UE5 runs at 720p on next-gen consoles

Can't make this shit up.

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  1. 10 months ago
    Anonymous

    BLOODY BENCHOD BASTERD DELETED THIS THRED RIGHT NOW
    EPIC GEME GOOD
    EPIC GEME STORE GOOD
    UNREL ENGENE GOOD
    TIM-SAMA SUPERPOOWER STEME BAD DESTROYER

  2. 10 months ago
    Anonymous

    When are people going to stop calling them " next-gen "?

    • 10 months ago
      Anonymous

      When people actually own them en mass

      • 10 months ago
        Anonymous

        Nah current gen is always "next gen" until people start speculating about the actual next gen at which point they become current gen.

    • 10 months ago
      Anonymous

      When PS6 comes out

    • 10 months ago
      Anonymous

      When they'll start getting games? This doesn't even feel like a new generation.

      Most new games come out on both old gen and current gen. PS5 has no games. Xbox has no games.
      PS5 feels like a more fleshed out version of PS4 Pro at this point, same thing with Xbox Series (they even have the same UI), they don't feel like new consoles.

      • 10 months ago
        Anonymous

        This is one of them
        "Next-gen" is just an excuse not to optimize the game. You don't have to worry about a PS4, so now the baseline is the PS5 and you can push out these unoptimized turds that barely look any better (sometimes worse) than games released years ago and run like absolute shit
        Gotham Knights, Redfall, Forspoken, FF XVI, Remnant 2, Immortals of Aveum, the list goes on

        Maybe snoy first party devs will actually optimize their games, but third parties are just spamming next gen slop after next gen slop

      • 10 months ago
        Anonymous

        They never will feel like new consoles again. We will never go from super Nintendo to Nintendo 64 again. Now it’s just a whole lot of squinting and digital foundry reviews to convince me that yes that shadow does look better than it did before

      • 10 months ago
        Anonymous

        Modern consoles are just PC hardware with custom OS. PC won.

    • 10 months ago
      Anonymous

      When I can walk into my local store in america and actually see them and not a placeholder sign telling me to order online. Switch is in stock by the bunches right now, PS4 and xbox one were in stock to sit on the shelf for someone walking by to purchase when it was this long after their release date.

      • 10 months ago
        Anonymous

        there hasn't been a stock shortage on Series S/X or PS5 in months
        you CAN walk into a store and buy one off a shelf

    • 10 months ago
      Anonymous

      Because the generation still hasn't gotten fully off the ground even nearly three years in.

  3. 10 months ago
    Anonymous

    Wrong Fortnite runs at 4k or 1440p 120hz

    • 10 months ago
      Anonymous

      >First party UE5 game runs well
      Crazy.

    • 10 months ago
      Anonymous

      Holy what the frick, I said in another thread that it's 720p as a joke, I didn't think it was actually 720 upscaled LOL
      Makes me wonder now how PCs are running this at the same settings.

      No it doesn't you dumbfrick. To hit 60fps, the PS5 need to res scale Fortnite heavily too. IIRC it's basically a little bit more than 1080p upscaled to 4K with TSR. It's barely better than this.

      • 10 months ago
        Anonymous

        >It's barely better than this.
        nah, it's much better than this. immortals doesn't even come close to a constant 60 fps in gameplay

        >2023
        >the latest games on the latest consoles run at 720p 44 fps

        • 10 months ago
          Anonymous

          Yeah fair enough, but it is just Fortnite, and the consoles are still struggling.

  4. 10 months ago
    Anonymous

    On console this game looks like an early gen PS4 game.
    Impressive. How does Unreal do it?

  5. 10 months ago
    Anonymous

    >720p upscale to 4K (a resolution 9 times higher)
    wtf I thought that was just a meme??
    This actually happens now? They just use FSR ultra performance and call it a day?

    • 10 months ago
      Anonymous

      Yes. We haven't moved on from 720p from the Xbox 360 era. Devs are re-embracing it.

    • 10 months ago
      Anonymous

      Well, there was a video with Control upscaled from a ridiculously low resolution like 120p with DLSS and it worked some time

  6. 10 months ago
    Anonymous

    PS5 and XSX are not next-gen anymore and haven't been since 2020.

    • 10 months ago
      Anonymous

      This has been debunked, actually.
      A console is only current gen when the previous one has been completely dropped by game devs.
      In 2021 and 2022 virtually all major games came out for PS4. In 2023 (and next year) there are less, but still plenty - Street Fighter VI, Atomic Heart, Diablo IV, Resident Evil 4, Dead Island 2, CoD MWIII, etc.
      2023 and 2024 are the last years of relevance for the PS4 and the first big years for the PS5. PS5 should only be current gen in 2025.
      Console transitions are longer and longer

      • 10 months ago
        Anonymous

        >A console is only current gen when the previous one has been completely dropped by game devs.

        By that logic all of these iPhones are current-gen.

        • 10 months ago
          Anonymous

          maybe they are, maybe they aren't
          phones aren't consoles, you don't buy a new console every year

        • 10 months ago
          Anonymous

          Jesus that is better than android lol, my phone already got dropped support

          maybe they are, maybe they aren't
          phones aren't consoles, you don't buy a new console every year

          In terms of gaming currently the iphone 11 with the a13 bionic is consideres the minimum for newer games like the new assasins creed jade game. And for android phones it is ones with an 865 or better.

  7. 10 months ago
    Anonymous

    >1080p is outdated
    >what about upscaling to 4k from 720p

    Like I said before, the free GPU horsepower could be utilized on higher resolution or rtx but not for both, but golems fell for 2 memes simultaneously

  8. 10 months ago
    Anonymous

    >PS2 - 480i
    >PS3 - 720p
    >PS4 - 1080p
    >PS5 - 720p (upscaled to 4k)
    Progress

    • 10 months ago
      Anonymous

      1080p is the endgame

      • 10 months ago
        Anonymous

        A shame 1440p gets overlooked. I found it a nice upgrade from 1080 but without raping frames like 4k

        • 10 months ago
          Anonymous

          No, 1440p doesnt fit the dimensions of regular peoples monitors nor does it fit 4K to 1080p nicely. Its pretty much an abomination

  9. 10 months ago
    Anonymous

    >Here is your $1,500 video card

    • 10 months ago
      Anonymous

      You do realize you're supposed to use DLSS right? It's right there in the system requirements.
      This is a revolutionary cutting edge next-gen game. It wasn't meant to run on your gtx 1050 ti poorgay

      • 10 months ago
        Anonymous

        >You do realize you're supposed to use DLSS right?
        Seething pc fat

      • 10 months ago
        Anonymous

        >he drank the dlss cool aid

      • 10 months ago
        Anonymous

        DLSS performance at 1080p is 960x540. At some point it makes no sense when RTX 3080s need to run at Sony PSvita handheld resolution to get 60fps.

        • 10 months ago
          Anonymous

          it looks better than native 1080p THOUGH

          • 10 months ago
            Anonymous

            Did you know that all modern games scale their lighting, textures, and more based on resolution. So DLSS = lower setting, even if you're playing on ultra.

            • 10 months ago
              Anonymous

              Sounds like an optimization issue, not a DLSS issue

              • 10 months ago
                Anonymous

                If there is an optimization issue then DLSS is there and that's the issue in itself. You can't get real ultra setting as long as games rely on DLSS.

        • 10 months ago
          Anonymous

          DLSS performance at 1440p would look a lot better than this on consoles. FSR2 looks horrible at lower resolutions, DLSS does a much better job.

      • 10 months ago
        Anonymous

        >you're supposed to use DLSS right?
        No, its a crutch modern developers have to use to get above 60 with the UE5 slop graphics.

      • 10 months ago
        Anonymous

        >You do realize you're supposed to use DLSS right?
        So you are saying you need upscaling and fake frames on your $3k gaming rig?

      • 10 months ago
        Anonymous

        >Buying a high end graphics card to use upscaling hacks
        You are the problem.

      • 10 months ago
        Anonymous

        DLSS is legitimately a fricking handicap on development teams to give them an excuse to not optimize their fricking games. Now the onus is on the consumer to just "have the latest hardware bro" so you can get 40fps out of max settings on the most expensive card on the market. Frick you and frick lazy ass developers. If a game requires DLSS to achieve a decent frame rate (see 60 or above), I won't be playing it.

      • 10 months ago
        Anonymous

        >You do realize you're supposed to use DLSS right?
        I think this chart numbers have been taken with DLSS on. The game is too damn taxing and definitely not worth your time or your money

      • 10 months ago
        Anonymous

        >You do realize you're supposed to use DLSS right?
        No game should need upscaling tech to run at resolutions that were meant to be the native norm 10+ years ago.

      • 10 months ago
        Anonymous

        dlss is cancer for videogame industry

        • 10 months ago
          Anonymous

          it's a lot better than FSR2 lol

          • 10 months ago
            Anonymous

            same shit you know what he means
            devs got this huge time saving tool that allows them to skip optimizing their games and just slap dlss/fsr and say that it runs well

    • 10 months ago
      Anonymous

      7900 XTX is only 900$

      AMD always wins baby

      • 10 months ago
        Anonymous

        > only

      • 10 months ago
        Anonymous

        FSR2 looks pretty bad in this game though, so many spells and FSR2 breaks in motion/breaks easily with effects.

        I don't know why the devs didn't use the little bit better TSR here on consoles.

    • 10 months ago
      Anonymous

      I got a 3070 and completely gave up trying to get the latest tech when I saw it couldn't even maintain 144fps 1440p on apex legends. I thought that would have been a decent graphics card to jump to from console to truly feel like the master race, but no, it struggles with a ton of games. And I feel even more annoyed that dlss is carrying everything. Massive price spikes but not proportional performance unless using AI crutch. So was my graphics card actually garbage and all these devs just use AI to mask the weakness?

      Back to the point - I'm not upgrading my rig unless I need to for work or some shit. If things break, I'm just going to stop playing vidya. I ain't spending any money on graphics cards again. That's how bitter I feel about this lol

    • 10 months ago
      Anonymous

      >4070 is a 1440p ca-ACK

    • 10 months ago
      Anonymous

      >RX 6800 XT outperforming a fricking 3090

      • 10 months ago
        Anonymous

        nvidiBlack folk owned

    • 10 months ago
      Anonymous

      >RX 6800 XT outperforming a fricking 3090

      This is why nvidia spends tens of millions forcing developers to use their gameworks and ray tracing implementation in their games.

      3090 beat by a 6800 lmao

  10. 10 months ago
    Anonymous

    >436p on the series S
    jesus christ I feel bad for people who actually try to play games on that console

    • 10 months ago
      Anonymous

      It's a good console if you don't care for muh graphics goyslop games

      • 10 months ago
        Anonymous

        >it's a good console if you only play 2d platformers
        at that point just get a used xbone/ps4 and save your money

        • 10 months ago
          Anonymous

          Why???
          SeS has all the next gen featured such as Quick Resume for example, and all older games from older generations are running much better.
          Most of the modern games run decent on it, sure, there's stuff like Baldur Gate 3, but it's an extremely small proportion.

    • 10 months ago
      Anonymous

      Realistically it's not any worse than PS5/XSX
      436p on a 1080p TV (what you're supposed to use with a Series S) looks dreadful, but proportionally 720p on a 4K TV looks pretty disgusting too.

  11. 10 months ago
    Anonymous

    It's retro-like.

  12. 10 months ago
    Anonymous

    >Unreal Engine 5

  13. 10 months ago
    Anonymous

    So what will games look like in 5 years?
    480p PS5/XSX, 360p Series S?

  14. 10 months ago
    Anonymous

    the game itself is a piece of shit even on high end PC's, 4090/7900 xtx and barely 40 fps on 4k, that's a joke for a gpu over 1000 $

    • 10 months ago
      Anonymous

      > pervious gen flagships can't get 60fps at 1440p
      My god.

    • 10 months ago
      Anonymous

      >your brand new 4k card is now your 1440p card
      >your brand new 1440p card is now your 1080p card
      hopefully you didn't waste any money on an expensive monitor Ganker

      • 10 months ago
        Anonymous

        >your brand new 1080o card is your new 720p card
        Hehe

    • 10 months ago
      Anonymous

      the absolute state of western vidya

  15. 10 months ago
    Anonymous

    Is this with or without raytracing? As soon as I turn off RT in Star Wars my FPS skyrockets.

    • 10 months ago
      Anonymous

      Considering that RGB blobs of light don't seem to illuminate area in RGB I would say without

    • 10 months ago
      Anonymous

      There's no raytracing in the game. It would probably be 360p on consoles if they tried it.

    • 10 months ago
      Anonymous

      Basically yes it use UE5's own version RT (to keep things simple) and there's no ways to turn it off even on PC.

      There's no raytracing in the game. It would probably be 360p on consoles if they tried it.

      It's all raytraced technically.

  16. 10 months ago
    Anonymous

    I was playing Remnant 2, looks like utter dogshit fyi and runs like crap.

  17. 10 months ago
    Anonymous

    >UE5 runs
    UE5 runs fine, devs are being fricking moronic and putting unoptimized meshes with like 8 million polygons each everywhere and expecting it to just work.

  18. 10 months ago
    Anonymous

    The game is essentially running in FS2 Ultra Performance mode. What a joke.

  19. 10 months ago
    Anonymous

    >2023
    >the latest games on the latest consoles run at 720p 44 fps

    • 10 months ago
      Anonymous

      There's nothing wrong with the consoles
      A PS5 had much better hardware for 2020 than the PS4 had for 2013.
      Developers nowadays are just lazy and/or incompetent.

    • 10 months ago
      Anonymous

      Ugliest game I've seen, shit looks like a marvel movie

  20. 10 months ago
    Anonymous

    Wow, look at those cool white particle effects! Upscaling artifacts? Wrong, it looks just as good as native. These are just magic particles that randomly appear when you're moving the camera, very important part of the game's story.

  21. 10 months ago
    Anonymous

    Can someone make a webm of how blurry it gets when you change weapon in game

  22. 10 months ago
    Anonymous

    >EA puts out a bad game
    >People blame the engine

  23. 10 months ago
    Anonymous

    >"Realistic" games look soulless and manufactured
    >"Realistic" games are poorly optimized, can barely run on cutting edge PCs
    >"Realistic" games bankrupt developers, encourage more sequels and mediocrity
    >"Realistic" games take up 100GB+ of space in 2023
    >"Realistic" games cost more to make up the difference, $70 + microtransactions

    Why do we accept this?.

  24. 10 months ago
    Anonymous

    Are lazy/incompetent devs the issue or is it Unreal Engine 5? UE5 is pumping out this slop that looks like your average PS4/XBone game but barely runs on a PS5/Series X? It makes no sense, at that point just use a different engine.

    • 10 months ago
      Anonymous

      It's both
      UE5 without Lumen and Nanite should be as fast as UE4, but the whole point of UE5 is all the work they did to implement this perfect geometry and lightning system.
      But it's a meme, way too ambitious for today's hardware.

      • 10 months ago
        Anonymous

        Even if we had the hardware for it (and we don't not even a 4090 can do 4k/60 in this game), I genuinely don't think it's worth it. The lighting/geometry provided by lumen and nanite cause a massive performance hit with very little benefit. Even if the hardware could run it you'd be better off using its power on something else.
        I'm gonna be honest here, I'm getting a bit nervous that we're going to see a ton of slop that barely runs on consoles in the next few years - despite looking no better than PS4 games.

        And Series S is kill if this is the road we go down too.

      • 10 months ago
        Anonymous

        >UE5 without Lumen and Nanite should be as fast as UE4
        It doesn't, UE5 without the new features is slower then the last version of UE4, that doesn't factor in stuff you can't opt out of like the new Chaos physics that runs worse then the old physx did.

        • 10 months ago
          Anonymous

          Not him but all that means is UE5 was pushed out too early just like what happened with UE3.

          • 10 months ago
            Anonymous

            UE4 when it launched was also a hot mess, it wasn't until somewhere around 4.5-4.8 was when the community settled on UE4 being "production"
            ready. We are just repeating the same mistake again.
            Performance is worse and on top of that most of the new tools are in shit shape with terrible documentation and riddled with bugs, trying to work with the engine as it is now makes me want to jump off bridge.

    • 10 months ago
      Anonymous

      UE5 and FSR gave them enough reasons to be lazy and not optimize their shit anymore.
      You know there will be enough morons defending this shit. Welcome to the next gen.

  25. 10 months ago
    Anonymous

    lumen and nanite look great in fortnite, well worth the fps cost but other UE5 games I've seen look so shit I don't see the benefit

  26. 10 months ago
    Anonymous

    I thought UE5 was supposed to have this super cool revolutionary rendering system that effortlessly juggles a trillion polygons simultaneously and requires no optimization, yet somehow games made with it just rape all hardware

    • 10 months ago
      Anonymous

      >yet somehow games made with it just rape all hardware
      and none of them look anywhere near as good as the tech demos
      those that do I imagine will be running sub-480p on PS5 and Series X

      • 10 months ago
        Anonymous

        Series S will run at 120p kek
        The crazy thing is, games that could run on PS4, with better resolution and performance, looked better than this. A literal downgrade with next-gen is a new low for gaming.

        • 10 months ago
          Anonymous

          >The crazy thing is, games that could run on PS4, with better resolution and performance, looked better than this. A literal downgrade with next-gen is a new low for gaming.
          That's the best way I've seen it put lmao, not only are console-sisters no longer getting mind blowing upgrades with each generation, they're actually getting downgrades.

        • 10 months ago
          Anonymous

          > looked better than this.
          No not really, the visuals never really came close even on read dead 2

          • 10 months ago
            Anonymous

            You don't think Red Dead 2 looks better than this game? I strongly disagree.

            • 10 months ago
              Anonymous

              No especially the lighting geometry and the amount of things actually going on in the map. Maxed out on a 4090 and the game looks pretty impressive, too bad it barely runs on most systems due to ue5 being too taxing. In a sense games can’t really look any better due to the performance bump not being high enough for the increased resolution people want 1440p and 4k. GPUs really need to get better. And 1080p should have been the standard for a bit longer.

              • 10 months ago
                Anonymous

                Just because there's more things going on doesn't mean it looks better. The combat in particular looks like a complete fricking mess.

          • 10 months ago
            Anonymous

            Have you seen console footage for Immortals of Aveum?

            • 10 months ago
              Anonymous

              > Have you seen console footage for Immortals of Aveum?
              Yea, 720p is bad but even so. Looks more impressive

              • 10 months ago
                Anonymous

                doesn't look any better to me

              • 10 months ago
                Anonymous

                Still think RDR 2 looks better, even on that screenshot that heavily favours IoA.

              • 10 months ago
                Anonymous

                How specifically are we defining "looks better" here? Cause I could name a dozen SNES games that, aesthetically, "look better" than Avum. But even from those tiny screenshots I can see RDR2's textures and lighting not measuring up to Aveum

              • 10 months ago
                Anonymous

                By aesthetics of course. If you're pushing the hardware to such a point that you're getting 720p on the premium consoles, you damn well better be doing something special with it, or else you're just a laughing stock.

              • 10 months ago
                Anonymous

                >Phoneposter trying to judge image quality

  27. 10 months ago
    Anonymous

    >MMXXIII AD
    >still unbeatable

  28. 10 months ago
    Anonymous

    This is their way of forcing you to buy mid-gen upgrades

    • 10 months ago
      Anonymous

      How so? Even a 4090 struggles with this shit and there's no way a mid-gen upgrade will be better than that.

      Besides
      >buy better hardware
      >devs optimize their games even less
      >still playing total slop

  29. 10 months ago
    Anonymous

    FSR3 can't come fast enough.

    • 10 months ago
      Anonymous

      Not going to solve shit on consoles

      • 10 months ago
        Anonymous

        the response to FSR3 is so bizarre to me
        when DLSS3 came out a lot of people discredited it because there's a latency penalty and at low FPS it looks and feels bad, now I've heard people saying they can't wait to use FSR3 on their steam deck or consoles, systems that end up running games closer to 30 fps than 60 fps

        • 10 months ago
          Anonymous

          FSR3 is open source, that is all. It's not limited to one hardware manufacturer.

          • 10 months ago
            Anonymous

            open source isn't a silver bullet for anything, it doesn't matter if a software solution is open source if it's not an effective solution for a problem
            FSR3 not magic, people hyping up FSR3 are misunderstanding how the technology works
            for example FSR uses async compute which means that if a game also uses async compute FSR3 will perform worse than DLSS 3 in the same scenario since DLSS 3 uses optical flow accelerators to generate the fake frames
            the other downside to using async compute is that old ass GPUS like pascal have terrible async compute compared to newer GPUs which is why FSR3 it won't work on cards like the 1060 or older because they have terrible async compute performance

            • 10 months ago
              Anonymous

              There is also anti-lag+ only on RDNA3. Guess something in the HW of RDNA3 allows some latency reduction like Nvidia pulls off. I think FSR3 is going to be kinda unusable on non RDNA3 cards unless it's a turned based game or something, saying it works on everything is just marketing.

              • 10 months ago
                Anonymous

                I always turn off anti lag. It kills my experience when it's on. Maybe it's just me though.

            • 10 months ago
              Anonymous

              >the other downside to using async compute is that old ass GPUS like pascal have terrible async compute compared to newer GPUs
              That's on Nvidia, older AMD GPUs have much better async compute compared to their Nvidia counterparts.
              Personally I have no interest in any fake frame bullshit that fricks with latency, but FSR makes more sense since it works on the GPUs that SHOULD need to use upscaling, I'm not buying a brand new $600+ GPU to use fricking upscaling, that should be reserved for people on Vega 64s and GTX 1080s who will actually need upscaling to get decent performance in new games.

        • 10 months ago
          Anonymous

          I can't even imagine using something like frame generation with a 30 fps base frame rate
          hell, even if it's higher you still shouldn't use it unless you're desperate for visual smoothness and it's a relaxed single player game

        • 10 months ago
          Anonymous

          A lot of DLSS hate is just sour grapes tbh.

          • 10 months ago
            Anonymous

            Framegen is just overhyped and only good for some games, it's no wonder people were shitting on it when Nvidia is selling it as a replacement for actual performance/VRAM improvements.

  30. 10 months ago
    Anonymous

    >all the meme 4k 120fps marketing for a literal decade
    >just for that
    I wasted my life on a shit hobby.

  31. 10 months ago
    Anonymous

    game optimisation just keeps getting worse but for once, it's actually affecting consoles as well and that's hilarious

    • 10 months ago
      Anonymous

      It's funny because before this review, German df guy said how devs are proud of what they did. They rewrite unreal material system to eliminate shader compilation and they didn't use super resolution because it was more costly than fsr

  32. 10 months ago
    Anonymous

    The lower the res the better. 720p is still way too much. Better to have better graphics or framerate than more pixels. Anyone saying different eg digital foundry doesn't know what they are talking about and are very stupid.

    • 10 months ago
      Anonymous

      this is a moronic take that's not even worth explaining why it's moronic

      • 10 months ago
        Anonymous

        Like I said: stupid. Resolutuin increase kills quality. It forces artists to do less. They are left with many times less performance to fill with art. Games cease to be impressive, generations look the same. It is not an arguable point, it is a fact.

        • 10 months ago
          Anonymous

          >Like I said: stupid. Resolutuin increase kills quality. It forces artists to do less. They are left with many times less performance to fill with art. Games cease to be impressive, generations look the same. It is not an arguable point, it is a fact.
          They only look the same if you are for example looking at 4k footage on a 22" 1080p screen instead of going to a proper large 4k display...

  33. 10 months ago
    Anonymous

    dropped UE5 when it was struggling to run a simple test map with like 3 characters and a bunch of simple shaped meshes. there wasn't even some complex script running in the background. it's 90% the lighting, when I turned it off, it ran fine.

    • 10 months ago
      Anonymous

      > dropped UE5 when it was struggling to run a simple test map with like 3 characters and a bunch of simple shaped meshes
      The performance loss from ue4 to ue5 is wild , I beardy get 20fps on the starter map, and anything remotely complex is like 17 ish fps. My laptop is crap but on ue4 it ran a lot better.
      Unity runs fine on my laptop though.

  34. 10 months ago
    Anonymous

    Beat EPIC personel with a stick.

  35. 10 months ago
    Anonymous

    >720p upscaled to 2160p
    The future of gaming, thanks israelitevidia

    • 10 months ago
      Anonymous

      >not blaming Epic for spreading its cancerous engine
      moron

      • 10 months ago
        Anonymous

        I blame Nvidia for popularizing upscaling shit with DLSS.

        • 10 months ago
          Anonymous

          There is nothing wrong with making low res even more playable. Nvidia should make it a forceable option upon all games. Same with AMD's FSR. It would allow people to choose what they prefer:
          Graphics
          Resolution
          or
          Wasting performance on pixels. For pedophiles whonhave been victimised by parasites like digital foundry.

          Low res as standard means less downgrades. It is that simple. Playable bullshots. There is no way that is bad. People whinging about it are invalid fools.

          • 10 months ago
            Anonymous
          • 10 months ago
            Anonymous

            you dont actually believe this you're just pretending to for attention

        • 10 months ago
          Anonymous

          Blame PC users who's first realisation with tweaking is that lowering the screen res comes first. Nvidia used to block the showing of supersampling because it was a waste of performance. Maybe idiot proofing wasn't so bad after all.

        • 10 months ago
          Anonymous

          PS4 was all about checkerboard rendering and dynamic resolution. So DLSS was just nvidia exclusive feature. We lost the true resolution in that generation

  36. 10 months ago
    Anonymous

    Imagine hiring Michael Kirkbride to write for such a turd of a game.

  37. 10 months ago
    Anonymous

    DLSS is good IF THE BASE GAME IS AT LEAST 4K 60FPS

  38. 10 months ago
    Anonymous

    Look at retro poorgays get excited about about 4k images resized to 720p for comparison with actual 720p images. You can't compare a 3840 x 2160 to a 1280 x 720 image by shrinking the 4k image to 1280x720 and putting them side by side, smoothbrains.

    I have tried to use 1080 desktop wallpaper on 4k screens but it looked horrible. Of course the 4k screen shrunk to 1080 will look fine on old, small screens.

    • 10 months ago
      Anonymous

      people fundamentally misunderstand resolution
      resolution is just a means of getting ppi, that's all
      you can have a resolution that looks excellent at a given size and a resolution with 1/4 of the pixel count that looks excellent at a much smaller size

      yeah your desktop wallpaper looks like shit on your (presumably) large desktop 4K monitor
      Now try it on a laptop.
      And do keep in mind that scaling is an issue as well. Even if you have a display with the perfect size, a resolution may not scale well to another - for example, raw 720p will always look like shit on a 1080p screen because it doesn't scale properly

      A lot of people have the wrong idea about certain resolutions
      >le 720p looks like shit!1!!
      Yeah yeah, but have you tried a small 24 in 720p TV with appropriate distance? It's excellent
      >le 1080p looks like shit!1!!
      Yeah yeah, but have you tried using a laptop?
      just some examples

  39. 10 months ago
    Anonymous

    I've been waiting for FF7 Rebirth to get a PS5. At this stage does it seem like I might as well wait for the PS5 Pro?

  40. 10 months ago
    Anonymous

    >nanite
    >loads every single asset into memory at high mesh resolution but it does its magic to render it in real time
    Im not an expert but this cant be good right?

    • 10 months ago
      Anonymous

      No, when you use SSD for cache for example

    • 10 months ago
      Anonymous

      No, it's a huge performance loss for a small aesthetics gain.

      • 10 months ago
        Anonymous

        >small aesthetic gain

        ?si=1ZC5MMDZNxuAs6Lo&t=100

        • 10 months ago
          Anonymous

          >Shadows don't work because the trees don't face the sun
          lmao. How do you frick this up? The billboards should face whatever rasterization angle is active.

  41. 10 months ago
    Anonymous

    So does DLSS on PC.

    • 10 months ago
      Anonymous

      DLSS runs at 66%, 58%, 50%, or 33% of your output resolution depending on whether you use Quality, Balanced, Performance, or Ultra Performance mode. And if you're someone with a 2160p display, but a GPU so weak that you need to run it at Ultra Performance mode, then you have made a moronic decision and misspent your money

      • 10 months ago
        Anonymous

        It depends on the number of tenga cores.

        • 10 months ago
          Anonymous

          tenga my anus, moron

  42. 10 months ago
    Anonymous

    Its crazy how graphics went from being cutting edge to being legit rushed unoptimized bloat all thanks to the console market becoming bloated budget

    • 10 months ago
      Anonymous

      they forgot to check the optimize box

    • 10 months ago
      Anonymous

      It happened because there were a few years of overpowered graphic hardware, so merchants tried to sell goim 4k and 120, and they were almost reachable when real-time raytracing became a thing.

      • 10 months ago
        Anonymous

        >It happened because there were a few years of overpowered graphic hardware

        nonsense. there was never "overpowered graphic hardware" and it has everything to do with lowest common denominator.

  43. 10 months ago
    Anonymous

    Do games devs just not care anymore? Seems like there is lack of passion in the industry.

  44. 10 months ago
    Anonymous

    This console gen is officially worth skipping. I'm just gonna keep playing on my PS4 and switch and get on the next gen. Surelly by then we'll get an actual improvement.

  45. 10 months ago
    Anonymous

    >on next-gen consoles
    You mean current-gen? Those things are getting old, dude.

  46. 10 months ago
    Anonymous

    At first I thought I was upgrade to the steam deck 2 but honestly these handhelds even after 10 years will not run games like this properly at 1080p 60fps. They aren't getting rtx 4070 performance in a handheld even after 10 years.
    I'm probably just gonna replace my deck with the legion go and only upgrade when there is a better tablet hybrid handheld.

  47. 10 months ago
    Anonymous

    >Its Tim's fault EA released a game that performs like shit because it has 80 gorrilion polygons on screen at any given time

    • 10 months ago
      Anonymous

      >because it has 80 gorrilion polygons on screen at any given time
      Anon, that is literally the entire point of Nanite.

    • 10 months ago
      Anonymous

      >its tim's fault that his company developed a feature that makes games run like shit and then marketed it to developers as a major feature of their latest product
      yes

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