Unique RPG Mechanics?

I'm wanting to make a system for my friends, but I don't want to be ignorant of what's offered out there. We've been playing Pathfinder, and eventually 5E, because that's just what everyone came to know, but they've expressed interest in actually learning some new fricking rules for once, and giving a new game a try. I want to give a whole-ass effort towards this, and read as many RPG core rulebooks as possible, but I'd rather not repeat myself with similar games (It feels like half the games out there can be boiled down to "D20, but with X", and I know D20 like the back of my hand, at this point). What's your list of RPG core rulebooks that really stood out as being something different, and excellent? I want to absorb as many mechanics as I can to find what fits my group best, so I'd really appreciate it. Right now, I only really know ADND, 3.5, 5E, and GURPS.

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  1. 3 weeks ago
    Anonymous

    Mythras so you know a d100 system that actually makes use of the many skills and opportunities the d100 gives.

    A dice pool system, Shadowrun 5 or Shadowrun 3 would be my recommendation, but the idea is to learn how those systems work.
    3 is more pure, but 5 is easier.

    • 3 weeks ago
      Anonymous

      Traveller (the older the version the better)
      WEG Star Wars d6
      Genesys (for wacky dice)
      Apocaypse World or Monster of the Week (PbtA before they all crawled up their own ass)
      Seconding Mythras, but check out Runequest of some sort to see which serial numbers they filed off.

      >Mythras
      Never heard of Mythras, so I'll have to check it out.
      >Star Wars d6
      I always hear of the Star Wars d6, but I remember trying to find it, and the license had been lost. I assume I just find an archive of it, somewhere?
      >Genesys
      I remember hearing of this, at some point. Not sure what wacky dice are, but it definitely sounds unique lol; thanks for the suggestion
      >Apocalypse World
      Seems interesting, though heavily narrative based. Doesn't mean there's nothing to take from it, though.
      >Runequest
      I really liked the look of one Runequest, but the book prices were just heavily steep. Is it different enough from DND to warrant a look? That being said, the fluff I saw, and art in the book, was fantastic. May pick it up for just that reason.

      Fantasy Flight Star Wars has a neat mechanic where you roll for bonuses which are then subtracted by the GM rolling maluses

      Huh, that could be interesting. I like when the players still maintain some agency, and feel like their choices played a part, so that might be an interesting mix

      Check out Conan 2d20

      Sure, I'm game. Anything that makes it stick out to you?

      • 3 weeks ago
        Anonymous

        >book prices
        the share thread is your friend
        try before you buy anon

      • 3 weeks ago
        Anonymous

        You can get a lot of the West End Games D6 library here:
        https://ogc.rpglibrary.org/index.php?title=OpenD6
        Doesn't include Star Wars specifically, but more than enough material to learn the actual system and go from there.

      • 3 weeks ago
        Anonymous

        >Star Wars archive
        d6 holocron dot com, anon. Fill your boots. The D6 System books are here too. Other games based on this system include Ghostbusters (easy to find kicking around the internet), and Men in Black (much harder to find).

        Also, if you want the classic Traveller experience, look up Cepheus Engine. It's the equivalent of OSR for an iconic sci-fi RPG, and there are plenty of people publishing material for it.

      • 2 weeks ago
        Anonymous

        Barbarians of Lemuria (combat and magic are streamlined and combat gets a huge buff vs looks while magic becomes much less structured and much more dangerous to the user.

        Dread is a great game if you put the effort in beforehand to make it streamlined as a GM. You play jenga instead of rolling dice, players pull blocks to attempt to complete challenging actions. You do a character brief instead of a stat block and there is zero math except for “should a meth head electrician pull two or three blocks to disarm this bomb?” PvP is actually really fun where you are basically just declaring what move you make and the opponent can either pull to counter or chicken out and let you win without necessarily killing them.
        Whoever knocks over the tower is removed from the game. Whether by death or something less permanent.
        Great for horror or exploration where the environment is the real enemy. I’d recommend writing a lot of quick fire challenges or encounters on index cards for different areas and whipping them out when players go too long without interacting with anything.

  2. 3 weeks ago
    Anonymous

    Traveller (the older the version the better)
    WEG Star Wars d6
    Genesys (for wacky dice)
    Apocaypse World or Monster of the Week (PbtA before they all crawled up their own ass)
    Seconding Mythras, but check out Runequest of some sort to see which serial numbers they filed off.

  3. 3 weeks ago
    Anonymous

    Fantasy Flight Star Wars has a neat mechanic where you roll for bonuses which are then subtracted by the GM rolling maluses

  4. 3 weeks ago
    Anonymous

    Check out Conan 2d20

  5. 3 weeks ago
    Anonymous

    Ars Magica

    • 2 weeks ago
      Anonymous

      Seconding this.
      To elaborate, I'm thinking of the "multiple parties" mechanic - everyone has a wizard as the main character, plus their assorted helpers and grunts, the wizards can but don't have to adventure together (it's hard since they'll often do finicky wizardry that lasts for weeks/months at a time), so the game supports dropping in and out and playing the semi-mundane adventurer to your buddy's mage for a few sessions until the seats swap around and your wizard is free.

      • 2 weeks ago
        Anonymous

        For the same reason I reccommend Gloomhaven the boardgame as a source of mechanics to mine for inspiration.
        But NOT to play through mind you, as much as I love the game and deeply respect the effort that went into designing it, it's a massive time sink even with companion app. Yes, the problem exists even in the vidya version.

  6. 3 weeks ago
    Anonymous

    There's Nechronica with it's tactical part based combat and battle map.

  7. 3 weeks ago
    Anonymous

    or Sword World 2.X, uses a 2ds system, and in itself is very VERY solid.

  8. 3 weeks ago
    Anonymous

    Just ran Blade Runner RPG recently and it's become one of my favorite quick and easy dice systems with very fast and brutal ranged and melee combat. Four attributes (Strength, Agility, Intelligence, Empathy) with three skills tied to each. Each attribute and skill has a rating from D to A with die sizes d6 (D), d8 (C), d10 (B) and d12 (A). You roll both your attribute and skill die together when making a check. 6+ on a single die is one success, 10+ on a single die is two successes. Advantage on a check adds a die of the lowest size to the roll, disadvantage removes it so you instead only roll one. Typically one success is enough to succeed on a check, but two successes or more often grants you extra benefits. For example, two successes when shooting someone is an automatic roll on the critical hit chart regardless of their current HP, with a fairly high chance of killing or getting killed instantly.

    There's some other nuance to the die system like being able to push a roll, which is being able to reroll once if you're Human, or up to twice if you're a Replicant. If you rolled any 1's, you can't push/reroll those die, and if you pushed and have any 1's at your check result, you receive either 1 physical or stress damage depending on the attribute. eg. you're pursuing someone and try to smash through a flimsy wall with Strength (Force) to give yourself a shortcut, so you roll your two dice (rolling a 1 and 5, both fail). You push to reroll the 5, knowing you'll automatically take a damage because you already have a 1, but you really need this check to succeed, because failure means they'll probably get away. The second die gets a 6+ after the reroll which lets you smash through the wall, giving you the shortcut, but you suffer 1 physical damage as you bust through the flimsy wall due to the 1.

  9. 3 weeks ago
    Anonymous

    Rolemaster 4e was fun at the table. Its actually pretty quick. Your character sheet ends up a booklet with the stuff you photocopy/ print from the book. But good game. Arms law is good shit.

    The Buffy RPG (or Ghosts of Albion) has a cool magic system and recent mechanics overall. Or Witchcraft for generally better take but IMO a less good magic system.

  10. 3 weeks ago
    Anonymous

    Since all you've played are d20 games, the concept of dice pools will probably blow your frickin' mind. Look into Shadowrun or World of Darkness.

  11. 3 weeks ago
    Anonymous

    Great thread op, here's two suggestions:

    >Dread
    Zombie apocalypse survival, the resolution mechanic is Jenga, look into it.

    >Sine requie
    Is a ww2 zombie apocalypse, the resolution mechanic is Tarot based.

  12. 3 weeks ago
    Anonymous

    There are lots and lots of different games out there, where the mechanics exist to facilitate very particular types of gameplay or emulate certain other things that exist in fiction.

    As an earlier Anon noted, Apocalypse World and other games based on its mechanics (Powered by the Apocalypse) are narrativist games. You roleplay the fiction of the game, and when you trigger the conditions for moves, you roll 2d6+bonuses and gauge degrees of success (full hit, partial hit, miss) to see how well it goes and if there are consequences. The GM effectively just lets the players act and the world responds. There are a vast number of PbtA games out there, each one with a different genre or other niche purpose. Some of them are kind of just lazy and bad, but there are some very legitimately good ones.

    Another game of note is Dogs in the Vineyard (and its settings-agnostic copy DOGS). Characters have traits, bonds, and equipment with dice values, and when those things come up in a conflict, you roll those dice and add the results to a pool. Then during the conflict, you sort of put up those numbers in a back and forth against what the problem is, in a style that is vaguely reminiscent of playing hands of cards. When you get rekt, those dice become a pool you roll at the end to see what consequences you took, which can also lead to growth. You are incentivized to take risk while trying to manage that risk.

    If you've never seen it, you should check out Call of Cthulu or its other game Delta Green. This uses the Basic Roleplaying: Universal Game System. You attempt to roll under a value of your skill, and there's room for gradual growth. Those specific games that I mentioned also have stats for your characters going mad from encounters with things that humans can't handle or comprehend safely, which grates on them gradually until it potentially spells their doom by insanity.

    • 3 weeks ago
      Anonymous

      There's also World of Darkness (or its reboot Chronicles of Darkness) with the Storyteller system. When you do a thing, you roll Attribute+Skill as a dice pool of d10s and figure out how many were successes (or if there are any at all). The base game is to be a regular mortal human in a world where every supernatural conspiracy you can imagine exists, but there are various splatbooks for running games where the players are those things. Vampires, Werewolves, and Mages are the most popular, but there are also Changelings, Mummies, etc. Some of these get a little complicated, so I would highly recommend that if you and your friends have never played it at all that you don't start with Mage. I love that game, but it's so much shit you have to grok.

      • 2 weeks ago
        Anonymous

        >World of Darkness (or its reboot Chronicles of Darkness)
        >((or its re-reboot World of Darkness 5))
        But we don't talk about V5, even if it has a better hunger mechanic for vampires than any other game.

  13. 3 weeks ago
    Anonymous

    Torchbarer and ICONttrpg

  14. 2 weeks ago
    Anonymous

    Absolutely fantastic, thank you to everyone who posted here. Making a list, and am going to look through all of them when I have more time. Being able to break away from 5E is a blessing, so I look forward to it, and don't want to frick up the execution.

    • 2 weeks ago
      Anonymous

      Don’t worry too much over which you run. It’s guaranteed to be easier than 5e for you and more fun for players. (Of course, half your table will ALWAYS want to default back to 5e immediately.)

  15. 2 weeks ago
    Anonymous

    Call of Cthulhu's experience system
    Alien RPG's stress dice and initiative cards
    One Roll Engine's one-roll mechanics
    WFRP's careers system
    Classic Traveller's careers system
    Castle Falkenstein's cards system
    Everways way, way odder card system
    EABA's stuff design rules
    In a Wicked Age and its system for generating plot, characters, etc. on the fly
    Unknown Armies magic system (also, rather neat combat system)

    • 2 weeks ago
      Anonymous

      OP here again, and I was curious as to why I never see anything related to Legend of The Five Rings, Big Eyes Small Mouth, or Shadowrun (outside of one person mentioning it in the thread, which I appreciate, though I'm not sure what version to really go with, as people have different complaints for different versions). Have they fallen off in popularity, or are they very niche?

      Never heard of Alien RPG, but Castle Falkenstein, and Call of Cthulhu are both on my list, personally. I'll look into the others, as well, thank you for your time

      Beliefs, instincts, and traits from Burning Wheel

      I remember hearing that Burning Wheel was largely 3.5 based, but I'm not sure if that's valid or not. If it is, I'll still try to find the traits only from it, and look at them; thank you.

      • 2 weeks ago
        Anonymous

        I can't speak for why, but BESM seems to have fallen off in popularity. It used to be a go-to for "anime style" games, in broad terms. I've not seen it get much market share in the last 8 or so years, I guess because it's not been current, and the demographics have changed.

      • 2 weeks ago
        Anonymous

        fer samurai games, while I can't state something as there is no translation for it, but the closest I can think that's kindof ajacent is Tenra. Though, it's less general samurai and more like over the top kabuki theatre.

        And as much as I would vouch for BESM, There's a couple of JTRPGs that end up filling the niche.

      • 2 weeks ago
        Anonymous

        L5R had very different mechanics per edition. Roll and Keep is pretty interesting.

        You roll a number of d10 equal to your Trait + Skill and keep a number equal to your trait. (Traits are what are "attributes" in D&D terms). So you might roll Charisma (4) + Conversation (3), for 7k4 (rall 7d10 and keep the highest 4). You are rolling to equal or exceed a target number set by the DM. You can re-roll any dice that get 10s, adding the results.

        Pretty quick to resolve, but the probabilities get wacky to think through, if that's your cup of tea. See here: https://lynks.se/probability/

  16. 2 weeks ago
    Anonymous

    Beliefs, instincts, and traits from Burning Wheel

  17. 2 weeks ago
    Anonymous

    Don't Rest Your Head has a pretty unique dicepool mechanic that allows you to increase your chances of success at the risk of going insane or falling asleep (as you're an insomniac in a nightmare world, falling asleep is pretty much game over). The books themselves are also just a nice read.

    • 2 weeks ago
      Anonymous

      Don't Rest Your Head was my awakening to how game mechanics influence and shape game tone. Of all the possible ways a roll can go, only one outcome has zero negatives for the player rolling or the surrounding area. You need to win the roll AND have discipline dominate, rather than losing the roll or having exhaustion, madness, or pain dominate. Even then, you need to be ready for despair to be used.

      DRYH is directly responsible for me thinking about so much of game design. It's not uniquely well-designed or anything, but it's very well fitted to what it does, has nothing to trim from it that's unnecessary - it's a great design lesson.

      I'm sure there are other games that can serve as an introduction to tight, sweet packages but that was mine and I recommend it to anyone who wants to see good examples.

  18. 2 weeks ago
    Anonymous

    Wrath & Glory has a "Wrath dice" system. All rolls are done with a number of D6s wqual to the skills being used, but one dice is always marked apart from the other as the Wrath dice. This is what determines is the roll is a critical success (6) or failure (1). This means that a player can roll low enough to fail, but still gain something if the Wrath duce was a 6. Likewise, a roll can succeed, but if thr Wrath dice was a 1 something unfortunate happens as well. Other notable features of the system are how initiative is handled. One of the PCs always go first (barring some narrative reason like the BBEG making his appearance), and it alternates between PC and enemies. Another is Glory tokens, which reset each session. There is a numberbof them equal to the players, and these can be used for rerolls or adding something reasonable to a scene, but anyone can take them any time. Since they reset each session players are encouraged to ise them and be involved in the storytelling beyond combat.

  19. 2 weeks ago
    Anonymous

    the WORST dice mechanic I ever saw is CthulhuTech's infamous "Poker Dice".
    Ctech got memed on by /tg/ when it was actually receiving new books, because it committed multiple sins such as
    >Trying to do street-level normies with variable levels of grimness, low power mages, high power mages, the guyver, mechwarrior, and evangelion all in one system
    >Due to the above, tone varied even though it was "meant" to always be GRIMM
    >The Author's Blatant Fetishes, repeatedly
    >Edge for the sake of it, to the point that late 00s/early 10s Ganker was mocking it

    but the most dumb thing was the dice system, by far

    Roll a number of d10 equal to your skill, then take your choice of
    >Any one raw die
    >Any number of matched dice (two 4s = 8)
    >Any straight of 3 or more sequential digits (3 4 5 = 12)
    then add your relevant stat
    If half your dice come up 1s, your roll is a critical failure. This means going from 1 to 2 in a skill makes it easier to botch. Yes, this is a very specific issue at very low skill levels but it's still funny.

    Mostly, though, POKER DICE. POKER with your DICE.
    One Roll Engine does some funky stuff with d10 pools but it's actually been given some goddamn thought about what it means and isn't just pants-on-head moronic.

    • 2 weeks ago
      Anonymous

      lol I love hearing about wacky mechanics like that. It's the board game equivalent of picrel

      • 2 weeks ago
        Anonymous

        kek, that reminds me.
        When I was in the first year of britbong high school, we had a "careers day" where a bunch of companies sent people in to do teambuilding shit with us. One company was rentokil, and they had the challenge of "design a better mouse trap"

        One group did not win, but we were outraged. They designed the musical spring loaded bucket of knives. Big old bucket, covered over with a thin covering easily pierced by, say, a knife at high speeds. A bunch of kitchen knives on springs, somehow rigged to spring on triggers in the bucket's cover. And then a short time delay, and a music box.

        So you'd hear
        >squeak squeak
        >WHUNK
        >whududududud
        >...
        >...
        >bring-di-ding-de-tink-a-ling!

        and honestly the kids' reasoning was sound.
        >You can't build a more efficient mouse trap easily
        >But there's a big hole in the market for a more ENTERTAINING mouse trap

        • 2 weeks ago
          Anonymous

          Killing animals in an entertaining way isn't far from killing animals for entertainment, which most people frown upon these days. I can see why a bunch of kids wouldn't think of it that way, though.

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