Nightdive finally completes its trilogy of remasters of the N64 Turok games. Turok 3 originally released in late 2000 only on the N64, without a PC port as Turok 1 and 2 had, so this is the first time it's been available outside of N64 emulators since the original release, which suffered from terrible performance, even for the 64, with a lot of bugs and framerates dropping to single digits. Given its release late in the N64's life, with the Dreamcast and PS2 already out, the game sold much poorer than Turok 1 and 2.
In addition to the obvious remaster points like resolution, framerate, optional modern graphical features, the game seems to be restoring a lot of cut or simplified content from development. This held up the remaster for a while as much of the development material for Turok 3 is lost or scattered since the death of Acclaim.
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Where's rage wars?
soon
I've had rage wars, weapons aside, the game sucks and is non 100%-able because of a bug.
I laugh every time I see someone mention rage wars. Replay it, it sucks
I replayed some years ago on my original N64, it is not Quake 3 N64, is quite the slow game, you fight a handful of enemies at most, maps are cramped and claustrophobic most of the times, there is not much of a plot, enemy design is good and the guns are pretty good as Turok guns usually are, I think it would need a overhaul.
im so fricking tired of "remasters"
....why?
>pay more money for something thats only a single generation ahead visually of the original
no caveats anymore. wouldnt care if it was updated to the current "visual standard"- its still the same game.
in this case it isnt even a real "upgrade" to the best it could be by the original team- its just a slight visual upgrade
>>pay more money for something thats only a single generation ahead visually of the original
This is an N64 game. It ran at about 8-14 FPS, was severely buggy on release, and has never been ported or re-released since the 64 release. If there's a game that needed a remaster, it was this one.
>willingly paying $60 for a 30 year old game
wew, no wonder they keep making this shit
>completely drops his argument and adds ten years
Shitpost elsewhere.
>2000 release date
Oh my bad, only 23 years ago.....
Yes, a long time to languish on a console that could not run it.
Cant emulators fix that? Why do you need to spend $60 again?
emulators aren't going to make a game natively support mouse and keyboard at high framerates
emulators are a band-aid fix to a game not being on PC. they're a workaround, not something to be depended on. "oh you can emulate it so it doesn't matter"
get real
So much for pc being able to play any game from every console well lmao
That doesn't fix bugs, add mouse and keyboard support, have online multiplayer support, or anything of the sort. This isn't just some straight port like other "remasters", learn the difference.
it's going to be 20-30 at most, why do you keep saying 60?
He knows, he's being a baiting disingenuous moron on purpose
If you're asking, it's because you're an uneducated moron. The answer is no.
You can overclock the emulator to improve the performance, bind the controls to play like a modern analog shooter, but it doesn't fix the game being unfinished, broken and a bit of a disaster that feels more like baby's first Half-Life console clone.
messes are fun
Where are you pulling this bullshit out of? None of the Turok remasters were anywhere close to 60 dollars.
Quake 2 was 10 dollar bucks and was the best game to come out this year
NTA, but Quake 2 already existed with easy access to the source. I'm expecting Turok 3 to be $30 at minimum given the amount of work that had to be involved, unless they somehow got access to Acclaim's source for the game, which would be a miracle.
I legitimately doubt it would even sell profitably at 30. A lower price point would allow people to try it and forget about it thus raking in higher ctr on reviews and leave less people regretting their purchases. I already know people that have refunded or quit quake 2 completely because of crossplay with pc players and while turok has no mp. It's less content for more dollar bucks in that scenario which doesn't seem to be night dives m.o. it'll be the same price of 15 dollar bucks like the other 2 due to licensing
I just mainly want the dev blog/notes regarding the creation of this game. It's not like their other announcement of porting Dark Forces, where they just hijacked another bored programmer's passion porting project and turned it into a product.
Nightdive doesn't have a single game in their steam catalogue above $20 aside from the fresh System Shock remake. All of their boomer remasters are $20 or less.
acclaim lost all their source code/resources when they shut down, Shadow Man remastered was reverse engineered from the PC version, meaning that at the very least they decompiled Turok 3 from the N64 version.
Which is why I said it'd be a miracle if they found it.
ngl, the real miracle is restoring Shadow Man second coming
The frick, I didn't even know Shadow Man had a seuqel. How did it compare? I liked the original other than it being a fricking maze (which the Nightdive port at least let you address).
the nightdive port doesn't change anything regarding how maze-y the game is
also shadow man 2 is poor, sadly. The characters got redesigned and look pretty weird, the voice acting is bad, and there's a pretty bad glitch that shipped with the final game that broke the textures for entire levels, not to mention the fact that they had to rush it out and cut as much as possible.
While it was a similar case with the original shadow man, it still felt like a complete experience, one that nightdive could comfortably restore cut content to because they had all the blessings and help from the devs, a lot less daunting than with the sequel even though they did find quite a bit of cut content from old builds.
>the nightdive port doesn't change anything regarding how maze-y the game is
Huh, I thought they added a map or some shit to aid you. I only have it on N64 here.
Shame to hear about the sequel problems though.
the original game already came with a "map", they only made it so you could see it in-game
the only real addition was a Cadeux counter like the dark soul counter, which is an actual improvement over the original because it at least tells you what are you should explore if you're going for all of them
>Shadow Man remastered was reverse engineered from the PC version, meaning that at the very least they decompiled Turok 3 from the N64 version.
Actually Shadow Man used the PS1 version's source code as a foundation, then used the PC, Dreamcast, and N64 versions as references to restore functionality. Then they used concept art and stuff to recreate the missing maps and stuff.
they actually didn't have that much to recreate the missing maps, Experimentation rooms only had the rough layout, Florida Summer camp was built using dev videos for reference (you can actually find them on youtube), and the New Mexico Junkyard level was 100% built from scratch based off whatever the devs remembered the level would be like
Well beats nothing. It's nice to have the Five all have their own levels now instead of a few doubling up in the prison.
That'd explain why it took a while to really "finish" the remaster, even after it came out, they were still adding back in weapons, enemies and areas in updates, or tweaking previously added cut content. It's why I put off playing the remaster til it was done, even though I really wanted to play the game again, it'd been at least 15 years since I did.
>Quake 2 was 10 dollar
And a FREE update if you already had the game. (Then again, after the Mick Gordon fiasco, Bethesda needs all the goodwill they can buy.)
Still annoyed that the SiN Remaster is a separate purchase whenever the frick it comes out.
Where are you getting 60 from?
https://store.steampowered.com/search/?publisher=Nightdive%20Studios
So you clearly aren't a fan of the game. Frick off somewhere else to talk about something you enjoy. I want upgraded Turok 3.
Frick off moron.
Because Ganker told xer to think that
>all those lazy cash grab remasters and remakes, and he complains on the one game that actually deserved a remaster
Nothing deserves a remaster you sick frick
do you want cut content? Do you want trannies and Black folk added to your beloved game?
If you love a game so much why the frick arent you playing the original you stupid Black person? Why do you not fricking understand the modern developers are hacks and infected with israeli mindvirus? Why would you so desperately want the monkey paw to curl?
>do you want cut content? Do you want trannies and Black folk added to your beloved game?
>anon brings up "trannies and Black folk" unprompted, for no reason.
Dead space remaster added a troony bathroom and changed an npc to a Black person
Demon souls remaster made the default character a Black person and added Black folk and Black folk and have a nice day
Ok, noted. I am still skeptical.
Dead Space was not a remaster, it was a remake. Demon's Souls was not a remaster, it was also a remake.
potato patato
They will call anything a remake or a remaster in this day.
Fricking Final Fantasy 7R, System Shock, Chrono Trigger. I am just fricking annoyed with companies adding useless crap or taking away the good parts of games AND THEN THE FRICKING 'FANS' EATING IT ALL UP AND PRAISING THEM
>potato patato
No, they are different things.
literally nothing you have mentioned has anything to do with Turok 1, 2 and 3's remasters by Nightdive. Or anything by Nightdive.
.
they fricked THIS one up
I don't agree.
That is a remake. How about the System Shock remaster? Did you play that?
Probably the best and most faithful remake of a game ever made. The only major change that wasn't visual or QoL was cyberspace.
How did they?
that is not a REMASTER, you colossal moron.
also the bridge.
The bridge I'd count as a visual change, albeit a major one.
Oh yeah, the intro is quite different and I'd say inferior.
Tell us how they fricked that REMAKE up.
They remastered the game previously, if you want an easy way to know the difference.
No they did not.
if you hate their system shock remake there's always the fan-made Citadel remake
there is no losing side here, everyone wins this round
there are pictures in this very thread showing the female playable character's outfit has been made skimpier in the remaster to match the boxart
hands on mention the gore system, pared back in the original Turok 3 due to technical problems, is dynamic and extensive like it was in 1 and 2
this remake is going the opposite way from what you are claiming
Marketing =/= Actual product
I work for corporate, I know this much anon.
It works same as politics, entice the morons with flowerful words that align with their views, then when the day comes rake in the money and rape their behinds.
the morons will still cope and say they enjoyed it
>Marketing =/= Actual product
So you are claiming....what? That actually the open sides on her outfit added to match the boxart will not be in the game?
Screen cap it or whatever I don't give a shit anymore.
Not gonna play it. Enjoy your ESG score related changes coming soon.
Name a Nightdive remaster that had these "ESG changes".
before jumping over to another random thread and sperging out about irrelevant shit, please consider taking your meds. it's long overdue.
I don't even know what your claim is anymore.
>dude an unrelated remake of an unrelated game from an unrelated studio, that means this remaster of a 23 year old game that badly needs it will have black people added to it because I want to be mad about it
Those are actual remakes. Remember, a remaster is meant to be the same core game with higher fidelity or on modern hardware and so forth, maybe some tweaks or QoL (Skyward Sword HD really made SS less shit, honestly, but not a high bar). Remakes are recreating shit from the ground up in a new style or attempt, with significant alterations to the game as a new product.
Don't let AAA companies frick with you enough to blur the line.
jesus what a boring motherfricker
nothing but copypasted buzzwords
Someone has a "mindvirus" alright.
Found the trannies
Name a remaster that was GOOD
Dont ask me to prove a negative.
Turok 2.
>Name a remaster that was GOOD
Every Nightdive remaster so far that isn't Blade Runner and Blood.
I still don't know how that Blade Runner release was allowed. Blood at least didn't break/crash, it was just inaccurate to start. Blade Runner was basically unplayable until a couple months of patches later, and it butchered the original game's graphics in the process.
My assumption is that they got contracted or eagerly jumped into the project, only to realize there was not an ounce of source code left to use. So they tried to remake it but it's such a weird, intricate little game that used voxel characters and a lot of animated pre-renders that they just fricked it up in the process.
Name a Nightdive remaster that "added trannies and Black folk" to the game.
>Dont ask me to prove a negative.
so you're admitting that there are zero remasters by Nightdive that contain any of those things.
you are incredibly stupid.
and to answer your moronic question: Turok 1 and 2, Quake 1 and 2, Powerslave: Exhumed, Shadow Man, Forsaken. all of those were really good remasters.
Shadow Man
Because the original runs at 10 FPS.
don't worry anon, nightdive is relatively free of israeli Black person homosexualry, and I'm saying this after playing a lot of these games in their original form
this game was literally stuck on the N64 for 22 years because it never got a pc port, even if you were emulating it, emulation is still shit
what an insane feeling
>NOO WE HAVE TO TALK ABOUT BAULDERS GATE 3 MORE
>I HAVENT GOTTEN ENOUGH BAIT THREADS YET
>NOOOOO STOP TALKING ABOUT THIS GAME
>NOOOOOOOOOO
have a nice day
enhanced ports are not remasters, marketing people will just call literally anything a remaster these days but this is more like when Doom stopped being a MS DOS game and switched to windows
It's a fricking N64 game m8. You were not about to play that shit otherwise.
i rather enjoy using my daiei hawks n64 with matching controller on a crt to play circa-2000s jank
Then frick off. This is something I'm so hype for. Any restored content is good in my book, especially when FPS is increased. No fun homosexuals like you are so tiring.
the perfect goy
You do realize that piracy is always an option, right homosexual?
im ok with them, but im tired of Remakes, a good game doesn't need a remake, bad games need it, someone should do a remake of Superman 64.
This is the correct answer. FF7 and RE4 were butchered by shitty remakes. Why the frick you would take some of the most beloved games of all time and give them a reimagining is beyond me.
I hope square specifically burns. Between that shit and the fricking trash action games they call final fantasy now the company is dead.
Normally I'd agree with you but this game has been stuck on the N64 for 25 years.
Shut up b***h. With AAA games being utter shit I'm glad we get remasters of actual good games I missed.
Anon, it's a 20+ year old game, that was stuck on N64.
yeah, nightdive shills are so fricking annoying. people worship them for some reason even though source ports are just better most of the time. they all feel like discordgays and get unreasonably angry and defensive when you say you dont like nightdive
turok actually needed a remaster though
>people are happy about old games getting dusted and made available hassle free to the public for a cheap price
>I must complain about them making threads about it because it casts a shadow on the catalog on MY twitter screencap, reddit frog, starflop and bald hur gay 3 threads littering the place
have a nice day
thanks for proving me right
also you don't care about Turok 3. This shit always happens when nightdive releases a new remaster, people act like they were always huge fans of the game
You're going to act like you care about turok when you're joining night dive threads just to throw your little man children tantrum huh?
And if I never played turok and joined the thread to talk about it stil because im interested in buying it? You're going to make a big messy poo-poo in your diaper about it because I'm "not a real fan" of this particular video toy?
you type like a redditor
I do care about Turok 3. I've been eagerly awaiting this announcement since Turok 2 was remastered, Turok 3 being the only Turok game I haven't played, despite seeing it in the gaming mags back in the day. I tried emulating it once, and it didn't work very well, so this remaster is perfect for me.
>I do care about Turok 3
>never played it though
you don't care about turok 3, you care about nightdive
>you do not care about the following game of a serie you played, the game you tried to emulate only to give up when you realized n64 emulation of this one game was so bad you'd have to go through 5fps gameplay with visual glitches to finish it. The game you're willing to pay for now that it's available in a fixed form.
>No, you care about [FACELESS CORPORATION] because I said so and because I have a hate boner for nightdive and must project my own moronation on others somehow
Can you take your homosexualry and move it away, maybe reserve it for a political bait thread a little further down the road of the catalog?
No, you idiot, I am interested in Turok, having played 1, 2, Rage Wars and Evolution extensively, I'm interested in seeing the one I never owned at last.
Speaking of, will we get that one?
>you care about nightdive
what does this even mean
I've wanted a Turok 3 remaster for years. As soon as they did a remaster of Turok 1, I've been hoping they'd remaster Turok 3, because it was difficult to play as a kid because the jittery framerate made me feel nauseous after a while, which it didn't in Turok 2. Playing it smooth would let me actually finish the game this time.
Turok 3 has always had a small but passionately autistic fanbase.
It did have a pretty fricking good multiplayer that built upon what Turok 2 had. Never played Rage Wars though so I don't know how its multi compares, given Rage Wars was focused around that specifically.
What's wrong with being excited to play a game I heard a lot about back in the time but couldn't play?
I owned all the Turoks on the N64. I've enjoyed playing them again with these remasters, and the missing Rage Wars and Turok 3 have been a downer, so getting at least 3 is great. Who the frick are you to claim otherwise?
>for some reason
It's not mysterious. You goon.
I literally get more enjoyment out of remasters of old fun games than any new releases anymore.
T3 is one that deserve it after being in console hell for over 20 years.
that looks pretty good
don't care where's Turok Evolution
second.
There better be an option to use the original assets.
I thought I was over being a coomer but damn that polygonal ass and breasts look good.
Did they make her breasts slightly bigger?
No. It's just a corrected aspect ratio on the PC version looking them more pronounced.
You complaining?
Don't give twitter trannies any ideas anon
Everything just looks like your early era "HD Texture Pack" mods for an N64 game, complete with Photoshop emboss.
i'm ok with that. even on an emulator the game runs at 6fps
Never liked Turok 3 but I'm glad this is finally happening. Might even make me like Turok 3 more, like the Quake 2 remaster did.
If 1964 has taught me anything it's that the N64 has a lot of good shooters held back by the controller. Not because of the dumbass fricking controller's design but simply because these are shooters that can only be played with a controller, all shooters are instantly made better when you can play them with actual controls on a mouse and keyboard.
if anything they kinda make the Turok games underwhelming, it's so much easier to shoot the enemies that it nerfs the challenge they had.
You're not wrong but I want to say that the N64 controller is the best console controller for FPS. C-Buttons = WASD, stick = mouse. Dual analog is utter garbage.
I wish mini trackballs had caught on in place of the right stick
You could say the same about the Dreamcast.
Only thing that sucked was limited input options without moving your hand over to the d-pad/L button, or hitting up a Start menu. You had Z for firing, C buttons for movement, and that left A/B/R for whatever the game in question needed, of which a lot used R for jumping, leaving A/B for manual reloads or weapon cycling/hold-to-select-with-stick.
>using a mouse & keyboard for an fps designed entirely around controller
might as well be playing on very easy mode
If anything I'm glad to be able to have the Turok trilogy without fog on PC with actually good playable controls. Frick the N64.
Gonna buy it on GOG since I have the first two there.
Turok 3 is like a 2-hour corridor shooter so the fact that they aren't including Rage Wars, even in a limited capacity as an official mod like with the Quake re-releases, is extremely disappointing. Not like any of the Night Dive remasters have maintained a multiplayer population for more than a week, but at least Rage Wars has bot support to add just a tiny bit of replayability.
Have you played it?
>more KEX engine bullshit
>soul
>soulless
uprez'd ports always look bad but why change the character model jesus
it's nightdive, they always include an option to play with the original textures/lighting/models
>make it more revealing
>anon complains
They've cleaned up the character models and improved all the facial animations. It's an improvement across the board. It's the OG how you remember it, not how it actually was.
night dive does good ports but oblivion sucks,
they should use their skills to port the classic silent hill and resident evil games
I doubt Konami will just hand over SH, but it would be cool, SH1 needs a pc port besides emulation.
Though, i don't think konami even has the og files for SH games, iirc that was one of the main issues that homosexual Tomm Hulett had when making SHHD
>night dive does good ports
Depends on the game. If they don't have the source code then they're fricked like what happened to Blood. Mind you that remaster finally got fixed up but it was not worth bothering with on release, as was the case for several other remasters they launched up to a point.
That's the only thing nice you can say about them, is that their post release support within the first year is generally solid for inaccuracies people report.
system shock enhanced is a source port they made but it's been like, Years and they never fixed the interpolation, it makes the game nautious to look at.
>port the classic silent hill and resident evil games
The games that are literally all on PC already and have been played to death by everyone?
Thank frick you aren't in charge of Nightdive.
>Yeah and they should port Skyrim again too
I figure most of NightDive's shit are passion projects. Someone REALLY has to want Turok 3 to go through the hell that is REing a game with no source, for an ancient system, to bring to other systems. Bluepoint felt like the only other studio that wasn't ass at the job, but Sony turned them into a remake studio unfortunately.
What the FRICK was his problem?
He just wanted to go home.
>GET OUT OF MY STOOOOORE!
HEYEEEOOOOHEEYOOHHH
>animated faces on the N64
No wonder it ran like crap. Even PD had static faces, and that ran bad too.
They were cutscene-specific models, anon. The devs weren't THAT stupid, despite how poor the game ran in general.
They weren't prerendered, however. PD was still static even in cutscenes.
PD could have had animated faces if it wanted it, if the cartridge sized allowed it, along with their rendering budget. If PD did it, they'd have likely required a second load (as Turok 3 does it) vs. just transitioning straight to the gameplay.
it runs fine for the time/hardware, stuff like AI/envoirment effects/memory kills the FPS way more than the graphics/polygon count
If they released the source code 100% someone would work to re-write the code and recompile it to be more optimized and run better on a stock N64, which is the case for literally any game on the library due to old compilers/unoptimized microcode
Perfect Dark has been decompiled and they already managed to up the average framerate by 2-4 fps.
>it runs fine for the time/hardware,
i had turok 3 when it released and only played through it once because of how sick the frame rate made me
"I remember it being" isn't indicative of the real thing, it's obviously not good, but the single digits dips was literally something any N64 game faced.
I seriously have seen a ton of people say they "remember" the framerates being bad like it's snes Doom, and while it's obviously bad for the time considering the Dreamcast was out and PCs existed, it's literally within an acceptable "average" considering 90% of N64 games run terrible
>it runs fine for the time/hardware
No it fricking didn't. Even if you had the expansion pak and opted for lo-rez to get more performance vs. no pak, the game ran regularly sub-10fps.
expansion pak does dick frick for low res performance on most acclaim games, it was only the case for perfect dark
It helped on Turok 3, but only a smidge. Only other game I owned that it notably helped with was Duke Nukem: Zero Hour (yo Nightdive, RE that shit please).
>it runs fine for the time/hardware
It really wasn't. Even for the N64 it was a bad framerate. It went into the single digits.
Yup. Even Sm64, which still sorta runs fine despite being 30fps, was rewritten by a based autist and there was still a ton of stuff left to improve upon.
She's looking for answers, answers to questions like why do they call him Fireseed.
>added air holes to her top
Nice.
Funnily enough its just making her model a bit more faithful to her design from the comics.
>from the comics
From the game's box art.
Was this some "too sexy for Nintendo" situation despite the M rating?
i think it was just a texture limitation
sexoooo
Vidya needs more hot native american waifus
What did the girl in 2 look like in the remaster?
>all these turok remasters
>still no new turok game
Maybe it's for the best. Who knows how modern gaming would ruin a new Turok game.
>e celeb voice actors
>quirky, snarky, zoomer native FeMC
>themes of misogyny and climate change
>one alien acts as a good guy but TWIST IS he's actually bad :O
>The Primagen is about to escape on his Lightship....but the real enemy here is racism.
>MFW Night Dive announced Turok 3 remaster
>MFW again they also announced a remaster of Star Wars Dark Forces
Night Dive is getting more and more based. Besides remastering the games with better textures and models(higher poly count) they also add more stuff to the games. Hope we get Rage Wars down the road along with Dark Forces 2.
reminder that during the entire game danielle is pregnant
IT WAS ME
Don't care. Rage Wars is the only good Turok game.
hOW WOULD YOU MAKE A TUROK 4 GAME?
>siblings and the new son of stone still go to the Lost World to clean up some of Oblivion's minions
>find Adon is being targeted for assassination because of the ending of T3
>end up caught in a war of legacy and prophecy, between maintaining order and dealing with the weird council that see it fit to assassinate people for disobeying the order
>and then just give it Turok gameplay without shit level design
>T1 gameplay
>takes place not long after the events of the Campaigner
>Tal'Set is still Turok
>it's just T1 with new weapons/enemies/levels
I would NOT trend chase modern FPS. No matter what. Top of the line visuals, sure, but aiming in the same way Turok 1-3 did, with a massive variety of weapons, enemies, dynamic gore, big levels, tons of action, platforming, minimal cutscenes, big emphasis on physics and AI (animals better act like animals, poachers better act like humans, you know). Story wise, try to follow up Oblivion in some regard. It's not the most key aspect. But I'd have a hub world like 1 and 2. And not open world, in spite of aiming for big levels.
Oh yeah and a little more dinosaur action.
Soft reboot, with a focus on run & gunning large explorable areas w/o too much story going on.
I'd make a story sequel to Turok 3 where you played the disgraced Adon searching for the secret to resurrecting Joshua Fireseed. Honestly, I don't see any reason NOT to continue on from T3's plot. As for the game design, look to Metroid Prime for influence, but also look to modern "boomer shooter" games for making the combat nice and crunchy. As with Turok 3, keep the idea of teleporting across time and space. (Remember that the Lost Lands is supposed to intersect all these different realities.)
fricking hell i loved the era of spandex ass in vidya
I won.
Kneel!
I remember not liking Turok 3 as a kid because the intro killed off Joshua
That was unfortunate, but kid me was also enamored with his hot sister
i swear to fricking god i just entered a different timeline. since when was turok 3 a thing? it was always just the first 2 games
No, it was 3 games. Then a fourth which was a prequel.
Since ever. I remember following it in my gaming mags, though in the end I didn't buy it as I was moving onto next gen consoles, and stores around me weren't stocking 64 games much at all by then.
It came out in 2000 with like, magazine ads at best. It was the tail end of the N64 life cycle, Perfect Dark came out just 3 months prior, and basically no one fricking covered it. I don't think I ever remember seeing this advertisement, likely because I wasn't on any more mature stations that would air it at the time.
It wasn’t really a thing. It‘s basically a cancelled game they released anyway, but not even on PC.
It got hit with bad timing, not only coming near the end of the N64's life, but also pushed to market early and thus having a lot of bugs and very bad performance, the 64 really could not run the game, and then released opposite a lot of other big games, so it was a flop. Turok 1 and 2 had been huge sellers. It also didn't get a PC port, so it's been stuck on the N64 for 23 years.
I managed to learn about it right before they shipped my ass to boot camp, guess by then everyone else was focused on the Dreamcast and upcoming PS2.
Not surprised. I didn't find out about 3 until a few years ago or so when I was doing a series playthrough. I was only aware of 1,2, & Evolution back in the day.
Lots of people think that when they hear about turok 3, it's one of those games that came to the console very late in it's life cycle and then on top of that it was a buggy, broken, mess. It came out for the N64 the same fricking year the PS2 released. It's like the sega mega drive having a game release when the PS comes out.
Here in Latin America got a bit luckier, the Club Nintendo magazine dedicated a whole cover, a review and later a guide.
At least the game didn't get past their radar and made sure didn't get past nobody else's.
damn this is really cool. this game was so forgotten
He sure is the "little" brother
Dani's a big girl.
hmmm
for you
The frick is going on with the 'accents' in every texture that isn't the floor? I don't remember Turok 3 being stylized like that on the N64.
You know what, I really like these remasters with HD textures and upgraded models. I'm getting physically sick of the unreal engine and it's TAA, terrible aliasing, cache stutters and loaded with post processing crap.
>cache stutters and loaded with post processing crap.
KEX has both of those, although at least you can generally turn off most of the latter.
There's something with modern games, especially UE4, that make mess up with my eyes, even with all post processing and TAA disabled. Too complex worlds or too many details I guess. Games become an aliased mess without TAA and with TAA they are blurry and have motion blur caused by the TAA.
They also use dithering on everything so if you disable TAA enjoy your aliased pixelfest.
I hate the modern cancer that is alpha dithering, and using TAA as the band-aid to smear it all away.
>didn't cover up the cleavage
>added oblique windows
I am a simple man, I will now buy your remaster.
They finally going to let us unlock the frame rate on this b***h?
120fps
so the N64 framerate multiplied by ten
SHEEEEIT it's about time boyo.
Turkey mommy paizuri
I wasn't a fan of the level design in the first two. I hear this one is nice and linear so I'll check it out. I want to support Nightdive in the hopes they'll remaster Duke Nukem Zero Hour.
Linear level progression, but it still has large open areas in spots that it tries to 'guide' you along with the yellow gem crap like in the first two games.
> tranime face
Even in lo poly they still push that shitty monkeypozz.
> Shit game:
...
> Shit game N64
> OMG I AM PREDORDERING TEN!
Absolutely subhuman. Tendies really are laughable. Some of the cope in here is absolutely fricking retareded.
> It's ok if it ran like shit.
> They'll reverse engineer it so it won't! Source: my red raw baboon ass.
Fricking Pakleds the lot of you.
gay
The absolute cope.
> Turok III
It's like they filtered the entire library of six games of this shit system and defecated out the single worst entry they could find.
> Turok... III
lmao
>> They'll reverse engineer it so it won't!
all of the nightdive remasters run well though?
Have you ever played it?
>> It's ok if it ran like shit.
No one said this, in fact the performance has been the biggest criticism since the game came out 23 years ago.
>> They'll reverse engineer it so it won't! Source: my red raw baboon ass.
Yes, they will, this is a fact. There is literally no reason to believe it wouldn't run at 120fps, like the previous Turok remasters.
dont worry it's coming out on Poopers5 so you'll finally have something to play on that ugly paperweight
I get the feeling not every cutscene used the fully rendered faces and they updated that?
Correct.
I would hope so. N64 was able to cheat it some since the game ran at a low resolution and it'd be a waste to do it for all cutscenes that weren't using close-ups, but it'd become stupid obvious in this new port if they're blank staring and talking.
is this just another GTA situation where the "remaster" is just AI upscaling?
If it's anything like the SiN 'remaster', the textures look AI upscaled and then painted over in photoshop.
The SiN remaster hasn't come out yet.
It's had store page screenshots on Steam for a year at this point and it looks terrible relative to the recent Quake 2 release.
No? How did you get that from that screenshot. That's her more detailed cutscene model, evidently she uses it for all cutscenes now rather than just the major voiced ones.
This is an emulated screen by the way, it was not that high res on the 64
Is Turok 2's multiplayer still active?
Shit was dead in a week after people realized it was p2p garbage with ping-delayed weapon fire (like the recent Q2 remaster).
But Turok 3 sucked. Why would they rematser the one Turok game everyone never plays?
The main reason it sucked for me was its atrocious fricking performance. Fixing that alone would pique my interest.
Have you played it?
>Continual shower of great shooters available for cheap on my switch
Bless night dive. They're like the opposite of Bluepoint.
Redflat?
There's a red head with flat breasts in the game?
No but there's a redskin with fat breasts
Acclaim had something special with Turok and Shadow Man. They then immediately fricked it up with their next gen sequels Evolution and Shadow Man 2.
What Shadow Man and Turok 2/3 have is relentlessly sincere comic book nonsense. The closest any modern game in terms of capturing that sexy, dark, weird comic book culture was The Darkness 2.
Regarding Adon, I don't think that Turok 3 really fricked up the character, but changing her appearance was a mistake. One of the things about Adon in Turok 2 was that she looked human, but not quite. She had four fingers, for example. And her skin was unnaturally pale. Turok 3 Adon is a fleshed out character with substantially more personality, but she may as well be human.
Evolution lost the "cutting edge, straining at the seams" feel of Turok 2 and 3. Instead it was pretty dated on release, super rushed, and just not "blockbuster".
To be fair both series WERE comic books, then Acclaim bought the company publishing them to make games out of them both. The moment they decided to cash cow the franchises desperately while fricking with development was the moment both screwed the pooch.
>Nips: noted
I fapped to this promo image back then iirc
What if Turok was a man?
Turok is a mantle, a man or woman can hold it
>n64 remasters
WHEN?!
Do they "need" a remaster? I don't recall emulation of them having any trouble. And you know the rights to them will be a mess given it's a wrestling game.
Only thing Revenge is missing is the proper music for everyone. I guess a more extensive campaign would be nice, like No Mercy's, but you really can't top that roster.
It's just missing Ric Flair.
>tfw no wwf v wcw monday night war video game
>native American in a safe horny outfit
Umm... Ain't that a bit problematic?
It's not that safe.
Turok 3 is like a top 10 Half Life mod, would probably play field intensity and others over it though.
Playing it an emulator overclocked with M/KB controls was a decent experience.
The curious thing about Turok 3 is that the first chapter displays a deep understanding of Half-Life's level design principle, particularly around the usage of visual cues to show you your goal early on, then force you to take a long winded detour to get there.
So for example, in Half-Life 2, you see the citadel early on, but it takes you ages to get there. You glimpse the building from time to time as you traverse the city.
In Turok 3, you look across the street and your destination is right there. But you try to cross the skybridge, and a police hovercar crashes through it. So you're forced to take the streets, then the back alleys, then the rooftops, circling around to a building that was just across the street from where you started. This is peak Half-Life level design. The later maps don't really follow this philosophy.
Later maps were more rushed i think. Obviously a lot of cut content in this game.
We'll see how much Nightdive alters the maps. They may have found enough development material to add back to maps.
Pretty cool so are we fine with night dive now? I never had an issue with them. the games work and the enchantments are always quite nice while being reasonable but i remember v gays would always
>nightdive
With a reaction image but i don’t see that anymore since the ss remake
Most of the people who did that do not know why they did that and could not answer if you asked them.
No. I think it was because the blood remaster was kinda fricky. Wasn't it made by night dive?
Not really their fault, heard the source code got lost. AND the gays owning the IP refuse to let them fix the final release of the remaster or even do other ports of it.
It's a shame, I'd kill for a switch port of blood.
That's one. The re-releases and remasters they've done have kept many good older games alive or resurrected them among players, that's enough to get them on the good devs list for me
I don't know what it says about me that I legitimately want answers to Turok 3's cliffhanger. It's a game with like 25 minutes of cutscenes, total, and I still think about this dumb N64 FPS game that sold like shit and basically has no chance of ever getting a sequel.
I was LIVID when Turok Evolution was a reboot instead of a continuation. Us dozens of Turok 3 fans have been pining for more classic Turok for so long.
I would like Turok to still be alive in general, I miss its style of massive arsenals that break from the traditional DOOM FPS gun selection and often have gimmicks just to be fun rather than strictly "useful", big enemy variety pulling from all over, hub world, crazy gore, etc.
Evolution was a prequel not a reboot
Evolution was a reboot designed as a prequel because reboots weren't really a common thing back then.
It was a prequel, you dumbass.
It was a prequel that ignored Turok 3. Basically, there was a bit of a problem behind the scenes at Acclaim where Turok 3 was written by a different group of people to the group that wrote the Acclaim comic books and Turok 1/2. That's why Turok 3 contradicts certain comic book details like what family members Turok has. They were striking out in their own direction.
Turok Evolution is more in line with the Acclaim Turok comics, and uses the prequel setting as an excuse to reset the story status quo to basically Turok 1 levels.
Turok 3 is the only good Turok.
Such a tacky cheap move to use half-life assets (even if you redrew it with your own hand). Unnecessary, bringing shame on the otherwise repsectable series. These examples are only from the first minute. There's also HECU with their sandbags etc, the "oh shit they're killing the scientists" moment, some of the bosses, surface that looks like mesas...
I don't care.
Are you implying any of those are the same?
He was spamming that last thread as well to get some (You)s.
same as what? if you play half life a lot you know what i'm showing here. if you don't, I don't give a frick about you
>spaming
omg two posts!
Here's your one (You): none of those textures/assets/ideas are copied.
I specially said for autistics like you - "even if you redrew it with your own hand"
Turok 3 makes absolutely no effort to hide its inspirations. It literally has chapter text that pops up after each loadscreen.
They probably both got them from the same visual libraries of the time.
This has to be a joke. They're not the literal same textures - Half-life textures were made by the devs going out with a camera and taking pictures of things, plus painting in photoshop by hand. These are just a handful of turok3 textures that if you spend time looking at hl1 wads (making maps etc) you immediately see is someone's intended recreation of "that door" "those walls" etc. The comparison is not even about textures. The fricking scientist from black mesa is sitting on the ground wearing his black mesa tie - or did you think that was a half life screen cap that was being compared to the larger pic? no that's from turok 3. The larger pic is showing a character doing the cowering animation from black mesa's scientists (later in this scene the character goes up and gets their top half eaten as in the iconic scripted sequence from hl). It's not literal assets datamined it's "make the thing from hl", "ok". Obviously and not even attempted to be hidden so how fricking stupid do you have to be to try to argue it
The lead artist on Turok 3 worked on Area 51, which is also Half-Life inspired, and has enemies with those characteristic triangular glowing eyes you see in Turok 3.
Which will come first? Half-Life 3 or Turok 4?
Turok 4.
I honestly believe you. There's a not entirely insignificant chance that Night Dive or 3D Realms or something might pick up the Turok license and continue the storyline at some point. Half-Life 3 is trapped by the whims of Valve.
Turok 4 without a doubt. Gabe's too busy rolling in money to even bother considering making HL3.
Turok 4 but it'll be a doom eternal clone with some mild dinosaur fan service
It's a shame there's no mention of multiplayer, Turok 3 actually had a great multiplayer mode, that built on 2's. Lots of maps, modes, weapons.
If they just add in the bots I will be happy
>Cease human
Anyone else get chillskino from playing this shit when 10yo? IDGAF about 3, never even played it, but turok 1&2 were life for so much of us young n64 players.
Turok 2 mp was unironically very good. I obliterated my brothers regularly and they got MAD.
Did we know if 2's modern release just recycled the old 2 PC's netcode, or did they write it from scratch/use whatever KEX has a foundation?
Nightdive got acquired by Atari SA in May this might be the last good thing they release.
Hopefully it doesn't affect them. Even if they've had missteps in the past (hi Blood), they're putting in way more other than any other developer/publisher in attempting to restore older games for modern platforms, and generally aiming to do more than a no-frills job at it (besides Blood).
Turok 1+2 "remaster" completed for me.
BRING IT ON.
Never actually played 3 back when it released so I am excited. Paying haters no mind.
Nightdive needs to remake perfect dark (and no the kb+m hack doesn't suffice, the ai is still geared for one analog sticks and therefore sucks)
Community is working on PC port. It's obviously not going to be as slick and polished as something Night Dive would make, but I think it'll turn out okay.
https://github.com/fgsfdsfgs/perfect_dark/commits/port
They don't have the rights to it.
Reminder that they looked into doing Goldeneye 007, and were turned down. They wanted to do a proper remaster, not just the Xbox Live one.
it should be much easier to get the rights to perfect dark. it's just a rare game, not tied to any license
Owned by Microsoft
PD already has a great remaster it just needs to be ported to PC.
Thankfully GE is also being decompiled.
Odds of a Heretic and HeXen remaster?
>YWN TASTE JOSIES PUSSY
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Can't wait to play in at least double digit frame rate this time
bewareoblivionisathand
Oh frick they're actually doing a Remaster of Turok 3? I figured it was a pipedream considering it was a console exclusive. Well i guess being wrong sometimes isn't bad.
We better get some new R34 of Danielle Fireseed out of this.
Does Turok 3 have the crazy weapon arsenal like in 2?
Turok 3's weapon arsenal is huge, but the guns all feel less satisfying to use, which hopefully the remaster can tune.
I'm a bit worried that they didn't mention multiplayer at all in the announcement...
No one played the multi in PC Turok 2.
I did for the short time it was alive, it was a blast to replay it after so many years, and this time without sharing my screen with everyone else.
plus if it weren't for Turok 2's remaster supporting online multiplayer, we wouldn't have been able to have that co-op mod.
I feel like part of the reason for that was because mp was so laggy at launch. it was unplayable
>see thread
>wonder why I never bought turok 2 on steam
>20 bucks for a game that came out in 1998
Lol.
currently like 7 bucks on humble bundle, or just buy a steam key on the grey market for $2
>Do you want trannies and Black folk added to your beloved game?
please name a Nightdive remaster that did either of these things, moron. they've consistently given us good, faithful remasters with options to disable all of the added shit.
plus this is a game that's been stuck on the N64 for 22 years. frick off and have a nice day.
>new Turok game never ever
I still want an open-world Turok. More exploration, seeing the pre-historic ecosystem at play, and more room for Turok's devastating arsenal.
https://www.linkedin.com/in/larrykuperman
Trespasser remake when?
>Hit velociraptor with rebar
>It gets stuck in their collarbone and they explode into gallons of blood
I hate how obscure it is now, on par with Anachronox for games that need remaking into being playable.
Anachronox played fine when I ran through it a couple years back? It's jank as frick for the transition to the combat mode, but beyond that, UE1 games generally hold up fine on modern PCs.
The combat in general is bad enough to ruin the game without any kind of turbo button mods. Everything else is god-tier.
Praying that at some point Nightdive remasters South Park '98 since it also uses the Turok engine. the original PC port is garbo and doesn't even work on modern hardware without a mod.
it wasn't a great game, but it's still fun. I have fond childhood memories of playing the multiplayer for hours every time I had a sleepover with friends.
it's probably a pipedream for me, but I wanted them to do Crash Twinsanity considering the mountains of cut content that game has
Already pre-ordered.
Ya know, if you could.