>Unity changes licensing rights. >Now charges devs per install after a certain number of installs

>Unity changes licensing rights
>Now charges devs per install after a certain number of installs

THIS MEANS YOU CAN NOW LITERALLY COST COMPANIES MONEY BY PIRATING THEIR GAMES

https://blog.unity.com/news/plan-pricing-and-packaging-updates

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  1. 9 months ago
    Anonymous

    oooooooooooooh he's makin a list

  2. 9 months ago
    Anonymous

    it's like that greentext about pirating a game a million times to bankrupt a developer

  3. 9 months ago
    Anonymous

    >BY PIRATING
    >installs
    how new, OP?

  4. 9 months ago
    Anonymous

    it was over when they hired john ravioli

  5. 9 months ago
    Anonymous

    how would they track "unofficial" downloads/installs

    • 9 months ago
      Anonymous

      through spyware, they're already doing it

    • 9 months ago
      Anonymous

      by basic telemetry data, like what you agree to every single time you install any game within the past 15 years.

    • 9 months ago
      Anonymous

      they track the machine ID

    • 9 months ago
      Anonymous

      Unity games have had telemetry built in for years now. Even your pirated games phone home unless you've blocked them with a firewall. They collect things like system specs and what game you're playing.
      They mostly use it internally, but devs can also pay to access analytics data from their games.

    • 9 months ago
      Anonymous

      It wouldn't matter either way.

  6. 9 months ago
    Anonymous

    >pirate game 100000 times
    >developer owes $20,000
    Holy frick this is beautiful

    • 9 months ago
      Anonymous

      >Pirate game 100000 times
      >Get sent to jail 100000 times

      • 9 months ago
        Anonymous

        Not in a single country in the world

    • 9 months ago
      Anonymous

      Euros, Americans and Canadians are worth 10 times as much as a poo.

  7. 9 months ago
    Anonymous

    >THIS MEANS YOU CAN NOW LITERALLY COST COMPANIES MONEY BY PIRATING THEIR GAMES
    No it doesn't becayse when you install a Unity Game you aren't installed Unity.

    • 9 months ago
      Anonymous

      Wrong. They are literally charging for Runtime installs. This is not a seat charge on the Unity3D engine.

      • 9 months ago
        Anonymous

        And it's fricking moronic too.
        I know a lot of Jap devs who use Unity for their eroge stuff. Imagine once their lifetime installs run out, are they supposed to charge and spend time hunting down pirated copies on the web so it can't be distributed? good luck snatching those torrents away, not happening.
        Essentially, what will happen is that small indie creators get fed up with Unity's extremely israeli plot and move to something else. At least if piracy isn't uncommon in regard to their title and they don't sell much.

        • 9 months ago
          Anonymous

          Then again, if

          [...]

          holds up then I doubt it will ever be a real concern. The only games that make that much are mid-carder indies like Project Wingman and that runs on UE.

          • 9 months ago
            Anonymous

            wrong post linked

            >have to make at least $200,000 before this happens
            i could honestly care less

        • 9 months ago
          Anonymous

          >The Unity Runtime Fee will apply to games made with Unity Personal and Unity Plus that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime installs.
          Won't affect Japanese eroge devs. This is more for the games that take off on social media.

          • 9 months ago
            Anonymous

            It affects all people who use Unity Engine to make games, it's not based on social media usage or market or anything like that. If you made your game in Unity, you are applicable for the fee.

  8. 9 months ago
    Anonymous

    That's pretty damn israeli alright

  9. 9 months ago
    Anonymous

    what happens in the virtual machine that is cut off from the web connection and you run let's say a repack to inside it?
    how possibly could anyone track that?

    • 9 months ago
      Anonymous

      They can't. It's just software, not malware trying to escape the enclosure of a VM.

      • 9 months ago
        Anonymous

        honestly I don't care about specifically troony devs but I'd like to limit of outside knowledge of who knows that I pirated a game for me,

        I know my internet provider knows absolutely but they don't care fortunately

  10. 9 months ago
    Anonymous

    Rise up O3De chads!

  11. 9 months ago
    Anonymous

    >have to make at least $200,000 before this happens
    i could honestly care less

  12. 9 months ago
    Anonymous

    Godotchads, our time is finally here...

    • 9 months ago
      Anonymous

      Godot and Python are literally all you need for video game design as an indiedev, prove me wrong.

  13. 9 months ago
    Anonymous

    Where is Source 2 for public, Gabe?

  14. 9 months ago
    Anonymous

    >use Unity my friend said
    >it's better than Unreal he said

  15. 9 months ago
    Anonymous

    Either use unreal or open source engine ez

  16. 9 months ago
    Anonymous

    This shit will kill mobile f2p games made on Unity for good

    • 9 months ago
      Anonymous

      Lel, as if, mobile games will always make money

    • 9 months ago
      Anonymous

      mobile gacha garbage can tank some of the costs

  17. 9 months ago
    Anonymous

    > Cheaper for major corporations.

    Why of course it is.

  18. 9 months ago
    Anonymous

    So tired of the gaming industry, how do you wake up from a nightmare if you're not asleep ?

    • 9 months ago
      Anonymous

      pray to your ASI overlords and hope they overthrow this shitshow

  19. 9 months ago
    Anonymous

    Invest in Godot. Now is the time.

  20. 9 months ago
    Anonymous

    timmy won it seems

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