Trying to get my dad into TTRPGs or board gaming in general so we have something to do and bond over. He loves playing Civ, Age of Empires, pretty much all the Paradox games.
Do any of you guys know some TTRPGs or similar styles of games that have 4X style mechanics?
Birthright, Diplomacy, ACKS (I'm not a shill please pirate it if you want to read), Stars Without Number, and maybe Axis and Allies I haven't played it.
>Diplomacy
>Axis & Allies
>Settlers of ctan
>The board game version of HOI4
not RPGs, you illiterate Black folk
>or board gaming in general
have a nice day you swine.
>reddit spacing cum guzzler doesn't read the full OP but feels the need to talk anyways
>inbred moron thinks he will find a faithful 4x crossover with rpg when 4x happens at city/nation level while rpgs happen at the individual/group level
P much seconding this. Birthright is an entire setting whose lore is dedicated to make this happen, which might make it feel a tad inorganic unless youre into that.
ACKS is pretty much created to do this so it seems to be the natural extension if you want something in the OSR sphere.
As for Board games it realy isnt my sphere but theres plenty of very simulationist autism board games, Axis and Allies is basically the tip of that particular autism iceberg
Settlers of ctan
The board game version of HOI4
>Settlers of ctan
Sounds like a Necron retheme.
Clash of Cultures is the most fun "Civilization on the table" I found. If your dad's more the counting type, you might wanna try Through The Ages.
King Arthur Pendragon, I guess? D&D Advanced and 2e both had 'kingdom building' as an intended game state, if that was your thing. Technically the ASoIaF RPG has fief building but it's a very ill-balanced system and that element of it isn't the deepest.
REIGN has rules for playing as a city/government, so you could probably work something out with that.
ACKS + Domains at War.
you will play D&D but start at domain level.
To resolve combat you can use BattleSystem 1e or 2e, spells & Swords, or Chainmail.
you start at the domain-level, then if your father shows interest, you can play at skirmish level, and then down to single-character level.
Or just play Ravenfeast (100% free gateway war-game) attached to some board game such as Diplomacy.
https://boardgamegeek.com/boardgame/9095/diplomacy-classical-variant
Why don't you try getting into things your dad likes so you have something to bond over?
Why do you think he isn't?
Honestly OP's solution is pretty good. Finding a common ground seems like a very good way to get each other to know more about their respective interests.
Worlds without Numbers I supposes. I have no idea how it works behind the scenes as I'm just a player, but we play a royal court with the King, his little sister, their Merlin-like mentor who worships pagan gods, an exiled prince from a newly-formed republic, the king's bystanders brother turned spymaster, and my character, an illiterate bandit chief who fancies himself as a Marquis after having retaken a castle. We play normal sessions, and every two sessions, we look at the world map and choose where to put our troops, make alliances and such. We also receive letters throughout the game that work exactly like in Crusader Kings: we are faced with a few options that give obvious immediate consequences and long-term unforseen ones. It's quite fun. We've played about 15-16 sessions so far I think.
Eclipse Second Edition
I don't know about any RPG's, but Clash of Cultures and Space Empires 4x are both 4x board games that play well at 2-4 players.
it's absurdly expensive and it's not very good at 2.
Dune 2d20 has a domain system in the supplement The Great Game: Houses of the Landsraad. It essentially turns your house's home planet into a Crusader Kings-ish deal.
The catch though is that Dune 2d20 is neat if you want to play on Arrakis, but it's essentially a blank canvas if you want to focus on any other location. My players are a minor house on a planet we invented and have never even visited Arrakis after almost a year of playing every two weeks, and it's made it pretty hard to come up with cool adventures, especially since they're able to stay in their own territory most of the time where transportation is a non-issue.
You can get a lot out of Dune 2d20 if you're willing to put in the work for it, otherwise stay on Arrakis and manage your house's domains remotely I guess. Being House agents on Arrakis while the Harkonnens are in charge presents a lot of interesting adventure opportunities since you have to avoid making them so mad they root you out and kill/expel you, but you can totally kill them out in the desert and blame the Fremen, and since Arrakis was the focus of Frank's books it has the most material for you to draw on.
ACKS (B/X retroclone which is slowly becoming its own thing). Also, my personal suggestion since you're talking about historical settings.
WWN,SWN and other works by Kevin Crawford have a good astract Faction ruleset.
Birthright (AD&D)
GURPS Realm Management, because..... GURPS.
GURPS Realm Management is shit, though.
>GURPS Realm Management is shit, though.
Yeah, still needed to be mentioned tho, there are really few domain/realms/kingdom rulesets currently.
I would recommend ACKS II. (You start with ACKS 1 too.) They go deep into managing everything from a business to a spy network to a full blown empire. So he might find it fun starting out as an adventurer to a full blown emperor. Or being a DM for others
Space Empires 4X and Civilization.
>Board games?
>What are those?
You gays are so fricking tiresome...