>Unity fiasco causing a mass exodus to Godot
This is unironically a blessing in disguise. Every software tool should be open source like Blender. Godot has infinite room for growth while Unity will always be shackled to shareholders who's just looking at quarterly earnings.
imagine not knowing that 5-10 years from now Godot will also turn on their consumer base to please The Almighty Shareholder
it's the way of things
its open source tho
you can just copy and paste the entire source code and they can't do anything about it
https://github.com/godotengine/godot
And then what are you going to do when it's time to publish your game based on stolen code?
You cant copyright the engine retard. You can still protect systems, assets, character and storyline
It's FOSS you stupid gay It's licensed under MIT. There's nothing stopping you from using it commercially and keeping your product closed source.
https://opensource.org/osd/
read, bro
I've seen people post retarded shit like this so much over the weekend that I'm starting to think 99% of unity retards have no business in any kind of software dev, or maybe its just that game devs in general are all lobotomized aside a few standouts
maybe it is a deliberate attempt to shift the legal definition of open source so that it becomes useless
it is by definition unstealable
just posting to pile on what the other anons have already said: you are a fucking retard.
>muh open source
>create 1000 different shitty versions of godot by circlejerking trannies and furries and have cross-dependencies up the ass
what usually happens is people congregate around 1 or 2 forks other than the main repo, and those other forks will probably only be relevant if the main repo gets hijacked somehow
but for the most part people are developing new code as extensions that can be hot-loaded as plugins anyways so the dependency on what fork you use is minimized
>its open source
ok so it has no quality control, got it
if something doesnt work, write an issue ticket and wait indefinitely
it's community driven
be part of something cool that's on the cusp of skyrocketing to being the next big thing in the indie dev space and make a PR instead of an issue
blender works well as open source.
I count 9 tickets closed just today
https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed
shut the fuck up ok?
just 1800 to go
At this rate they will all be cleared in 7 months. Very impressive.
So bug free in less than a year? Sounds great
Godot isn't developed by a commercial company, it's an OSS project with the main repo controlled by a non-profit.
It's the same as saying Linux will be all owned by shareholders in 5-10 years.
While some companies might jump on if Godot becomes to successful such things don't matter much with open source.
im pretty sure the creators are south american trash but that didnt stop me because it is open source
the north americans are the ones who destroyed our society
Retard.
>shareholders
>open source project
Americans should shut their stupid corporate cock sucking mouths. What a bunch of idiots.
I don't care if you got replies this is still shitty bait
Godot will never account to anything. Its 3d is primitive and they can't publish to consoles. Plenty of engines for 2D already that are far better. It's stillborn and woke. Flax is the next engine to look at. Stride could be great too, but it has no cash, no devs and is also open source anyway so no consoles. Both these engines have proper C# coding and source access as opposed to godot's crap implementation
disagree. unity is popular because its still good for 2D and 2.5D, unreal already mogs it in 3D.
>they can't publish to consoles
by itself, but you can hire companies that do it (or get a devkit and do it yourself if you know how to)
>dude just pay one of the co-founders of godot thousand of dollars to port your game
nah fuck off
>will never account to anything
>never account to anything.
shut the fuck up ESL
also Flax's license literally says they can change their terms whenever they want so eat shit, none of the problems with Unity are alleviated
>Its 3d is primitive
Godot is as good or bad looking as your artwork. Getting filtered by Godot means you don't actually know how to produce good-looking stuff and need a make it pretty button.
>can't publish to consoles
No one cares about consoles.
>proper C# coding
oh it's you again
learn GDScript for prototyping and/or C++ for performance, C# is a completely unnecessary language for game dev.
>Have to restart the entire *editor* to load a new version of a c++ dll
Uhh I think I'll stick with c#.
Although tbh, I'll bet it wouldn't be so hard to write a dll hot-reloader and hook everything up somehow.
c++ is a lot more enjoyable to write than c#, for sure.
Something about knowing my locally scoped variables won't randomly accumulate until the garbage collector chooses to free them with a noticeable stutter
lol @ how you throw in “woke” for no reason at all
>It's stillborn and woke
What did he mean by this
Did you just sssume his gender
what year is it
>forks your code
heh, nothin personnel
Cool, I'll just fork the 4.1 source I have backed up. Retard.
>shareholders
>an open source foundation
>shareholders...
imagine being this fucking retarded
it's FOSS retard
Godot is all open source and was wrote at MIT
>anti-Godot shill is completely misinformed
Imagine my shock.
>Idiot is on the godot bandwagon
you have to go back
They can fork it and it's all good.
Happened to Firefox and Chrome already.
It lacks a lot of tools and can barely do 3D.
It has all the tools it needs to do 3d, Cruelty Squad is just a very unfortunate poster child for the engine.
>it lacks a lot of tools
They're coming
>can barely do 3d
It's improving constantly
That being said, I don't think it will ever be unreal-tier, but it only needs to be unity-tier anyways.
.t ngmi
>it's improoooving
k but I'm making my game right now not 5+ years from now.
Anon, the only 3D godot cannot do is AAA. You're not doing this as an indie. Whatever you thought about doing, Godot is enough.
kek
Devs Scaping from:
>trust me, I'm not gonna take your money. And is improbable you can reach the threshold.
To Land in:
>Trust me bro, I will improve. And is Improbable you will make a AAA game
Which makes it the same state as Blender years ago. Godot has been improving rapidly and the improvements will grow exponentially as more people use it.
>It lacks a lot of tools and can barely do 3D.
Good. Developers need more constraints and less options, it weeds out the shitters and leaves the truly passionate and creative ones who learn creative workarounds to create their vision. Devs need LESS options and freedom, unironically.
shut up. your no authority on what people need.
Yea for now but shit like this tends to increase dev speed. Similar things happened with blender when Adobe shat on 3dsmax users from time to time. This is the first time that I have seen a dev cut their own head off and shat down their neck. I am excited to see what tools evolve from it.
>It lacks a lot of tools and can barely do 3D.
What do you think will happen if more and more people jump ship to work on Godot?
How do you think Unity started out?
>two more weeks
>What do you think will happen if more and more people jump ship to work on Godot?
Nothing since Juan doesn't even bother to look at pull requests full of fixes for his shitty engine
anon, godot didn't change for years. godot 3 was released in 2018, and godot 4 was only released few months ago. Between that, people were pretty much stuck with very weak stuff.
Even from what I read, things are not so good, lots of bugs, issues etc that are laying around waiting for months to be fixed.
It was similar with blender, things were stuck forever before 2.8 but after that point things started to ramp up and it is really good tool but idk if same can be said about godot.
Remember, good will is one thing but people who pick up engines seriously need to make living from it, but currently it has like 3 or 5 successful projects that could stand out, but even then, they are really niche and weak looking, not good enough for studios to pick it up.
Unity had lots of issues but it was rather powerful and flexible engine, maybe not good enough to pull of triple A big studio game but certainly good enough to make solid indie game.
The highest rated games on Steam are all indie pixelshit.
For pixelshit, which is pretty much all indies, Godot is perfect .
People said the same thing about Blender and now look at it. If you're not using Blender nowadays then you're now the one who gets the funny looks.
3D works perfectly fine you retard.
Thanks for letting us know that you never used the program.
The reason why people say Godot 3D is bad is mostly due to 3D physics have worse performance in Godot than in Unity
However, Godot does have much better 2D physics performance than Unity.
>mass exodus to Godot
Unreal engine.
its both, these two can't stop dunking on unity
man, imagine being such a humongous gay that you make the epic man's presence seem better
whatever godot man got against performance i cannot tell, why he insists that nobody understand his engine's paradigms is even more confusing
>he thinks the monopoly that is UE wont be doing the same thing
you poor soul, you poor naive soul
I never said they wont, i just said they wont be going to godot.
well memed
good morning sir
>Get fucked over by propietary software being able do do whatever the fuck it wants even if it damages me
>"Let's all switch to another proprietary software and grant them monopoly then!"
Fuck you
FOSS software will just never look or feel as nice as software made from money, tears of forsaken employees, and shards of crushed hopes and dreams.
This past week I've seen so many posts by "people" saying how they don't want to learn blueprints at all and that they'll learn C++.
It's literally sickening. Please just go to Godot.
I don't think most indie games are of a scale and depth that you couldn't use godot.
Your social credit score has gone up by 2 points.
what is blocking unreal from literally doing same thing to all people?
Tim Sweeny having scruples.
And he does.
Both, and it is great.
You aren't wrong. Unity never made sense the moment Godot started becoming more polished. With 4.0 AAA has zero excuse not to use it.
> but *insert random quirk*
AAA has no excuse. If you need to tweak the engine so it does X thing better, you can do it. Random indies might suffer a bit but really they should have jumped ship on Unity the last time they literally told their userbase that they are fucking stupid.
Anyone that flees to unreal of all things will have learned absolutely nothing.
Which is more retard friendly? I wanna make jrpg with 3d graphics.
I can make the graphics and planning, I can hopefully use AI for voice, music and some coding.
Definitely not Unreal. It's bloated as fuck with a million options to worry about.
got it! Thanks
dont expect an ai to be useful for coding in unreal since it has a shitload of quirks to its c++ and the source is not free and thus not accessible to githubs ai
I've seen nothing but shilling and I've been given zero reasons to use this engine so far
If you want to make 2d games, use godot.
If you want to make 3d games, use UE.
That's it, there are your reasons.
You get full source, can do with it whatever you want even include freely engine code (UE gives source but can't do that), no costs or restrictions, actual 2D instead of simulated like Unity/Unreal, has been much more stable for me so far compared to Unity/UE, much smaller packages, easier to distribute as can have all in one file.
you haven't given him a single reason to use it though
If the mentioned things aren't reasons for him it's his fault.
Those sound good but for example that level of control over the engine sounds like it exceeds my grasp as an amateur anyways
Things like build size or small asset size isn't really something you need much knowledge as Godot is per default small. It's the other way around with Unity and especially Unreal you have to put in work to get the size down.
For using source code it doesn't take much like I wanted once a nice color selection option for customization which exists in unreal already but one has to be careful there while in Godot you just copy what you need.
Stability is also a feature you get without being a professional.
In the end it depends on the project. Imo the best options at the moment are Godot and Unreal.
Godot, like Unity, is an easy to use community oriented engine that has strong 2d capabilities and (compared to Unreal) moderate 3d capabilities. It's basically FOSS Unity. It's not a 3d competitor to Unreal, but neither was Unity.
that's freetards for you - "don't use it because it's good, use it because we don't like those other guys"
godot games freeze and stutter a lot on my machine
Don't have a shit computer?
9700k and 7900xt 32 gigs ram
nope
godot just sucks and is fosstard cope
unity is still free until you make significant money
And what happens if you make money? Banned from the platform because no one wants to deal with the mess that will be game refunds?
The memes about pirating a video game to make the developer bankrupt is real
Doesn't the 200k installs dick you over even if the game is completely free, with no monetization whatsoever?
In think it's 200k installs and 200k sales at minimum, and free games are exempt
No, but it does apply to f2p games with monetization. So you could theoretically owe Unity more than you made.
Based Unity saving us from freemium pay2win menace.
It's 200k lifetime installs, and $200k in the last 12 months. Basically if some e-celeb fag features your game or something you could end up fucked out of the blue. Given I'd say the bigger issue is the spyware tracker they have been including in the runtime that people have glossed over.
The initial threshold requires you to make a certain amount of money, but after that the fee is per install with no relation to how much money you make.
How could they legally do that, think.
This is designed to be legally bs, not outright incriminating.
the point was to crash down the stocks and getting max revenue possible before the company folds
Yeah, until they decide to change it without warning again you giga cuck.
>significant money
Any commercial project will hit that threshold, it even counts funding. Unity's bullshit is killing small indies to milk their mid size customers. It's a total dumpster fire
>Finally decide to start learning to gamedev and begin learning unity
>universe says 'no' and this shit happens
Sorry guys, this one is on me.
>needing to find excuses to give up
just give up without blaming the universe pussy
we had too many mediocre games anyway
It's a bit presumptuous to assume that your first game will sell above 200k.
it's a bit presumptuous to say that he's expecting that.
it doesn't matter if his first or 10th game makes 200K. whichever it is, if he makes it in Unity, he's screwed. so why go with Unity in the first place?
But why bother learning a platform where even if you make it you lose?
If he's still in the learning phase then there is no reason to not switch
Learn c++ you lazy cunt
This, I did like 6 months of C# and started transitioning after the announcement dropped. So far it doesn't seem too difficult, although it would've been nice to finish one project before moving on.
>I did like 6 months of C# and started transitioning
I bet you did, they don't call them programmer socks for no reason
How can I obtain your superpower?
>decide to start making a game on new years
>fall terribly ill for a month
>be depressed that I didn't do shit for a month for a month
>paralyzed by indecision for a month between learning godot and learning unity
>fuck around with blender for a month
>sign up for a game jam and don't prepare and don't participate for a month
>abroad for two months
>recovering from time abroad for a month
>universe rewards me by killing unity and flooding godot with tutorials, free assets, and development attention from community that will see it continue to improve at a better rate
>am currently taking a month to celebrate my good fortune
I don't really feel sorry for you 🙂
I started learning how to draw a day before Miura died. Sometimes it be that way man. Don't give up.
>develop new fetish
>start following artist that pumps out art almost daily
>artist nukes all their content and quits
>buy stocks
>stocks crash
>sell stocks
>stocks go up
>save up money for something always in stock
>finally go to buy it, its sold out and in huge back order
Donate to Israel please
If your IQ is above 100 there's literally no difference between game engines, or programming languages.
Godot is half-baked and not ready.
Good thing is that this will probably light up the Godot devs asses to accommodate all these people's needs.
i think they hit a funding goal to hire a couple more devs, so hopefully.
Or they'll crumble under the load of new expectations.
lol it's foss, the closest thing to pressure will be the rubber stamped "ok, you fix it" they'll post in response to any bugs, complaints or suggestions
Halls of Torment sold half a million copies, I'd say that's pretty good for a game built on an engine that's "not ready"
Currently learning Unreal after reading all the issues Godot has with 3D and not being able to actually do things it claims it can do.
Still waiting tho, maybe in the close future it will be more reliable.
>he doesn't want to make a PSX styled horror game
Unreal will just pull a Unity in the future. This is the fate of all shareholder-focused private source engines.
Unreal has had a friendlier payment model for years longer than unity. When they finally changed the model, instead of getting worse, they doubled the income ceiling from 500k to 1 million
The blessing is that maintainers of Stride and O3DE will remember they exist.
Godot is hardly ready as a Unity replacement. Everything is bugged...
>hurr durr so is Unity
Even more.
linux trannies in full happiness mode cause they can shill their nodev foss software again
That's better than being a unity chud
thanks for calling me chud, i think its a compliment
>thanks for calling me chud, i think its a compliment
i look nothing like that, i come from eastern europe where chads roam the street
>i look nothing like that, i come from eastern europe
>ukrops must die
>blyaaaaaack
500k ukies died.
maybe in another decade it'll be good, until someone can unironically say something like
>godot is a good alternative to unreal engine
it's not going to see wide adoption.
Depending on the project you're working on, Godot can absolutely be a good alternative to Unreal. Should you use Godot to make the next God of War game? No. But you shouldn't use Unreal to make Among Us either. For indies, Godot is often a better choice which is why
https://itch.io/game-development/engines/most-projects
Godot is the 2nd most popular engine for new projects on itch.io.
Realistically you shouldn't use Godot to make Among Us either. 2D graphics is the easiest shit ever to write. You could have a fully functioning Among Us clone written from scratch in a day as a solo dev.
3D isn't much harder either.
The only reason to use an engine is because you already have an editor that you're non-programmers can use to start prototyping and prepping resources. It's mostly pointless bloat that hurts performance in the long run. And then just laziness since they already compile to most platforms already so you don't have to worry about platform specific code.
Unity though was exceptionally bad, especially with 2d. There are many cases where programming it yourself would result in a 10000x increase in performance.
this is most retarded thing I ever read
show your engine bro
Why would you bother writing directly to buffers, matrix projections and a whole fucking mountain of shit instead of using rightly available and license free software.
Do you wrote your own communication software to text people? Is your browser coded by you?
Considering all the 3d math is in the standard library, I don't know why you'd write it yourself.
Open source is fundamentally flawed because without financial incentive to improve it, Godot will ALWAYS be inferior to the big proprietary engines.
This is ALWAYS going to be the truth. Without the force of Capitalism driving progress, you wouldn't be playing ANY video games at all on ANY engine.
Counterpoint
>MAYA is dogshit compared to blender in 2023
>VLC is better than windows media player
>libreoffice does what microsoft office suite does without bloat
You lost chud.
Everything is better than WMP, so that doesn't mean much.
The Godot founders have already recieved financial support from Epic, Meta and Microsoft.
They also have their private company, W4 Games, offering contract work to port games.
>Godot is actually fine there's no issues with it
Godot in reality:
>Godot's physics engine doesn't have interpolation.
>Godot's physics engine is fucking dogshit and unmaintained, as they just hired someone to work on it for a couple of months and that dude is now gone.
>Godot's own devs have gone in record that they struggled to update the physics engine for the 4.0 release.
>Basic programming stuff (null coalescing operators) or even just making a STATIC variable NULLABLE non-existing.
>The camera and rendering is beyond fucked, impossible to do proper rendering for pixel-art games.
>Only has forward rendering, no option for deferred.
>C# docs are entirely lackluster and shit.
>Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.
>Everyone who needs performance is told to just directly use C# or C++ instead.
>This made up language has its own TEXT EDITOR embedded in Godot's editor, because of course it's worth it to waste development time in a text editor instead of the engine, instead of using VSCode, Notepad++, VIM, or literally anything else.
>Has no way to write tests, lacks all the proper IDE tooling that a real programming language has in VS / Idea.
>Docs and tutorials are split between the two languages.
>Can export to mobile, except if you're using C#, then you can't.
>No exports to consoles.
>WebGL "struggles" in 4.x according to the users themselves.
This is the future you choose by choosing Godot.
You can check their roadmap right now, they aren't working on any features that are important or basic and needed asap, instead they are working on the motherfucking text editor and its parser.
>They also have their private company, W4 Games, offering contract work to port games.
This is how they want to make money
Godot has no console support, unlike Unreal or Unity
Jose will make you pay him 10k if you want your game ported to Switch or any other console
skill issues
Eh I don't really care, I'm using ue expecting to get fucked but by then godot will be done with the beta testing. Unity killing itself just speeds up the beta testing phase for godot.
There are legit issues with Godot, though a lot of what you said has asterisks to it
The thing is, Godot is only ever going to get better - I think of it as Blender back when Blender was considered a joke.
Huh, Blender is a good point. I forgot just how barebones it was back then when people were rightfully shitting on it.
blender wasn't barebones, it was very capable even in the 2000s, the problem is the UI is totally backwards from everything users expect, starting with right clicks elect
Yes this is exactly why I prefer Houdini. Much more intuitive and it even seems to do everything Blender does but better. The only problem with it is the shitty overpriced paid license.
Right click select is objectively better because it shares the clicking workload more evenly between two fingers.
Yeah, lack of deferred rendering (without having to rewrite big parts of Godot myself) is the only one I'd consider a deal breaker for what I need.
>Godot is only ever going to get better
if they rewrite it from scratch maybe
just looking at their discord logo you can tell why the engine totally sucks
i have none of those problems with godot and sounds like you just hate programming
do you just expect to just plop shit in and expect it to work right away?
Those issues would be resolved later on. Remember Bender and Unity were inferior long ago.
>physics stuff
use godot-jolt, it just werks and will probably become the default physics engine soon
>Basic programming stuff (null coalescing operators) or even just making a STATIC variable NULLABLE non-existing
Stopped reading here. This is literally not even an issue if you’re smart enough to use C#.
It sounds like a lot of the 'problems with Godot' are just you not being able to program and not wanting to learn.
Godot would be a better engine if they just dropped the "wow so easy to use!" pretenses and stopped developing GDScript
Half of my post is about how Godot is being crippled by a useless deadweight
Did you know? Godot had visual scripting in previous versions, they wasted development time on that shit so "it was easier to maek videogaems", they entirely dropped that in 4.0
The only true reason they still develop GDScript is to have everything in-house, including a text editor, in the same application, so you can develop on a fucking PHONE, because thats one of its selling points, or was, at least, in its landing page prior to 4.0
Unity works like that, Unreal works like that
If you can't "just plop shit in and expect it to work right away" once then you cannot expect people to use your engine when that task has to be repeated over 200 times due to the amount of assets that need importing or updating
>Godot's physics engine doesn't have interpolation.
I was actually shocked to find out this is the case when I started getting into Godot couple months ago. Why was no-one talking about this before the Unity fiasco? This is crucial and not having it makes games look like shit.
>Godot's physics engine doesn't have interpolation.
>Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.
>Everyone who needs performance is told to just directly use C# or C++ instead.
>Has no way to write tests, lacks all the proper IDE tooling that a real programming language has in VS / Idea.
Based Godot exposing codelets. Stay the fuck away from Godot, I am 50% sure you're one of the retards shitting up Godot's github pages with their moronic "HURR DURR MAKE IT LIKE UNETEE" posts.
If you can't even write a script that takes Godot's Engine.get_physics_interpolation_fraction() and turns it into a Lerp between two transforms you'll have much bigger problems than stuttering movement.
>hurr just write boilerplate bro like us LEET CODERS WHO UNDERSTAND LERP do :^^^)) don't worry that respectable engines do this out of the box, they're for PAJEETS and thirdworlders and probably trannies as well
this is why no-one takes you seriously, godotmorons
Monogame is based as fuck
>a 20 line script is engine dev
ngmi
hopefully Godot devs will continue gatekeeping "pls make my game for me" """"developers""""
>Changing engine-level code is enginedevving
yes
> a function exposed to scripting languages is "engine level code"
Whatever you say. Enjoy overriding _process exclusively, you'll never use more than 5% of any engine's potential.
>NO YOU AREN'T MEANT TO MAKE GAMES YOU'RE MEANT TO ENGINEDEV
>Wastes development time in making a makeshift python invented language, proceeds to run like absolute dogshit.
Could someone explain to me why the programming language affects the final performance of the game? Isn't language just for us humans? After you compile the game, it will be transformed into a computer language, so in theory any language can run as well as any other, right?
>English
>elephant
>8 words
>Chinese
>大象
>2 word
Now, repeat both words 10 times.
Which one is more efficient and can finish faster?
There are different kinds of language.
E.g. C++ gets translated to machine code when you compile it, so your CPU gets fed machine code, very efficient and fast
Python on the other hand doesn't, it gets translated to "in-between-code" that is a little faster than the plain code you wrote but you still need a "realtime translator" to feed the CPU its machine code, and that realtime translation takes time and makes the code run a lot slower.
before
>waiting for godot (4.0)
after
>just use 3.x until they fix the newest version
but the financial incentive pushed unity to be worse?
That was just mismanagement fueled by greed, and an extremely visible outlier that gained lots of publicity as a result.
9 times out of 10, capitalistic systems just work and you don't notice.
The 5% of FOSS that is equal to or superior to proprietary software are also outliers. Notice how Krita and GIMP are still leagues behind Photoshop, but GIMP/Krita apologists will
>b-but it just werkz for me...
whenever you call them out for using inferior products.
>That was just mismanagement fueled by greed,
So capitalism
>9 times out of 10 it just werks
Kek it only needs to fail once look at whats happened
>greed and mismanagement is an outlier under capitalism
get a job
>whenever you call them out for using inferior products.
Why the fuck would you care what they use?
If it works for them then it works for them. Caring and crying about what other people might be using screams insecurity
Krita is pretty good for what it is
GIMP is god awful, we need something to replace it
Krita is not a ps replacement, it's a painting/drawing software, PS is a a photo-editing software originally
>NO EXCEPTIONS
>here are some exceptions
>who cares
lel
> There's a difference between capitalism and outright extortion
Funny how there hasn't been a single good non-indie game made in the last decade. Curiously enough, it was around the same time capitalism put its greedy hand on the business and started choking the life out of it by putting profits before passion.
Coincidence? Obviously.
RDR2 is the GOTIEST game of the decade, retard
Maybe play games instead of repeating what Ganker says moron. Just because you have shit taste doesn't mean Godot is good.
Feel free to point out where I mentioned Godot.
DXMD
Ironically even though it was really good, it could have been twice as good if Squeenix hadn't forced to devs to prematurely end their game in order to work on capeshit
yeah? then tell me what operating system runs the majority of the worlds servers? is it windows server or is it linux.
which libraries get used most in software? proprietary ones or open source ones?
which language's get used more proprietary ones (matlab, visual basic) or open source ones (python, C++, C#, java)?
Theres a big difference between foss for consumers and foss for developers.
Kill all capitalists.
>commie making up strawmen
Many such cases
>strawmen
Been to Ganker lately?
The mass exodus is probably pretty small in reality.
Maybe they will get new contributors to bring it up to par with the competition, similar to what happened to Blender.
Are there any cool games made in Godot that I can play right now besides Cruelty Squad?
The Ballad of Bonky (stop-motion beat'em up, not out yet but you can play the demo)
Loved the demo for this during a Next fest last year. Any word on the release date?
godot capitalized on unity's fuck up to publicly announce they have a development fund like blender does now.
which it did actually increase by a lot.
Cassette beasts, I heard it's good but I haven't played it myself yet. It is also on consoles
the best thing about cassette beasts was the dynamic sound track. The way that it switched between versions of the background music was really satisfying. The game itself was just okay.
The art style was really weird with the mixture of 3d and sprites, I suppose it doesn't matter how primitive the rendering is if they do it that way
garbage game actually.
Blocky sprites + depth of field effect is a hideous combination. Don't mix art styles like this.
doesn't cassette beasts have a bunch of commie propaganda?
case of the golden idol, brotato, ex zodiac, and dome keeper are probably the most well known
oh and there's a diablo-style vampire survivors clone called halls of torment
Halls of Torment has potential, but it needs a shitload of polish still. Ideally also some devs that aren't vain retards who'd rather push an untested beta build out than miss the deadline they gave for an update.
Still in early access, was a fiver last I looked.
>Godot's most graphically impressive game is... something that looks like Diablo from 20 years ago and runs at 5fps
ummm
>5fps
Have you tried not using 30 year old hardware? My 2060s never dips below 60fps.
I'm using steams v-sync because more than 60fps in a non-shootan game is a meme.
https://steamdb.info/tech/Engine/Godot/
brotato, halls of torment, AV rings of saturn, wrought flesh, lumencraft, dome keeper, turing complete
how the fuck have I never even heard of any of these but the last one?
idk, they are really small indie games, I think only halls of torment was more popular recently as another bullet-hell clone.
yeah but it's weird to me that when it comes to Gamemaker I've PLAYED 3 titles this year made in it and heard of a few more
I scrolled through 2023 releases for Godot and only recognized YOMI Hustle
I know this is probably due to Unity just being better and more established, and this will change soon, but I'm not keen on jumping into an engine that apparently many people use and it's just as good, but there's no notable games to vouch for the fact.
My only reason to ever go Godot over Gamemaker would be that I don't "own" my game so if GMS just ever decides to shut the door, I'm fucked, but I imagine there's cracks for that kind of stuff.
I don't understand this logic. You can't pinpoint flaws except that famous people don't use it? What you should be thinking about is what you want to make, your scope and if it can deliver on that scope. Period.
https://steamdb.info/tech/Engine/GameMaker/
gamemaker has shitton of popular games from, so much it is baffling. Even less popular seem to be pretty good.
I think one case going for gamemaker, is that it is much much easier to make games in it(compared to godot) but also 2d makes stuff easier for devs.
I don't think they will close anytime soon, they are getting more and more popular and they are preparing for gamemaker 3 with lots of upgrades to engine.
I think that if you are small indie dev, gamemaker is best thing for you.
I'm sure half of them are from godot tutorial youtubers so hobby devs using godot know of them through their learning resources. thats how i know about wrought flesh.
Does Godot have the shitty ram/vram eating problems of unity and especially unreal? Port old project from b3d, same textures used , b3d 96mb vram and 140mb ram , unity 1gb vram and 2gb ram ( and fps is lower) unreal 4gb vram, 8gb ram , it's slightly faster in fps. , I realize dx7 was just tiny and all, but seems ridiculous since they all look the same because of the low end media.
OP's delusions remind me of those who thought that if the Steam Deck would become mainstream, more people would consider Linux as a viable gaming platform instead of Windows, sometging that failed to materialize and that in all likeliness would not have happened.
Back on topic though, you know it just as I do, OP. The majority of the affected devs will just roll back to Unreal.
>3d shooter demo
>barely able to get 30fps
>basic low poly models
WAIT HANG ON UNITYSISTERS
THEY HEAR US
IT'S GOING TO BE OKAY
>We hear you.
>We don't care, but we do hear you.
The meme is real kek
H3VR dev insuated that this is all a way to test big AI and that they will be essentially guessing how many installs a game has.
based anton enjoyer
When did the corpospeak image message thing even start? I feel like the biggest shitpost example that I can remember in Cyberpunk's but it had to have been way older than that
BLM?
It doesn't matter if they fully walk this back. They destroyed all trust they had with developers. Nobody is going to chance starting a multi-year long project on the engine now because who says they won't just try again.
>Israel company collapsing
Why does the right keep losing?
If you want games that look like quake, Godot is pretty nice. If you want something that looks hypermodern just use unreal ya retards. Focusing on hyper realism is what shitted up unity in the first place.
lets be real. this whole thing will be forgotten in a month or two with everyone just accepting it like every time
Developers have much more to risk than players. Do they want to keep making games in a specific engine, knowing that the licensing policy for that engine may change at any moment to fuck them in the ass?
i'm just pointing out how it always goes
>outrage xyz
>everyone talks about boycotting/jumping ship
>few actually jump ship
>majority copes with "it can always be worse, right?"
>whole thing already forgotten
i hope this time will be different but i doubt
Not when future revenue is involved retard. Not risking it
Nah, a bunch of mid sized devs turned off unity monetization services immediately as a group. They wavy to milk unity, not drop its shares overnight.
>Every software tool should be open source
FOSS has one problem with it though and that's the developers have 0 understanding of how to make something usable. I blame autism and their inability to empathize. I can count on one hand the amount of FOSS things I've used in the last year that even functioned out-of-box after downloading it.
If your installation needs a tutorial and isn't just one command or double click then your product sucks.
If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
If you need to fuck around with yaml and json config files, your product sucks.
Telling retards to get fucked is necessary for the health of a software project. Case in point: If a product removes scriptable installers or machine readable config files in favor of "easy to use" toddler GUIs, your product sucks.
>Telling retards to get fucked is necessary for the health of a software project
I'm sure that works in the real world. When your client tells you a feature is hard to use just tell them "get fucked retard". Oh wait you're jobless.
Exactly, that's why FOSS is superior. I don't need to cater to you.
nta but I work in commercial software as a team lead for a huge tech company and I contribute to FOSS in my spare time
for the exact reason you mentioned, commercial software is shit and prioritizes the wrong things chasing stupid as fuck user stories from program managers
FOSS projects, if they're good, have their features well-reasoned and well-argued out
I do too.
Commercial software problems include women, pajeets, and other minorities as well as "for now, let's just do it this way and fix it later", and yes dumbass program managers.
>FOSS projects, if they're good, have their features well-reasoned and well-argued out
If they're good, which 99% are not. If they were good then people would be using them instead of paying to use something that supposedly does the same thing.
Both have their problems but FOSS will never be used predominantly over commercial stuff because of advertising and also just werking (out of necessity for surviving).
>If your installation needs a tutorial and isn't just one command or double click then your product sucks.
godot is easier to install than unity with 1 .exe to download
later in production, there are some optional additional binaries you can get later for exporting to different platforms or importing non-free formats
>If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
there are some things that take one or two fewer clicks in godot over unity, and there are some things that take one or two more clicks. This is the case for comparing any two softwares
>If you need to fuck around with yaml and json config files, your product sucks.
asside from making your own json and yaml files for save games, you don't need to mess with these. Everything already has a nice UI editor
I was saying FOSS in general not godot or unity specifically. But I have no doubt godot is much shittier than unity or unreal feature wise.
lol
idk what that anon was talking about
unity is massively complex and bloated
even downloading it is not simple now, you download a manager and then pick your version and need to install more shit again
and none of this comes with all the features people actually talk about or have tutorials on, all of those are additional addons you need to download on top and add to projects
and then since these aren't fully finished features they change constantly and have horrible documentation, so ur shooting blind in a lot of them, even the API reference is usually wrong, its absurd seeing a function called something and u try to use it and it just tells u that its done yet, how are you meant to use such and such feature? well we will figure it out later, use another solution until then
not to mention how much shit gets changed in it, is just awful to use and a bunch of other stuff
godot had a lot of the same complexity, don't get me wrong, but calling unity simple and godot complicated is laughable
>I blame autism and their inability to empathize
very true, Ganker will attest.
>t. pic related
>minor typo
I'll be humble about this victory.
Emmanuele would make this exact post excluding the FOSS parts:
He and his friends at Red Hat ruined GNOME by catering to people that want software to be "user friendly" (read: friendly to those with down syndrome).
>If your installation needs a tutorial and isn't just one command or double click then your product sucks.
>If your UI is ugly dog shit that needs 10 clicks to do something that the closed source alternative needs 1, your product sucks.
>If you need to fuck around with yaml and json config files, your product sucks.
If these things are challenging for you, game development isn't for you.
Is Godot good for a game like hollow knight, afterimage, monster boy and stuff like that or unreal is better?
Unreal is flaming garbage for any type of sprite based 2D
So the Caves of Qud dev just ported the game from Unity to Godot like a day
Didn't he post on twitter that it was like 5 scenes and a bunch of C#?
But yeah, good news for competent devs maybe.
People that were just using unity for interface and wrappers for custom code will have an easier time. People using it for physics or their pathfinding routines will have a very hard time transitioning.
that and asset-trannies will have no idea what to do since they can't program
Yeah basically. The more custom code you wrote the easier it becomes.
I wanna ask if going with C# is better in Godot if I'm already comfy with it from Unity or if I should use their scripting language, but also I feel like that'd just provoke a gang war
use the scripting language, C# support needs work and adds garbage collector overhead but GDScript doesn't use a garbage collector. GDScript also integrates better with the editor and has autocompletion etc.
use c# if you already know it. as of 4.0 its properly integrated to the engine now and ultimately better to stick with what you know rather than trying to re-learn your entire workflow around their weird ass scripting language
it is amazing to me that Microsoft memed their java ripoff into a "game programming language" by forcing it down people's throats with XNA
and now we have people unironically thinking its good
fucking kek .net vbmoron 2.0
>t. thinks java was the first programming language
C# is actually based on Modula-3 and Cedar/Mesa, but thanks for playing.
And there's a Humble Bundle with a bunch of Godot resources on sale right now. What a coincidence?
I'm liking Godot a lot, the compile times are insanely fast compared to Unity. Documentation is better too, I ported most of my codebase over in a weekend. I'm sure there'll be hiccups for more complex games but right now it's breddy gud.
>GDScript,[27] a high-level, dynamically typed programming language which is syntactically similar to Python
Into the trash it goes
Nim is the same thing but its based.
If anything GDScript is even more based than Nim because no GC
FOSS is trash, it either needs considerable investments from big companies(which makes it as bad as proprietary software) or super autists who'll burn out and abandon the project
and yet the internet today only functions because of Linux
no one will use your shitty shovelware engine that is 50 years behind ue and has literally 0 tooling.
The thing is that Unreal iirc used to fund Godot in order to keep Unity in line. Now with Unity burnt they lose the incentives to help and may significantly cut the amount given. I mean it's not their real competitors, but still Godot has a few annoying issues to be fixed before they can operate by themselves and that money is really helpful.
they gave Godot a one-time grant a few years ago, it's not an ongoing thing
I thought 3D got better with 4.0
yes but it's godot
you didn't think the wait was over did you
it did
https://twitter.com/DUSKdev/status/1703107993926095334
the Godot bad for 3D FUD is dying quickly now that unity devs are working on it and using their platforms to expose the bullshit
>the Godot bad for 3D FUD is dying quickly now
lol not at all
it's shit for anything more complicated than an n64 game, the whole engine needs a total rewrite for it to actually let you use your computer's power
plenty of examples proving otherwise, including that post
you will never see a complicated game made in godot, the performance sucks
the same project made in godot runs worse than unity and unreal everytime, it's like wearing a shoe that's too small, you can't run properly
99.999% of indie games (including any you end up making) aren't complicated so it doesn't matter
99.9% of indie games are shit, so they deserve to live in godot
99.9% of anything is shit
>start coding game in godot
>friend turns his nose up, says gdscript isnt real coding, hes making his game in unity
>unity snafu
>hes looking for help with his game
>tell him Im not super familiar with unity and also the unity news, why not move to godot
>he turns his nose up again because gdscript isnt a real language
>he moves to fucking unreal
>first thing this moron says about it "DUDE THE BLUEPRINT SYSTEM (see: visual scripting) IS REALLY COOL"
swear to god I need new friends
You do know that godot supports C#, right?
Same language unity uses?
yeah, I mentioned as much but because my specific game is in gdscript its a lesser project. Its fine, I just wanted to gamedev with my bro, but he can work on his unreal nonproject with no fucking assets and visual scripting and we'll see who has what in a year
Hey remember when Unity was considered a joke of an engine that nobody in their right mind would use?
That was back in the Unity 4/5 days. It got better until 2018, then started to get worse again.
it still is but most indie devs are asset-chud script-kiddies that went to some shitty "game dev school" or worse so it's their only option
so they'll use it but pay to remove the logo kek
kinda funny seeing Unity follow its father's grave too soon tbqh
rip XNA too while we're at it
>rip XNA too while we're at it
Hate on Monogame all you want, it's got a good influx of Unity refugees
Flash was billion times better than Unity ever was.
I really do think the CEO is in bed with Godot and cucked blackballed unity on purpose. The shilling is too unnatural to make sense otherwise.
how could he possibly profit off freeware with a permissive license becoming popular
He's just a regular wallstreet shark, he and his friends cashed out shares the night before the announcement.
The CEO is just a gay garden gnome who was in bed with other gay garden gnomes at ironSource. No conspiracies here. Just leech off a company, destroy it, then golden parachute your way outta there to a new company. Now the people still at Unity have to damage control some cunt's purposely malicious decision but ultimately fail and have the company sink. If anything, he's more likely to be in bed with Epic Games because this was Unreal Engine's only "competitor" and it still wasn't even a contest.
No. Godot has always been on the radar of devs, Unity just gave them more security and professional support.
Godot is good. I only used Unity because it had more tutorials online, but overall Godot works just fine. You can perfectly transfer your Unity knowledge to Godot.
Hey just dropping in has Ganker realized it's the garden gnomes again yet?
they have someone named fucking SCHLOMO DOVRAT in their upper management
Holy shit really let me see it. I only know about that little partnership that happened
the entire thing is cliche as fuck, garden gnomes cant into subtlety
>Try to look up something for Godot
>It's in Gdscript
Fuck this pythomoron propaganda
chud engine. And their lead dev is a communist
> MIT license
> fork the code
> insert anti trans language
> Godot can't do anything
sorry, the code is infected with chud-ism
that's why I use GPL+moron
from their official godot discord
>looks at anon's pic
>yeah they all did that
>click
>it's a gif
>AAAAAAAAAAAAAAAAAAAAAAA
>lead dev is a communist
it explains so much actually
I don't mind as long as they don't get in the way of MY stacks.
righties are too retard to fork godot and add swastola as the logo
I could fork a turd into a swastika but it would still be a turd.
Troops are autistic masters of escapism ad delusions. This is why they make game coders
>Gdscript
Anon, it's just Python syntax.
Python is the biggest sin of the tech industry
it's completely fine for its intended use cases, you're just a gullible retard who saw a few memes
Is 0.20c on the dollar just PR speak for 20% revenue cut?
No it's garden gnome speek for fuck you we take whatever we want
>30% to steam
>10% publisher
>20% unity
>20% income taxes
What are unity game devs supposed to earn?
20%
that's not how taxes work, you only pay taxes on profit
This is not a bad comparison. The UE version looks the best by far but is not as easy to customize. His Godot version looks like shit but it's probably more enjoyable to work with.
I just want more fanart of Godot-tan.
https://files.catbox.moe/v0d762.PNG
Artist name/blog?
Godot won by doing absolutely nothing
no
stop using these c# based engines, learn C++ you dumb chuds
Maybe stop using a complicated and bloated engine or system level languages for 2d stuff you can do in 5 minutes in the browser.
>Seething C++ fag
No one scripts in your retarded language dumbass, we just need you to code performant libraries and we'll call your functions from sane languages meant to be read by normal human coders.
>C++ is hard
Melanin detected
Godot is the Linux of vidya engines.
>Oh man, I just finished my game and I want to port it to consoles! Since almost every architecture is the same and the consoles SDK aren't expensive, then surely it's gonna be easy!
>Juan: Because the license is FOSS, you'll need to go through us to port your game on console
This is why not many will migrate to Godot these scummy cartel fucks get their money from console ports. If I have to go through a fucking middle-man to publish my game on Switch, then it's no better than Unity.
then ask sory, microsoft and nintendo to open their sdks
LMAO
My pico8 rpg runs on my chinese gameboy. Pico8 chads just keep winning.
Theres other porters than W4. W4 was made to be sure that there will always be a porter.
It's bad, architecturally. When you have a lot of object variety, you need a component-based architecture or you end up with unreadable spaghetti. This is why people still use garden gnomenity despite the emerging scam.
There are no big Godot games, and it's not because it's FOSS or "unproven", rather it's just not usable. It's fine for those little tutorials, tools, and 2D mobile trash, but scaling beyond that is a nightmare you'd have to fix yourself, and at that point you might as well just use another engine or roll your own for all the trouble.
>Blender
>Krita
>Godot
What FOSS DAW should I use for this complete toolchain? Do we need anything else past this?
Linux multimedia studio or whatever has succeeded it
>FOSS DAW
Ardour is the only serious option.
Btw, everyone switching to Godot, just use c#.
It's not too hard to set up, and the performance is much better than gdscript.
Plus, last I checked, gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript
For small tools or testing nodes, gdscript is a nice and fast way to get started, and supports runtime modifications (unlike the c# implementation) but the bulk of your code should be c# or c++
>Plus, last I checked, gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript
What the fuck. Fuck every godot shill here telling me to download it
It's a good engine with c# support, just download the c# version
> just use c#
C# is the problem, a language for lazy people, scared of C++
Use Rust, retards.
>Btw, everyone switching to Godot, just use c#.
eh no, you should definitely use a real programming language like c++
>gdscript in 4.0 can't even be compiled, meaning you will leak your full source code if you write a game in gdscript
literally the same applies for c# jesus fuck
you can effortlessly decompile anything with little to 0 effort and produce an easy to read variant of your source code
can i use godot with javascript
Hahaha no
Yeah, Unity REALLY underestimated how much gamedevs disliked them as-is and were only sticking with Unity because of inertia and being too lazy to learn mildly new tools.
Any form of royalty announcement would've caused a mass exodus, honestly, not fucking with your bottom line directly was the one thing they had.
It being the overall best engine is the only thing it has ever had, and still has. The runtime fee is just THAT bad.
just use superior aryan tech
If I have webapp c# experience in a fintech for years, how hard is learning gamedev?
If fintechs can into linear algebra, then shouldn't be a problem
Gamedevs aren't good programmers so probably fine. "Fuck it, it works" is the mindset a gamedev needs.
The thing is how do I start, any recommended tips for learning the engine? Probably small scale projects with basic stuff like moving, jumping and collisions.
I kinda want to choose unity cause there's a lot of demand for it for work.
https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
Can godot experience overlap for unity experience requisites? I assume so.
Totally. What helped for me is realizing that nodes are just all the components laid bare and made more generic. The hardest part is figuring out what to use and where. Just going through a few tutorials sorts that out pretty quickly.
Learn to make your own engine
post your engine
Godot is shit
godot is better than creation engine
probably a retarded question, but why can't there be a 3rd party tool to port your game to consoles?
From the site:
>The reason other consoles are not officially supported are:
>To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports.
>Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.
Monogame circumvents this issue by letting the devs get their console license, then giving them access to closed repo's to get the job done.
how much for those repositories?
I should have specified "3rd party to godot".
As in, a seperate project. Even if it was closed source and paid for. It sounds less cumbersome than having a company port your game.
Microsoft, Sony, and Nintendo make every dev register and pay out the ass for dev kits. You have to go through them (or pay a company to go through them) whether you use Unity, Unreal, Game Maker, or Godot.
Obviously piracy and completely reverse engineered homebrew circumvent all that, but good luck selling it or reaching a wide audience. One bad firmware update can fuck your shit.
Is Godot the best engine for making a turn-based 2D game with if you also don't want to get garden gnomeed?
Unity is probably still better since you're just gonna use the free license anyway.
Godot is just as capable, maybe even moreso but your mechanics aren't complicated and assuming you're new gamedev, the mass and quality of tutorials and documentation is key.
I gave Godot in 2018 a chance and wanted to do something akin to Fire Emblem or Advance wars, a simple 2D turn based tactics game but the documentation just wasn't there for a complete noob do dive in. When I switched to Unity, I found countless of resources so even an idiot like me could make a working prototype.
But mabye the landscape has changed and now there's enough newb friendly tutorials out there for Godot...
>mass exodus to godot
You wish. It's all Unreal, baby.
Monogame using FlatRedBall as tooling. Change my mind.
I just wish Valve would take advantage of the chaos and release the Source 2 SDK. I want to make my game in Source 2.
I just like the hammer editor. Trench broom and qodot fill that hole a bit. But just making maps for source games is fun.
Godot is free, yes.
But if I'm using it as base and further develop it to be my own engine, do i own the developed engine? Or it will still have to be freeware?
Anon, you can fork Godot and sell it. MIT doesn't care.
For an example of this, see rpg in a box.
I heard godot uses a godot language, is that true?
It uses, gdscript, c#, and c++ in order from highest to lowest integration.
What does that even mean?
Gdscript is priority and has more documentation and is the intended language. C sharp is the secondary language, but it lags behind gdscript in features and documentation. C++ amd several other languages are usable via gdextension, but it's very much in figure it out territory. If this is still incomprehensible to you I don't know what to tell you.
Sounds too complicated.
No wonder nobody cares about that shitty engine.
Luckily there are alternatives.
GDScript is the easiest fucking language in the world. They ripped off Python but made it even easier. GDScript's decent lambda and class syntax make the Python devs look like fucking idiots
If godot starts supporting blueprints I'll consider installing it. If not I'll wait till Unreal fuck us over to learn gdshit.
It did but it got removed. Maybe someday it will return. https://godotengine.org/article/godot-4-will-discontinue-visual-scripting/
>blueprints
God I hope they never do, fuck blueprints
They should drop that shitty scripting garbage too and focus on C#
Blueprints make me happy. Also I like showing just how useless codemonkeys are, and BPs help with that. Always makes them seethe.
Blueprints were made for designers who do not know how to code, c# for retards who belive thay can code but they can't
>not a real coder if you don't use outdated language without support for basic features
hahahahahahahahaha
If you're saying that about C++ then you're either retarded or 14 and just finished your first C# for Unity tutorial. You're not a real programmer.
chances are I earn more as a "fake" programmer than your larping Gankertard ass
I work professionally as a senior. I direct retards like you in hopes their monkey """code""" can actually do what it is supposed to. Almost always when any changes need to be made to code written by you apes it needs to be re-written from scratch.
Interesting, I'm a senior too. And I think it shows you lack experience if you're blaming languages for the shortcomings of other people.
It's not about the language, it's about ignorance. You shitting on C++ shows you probably don't understand what's going on under the hood. And you really do need to know that to write good code, even if you're using a simpler languange like C#.
retard
>free engine uses proprietary moonscript for everything
Yeah, they can make it proprietary at any point. Why didn't they use C#?
Because if someone actually knows C#, they would rather use unity than using godot.
C# works perfectly fine. Pretty much anything GDScript is easily convertable to C# if you are not a drooling mouthbreather.
Allah has guided us to an open source game engine.
Praise be to Allah, and our thanks to the Prophet, peace be upon him, for revealing and showing us the Quran that tells us that we should do business with those who give openly.
I will never use a muslim friendly engine. Unreal, I will stick with you.
>Unreal
Unreal is made by a white man, gamer over the course of 20 years. I'll stick with the white man.
What language does it use? C#?
Man, if only there was some way to check. I guess we'll never know...
Bitch I'm not going to download it. I was just curious but not curious enough to Google it. Thanks though
Why does nobody ever talk about Gamemaker, is it really worse than Godot? I'm okay with paying 10 bucks a month if it's better.
>paying money in perpetuity...
Like I said, money is not an issue, how is the fucking product? Or are you NPCs who see "ook it take shiny, me no like" and don't look deeper.
> Or are you NPCs who see "ook it take shiny, me no like" and don't look deeper.
Pretty much.
But there's something many people here are not considering: tools need to be useful. If a good engine tools saves me considerable hours of work, then that saves money, which is dope. Problem is, Godot causes more problems than it supposedly fixes.
> M O N O G A M E
> F L A T R E D B A L L
Subscription models are scummy.
If I buy a hammer, I own a hammer.
Software companies want to be a 'service' instead of a 'product' even though they only sell a product.
>I will buy a shittier hammer because the fancy hammer needs maintenance costs
ok
>I will pay a corporation in perpetuity when reputable people don't mandate you pay $10 a month to own a hammer
Okay.
>only needs to pay $10 the month you're releasing the game or a patch ($5 for PC)
god damn, if you're not making back 30 bucks back from your projects, reconsider your career choice
or hobby choice if 10 dollars a month is too much for it
>most people and not touching the engine because it's subscription based
>that means the community is small
>when you have problems or issues, you are at the mercy of the developers to help you out, which often doesn't happens
Good luck wasting money, remember that you are an retarded NPC
>less people use it
>so the developers have less support tickets
>so the developers get to your support ticket faster
also there is more gamemaker games than godot games, so not even
>community help is better than developer help
I had this problem but fixed it, DM'd you fix, closed for duplicate issue
because freetards are the cheapest, stingiest fuckers you'll find absolutely anywhere
It's strictly 2D only (the 3D capabilities in earlier versions were a fucking meme), requires you to pay up to get any desktop exports out of it and it's just seen as more of a "hobbyist engine" than Unity which opens up a lot more potential career positions. Now that Unity shat the bed by dropping the discounted limited profit license (which is the true gnomish trick completely overshadowed by the whole runtime fee brouhaha), GM is probably going to see a bunch of ex-Unity 2D developers move to it.
GameMaker is pretty much 2D only, it's subscription-based, and I heard that it's kind of fucky to work with. Guess that explains why Deltarune is taking forever.
Where are the indie space games in development? Everyone should be inspired to make a better starfield.
Godot's mascot is a little girl that turns into a robot. That makes it the better engine by default.
>essentially Sari, except not a poo
I am more than okay with this.
>why doesn't godot do ______
>submit a pr
And that's how Godot still loses
>PR is solved two or three patches later (less than a year)
meanwhile, Unity still has unfinished shit mushed together with ancient shit in a bloated mess.
Fucking amazing how Ganker is suddenly experts on free software overnight
You want to see an shill campaign here it is retards
How the fuck do you shill free open source software retard. You can literally download godot and completely recode it into your own customized engine if you've got the skills for it
Other way around dipshit
>advocating for an engine with no notable games
yikes, sonybros found a new hobby or something?
but godot is terrible
you're terrible unityfag, i'll enjoy running a installer-uninstaller loop on your mortgage paying ass
I don't use unity
>wow dude unity leadership is so evil!
>let's go to a trustworthy project for a change!
I guess people kinda forgot about that time the creator of Godot embezzled $8 million worth of donations for the engine and then asked the community for more, claiming that if he did not get more money development would slow down?
It's an indication of how garbage everyone is
Godot is so fucking irrelevant most are not even aware of that embezzlement incident
Nobody is actually migrating there (other than a few gullible ones perhaps), this is just an empty threat to extract concessions out of Unity
If devs actually migrated there or planned to, they would be just as outraged with Godot's leadership as they are with Unity's
>If devs actually migrated there or planned to, they would be just as outraged with Godot's leadership as they are with Unity's
Difference is that nobody using godot are the absolute whim of whatever the creators are doing, while everyone using Unity or Unreal are forever at risk at getting absolutely fucked in the ass.
Literally making shit up.
Unity seems overpowered for the kind of things indies do most of the time. The guys only chose Unity because it was convenient (free, plenty of documentation on the Internet, asset store, etc.) Now that Unity is no longer as convenient as it once was, I expect indies to migrate to alternatives that are more compatible with what they want to do.
Andrew's Crystal Project is a good example of how you don't even need an engine if you want to make a "retro" inspired game, and his is complex enough to be ahead of most independent games.
Fuck... there are devs using Unity to create fucking Visual Novels when you have dedicated things like Ren'py where you can monetize your games without any compromise and the end result is infinitely better for the consumer. The laziness of most devs is unbeliavable, they jump into Unity before they even know if there are better alternatives for them.
I mostly agree but,
>when you have dedicated things like Ren'py
Honestly, Ren'py is shit and only usable if you're a total codelet.
Not saying Unity is (was) any better for that use case, but it definitely isn't worse, especially if you are planning on porting to consoles.
Hell, even porting to mobile is a headache in Ren'py.
For "pure" Visual Novels, Ren'py by default will give you practically all the QoL you need to have a decent experience. Of course, it's horrible if you want to make other types of games, or if you want fancy things like using real-time 3D models or whatever, but that's not the point, Ren'py is a tool specialized in a very specific genre. There are devs who choose Unity for who knows what reason and then have to reinvent the wheel to make rollback and replays work (it usually works like shit), all to put some sprites in front of backgrounds...
As for ports, for Android you only have to click one button these days. For consoles you don't really have much choice, probably the guys use Unity as a wrapper or something?
>hop in and out of game engines from time to time as a hobby
>tried Unity, Unreal and Godot over the years
>in a mood to play around and learn Godot again last month, maybe create a game all the way through this time
>this happens
>all those new tutorials that will explode on the internet
Yes, yes...good. Loving it.
Godot is a pro riots organization
Unity is a pro Israel organization
What are the real alternatives? What's the engine for people that love their country, hate the tourists, and love capitalism?
Monogame
Gamemaker. You only need to pay when exporting the final build of your game.
yeah, its like you get access for month to export stuff and then you can cancel sub if you don't wish to export any more.
idTech 4
What’s wrong with riots now?
>Godot is a pro riots organization
Godot is FOSS software. It can be whatever you want it to be.
/v/tards don't know how to fork.
Chuds you mean
>3D
Just use Unreal.
Unreal Mobile Renderer if you are targeting shitboxes or the Switch.
https://twitter.com/passivestar_/status/1703652586526519806
>Unity changes pricing from extremely generous modely that was basically free for 99.9% of users to almost as generous model that is basically free for 99.9% of users
>NOOOOOOOOOO they can't do that!!!! Reverse it or I will become a heckin based Godot commie!!!!!!!!
Redditors. Can't live with 'em, can live without 'em.
as much as I'd love to see that happen, devs are going to leave again when they see the threadbare features compared to what they're used to
they might not go back to Unity, but they aren't sticking with Godot
>no customer service
Nobody professional will use Godot
>no store
Nobody low budget will use Godot
Time to come home, white man
release source 2 sdk
Godot having people actually develop for it would be such a blessing, but I don't think the west coast Unity devs are privy to the idea of open source software.
have not seen a single good game on there except turds
In my country, there is a lot more of job opportonuties in UE 4 than 5. Is it worth studying it?
Im a complete beginner in game dev.
Is godot like unity? You choose a platform and that's it?
Godot develops for PC and Mobile and if you wanna port you'll have to contact a studio to do it
most people switching engines wont ever make a near complete game
>Godot has infinite room for growth
Sure, except nobody is going to bother growing it
> tries to make it grow
> Pull request is forgotten
many such cases
High IQ devs wouldn't have used Unity in the first place for their gacha shit.
go back
photogrammetry in Godot
https://twitter.com/wilnyl/status/1703724712596045947
Somebody needs to add gaussian splatting, this tech is insane it's basically photogrammetry 2.0
>gaussian
the video has gaussian blur i'll give you that
As someone who's been flirting with Godot for sometime but has barely any experience (0 experience with 3D), is it a good pick for a small, fixed camera, low poly, puzzle game? From everything that I've seen, it should be able to pull this off without any issues.
Yes. There are a thousand godot games on Steam. It's more than appropriate for what you need. The learning curve is very smooth as well for newcomers.
Thanks, I'll see if I can find some tutorials on it. If I can't, I'll just try and understand the process behind it from some other engine, possibly Unity since it'd be the closest code wise.
I'll also go through that "tutorial" program the Godot team released.
Come FOSS unity man
lust provoking image
time wasting software
can you actually use c# with godot or is it just meme support
You can but from what i know hear and read, it is slower, you can't port to mobile and the documentation is not as good.
Honestly just use Gdscript. It's impossible to know how to code and not learn it in a matter of minutes.
one of my favourite games was made in godot so i like godot
i wish it was made in something smoother to be tbh
godot is made by literal communists. the guy in charge is also a scammer and grifter and he constantly begs for funding for godot even though he personally amassed fortune in the $ millions because of it.
>Unity fiasco causing a mass exodus to Godot
Like cows being led to the slaughter this is a good thing
>Every software tool should be open source
xbox and sony console SDK ban open source engines
Sonic Colors Ultimate is on Playstation and Xbox and it uses Godot (only for it's graphics though).
The Godot army will hijack airliners and 9/11 every console on the planet inshallah.
Godot sucks. It's the quirky underdog choice but there's a reason it was an underdog in the first place. Now it's going to have a resurgence because it's le PEOPLE'S CHOICE but pretty soon the same people who are now praising it will transfer to Unreal.
Unreal will always position itself as the premium engine option, godot will be for everything else.
Hate these stupid ass threads. Go bitch about work to your boss