        And bring back Kokiri!

        • 2 weeks ago
          Anonymous

          I don't see it happening in a game again so I think the only hope for Saria and the Kokiri to return is if the movie ends adapting Ocarina of Time.

          • 2 weeks ago
            Anonymous

            >the movie
            >the live-action movie
            No!

    • 2 weeks ago
      Anonymous

      >you still have to eat shit for lunch, we just have to hope it’s not diarrhea next time

      • 2 weeks ago
        Anonymous

        Why do you have fantasies of eating poop?

      • 2 weeks ago
        Anonymous

        FOOD ANALOGY

    • 2 weeks ago
      Anonymous

      More like the fans are seething anytime someone criticizes modern Zelda. Do I need to remind you of the "chinktroony" and "erictroony" spam?

  33. 2 weeks ago
    Anonymous

    What I want to know is how long it will take for public opinion to start to shift and for people to start missing old school Zelda?
    I would say after the third open world game, but ironically after 2 games with the same exact world I think getting a new one in the next game will feel like such a breath of fresh air that it’ll postpone that feeling to after the fourth game.

    • 2 weeks ago
      Anonymous

      It depends on how fun the game is and how the wider public receives it.

      They have already confirmed TotK is the end of the "Wild Era" and the Ultrahand gimmick won't be returning.

    • 2 weeks ago
      Anonymous

      >What I want to know is how long it will take for public opinion to start to shift and for people to start missing old school Zelda?
      If ToTK and BotW dev time is any indication, we don't have to worry about another 3D game for the next twenty or thirty years, anyways.

  34. 2 weeks ago
    Anonymous

    it was growing stale by windwake, bad by twilight princess, and outright unplayable by skyward sword.

    Thank god botw saved zelda

  35. 2 weeks ago
    Anonymous

    I agree

  36. 2 weeks ago
    Anonymous

    I would bet my actual left nut that the next game will be the same map yet again, but it will be flooded and feature underwater traversal as well as the flying islands
    either that or they just give the player wings and let you go to space, since they seem so intent on the Terraria-ization of Zelda

    • 2 weeks ago
      Anonymous

      What is that thing?

      • 2 weeks ago
        Anonymous

        Looks like a species of softshell turtle.

    • 2 weeks ago
      Anonymous

      Judging by the really fricking long neck and weird flat body, it's probably a leucistic Florida softshell turtle.

  37. 2 weeks ago
    Anonymous

    The OoT formula only worked with OoT itself and MM. Wind Waker and Twilight Princess already showed that the linear "get meme item in dungeon to open next dungeon so you can get the next meme item that is only used in the next dungeon" model was a dead-end and you have to be really delusional to attempt to argue otherwise.

    • 2 weeks ago
      Anonymous

      >became a dead end after aonuma, king of stagnation, took over
      Hmmmmmmmm.
      Yep, it was definitely the games' fault. Surely the next one will magically be better. Not like the same guy is at the head, as innovation-averse as ever.

    • 2 weeks ago
      Anonymous

      WW and TP were poorly written and designed games that missed the point. The OOT formula is just ALTTP in 3D. WW and TP missed the mark by focusing on stupid gimmicks or by being not finished and too linear

  38. 2 weeks ago
    Anonymous

    It's actually fricking depressing that A Link Between Worlds hit a nice mix of puzzles, gimmicks and item management while having character upgrades still findable in the world, and nothing's iterated on or tried to improve that since. Hell, I can't find any good Zelda-likes that weren't stuck in the Gamecube era or multi-plat at that time that really manage to nail the good mix of combat and puzzles. Something like CrossCode is obscenely tilted to moronic degrees on the puzzle side of the spectrum.

    • 2 weeks ago
      Anonymous

      >CrossCode
      God I nearly put that game down when I was thrust into a dungeon almost immediately after doing one. It felt more like a Golden Sun game in the way dungeons overstay their welcome.

      • 2 weeks ago
        Anonymous

        Some people shit on the art but I found it endearing, I loved the soundtrack, the combat was braindead but could do well in buzzsawing mobs, but the puzzles and dungeons, man. It drags for so long, having to bounce balls off of surfaces or hit switches in sheer precision and then carefully, delicately do yet another godforsaken jumping puzzle in a game where depth perception is non-existent trial and error. It's insulting that their only solution for overindulging on that shit was to give players the means to make timers and damage be negligible so you can just cheese things without actually examining the fundamental issues.

  39. 2 weeks ago
    Anonymous

    >The formula never got stale either
    8.8

    • 2 weeks ago
      Anonymous

      TP starts at a 5 and ends somewhere around an 8, so that was actually rather generous.

  40. 2 weeks ago
    Anonymous

    OoT/MM are still my fave but SS isn't bad. In fact I automatically assume you're a fake & worthless Zelda "fan" if spout unoriginal hateful opinions about SS.

  41. 2 weeks ago
    Anonymous

    >Traditional Zelda is better
    meaningless statement because of the following points
    >The formula never got stale either
    no two of the mainline games were ever alike (only handhelds had copied styles/designs). it never really had a formula like you think it did.
    >Nintendo just got worse at making games
    they really didnt. every actual metric indicates that they got better. your personal displeasure only stems from the fact that you grew up and want/expect more complexity, while giving a free pass to old nostalgia. thats it.
    >Skyward Sword is still a piece of shit though, that hasn't changed.
    the only true thing you've said.

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