Unironically better than the Genesis version. And the fan remake makes it better still!

Unironically better than the Genesis version. And the fan remake makes it better still!

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  1. 8 months ago
    Anonymous

    So was this

    • 8 months ago
      Anonymous

      Huh, im surprised anyone else played this. The music is fricking awesome

  2. 8 months ago
    Anonymous

    unironically

  3. 8 months ago
    Anonymous

    >slow autoscroller level
    >vertical level entirely made of precision jumps
    >janky hitbox bosses
    It's shit.

    • 8 months ago
      Anonymous

      But you don't have to do the annoying special stages to get the chaos emeralds. That's a big plus. Also, the game knows its limits better and doesn't try to rely on the speed gimmick that has never worked and will never work.

      • 8 months ago
        Anonymous

        No, instead you have to go on tedious scavenger hunts for each emerald in standard levels not designed for backtracking, so much better than special designed levels that play with the player physics (which are also greatly simplified in the 8-bit versions).

    • 8 months ago
      Anonymous

      There's nothing wrong with autoscrollers.

  4. 8 months ago
    Anonymous

    It's aight. Prefer the Genesis version but for a GG/SMS game it's still solid. I probably still prefer it over SMB as well

  5. 8 months ago
    Anonymous

    >it's bad because it doesn't have the difficult marble zone
    Why sonic haters won't admit that they hate SH1 because they've been filtered by marble zone

  6. 8 months ago
    Anonymous

    I preferred hang-on

  7. 8 months ago
    Anonymous

    Amicable reminder that the GG version of this game is the originally envisioned (Ancient was founded by Koshiro because he pitched the idea of a portable Sonic game to promote the GG, Yuzo Koshiro mentioned it on interviews).
    SMS Sonic 8bit has less content, less colours and less sound.

    • 8 months ago
      Anonymous

      Bitchin' reminder that no one gives a shit about the screen-crunched versions of these games, they were initially produced for Master System originally and Sega of Japan was the one trying to push the Game Gear out over the SG-3000 before its time, both versions were considered during development but the protos show that Master System was the lead platform.

      • 8 months ago
        Anonymous

        Sonic 2 8bit had issues with screen crunch (not developed by Ancient).
        Yuzo Koshiro said Sonic 1 8bit was developed for the GG on mind. SMS was the beta test.
        Enjoy your less colors, sound and assets.

        • 8 months ago
          Anonymous

          >Enjoy your less colors, sound and assets.
          I will and I do.

        • 8 months ago
          Anonymous

          >less colors, sound and assets
          Nah, just colors. GG can't pull off any new rendering tricks compared to SMS aside from the extended color palette and GG uses the same base sound hardware as SMS (SMS would actually have an advantage if the Sonic games used the FM unit, but they don't). The games are functionally the same aside from screen crunch and slightly different color paletters.

          • 8 months ago
            Anonymous

            They're actually different in function, the first game in particular has different level design and altered bossfights on the Game Gear along with some bugfixes and visual tweaks. Whether it's better or not is debatable though, I think Master System has better bosses. 2 on the other hand is straight up better on the Game Gear due to all bosses functioning as intended (they lack attacks or don't work correctly in the Master System) along with the water visuals being properly displayed, but it's stuck on the Game Gear so the screen resolution is an issue where-as it isn't for the Master System version.

            • 8 months ago
              Anonymous

              Sonic Chaos had different level design, too. Mileage may vary (the last ring flying overhead gets lost on GG) but hey, at least they accounted for the screen. Sonic 2 is the true bastard child that was rushed on GG to coincide with the new MD/SG game, and it shows.
              Honestly, all these games needed remake-wise is a backport of the GG benefits over to the MS versions. Do the "fan remakes" do that properly?

              • 8 months ago
                Anonymous

                From my experience, no, they do not, they usually just add tons of new stuff while not functioning as well as the originals (stuff like jumping not being consistent). I do wish there was something that did just port the GG stuff to MS.

        • 8 months ago
          Anonymous

          >Sonic 2 8bit
          >tfw first boss
          Whoever decided that the screen crunch version needed varied bounce heights is a madman.

          • 8 months ago
            Anonymous

            Indeed, it's crazy how the Master System version, with tons of space and visibility, has low bounces always, while this one had them varied, it feels as if it should've been the complete opposite... I will never forgive whoever did this, as I grew up with the Game Gear version and never got past that, I went for the Master System one a few years back and was shocked at how much I liked it... why did SEGA always go for the Game Gear stuff in every compilation, but never Master System?

            • 8 months ago
              Anonymous

              >why did SEGA always go for the Game Gear stuff in every compilation, but never Master System?
              Literally Sega of Japan. They never got over the fact that the Master System still had some steam left in Europe and South America, and saw it as completely backwards. Japan never even got the Master System versions (heck, North America only got the first one) except the one time they were released on the Wii Virtual Console. This is why a lot of mid/late-cycle MS games didn't have Japanese versions. We only just now, in the recent Wonder Boy Collection, found out that there was a finished-yet-unreleased SG-3000 build of Wonder Boy III: The Dragon's Trap, and the lack of Japanese version worsened the series' naming scheme (there is a Monster World III before Monster World II just because of it). Japanese devs were forced to eithe just sell overseas and spend more resources on handheld devepopment while giving lipservice about how great it is.

              • 8 months ago
                Anonymous

                I see, that does add up. It's still a pain though, I recall owning the Gems Collection, and having more resolution for all of that Game Gear stuff, same on the Mega Collection, would've been a dream.

                Anyways, thanks for the informative post.

      • 8 months ago
        Anonymous

        I care and would never play gg over master system version.

    • 8 months ago
      Anonymous

      >SMS Sonic 8bit has less content
      How so?

  8. 8 months ago
    Anonymous

    I wouldn’t say it’s better than the genesis by any stretch but its a good gun little game.

  9. 8 months ago
    Anonymous

    I wouldn't say it's better, but I was really pleasantly surprised by Sonic 1 and 2 on MS having played them for the first time recently after growing up with the Mega Drive games.
    The fact that they are original games is extra cool, they don't just try to imitate the MD versions.
    The music was really nice too.

  10. 8 months ago
    Anonymous

    Its good but take it easy buddy.

  11. 8 months ago
    Anonymous

    >fan remake
    i remember looking these up only to find out they're literally just full on NEW games that just reuse stage themes and graphics and call themselves remakes of the old games and not ports like i had hoped. unfortunately it doesnt seem like anyone cares about the 8 bit sonic games. theres even a sonic 3 SMS remake at sage this year that literally has NOTHING to do with sonic 3, as expected.

  12. 8 months ago
    Anonymous

    yeah maybe if your parents couldn't afford an actual genesis

    • 8 months ago
      Anonymous

      Cope.

  13. 8 months ago
    Anonymous

    I agree

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