>ultrahand some of the cubes/recall on a cube when its in the air and take out the glowie
>it falls apart and you can smash the core
These guys are way too weak, what were they thinking?
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>ultrahand some of the cubes/recall on a cube when its in the air and take out the glowie
>it falls apart and you can smash the core
These guys are way too weak, what were they thinking?
The fuck are you even saying why are ESL posters so fucking gay
I think you are just retarded, bro.
how many languages does you even speak? maybe you shouldn't be so hard on them you fucking brainlet
Fuck you, if you didn't learn English first, you might as well be a moron.
Yes it's a second language to me, but I also speak finnish, swedish and german.
It's a Nintendo game expected to be completed by children.
I don't know what you expect
>figure out boss mechanic
>boss dies
Is this your first zelda game?
Idk, i just use the riju arrows.
>equip 5 shot bow
>fuse gibdo bone
>shoot twice
>boss dead before the healthbar even shows up
I enjoy these fights, they incorporate the new abilities well and yanking the cubes off them is satisfying.
Agreed. Took me way to long to think to use the rewind ability to ride the blocks back up when he goes too high to reach.
When he turns into the platform, right?
Lmao I wish I could see the look on your face right now when I tell you that you can just stand under him and use ascend
That's on the first version. The later version fly higher up so you can't do that/grab them. That's what fucked me up actually, because I was trying to jump through them like the first one I fought.
How was I supposed to know flux and talus would be exceptions to the "powers don't work on enemies" rule?
Note that they didn't work on guardians in botw or other constructs either so you can't say it' because they aren't living or something.
I am not complaining but the gsme doesn't tell you.
What the fuck is with the fucked lighting in this game? everything looks like they turned the gamma up by 50%
It only happens up in the sky too, Nintendo wanted the sky islands to have a golden autumn feeling and went too literal with it.
you forgot your VAE
Botw is the same for the entire game.
I was actually surprised when you go down in the depths the gamma drops back down, so it was definitely a deliberate choice to have high gamma in both games. I think it is because it is supposed to be their killer app for a handheld console and they wanted people to be able to see during the ingame night.
Wow the Zelda boss is really easy when you learn the gimmick? Never heard that before.
>omg there are so many ways to play this game!
Any other game and it would be called bad game design and an oversight.
Name one game
Any other game and it would be called goty, revolutionary, etc.
>you can't carry any more weapons
>open menu
>scroll through slog
>pick weapon
>drop weapon
>pick new weapon from ground
give me 0.5 reasons it doesn't do some call of doody tier thing where you can pick up the weapon and automatically throw your current one on the ground?
Maybe I am carrying something good and don't want to replace it with some useless double spear while I am just picking up all the monster parts
Just swap to the weapon you don't want with the dpad and throw it. Or fuse the new weapon to you current one if you haven't fused anything to it yet.
that's literally what I do and greentexted
Then it takes like 3 seconds so I don't know why you're complaining. And when you open a chest with a weapon, you can drop old items immediately.
I hate scrolling through my weapons I can hear the klklklklklkklklklk sound even now
Why are the only critics of this game huge crybabies?
>where you can pick up the weapon and automatically throw your current one on the ground?
Because you might as well throw your current one for a critical hit, and the picking uo a weapon while empty-handed will automatically equip it.
Bosses in previous Zelda games also had a very obvious weak point and were easy to beat. The difference here is that there are multiple ways to kill the TotK bosses.
>recall on a cube when its in the air
I moron-rigged a flying device to get high enough during that phase, before I found out that using bomb arrows was much quicker.
Is there a fast way to deal with the cube phase? Sometimes I get unlucky with the core placement.
just undo random cubes, takes what 30 seconds to a minute to collapse it
can you fuse stuff to the weapon without throwing it on the ground first?
No.
I am okay with that but they should absolutely let you infuse items from the dpad menu instead of forcing you to the start menu.
using the weapon fuse system is such a slog I only do it for arrows
What I meant to say was unfuse, like removing the fused item. Autocorrects are so aggressive these days...
You know it would of been nice if some of the higher level flux constructs had nee phases instead of just switching the core spots more often
>nee phases
?
the combat system is so fucking terrible, trying to fight a group of enemies is like pulling teeth with how janky your movement is and how annoying changing targets is
How are you so bad at the game that you let the core touch the ground?
>hit glowing eyeball three times
>WOAH GREATEST GAME OF ALL TIME
Zelda has always been like this
the game is good