>Unity splash screen removed from free licenses
>New terms only apply to 2024 LTS and newer
>2.5% rev share or runtime fee based on amount of unique users, which ever is lower, developers can self report the number of unique users via sales data
>TOS is per-version, no more retroactive changes
CRIME Shirt $21.68 |
CRIME Shirt $21.68 |
https://blog.unity.com/news/open-letter-on-runtime-fee
Too late.
>Too late.
Pretty much. The bridges are burnt.
this
In copyright law EVERYTHING is about trust. The copyright holder can literally frick your ass in court for even minor infractions and therefore trust is beyond important. Especially, because we are talking about millions of $ and not just a few bucks.
Unity is dead. There is a huge difference between a consumer who tries to threaten a company to not buy their $60 product and a company that threatens to not spend millions of $ for a product.
spbp.
They showed thier intentions. They will try again.
yep
Wizards of the Coast did the same thing a few months ago and did irreparable damage.
everyone's dropped their RPGs like a brick and moved on
serves them right for trying to get too greedy.
It's because companies keep trying to monetize their existing IPs rather than using the goodwill they've earned from not doing this shit for so long to make something new that does cost money but comes with more features or something.
Adding a dollar amount or taking away rights to something that has been free for more than a decade is a great way to shit the bed.
Sirs, bg3 pays royalties to WotC
>everyone's dropped their RPGs
How many bg3 threads are currently up again?
Haha right? Not like this tactic hasn’t been proven effective time and time again over the last decade and a half! What do these people think we are, moronic?????
They've done shit like this like 5 times already, yet you losers keep using Unity because you're too stupid to use any other engine.
In my defense, the only good tutorial series that helps you understand voxels and make a voxel engine is exclusively for Unity.
The trust is gone.
The CEO sold shares before making the proposal public. It's a massive short sell. They don't give a crap about video games.
I don't know why everyone's so laser focused on the CEO. he gets paid in shares and sells them all the time, that's nothing new. Other heads like the israelite literally named Shlomo suddenly dumping shares out of nowhere is more notable.
Takes twice as long to build bridges you've burned.
spbp
Damage is done, trust destroyed. Unity knows this too which is why they're saying you don't have to use their splashscreen. That's not a courtesy on their part, they don't want people to be put off knowing that everyone's going to know they used unity.
Yep.
Black person.
Don't care, not using israelitenity anymore, not using chinkreal engine either.
SPBP
Damage is done
It's hard for me to accept this when Microsoft is still alive after revealing their hand about the Xbox and always online. Nevermind the myriad of nonsense in this industry that consumers have conditioned themselves to accept, if not praise. I'll believe it when I see it.
Not a chance, anyone using unitys far to stupid to transfer. They will yap and groan, try to learn to actually code a project and then scurry back with their tale between their legs. The smart incompetent idiots kept their mouths shut while this crutch they use inevitably fixes itself. Take computer science kids, not fricking game design.
This. I'm part of some local game dev communities and almost every studio in my country using Unity has said "frick those buttholes, we're never going back". It's gonna take Unity another 10 years to build a solid foundation again.
IndiedevBlack person here
Can confirm
This
Anyone who still willingly uses Unity is a cuck by definition
And those who keep saying that Unity is the best engine also love being cucked
Simple as
Too late for what?
Nothing ever happened and Unity is based
Take your meds
I'm not going to build my game on spyware let-alone something that will charge ME later without a notice in 5 years.
your game probably SUCKED anyways! HAH!
They knew this was going to happen, however, what they didn't know is just how greedy publishers are. They would gladly sue Unity rather than have to pay out money each month.
So they're still keeping the changes in some form, and have overplayed their hand showing what they're interested in pushing if they ever can get away with it.
If you're a gamedev making a 3d game, and STILL use Unity, you're an idiot.
Not installing your buggy undocumented garbage, godotrannny.
Not installing your buggy undocumented garbage, unitytrannny.
*charges you a million dollars to release your game*
you have no problem with us just changing contracts, right? 🙂
Then use UE. It's not like Unity and Godot are the only engines in existence. If you're doing 3d you might as well use UE anyway. Godot really only lends itself to minor projects/devs or presumably 2d. It's still better than pozzed unity but it's not one or the other.
Unreal engine
>Not installing your buggy undocumented garbage, godotrannny.
Yeah I've used enough packages that remained in experimental for years with broken or barebones documentation that I can safely say you shouldn't call the kettle black, Black person
>undocumented
wasn't there a humble bundle with like $100 worth of godot documentation? what compels a moron so say its undocumented when the evidence is right in front of their noses?
>$100 for some shitty tutorials
>"documented"
Are you a child?
Remember how I said just like with any controversy/scandal/backlash, people will all forget it within a month? LTT, Genshit Impact New years, etc.
Yeah. Looks like I was right.
devs won't forget
don't worry
>they have a choice
unity has more games than all other licensed game engines combined
>devs won't forget
They literally will.
We're bound to get devs returning to unity even after they swore off it. The bulk of devs who never jumped the gun in claiming the engine is dead will probably just continue using it like nothing happened. The few who both swore off it and stick to their guns will probably end up being a really small minority.
>devs won't forget
forget what?
You're making a bold assumption that indie devs are different from an average internet dweller. They aren't.
Literally nothing wrong with these new terms so yeah I'm going to forget
>Literally nothing wrong with these new terms
The fee and the always online service are still in. This is a genuine fricking shill right here
doesn't change the fact that they tried to push the others first
I doubt any dev studio will stay with Unity for their next games
Yeah they'll all switch to godot lmao
anything that isn't Unity
Just like people dropped Photoshop and After Effects when adobe went sub only, right? LMAO.
I don't know about that drama and it's not relevant
It's entirely relevant because it's the exact same thing except Adobe didn't even backpedal and apologize, yet they still dominate their respective creative fields.
Literally. Every. Company. Ever.
Companies. Are. Not. Your. Friends.
You haven't named how companies are somehow threatening me. My lifestyle isn't dependent on them so you're just making shit up to justify your worldview and/or push shit on other people. Like, the bank has my money? Is that the level you're stooping to?
two companies changing their monetization model doesn't make the situations the same
those are predictable per-month, per-seat costs
how is there literally nothing to replace it? I'd pay for a one off fee, but I'm not paying a sub.
There's Krita but it's arguably not as good as Photoshop. Adobe has patents on a lot of things that a digital illustrator could want/can't live without. Krita could advance and advance but it will always be behind sadly.
Photoshop only has monopoly on image manipulating area. In terms of digital painting and Illustration it has fallen off years ago without adding any relevant features.
Apps like Clip Studio Paint are miles ahead of it, even in terms of the brush engine.
>Hmm, they took the gun away from my head so I guess they must be okay after all
>he thinks every other corporation does not have a gun pointed at his dick under the desk at all times
Name them.
if you're a nodev or a "my solodev game sold a total of 12 copies to friends and family" you were never threatened by the new terms
anyone with some success, even if they keep using unity for the next year or two should be seriously eyeing other options
It's because people look at $100k as a lot of money when it really isn't even for a one-man team if you spent couple of years working on the game.
$100k isn't even a full time income for one dev. Maybe if you're comfortable in poverty mode.
>anyone with some success, even if they keep using unity for the next year or two should be seriously eyeing other options
They should have been doing this to begin with. Same for Unreal, any of you Unrealgays who aren't keeping up with the every basics of some other engine(s) are fricking fools.
I'm just glad Vault Dweller made the right call after Age of Decadence.
You were always threatened because eventually they were going to run the numbers on free devs and seeing how much they can milk out of them too.
not to mention, whos to say Unity wouldnt overinflate the install numbers as to ensure you pay them as much as possible?
that system was designed to abuse the enduser and creator and leave him without anything. and only a moron would think they would be playing 'fair'
The terms of service stays with the engine version you use. If they introduce worse changes it won’t apply to older versions
That's what they said the last time.
That used to be true but they sneakily removed that clause
>massive bug "discovered"
>"please upgrade to the latest version, we fixed it"
oopsie
>t. nodev
Good, now all the ytinu gays can go back and leave godot alone. Juan's lambo denied.
Unity's customers are Business-to-Business, not Business-to-Consumers. Businesses invest tens of thousands to millions of dollars in developing their games and have to choose their engines very carefully. It doesn't matter if gamers have short memories because Unity doesn't actually sell anything to gamers.
>it's still a shit deal
>stay on old shitty versions or move to newer versions with better features and fixes but get stuck with the pricing changes
Dead dead dead, it's over.
>LTT
Cry a fricking river buddy, nobody gives a shit about a trash $900 copper water cooler that sucked donkey dick or some self-harming bipolar prostitute claiming she was sexually harassed by a man because she needed a dose of attention from the internet.
>Remember how I said
Do you really think anybody is gonna know who some random anonymous poster was? Youre a mighty moron
>mentioning gachashit in any capacity
Buy an ad homosexual
>they apologize by keeping a modified version of the new policy
Based scumbags
So this was their goal all along? Oldest negotiating trick in the book.
https://en.wikipedia.org/wiki/Anchoring_effect
*2.5% rev share if you made more than 1 million in the last 12 months
not lifetime earnings
WE SOWWY
>drop the splash screen requirement
>new revenue share option less than half of Unreal's
>doesn't apply to any current version of Unity, just future versions
Idiots should have done this in the first place. Had to push so hard they destroyed all their goodwill overnight. No splash screen and no charge on current versions means the only big issue left is having to upgrade to a much pricier tier to publish on console
They clearly still have the spying feature in their shit. Unless they specifically took it out which given any companies track record on spying. None of them are gonna stop that shit. It's too lucrative.
Problem with this is once you've broken the trust it's over. Frickups cannot be tolerated because you KNOW Unity is just going to wait before bringing this shit up again at some point.
>Problem with this is once you've broken the trust it's over.
Tell that to Blizzard. People come crawling back after a month.
sounds real fricking familiar
The real trick is to make content that JUST HAPPENS to be compatible with D&D, without explicitly being D&D content.
>transwomen and leftists successfully get what they want but better
Apologize. If it were done by conservatives it would have been an lengthy grift that accomplishes none of its goals. Only leftists and liberals can do effective political change with wonderful results and that is why people vote for them.
too little too late and that's for the best
the trust of any repubtable indie shitter is lost and the only thing dumbor malicious enough to still use it are asset flip scammers, mobile "games" scammers, pajeets and westoid Ganker pajeets thinking blind contrianism to whatever is popular is "Ganker thing to do" the kind that claims yiik as masterpiece
also they didn't seem to retract on unity engine being always online for devs as a must
I wonder if Nintendo's lawyers got involved with this one.
LOL the "people" of Reddit are now praising Unity as heroes.
No wonder ex-CEO of EA called these kids "fricking idiots".
Except it's everything I wanted and if they did this in the first place it wouldn't have been a big deal. They even removed the splash screen requirement for the free version.
Door-in-face technique.
They hoped they can get away with ridiculous BS fees. If not due to massive backlash, then they'll "be the good guy that listens to the community" and actually just change it back to what they were going to do in the first place.
They're scum, and they've proven it.
You can continue to to use Unity, but don't expect anything positive from them in the future.
IF THEY PISS YOU OFF IT IS A GOOD MARKETING TECHNIQUE
Yeah frick off with that bullshit.
just because it sounds like the door-in-face technique doesn't mean it was intentional. it's obvious they have to backpedal after intense backlash.
they're still cancelling the level of license most BBB and Indies use and are forcing everyone into unity Pro
>$2000 a developer slot
a small actual game suddenly is paying 10k a year instead of like 2k to develop and release their game in Unity.
not to mention they're still trying to get Nexon and other gacha game companies to pay new structured fees if they continue to develop in current versions of Unity.
As you'd expect from Reddit. But none of those "people" matter.
This is why all decent people want serfdom back.
There really would be no practical difference, but at least people like that would be forced to keep their mouth shut.
edgy moron
>This is why all decent people want serfdom back.
Yes, but only if I'm not a serf. I don't care how many people get screwed over as long as I'm not one of them. Original position fallacy? What's that?
i've seen this kind of thing happen before. it happens more often than you think.
>Sugma Variant
They are redditors
Their religion requires them to listen and believe all corporations
>heroes
Doesn't look that way to me. They're voicing what I'm currently feeling: relief that I don't have to drop a project I'm already knees-deep in or re-tool it for another tech stack. Next project will be in raylib though, not unity.
>t. doesn't browse reddit
i think the new deal would be excellent if not for the fact that they still charge thousands of dollars for every "seat" that isn't the basic ass personal version. if they did away with the pro/enterprise shit and just had 1 version of unity with source code access and all the other perks, i'd be fine with them taking 5% revenue.
also the real danger is them pulling the rug from under you at some later date, which they seem liable to do with the company's leadership being so greedy & schizo
>Redditors
>The same people who created third party apps, award bots and AMAs
>Then the sit blocked them, took them and made a paid version called gold, and literally made a corporate structure for the latter so celebs can promote themselves for a few
Those "people" don't matter. Their critical reasoning and capacity for building stuff they actually own non-existent.
>A win for the community therefore the world
Holy fricking god, please take my reddit gold sir for that totally not npc corpo bootlicking post
Reddit being dumb homosexuals what else is new. Nobody takes them seriously which is why Blizzard and their own admin took fat shits over them
"cool", but not axing Ravioli and Schlomo and the likes will probably bite them in the ass again
Every single one of these people should be shot
OH NO NO NO NO NO NO NO NO NO NO NO NO NO
AHAHAHAHAHAHAHAHAHAHAHAHAHAHA
THE ABSOLUTE STATE OF UNITYSHIT
Lol
The Unity cucks are hard coping in this thread.
Face it:, the engine you spent years learning and the thousands of dollars you spent in the asset store are completely worthless.
Cut your losses and move on to a real game engine. The sooner you switch the better. You're just wasting time.
if you have nothing else to say other than 'lol the righteous ones won' then dont say anything at all. because you arent righteous at all.
at the end of the day the blame doesnt fall on unity as a whole, it never had. it falls on the literal israelite ceo with the literal israelite name.
honestly i agree, just knowing im fricked.
10 years of professional experience just fricking flushed.
doesnt matter who is righteous. burn the company and engine to the ground. israelite ceo killed it anyone who stays deserves the rope.
>thousands of dollars you spent in the asset store
assets are pretty cheap. I seriously hope nobody actually owns over 1000 dollars worth of assets, that would equate redundantly buying the top 2-3 options in every category, or buying up every bad fricking thing in a specific category. just don't buy shit that sucks and you already can't hit 1k unless you're delusional about making a "all the genres in one" game.
>you spent years learning
Unity takes no time at all to learn. That's why it got popular.
this all you need to do is spend a few bucks on the asset store then build your game like its a lego kit.
literally cannot be any easier. no need to know how to code, no need to know 3d, just spend some of my neetbux and i can make a game better then you'res.
>literally cannot be any easier.
Bugs. Bugs. And more bugs. And you didn't write the code so you don't know how to fix it.
this mentality is why almost every unity game sucks dick
It's a mark of how easy unity is. That people who really have no business making a game are still able to do it.
as if you'd know its a unity game now that I can remove the made with unity logo.
not my problem, my computer is so fast that bugs don't matter. if you have game breaking bugs then maybe you should get a better computer or go back to console gaming chud.
People will still assume its a unity game because every indie game is. Also its easy to recognise unity games from the contents of the game file.
>Also its easy to recognise unity games from the contents of the game file.
only autistic people look at the installation folders of their steam games.
Only autistic people play "indie" pc shovelwares. You're going to get found out
Bro, you can understand that it's unity/unreal 1 minute into the game.
you often can but there are false positives. for instance 1 minute into The Witness you will think it's Unity but it's not.
Idk when I buy random garbage game on steam to stream to my friends we make bets on what engine it is, UE feels like sperm while unity feels like shit.
proof it. name 5 games made with each engine and explain how they could not have been made in the other engine.
AAA slops like FF7R and the like obviously couldn't have been done in Unity
Most insightful anon of the thread. Unity is PISS EASY to work on. That's why it's so popular.
Any time you see a developer mention the time they spent learning the tool, you can ignore that part. They're not complaining that Unity is a huge burden of knowledge - they're complaining everything else is.
Lol there's nothing much to say.
Unity is not worth using. They are scummy. Who knows what changes they'll make next. They've proven more than enough to be greedy and shady.
You really want to use a game engine like that?
>Significantly raised the ceiling for free use
>"You really want to use a game engine like that?"
Yes
>Come back, I won't hit you anymore, I promise
Never trust the tribe
They're not sorry. They're not allowed to say they're sorry. If the CEO resigns, new management is allowed to apologize on behalf of the company. This wasn't an accident. This was a deliberate action that blew up in their face. They thought they could get away with it. It's not like if you accidentally step on someone's toes and say "Sorry, I wasn't watching where I was going." This is like if you stepped on their toes on purpose and said "Sorry I stepped on your toes. Let me kick you in the shin instead." This is still only a partial walk back, the same people are in charge, and there's no reason to believe they won't try it again or something worse the next time they get the chance.
>No mention of compensating the Plus subs automatically being moved to and charged for the substantially more expensive Pro sub
>2.5% rev share after $250000
On top of €170 per seat upfront annually. Indies are unironically better off with Unreal.
>muh runtime fee
'Self-reported' meaning they can claim devs not reporting the right numbers and demand random amounts of money based on their magic malware estimates on top of a court ordered audit into the developer's numbers.
No sane dev is going to approach this in good faith without just putting '0' so why the frick bother. Which idiot suit is THIS obsessed with install fees???
>TOS per version
*After redacting and deleting the repo for the previous agreements.
Their word is as ironclad as toilet paper.
>removing requirement to use the Made with Unity splash screen because that totally absolves all the stress and turmoil we put you through
lmao. And nothing about fixing or improving longstanding problems with the fricking engine.
>games that are currently shipped and the projects you are currently working on will not be included
*Until the next time when you're not looking.
>>2.5% rev share after $250000
>On top of €170 per seat upfront annually. Indies are unironically better off with Unreal.
>For those games, the fee is only applicable after a game has crossed two thresholds: $1,000,000 (USD) in gross revenue (trailing 12 months) AND 1,000,000 initial engagements. After crossing these two thresholds, you can choose to pay the Runtime Fee, either based on monthly initial engagements or 2.5% of your game’s monthly gross revenue. Ultimately, you will be charged the lesser of the two.
Unreal does LIFETIME sales /only/, this Unity "1 Million" probably will be gone if you don't break that amount within 12 months again.
The cut is also lower than Unreal's 5%
The cut can also be lowered if engagement amounts are lower than the %
The cut can also be lowered again if you use Unity's goyslop cloudshit services... which personally this is basically a different form of "software bundling" which is literally anti-trust bullshit, but they probably will not be persecuted for it
And just like that, all the Unity devs who were supposedly going to jump ship have been reeled back and kept in line with the classic door in the face technique. 🙂
>all the games that have already been made and are currently in development don't have to fear anything
>for future games unity is now a terrible choice so it dies off anyway
Literally the best outcome
>John Riccitiello hasn't killed himself yet
>best outcome
Maybe I'd care about Unity having a funding problem if I saw literally any of their funding go towards fixing editor bugs that have been around since 2018 instead of chasing the AAA graphics dragon.
DOTS is nice and not "AAA graphics dragon"
morons saying it's cheaper than Unreal.
>Make 1 million with Unity, pay 2.5% of 800k (discount 200k threshold) = $20k
>Make 1 million with Unreal, pay 0 dollars.
and if you made 2 million?
Unity
1.8m * 0.025 == 45k
2.0m * 0.05 == 100k
The biggest factor is if you have 50 people for 2k licenses each year. or if you think the game will only sell around a million total.
You're not making 2 millions.
Silksong will. Gachashit will.
>Silksong
OH NO NO NO NO NO
>You're not making 2 millions.
I know, I'm making 3 or 4 million
Cut out the fee from Steam/Epic games store and that 50% revenue loss right there.
are you sure you have to pay 2.5% on the first million with Unity?
the calculation for Unreal is wrong. you only start paying at 1 million so if you make 2 million total you've been paying 5% of the second million. the first was never touched. 50k
so then calculate it for 3 million.
% cut is an alternative to downloads fee, moron
It's not kicking in until 1m
Give em a break. They're sorry
>ultimately still using the same payment scheme
It's Ogre. The retroactivity and spyware was just the hook. The real shit was the runtime charges. Moreover there's absolutely nothing stopping them from reintroducing retroactive changes except for 'we just won't'. As for spyware? It's probably already running whatever telem they were going to use to get runtime data.
Unity won
Godot won. Unity is still operating at a loss, while Godot has quintupled its funding.
no amount of money will fix godot
>Already going down
Lmao, just wait for new "GODOT IS A SCAM" posts when Juan will ask for more money.
What site is that graph from?
Steamdb
There have never been any "hits" for midsmall devs
They're a liability.
They could lower the threshold to $1,000 in the future if they wanted, make the runtime fee mandatory, remove using sales as a substitute for that fee, remove the cap OH WAIT you're already bankrupt.
>B-but ToS
The thing they pledged in 2019 and then deleted last week?
>"It's you know theoretically speaking COULD happen, so please be paranoid and sleep with a gun"
Sure thing, right away, mhm
>Get raped by Unity THREE fricking times
>They're not ackshually THAT bad
Any developer that still trusts Unity after what they did, again, is a fricking dipshit that fully deserves what happens to them as a result
>Get raped"hitted" again
Ah, another moron stuck in the loop
SAD!
>Get raped by Unity THREE fricking times
But enough about the other engines.
Again
There was no rape to small/mid sized devs
Stop putting your fears & anxieties on others. You hate Unity, we get it.
trust like respect is two ways, it has to be earned, not given.
screaming "STOP BEING A CONSPIRACY THEORIST CHUD" only goes so far to being a corpo wienersucker.
screaming stop being a conspiracy theorist chud just tells me im right because I have pissed off someone enough to care to silence me.
>man tries to shoot you with a gun
>gun jams
>man apologizes and promises he wouldn't actually do something like that again
>meanwhile he's standing in front of you with the loaded gun actively trying to clear the jam
WOW YOU THINK HE'LL ACTUALLY SHOOT YOU? PARANOID CHUD!
>Another moron can't read the reply chain
Where do you come from?
>There have never been any "hits" for midsmall devs
do you mean unity specifically or
because you're wrong in both cases. cave story was made by ONE dude. and, subnautica.
"Hit" as "punch in the face", my dude
oh you mean devs that this change doesn't even apply to unless they actually make it then they get israeliteed ok.
It sounds like developers needed an excuse to come back saving face for ever daring to leave. They just made the fees optional for now and removed the high-piercing noise that happens when you open the editor in the 3rd class subscription plan. They're still calling you mentally ill for getting confused.
I for one deplore this shameful reversal. #ImWithJohn
>self report
In a year this is gone, there's no way they'll keep this around.
FRICK EM
I'm learning C++ and using that to work in Godot or Unreal.
>learning C++
Lmao, good fricking luck
I'm tired of this meme that C++ is somehow difficult to learn
And that's all it is, a meme that gets spread on the internet by midwits
It's not difficult, it's just shit, moron.
Screencap this: you will either never start learning it or drop it in the first 2 months.
It's just a chore to use.
I'm going to learn it even harder now.
You sound really stupid.
Ironically from a moron who are using OOP paradigms in a non-OOP language.
Everything you said is obviously false.
raw c++ isn't the problem. it's learning unreal api c++ that is the annoying part.
Is it poorly documented?
You don't program.
sub 110 IQ
this
>Using a better tool is a trait of low IQ
Kind of the opposite, roomtemp
You still don't program.
it's not that bad, just spend some time understanding what is actually happening at the machine level and a lot of it becomes pretty intuitive. I'd recommend also trying to reimplement things that a lot of libraries (esp STL) will do for you so that you understand what happens under the hood
thanks but im still using godot
The guy literally said that he wants people to invest their time in first, and once they've invested their time, they'll be more willing to swallow bullshit. He's going to try again once he thinks people are invested.
>indie devs want to get rich making games on unity
Nice epic pride flags for everyone.
>unity would also like some money, for you know. Using their fricking engine.
>OHHH MY GOD ITS A GAMER HOLOCAUST UNITY IS SATAN RISE UP BROS!!!!!
Frick devs an the worthless eaters who produce nothing. I stand with unity. Death to visual novels.
>Death to visual novels
Kek what does this have to do with anything? Aren't VNs usually made in renpy anyways?
I've got a chip on my shoulder. An axe to grind.
Me too! Yeah... and those frickers at ALICE IN DISSONANCE have been "working" on that fault prequel for ages!
>small indie team please understand
FRICK! YOU!
you DO realize people were already paying up for liscenced use of unity and that before this fiasco no one (and i mean NO ONE) was giving a shit because unity was already giving a reasonable pricing scheme, right?
they were the ones who started by making the pricing more unfair for everyone, both indies and AAA's. Unity IS Satan.
>both indies and AAA
They put 200k downloads limit for you to even start paying for seats
200k is FRICKMUCH, the average indie is praying to hit even 10k
>thinks Unity will keep it at 200k
>thinks Unity won't implement other ways to bilk developers
It's like you've never even heard of israelites.
did you read what i wrote about Github? theres proof beyond refute that they arent gonna play fair!
technically, this is not my problem since if i were to make a game, i'm not planning to monetize, but what if Unity decides to frick over people who wants to make freebies too?
Then ONLY AFTER THOSE CHANGES I would leave
Simple as
you're just going to carry on making a game on an engine you might need to drop and restart the entire project on another engine at the drop of a hat? sure thing buddy.
Yes, the first change was unironically good for a smalldev and I don't suffer from hyperparanoidality in constant fear that they will push something bad in the near future.
With this attitude you should never use any productsservices, lmao
Yeah it's sketchy as frick. However the option with the least amount of risk for me is to just finish the current project on Unity and not use Unity for the next project. Something where I have more control over the terms and licensing such as raylib where I also have more control over what's going on in the lower levels.
>You really think the literal israelite CEO, who proved himself to be as every bit the stereotype he was meant to be, who had access to telemetry and spying software, was actually gonna play fair and not overinflate the installs...
... that's ADORABLE. do i have to assume you believe in the tooth fairy too?.
let me ask you something? did you know the full Unity TOS were available in their Github page? did you know that there was a clause specifying that changes on pricing like the install fees werent gonna be aplicable on older versions of the engine? did you know that as soon twitter pointed that out, they deleted those TOS from Github, implying they werent planning to respect them?
you REALLY believe someone like that is to be trusted?
>did you know that there was a clause specifying that changes on pricing like the install fees werent gonna be aplicable on older versions of the engine? did you know that as soon twitter pointed that out, they deleted those TOS from Github, implying they werent planning to respect them?
Kek, this is what I keep remembering every time I start to feel sorry for Unity or the Marc whatever president guy of Unity saying "sorry" and "promising to do better."
It's that old saying: You're not really sorry, you're just sorry that you got caught.
You and I don't know what goes on behind the scenes and we don't know who was for/against the controversial changes, but that doesn't really matter because at the end of the day Unity tried to frick people over, they KNEW they were fricking people over, and they even tried to HIDE that they were fricking people over, before they deliberately were forced to walk it back because it blew up in their face.
Idk it would be cool to see the company take a critical look at itself and actually try to earn their customers' trust back, but I wonder how long they're going to keep singing that tune before going back to "business as usual."
https://nitter.unixfox.eu/unity/status/1705317639478751611
>Genuinely disappointed at how our removal of the ToS has been framed across the internet. We removed it way before the pricing change was announced because the views were so low, not because we didn't want people to see it.
OHNONONO
Pure cohencidence
>200k is FRICKMUCH
holocure passed that.
200K for free games is nothing. You underestimate how many people in China and Brazil are just playing free games, all of the time.
>free games
>What is $ threshold
Too late.
What Unity did was the equivalent of a husband telling his loving wife that he's tired of their relationship and that he's going to start fricking prostitutes every day, but then suddenly decides backtrack and tries to act like everything's back to normal once he sees how incredibly upset his wife has gotten.
It's never gonna be the same. All trust has been completely eroded.
>a husband telling his loving wife that he's tired of their relationship and that he's going to start fricking prostitutes every day
Reverse the genders. This happens all the time but it's the woman who wants "an open relationship" as precursor to divorce
More like your friend trying to shoot you in the face to steal your wallet, but his gun jams.
>"NOOO, HOW CAN MY FAVORITE MEGACORPORATION BETRAY ME??!?!??!"
Ahhahahah
>HOW CAN THIS HAPPEN THIS TO ME
>IVE MADE MY MISTAKE
>GOT NO WHERE TO TURN
PAY UP LEECH. NO MORE FREE LUNCH
where is money in indie games? developers make no money. engines make no money.
They might as well have admitted to it being company policy to eat live puppies and kitten every Wednesday.
Company is done
Honestly guys, the no splash screen option for Unity now is really tempting me now. Am I being a cuck?
yes
Thank you for making me come back to my senses. Maybe if you guys were around when I was with my monster of an ex, I wouldn't have been such a doormat.
loser.
yes because you need to agree to their new terms in order to get that feature.
but no because good luck making sales with the splash screen. everyone gonna return your game once they see it.
>>TOS is per-version, no more retroactive changes
>"Hey goy, we did it once we PROMISE we wont do it again!"
lmao
furgay kys
UNITYCHADS WE FRICKING WON!
Great, back to making my porn game
You putting in impregnation bro?
That's actually the main thing of the game.
I will (try at least) put AS MUCH FETISHES AS POSSIBLE
>I will (try at least) put AS MUCH FETISHES AS POSSIBLE
Just leave diapers out of it, please.
please don't exclude us diaperchads.
What constitutes as a separate fetish?
There is this doujinshi of patchouli and koakuma where patcholi is forced to act out a dirty book that koakuma is reading, and neither of the two can stop but the two are fully aware of it throughout, and that stuff was absurdly hot. The whole overarching "character is forced to rape another" concept doesn't even have its own tag despite what few examples of it that exist being clearly targeted at particular audiences.
Sounds hot, adding to the list
please do diapers and panty pooping anon they're sorely lacking from most porn games because of woke publishers
Too late, I don't even care at this point, already learning Godot.
bump
>Godot Funding is making 49,951 Euros/month (53K in US Dollars) and growing
>Godot Contributors (Patreon) is making $10K/month
>Re-Logic dropped 100K on them + plus $1,000/month
>Robot Gentlemen is giving them $1,500/month
Juan won.
Let's see those numbers in a month
I think there is a lot of Gomentum here. I might stick with Godot after all, it could be the Blender of gamedev. And it's just more ethical to support open source projects.
I CANNOT wait for the next time Unity enacts their next greedy scheme.
There's going to be another backlash and whining, devs crying they're going to move to Godot, etc. The signs are all here, yet devs still choose to continue to use Unity. It's hilarious.
It's the same ol' same ol' and it's quite entertaining to see this happen even though it's all laid out.
When sheeple just cannot cut their losses and keep wasting their time on this sinking ship.
>citizens, we added a new law that allows us to cut your arms for, huh, your own safety
>citizens, we have heard your complaints and we will now only cut one of your fingers. You have won, gg
>New terms only apply to 2024 LTS and newer
So there is still an install fee.
People on twitter are saying this is better.
Yup. Make a really dumb decision to make the actual decision reasonable. Classic business move.
>People on twitter are saying this is better.
Of course they are. They're the same idiots who swore they'd move to Mastodon. Not even a monthly fee will get them to abandon Twitter.
Imagine paying money to post on a website.
Forgive me, fore I haven't been paying to much attention to this, but how was it legal to retroactively change the licenses agreement for old releases?
its not, and devs already pointed that out and their license changes do not apply to their products.
It isn't, that's why the changed it. It's not just Tommy Pendecker, age 15, using Unity anymore. It's whole AAA studios (Nintendo, Activision, Sony, Bethesda, etc.) using it now. Unity would get their ass raped in court if they didn't change this.
>P-please, don't go
>we will just increase the fees while not implementing a perpetual license so they can't have retroactive changes
>cue indie devs putting all their eggs back in the Unity basket like morons
They could change it back, at any time.
No trust : go bust.
You can't recover from that kind of thing, man. Devs tend to be autistic and unable to let go of grudges, and short of running over your loved ones on purpose I don't think you can generate a grudge harsher than making your game generate literal negative profit.
/v/, you're smart. So riddle me:
Why doesn't Valve just release Source 2 and take all of this engine licensing money?
Cuz S(OUL)2 is not for dirty peasants
because they haven't made a game since half life 2 ? which that engine is bundled with iirc. you can use it, thats what garrys mod is.
They already released 4 games with Source 2 and are most likely going to release another this Wednesday.
>CS2's Hammer 2 soon
This will be glorious
wow im out of the loop, I thought you were talking about the previous engine. 2004, what the fricking shit happened. how is it nearly 20 fricking years.
>valve hasn’t made a game since half life 2
Uhh…
Wake up, mr. Freeman ??
Source 2 is shit to work with.
Literally NO ONE has worked on it besides Valve.
The only thing people have done was do Lua scripts to change unit and map behavior and some custom Panorama UI stuff on dota custom maps. The C++ end of the code is entirely blackboxed. Everything we know of Source 2 is just whatever's allowed at runtime, or interface.
Even the UI shit in the current CSGO is all backported Panorama. No one has ever actually worked on it besides through these layers.
Source has bad documentation, a clunky asset pipeline, only supports one scripting language, and so on. It's built by Valve employees, for Valve employees. They could try to solve these issues, but game engines aren't profitable, so why bother?
Valve only ever releases shit once in a blue moon nowadays or just straight up never finish it (looking at you Source Filmmaker). You'll get Source 2 when we're on like Unreal Engine 7 and Godot 5.
Okay let's hear the actual thing they wanted to push
>>2.5% rev share or runtime fee based on amount of unique users, which ever is lower, developers can self report the number of unique users via sales data
Probably this. They wouldn't have accepted this before. It was a free engine up until now.
I can't believe people ITT are unironically defending these israeli practices just because they personally aren't affected.
I haven't seen astroturfing this blatant since the newest AAA slop release.
I can't believe people can't believe things after 2020. (/ 2019 November because thats when NATO knew. im obviously still mad and wondering why no one else is.)
2020 was fake and gay
>"I PERSONALLY WILL PAY LESS BUT MUH FAVORITE GOYSLOP AAA BROSKI WILL NOW PAY MORE INSTEAD? UNACCAPTABLE!"
>"I PERSONALLY WILL PAY LESS
kek, what moron hole did you dig that one out of?
>games will just magically start charging less because Unity rapes them on the backend
>They won't pass the cost to the consumer
fricking kek, I'm glad you decided to let us know how little you know about the industry.
Read the changes, moron
>They won't pass the cost to the consumer
>"OH NOES, A MULTIBILLIONN-DOLLAR COMPANY IS NOW PAYING EXTRA .00001% TO UNITY, SURELY THEY WILL RISE THE COST OF THEIR GAMES TO 90000%"
>Read the changes
You mean the changes they pledged only AFTER people screamed at them for nearly two weeks?
No, the first one was even better (200k downloads + 200k$)
But after your endless b***hing we only have 200k$ now, and everyone is parsing Unity again
Good fricking job
No? The runtime fee threshold is now 1m for all editor licenses.
200k for Personal to Pro (-2k$)
My mistake, turns out the fee doesn't apply to personal (but technically you are forced to upgrade before you reach 1m anyways).
The current thresholds are 1m in revenue AND 1m installs.
This is coming from the official site itself, so please provide your sources.
https://unity.com/pricing-updates
Yes, 1m$ + 1m for Pro, but for Personal it was 200k + 200k$, now it's 200k$
Yeah, and now the threshold for personal is nonexistant because there are no longer any fees for personal. The "before" you are talking is just the threshold for installation fees.
The "new" you are talking about is the revenue threshold before you are forced to upgrade, which never included any installation threshold in the first place.
>threshold for personal is nonexistant
What? 200k in revenue is still there, the hell are you talking about?
Fees doesn't matter, on the new plan they start at 1m, on the old you just switch to Pro after 200k and they also start on 1m (the same thing).
But now Personal -> Pro switch is much closer because there's no 200k install threshold.
200k installs on a 10$ game = 2m$ threshold.
2m$ to switch to Pro vs 200k$ now
>200k in revenue is still there, the hell are you talking about?
The previous upgrade revenue threshold was just 100k, not 200k + 200k installs. Installs being a factor in anything is only a recent development. The 100k upgrade threshold has always been there.
>on the old you just switch to Pro after 200k
No, it was 100k before you had to switch to Pro. This is again, before any installation metrics were put in place.
I know it's confusing to have 200k again, but they are different thresholds.
>they also start on 1m (the same thing)
It's not the same thing. There is a period of revenue gain where you must upgrade, but aren't subject to the installation fees because you don't reach that threshold.
Oh god
"Previous" means the change made a week ago, you moron, not the first one, holy shit
We are comparing the first change vs the change-to-the-first-change-after-bitching
>"Previous" means the change made a week ago, you moron, not the first one, holy shit
Yeah, and they are still two entirely different changes.
One is 100k -> 200k for the upgrade threshold.
The other is 200k + 200k installs -> 1m + 1m installs for the installation fee threshold.
>200k downloads
INSTALLS, you mongoloid
UNIQUE INITIAL INSTALLATIONS*
>mostly
>on the hook
they should really make up their minds.
Kek how were they going to distinguish initial installs without breaking privacy laws
>Trust our magic malw- I mean black box, it tells no lies
C-suite mad as kites
why does tht picture make my pp feel weird
I sincerely doubt these are "changes", they could not have substantially altered anything in only 2 weeks. It is far more likely to me that they created these "revised" terms at the same time as the first changes to their pricing, with the intention of "falling back" to these terms after their initial ones were rejected.
You're an idiot if you think devs will eat these costs, costs are always offset to customers, always.
you don't even need to change it, their logo is already a black cube.
if you don't understand why thats relevant go ask /x/
Friendship with unity is over, Unreal is my new best friend.
I don't care, not touching that stinky piece of shit.
Imagine paying to use a game engine. Pathetic.
Imagine using some undercooked bug-ridden mess of a program and call it a game engine. Beyond pathetic.
Imagine buying your food instead of hunting for it. Pathetic.
Cooking your own food is a closer analogy.
>you didn't mine and smelt the metal that makes up your car? what a pathetic specimen
>yes
>ridiculous comparison
this doesn't effect me son I use unreal.
>ridiculous comparison
That's literally what you do, tho
>UE
Lmao, good luck never releasing the game
>That's literally what you do, tho
how is what our branch of conversation was about, having to drop an engine for another because of changes, a ridiculous comparison?
>having to drop an engine (and possibly a frickton of time spent on an already started project + accumulated knowledge) for another because of positive (for me personally) changes, a ridiculous comparison?
Yes
you are literally the only person on the entire internet who is calling any of this positive change.
keep using it then, its not going to change anyone's opinion though and if I had to guess I'd say you're a shill based on the desperation.
nodev moment
cope
why am I always the voice of reason and why does no one ever listen.
It's funnier that you're locked into using the engine in the first place, good luck
t. bankrupt by all-new bullshit unity fees within 5 years
see, the thing is, i'm not that unlucky so this won't ever happen.
You are basically trying to convince a housewife her abusive partner won't hit her again. I mean he did apologize after all.
no, the abusive partner still beating the housewife, the difference it claims now it will only beat new wives
b***h please! you are the one enojying that devs are forced to change engines and literally ruin their lives because apparently it gives you an 'edge'.
you aren't fooling anyone here! no person should be forced to stop their lives projects just for the shenanigans of literal stereotypical israelites. and you have no right to judge people against those changes for whatever stupid reason you have.
have a nice day.
Your loss.
Of money.
Because Unity will take it all from you when they alter the deal yet again.
frick you, dont speak to me again.
you are defending a corporations stealing money from people actually making thins, KYS
>Says the guy who uses an engine with even worse monetization and an absolutely moronic CEO of whose actions all games of this engine were banned on the largest mobile platform
L M A O
M A O L
A O L M
M A L M
what
in what possible way does this change benefit you
Raised the ceiling of free use?
Have you even read the change?
So near as I can figure Unity tried to do a bog standard high ball tactic. They offer a set of initial terms which are outrageous and would obviously never be accepted by any of their customers with the intention of settling for more "reasonable" sounding terms that also would have never been accepted had they initially offered them, but compared to the blatantly outrageous ones, people think they've "talked them down" and feel like they won even though objectively they've been given a shit sandwich with half the turds taken off.
Except Unity's initial terms were done in such an abysmally shitty way that there's no way to salvage their company's reputation now.
Lawyers would've smacked them around in court over trying to apply their "new terms" to preexisting products.
removing the Unity splashscreen is funny since Unity began to get a bad rep due to all the shitty indies who didn't even pay the nominal fee to remove it from launch sequence.
>removing the Unity splashscreen is funny since Unity began to get a bad rep due to all the shitty indies who didn't even pay the nominal fee to remove it from launch sequence.
It's funny, I watched the live Q&A with Unity's president on youtube today. He said they want to get to a point where having the Unity splash screen on your game is seen as a badge of honor that only select few games can get. Good fricking luck with that lol
The splash screen was clearly to appease people, they don't really give a shit about it.
Honestly if they had came out with the new proposal at the start I think people would have been fine, maybe some b***hing about the 30 day sign in thing but thats about it.
Since they tried to rugpull everyone at first a lot of people are still (rightfully) telling them to frick off. They don't even care about the finance side, they care that unity pulled a scummy move that broke decades of trust.
So they're not actually backing down, just throwing out some weak appeasement and backing down on the retroactive parts the courts were going to frick them over
having to pay a fee still moronic being less moronic still moronic, frick off
you no what no thats the last fricking straw, take it up with unity not me, do not FRICKING tell me to kill myself for offering sound advice everyone else with braincells is also offering, FRICK YOU. I do NOT DESERVE to be treated this way daily when trying to help people, I will fricking murder you.
frick off homosexual, have a nice psychotic attacks on your shithole
Sorry, but never going to trust them again after this even if they rolled EVERYTHING BACK or made the terms better than before this nonsense.
They showed their face and what they're willing to do so me and my team are transitioning out of Unity as soon as our current projects are finished.
your team must be really good at transitioning. going to godot i presume?
I'm still on gamemaker. At least opera openly admits they are homosexuals rather than larping as women.
If Unity wanted to fix the main issue, they would implement a perpetual license for the old version. but they won't, as long as having retroactive terms of service is a possibility, then I don't want to bother with them.
So it really was all an attempt to make money off of gacha shit. Coulda handled it a better way. Did they underestimate how much money some indie games have made?
If Unity spent more money on improving their engine and making sure that their broken/half-finished features were actually worth a shit instead of online shills then they probably wouldn't be going bankrupt.
>Literally "2 more months"
https://investors.unity.com/financials/sec-filings/default.aspx
Unity has literally has not been profitable for at least three years now and their losses are easily found on Google and their own website. Rome didn't fall all in one day, but it sure fell all the same.
It's seriously fricked that they kept scaling the company despite not being profitable. They were employing like 2000 people in 2018 and were up to almost 8k at the start of this year. Fricking insane how many offices they were opening all around the world for no fricking reason. They put their eggs in far too many baskets for no reason.
Looks like I'm back to making my e-girl game on Unity, I've been wishing for them to remove the forced splash screen for years.
It's nice to see them finally do it.
>Trusting a lion that tried to bite off your head, but settled for your arm
godot and unreal are garbage so ill settle with the lion
Why does it have to be either/or? There's literally hundreds of engines. It's not like consoles where you only have three options to choose from.
because unity just works and i would rather learn everything else on the side whenever i get bored of working on my projects
Unity committed suicide, right in front of me, on my favorite rug, the stains will never wash out, the bastard.
Why do people shill UE so hard? It also has royalties if you reach a revenue threshold
UE is much more powerful and their royalty system is much better than whatever Unity tried to push on people.
It's MUHGRAFIX pajeetskids who fell for shiny demos but never even opened the UE Editor because their GTX 980 can't even render an empty scene.
The issue isn't the royalties, its them changing their TOS then backtracking with their tail between their legs when people caught them doing it.
If they had just released todays changes as an update you'd have a few people pissed but thats it.
Real answer? Unreal actually delivers features while unity shifted focus to maximise monetisation.
>delivers features
>All the latest "features" are just remade Nvidia's shit while dropping support for the original features
Lmao
Still more features than Unity LMAO.
>Unity's LUMEN™ is already out of preview (RTGI)
>Unity's NANITE™ is already out of preview (Hybrid renderer)
>Unity's CHAOS™ is already out of preview (PhysX)
>DOTS light years ahead of the UE's embryo
Lol, nah
>Please invest further into our engine, so that you may be in too deep to pull out the next time we try to frick you up the butthole.
So that was the door in the face technique shown for the masses and they still fall for it.
Why do devs still shill for Unity after the company showed that they would frick them over?
Let's be honest, the moronic mob overreacted as usual.
Its thirdies who make asset flip unity games. They can't go to another engine because:
1) Their assets aren't on it
2) They don't actually know how to program, do art, or any other skill. Just how to work Unity.
It's like asking why pajeets don't use languages besides Java. They literally lack the ability to do so.
If this is true, then why are the most visually interesting (Manifold Garden, Ori, Cuphead, Firewatch) and mechanically complex games (Outer Wilds, Battlebit, Viewfinder, Superliminal) are on Unity and made by like 1-3 dudes?
>If all Black people are stupid then how come people like Thomas Sowell and Clearance Thomas exist?
There's always an exception to a rule. For every Cuphead, there's a million shitty asset flips on Steam that will never go anywhere.
>"Yeah, they exist but what about OTHER GAMES..."
weak
Your point and my point have nothing to do with each other. I promise you all of those developers are more than capable of moving to another engine, with people like the dusk and gloomwood devs reiterating their plans to do as such.
The only people staying with unity are the ones who literally cannot leave, like those shovelware devs who need those psx assets because they don't know actual shader programming themselves.
>Devs whose dev cycle are extra short are struggling to move to other engine that also notoriously know for assetflipping (and even provides them for free) and non-coding approach vs devs who have been working hard for years and have their own tooling build around this specific engine
This statement is moronic on so many levels it's Unreal™
People who are skilled enough to craft tools and problem solve on a deeper level are not bound to any engine. You're basically arguing that a company like Nintendo or Sony has to use the same engine for all of their games forever, because thats what they did before.
>"Just throw years of your work away, bro"
Confirmed for no-dev
Nobody is claiming that but (You).
Enjoy this response, as its the last one you'll get you dishonest ~~*person*~~.
>generic shooter with tedium milsim mechanics and roblox visuals
>mechanically complex
You battlebronies are something else.
>Something that the AAA-counterpart struggles to do
>Brings up visuals
You UEgays are something else.
Because they aren't capable of making games without it since they're not real developers
>"B-but it only applies to 2024 onwards!"
Do people not realize that when the next gen of consoles comes, like the switch 2, you're gonna have to upgrade to 2024 or higher to be able to export to those consoles?
why do you care? it's not like you're making games anyway.
I am, my first steam game got 60k players (it was free). I'm hoping my next game gets a similar amount even though it will be paid. Shit sucks, I have no idea why Unity would just burn all the goodwill they spent over a decade growing.
>what is empathy
>for people that work to give me good
yeah weird people out there
>TOS is per-version, no more retroactive changes
This is what thee original TOS was.
What's stopping them a few years down the line from pulling the same shit again? Are people genuinely moronic to fall for this again?
the same thing stopping epic games and microsoft from doing this.
In other words
>nothing, technically, so all we have to go on is their word
And right now Unity’s word is worth dogshit because they’ve already reneged on the contract once. At least Epic never did that.
Nothing stops anyone from punching me in the face, but I’m more wary around people who have tried it before, you dense frick
>At least Epic never did that.
Epic has changed its pricing models several times
>but I’m more wary around people who have tried it before, you dense frick
doubtful. you just aren't wary because redditors aren't crying about it all the time.
corporations usually like to boil you slowly so you aren't aware they're cooking you.
>have a nice day
>expect to be revived because you apologized
e/b/in
>*builds my own game engine from scratch*
not my problem
Get off of Ganker Jon, you need to finish jai so it comes out of beta you fricking coward.
In the time it took you to type these replies, I programmed three complete games in Jai and threw them in the trash
>in the trash
Where they belong, like everything you make.
nah you just don't deserve to play them
>Everybody is excited for Deltarune which is made in GameMaker
>Meanwhile nobody remembers Jon and those who do make fun of him
OHNONONONONO... Godot sisters... just when we thought it was finally the time to shine for /our engine/??!! Why would anyone use our shitty ass engine now?!
Godot won thoughbeit.
>noooooo, not a 2.5% revenue share, this will literally make me homeless!!!
>*proceed to give 30% of your revenue to steam*
KEK devs will be right back to Unity. It's just too easy. Massive amount of marketplace assets, wealth of engine features, mostly polished experience with easy scripting that's the perfect balance between shitty visual blueprints and compile-test-exit-compile-reopen C++, stable and tested on numerous published games without issue. Developers saying they will 'quit Unity' are the same as those who say they're moving out of the country after X gets elected or totally quitting their cattleranch game WoW after THIS expansion.
>We will surely quit Reddit after the API changes. Free hong kong!!!!
>Unity = Symbian/Blackberry
>Unreal = IOS
>Godot = Android
Innit.
This but replace Godot with Unity
Unity is known for its extensibility.
>as long as you keep using that version.
so they're just gonna do all this shit again in the future when everyone's forgotten about it lmao
https://www.youtube.com/live/qyLcI5O9iUY?si=xK8G0iT6S6RpcGSI
What a swell guy
These are answers straight from the CEO Marc Whitten himself btw.
will anyone ever believe Unity ever again? if my livelihood depended on a proven untrustworthy 3rd party I'd reconsider
Everyone memoryholes this whole situation next week, just watch
What's funny, as a result, the general attitude towards Unity may even grow.
this will be the case since unity didn't actually implement any of the fees yet. everybody will just remember this as the day the splash screen was made non-mandatory.
It's gonna be hilarious when unity tries to pull some crazy shit again in a few years and all the devs start screaming "what happened to unity, how could they do something so evil?!".
splash screen removed from free licenses
Neat, I guess I found the engine for my next project.
So.. once again gamers made a big fuzz about nothing? Seems like it was just a misunderstanding after all?
its not a misunderstanding, Unity (well, the israelite CEO actually) DID wanted to frick over devs with the install fees, this apology is them trying to save face now that they realize they wont be able to take anything from them , neither the indies nor the AAAs... for now.
They did not remove the install fee, they just changed the parameters.
Nobody would have complained about a revenue share of 2.5%
Ask yourself why this install fee needs to exist at all. If capped at 2.5% it means the install fee does not benefit Unity - it benefits devs lying about low install numbers.
Ask yourself, seriously, why they would keep this. Think about the long game here.
Getting developers to agree to an install fee sets a legal precedent for them to keep altering the deal year by year. Next year the cap goes up to 5% and the install fee doubles.
It gives them precedent to argue that devs are not being truthful to justify tracking software built into the executable.
Seriously think about why they are so adamant about keeping the most viciously hated change in the entire history of the engine.
This isn't a back down, it's a reassessment of their strategy. You've bought yourself one more year of Unity before they change the rules yet again.
The splash screen is small potatoes. They know as well as we do that shit tier games released with a "made in Unity" is not good for advertising. This is an olive branch they should have extended five years ago, and it will have precisely zero effect on their income.
That's a lotta text
Not reading that
they may have needed to internally appease their CEO by keeping his idea. But sure, it's obvious that they would prefer to use the install fee system.
What I find funny though: As a big company liky hoyoverse I would simply never ever upgrade my version now. I mean why on earth would you upgrade? You dont need any special new features that never get developed anyway. And you'd lose 2.5% of profit.. (Actually more, you lose 2.5% of revenue which is probably more like 5% of profit loss)
so if I were hoyoverse I would keep using unity3d on its old version forever now. Although there is still a bit of a risk that they will eventually """stop support""" for really old versions and they'll turn off the ability to make new builds for those versions. But maybe that's not how unity3d works but I'm sure they can easily patch in that you cant make new builds with old versions anymore.
If you're the dumbfrick that recommended it at Unity and got them all this backlash, you bet your ass they're going to pretend it's still a good idea and do it anyways (but now with limits).
>If you're the dumbfrick that recommended it at Unity and got them all this backlash, you bet your ass they're going to pretend it's still a good idea and do it anyways (but now with limits).
well you make a decent point: Even if they all believe that it's a bad idea now, they still have to pretend that it wasnt a bad idea. That too could be a reason for keeping it
>2.5% rev share
Literately why didn't they do this in the first place? For some reason every moron executive wants to reinvent the wheel, we already have well established profit structures for engines that work well, make sense, and are pretty equitable.
Because they want the tracking installed in every unity game. The data is much more valuable than money.
Updated FAQ
https://unity.com/pricing-updates
>Are games distributed through subscription services, streaming services, or as WebGL applications, required to pay the Runtime Fee?
>Yes.
AHAHAHAHAHAHA Holy shit
the more I think about this the more I think that it doesnt change anything. All the big customers will attempt to switch to their own engine now. It just doesnt make sense to keep using this product when they clearly kept the install fee idea alive and didnt fire anybody that brought it up. It just doesnt make sense to bet on that horse from now on. The Unity3d rendering engine isn't that powerful, I've seen nothing truly AAA from them. Imagine being a billion dollar company like hoyo and now naively sticking with unity3d lol. Nah man, developers are comparatively cheap and it is better to have your own engine anyway. Then again, the Cyberpunk2077 engine is really good visually and they still switch to ue5 for witcher 4. So that's weird, personally I think that this is probably a mistake. What could possibly be so bad about their engine tooling that they would have to do that now after years of fixes..
Time to go home, unidev
>Release an update that was gonna frick everybody over if nobody called them
>Do a half-assed reversal and a simple "We're sorry"
>Become "redeemed"
Kill all gamers. NMS got away with it, Cyberpunk got away with it, and Unity is getting away with it too.
Its not even just gaming. This exact kind of cuckoldry is happening everywhere. We deserve it.
You're talking about gamers. This situation involves developers, who might not be swayed so easily.
Unironically DO NOT REDEEM
All of these slimy fricks have a vested interest in seeing unity succeed since their channels depend on it. Do not believe their lies.
>All of these slimy fricks have a vested interest in seeing unity succeed since their channelsgames depend on it
This can be said literally about any devcontent creator
The only ones who are seething are >nodevs
Unity became poison overnight
They can just do a revenue share and skip this entire headache.
Frick those guys on every level of the company for not immediately tarring and feathering their CEO for uttering moronation.
I'm pretty sure most devs are "happy" because they will be able to continue the development of their games but in the future I don't think anybody smart enough will stay with unity.
you are giving the average unitroon too much credit
I was already done with Unity since the ironSource merger. Nothing changes.
>babe come back i'm sorry i won't hit you anymore
>'Don't want to supply us with the data? We will just spy on you, lmao'
>Don't provide any data
>Use the engine for free forever
I understand everything, but there's no need to go full moron mode
Every proprietary software has telemetry on it. Back in the days (and possibly today too), every C# application had Microsoft telemetry embedded on it. It's "normal" as long as it complies with GDRP
Sure, but they still haven't disclosed how are they going to differentiate between new installs, reinstalls and pirate installs.
Are you a dev? Those are trivial problems to solve, the problem is trusting in their word.
They kind of explained it
?t=2819
>self report
>hur dur don't know anything
Much explained.
>We won't force new TOS on you
Lawyers have long figured out how to make 'living' ToS terms.
>Royalty payments are due as specified at www.unity.com/frickyou and may be amended with 30 hours notice
>>TOS is per-version, no more retroactive changes
Then people can just develop in any version before this one and avoid Unity taking any of their money at all, yeah?
No more retroactive changes until they retroactively change it.
There are no good games made in this engine anyway, so who the frick cares???????????
i said people are gonna forget about this in a week once they go back on itand i was correct
Yup. Not only that, everyone correctly predicted what they were going to do: face-in-door technique. It was completely and fully predicted. Yet these "people" fell for it anyways.
Unity "devs" are truly something else. There's no hope for them.
juan really doesnt care what unitards think about his engine
>juan really doesn't care (unless it's about money)*
FTFY
Time for "Please, give me money" #384567
link to this github post?
https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef21
So they aren't going to do that shit now?
Good, maybe I can keep using Unity to make a shitpost game I don't intend to sell while I develop the skills to make a game I actually would want to sell
its literally "tick tock, Black folk", lmao
you think if they set tax to 0.00000000001% its gonna fix everything?
corposhills are pathetic, send your data twice
yeah I'm thinking Unity is back, bros
Indie developers are wienerroaches.
Trump lost.
Why would i care? I'm not American. Indie devs are a blight upon this planet.
Frick indie. Burn in hell.
this makes me wonder what notch is up to, still autistically tinkering that engine while not making any games?
I hope you talentless hack indie devs fricking starve. Get the frick off this board you parasitic pieces of shit, you got your victory so back to moaning on your godforsaken hellhole. YOU WILL NEVER BE A REAL DEVELOPER. All you put out is half baked trash and you can't program shit because you're not talented enough to make games like how they were made 11-20 years ago. AA Companies that put out shovelware games have contributed more to gaming than you ever will. You have no skills, your games aren't even comparable to anything released by B studios in 6th generation consoles period. That's how far behind from talent you are.
you stupid Black person im not an indie dev, im just asking because you are posting twitter screens, if you are going to (You) me again please answer my question, i don't want to hear any more rants over Poland, Iphones or ESL's or im going to put you in an oven
>the developer known as Indie
If devs go back they deserve to be install bombed.
There is no install bombing any more.
How are devs getting fricked then? Because they deserve to be fricked.
Now instead of getting their games and installing them, you have to go back to not getting them.
>you have to go back to not getting them.
But that's fricking boring.
Wanna bet?
>2.5% rev share or runtime fee based on amount of unique users, which ever is lower, developers can self report the number of unique users via sales data
Who is gonna trust Unity not to skull frick them if you get the numbers wrong when they audit you? What if you use any of their cloud services and pirate copies call home, are they going to count those to your detriment?
The feed cant go over the 2.5% rev share cap so who cares? Just assume you'll be paying the 2.5% rev share and treat any leftovers as tax returns.
>anon's face when the trust me bro deluxe DLC drops and Unity retroactively claims his house, car and dog
>Unity unironically won in the end
Heh, that was easy
And people will remain like this. Minds of a fricking gold fish
but they didnt revert the unity plus to unity pro change, or did they? you know, the big one
Basically, Unity Personal is Unity Plus now but free
>We removed the ToS b-because... the views were too low!!
? ? ?
how does this make any sense
if anything, their obvious israelitery significantly increased the traffic to the tos
.. and you were supposed to trust them with an accurate count of installs LMAO
They think their customers are idiots. And they are right.
So, Ganker, what Unity game are you currently making?
I'm making an Unreal game, unity can go die in a ditch.
No, you don't
Yes I do.
What is this "game" about?
An open world sandbox RPG with manatech theme. I was going for something smaller when I worked in unity, but seeing the Unreal features I decided to increase the scope. Been working for 3 years on the project already, its going to be real fun porting it over.
>Open world sandbox RPG
>Porting 3 years of progress
Good luck, lmao
Thanks, what project are you working on?
A tool for non-destructive conversion of basic prefabs into a procedurally generatablemanipulatable mesh for extremely fast level iteration
I like how the only "people" using unity now will be pajeets doing asset flips, pajeets ripping off some popular mobile game and Ganker westoid pajeets thinking blind contrarianism is a "Ganker thing to do"
Absolutely mentally and anally BUCKBROKEN by based Indians
Holy shit, rent free
>Holy shit, rent free
deal with it whitey
Fricking hilarious how desperate these chaps are to have one (1) selfie with a pretty blonde white woman. I bet they all made that pic their WhatsApp profile image and bragged about dating her to their friends.
This. Indians are absolutely based. While the dumb west is doing stupid regulations against AI india goes full steam ahead.
Why should they be entitled to any revenue share. It is a tool
This is a brilliant business move. They knew all along that this would be the reaction. They put the initial prices so goddamn high, that then decreasing them to still be much higher than the previous would next be met by cheers. Who ever came up with this risky tactic needs to be the CEO, and probably already is.
The new fee structure isn't bad and addresses most of what people's concerns were. But I don't think people trust Unity anymore not to change the rules again.
WE DID IT UNREAL BROS
You ought to be one special kind of moron if you're going to go with Unity again, they just updated their Legalese/Corpospeak to make it look that they're walking back their decision.
If you really read their stuff slowly and analyse it for a bit, they're just saying the same shit they did a week ago but with more "positive affirmations".
They invested money creating/adquiring the tech needed for those changes that are coming 2024, they're just not going to drop them because they got yelled at.
Literally EVERY SINGLE ONE who switched over to Godot i know of is back to using Unity. EVERY SINGLE ONE
so its 0?
Godotbros...
Kek cope. Just visit any gamedev discord and you will come to the same conclusion.
Frick Unity. Frick Godot. Frick Unreal Engine. Frick every other "engine".
Make your own engine.
Simple as.
Don't want to? Quit the gaming industry & shut down your company.
Black person.
post your engine
private engine, you have no access to it sweaty
Biggest moron in this thread. Dont even listen to them. You waste so much time on that you are better off learning an engine.
t. npc with no dev skills or talent