>Unity fiasco causing a mass exodus to Godot

>Unity fiasco causing a mass exodus to Godot

This is unironically a blessing in disguise. Every software tool should be open source like Blender. Godot has infinite room for growth while Unity will always be shackled to shareholders who's just looking at quarterly earnings.

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  1. 8 months ago
    Anonymous

    imagine not knowing that 5-10 years from now Godot will also turn on their consumer base to please The Almighty Shareholder
    it's the way of things

    • 8 months ago
      Anonymous

      its open source tho
      you can just copy and paste the entire source code and they can't do anything about it
      https://github.com/godotengine/godot

      • 8 months ago
        Anonymous

        And then what are you going to do when it's time to publish your game based on stolen code?

        • 8 months ago
          Anonymous

          You cant copyright the engine moron. You can still protect systems, assets, character and storyline

        • 8 months ago
          Anonymous

          It's FOSS you stupid homosexual It's licensed under MIT. There's nothing stopping you from using it commercially and keeping your product closed source.

        • 8 months ago
          Anonymous

          https://opensource.org/osd/
          read, homie

        • 8 months ago
          Anonymous

          I've seen people post moronic shit like this so much over the weekend that I'm starting to think 99% of unity morons have no business in any kind of software dev, or maybe its just that game devs in general are all lobotomized aside a few standouts

          • 8 months ago
            Anonymous

            maybe it is a deliberate attempt to shift the legal definition of open source so that it becomes useless

        • 8 months ago
          Anonymous

          it is by definition unstealable

        • 8 months ago
          Anonymous

          just posting to pile on what the other anons have already said: you are a fricking moron.

      • 8 months ago
        Anonymous

        >muh open source
        >create 1000 different shitty versions of godot by circlejerking trannies and furries and have cross-dependencies up the ass

        • 8 months ago
          Anonymous

          what usually happens is people congregate around 1 or 2 forks other than the main repo, and those other forks will probably only be relevant if the main repo gets hijacked somehow
          but for the most part people are developing new code as extensions that can be hot-loaded as plugins anyways so the dependency on what fork you use is minimized

      • 8 months ago
        Anonymous

        >its open source
        ok so it has no quality control, got it
        if something doesnt work, write an issue ticket and wait indefinitely

        • 8 months ago
          Anonymous

          it's community driven
          be part of something cool that's on the cusp of skyrocketing to being the next big thing in the indie dev space and make a PR instead of an issue

        • 8 months ago
          Anonymous

          blender works well as open source.

        • 8 months ago
          Anonymous

          I count 9 tickets closed just today
          https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed

          • 8 months ago
            Anonymous

            shut the frick up ok?

          • 8 months ago
            Anonymous

            just 1800 to go

            • 8 months ago
              Anonymous

              At this rate they will all be cleared in 7 months. Very impressive.

            • 8 months ago
              Anonymous

              So bug free in less than a year? Sounds great

    • 8 months ago
      Anonymous

      Godot isn't developed by a commercial company, it's an OSS project with the main repo controlled by a non-profit.

    • 8 months ago
      Anonymous

      It's the same as saying Linux will be all owned by shareholders in 5-10 years.
      While some companies might jump on if Godot becomes to successful such things don't matter much with open source.

    • 8 months ago
      Anonymous

      im pretty sure the creators are south american trash but that didnt stop me because it is open source

      • 8 months ago
        Anonymous

        the north americans are the ones who destroyed our society

    • 8 months ago
      Anonymous

      moron.

    • 8 months ago
      Anonymous

      >shareholders
      >open source project
      Americans should shut their stupid corporate wiener sucking mouths. What a bunch of idiots.

    • 8 months ago
      Anonymous

      I don't care if you got replies this is still shitty bait

    • 8 months ago
      Anonymous

      Godot will never account to anything. Its 3d is primitive and they can't publish to consoles. Plenty of engines for 2D already that are far better. It's stillborn and woke. Flax is the next engine to look at. Stride could be great too, but it has no cash, no devs and is also open source anyway so no consoles. Both these engines have proper C# coding and source access as opposed to godot's crap implementation

      • 8 months ago
        Anonymous

        disagree. unity is popular because its still good for 2D and 2.5D, unreal already mogs it in 3D.

      • 8 months ago
        Anonymous

        >they can't publish to consoles
        by itself, but you can hire companies that do it (or get a devkit and do it yourself if you know how to)

        • 8 months ago
          Anonymous

          >dude just pay one of the co-founders of godot thousand of dollars to port your game

          nah frick off

      • 8 months ago
        Anonymous

        >will never account to anything

      • 8 months ago
        Anonymous

        >never account to anything.
        shut the frick up ESL
        also Flax's license literally says they can change their terms whenever they want so eat shit, none of the problems with Unity are alleviated

      • 8 months ago
        Anonymous

        >Its 3d is primitive
        Godot is as good or bad looking as your artwork. Getting filtered by Godot means you don't actually know how to produce good-looking stuff and need a make it pretty button.

        >can't publish to consoles
        No one cares about consoles.

        >proper C# coding
        oh it's you again
        learn GDScript for prototyping and/or C++ for performance, C# is a completely unnecessary language for game dev.

        • 8 months ago
          Anonymous

          >Have to restart the entire *editor* to load a new version of a c++ dll
          Uhh I think I'll stick with c#.
          Although tbh, I'll bet it wouldn't be so hard to write a dll hot-reloader and hook everything up somehow.
          c++ is a lot more enjoyable to write than c#, for sure.
          Something about knowing my locally scoped variables won't randomly accumulate until the garbage collector chooses to free them with a noticeable stutter

      • 8 months ago
        Anonymous

        lol @ how you throw in “woke” for no reason at all

      • 8 months ago
        Anonymous

        >It's stillborn and woke
        What did he mean by this

        • 8 months ago
          Anonymous

          Did you just sssume his gender

          • 8 months ago
            Anonymous

            what year is it

    • 8 months ago
      Anonymous

      >forks your code
      heh, nothin personnel

    • 8 months ago
      Anonymous

      Cool, I'll just fork the 4.1 source I have backed up. moron.

    • 8 months ago
      Anonymous

      >shareholders
      >an open source foundation
      >shareholders...
      imagine being this fricking moronic

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      it's FOSS moron

    • 8 months ago
      Anonymous

      Godot is all open source and was wrote at MIT

    • 8 months ago
      Anonymous

      >anti-Godot shill is completely misinformed
      Imagine my shock.

      • 8 months ago
        Anonymous

        >Idiot is on the godot bandwagon
        you have to go back

    • 8 months ago
      Anonymous

      They can fork it and it's all good.
      Happened to Firefox and Chrome already.

  2. 8 months ago
    Anonymous

    It lacks a lot of tools and can barely do 3D.

    • 8 months ago
      Anonymous

      It has all the tools it needs to do 3d, Cruelty Squad is just a very unfortunate poster child for the engine.

    • 8 months ago
      Anonymous

      >it lacks a lot of tools
      They're coming
      >can barely do 3d
      It's improving constantly
      That being said, I don't think it will ever be unreal-tier, but it only needs to be unity-tier anyways.

      • 8 months ago
        Anonymous

        .t ngmi

      • 8 months ago
        Anonymous

        >it's improoooving
        k but I'm making my game right now not 5+ years from now.

        • 8 months ago
          Anonymous

          Anon, the only 3D godot cannot do is AAA. You're not doing this as an indie. Whatever you thought about doing, Godot is enough.

          • 8 months ago
            Anonymous

            Devs Scaping from:
            >trust me, I'm not gonna take your money. And is improbable you can reach the threshold.
            To Land in:
            >Trust me bro, I will improve. And is Improbable you will make a AAA game

            kek

      • 8 months ago
        Anonymous

        Devs Scaping from:
        >trust me, I'm not gonna take your money. And is improbable you can reach the threshold.
        To Land in:
        >Trust me bro, I will improve. And is Improbable you will make a AAA game

    • 8 months ago
      Anonymous

      Which makes it the same state as Blender years ago. Godot has been improving rapidly and the improvements will grow exponentially as more people use it.

    • 8 months ago
      Anonymous

      >It lacks a lot of tools and can barely do 3D.
      Good. Developers need more constraints and less options, it weeds out the shitters and leaves the truly passionate and creative ones who learn creative workarounds to create their vision. Devs need LESS options and freedom, unironically.

      • 8 months ago
        Anonymous

        shut up. your no authority on what people need.

    • 8 months ago
      Anonymous

      Yea for now but shit like this tends to increase dev speed. Similar things happened with blender when Adobe shat on 3dsmax users from time to time. This is the first time that I have seen a dev cut their own head off and shat down their neck. I am excited to see what tools evolve from it.

    • 8 months ago
      Anonymous

      >It lacks a lot of tools and can barely do 3D.
      What do you think will happen if more and more people jump ship to work on Godot?
      How do you think Unity started out?

      • 8 months ago
        Anonymous

        >two more weeks

      • 8 months ago
        Anonymous

        >What do you think will happen if more and more people jump ship to work on Godot?
        Nothing since Juan doesn't even bother to look at pull requests full of fixes for his shitty engine

      • 8 months ago
        Anonymous

        anon, godot didn't change for years. godot 3 was released in 2018, and godot 4 was only released few months ago. Between that, people were pretty much stuck with very weak stuff.
        Even from what I read, things are not so good, lots of bugs, issues etc that are laying around waiting for months to be fixed.
        It was similar with blender, things were stuck forever before 2.8 but after that point things started to ramp up and it is really good tool but idk if same can be said about godot.
        Remember, good will is one thing but people who pick up engines seriously need to make living from it, but currently it has like 3 or 5 successful projects that could stand out, but even then, they are really niche and weak looking, not good enough for studios to pick it up.
        Unity had lots of issues but it was rather powerful and flexible engine, maybe not good enough to pull of triple A big studio game but certainly good enough to make solid indie game.

        • 8 months ago
          Anonymous

          The highest rated games on Steam are all indie pixelshit.
          For pixelshit, which is pretty much all indies, Godot is perfect .

    • 8 months ago
      Anonymous

      People said the same thing about Blender and now look at it. If you're not using Blender nowadays then you're now the one who gets the funny looks.

    • 8 months ago
      Anonymous

      3D works perfectly fine you moron.
      Thanks for letting us know that you never used the program.
      The reason why people say Godot 3D is bad is mostly due to 3D physics have worse performance in Godot than in Unity
      However, Godot does have much better 2D physics performance than Unity.

  3. 8 months ago
    Anonymous

    >mass exodus to Godot
    Unreal engine.

    • 8 months ago
      Anonymous

      https://i.imgur.com/Au0dgkE.png

      >Unity fiasco causing a mass exodus to Godot

      This is unironically a blessing in disguise. Every software tool should be open source like Blender. Godot has infinite room for growth while Unity will always be shackled to shareholders who's just looking at quarterly earnings.

      its both, these two can't stop dunking on unity

      • 8 months ago
        Anonymous

        man, imagine being such a humongous homosexual that you make the epic man's presence seem better
        whatever godot man got against performance i cannot tell, why he insists that nobody understand his engine's paradigms is even more confusing

    • 8 months ago
      Anonymous

      >he thinks the monopoly that is UE wont be doing the same thing
      you poor soul, you poor naive soul

      • 8 months ago
        Anonymous

        I never said they wont, i just said they wont be going to godot.

        • 8 months ago
          Anonymous

          well memed

    • 8 months ago
      Anonymous

      good morning sir

    • 8 months ago
      Anonymous

      >Get fricked over by propietary software being able do do whatever the frick it wants even if it damages me
      >"Let's all switch to another proprietary software and grant them monopoly then!"
      Frick you

      • 8 months ago
        Anonymous

        FOSS software will just never look or feel as nice as software made from money, tears of forsaken employees, and shards of crushed hopes and dreams.

    • 8 months ago
      Anonymous

      This past week I've seen so many posts by "people" saying how they don't want to learn blueprints at all and that they'll learn C++.
      It's literally sickening. Please just go to Godot.

    • 8 months ago
      Anonymous

      I don't think most indie games are of a scale and depth that you couldn't use godot.

    • 8 months ago
      Anonymous

      Your social credit score has gone up by 2 points.

    • 8 months ago
      Anonymous

      what is blocking unreal from literally doing same thing to all people?

      • 8 months ago
        Anonymous

        Tim Sweeny having scruples.
        And he does.

    • 8 months ago
      Anonymous

      Both, and it is great.

      https://i.imgur.com/Au0dgkE.png

      >Unity fiasco causing a mass exodus to Godot

      This is unironically a blessing in disguise. Every software tool should be open source like Blender. Godot has infinite room for growth while Unity will always be shackled to shareholders who's just looking at quarterly earnings.

      You aren't wrong. Unity never made sense the moment Godot started becoming more polished. With 4.0 AAA has zero excuse not to use it.

      > but *insert random quirk*
      AAA has no excuse. If you need to tweak the engine so it does X thing better, you can do it. Random indies might suffer a bit but really they should have jumped ship on Unity the last time they literally told their userbase that they are fricking stupid.

    • 8 months ago
      Anonymous

      Anyone that flees to unreal of all things will have learned absolutely nothing.

    • 8 months ago
      Anonymous

      Which is more moron friendly? I wanna make jrpg with 3d graphics.
      I can make the graphics and planning, I can hopefully use AI for voice, music and some coding.

      • 8 months ago
        Anonymous

        Definitely not Unreal. It's bloated as frick with a million options to worry about.

        • 8 months ago
          Anonymous

          dont expect an ai to be useful for coding in unreal since it has a shitload of quirks to its c++ and the source is not free and thus not accessible to githubs ai

          got it! Thanks

      • 8 months ago
        Anonymous

        dont expect an ai to be useful for coding in unreal since it has a shitload of quirks to its c++ and the source is not free and thus not accessible to githubs ai

  4. 8 months ago
    Anonymous

    I've seen nothing but shilling and I've been given zero reasons to use this engine so far

    • 8 months ago
      Anonymous

      If you want to make 2d games, use godot.
      If you want to make 3d games, use UE.
      That's it, there are your reasons.

    • 8 months ago
      Anonymous

      You get full source, can do with it whatever you want even include freely engine code (UE gives source but can't do that), no costs or restrictions, actual 2D instead of simulated like Unity/Unreal, has been much more stable for me so far compared to Unity/UE, much smaller packages, easier to distribute as can have all in one file.

      • 8 months ago
        Anonymous

        you haven't given him a single reason to use it though

        • 8 months ago
          Anonymous

          If the mentioned things aren't reasons for him it's his fault.

      • 8 months ago
        Anonymous

        Those sound good but for example that level of control over the engine sounds like it exceeds my grasp as an amateur anyways

        • 8 months ago
          Anonymous

          Things like build size or small asset size isn't really something you need much knowledge as Godot is per default small. It's the other way around with Unity and especially Unreal you have to put in work to get the size down.
          For using source code it doesn't take much like I wanted once a nice color selection option for customization which exists in unreal already but one has to be careful there while in Godot you just copy what you need.
          Stability is also a feature you get without being a professional.
          In the end it depends on the project. Imo the best options at the moment are Godot and Unreal.

    • 8 months ago
      Anonymous

      Godot, like Unity, is an easy to use community oriented engine that has strong 2d capabilities and (compared to Unreal) moderate 3d capabilities. It's basically FOSS Unity. It's not a 3d competitor to Unreal, but neither was Unity.

    • 8 months ago
      Anonymous

      that's freetards for you - "don't use it because it's good, use it because we don't like those other guys"

  5. 8 months ago
    Anonymous

    godot games freeze and stutter a lot on my machine

    • 8 months ago
      Anonymous

      Don't have a shit computer?

      • 8 months ago
        Anonymous

        9700k and 7900XT 32 gigs ram

  6. 8 months ago
    Anonymous

    nope

    godot just sucks and is fosstard cope

    unity is still free until you make significant money

    • 8 months ago
      Anonymous

      And what happens if you make money? Banned from the platform because no one wants to deal with the mess that will be game refunds?

    • 8 months ago
      Anonymous

      The memes about pirating a video game to make the developer bankrupt is real

    • 8 months ago
      Anonymous

      Doesn't the 200k installs dick you over even if the game is completely free, with no monetization whatsoever?

      • 8 months ago
        Anonymous

        In think it's 200k installs and 200k sales at minimum, and free games are exempt

      • 8 months ago
        Anonymous

        No, but it does apply to f2p games with monetization. So you could theoretically owe Unity more than you made.

        • 8 months ago
          Anonymous

          Based Unity saving us from freemium pay2win menace.

      • 8 months ago
        Anonymous

        It's 200k lifetime installs, and $200k in the last 12 months. Basically if some e-celeb gay features your game or something you could end up fricked out of the blue. Given I'd say the bigger issue is the spyware tracker they have been including in the runtime that people have glossed over.

      • 8 months ago
        Anonymous

        The initial threshold requires you to make a certain amount of money, but after that the fee is per install with no relation to how much money you make.

      • 8 months ago
        Anonymous

        How could they legally do that, think.
        This is designed to be legally bs, not outright incriminating.

        • 8 months ago
          Anonymous

          the point was to crash down the stocks and getting max revenue possible before the company folds

    • 8 months ago
      Anonymous

      Yeah, until they decide to change it without warning again you giga cuck.

    • 8 months ago
      Anonymous

      >significant money
      Any commercial project will hit that threshold, it even counts funding. Unity's bullshit is killing small indies to milk their mid size customers. It's a total dumpster fire

  7. 8 months ago
    Anonymous

    >Finally decide to start learning to gamedev and begin learning unity
    >universe says 'no' and this shit happens

    Sorry guys, this one is on me.

    • 8 months ago
      Anonymous

      >needing to find excuses to give up
      just give up without blaming the universe pussy

    • 8 months ago
      Anonymous

      we had too many mediocre games anyway

    • 8 months ago
      Anonymous

      It's a bit presumptuous to assume that your first game will sell above 200k.

      • 8 months ago
        Anonymous

        it's a bit presumptuous to say that he's expecting that.
        it doesn't matter if his first or 10th game makes 200K. whichever it is, if he makes it in Unity, he's screwed. so why go with Unity in the first place?

      • 8 months ago
        Anonymous

        But why bother learning a platform where even if you make it you lose?
        If he's still in the learning phase then there is no reason to not switch

    • 8 months ago
      Anonymous

      Learn c++ you lazy c**t

      • 8 months ago
        Anonymous

        This, I did like 6 months of C# and started transitioning after the announcement dropped. So far it doesn't seem too difficult, although it would've been nice to finish one project before moving on.

        • 8 months ago
          Anonymous

          >I did like 6 months of C# and started transitioning
          I bet you did, they don't call them programmer socks for no reason

    • 8 months ago
      Anonymous

      How can I obtain your superpower?

    • 8 months ago
      Anonymous

      >decide to start making a game on new years
      >fall terribly ill for a month
      >be depressed that I didn't do shit for a month for a month
      >paralyzed by indecision for a month between learning godot and learning unity
      >frick around with blender for a month
      >sign up for a game jam and don't prepare and don't participate for a month
      >abroad for two months
      >recovering from time abroad for a month
      >universe rewards me by killing unity and flooding godot with tutorials, free assets, and development attention from community that will see it continue to improve at a better rate
      >am currently taking a month to celebrate my good fortune
      I don't really feel sorry for you 🙂

    • 8 months ago
      Anonymous

      I started learning how to draw a day before Miura died. Sometimes it be that way man. Don't give up.

    • 8 months ago
      Anonymous

      >develop new fetish
      >start following artist that pumps out art almost daily
      >artist nukes all their content and quits

      >buy stocks
      >stocks crash
      >sell stocks
      >stocks go up

      >save up money for something always in stock
      >finally go to buy it, its sold out and in huge back order

      • 8 months ago
        Anonymous

        Donate to Israel please

    • 8 months ago
      Anonymous

      If your IQ is above 100 there's literally no difference between game engines, or programming languages.

  8. 8 months ago
    Anonymous

    Godot is half-baked and not ready.
    Good thing is that this will probably light up the Godot devs asses to accommodate all these people's needs.

    • 8 months ago
      Anonymous

      i think they hit a funding goal to hire a couple more devs, so hopefully.

    • 8 months ago
      Anonymous

      Or they'll crumble under the load of new expectations.

    • 8 months ago
      Anonymous

      lol it's foss, the closest thing to pressure will be the rubber stamped "ok, you fix it" they'll post in response to any bugs, complaints or suggestions

    • 8 months ago
      Anonymous

      Halls of Torment sold half a million copies, I'd say that's pretty good for a game built on an engine that's "not ready"

  9. 8 months ago
    Anonymous

    Currently learning Unreal after reading all the issues Godot has with 3D and not being able to actually do things it claims it can do.

    Still waiting tho, maybe in the close future it will be more reliable.

    • 8 months ago
      Anonymous

      >he doesn't want to make a PSX styled horror game

    • 8 months ago
      Anonymous

      Unreal will just pull a Unity in the future. This is the fate of all shareholder-focused private source engines.

      • 8 months ago
        Anonymous

        Unreal has had a friendlier payment model for years longer than unity. When they finally changed the model, instead of getting worse, they doubled the income ceiling from 500k to 1 million

  10. 8 months ago
    Anonymous

    The blessing is that maintainers of Stride and O3DE will remember they exist.

    Godot is hardly ready as a Unity replacement. Everything is bugged...
    >hurr durr so is Unity
    Even more.

  11. 8 months ago
    Anonymous

    linux trannies in full happiness mode cause they can shill their nodev foss software again

    • 8 months ago
      Anonymous

      That's better than being a unity chud

      • 8 months ago
        Anonymous

        thanks for calling me chud, i think its a compliment

        • 8 months ago
          Anonymous

          >thanks for calling me chud, i think its a compliment

          • 8 months ago
            Anonymous

            i look nothing like that, i come from eastern europe where chads roam the street

            • 8 months ago
              Anonymous

              >i look nothing like that, i come from eastern europe

              • 8 months ago
                Anonymous

                >ukrops must die
                >blyaaaaaack

              • 8 months ago
                Anonymous

                500k ukies died.

  12. 8 months ago
    Anonymous

    maybe in another decade it'll be good, until someone can unironically say something like
    >godot is a good alternative to unreal engine
    it's not going to see wide adoption.

    • 8 months ago
      Anonymous

      Depending on the project you're working on, Godot can absolutely be a good alternative to Unreal. Should you use Godot to make the next God of War game? No. But you shouldn't use Unreal to make Among Us either. For indies, Godot is often a better choice which is why
      https://itch.io/game-development/engines/most-projects
      Godot is the 2nd most popular engine for new projects on itch.io.

      • 8 months ago
        Anonymous

        Realistically you shouldn't use Godot to make Among Us either. 2D graphics is the easiest shit ever to write. You could have a fully functioning Among Us clone written from scratch in a day as a solo dev.
        3D isn't much harder either.
        The only reason to use an engine is because you already have an editor that you're non-programmers can use to start prototyping and prepping resources. It's mostly pointless bloat that hurts performance in the long run. And then just laziness since they already compile to most platforms already so you don't have to worry about platform specific code.
        Unity though was exceptionally bad, especially with 2d. There are many cases where programming it yourself would result in a 10000x increase in performance.

        • 8 months ago
          Anonymous

          this is most moronic thing I ever read
          show your engine bro

        • 8 months ago
          Anonymous

          Why would you bother writing directly to buffers, matrix projections and a whole fricking mountain of shit instead of using rightly available and license free software.
          Do you wrote your own communication software to text people? Is your browser coded by you?

          • 8 months ago
            Anonymous

            Considering all the 3d math is in the standard library, I don't know why you'd write it yourself.

  13. 8 months ago
    Anonymous

    Open source is fundamentally flawed because without financial incentive to improve it, Godot will ALWAYS be inferior to the big proprietary engines.
    This is ALWAYS going to be the truth. Without the force of Capitalism driving progress, you wouldn't be playing ANY video games at all on ANY engine.

    • 8 months ago
      Anonymous

      Counterpoint
      >MAYA is dogshit compared to blender in 2023
      >VLC is better than windows media player
      >libreoffice does what microsoft office suite does without bloat
      You lost chud.

      • 8 months ago
        Anonymous

        Everything is better than WMP, so that doesn't mean much.

    • 8 months ago
      Anonymous

      The Godot founders have already recieved financial support from Epic, Meta and Microsoft.
      They also have their private company, W4 Games, offering contract work to port games.

      • 8 months ago
        Anonymous

        >Godot is actually fine there's no issues with it
        Godot in reality:
        >Godot's physics engine doesn't have interpolation.
        >Godot's physics engine is fricking dogshit and unmaintained, as they just hired someone to work on it for a couple of months and that dude is now gone.
        >Godot's own devs have gone in record that they struggled to update the physics engine for the 4.0 release.
        >Basic programming stuff (null coalescing operators) or even just making a STATIC variable NULLABLE non-existing.
        >The camera and rendering is beyond fricked, impossible to do proper rendering for pixel-art games.
        >Only has forward rendering, no option for deferred.
        >C# docs are entirely lackluster and shit.
        >Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.
        >Everyone who needs performance is told to just directly use C# or C++ instead.
        >This made up language has its own TEXT EDITOR embedded in Godot's editor, because of course it's worth it to waste development time in a text editor instead of the engine, instead of using VSCode, Notepad++, VIM, or literally anything else.
        >Has no way to write tests, lacks all the proper IDE tooling that a real programming language has in VS / Idea.
        >Docs and tutorials are split between the two languages.
        >Can export to mobile, except if you're using C#, then you can't.
        >No exports to consoles.
        >WebGL "struggles" in 4.x according to the users themselves.

        This is the future you choose by choosing Godot.
        You can check their roadmap right now, they aren't working on any features that are important or basic and needed asap, instead they are working on the motherfricking text editor and its parser.

        >They also have their private company, W4 Games, offering contract work to port games.
        This is how they want to make money
        Godot has no console support, unlike Unreal or Unity
        Jose will make you pay him 10k if you want your game ported to Switch or any other console

        • 8 months ago
          Anonymous

          skill issues

        • 8 months ago
          Anonymous

          Eh I don't really care, I'm using ue expecting to get fricked but by then godot will be done with the beta testing. Unity killing itself just speeds up the beta testing phase for godot.

        • 8 months ago
          Anonymous

          There are legit issues with Godot, though a lot of what you said has asterisks to it
          The thing is, Godot is only ever going to get better - I think of it as Blender back when Blender was considered a joke.

          • 8 months ago
            Anonymous

            Huh, Blender is a good point. I forgot just how barebones it was back then when people were rightfully shitting on it.

            • 8 months ago
              Anonymous

              blender wasn't barebones, it was very capable even in the 2000s, the problem is the UI is totally backwards from everything users expect, starting with right clicks elect

              • 8 months ago
                Anonymous

                Yes this is exactly why I prefer Houdini. Much more intuitive and it even seems to do everything Blender does but better. The only problem with it is the shitty overpriced paid license.

              • 8 months ago
                Anonymous

                Right click select is objectively better because it shares the clicking workload more evenly between two fingers.

          • 8 months ago
            Anonymous

            Yeah, lack of deferred rendering (without having to rewrite big parts of Godot myself) is the only one I'd consider a deal breaker for what I need.

          • 8 months ago
            Anonymous

            >Godot is only ever going to get better
            if they rewrite it from scratch maybe

            just looking at their discord logo you can tell why the engine totally sucks

        • 8 months ago
          Anonymous

          i have none of those problems with godot and sounds like you just hate programming
          do you just expect to just plop shit in and expect it to work right away?

        • 8 months ago
          Anonymous

          Those issues would be resolved later on. Remember Bender and Unity were inferior long ago.

        • 8 months ago
          Anonymous

          >physics stuff
          use godot-jolt, it just werks and will probably become the default physics engine soon

        • 8 months ago
          Anonymous

          >Basic programming stuff (null coalescing operators) or even just making a STATIC variable NULLABLE non-existing
          Stopped reading here. This is literally not even an issue if you’re smart enough to use C#.

        • 8 months ago
          Anonymous

          It sounds like a lot of the 'problems with Godot' are just you not being able to program and not wanting to learn.

          • 8 months ago
            Anonymous

            >Basic programming stuff (null coalescing operators) or even just making a STATIC variable NULLABLE non-existing
            Stopped reading here. This is literally not even an issue if you’re smart enough to use C#.

            Godot would be a better engine if they just dropped the "wow so easy to use!" pretenses and stopped developing GDScript
            Half of my post is about how Godot is being crippled by a useless deadweight
            Did you know? Godot had visual scripting in previous versions, they wasted development time on that shit so "it was easier to maek videogaems", they entirely dropped that in 4.0
            The only true reason they still develop GDScript is to have everything in-house, including a text editor, in the same application, so you can develop on a fricking PHONE, because thats one of its selling points, or was, at least, in its landing page prior to 4.0

            i have none of those problems with godot and sounds like you just hate programming
            do you just expect to just plop shit in and expect it to work right away?

            Unity works like that, Unreal works like that
            If you can't "just plop shit in and expect it to work right away" once then you cannot expect people to use your engine when that task has to be repeated over 200 times due to the amount of assets that need importing or updating

        • 8 months ago
          Anonymous

          >Godot's physics engine doesn't have interpolation.
          I was actually shocked to find out this is the case when I started getting into Godot couple months ago. Why was no-one talking about this before the Unity fiasco? This is crucial and not having it makes games look like shit.

        • 8 months ago
          Anonymous

          >Godot's physics engine doesn't have interpolation.
          >Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.
          >Everyone who needs performance is told to just directly use C# or C++ instead.
          >Has no way to write tests, lacks all the proper IDE tooling that a real programming language has in VS / Idea.
          Based Godot exposing codelets. Stay the frick away from Godot, I am 50% sure you're one of the morons shitting up Godot's github pages with their moronic "HURR DURR MAKE IT LIKE UNETEE" posts.
          If you can't even write a script that takes Godot's Engine.get_physics_interpolation_fraction() and turns it into a Lerp between two transforms you'll have much bigger problems than stuttering movement.

          • 8 months ago
            Anonymous

            >hurr just write boilerplate bro like us LEET CODERS WHO UNDERSTAND LERP do :^^^)) don't worry that respectable engines do this out of the box, they're for PAJEETS and thirdworlders and probably trannies as well
            this is why no-one takes you seriously, godotBlack folk

            • 8 months ago
              Anonymous

              Monogame is based as frick

            • 8 months ago
              Anonymous

              >NO YOU AREN'T MEANT TO MAKE GAMES YOU'RE MEANT TO ENGINEDEV

              >a 20 line script is engine dev
              ngmi
              hopefully Godot devs will continue gatekeeping "pls make my game for me" """"developers""""

              • 8 months ago
                Anonymous

                >Changing engine-level code is enginedevving
                yes

              • 8 months ago
                Anonymous

                > a function exposed to scripting languages is "engine level code"
                Whatever you say. Enjoy overriding _process exclusively, you'll never use more than 5% of any engine's potential.

          • 8 months ago
            Anonymous

            >NO YOU AREN'T MEANT TO MAKE GAMES YOU'RE MEANT TO ENGINEDEV

          • 8 months ago
            Anonymous

            >Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.

            Could someone explain to me why the programming language affects the final performance of the game? Isn't language just for us humans? After you compile the game, it will be transformed into a computer language, so in theory any language can run as well as any other, right?

            • 8 months ago
              Anonymous

              >English
              >elephant
              >8 words
              >Chinese
              >大象
              >2 word
              Now, repeat both words 10 times.
              Which one is more efficient and can finish faster?

            • 8 months ago
              Anonymous

              There are different kinds of language.
              E.g. C++ gets translated to machine code when you compile it, so your CPU gets fed machine code, very efficient and fast
              Python on the other hand doesn't, it gets translated to "in-between-code" that is a little faster than the plain code you wrote but you still need a "realtime translator" to feed the CPU its machine code, and that realtime translation takes time and makes the code run a lot slower.

        • 8 months ago
          Anonymous

          before
          >waiting for godot (4.0)
          after
          >just use 3.x until they fix the newest version

    • 8 months ago
      Anonymous

      but the financial incentive pushed unity to be worse?

      • 8 months ago
        Anonymous

        That was just mismanagement fueled by greed, and an extremely visible outlier that gained lots of publicity as a result.
        9 times out of 10, capitalistic systems just work and you don't notice.
        The 5% of FOSS that is equal to or superior to proprietary software are also outliers. Notice how Krita and GIMP are still leagues behind Photoshop, but GIMP/Krita apologists will
        >b-but it just werkz for me...
        whenever you call them out for using inferior products.

        • 8 months ago
          Anonymous

          >That was just mismanagement fueled by greed,
          So capitalism
          >9 times out of 10 it just werks
          Kek it only needs to fail once look at whats happened

        • 8 months ago
          Anonymous

          >greed and mismanagement is an outlier under capitalism
          get a job

        • 8 months ago
          Anonymous

          >whenever you call them out for using inferior products.
          Why the frick would you care what they use?

        • 8 months ago
          Anonymous

          If it works for them then it works for them. Caring and crying about what other people might be using screams insecurity

        • 8 months ago
          Anonymous

          Krita is pretty good for what it is
          GIMP is god awful, we need something to replace it

        • 8 months ago
          Anonymous

          Krita is not a ps replacement, it's a painting/drawing software, PS is a a photo-editing software originally

        • 8 months ago
          Anonymous

          >NO EXCEPTIONS
          >here are some exceptions
          >who cares
          lel

    • 8 months ago
      Anonymous

      > There's a difference between capitalism and outright extortion

    • 8 months ago
      Anonymous

      Funny how there hasn't been a single good non-indie game made in the last decade. Curiously enough, it was around the same time capitalism put its greedy hand on the business and started choking the life out of it by putting profits before passion.

      Coincidence? Obviously.

      • 8 months ago
        Anonymous

        RDR2 is the GOTIEST game of the decade, moron

      • 8 months ago
        Anonymous

        Maybe play games instead of repeating what Ganker says moron. Just because you have shit taste doesn't mean Godot is good.

        • 8 months ago
          Anonymous

          Feel free to point out where I mentioned Godot.

      • 8 months ago
        Anonymous

        DXMD
        Ironically even though it was really good, it could have been twice as good if Squeenix hadn't forced to devs to prematurely end their game in order to work on capeshit

    • 8 months ago
      Anonymous

      yeah? then tell me what operating system runs the majority of the worlds servers? is it windows server or is it linux.

      which libraries get used most in software? proprietary ones or open source ones?

      which language's get used more proprietary ones (matlab, visual basic) or open source ones (python, C++, C#, java)?

      Theres a big difference between foss for consumers and foss for developers.

    • 8 months ago
      Anonymous

      Kill all capitalists.

    • 8 months ago
      Anonymous

      >commie making up strawmen
      Many such cases

      • 8 months ago
        Anonymous

        >strawmen
        Been to Ganker lately?

  14. 8 months ago
    Anonymous

    The mass exodus is probably pretty small in reality.

  15. 8 months ago
    Anonymous

    Maybe they will get new contributors to bring it up to par with the competition, similar to what happened to Blender.

    Are there any cool games made in Godot that I can play right now besides Cruelty Squad?

    • 8 months ago
      Anonymous

      The Ballad of Bonky (stop-motion beat'em up, not out yet but you can play the demo)

      • 8 months ago
        Anonymous

        Loved the demo for this during a Next fest last year. Any word on the release date?

    • 8 months ago
      Anonymous

      godot capitalized on unity's frick up to publicly announce they have a development fund like blender does now.

      • 8 months ago
        Anonymous

        which it did actually increase by a lot.

    • 8 months ago
      Anonymous

      Cassette beasts, I heard it's good but I haven't played it myself yet. It is also on consoles

      • 8 months ago
        Anonymous

        the best thing about cassette beasts was the dynamic sound track. The way that it switched between versions of the background music was really satisfying. The game itself was just okay.

        The art style was really weird with the mixture of 3d and sprites, I suppose it doesn't matter how primitive the rendering is if they do it that way

      • 8 months ago
        Anonymous

        garbage game actually.

      • 8 months ago
        Anonymous

        Blocky sprites + depth of field effect is a hideous combination. Don't mix art styles like this.

      • 8 months ago
        Anonymous

        doesn't cassette beasts have a bunch of commie propaganda?

    • 8 months ago
      Anonymous

      case of the golden idol, brotato, ex zodiac, and dome keeper are probably the most well known
      oh and there's a diablo-style vampire survivors clone called halls of torment

    • 8 months ago
      Anonymous

      Halls of Torment has potential, but it needs a shitload of polish still. Ideally also some devs that aren't vain morons who'd rather push an untested beta build out than miss the deadline they gave for an update.
      Still in early access, was a fiver last I looked.

      • 8 months ago
        Anonymous

        >Godot's most graphically impressive game is... something that looks like Diablo from 20 years ago and runs at 5fps
        ummm

        • 8 months ago
          Anonymous

          >5fps
          Have you tried not using 30 year old hardware? My 2060s never dips below 60fps.
          I'm using steams v-sync because more than 60fps in a non-shootan game is a meme.

    • 8 months ago
      Anonymous

      https://steamdb.info/tech/Engine/Godot/
      brotato, halls of torment, AV rings of saturn, wrought flesh, lumencraft, dome keeper, turing complete

      • 8 months ago
        Anonymous

        how the frick have I never even heard of any of these but the last one?

        • 8 months ago
          Anonymous

          idk, they are really small indie games, I think only halls of torment was more popular recently as another bullet-hell clone.

          • 8 months ago
            Anonymous

            yeah but it's weird to me that when it comes to Gamemaker I've PLAYED 3 titles this year made in it and heard of a few more
            I scrolled through 2023 releases for Godot and only recognized YOMI Hustle

            I know this is probably due to Unity just being better and more established, and this will change soon, but I'm not keen on jumping into an engine that apparently many people use and it's just as good, but there's no notable games to vouch for the fact.
            My only reason to ever go Godot over Gamemaker would be that I don't "own" my game so if GMS just ever decides to shut the door, I'm fricked, but I imagine there's cracks for that kind of stuff.

            • 8 months ago
              Anonymous

              I don't understand this logic. You can't pinpoint flaws except that famous people don't use it? What you should be thinking about is what you want to make, your scope and if it can deliver on that scope. Period.

            • 8 months ago
              Anonymous

              https://steamdb.info/tech/Engine/GameMaker/
              gamemaker has shitton of popular games from, so much it is baffling. Even less popular seem to be pretty good.
              I think one case going for gamemaker, is that it is much much easier to make games in it(compared to godot) but also 2d makes stuff easier for devs.
              I don't think they will close anytime soon, they are getting more and more popular and they are preparing for gamemaker 3 with lots of upgrades to engine.
              I think that if you are small indie dev, gamemaker is best thing for you.

        • 8 months ago
          Anonymous

          I'm sure half of them are from godot tutorial youtubers so hobby devs using godot know of them through their learning resources. thats how i know about wrought flesh.

  16. 8 months ago
    Anonymous

    Does Godot have the shitty ram/vram eating problems of unity and especially unreal? Port old project from b3d, same textures used , b3d 96mb vram and 140mb ram , unity 1gb vram and 2gb ram ( and fps is lower) unreal 4gb vram, 8gb ram , it's slightly faster in fps. , I realize dx7 was just tiny and all, but seems ridiculous since they all look the same because of the low end media.

  17. 8 months ago
    Anonymous

    OP's delusions remind me of those who thought that if the Steam Deck would become mainstream, more people would consider Linux as a viable gaming platform instead of Windows, sometging that failed to materialize and that in all likeliness would not have happened.

    Back on topic though, you know it just as I do, OP. The majority of the affected devs will just roll back to Unreal.

  18. 8 months ago
    Anonymous

    >3d shooter demo
    >barely able to get 30fps
    >basic low poly models

  19. 8 months ago
    Anonymous

    WAIT HANG ON UNITYSISTERS
    THEY HEAR US
    IT'S GOING TO BE OKAY

    • 8 months ago
      Anonymous

      >We hear you.
      >We don't care, but we do hear you.
      The meme is real kek

      • 8 months ago
        Anonymous

        H3VR dev insuated that this is all a way to test big AI and that they will be essentially guessing how many installs a game has.

        • 8 months ago
          Anonymous

          based anton enjoyer

      • 8 months ago
        Anonymous

        When did the corpospeak image message thing even start? I feel like the biggest shitpost example that I can remember in Cyberpunk's but it had to have been way older than that

        • 8 months ago
          Anonymous

          BLM?

    • 8 months ago
      Anonymous

      It doesn't matter if they fully walk this back. They destroyed all trust they had with developers. Nobody is going to chance starting a multi-year long project on the engine now because who says they won't just try again.

  20. 8 months ago
    Anonymous

    >Israel company collapsing
    Why does the right keep losing?

  21. 8 months ago
    Anonymous

    If you want games that look like quake, Godot is pretty nice. If you want something that looks hypermodern just use unreal ya morons. Focusing on hyper realism is what shitted up unity in the first place.

  22. 8 months ago
    Anonymous

    lets be real. this whole thing will be forgotten in a month or two with everyone just accepting it like every time

    • 8 months ago
      Anonymous

      Developers have much more to risk than players. Do they want to keep making games in a specific engine, knowing that the licensing policy for that engine may change at any moment to frick them in the ass?

      • 8 months ago
        Anonymous

        i'm just pointing out how it always goes
        >outrage xyz
        >everyone talks about boycotting/jumping ship
        >few actually jump ship
        >majority copes with "it can always be worse, right?"
        >whole thing already forgotten
        i hope this time will be different but i doubt

        • 8 months ago
          Anonymous

          Not when future revenue is involved moron. Not risking it

    • 8 months ago
      Anonymous

      Nah, a bunch of mid sized devs turned off unity monetization services immediately as a group. They wavy to milk unity, not drop its shares overnight.

  23. 8 months ago
    Anonymous

    >Every software tool should be open source
    FOSS has one problem with it though and that's the developers have 0 understanding of how to make something usable. I blame autism and their inability to empathize. I can count on one hand the amount of FOSS things I've used in the last year that even functioned out-of-box after downloading it.
    If your installation needs a tutorial and isn't just one command or double click then your product sucks.
    If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
    If you need to frick around with yaml and json config files, your product sucks.

    • 8 months ago
      Anonymous

      Telling morons to get fricked is necessary for the health of a software project. Case in point: If a product removes scriptable installers or machine readable config files in favor of "easy to use" toddler GUIs, your product sucks.

      • 8 months ago
        Anonymous

        >Telling morons to get fricked is necessary for the health of a software project
        I'm sure that works in the real world. When your client tells you a feature is hard to use just tell them "get fricked moron". Oh wait you're jobless.

        • 8 months ago
          Anonymous

          Exactly, that's why FOSS is superior. I don't need to cater to you.

        • 8 months ago
          Anonymous

          nta but I work in commercial software as a team lead for a huge tech company and I contribute to FOSS in my spare time
          for the exact reason you mentioned, commercial software is shit and prioritizes the wrong things chasing stupid as frick user stories from program managers
          FOSS projects, if they're good, have their features well-reasoned and well-argued out

          • 8 months ago
            Anonymous

            I do too.
            Commercial software problems include women, pajeets, and other minorities as well as "for now, let's just do it this way and fix it later", and yes dumbass program managers.
            >FOSS projects, if they're good, have their features well-reasoned and well-argued out
            If they're good, which 99% are not. If they were good then people would be using them instead of paying to use something that supposedly does the same thing.
            Both have their problems but FOSS will never be used predominantly over commercial stuff because of advertising and also just werking (out of necessity for surviving).

    • 8 months ago
      Anonymous

      >If your installation needs a tutorial and isn't just one command or double click then your product sucks.
      godot is easier to install than unity with 1 .exe to download
      later in production, there are some optional additional binaries you can get later for exporting to different platforms or importing non-free formats
      >If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
      there are some things that take one or two fewer clicks in godot over unity, and there are some things that take one or two more clicks. This is the case for comparing any two softwares
      >If you need to frick around with yaml and json config files, your product sucks.
      asside from making your own json and yaml files for save games, you don't need to mess with these. Everything already has a nice UI editor

      • 8 months ago
        Anonymous

        I was saying FOSS in general not godot or unity specifically. But I have no doubt godot is much shittier than unity or unreal feature wise.

        Exactly, that's why FOSS is superior. I don't need to cater to you.

        lol

      • 8 months ago
        Anonymous

        idk what that anon was talking about
        unity is massively complex and bloated

        even downloading it is not simple now, you download a manager and then pick your version and need to install more shit again
        and none of this comes with all the features people actually talk about or have tutorials on, all of those are additional addons you need to download on top and add to projects
        and then since these aren't fully finished features they change constantly and have horrible documentation, so ur shooting blind in a lot of them, even the API reference is usually wrong, its absurd seeing a function called something and u try to use it and it just tells u that its done yet, how are you meant to use such and such feature? well we will figure it out later, use another solution until then

        not to mention how much shit gets changed in it, is just awful to use and a bunch of other stuff
        godot had a lot of the same complexity, don't get me wrong, but calling unity simple and godot complicated is laughable

    • 8 months ago
      Anonymous

      >I blame autism and their inability to empathize
      very true, Ganker will attest.

      Telling morons to get fricked is necessary for the health of a software project. Case in point: If a product removes scriptable installers or machine readable config files in favor of "easy to use" toddler GUIs, your product sucks.

      >t. pic related

      .t ngmi

      >minor typo
      I'll be humble about this victory.

      • 8 months ago
        Anonymous

        Emmanuele would make this exact post excluding the FOSS parts:

        >Every software tool should be open source
        FOSS has one problem with it though and that's the developers have 0 understanding of how to make something usable. I blame autism and their inability to empathize. I can count on one hand the amount of FOSS things I've used in the last year that even functioned out-of-box after downloading it.
        If your installation needs a tutorial and isn't just one command or double click then your product sucks.
        If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
        If you need to frick around with yaml and json config files, your product sucks.

        He and his friends at Red Hat ruined GNOME by catering to people that want software to be "user friendly" (read: friendly to those with down syndrome).

    • 8 months ago
      Anonymous

      >If your installation needs a tutorial and isn't just one command or double click then your product sucks.
      >If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
      >If you need to frick around with yaml and json config files, your product sucks.
      If these things are challenging for you, game development isn't for you.

  24. 8 months ago
    Anonymous

    Is Godot good for a game like hollow knight, afterimage, monster boy and stuff like that or unreal is better?

    • 8 months ago
      Anonymous

      Unreal is flaming garbage for any type of sprite based 2D

  25. 8 months ago
    Anonymous

    So the Caves of Qud dev just ported the game from Unity to Godot like a day

    • 8 months ago
      Anonymous

      Didn't he post on twitter that it was like 5 scenes and a bunch of C#?
      But yeah, good news for competent devs maybe.

      • 8 months ago
        Anonymous

        So the Caves of Qud dev just ported the game from Unity to Godot like a day

        People that were just using unity for interface and wrappers for custom code will have an easier time. People using it for physics or their pathfinding routines will have a very hard time transitioning.

        • 8 months ago
          Anonymous

          that and asset-trannies will have no idea what to do since they can't program

          • 8 months ago
            Anonymous

            Yeah basically. The more custom code you wrote the easier it becomes.

  26. 8 months ago
    Anonymous

    I wanna ask if going with C# is better in Godot if I'm already comfy with it from Unity or if I should use their scripting language, but also I feel like that'd just provoke a gang war

    • 8 months ago
      Anonymous

      use the scripting language, C# support needs work and adds garbage collector overhead but GDScript doesn't use a garbage collector. GDScript also integrates better with the editor and has autocompletion etc.

    • 8 months ago
      Anonymous

      use c# if you already know it. as of 4.0 its properly integrated to the engine now and ultimately better to stick with what you know rather than trying to re-learn your entire workflow around their weird ass scripting language

      • 8 months ago
        Anonymous

        it is amazing to me that Microsoft memed their java ripoff into a "game programming language" by forcing it down people's throats with XNA
        and now we have people unironically thinking its good
        fricking kek .net vbBlack person 2.0

        • 8 months ago
          Anonymous

          >t. thinks java was the first programming language
          C# is actually based on Modula-3 and Cedar/Mesa, but thanks for playing.

  27. 8 months ago
    Anonymous

    And there's a Humble Bundle with a bunch of Godot resources on sale right now. What a coincidence?

  28. 8 months ago
    Anonymous

    I'm liking Godot a lot, the compile times are insanely fast compared to Unity. Documentation is better too, I ported most of my codebase over in a weekend. I'm sure there'll be hiccups for more complex games but right now it's breddy gud.

  29. 8 months ago
    Anonymous

    >GDScript,[27] a high-level, dynamically typed programming language which is syntactically similar to Python
    Into the trash it goes

    • 8 months ago
      Anonymous

      Nim is the same thing but its based.
      If anything GDScript is even more based than Nim because no GC

  30. 8 months ago
    Anonymous

    FOSS is trash, it either needs considerable investments from big companies(which makes it as bad as proprietary software) or super autists who'll burn out and abandon the project

    • 8 months ago
      Anonymous

      and yet the internet today only functions because of Linux

  31. 8 months ago
    Anonymous

    no one will use your shitty shovelware engine that is 50 years behind ue and has literally 0 tooling.

  32. 8 months ago
    Anonymous

    The thing is that Unreal iirc used to fund Godot in order to keep Unity in line. Now with Unity burnt they lose the incentives to help and may significantly cut the amount given. I mean it's not their real competitors, but still Godot has a few annoying issues to be fixed before they can operate by themselves and that money is really helpful.

    • 8 months ago
      Anonymous

      they gave Godot a one-time grant a few years ago, it's not an ongoing thing

  33. 8 months ago
    Anonymous

    I thought 3D got better with 4.0

    • 8 months ago
      Anonymous

      yes but it's godot
      you didn't think the wait was over did you

    • 8 months ago
      Anonymous

      it did
      https://twitter.com/DUSKdev/status/1703107993926095334
      the Godot bad for 3D FUD is dying quickly now that unity devs are working on it and using their platforms to expose the bullshit

      • 8 months ago
        Anonymous

        >the Godot bad for 3D FUD is dying quickly now
        lol not at all
        it's shit for anything more complicated than an N64 game, the whole engine needs a total rewrite for it to actually let you use your computer's power

        • 8 months ago
          Anonymous

          plenty of examples proving otherwise, including that post

          • 8 months ago
            Anonymous

            you will never see a complicated game made in godot, the performance sucks
            the same project made in godot runs worse than unity and unreal everytime, it's like wearing a shoe that's too small, you can't run properly

            • 8 months ago
              Anonymous

              99.999% of indie games (including any you end up making) aren't complicated so it doesn't matter

              • 8 months ago
                Anonymous

                99.9% of indie games are shit, so they deserve to live in godot

              • 8 months ago
                Anonymous

                99.9% of anything is shit

  34. 8 months ago
    Anonymous

    >start coding game in godot
    >friend turns his nose up, says gdscript isnt real coding, hes making his game in unity
    >unity snafu
    >hes looking for help with his game
    >tell him Im not super familiar with unity and also the unity news, why not move to godot
    >he turns his nose up again because gdscript isnt a real language
    >he moves to fricking unreal
    >first thing this Black person says about it "DUDE THE BLUEPRINT SYSTEM (see: visual scripting) IS REALLY COOL"
    swear to god I need new friends

    • 8 months ago
      Anonymous

      You do know that godot supports C#, right?
      Same language unity uses?

      • 8 months ago
        Anonymous

        yeah, I mentioned as much but because my specific game is in gdscript its a lesser project. Its fine, I just wanted to gamedev with my bro, but he can work on his unreal nonproject with no fricking assets and visual scripting and we'll see who has what in a year

  35. 8 months ago
    Anonymous

    Hey remember when Unity was considered a joke of an engine that nobody in their right mind would use?

    • 8 months ago
      Anonymous

      That was back in the Unity 4/5 days. It got better until 2018, then started to get worse again.

    • 8 months ago
      Anonymous

      it still is but most indie devs are asset-troony script-kiddies that went to some shitty "game dev school" or worse so it's their only option
      so they'll use it but pay to remove the logo kek

  36. 8 months ago
    Anonymous

    kinda funny seeing Unity follow its father's grave too soon tbqh

    • 8 months ago
      Anonymous

      rip XNA too while we're at it

      • 8 months ago
        Anonymous

        >rip XNA too while we're at it
        Hate on Monogame all you want, it's got a good influx of Unity refugees

    • 8 months ago
      Anonymous

      Flash was billion times better than Unity ever was.

  37. 8 months ago
    Anonymous

    I really do think the CEO is in bed with Godot and cucked blackballed unity on purpose. The shilling is too unnatural to make sense otherwise.

    • 8 months ago
      Anonymous

      how could he possibly profit off freeware with a permissive license becoming popular

    • 8 months ago
      Anonymous

      He's just a regular wallstreet shark, he and his friends cashed out shares the night before the announcement.

    • 8 months ago
      Anonymous

      The CEO is just a homosexual israelite who was in bed with other homosexual israelites at ironSource. No conspiracies here. Just leech off a company, destroy it, then golden parachute your way outta there to a new company. Now the people still at Unity have to damage control some c**t's purposely malicious decision but ultimately fail and have the company sink. If anything, he's more likely to be in bed with Epic Games because this was Unreal Engine's only "competitor" and it still wasn't even a contest.

    • 8 months ago
      Anonymous

      No. Godot has always been on the radar of devs, Unity just gave them more security and professional support.

  38. 8 months ago
    Anonymous

    Godot is good. I only used Unity because it had more tutorials online, but overall Godot works just fine. You can perfectly transfer your Unity knowledge to Godot.

  39. 8 months ago
    Anonymous

    Hey just dropping in has Ganker realized it's the israelites again yet?

    • 8 months ago
      Anonymous

      they have someone named fricking SCHLOMO DOVRAT in their upper management

      • 8 months ago
        Anonymous

        Holy shit really let me see it. I only know about that little partnership that happened

        • 8 months ago
          Anonymous

          the entire thing is cliche as frick, israelites cant into subtlety

  40. 8 months ago
    Anonymous
  41. 8 months ago
    Anonymous

    >Try to look up something for Godot
    >It's in Gdscript
    Frick this pythoBlack person propaganda

  42. 8 months ago
    Anonymous

    troon engine. And their lead dev is a communist

    • 8 months ago
      Anonymous

      > MIT license
      > fork the code
      > insert anti trans language
      > Godot can't do anything

      • 8 months ago
        Anonymous

        sorry, the code is infected with troony-ism

      • 8 months ago
        Anonymous

        that's why I use GPL+Black person

    • 8 months ago
      Anonymous

      from their official godot discord

      • 8 months ago
        Anonymous

        >looks at anon's pic
        >yeah they all did that
        >click
        >it's a gif
        >AAAAAAAAAAAAAAAAAAAAAAA

    • 8 months ago
      Anonymous

      >lead dev is a communist
      it explains so much actually

    • 8 months ago
      Anonymous

      >lead dev is a communist
      it explains so much actually

      I don't mind as long as they don't get in the way of MY stacks.

    • 8 months ago
      Anonymous

      righties are too moron to fork godot and add swastola as the logo

      • 8 months ago
        Anonymous

        I could fork a turd into a swastika but it would still be a turd.

    • 8 months ago
      Anonymous

      Troops are autistic masters of escapism ad delusions. This is why they make game coders

  43. 8 months ago
    Anonymous

    >Gdscript

    • 8 months ago
      Anonymous

      Anon, it's just Python syntax.

      • 8 months ago
        Anonymous

        Python is the biggest sin of the tech industry

        • 8 months ago
          Anonymous

          it's completely fine for its intended use cases, you're just a gullible moron who saw a few memes

  44. 8 months ago
    Anonymous

    Is 0.20c on the dollar just PR speak for 20% revenue cut?

    • 8 months ago
      Anonymous

      No it's israelite speek for frick you we take whatever we want

  45. 8 months ago
    Anonymous

    >30% to steam
    >10% publisher
    >20% unity
    >20% income taxes
    What are unity game devs supposed to earn?

    • 8 months ago
      Anonymous

      20%

    • 8 months ago
      Anonymous

      that's not how taxes work, you only pay taxes on profit

  46. 8 months ago
    Anonymous

    This is not a bad comparison. The UE version looks the best by far but is not as easy to customize. His Godot version looks like shit but it's probably more enjoyable to work with.

  47. 8 months ago
    Anonymous

    I just want more fanart of Godot-tan.

    • 8 months ago
      Anonymous

      https://files.catbox.moe/v0d762.PNG

      • 8 months ago
        Anonymous

        Artist name/blog?

  48. 8 months ago
    Anonymous

    Godot won by doing absolutely nothing

  49. 8 months ago
    Anonymous

    no
    stop using these c# based engines, learn C++ you dumb troons

    • 8 months ago
      Anonymous

      Maybe stop using a complicated and bloated engine or system level languages for 2d stuff you can do in 5 minutes in the browser.

    • 8 months ago
      Anonymous

      > just use c#
      C# is the problem, a language for lazy people, scared of C++

      >Seething C++ gay
      No one scripts in your moronic language dumbass, we just need you to code performant libraries and we'll call your functions from sane languages meant to be read by normal human coders.

      • 8 months ago
        Anonymous

        >C++ is hard
        Melanin detected

  50. 8 months ago
    Anonymous

    Godot is the Linux of vidya engines.

  51. 8 months ago
    Anonymous

    >Oh man, I just finished my game and I want to port it to consoles! Since almost every architecture is the same and the consoles SDK aren't expensive, then surely it's gonna be easy!
    >Juan: Because the license is FOSS, you'll need to go through us to port your game on console
    This is why not many will migrate to Godot these scummy cartel fricks get their money from console ports. If I have to go through a fricking middle-man to publish my game on Switch, then it's no better than Unity.

    • 8 months ago
      Anonymous

      then ask sory, microsoft and nintendo to open their sdks
      LMAO

    • 8 months ago
      Anonymous

      My pico8 rpg runs on my chinese gameboy. Pico8 chads just keep winning.

    • 8 months ago
      Anonymous

      Theres other porters than W4. W4 was made to be sure that there will always be a porter.

  52. 8 months ago
    Anonymous

    It's bad, architecturally. When you have a lot of object variety, you need a component-based architecture or you end up with unreadable spaghetti. This is why people still use israelitenity despite the emerging scam.

    There are no big Godot games, and it's not because it's FOSS or "unproven", rather it's just not usable. It's fine for those little tutorials, tools, and 2D mobile trash, but scaling beyond that is a nightmare you'd have to fix yourself, and at that point you might as well just use another engine or roll your own for all the trouble.

  53. 8 months ago
    Anonymous

    >Blender
    >Krita
    >Godot
    What FOSS DAW should I use for this complete toolchain? Do we need anything else past this?

    • 8 months ago
      Anonymous

      Linux multimedia studio or whatever has succeeded it

    • 8 months ago
      Anonymous

      >FOSS DAW
      Ardour is the only serious option.

  54. 8 months ago
    Anonymous

    Btw, everyone switching to Godot, just use c#.
    It's not too hard to set up, and the performance is much better than gdscript.
    Plus, last I checked, gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript

    For small tools or testing nodes, gdscript is a nice and fast way to get started, and supports runtime modifications (unlike the c# implementation) but the bulk of your code should be c# or c++

    • 8 months ago
      Anonymous

      >Plus, last I checked, gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript
      What the frick. Frick every godot shill here telling me to download it

      • 8 months ago
        Anonymous

        It's a good engine with c# support, just download the c# version

    • 8 months ago
      Anonymous

      > just use c#
      C# is the problem, a language for lazy people, scared of C++

    • 8 months ago
      Anonymous

      > just use c#
      C# is the problem, a language for lazy people, scared of C++

      Use Rust, morons.

    • 8 months ago
      Anonymous

      >Btw, everyone switching to Godot, just use c#.
      eh no, you should definitely use a real programming language like c++

    • 8 months ago
      Anonymous

      >gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript

      literally the same applies for c# jesus frick
      you can effortlessly decompile anything with little to 0 effort and produce an easy to read variant of your source code

  55. 8 months ago
    Anonymous

    can i use godot with javascript

  56. 8 months ago
    Anonymous

    Hahaha no

  57. 8 months ago
    Anonymous

    Yeah, Unity REALLY underestimated how much gamedevs disliked them as-is and were only sticking with Unity because of inertia and being too lazy to learn mildly new tools.

    Any form of royalty announcement would've caused a mass exodus, honestly, not fricking with your bottom line directly was the one thing they had.

    • 8 months ago
      Anonymous

      It being the overall best engine is the only thing it has ever had, and still has. The runtime fee is just THAT bad.

  58. 8 months ago
    Anonymous

    just use superior aryan tech

  59. 8 months ago
    Anonymous
  60. 8 months ago
    Anonymous

    If I have webapp c# experience in a fintech for years, how hard is learning gamedev?

    • 8 months ago
      Anonymous

      If fintechs can into linear algebra, then shouldn't be a problem

    • 8 months ago
      Anonymous

      Gamedevs aren't good programmers so probably fine. "Frick it, it works" is the mindset a gamedev needs.

      • 8 months ago
        Anonymous

        The thing is how do I start, any recommended tips for learning the engine? Probably small scale projects with basic stuff like moving, jumping and collisions.
        I kinda want to choose unity cause there's a lot of demand for it for work.

        • 8 months ago
          Anonymous

          https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html

          • 8 months ago
            Anonymous

            Can godot experience overlap for unity experience requisites? I assume so.

            • 8 months ago
              Anonymous

              Totally. What helped for me is realizing that nodes are just all the components laid bare and made more generic. The hardest part is figuring out what to use and where. Just going through a few tutorials sorts that out pretty quickly.

  61. 8 months ago
    Anonymous

    Learn to make your own engine

    • 8 months ago
      Anonymous

      post your engine

  62. 8 months ago
    Anonymous

    Godot is shit

  63. 8 months ago
    Anonymous

    godot is better than creation engine

  64. 8 months ago
    Anonymous

    probably a moronic question, but why can't there be a 3rd party tool to port your game to consoles?

    • 8 months ago
      Anonymous

      From the site:
      >The reason other consoles are not officially supported are:

      >To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports.

      >Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.

      • 8 months ago
        Anonymous

        Monogame circumvents this issue by letting the devs get their console license, then giving them access to closed repo's to get the job done.

        • 8 months ago
          Anonymous

          how much for those repositories?

      • 8 months ago
        Anonymous

        I should have specified "3rd party to godot".
        As in, a seperate project. Even if it was closed source and paid for. It sounds less cumbersome than having a company port your game.

        • 8 months ago
          Anonymous

          Microsoft, Sony, and Nintendo make every dev register and pay out the ass for dev kits. You have to go through them (or pay a company to go through them) whether you use Unity, Unreal, Game Maker, or Godot.

          Obviously piracy and completely reverse engineered homebrew circumvent all that, but good luck selling it or reaching a wide audience. One bad firmware update can frick your shit.

  65. 8 months ago
    Anonymous

    Is Godot the best engine for making a turn-based 2D game with if you also don't want to get israeliteed?

    • 8 months ago
      Anonymous

      Unity is probably still better since you're just gonna use the free license anyway.
      Godot is just as capable, maybe even moreso but your mechanics aren't complicated and assuming you're new gamedev, the mass and quality of tutorials and documentation is key.

      I gave Godot in 2018 a chance and wanted to do something akin to Fire Emblem or Advance wars, a simple 2D turn based tactics game but the documentation just wasn't there for a complete noob do dive in. When I switched to Unity, I found countless of resources so even an idiot like me could make a working prototype.
      But mabye the landscape has changed and now there's enough newb friendly tutorials out there for Godot...

  66. 8 months ago
    Anonymous

    >mass exodus to godot
    You wish. It's all Unreal, baby.

  67. 8 months ago
    Anonymous

    Monogame using FlatRedBall as tooling. Change my mind.

  68. 8 months ago
    Anonymous

    I just wish Valve would take advantage of the chaos and release the Source 2 SDK. I want to make my game in Source 2.

    • 8 months ago
      Anonymous

      I just like the hammer editor. Trench broom and qodot fill that hole a bit. But just making maps for source games is fun.

  69. 8 months ago
    Anonymous

    Godot is free, yes.
    But if I'm using it as base and further develop it to be my own engine, do i own the developed engine? Or it will still have to be freeware?

    • 8 months ago
      Anonymous

      Anon, you can fork Godot and sell it. MIT doesn't care.

    • 8 months ago
      Anonymous

      Anon, you can fork Godot and sell it. MIT doesn't care.

      For an example of this, see rpg in a box.

  70. 8 months ago
    Anonymous

    I heard godot uses a godot language, is that true?

    • 8 months ago
      Anonymous

      It uses, gdscript, c#, and c++ in order from highest to lowest integration.

      • 8 months ago
        Anonymous

        What does that even mean?

        • 8 months ago
          Anonymous

          Gdscript is priority and has more documentation and is the intended language. C sharp is the secondary language, but it lags behind gdscript in features and documentation. C++ amd several other languages are usable via gdextension, but it's very much in figure it out territory. If this is still incomprehensible to you I don't know what to tell you.

          • 8 months ago
            Anonymous

            Sounds too complicated.
            No wonder nobody cares about that shitty engine.

            • 8 months ago
              Anonymous

              Luckily there are alternatives.

            • 8 months ago
              Anonymous

              GDScript is the easiest fricking language in the world. They ripped off Python but made it even easier. GDScript's decent lambda and class syntax make the Python devs look like fricking idiots

          • 8 months ago
            Anonymous

            If godot starts supporting blueprints I'll consider installing it. If not I'll wait till Unreal frick us over to learn gdshit.

            • 8 months ago
              Anonymous

              It did but it got removed. Maybe someday it will return. https://godotengine.org/article/godot-4-will-discontinue-visual-scripting/

            • 8 months ago
              Anonymous

              >blueprints
              God I hope they never do, frick blueprints
              They should drop that shitty scripting garbage too and focus on C#

              • 8 months ago
                Anonymous

                Blueprints make me happy. Also I like showing just how useless codemonkeys are, and BPs help with that. Always makes them seethe.

              • 8 months ago
                Anonymous

                Blueprints were made for designers who do not know how to code, c# for morons who belive thay can code but they can't

              • 8 months ago
                Anonymous

                >not a real coder if you don't use outdated language without support for basic features
                hahahahahahahahaha

              • 8 months ago
                Anonymous

                If you're saying that about C++ then you're either moronic or 14 and just finished your first C# for Unity tutorial. You're not a real programmer.

              • 8 months ago
                Anonymous

                chances are I earn more as a "fake" programmer than your larping Gankertard ass

              • 8 months ago
                Anonymous

                I work professionally as a senior. I direct morons like you in hopes their monkey """code""" can actually do what it is supposed to. Almost always when any changes need to be made to code written by you apes it needs to be re-written from scratch.

              • 8 months ago
                Anonymous

                Interesting, I'm a senior too. And I think it shows you lack experience if you're blaming languages for the shortcomings of other people.

              • 8 months ago
                Anonymous

                It's not about the language, it's about ignorance. You shitting on C++ shows you probably don't understand what's going on under the hood. And you really do need to know that to write good code, even if you're using a simpler languange like C#.

              • 8 months ago
                Anonymous

                moron

          • 8 months ago
            Anonymous

            >free engine uses proprietary moonscript for everything
            Yeah, they can make it proprietary at any point. Why didn't they use C#?

            • 8 months ago
              Anonymous

              Because if someone actually knows C#, they would rather use unity than using godot.

          • 8 months ago
            Anonymous

            C# works perfectly fine. Pretty much anything GDScript is easily convertable to C# if you are not a drooling mouthbreather.

  71. 8 months ago
    Anonymous

    Allah has guided us to an open source game engine.
    Praise be to Allah, and our thanks to the Prophet, peace be upon him, for revealing and showing us the Quran that tells us that we should do business with those who give openly.

    • 8 months ago
      Anonymous

      I will never use a muslim friendly engine. Unreal, I will stick with you.

      • 8 months ago
        Anonymous

        >Unreal

        • 8 months ago
          Anonymous

          Unreal is made by a white man, gamer over the course of 20 years. I'll stick with the white man.

  72. 8 months ago
    Anonymous

    What language does it use? C#?

    • 8 months ago
      Anonymous

      Man, if only there was some way to check. I guess we'll never know...

      • 8 months ago
        Anonymous

        b***h I'm not going to download it. I was just curious but not curious enough to Google it. Thanks though

  73. 8 months ago
    Anonymous

    Why does nobody ever talk about Gamemaker, is it really worse than Godot? I'm okay with paying 10 bucks a month if it's better.

    • 8 months ago
      Anonymous

      >paying money in perpetuity...

      • 8 months ago
        Anonymous

        because freetards are the cheapest, stingiest frickers you'll find absolutely anywhere

        Like I said, money is not an issue, how is the fricking product? Or are you NPCs who see "ook it take shiny, me no like" and don't look deeper.

        • 8 months ago
          Anonymous

          > Or are you NPCs who see "ook it take shiny, me no like" and don't look deeper.

          Pretty much.

          But there's something many people here are not considering: tools need to be useful. If a good engine tools saves me considerable hours of work, then that saves money, which is dope. Problem is, Godot causes more problems than it supposedly fixes.

          > M O N O G A M E
          > F L A T R E D B A L L

        • 8 months ago
          Anonymous

          > Or are you NPCs who see "ook it take shiny, me no like" and don't look deeper.

          Pretty much.

          But there's something many people here are not considering: tools need to be useful. If a good engine tools saves me considerable hours of work, then that saves money, which is dope. Problem is, Godot causes more problems than it supposedly fixes.

          > M O N O G A M E
          > F L A T R E D B A L L

          Subscription models are scummy.
          If I buy a hammer, I own a hammer.
          Software companies want to be a 'service' instead of a 'product' even though they only sell a product.

          • 8 months ago
            Anonymous

            >I will buy a shittier hammer because the fancy hammer needs maintenance costs
            ok

            • 8 months ago
              Anonymous

              >I will pay a corporation in perpetuity when reputable people don't mandate you pay $10 a month to own a hammer
              Okay.

              • 8 months ago
                Anonymous

                >only needs to pay $10 the month you're releasing the game or a patch ($5 for PC)
                god damn, if you're not making back 30 bucks back from your projects, reconsider your career choice
                or hobby choice if 10 dollars a month is too much for it

        • 8 months ago
          Anonymous

          >most people and not touching the engine because it's subscription based
          >that means the community is small
          >when you have problems or issues, you are at the mercy of the developers to help you out, which often doesn't happens
          Good luck wasting money, remember that you are an moronic NPC

          • 8 months ago
            Anonymous

            >less people use it
            >so the developers have less support tickets
            >so the developers get to your support ticket faster
            also there is more gamemaker games than godot games, so not even

          • 8 months ago
            Anonymous

            >community help is better than developer help
            I had this problem but fixed it, DM'd you fix, closed for duplicate issue

    • 8 months ago
      Anonymous

      because freetards are the cheapest, stingiest frickers you'll find absolutely anywhere

    • 8 months ago
      Anonymous

      It's strictly 2D only (the 3D capabilities in earlier versions were a fricking meme), requires you to pay up to get any desktop exports out of it and it's just seen as more of a "hobbyist engine" than Unity which opens up a lot more potential career positions. Now that Unity shat the bed by dropping the discounted limited profit license (which is the true israeli trick completely overshadowed by the whole runtime fee brouhaha), GM is probably going to see a bunch of ex-Unity 2D developers move to it.

    • 8 months ago
      Anonymous

      GameMaker is pretty much 2D only, it's subscription-based, and I heard that it's kind of fricky to work with. Guess that explains why Deltarune is taking forever.

  74. 8 months ago
    Anonymous

    Where are the indie space games in development? Everyone should be inspired to make a better starfield.

    • 8 months ago
      Anonymous
  75. 8 months ago
    Anonymous

    Godot's mascot is a little girl that turns into a robot. That makes it the better engine by default.

    • 8 months ago
      Anonymous

      >essentially Sari, except not a poo
      I am more than okay with this.

  76. 8 months ago
    Anonymous

    >why doesn't godot do ______
    >submit a pr
    And that's how Godot still loses

    • 8 months ago
      Anonymous

      >PR is solved two or three patches later (less than a year)
      meanwhile, Unity still has unfinished shit mushed together with ancient shit in a bloated mess.

  77. 8 months ago
    Anonymous

    Fricking amazing how Ganker is suddenly experts on free software overnight

    You want to see an shill campaign here it is morons

    • 8 months ago
      Anonymous

      How the frick do you shill free open source software moron. You can literally download godot and completely recode it into your own customized engine if you've got the skills for it

      • 8 months ago
        Anonymous

        Other way around dipshit

  78. 8 months ago
    Anonymous

    >advocating for an engine with no notable games
    yikes, sonybros found a new hobby or something?

  79. 8 months ago
    Anonymous

    but godot is terrible

    • 8 months ago
      Anonymous

      you're terrible unitygay, i'll enjoy running a installer-uninstaller loop on your mortgage paying ass

      • 8 months ago
        Anonymous

        I don't use unity

  80. 8 months ago
    Anonymous

    >wow dude unity leadership is so evil!
    >let's go to a trustworthy project for a change!

    I guess people kinda forgot about that time the creator of Godot embezzled $8 million worth of donations for the engine and then asked the community for more, claiming that if he did not get more money development would slow down?

    It's an indication of how garbage everyone is
    Godot is so fricking irrelevant most are not even aware of that embezzlement incident
    Nobody is actually migrating there (other than a few gullible ones perhaps), this is just an empty threat to extract concessions out of Unity
    If devs actually migrated there or planned to, they would be just as outraged with Godot's leadership as they are with Unity's

    • 8 months ago
      Anonymous

      >If devs actually migrated there or planned to, they would be just as outraged with Godot's leadership as they are with Unity's

      Difference is that nobody using godot are the absolute whim of whatever the creators are doing, while everyone using Unity or Unreal are forever at risk at getting absolutely fricked in the ass.

    • 8 months ago
      Anonymous

      Literally making shit up.

  81. 8 months ago
    Anonymous

    Unity seems overpowered for the kind of things indies do most of the time. The guys only chose Unity because it was convenient (free, plenty of documentation on the Internet, asset store, etc.) Now that Unity is no longer as convenient as it once was, I expect indies to migrate to alternatives that are more compatible with what they want to do.
    Andrew's Crystal Project is a good example of how you don't even need an engine if you want to make a "retro" inspired game, and his is complex enough to be ahead of most independent games.
    Frick... there are devs using Unity to create fricking Visual Novels when you have dedicated things like Ren'py where you can monetize your games without any compromise and the end result is infinitely better for the consumer. The laziness of most devs is unbeliavable, they jump into Unity before they even know if there are better alternatives for them.

    • 8 months ago
      Anonymous

      I mostly agree but,
      >when you have dedicated things like Ren'py
      Honestly, Ren'py is shit and only usable if you're a total codelet.
      Not saying Unity is (was) any better for that use case, but it definitely isn't worse, especially if you are planning on porting to consoles.
      Hell, even porting to mobile is a headache in Ren'py.

      • 8 months ago
        Anonymous

        For "pure" Visual Novels, Ren'py by default will give you practically all the QoL you need to have a decent experience. Of course, it's horrible if you want to make other types of games, or if you want fancy things like using real-time 3D models or whatever, but that's not the point, Ren'py is a tool specialized in a very specific genre. There are devs who choose Unity for who knows what reason and then have to reinvent the wheel to make rollback and replays work (it usually works like shit), all to put some sprites in front of backgrounds...
        As for ports, for Android you only have to click one button these days. For consoles you don't really have much choice, probably the guys use Unity as a wrapper or something?

  82. 8 months ago
    Anonymous

    >hop in and out of game engines from time to time as a hobby
    >tried Unity, Unreal and Godot over the years
    >in a mood to play around and learn Godot again last month, maybe create a game all the way through this time
    >this happens
    >all those new tutorials that will explode on the internet
    Yes, yes...good. Loving it.

  83. 8 months ago
    Anonymous

    Godot is a pro riots organization
    Unity is a pro Israel organization

    What are the real alternatives? What's the engine for people that love their country, hate the tourists, and love capitalism?

    • 8 months ago
      Anonymous

      Monogame

    • 8 months ago
      Anonymous

      Gamemaker. You only need to pay when exporting the final build of your game.

      • 8 months ago
        Anonymous

        yeah, its like you get access for month to export stuff and then you can cancel sub if you don't wish to export any more.

    • 8 months ago
      Anonymous

      idTech 4

    • 8 months ago
      Anonymous

      What’s wrong with riots now?

    • 8 months ago
      Anonymous

      >Godot is a pro riots organization
      Godot is FOSS software. It can be whatever you want it to be.

      • 8 months ago
        Anonymous

        /v/tards don't know how to fork.

        • 8 months ago
          Anonymous

          Chuds you mean

  84. 8 months ago
    Anonymous

    >3D
    Just use Unreal.
    Unreal Mobile Renderer if you are targeting shitboxes or the Switch.

  85. 8 months ago
    Anonymous

    https://twitter.com/passivestar_/status/1703652586526519806

  86. 8 months ago
    Anonymous

    >Unity changes pricing from extremely generous modely that was basically free for 99.9% of users to almost as generous model that is basically free for 99.9% of users

    >NOOOOOOOOOO they can't do that!!!! Reverse it or I will become a heckin based Godot commie!!!!!!!!

    Redditors. Can't live with 'em, can live without 'em.

  87. 8 months ago
    Anonymous

    as much as I'd love to see that happen, devs are going to leave again when they see the threadbare features compared to what they're used to
    they might not go back to Unity, but they aren't sticking with Godot

  88. 8 months ago
    Anonymous

    >no customer service
    Nobody professional will use Godot

    >no store
    Nobody low budget will use Godot

  89. 8 months ago
    Anonymous

    Time to come home, white man

    • 8 months ago
      Anonymous

      release source 2 sdk

  90. 8 months ago
    Anonymous

    Godot having people actually develop for it would be such a blessing, but I don't think the west coast Unity devs are privy to the idea of open source software.

  91. 8 months ago
    Anonymous

    have not seen a single good game on there except turds

  92. 8 months ago
    Anonymous

    In my country, there is a lot more of job opportonuties in UE 4 than 5. Is it worth studying it?

  93. 8 months ago
    Anonymous

    Im a complete beginner in game dev.
    Is godot like unity? You choose a platform and that's it?

    • 8 months ago
      Anonymous

      Godot develops for PC and Mobile and if you wanna port you'll have to contact a studio to do it

  94. 8 months ago
    Anonymous

    most people switching engines wont ever make a near complete game

  95. 8 months ago
    Anonymous

    >Godot has infinite room for growth
    Sure, except nobody is going to bother growing it

    • 8 months ago
      Anonymous

      > tries to make it grow
      > Pull request is forgotten
      many such cases

  96. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      High IQ devs wouldn't have used Unity in the first place for their gacha shit.

    • 8 months ago
      Anonymous

      go back

  97. 8 months ago
    Anonymous

    photogrammetry in Godot
    https://twitter.com/wilnyl/status/1703724712596045947

    • 8 months ago
      Anonymous

      Somebody needs to add gaussian splatting, this tech is insane it's basically photogrammetry 2.0

      • 8 months ago
        Anonymous

        >gaussian
        the video has gaussian blur i'll give you that

  98. 8 months ago
    Anonymous

    As someone who's been flirting with Godot for sometime but has barely any experience (0 experience with 3D), is it a good pick for a small, fixed camera, low poly, puzzle game? From everything that I've seen, it should be able to pull this off without any issues.

    • 8 months ago
      Anonymous

      Yes. There are a thousand godot games on Steam. It's more than appropriate for what you need. The learning curve is very smooth as well for newcomers.

      • 8 months ago
        Anonymous

        Thanks, I'll see if I can find some tutorials on it. If I can't, I'll just try and understand the process behind it from some other engine, possibly Unity since it'd be the closest code wise.
        I'll also go through that "tutorial" program the Godot team released.

  99. 8 months ago
    Anonymous

    Come FOSS unity man

    • 8 months ago
      Anonymous

      lust provoking image
      time wasting software

  100. 8 months ago
    Anonymous

    can you actually use c# with godot or is it just meme support

    • 8 months ago
      Anonymous

      You can but from what i know hear and read, it is slower, you can't port to mobile and the documentation is not as good.
      Honestly just use Gdscript. It's impossible to know how to code and not learn it in a matter of minutes.

  101. 8 months ago
    Anonymous

    one of my favourite games was made in godot so i like godot

    • 8 months ago
      Anonymous

      i wish it was made in something smoother to be tbh

  102. 8 months ago
    Anonymous

    godot is made by literal communists. the guy in charge is also a scammer and grifter and he constantly begs for funding for godot even though he personally amassed fortune in the $ millions because of it.

  103. 8 months ago
    Anonymous

    >Unity fiasco causing a mass exodus to Godot
    Like cows being led to the slaughter this is a good thing

  104. 8 months ago
    Anonymous

    >Every software tool should be open source
    xbox and sony console SDK ban open source engines

    • 8 months ago
      Anonymous

      Sonic Colors Ultimate is on Playstation and Xbox and it uses Godot (only for it's graphics though).

    • 8 months ago
      Anonymous

      The Godot army will hijack airliners and 9/11 every console on the planet inshallah.

  105. 8 months ago
    Anonymous

    Godot sucks. It's the quirky underdog choice but there's a reason it was an underdog in the first place. Now it's going to have a resurgence because it's le PEOPLE'S CHOICE but pretty soon the same people who are now praising it will transfer to Unreal.

    • 8 months ago
      Anonymous

      Unreal will always position itself as the premium engine option, godot will be for everything else.

  106. 8 months ago
    Anonymous

    Hate these stupid ass threads. Go b***h about work to your boss

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