Tranq guns were the worst addition to the Metal Gear series
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Tranq guns were the worst addition to the Metal Gear series
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weren't they even in the original?
no, mgs2 was the first game to feature them
the only ones they weren't in were like.. mgs1, the game boy game and the msx ones
they were introduced in MGS2. you are probably confused because the gamecube remake of MGS has the tranq gun because it came out after mgs2
>MGS1 WAS THE ONLY GOOD GAME
okay anon lets get you to bed
seriously though i don't get why i'm usually a "frick whatever lame non-lethal bullshit is happening i'm going to kill everyone" guy in absolutely every genre except stealth, in which i will flip my shit if i accidentally snap some guys neck or accidentally cripple someone
>in which i will flip my shit if i accidentally snap some guys neck
this was a pain in splinter cell chaos theory on PC, i kept snapping guys necks on accident, to this day idk how to not do it.
luckily MGS5 has dynamic and responsive "not break peoples necks" functionality in its controls.
Not-snapping-peoples necks when trying to choke them is straight up esoteric in MGS2.
This is why I have a hard time returning to 2 and 3. Simple actions in these games feel like trying to defuse a bomb.
probably because 2 used the controller's pressure sensitive features, so the harder you press a button the bigger the risk of breaking someone's neck
not sure how the HD edtions pull it off though
>not sure how the HD edtions pull it off though
In the recent collection, which I assume are just HD Edition ports, if you mash Square then its a neck break. Intermittent presses is a sleeper
it's not really that obtuse. it's explained in the manual that came with the game, and it's explained again in the main menus alongside a video demonstration. You just have to push the button gently and slowly if you don't want to kill them. I love the weird pressure-sensitive controls, honestly.
let's pretend I typed opaque instead of obtuse there
Is this really just pressure sensitivity? I remember searching for it online and everyone had a different way to do it lol, different ammount of square presses etc
I might just be thinking of throat-slitting in MGS3 now that you point that out, but I still seem to remember a cue to know when to stop hittin the button if you don't wanna pet the guys too hard
Just dont use it. Kojima wants everyone to be able to complete the games non-lethal because muh pacifism, but you should treat it as an easy mode
It’s easier to just go Rambo though
>just don't use the most efficient method available
>just cripple yourself to make the game harder
why would I purposefully play like a moron, just to have the illusion of a challenge? stealth games that give you a tranq gun at the start are fundamentally bad because the mechanic itself removes all challenge
what they should've done is make every entry OSP and have the tranq gun placed in a very tough spot to reach in order to discourage the player from going for it and actually make them engage with enemy routes and level design
I think most people just don't have aspergers like you and don't care about min-maxing in singleplayer stealth games.
>just don't use the most efficient method available
Yes? That is what you want to achieve, isn't it? You just have no self-control. You choose to make the game easy, and ignore all the other mechanics and items, but blame the game for it
I blame the game design for making the most efficient method also the easiest and most brain dead
>OSP
I wish more missions did this, I had much more fun grabbing crappy guns and switching out once ammo got scarce than just my same 2 loadouts on deploy.
This is why I keep wondering why theres never been an MGS gameplay style stealth action roguelike with full OSP and having to work with what you have (with much harder enemies and stuff of course) The VR missions and substance VR missions were really cool because they showed the potential of the gameplay when you were not overpowered and constrained to a story.
>MGS gameplay style stealth action roguelike with full OSP and having to work with what you have (with much harder enemies and stuff of course)
funnily enough there is but it's an obscure standalone expansion to a spin-off nobody played, on a console very few owned
on any new playthrough of mgsv, I use the mod Snakebite, which adds some more customization, the most important one being the ability to get off the heli in free mode or any mission without any equipment so you can do OSP any time. it's really fun and i recommend it. it has a bunch of other options too to adjust difficulty. haven't played in a few years so i can only assume it is still updated
It's called tactical espionage action, not massive slaughter action.
slaughter can be tactical. Anyway, you can be a pacifist without using it.
If your objective is to clear the mission, it's much easier and available earlier to just Merk people with the silenced sniper.
The real game is doing missions subsistence style and grabbing what you can on the field.
>doing missions subsistence style
I tried that recently and it's really not that hard as some people make it to be
>Tranq guns were the worst addition to the Metal Gear series
I always found it a bit silly how they had no downsides. Like in MGS 2 and 3 a guard would be tranq'd, discovered by another and they'd just be like "Huh, strange haha situation is normal all clear" like its completely normal for a guy to fall asleep face down on the floor while on duty and not even raise the alert level or do a search.
they're easy mode yeah
I always try not to use them
Though the degree I can achieve that varies from game to game
Twin Snakes as a remake of MGS1 can be perfectably completed without tranq
MGS2 there are some parts of the Shell that just suck to sneak past without the Tranq
3 I can do most of the game without them save for a couple of optional objectives (like the sniper shed in the swamp) - imo on Extreme there should've been less supressors and they've should've degraded faster
4 is easy to do without them, because 4 is just an easy and lazy game in regrads to sneaking challenges
5 is also easy to do without them, but unlike 4 it's not because of issue of level design but just because 5 has so many other tools and the levels are quite open
3 and 5 actually are much more fun to play without tranq imo
>3 and 5 actually are much more fun to play without tranq imo
It's especially doable in five considering how you can see dudes through walls after you scope them, at least on the difficulty I played. I dunno if it's not like that on the higher difficulties.
the only non-lethal gun I use is the water gun
Kinda true, they are far easier than using lethal weapons for the small downside that they shoot much slower.
it should have had really rare ammo and been harder to shoot in general, in all games. non-lethal shotguns and stuff are just full moron gameplay-wise
Kaz: Snake, the target must be taken in alive. Use your non-lethal Stinger missile to take down his chopper and extract him.
>>Kaz: Snake, the target must be taken in alive. Use your non-lethal Stinger missile to take down his chopper and extract him.
>it's an assassination mission
MGSV is stupid
there isn't a non lethal stinger in the game.
it's not a stinger but it still has moronic non-lethal rockets
iirc it's just a smoke round conversion. I think it's a thing IRL
That's just a big sleep gas granade launcher, not much more complicated than shooting a can of deodorant out of a slingshot.
I don't agree at all. It's a mechanic that you're supposed to use at your own discretion in order to make the game as hard or as easy as you want to, and it's also entirely thematically appropriate. You would have to be legitimately moronic to think that tranq guns made this series any less grounded or easier. You're a fricking poser if you're gonna complain about the tranq gun and haven't even played any of the VR missions in either of the first two games. Suck my fat nuts OP.
>Suck my fat nuts
Don't tempt me
I feel the same only because every single game DEMANDED nonlethal after
No it didn't lmao
>kill guy
>drag to some corner
>kill next guy or just go to next door
>every single game DEMANDED nonlethal after
??
No it didn't. 2 doesn't at all, 3 doesn't unless you care about Sorrow's camo, 4 doesn't at all, 5 doesn't because building Mother Base is quite literally useless unless you play online. Only game where non-lethality is required is Peace Walker, because you either build up MB and create good gear or you essentially get softlocked on certain bosses
OP is spitting facts, they give you the most OP weapon in the begining in every game making all them cool guns useless (still mad V didnt have real guns) except bosses, replacing diverse gameplay with that sweet S rank chase
non-lethal should be a fun optional challenge, not default way to play
only games that do this well are hitman and thief, partly because of no ranged non-lethal option
Well, in Ground Zero you start out with the absurdly OP tranq quin with infinite suppressor.
The one you start with in MGS V is dogshit, even if it still is good by virtue of it being a tranq pistol
They're there for pussies to use, if you're a baby you will use it. real man just ignores it.
Entire point of the all the Metal Gear Solid Franchise is to leave as little to no body count and undetected by the enemy hence Stealth Espionage action keyword being stealth.
Even in MGS1 you had to keep the body count to a minimal and never be detected once in order to achieve the highest ranking.
The way tranq guns usually work in games is moronic. Like someone isn't going to notice they have this huge fricking dart sticking out of their neck, and wonder why they're suddenly so sleepy ten seconds later.
They probably go unconscious from getting their front lobe pierced by the dart