Unity (game engine) is killing itself

SOURCE: https://blog.unity.com/news/plan-pricing-and-packaging-updates

The new install fee of 20 cents per download is going to cripple Unity and drive away people from ever using their engine. If a developer is using the free editions of Unity, they will have to pay 40k per 200k downloads of their game. There are hundreds of game engines that don't do this, and many will swap to them instead. Unity's stock downfall is inevitable.

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  1. 9 months ago
    Anonymous

    unironically over for Unity-cels

    • 9 months ago
      Anonymous

      They're also introducing new DRM requirements for the editor (https://unity.com/pricing-updates):
      > Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.

      Notably, Adobe Creative Cloud requires you to check in every 30 days to validate licenses. I feel like it takes some work to come up with a DRM scheme for a development tool that is more onerous than Adobe's restrictions, but what do I know?

      I certainly have never left a demo laptop unplugged for a week and then set up a demo quickly without Internet access and needed to make a quick change in my engine. That never happens to indie developers, so locking down the editor until they reestablish an Internet connection totally won't be a problem for them. /s

      SaaS wasn't enough rentseeking for these israelites, modern society is such cancer with everyone trying to squeeze out as much value from everyone else without actually producing anything of note

      Congratulations Unity, you have managed to flush my 10 years of development experience in your platform right in the toilet.

      Time to brush up on my C++ I guess.

      OHH NOO THEY WANT TO GET PAID FOR THEIR WORK
      > unreal will do the same thing next

      • 9 months ago
        Anonymous
    • 9 months ago
      Anonymous

      If you sell a million copies of your game you can afford to pay 200k to Unity.

      • 9 months ago
        Anonymous

        Not if your game is a mobile or F2P game that brings in far less than a dollar per install on average. Many such cases, actually.

  2. 9 months ago
    Anonymous

    They're also introducing new DRM requirements for the editor (https://unity.com/pricing-updates):
    > Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.

    Notably, Adobe Creative Cloud requires you to check in every 30 days to validate licenses. I feel like it takes some work to come up with a DRM scheme for a development tool that is more onerous than Adobe's restrictions, but what do I know?

    I certainly have never left a demo laptop unplugged for a week and then set up a demo quickly without Internet access and needed to make a quick change in my engine. That never happens to indie developers, so locking down the editor until they reestablish an Internet connection totally won't be a problem for them. /s

  3. 9 months ago
    Anonymous

    SaaS wasn't enough rentseeking for these israelites, modern society is such cancer with everyone trying to squeeze out as much value from everyone else without actually producing anything of note

    • 9 months ago
      Anonymous

      >without actually producing anything of note
      if the product was garbage then there wouldnt be so much butthurt itt

      • 9 months ago
        Anonymous

        >t. unity dev

      • 9 months ago
        Anonymous

        Unreal Engine is just better.

  4. 9 months ago
    Anonymous

    Congratulations Unity, you have managed to flush my 10 years of development experience in your platform right in the toilet.

    Time to brush up on my C++ I guess.

  5. 9 months ago
    Anonymous

    Good, frick unity.

  6. 9 months ago
    Anonymous

    Wonder if that was the plan all along. Dominate the market then fleece everyone.

    • 9 months ago
      Anonymous

      enshittification

  7. 9 months ago
    Anonymous

    kek I bought their premium years ago so I could release a demo without the shitty unity splash screen, then they autorenewed it a year later for a few hundred dollars. I immediately tried to get a refund and I needed to provide a reason so I just said I couldn't afford it. They reached out and asked for proof that I couldn't afford it kek, so I just sent them a screenshot of my pitiful $2 in patreon earnings and they gave me a refund.
    I ended up abandoning that project and switched to unreal, bit of a learning curve but the blueprints are fun to work with. C++ integration kind of sucks but it gets the job done.

  8. 9 months ago
    Anonymous

    How do I short video games

  9. 9 months ago
    Anonymous

    Godot is good enough

  10. 9 months ago
    Anonymous

    >Retroactive fee on all Unity games ever launched
    This is illegal isn't? Imagine buying an old version of a program 9 years ago, then they suddenly ask for more payment.

    • 9 months ago
      Anonymous

      Yeah check out the iopener computer from 1999 for something simillar

  11. 9 months ago
    Anonymous

    how easy is it to swap a game engine?

    • 9 months ago
      Anonymous

      Depends on how it was developed and how complex it is and how reliant it is on the game engine's functionality. Probably at least months of work for simple games, years for more complex.

      • 9 months ago
        Anonymous

        so it's unrealistic for an older successful game to switch off of unity? and it would probably cost more in dev time than the cost of the new fee anyways? all moral high grounds aside, how is this bad news for the stock/company profits?

        • 9 months ago
          Anonymous

          >so it's unrealistic for an older successful game to switch off of unity
          yes
          >and it would probably cost more in dev time than the cost of the new fee anyways?
          probably more, unless someone somehow creates a drop in replacement for unity or some way to migrate to something else. That's a huge undertaking but maybe someone will put in the work in the hopes they could convince enough creators to pay them to switch to something else.
          >moral high grounds aside, how is this bad news for the stock/company profits?
          It pretty much kills the profitability for high volume games like mobile, so people won't want to tie themselves to the engine when it's just going to hurt them. Less people using it means less profitability for the company.

    • 9 months ago
      Anonymous

      On a scale from one to ten it starts at ten and goes up to a thousand or so
      Ten is equivalent of starting over from scratch without getting to remember anything you learned in the past

    • 9 months ago
      Anonymous

      kinda starting from scratch as far as workflow goes, unless you're going unity->godot they have some similarities, but core game dev concepts are the same anywhere.
      the biggest problem for people leaving unity is leaving their asset store plugins and frameworks

  12. 9 months ago
    Anonymous

    Ok, sounds terrible, so how do we short this thing

  13. 9 months ago
    Anonymous

    gaymers are used to taking it up the ass tho

    • 9 months ago
      Anonymous

      It's not gaymers but devs that will foot the bill. They will get charged 20 cents PER INSTALL after 200k installs or 200k sales
      Also the CEO sold off some shares a few days ago.
      Guaranteed he's shorting the company too
      https://finance.yahoo.com/news/unity-software-incs-president-ceo-050515124.html

    • 9 months ago
      Anonymous

      Yep

  14. 9 months ago
    Anonymous

    Still makes more sense than the Apple tax

  15. 9 months ago
    Anonymous

    Shame that Escape From Tarkov was built on such a shitty engine.

  16. 9 months ago
    Anonymous

    That's what you get when you use proprietary software. I fricking hate proprietary software licensing. Opensores might not be the easiest or best software for the job, but you don't have to deal with this.

  17. 9 months ago
    Anonymous

    Wow, $2,040 /yr to remove the Unity splash screen

  18. 9 months ago
    Anonymous

    yikes, so what's the next best bang for buck engine to use?

  19. 9 months ago
    Anonymous

    Imagine being the judge looking at this case
    >so the defendant never signed a contract, they merely clicked an 'i agree' button
    >and this payment structure was only added AFTER the defendant finished and published their game using your engine
    >according to YOUR internal data with which methods of gathering you won't reveal to the court, the defendant's game, this... 'Doki Doki Hotel Harem: Cumsplosion Chronicles' has been downloaded six billion times and now they owe you 1.2 billion dollars
    >hm...

    • 9 months ago
      Anonymous

      Where do I download Doki Doki Hotel Harem: Cumsplosion Chronicles

  20. 9 months ago
    Anonymous

    None of you dorks whining actually produce anything of value, though. Your seethe is based on purely hypothetical injuries. Cry more, though. It amuses me.

    • 9 months ago
      Anonymous

      pay docked, way too obvious

  21. 9 months ago
    Anonymous

    Sweeney won

  22. 9 months ago
    Anonymous

    >people that aren't paying unity now won't pay unity in the future
    Thanks for the valuable alpha, op

  23. 9 months ago
    Anonymous

    >propose outrageous fee structures of previously mostly free product to stir up reddit
    >"concede" defeat and announce reduced new fee structure
    >Yay we did it reddit

    its so predictable. fricking tards

  24. 9 months ago
    Anonymous

    This is insanely bullish
    Might grab some bags after the CPI dump tomorrow

  25. 9 months ago
    Anonymous

    >20c
    >on a 60$ game
    >for every 12 mil unity gets 40k
    its nothing, if anything it's long

  26. 9 months ago
    Anonymous

    Didn't unity partner with some shady biz a few years ago and.. nothing came of that too?

    • 9 months ago
      Anonymous

      really activates the almonds

  27. 9 months ago
    Anonymous

    So how do I short unity on the stock market

    • 9 months ago
      Anonymous

      One of their big head already did.

  28. 9 months ago
    Anonymous

    why does this shit have 15b mcap
    >Cathie holding heavy U bags
    of fricking course

  29. 9 months ago
    Anonymous

    -6%, that was a really good short

  30. 9 months ago
    Anonymous

    (1/2) Game studios/Publishers are now making statements about Unity, alluding to no longer using it

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      this has left the bounds of a simple short, Unity's CEO messed up bigtime. thousands of studios, developers, and publishers now see a game in Unity as a possible future liability.

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