No matter what Ian would keep switching to a knife in my playthrough. I finally just got rid of him. Suppose I could have removed his knife, but I kept saying using your best shit and he had a deagle.
[...]
Weapon/armor progression in F2 is literally bonkers moronic. And by that, I don't mean metagaming to nab PA as soon as possible, I mean lucking out in encounters literally the moment you set foot out of Klamath. You can get multiple CAWS, Assault Rifles or 14mm pistols while you're still level 2-3 from encountering caravan guards fending off raiders etc.; you just wait one side to decimate the other and pick up the loot. And then the whole game goes to shit - you break the economy and the only thing stopping you from breaking the combat right away is sub-optimal skill % and low hp - but in two more level ups both of these become non-issues and it's mary sue cruising from that point on - and Sulik solves the carry weigt limit. Ridiculous. People drone on how Nevada and Sonora are nintendo hard but at least they are playable because you don't become T-1000 billionaire in the first few hours of your playthrough, utterly devaluing any challenge the game throws at you.
You know you don't actually have to do or use any of that shit, right?
Rush into New Reno, do partial all the families quests and then become made men of one. My personal choice is the Salvatores.
After that farm Eldrige for a flamer and fuel and then go to Algernon for the upgrades.
The best place for flamer fuel are the merchants in San Fran but it's a pain in the ass to go there until you have the Highwayman, so it's best to stick to New Reno until then.
There are random encounters around reno that will give you flamers and fuel.
If you visit algernon, you can transform any quantity of flamer fuel into five units of improved flamer fuel.
I will point out that most enemies early game will die to one or two bursts from the flamers, you only need a few rounds to make it through most encounters.
>If you visit algernon, you can transform any quantity of flamer fuel into five units of improved flamer fuel.
Also if you give Alternon an empty weapon he will give you a full one.
You get Big Guns pretty early on. If anything, Small Guns and Energy Weapons get squeezed out way too easily. By the time you get good small guns, you are a town away from good big guns. And the Bozar replaced the Turbo Plasma Rifle for game destroying weapon.
I like the Light Support Weapon as a more balanced version of the Bozar.
Someone could grind really early in the game for an M60 around Redding from a Claim Jumper random encounter if they wanted. Which is decently potent for most of the game, albeit at the expense of 7.62mm being a fairly uncommon caliber and exclusively sold in small quantities.
Small Guns carries you to Energy Weapons. What did you do wrong, that Energy Weapons don't finish the game for you? Big Guns work too, don't get me wrong, but Energy Weapons do too.
>Small Guns and Energy Weapons get squeezed out way too easily
really? I finished my first FO2 playthrough recently with just one handed small guns and I was one-shotting most enemies with crits
As someone who did drills with a pipe rifle (gramps was in people's militia, he tried to pass the knowlege down), I gotta say they really are garbage. You're better off with any semi-automatic pistol.
Weapon/armor progression in F2 is literally bonkers moronic. And by that, I don't mean metagaming to nab PA as soon as possible, I mean lucking out in encounters literally the moment you set foot out of Klamath. You can get multiple CAWS, Assault Rifles or 14mm pistols while you're still level 2-3 from encountering caravan guards fending off raiders etc.; you just wait one side to decimate the other and pick up the loot. And then the whole game goes to shit - you break the economy and the only thing stopping you from breaking the combat right away is sub-optimal skill % and low hp - but in two more level ups both of these become non-issues and it's mary sue cruising from that point on - and Sulik solves the carry weigt limit. Ridiculous. People drone on how Nevada and Sonora are nintendo hard but at least they are playable because you don't become T-1000 billionaire in the first few hours of your playthrough, utterly devaluing any challenge the game throws at you.
>Nevada and Sonora are Nintendo hard
Nevada sure is harder than F2 (or F1 for that matter), weapons and ammo is extremely limited in comparison to originals, and combat encounters, while deadly leave you with almost no exp compared to quests. Lack of companions also doesn't help.
But Sonora? How exactly it it so hard? I've played it 3 times (including release version with wacky AP values) and simply tagging one of combat skills kept me afloat in combat at all times. In some situations, such as deleting raider camp by yourself you either need to have Combat Armour and be under the influence of entire Mendeleev's Table to get through, but I got the impression You're supposed to side quest enough to gain the bike. Granted, you cannot talk your way out of just every combat, but unavoidable ones are always less intense.
As much as I like 1.5 the most saying it has easy combat would be a lie.
Obvious bait, but I'll bite.
What build did you use?
1 month ago
Anonymous
speech, energy weapons, steal. was pumping point into repair and science and first aid too
youre just lame
1 month ago
Anonymous
This further confirms my theory that only slavs can genuinely enjoy these games, perhaps because they are already adjusted to life in depressing grey and brown wasteland.
1 month ago
Anonymous
Nice goalpost moving, you just suck ass mr zoomer. Maybe try Fortnite?
1 month ago
Anonymous
text in that screenshot looks as if a lovecraft monster raped the latin script wtf
1 month ago
Anonymous
>Pole spotted
Opinion discarded
1 month ago
Anonymous
yawn
bump
1 month ago
Anonymous
1 month ago
Anonymous
1 month ago
Anonymous
Kneel.
1 month ago
Anonymous
I don't know how the frick you managed to do it, but this cursed text looks worse than russian runes
1 month ago
Anonymous
Worse, may God forgive me for saying this word but it's P*lish
1 month ago
Anonymous
>Tagged energy weapons, throwing, science, repair >Despite tagging said combat skills PERCEPTION is 5 >Over 200HP (and 10 ENDURANCE while we are at it) >85% outdoorsman, 93% lockpick, 124% unarmed >Motherfricking 325 carry weight >LUCK of 3 >Tagged Gifted AND Sexappeal
What is this frickery
Nevada is pretty fair
although it kinda pigeon holes your build into repair and science if you want the good stuff without paying a glub shitto npc $2000
Sonora so far has had the most lethargic start
i'm on town #2 with 200 bucks and no guns, i'm so glad i tagged unarmed
Damn now i really want to run through Nevada again with an energy weapon start
Nevada is pretty fair
although it kinda pigeon holes your build into repair and science if you want the good stuff without paying a glub shitto npc $2000
Sonora so far has had the most lethargic start
i'm on town #2 with 200 bucks and no guns, i'm so glad i tagged unarmed
Damn now i really want to run through Nevada again with an energy weapon start
Sonora has a greater selection of different weapons when compared to Nevada, but still paces your progression real good and firearms skill rebalance is dope. The main pain point that makes both mods lethal combat-wise is armor availability and random encounter design - especially in Son. Somewhere up until the mid midgame, you're gonna have a FRICK YOU time whenever Highwaymen, Robbers, Raiders etc. decide to ruin your day, especially on those "billboard maps". No cover (except for the billboard), big open space, next to no armor on you, while they jump you with decent weapons and superior numbers i.e. you're minced meat in 2-3 rounds unless you run (for cover or for your life). God help you if you're a melee spec. Game does warn you though that travelling via old highways is dangerous and tagging outdoorsman doesn't feel at all bad anymore (crucial on ironman runs tbh).
speech, energy weapons, steal. was pumping point into repair and science and first aid too
youre just lame
They changed it so that there is a skill % requirement just to view the target's inventory before attempting to steal. So for some NPCs you need for example 20% for some higher tier characters upwards of 90% or more. That way you can no longer just savescum and steal away everything forever at default skill value you start with right after character generation and you actually have to invest points into the Steal skill to get the loot that you want.
1 month ago
Anonymous
Also steal is not that important imo, they have made a lot of quests that require reapir and science skill, which is great imo
>Nevada and Sonora are Nintendo hard
Nevada sure is harder than F2 (or F1 for that matter), weapons and ammo is extremely limited in comparison to originals, and combat encounters, while deadly leave you with almost no exp compared to quests. Lack of companions also doesn't help.
But Sonora? How exactly it it so hard? I've played it 3 times (including release version with wacky AP values) and simply tagging one of combat skills kept me afloat in combat at all times. In some situations, such as deleting raider camp by yourself you either need to have Combat Armour and be under the influence of entire Mendeleev's Table to get through, but I got the impression You're supposed to side quest enough to gain the bike. Granted, you cannot talk your way out of just every combat, but unavoidable ones are always less intense.
As much as I like 1.5 the most saying it has easy combat would be a lie.
>a text wall worth of unsolicited opinions and half-baked thoughts >twice
Don't care.
You have to use a phone to not be a mental moron who purple proses the frick out of his posts these days?
1 month ago
Anonymous
1 month ago
Anonymous
>purple prose
purposes?
1 month ago
Anonymous
wax poetic
1 month ago
Anonymous
How the frick was any of that waxing poetic?
They were just talking about something beyond a fricking rapid-fire bullet point because they're not a braindead zoomer monkey.
As someone who did drills with a pipe rifle (gramps was in people's militia, he tried to pass the knowlege down), I gotta say they really are garbage. You're better off with any semi-automatic pistol.
>AK-47s set to burst*
in Tactics , AK47s kinda drop off quickly after the 3rd mission or so. After that you'll need to train up 1 good sniper with whatever rifle, make do with autoshotguns for superior close/mid-range damage, and work on collecting heavier machine guns and lasers.
you just can't beat the endgame without heavy machine guns and lasers.
The AK-47 is a good jack of all trades weapon for the raider levels, but having a character or two that use a weapon that doesn't fire 7.62mm is a good idea. The last time I played Tactics, I had one guy using an M16A1 and another using guns in .30-06 so I wasn't 100% dependent on 7.62mm.
it's no worse than either F1 or F2, get your head out of your ass. Especially the Nevada side quests and Dayglow in Sonora are tied or better than the best parts of the originals.
Depends, the story of Nevada in my opinion is kind of in the middle. It's decent.
Regarding Sonora i'm playing it for the first time so i can't comment on it. Also though luck if you don't speak Russian, you will have to make do with the shitty Yandex/very partial human made translation. Also i'm still stuck in that Matthias Black person.
The best part of both of them it's the exploration aspect IMO.
The skill checks in sonora have been horse shit so far
fricking 75% repair and i still can't fix the ranger radio with electronic scrap
legit tagged and dumped a level into it to get stonewalled
Weird, i haven't reached the Dam yet but i tagged both Science and Repair and I've got them at 104 and so far i'm not having a lot of problems with those. Try either carrying scrap to lower the requirement or farming XP a bit. From a bit of perspective i'm still around Phoenix and Vault 27.
All the weapons in fallout are fundamentally the same in their behavior, because it's moronic fanbase would find having to swap between weapons appropriate for a situation confusing, which ironically is the opposite of good roleplaying. This places Fallout closer to games like Borderlands and Destiny rather than a proper rpg. Sometimes I feel this is the shittiest most low IQ rpg series ever made.
Something funny to me is that new vegas did away with armor penetration, like grenades are instead reworked to do +60 damage to power armor and other such silly nonsense, when even in the early games it was a woefully underutilized superficial idea that needed to be expanded on rather than trimmed. I mean it's just fricking hilarious when you look at the ammo descriptors for NV, it's a complete moron game where things like range and penetration are meaningless and it's stat system mirrors a skinner box. I'd really like to see Sawyer defend his work there, very dissapointing.
i have to admit i didnt like too much Hunter Thompson references, was way too reddit for my taste. Beside of that game was fantastic and i had a blast, Sonora is comperable
Speaking on Sonora do you know how to make that Matthias homosexual confess to being a spy to the PLP? I already know he had access to the schedules but i can't make him do it by dialogue. Is it a speech check?
Depends, the story of Nevada in my opinion is kind of in the middle. It's decent.
Regarding Sonora i'm playing it for the first time so i can't comment on it. Also though luck if you don't speak Russian, you will have to make do with the shitty Yandex/very partial human made translation. Also i'm still stuck in that Matthias Black person.
The best part of both of them it's the exploration aspect IMO.
You cannot make Matthias confess but you join the Rangers and use your position to rat him out directly to the chief who will order his arrest
ok how do i make burst not shit
everytime i try to use it i get like 20-35 damage out of the fricker which is frick all compared to the 100 or so i could get out of an eye shot
You know those ranged damage perks people tell you not to take on normal runs?The extra damage is per round.Also take Living Anatomy and then just make a normal build with high luck and sniper.
I love when the player fails a 86-95% point blank shot, even a ape wouldn't fail that one.
Yeah, if you know the game good enough. At least in Fallout 2 just tag unarmed and then go for aimed shots in the eyes or head, also as soon as you can get a power fist either common or a mega one then you're pretty much set for the rest of the game. But don't try it on either Sonora or Nevada. IMO is pretty much either suicide or a painful early game.
There are unarmed weapons. Like knuckle dusters. You definitely want to get those since bare hands dont scale very well. Pump unarmed so you can 95% enemies in the eyes. At level 6 you can get faster HtH and you can do 3 aimed shots at the eyes per turn (assuming you pumped agility)
nice quads i came into this thread specifically to say that unarmed is by far the most broken fo2 build possible imho. you can kill horrigan solo without the sigma squad, without disabling turrets, and eye crit him to death.
Because it's a bunch of limp-wristed nogun liberals that copied looks of guns from popular movies and made up the numbes for how good each of them shoot.
>Why did Fallout 2's developers think .223 was magic?
noguns C*lifornians
Also, the ammo modifiers for the original games are legendarily buggy and nonsensical to begin with.
>Fallout Nevada > Fallout et Tu > Fallout Sonora > Fallout 1.5 Resurrection > Fallout 2 RPU > Mutants Rising (when it comes out)
this would be the chronological order for all the main games that were patched/updated/restored content by fans to be even better than the originals and all the major relevant game-sized TCMs
I'm gonna be a devils advocate and recommend 1.5 for starters.
Not because it's the best or because it's the worst, nah. It's because it steps away from the F2 formula the least, it has more recurring characters than other mods and in general seems like an expansion than any other (dayglow is expansion for Sonora so it doesn't count).
Other than that it's a well done mod, it has fairly interesting story (at least for a first time playing), load of weapons, neat new perks, really nicely done companions and it's designed to be played twice.
Would you like your tasks to be solvable in a single way? Or in three ways but not two?
Sincere question, maybe you dislike Witcher 2 type of two pathways? Resurrection ain't like that, it's more of a two different ways of solving the same situation (which in effect benefit only one of two factions that could gain anything from them)
No, but the way it's handled in Rez, in many cases you're forced to choose a path, you don't have an option to play both sides as in most other classic Fallout games/mods (becoming a Made Man for all families, selling the excavator chip to one miner company, stealing it and then selling it to another etc). It's not like having multiple choices to solve problem X by combat, diplo, stealth or stupid. It's requirement based and some content is walled off hard by you either having a good or bad rep (companions for example) or working for this or that group (Ghouls or gangsters, allegiance to one or the other gang in the Rat Hole etc). Quests like that exist in other Fallout games, sure (gender based stuff comes to mind), but in Rez it was kinda striking to me since this was the method used in designing almost all of the locations where faction conflict was at play. At least that's how I remember it.
goes all the way to 200% (or 300% in F2)
for combat skills, it's worth going further as long as your hit chance isn't maxed out
for everything else 100 should be good enough
I could only find this formula. >ToHit = Skill + (PE-2)*8 - Range*4
So, as you can see, if you want to shoot at a very long range, you want to have skill over 100%. Also, the defender has an armor class that reduces the chance to hit, and darkness can give an accuracy penalty (in a cave or at night), and if you shoot in VATS anything but the torso has an accuracy penalty (eyes -60%).
So if you have PE 6, and your opponent is 6 hexes away, has an AC of 10, and you want to shoot his eyes, and have 95% chance to hit, you would need 157% small arms. Shooting eyes is great because the accuracy penalty is turned into a crit chance bonus (so the -60% accuracy also gives you a +60% crit chance). A pretty standard build is going for high accuracy target shots at eyes to get a bunch of crits. For example in FO1 the enhanced plasma rifle with fast shots perk lets you shoot someone in the eyes 3 times per turn.
PS im moronic, that formula is for burst fire. I dont know how it works for single shots but i found that around 120% I can have 95% accuracy against most enemies during the day.
>fast shots perk lets you shoot someone in the eyes 3 times per turn.
No, Fast Shot is a trait and it takes away the option to make aimed attacks whatsoever
dunno why you guys are being so anal about balance. The adventure should be completable by non-min-maxed builds. Just look at the premade characters they offer you. Those guys should be able to get you to the master or oil rig kill master/frank. And do so without knowing the location of every powerful weapon and rush that.
So thanks to this thread I finally started Fallout 1. After two sessions I found the water chip and I'm guessing finished roughly half of the game.
Is it me or is combat pretty dull? I just came off a first playthrough of Baldur's Gate 1 (haven't beat it yet) and found F1 really limiting. I shoot once a turn. That's all I do. I can bring Ian and the dog with me and they just wander around doing what they feel like. It doesn't seem like I have that many options. I can't use big weapons (haven't seen any), I can't use laser weapons (just found some but skill too low), throwing weapons I wanted to try but barely anyone has daggers or grenades. It's like I just stand there and shoot once and move away to waste their AP. That's it.
I'm definitely enjoying the game's story and mystery and world so I plan to keep going though, but I am let down by how little strategy or though I have to put into the combat. I could be playing wrong though. I definitely plan to ditch my partners if possible because I want to use the burst SMG more.
I'll bite >After two sessions I found the water chip and I'm guessing finished roughly half of the game.
sounds about right >Is it me or is combat pretty dull?
Aimed shots give illusion of a tactical combat, use them. legs cripple movement, shooting arms makes two handed weapons unusable, groin shots makes them unconscious, head-shot is a mine of wacky criticals, and eye-shot is pretty much highest damage possible.
If you cannot do aimed shots, you're either moronic, or took fast shot. If the second is correct - use heavy weapons or burst weapons (they cannot aim either way). Or go for melee weapons/unarmed with power-fist - as when you take Slayer perk at 18 Level you will never need to aim again.
Fallout 1 and all it's isometric spin offs is more of a "do a good build" than "use brain = win more". Good thing is, that the process of making a decent build (as tg sometimes calls the idea of fulfilling arbitrary steps designed by other players) is easy. There are at least 3 that work in F1, and more in later installments. I'm not going to list them, it's unnecessary. Just take Sniper or Slayer perk. Seriously.
How does BG1 combat actually compare to FO1? The only upside it has over the latter is magic bullshit and that's it. "Normal" combat is even more shallow in Baldur's Gate than it is in Fallout, it's literally just right-click on target and wait for it to drop. Fallout at least has some small tactical shenanigans with using cover/LoS and aimed attacks + a greater variety of weapon types/options. Martial abilities in BG might as well be non-existent.
Party roles, being able to control multiple characters, can kite enemies, can set traps, different types of utility spells, and it doesn't waste my time as much as Fallout. Fallout has so little going on for it in combat. LoS really doesn't play a factor at all since most encounters are outside and even then enemies just run right up to you and start shooting. Guns all play identically unless they have burst fire which you can't use if you have partners like the dog that just hug the enemies and that's it. There's nothing else. It's horribly shallow and thoughtless and slow.
I'm still working my way through right now, but I'm totally lost as to what to do. Everywhere I go super mutants or nightkin appear and do 70+ damage, instantly killing me. Ever since I completed the water chip quest the game has been a lot less fun and there's really no clues as to where to go or what to do. Bored out of my mind.
>I'm still working my way through right now, but I'm totally lost as to what to do.
you shouldve discovered the brotherhood of steel or the boneyard by now. If you ask around there they will give you another lead.
>Everywhere I go super mutants or nightkin appear and do 70+ damage
by now you should have combat armor (you can buy it from the guy in eastern hub) or better (from brotherhood). In my experience you generally only take a few points of damage unless someone gets an armor-piercing crit.
I found both. Brotherhood gave me a quest seemingly just to waste my time. I went all the way out to the Glow twice, walked around the one screen and couldn't find anything to interact with. I figured it had something to do with that big hole in the middle, but I couldn't even look at it for flavor text. Walked all the way back assuming they'd reveal it was just a prank and let me in, but no. So I walked all the way back and still nothing.
I do have combat armor now. The military looking stuff, not the brotherhood armor. And yeah, I sneak my way up the stairs in the evil church near Adytum and every floor has a nightkin that instant kills me 100% of the time.
It'll be a day or two before I play again so I got time to think about what I could do. I will say the problem solving of the quests has been the most fun I've had with the game. They're all so vague about what to do and how to do it. Love that aspect.
yeah but destroying people with guns feels more satisfying. god I love the death animations in fallout
That is true, I'll give you that. I love seeing all the sweet kills in Fallout even if they're exclusively happening to me.
>walked around the one screen and couldn't find anything to interact with
you can interact with the metal bar. It will tell you you need a rope to descent into the base (like in vault 15). I dont know why they arent clearer about it. Once youve gone into the glow and gotten the item they asked for, you can join them and inside they will talk about an army in the northwest and ask you to scout it.
combat armor is fine, the powerarmor is better of course, but youre mostly fine. >nightkin 100% me
what level are you. Also, I think youre able to just run by them? on the top floor you can find morpheus, that gives you some clues. You can also go into the church basement, its below the stairs you took up to find the nightkin. Depending on your stats and skills you should be able to find clues there as well.
If you go to the followers of the apocalypse the talking head woman will tell you laura is a double agent. you can find her on the ground floor of the church
>Party roles
Fallout is a classless system allowing for creating and modifying to your liking any archetype imaginable within the game's system. Ian (burst stupid), Tycho (shotgun or sniper ranger), Katja (thief and also a woman), and Dogmeat (melee cheems) all have different specializations = different roles. >control multiple characters
Granted, vanilla doesn't allow for DIRECT control, but there's a mod that lets you do just that all the way up to picking perks/distributing skill points for your companions, if that's your thing >kite enemies
Literally the combat experience in Fallout >set traps
Again, there's a good mod that if that's a thing you wanna do >utility spells >in a postapoc retro sci-fi setting
t. "if my grandma had wheels she would have been a bycicle." Get the frick out fantasy homosexual >combat is slow
you can literally speed it up + with sFall you can speed up the whole game x1.5 or x2 if needed
Combat in Fallout is simple, has a flow and depth of it's own and most importantly its FUN and I would take those qualities before overdesigned tacticool bullshit any day of the week.
>BG1 >stand in 1 spot >spam magic spells >rest until attacked in sleep >make melee b***hes do all the work >while you sling rocks
It's not really that different.
His video on fallout online communities was extremely poor. He missed most still active communities and placed weight on projects that we're never really part of it. As for the Cvet interview, that doesn't even begin to cover how insane the dude really is, go into any old forum or discord and ask around you'll get thousands of first hand experiences. Which makes me wonder why Warlockracy didnt do that...
>Fallout Ashes of Phoenix
whats that
It a Fallout online server, which is launching in April.
developed stats: >ST10 (+3 PA / +1 coach in LV) >PE07 (no possible upgrade) >EN08 (Prizefighter of NR&LV) >CH02 (Beauty kit) >IN10 (Detective perk) >AG10 (no possible upgrade) >LK03 (Nuka-Cola Biz perk, Cheyenne medallion)
crucial perks: >Living Anatomy, Bonus HtH attacks, Bonus Rate of Fire, Slayer, Sniper
pros: >you get to do everything in the game, even the stupid stuff if you want (by chugging two psychos), except for the opposite gender content (male characters have better gender-specific quests imo) >start with melee and boost/invest unarmed, you hit like a truck by default >by mid game you'll be able to switch to gun skill of you choice, by the end of the game you should have 4-5 maxed out combat skills >drowning in skill points i.e. jack of all trades and master of all
cons: >rarer and underpowered crits (minor, since you'll get Slayer and your normal/called attacks are devastating already) >somewhat higher store prices (irrelevant imo, and inadvertently a good money sink) >slower perk rate (at lvl.24 you'll have 6 perks instead of 8, but you only need the four listed for sure and the other two can be whatever - and lets be honest, there aren't that many must-have perks anyway).
>playing nevada >stole a porn mag off a guy >it triggered a dialogue where he searched my inventory and took it back >reload >do the good old limeware platter trick >it works
kek that was fun, I was just fricking around testing the steal skill, I wasnt expecting any actual content
>steal stuff >drop it to the ground while your inventory is still open in steal mode >close window >NPC autodialogues you >game checks your inventory for the stolen item >can't find it >hue
i mean, how can you pull the pin on the grenade, I tried to interact with it in my inventory but that doesnt have the open hand symbol like flares have.
You can't, that's B*thesda shit. You can only reverse pickpocket either dynamite or plastic explosives. Also go for the latter ones if you can afford them since they're better
That's just how it is, keep putting reverse pickpocketing explosives in their inventories until they die.
Did it once for Lil' Jesus Mordino and the motherfricker took either 5 or 6 dynamites, had to go all the way to Redding for extras. Found it funny how someone was clearly trying to blown him up and he didn't give a shit.
Real power play is giving it to Ian, he can drop 3-4 combatants a turn.
>Real power play is giving it to Ian, he can drop 3-4 combatants a turn.
He only needs to drop one. RIP
I did this. He literally completed the game for me with it.
No matter what Ian would keep switching to a knife in my playthrough. I finally just got rid of him. Suppose I could have removed his knife, but I kept saying using your best shit and he had a deagle.
i had the same problem with vic in fo2
never give those morons a knife they'll just kill themselves while missing every turn
>give sulik smg
>set him to CHARGE!
>set him to always burst
watch him rape raiders
And you. I quickly learned NEVER to give firearms to party members, let alone anything capable of automatic fire.
Yeah, and granades. Thanks Sulik, you prick
If he's set to charge he will always close the gap before firing. Less likely to be in the crossfire
i always prefered hunting rifle and sniping slavers on the streets
Bozar trivializes second half
You know you don't actually have to do or use any of that shit, right?
>.44 revolver
>quick shot
>speedloader
Yup, it's Fallout 2 time
>those digits
nice
No love for this bad boy?
gave this to cass and he kept turning my party into swiss cheese
totally worth it when he does land a good crit burst
Wait a good smg? Hell yeah I'll have to play F1 soon.
I have a finite number of bullets.
In that image it looks like a boltgun from 40k
Wouldnt be surprised if that was inspiration
This baby's my life, my love, my son. Burnt a lot of M*rdinos with this hunk of iron and fuel, yessir.
Algernon you're my fricking hero.
Isn't speccing into Heavy Weapons useless for the first 50% of the game because you won't have any?
Rush into New Reno, do partial all the families quests and then become made men of one. My personal choice is the Salvatores.
After that farm Eldrige for a flamer and fuel and then go to Algernon for the upgrades.
The best place for flamer fuel are the merchants in San Fran but it's a pain in the ass to go there until you have the Highwayman, so it's best to stick to New Reno until then.
There are random encounters around reno that will give you flamers and fuel.
If you visit algernon, you can transform any quantity of flamer fuel into five units of improved flamer fuel.
I will point out that most enemies early game will die to one or two bursts from the flamers, you only need a few rounds to make it through most encounters.
>If you visit algernon, you can transform any quantity of flamer fuel into five units of improved flamer fuel.
Also if you give Alternon an empty weapon he will give you a full one.
You get Big Guns pretty early on. If anything, Small Guns and Energy Weapons get squeezed out way too easily. By the time you get good small guns, you are a town away from good big guns. And the Bozar replaced the Turbo Plasma Rifle for game destroying weapon.
I like the Light Support Weapon as a more balanced version of the Bozar.
Someone could grind really early in the game for an M60 around Redding from a Claim Jumper random encounter if they wanted. Which is decently potent for most of the game, albeit at the expense of 7.62mm being a fairly uncommon caliber and exclusively sold in small quantities.
Small Guns carries you to Energy Weapons. What did you do wrong, that Energy Weapons don't finish the game for you? Big Guns work too, don't get me wrong, but Energy Weapons do too.
>Small Guns and Energy Weapons get squeezed out way too easily
really? I finished my first FO2 playthrough recently with just one handed small guns and I was one-shotting most enemies with crits
this weapon give me so much satisfaction. sadly unarmed is bit overpowered in late game
getting the pipe rifle in f2 always feelt right. it's a shitty gun, but anything is a step up when your only ranged alternative is throwing rocks.
You can get a 10mm pistol from the same town.
Weapon/armor progression in F2 is literally bonkers moronic. And by that, I don't mean metagaming to nab PA as soon as possible, I mean lucking out in encounters literally the moment you set foot out of Klamath. You can get multiple CAWS, Assault Rifles or 14mm pistols while you're still level 2-3 from encountering caravan guards fending off raiders etc.; you just wait one side to decimate the other and pick up the loot. And then the whole game goes to shit - you break the economy and the only thing stopping you from breaking the combat right away is sub-optimal skill % and low hp - but in two more level ups both of these become non-issues and it's mary sue cruising from that point on - and Sulik solves the carry weigt limit. Ridiculous. People drone on how Nevada and Sonora are nintendo hard but at least they are playable because you don't become T-1000 billionaire in the first few hours of your playthrough, utterly devaluing any challenge the game throws at you.
>Nevada and Sonora are Nintendo hard
Nevada sure is harder than F2 (or F1 for that matter), weapons and ammo is extremely limited in comparison to originals, and combat encounters, while deadly leave you with almost no exp compared to quests. Lack of companions also doesn't help.
But Sonora? How exactly it it so hard? I've played it 3 times (including release version with wacky AP values) and simply tagging one of combat skills kept me afloat in combat at all times. In some situations, such as deleting raider camp by yourself you either need to have Combat Armour and be under the influence of entire Mendeleev's Table to get through, but I got the impression You're supposed to side quest enough to gain the bike. Granted, you cannot talk your way out of just every combat, but unavoidable ones are always less intense.
As much as I like 1.5 the most saying it has easy combat would be a lie.
Kek what. I finished both on hardest, maybe that skill issue?
Obvious bait, but I'll bite.
What build did you use?
speech, energy weapons, steal. was pumping point into repair and science and first aid too
youre just lame
This further confirms my theory that only slavs can genuinely enjoy these games, perhaps because they are already adjusted to life in depressing grey and brown wasteland.
Nice goalpost moving, you just suck ass mr zoomer. Maybe try Fortnite?
text in that screenshot looks as if a lovecraft monster raped the latin script wtf
>Pole spotted
Opinion discarded
yawn
bump
Kneel.
I don't know how the frick you managed to do it, but this cursed text looks worse than russian runes
Worse, may God forgive me for saying this word but it's P*lish
>Tagged energy weapons, throwing, science, repair
>Despite tagging said combat skills PERCEPTION is 5
>Over 200HP (and 10 ENDURANCE while we are at it)
>85% outdoorsman, 93% lockpick, 124% unarmed
>Motherfricking 325 carry weight
>LUCK of 3
>Tagged Gifted AND Sexappeal
What is this frickery
Read the name.
t. the polish man dreams of BBC
Nevada is pretty fair
although it kinda pigeon holes your build into repair and science if you want the good stuff without paying a glub shitto npc $2000
Sonora so far has had the most lethargic start
i'm on town #2 with 200 bucks and no guns, i'm so glad i tagged unarmed
Damn now i really want to run through Nevada again with an energy weapon start
Sonora has a greater selection of different weapons when compared to Nevada, but still paces your progression real good and firearms skill rebalance is dope. The main pain point that makes both mods lethal combat-wise is armor availability and random encounter design - especially in Son. Somewhere up until the mid midgame, you're gonna have a FRICK YOU time whenever Highwaymen, Robbers, Raiders etc. decide to ruin your day, especially on those "billboard maps". No cover (except for the billboard), big open space, next to no armor on you, while they jump you with decent weapons and superior numbers i.e. you're minced meat in 2-3 rounds unless you run (for cover or for your life). God help you if you're a melee spec. Game does warn you though that travelling via old highways is dangerous and tagging outdoorsman doesn't feel at all bad anymore (crucial on ironman runs tbh).
loved the Steal rework
>Steal rework
Huh?
They changed it so that there is a skill % requirement just to view the target's inventory before attempting to steal. So for some NPCs you need for example 20% for some higher tier characters upwards of 90% or more. That way you can no longer just savescum and steal away everything forever at default skill value you start with right after character generation and you actually have to invest points into the Steal skill to get the loot that you want.
Also steal is not that important imo, they have made a lot of quests that require reapir and science skill, which is great imo
>a text wall worth of unsolicited opinions and half-baked thoughts
>twice
Don't care.
Phoneposter scum like you belongs on a cross.
You have to use a phone to not be a mental moron who purple proses the frick out of his posts these days?
>purple prose
purposes?
wax poetic
How the frick was any of that waxing poetic?
They were just talking about something beyond a fricking rapid-fire bullet point because they're not a braindead zoomer monkey.
Running back and forth doing the power plant quest is like seven levels right off the bat with zero combat.
just play FOT: Brohood of STEEL.
>play smart
>get rewarded
>noooooo! you cant do that! we will lock better weapons behind arbitrary level requirements! do 500 fetch quests first!
Frick off with your level scaling cancer.
it's not about "level scaling" you absolute imbecile
As someone who did drills with a pipe rifle (gramps was in people's militia, he tried to pass the knowlege down), I gotta say they really are garbage. You're better off with any semi-automatic pistol.
How about the true king of heavy weapons?
Lol
are all of these from Nevada/Sonora? I recall the railgun and maybe the SMG but can't recall the rest
https://fallout-corner.pl/fallout-1-5-resurrection/lista-nowych-broni/
>Nevada
>Sonora
Why would anyone even want to play those shit mods?The story and writing was terrible.
>both Fallout games
There aren't just two Fallout games. You forgot Tactics.
*laughs in humvee drivebys in real-time mode with the entire squad with AK-47s set to burst*
>AK-47s set to burst*
in Tactics , AK47s kinda drop off quickly after the 3rd mission or so. After that you'll need to train up 1 good sniper with whatever rifle, make do with autoshotguns for superior close/mid-range damage, and work on collecting heavier machine guns and lasers.
you just can't beat the endgame without heavy machine guns and lasers.
The AK-47 is a good jack of all trades weapon for the raider levels, but having a character or two that use a weapon that doesn't fire 7.62mm is a good idea. The last time I played Tactics, I had one guy using an M16A1 and another using guns in .30-06 so I wasn't 100% dependent on 7.62mm.
>you just can't beat the endgame without heavy machine guns and lasers
ntayrt but, CHALLENGE ACCEPTED
>Shotgun somehow has burst
And that's why it's the best.
Not anymore it does not
>It does headshots now
>has more surviving prototypes in Falloutverse than in real life
>Actually playing slavshit
Both Sonora and Nevada are way better than most triple A goyslop released today. Although 1.5 Resurrection feels dull and boring tbqh.
Did you actually think the writing was good? I like the gamepaly of the original games but I dropped both of them after less than 2 hours.
it's no worse than either F1 or F2, get your head out of your ass. Especially the Nevada side quests and Dayglow in Sonora are tied or better than the best parts of the originals.
hell new reno and black rock alone are better than most fo2 quests
Depends, the story of Nevada in my opinion is kind of in the middle. It's decent.
Regarding Sonora i'm playing it for the first time so i can't comment on it. Also though luck if you don't speak Russian, you will have to make do with the shitty Yandex/very partial human made translation. Also i'm still stuck in that Matthias Black person.
The best part of both of them it's the exploration aspect IMO.
The skill checks in sonora have been horse shit so far
fricking 75% repair and i still can't fix the ranger radio with electronic scrap
legit tagged and dumped a level into it to get stonewalled
That's what you get for picking onions Gifted instead of chad Skilled, good riddance homosexual
shit you right
kind of a dick move to punish me for abusing the best trait tho
i just used a save editor for more scrap >:)
>Gifted
Don't have to think till phoenix city
>Skilled
Ascend to godhood after Two Sun
Simple as
>That's what you get for picking onions
Weird, i haven't reached the Dam yet but i tagged both Science and Repair and I've got them at 104 and so far i'm not having a lot of problems with those. Try either carrying scrap to lower the requirement or farming XP a bit. From a bit of perspective i'm still around Phoenix and Vault 27.
All the weapons in fallout are fundamentally the same in their behavior, because it's moronic fanbase would find having to swap between weapons appropriate for a situation confusing, which ironically is the opposite of good roleplaying. This places Fallout closer to games like Borderlands and Destiny rather than a proper rpg. Sometimes I feel this is the shittiest most low IQ rpg series ever made.
Bait for the bait god
Something funny to me is that new vegas did away with armor penetration, like grenades are instead reworked to do +60 damage to power armor and other such silly nonsense, when even in the early games it was a woefully underutilized superficial idea that needed to be expanded on rather than trimmed. I mean it's just fricking hilarious when you look at the ammo descriptors for NV, it's a complete moron game where things like range and penetration are meaningless and it's stat system mirrors a skinner box. I'd really like to see Sawyer defend his work there, very dissapointing.
The Bait II: Electric Bogaloo
Pillars of Eternity objectively has more meaningful gun types than New Vegas.
In fairness that was probably all the devs could do with Bethesda's dogshit engine in the time allotted.
No, damage threshold exists in the game. It's just designed in an incredibly stupid way.
>samegay the whole thread then cry when you get the attention you seek
>64 / 22 / 1
Remind me, which one of those is poster count?
64
>The Bait III: Return of Throne
i have to admit i didnt like too much Hunter Thompson references, was way too reddit for my taste. Beside of that game was fantastic and i had a blast, Sonora is comperable
>71 posts in
>no mention of bozar
bozar is overpowered meme. its like kensai-mage in BG2
im trying out Olympus now but its even worse than Resurrected sadly. stil Sonora=Nevada>1,5>olympus
Speaking on Sonora do you know how to make that Matthias homosexual confess to being a spy to the PLP? I already know he had access to the schedules but i can't make him do it by dialogue. Is it a speech check?
You cannot make Matthias confess but you join the Rangers and use your position to rat him out directly to the chief who will order his arrest
Found another way if you're interested, raise your speech to around 50 or more and then you can make him confess and it works.
ok how do i make burst not shit
everytime i try to use it i get like 20-35 damage out of the fricker which is frick all compared to the 100 or so i could get out of an eye shot
You know those ranged damage perks people tell you not to take on normal runs?The extra damage is per round.Also take Living Anatomy and then just make a normal build with high luck and sniper.
>He doesn't know
>The extra damage is per round
oh damn i thought it was per attack that's actually a crazy buff
b***h please, i once done 1200 with this one without living anatomy
>no one has posted the GOAT yet
Is unarmed actually good? I keep getting raped and this game doesn't hand out caps and stims like fnv/3
I love when the player fails a 86-95% point blank shot, even a ape wouldn't fail that one.
Yeah, if you know the game good enough. At least in Fallout 2 just tag unarmed and then go for aimed shots in the eyes or head, also as soon as you can get a power fist either common or a mega one then you're pretty much set for the rest of the game. But don't try it on either Sonora or Nevada. IMO is pretty much either suicide or a painful early game.
There are unarmed weapons. Like knuckle dusters. You definitely want to get those since bare hands dont scale very well. Pump unarmed so you can 95% enemies in the eyes. At level 6 you can get faster HtH and you can do 3 aimed shots at the eyes per turn (assuming you pumped agility)
Beyond level 6 knuckles might actually do less damage than bare fists due to attacks scaling with your levels and unarmed skill.
thats why I said, like knuckle dusters. You can later get spiked dusters and (mega) power fist.
nice quads i came into this thread specifically to say that unarmed is by far the most broken fo2 build possible imho. you can kill horrigan solo without the sigma squad, without disabling turrets, and eye crit him to death.
>rightclick 3 times
>leftclick
>eyes 30%
yup, its gamer time
Why did Fallout 2's developers think .223 was magic? Its damage modifiers are ridiculous.
-20% DR modifier when 7.62mm has only -10% DR?
Because it's a bunch of limp-wristed nogun liberals that copied looks of guns from popular movies and made up the numbes for how good each of them shoot.
>copied looks of guns from popular movies
Didn't the D*sert E*gle in the first game literally state this in the description?
>Why did Fallout 2's developers think .223 was magic?
noguns C*lifornians
Also, the ammo modifiers for the original games are legendarily buggy and nonsensical to begin with.
They worked in fallout 2, but I do not think most AP ammo types were playtested.
which fan game should I play first?
>Fallout Nevada > Fallout et Tu > Fallout Sonora > Fallout 1.5 Resurrection > Fallout 2 RPU > Mutants Rising (when it comes out)
this would be the chronological order for all the main games that were patched/updated/restored content by fans to be even better than the originals and all the major relevant game-sized TCMs
F1-f2-nevada-sonora-1,5
I'm gonna be a devils advocate and recommend 1.5 for starters.
Not because it's the best or because it's the worst, nah. It's because it steps away from the F2 formula the least, it has more recurring characters than other mods and in general seems like an expansion than any other (dayglow is expansion for Sonora so it doesn't count).
Other than that it's a well done mod, it has fairly interesting story (at least for a first time playing), load of weapons, neat new perks, really nicely done companions and it's designed to be played twice.
That forced two-way replayability makes the completionist inside me grind his teeth to the bone
Would you like your tasks to be solvable in a single way? Or in three ways but not two?
Sincere question, maybe you dislike Witcher 2 type of two pathways? Resurrection ain't like that, it's more of a two different ways of solving the same situation (which in effect benefit only one of two factions that could gain anything from them)
No, but the way it's handled in Rez, in many cases you're forced to choose a path, you don't have an option to play both sides as in most other classic Fallout games/mods (becoming a Made Man for all families, selling the excavator chip to one miner company, stealing it and then selling it to another etc). It's not like having multiple choices to solve problem X by combat, diplo, stealth or stupid. It's requirement based and some content is walled off hard by you either having a good or bad rep (companions for example) or working for this or that group (Ghouls or gangsters, allegiance to one or the other gang in the Rat Hole etc). Quests like that exist in other Fallout games, sure (gender based stuff comes to mind), but in Rez it was kinda striking to me since this was the method used in designing almost all of the locations where faction conflict was at play. At least that's how I remember it.
Is finesse good in Nevada?
It took 150+ days for the first fallout thread to hit bump limit. I think we can conclude that this place simply does not like fallout.
theres like 20-30 active posters tops, i wish we could ban BG3 spammers from this board too
What's wrong with (classic) Fallout?
nothing? if game have dedicated fanbase since 97' its a damn good game in my book
I just leveled up and noticed I could pump my small guns skill past 100. Is 100 like a soft cap and it's not worth going over or what?
goes all the way to 200% (or 300% in F2)
for combat skills, it's worth going further as long as your hit chance isn't maxed out
for everything else 100 should be good enough
I enjoyed boxing quest in Nevada
Sonora too* the one where old champion trains you
I could only find this formula.
>ToHit = Skill + (PE-2)*8 - Range*4
So, as you can see, if you want to shoot at a very long range, you want to have skill over 100%. Also, the defender has an armor class that reduces the chance to hit, and darkness can give an accuracy penalty (in a cave or at night), and if you shoot in VATS anything but the torso has an accuracy penalty (eyes -60%).
So if you have PE 6, and your opponent is 6 hexes away, has an AC of 10, and you want to shoot his eyes, and have 95% chance to hit, you would need 157% small arms. Shooting eyes is great because the accuracy penalty is turned into a crit chance bonus (so the -60% accuracy also gives you a +60% crit chance). A pretty standard build is going for high accuracy target shots at eyes to get a bunch of crits. For example in FO1 the enhanced plasma rifle with fast shots perk lets you shoot someone in the eyes 3 times per turn.
PS im moronic, that formula is for burst fire. I dont know how it works for single shots but i found that around 120% I can have 95% accuracy against most enemies during the day.
>fast shots perk lets you shoot someone in the eyes 3 times per turn.
No, Fast Shot is a trait and it takes away the option to make aimed attacks whatsoever
I meant Bonus Rate of Fire. If you take bonus rate of fire and fast shot then you can just blast someone in the chest 5x per turn.
>Crtl+F "P90"
>Zero results
Wow...
Many posters here are hipster contrarians who feel obligated to post about how much they hate fallout 2
I was never big on the P90
My main weapons were always .44 revolver and sniper rifle or Gauss Rifle
P90 is the best way to use the worst ammunition
Let me remind you that Deagle has highest price per pound in game
This makes it a de facto second currency in the game
>Deagle has highest price per pound in game
higher than drugs?
If I want to rape everything with burst fire, I use the Avenger minigun with 10 AGL, Fast Shot, and Bonus Rate of Fire.
dunno why you guys are being so anal about balance. The adventure should be completable by non-min-maxed builds. Just look at the premade characters they offer you. Those guys should be able to get you to the master or oil rig kill master/frank. And do so without knowing the location of every powerful weapon and rush that.
It's called a turn, do you even play Fallout?
So thanks to this thread I finally started Fallout 1. After two sessions I found the water chip and I'm guessing finished roughly half of the game.
Is it me or is combat pretty dull? I just came off a first playthrough of Baldur's Gate 1 (haven't beat it yet) and found F1 really limiting. I shoot once a turn. That's all I do. I can bring Ian and the dog with me and they just wander around doing what they feel like. It doesn't seem like I have that many options. I can't use big weapons (haven't seen any), I can't use laser weapons (just found some but skill too low), throwing weapons I wanted to try but barely anyone has daggers or grenades. It's like I just stand there and shoot once and move away to waste their AP. That's it.
I'm definitely enjoying the game's story and mystery and world so I plan to keep going though, but I am let down by how little strategy or though I have to put into the combat. I could be playing wrong though. I definitely plan to ditch my partners if possible because I want to use the burst SMG more.
that's called perfection you n00b
I'll bite
>After two sessions I found the water chip and I'm guessing finished roughly half of the game.
sounds about right
>Is it me or is combat pretty dull?
Aimed shots give illusion of a tactical combat, use them. legs cripple movement, shooting arms makes two handed weapons unusable, groin shots makes them unconscious, head-shot is a mine of wacky criticals, and eye-shot is pretty much highest damage possible.
If you cannot do aimed shots, you're either moronic, or took fast shot. If the second is correct - use heavy weapons or burst weapons (they cannot aim either way). Or go for melee weapons/unarmed with power-fist - as when you take Slayer perk at 18 Level you will never need to aim again.
Fallout 1 and all it's isometric spin offs is more of a "do a good build" than "use brain = win more". Good thing is, that the process of making a decent build (as tg sometimes calls the idea of fulfilling arbitrary steps designed by other players) is easy. There are at least 3 that work in F1, and more in later installments. I'm not going to list them, it's unnecessary. Just take Sniper or Slayer perk. Seriously.
How does BG1 combat actually compare to FO1? The only upside it has over the latter is magic bullshit and that's it. "Normal" combat is even more shallow in Baldur's Gate than it is in Fallout, it's literally just right-click on target and wait for it to drop. Fallout at least has some small tactical shenanigans with using cover/LoS and aimed attacks + a greater variety of weapon types/options. Martial abilities in BG might as well be non-existent.
Party roles, being able to control multiple characters, can kite enemies, can set traps, different types of utility spells, and it doesn't waste my time as much as Fallout. Fallout has so little going on for it in combat. LoS really doesn't play a factor at all since most encounters are outside and even then enemies just run right up to you and start shooting. Guns all play identically unless they have burst fire which you can't use if you have partners like the dog that just hug the enemies and that's it. There's nothing else. It's horribly shallow and thoughtless and slow.
I'm still working my way through right now, but I'm totally lost as to what to do. Everywhere I go super mutants or nightkin appear and do 70+ damage, instantly killing me. Ever since I completed the water chip quest the game has been a lot less fun and there's really no clues as to where to go or what to do. Bored out of my mind.
Turn up combat speed in the options.
>I'm still working my way through right now, but I'm totally lost as to what to do.
you shouldve discovered the brotherhood of steel or the boneyard by now. If you ask around there they will give you another lead.
>Everywhere I go super mutants or nightkin appear and do 70+ damage
by now you should have combat armor (you can buy it from the guy in eastern hub) or better (from brotherhood). In my experience you generally only take a few points of damage unless someone gets an armor-piercing crit.
I found both. Brotherhood gave me a quest seemingly just to waste my time. I went all the way out to the Glow twice, walked around the one screen and couldn't find anything to interact with. I figured it had something to do with that big hole in the middle, but I couldn't even look at it for flavor text. Walked all the way back assuming they'd reveal it was just a prank and let me in, but no. So I walked all the way back and still nothing.
I do have combat armor now. The military looking stuff, not the brotherhood armor. And yeah, I sneak my way up the stairs in the evil church near Adytum and every floor has a nightkin that instant kills me 100% of the time.
It'll be a day or two before I play again so I got time to think about what I could do. I will say the problem solving of the quests has been the most fun I've had with the game. They're all so vague about what to do and how to do it. Love that aspect.
That is true, I'll give you that. I love seeing all the sweet kills in Fallout even if they're exclusively happening to me.
>walked around the one screen and couldn't find anything to interact with
you can interact with the metal bar. It will tell you you need a rope to descent into the base (like in vault 15). I dont know why they arent clearer about it. Once youve gone into the glow and gotten the item they asked for, you can join them and inside they will talk about an army in the northwest and ask you to scout it.
combat armor is fine, the powerarmor is better of course, but youre mostly fine.
>nightkin 100% me
what level are you. Also, I think youre able to just run by them? on the top floor you can find morpheus, that gives you some clues. You can also go into the church basement, its below the stairs you took up to find the nightkin. Depending on your stats and skills you should be able to find clues there as well.
If you go to the followers of the apocalypse the talking head woman will tell you laura is a double agent. you can find her on the ground floor of the church
yeah but destroying people with guns feels more satisfying. god I love the death animations in fallout
>Party roles
Fallout is a classless system allowing for creating and modifying to your liking any archetype imaginable within the game's system. Ian (burst stupid), Tycho (shotgun or sniper ranger), Katja (thief and also a woman), and Dogmeat (melee cheems) all have different specializations = different roles.
>control multiple characters
Granted, vanilla doesn't allow for DIRECT control, but there's a mod that lets you do just that all the way up to picking perks/distributing skill points for your companions, if that's your thing
>kite enemies
Literally the combat experience in Fallout
>set traps
Again, there's a good mod that if that's a thing you wanna do
>utility spells
>in a postapoc retro sci-fi setting
t. "if my grandma had wheels she would have been a bycicle." Get the frick out fantasy homosexual
>combat is slow
you can literally speed it up + with sFall you can speed up the whole game x1.5 or x2 if needed
Combat in Fallout is simple, has a flow and depth of it's own and most importantly its FUN and I would take those qualities before overdesigned tacticool bullshit any day of the week.
>BG1
>stand in 1 spot
>spam magic spells
>rest until attacked in sleep
>make melee b***hes do all the work
>while you sling rocks
It's not really that different.
finally a new season of Fallout Ashes of Phoenix next month.
Haven't had Slavslop in awhile.
>Fallout Ashes of Phoenix
>Fonline
>Fallout Ashes of Phoenix
whats that
Unironically watch warlockracy on this one
His video on fallout online communities was extremely poor. He missed most still active communities and placed weight on projects that we're never really part of it. As for the Cvet interview, that doesn't even begin to cover how insane the dude really is, go into any old forum or discord and ask around you'll get thousands of first hand experiences. Which makes me wonder why Warlockracy didnt do that...
It a Fallout online server, which is launching in April.
give me a fun build for Nevada
developed stats:
>ST10 (+3 PA / +1 coach in LV)
>PE07 (no possible upgrade)
>EN08 (Prizefighter of NR&LV)
>CH02 (Beauty kit)
>IN10 (Detective perk)
>AG10 (no possible upgrade)
>LK03 (Nuka-Cola Biz perk, Cheyenne medallion)
crucial perks:
>Living Anatomy, Bonus HtH attacks, Bonus Rate of Fire, Slayer, Sniper
pros:
>you get to do everything in the game, even the stupid stuff if you want (by chugging two psychos), except for the opposite gender content (male characters have better gender-specific quests imo)
>start with melee and boost/invest unarmed, you hit like a truck by default
>by mid game you'll be able to switch to gun skill of you choice, by the end of the game you should have 4-5 maxed out combat skills
>drowning in skill points i.e. jack of all trades and master of all
cons:
>rarer and underpowered crits (minor, since you'll get Slayer and your normal/called attacks are devastating already)
>somewhat higher store prices (irrelevant imo, and inadvertently a good money sink)
>slower perk rate (at lvl.24 you'll have 6 perks instead of 8, but you only need the four listed for sure and the other two can be whatever - and lets be honest, there aren't that many must-have perks anyway).
More like first quarter.
>playing nevada
>stole a porn mag off a guy
>it triggered a dialogue where he searched my inventory and took it back
>reload
>do the good old limeware platter trick
>it works
kek that was fun, I was just fricking around testing the steal skill, I wasnt expecting any actual content
>limeware platter trick
Captain?
>steal stuff
>drop it to the ground while your inventory is still open in steal mode
>close window
>NPC autodialogues you
>game checks your inventory for the stolen item
>can't find it
>hue
how do you plant a live grenade on someone?
i mean, how can you pull the pin on the grenade, I tried to interact with it in my inventory but that doesnt have the open hand symbol like flares have.
you can't IIRC; you can only activate dynamite and plant it, grenades activate only when thrown
My brother in Christ, live grenades were introduced in F3, in older titles you can only reverse pickpocket a dynamite or plastic explosives.
You can't, that's B*thesda shit. You can only reverse pickpocket either dynamite or plastic explosives. Also go for the latter ones if you can afford them since they're better
I tried it and dynamite did 22 damage. Seems like a bit of a meme
FRICK YOU YOU moronic BUMPING MOTHERFRICKER have a nice day homosexual
Rude!
how many are there around anyway? I found like 5 plastic explosives and dynamite. Would be more fun if you could put live nades on people
>Would be more fun if you could put live nades on people
This isn't 'nam, there are rules.
use more dynamites
That's just how it is, keep putting reverse pickpocketing explosives in their inventories until they die.
Did it once for Lil' Jesus Mordino and the motherfricker took either 5 or 6 dynamites, had to go all the way to Redding for extras. Found it funny how someone was clearly trying to blown him up and he didn't give a shit.
Jet is a wonderful drug