>unique enemies
Pretty sure only one of these things exist in the wild in ALttP
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
>unique enemies
Pretty sure only one of these things exist in the wild in ALttP
Ape Out Shirt $21.68 |
Ape Out Shirt $21.68 |
Isn't this an Octorok? I forgot how they looked in ALttP
No, it floats around and explodes into smaller versions. It can only be found in the southeast near lake Hylia, on way to the ice rod cave.
lttp has amazing variety all around. from enemies, to items, to upgrades. still puts pretty much every other successive zelda to shame
Well, that's interesting. ALttP is a great game indeed
Every other 2d Zelda just feels like alttp but worse
Funnily enough I feel albw is the one that actually had some good new ideas and then they go and decide to make it a sequel/rehash of alttp
i don't think anyone besides faq makers on gamefaqs would know this enemy exists if it weren't for future releases adding a bestiary
you have to wait until two enemies combine
not only that, but this fricker is harder than most bosses
>Every common enemy respawns except Moldorm
When I was 6 years old for some reason I liked this fight. After I beat the Labyrinth, I went back in to slay this fricker again but it must've been scared or something because he didn't show back up.
cuz he dead
i feel like that was some half-baked miniboss concept they only included for that dungeon which is why they don't come back
All those fricking Dodonogos come back and made me waste a shit ton of bombs.
Everyone else, except bosses, come back though. I forget what happens to that hungry Moblin though, does he disappear?
And Dodongo is the only boss that respawns in this game
There are a grand total of three of these in the game, but two of them are hidden in an Easter Egg area with the third warp whistle. So the only one you'll encounter in the game normally is the one chilling in the final world (and even the stage he appears in is optional).
There's golden cheep cheeps as well, which are completely absent from the game outside a beta level. You can see them on the back of the box art though.
the colored zoomer in super metroid
funfact, he has a unique attribute
he follows you
also he's not even that color, he does still have a unique color still but they reused the fire zoomerlike (nova?) enemy's colors from norfair over that color
it's "young person of color", anon
They probably were going to use it more but it lags the game like crazy so they likely limited it's use, leaving just the one.
This stupid thing in FFVIII. It's the only instance of this enemy and the sole opportunity to get it's card.
did Moombas only appear in FF8 too?
There's only one of those in the entire game, on the path to Icerod Cave. I assume it was an enemy design that never got out of the beta stage so they just polished what they had and stuck it somewhere.
There's chain chomps in Turtle Rock that's only used there as well, and they're probably the hardest hitting enemies in the game.
>The rabbit-things in the tall grass south of Link's house. Cut the grass out from under them before they land and they hit their heads. Touch them and they call you a thief, then die.
>The bomb-dropping slugs in Misery Mire
>The Pokeys in Turtle Rock
>Some blown-up walls spawn tiny spiders that skitter about
>The Pick-Me Plants that try to steal items from you with their tongues, including your shield
>Like-Likes don't exist in the SNES version, but the GBA port sticks some poorly-made ones on a single screen in the Dark World (outside a shop that sells shields, of course)
A Link to the Past is chock-full of weird enemies with little-to-single appearances, many never appearing again in later games.
>Turtle Rock
>Boos in Link's Awakening.
Link’s Awakening makes sense because it’s a dream, not actually a representation of the regions species.
Turtle Rock is in ALttP as well.
Zelda having Mario enemies, yet Mario never having Zelda enemies is so weird to me. You think that Mario would stick an Octorok or something in there, yet never do outside of look-alikes such as Octoombas or Snifits.
Skeeters are basically Tektites
Boos in Link's Awakening. Literally in a single dungeon room in the entire game.
In Marathon: Infinity, there's a singular invisible mini-S'pht which does not move but shoots projectiles at triple speed, and on hard difficulty it's a real b***h to encounter when you're not expecting it. The enemy seems completely arbitrary, as if the devs just felt like creating a quick turret enemy without creating new assets, but if you explore the full level, you'll discover that a brilliant overly-ambitious Pfhor commander was demoted and sent to a remote outpost in the middle of a giant swamp. To pass the time said commander engaged in a number of experiments on creating new kinds of weapons to help the Pfhor, and in his laboratory is an area with S'pht being experimented on in crusher-rooms, explaining the aberrant one encountered earlier.
There's only one red Snifit in Super Mario Bros 2.
The Ninji in Mario World that only appears in that one room right before Bowser. Also the Shoe Goomba is a famous example in Mario 3.
I like that one special snifit in SMRPG that gets promoted every time he makes you game over
It's not quite the same thing but there is a Nu that randomly appears in the cursed woods you can fight for no reason whatsoever. There's also one in the prehistoric hunting grounds but that one lets you steal a joke weapon for Crono.