how are we coping, unity bros? is it morally right to use unity if it funds malware?
https://blog.unity.com/news/welcome-ironsource
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how are we coping, unity bros? is it morally right to use unity if it funds malware?
https://blog.unity.com/news/welcome-ironsource
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all furrygays need to die
This, furries are gays, but zoophiles are based, especially white and hispanic women.
I hate women
The world runs on furgays. If they all dropped dead tomorrow morning, the internet would cease to function, nuclear power plants would melt down, entire electric grids would be offline.
Conversely it'd probably take you till the afternoon to notice that all the Black folk died in their sleep.
Only more reasons for me to kill them all.
t. brain burned by israel
2006 is over grandpa
We make your medicine, we make actual red rockets, we'll slowly take over your government.
and Japan is already doing the similar tactics from anime enthusiasts, they got a mangaka in office now. Soon, no more mosaics on my kemono doujins.
Now crawl back to your leftist shithole, Something Awful, or it lowcow counterpart, Kiwifarms.
P.S.: We also want our nazifurs back.
you can have diaperfurs instead
it's like pottery
woohoo wikipedia ROCKS!
they're probably just on the spectrum and got sucked into a community that accepted them tbh
Furry website, furry society, furry consciousness, furry world, furry universe
Imagine: Furry Alrest
>"Today we use our powers to furr a god, and then seize our knots"
yay!
I miss her so much
Please say Black person again my sweet heart
homie Ill gladly take the furries and ponyfrickers over the shit thats swarming today. Least Furries hold no real power.
I hate myself for agreeing to his post.
Timmy won. I'll take Chinese spyware over Malware.
>when you realize the chinese spyware is just where they live-test their own spyware.
its also why kpop is on youtube and netflix pushes kdrama. china and india is where microsoft/apple/good live test their spyware. south korea is where theylive test social trends.
>Founded in 2010 in Tel Aviv
aaaaand Unity is dropped.
of course ~~*they*~~ would be behind this
Why is /misc/ always right
yeah man remember when all vaxxtards dropped dead in december 2020 and all antivaxxtards rose up and minecrafted all doctors and scientists
Keep on coping, jabbie.
https://www.dailymail.co.uk/news/article-10895067/Doctors-trying-determine-young-people-suddenly-dying.html
Keep on arresting, vaxxie.
they were right about them being useless shit. they claimed they'd give you immunity and was the only way to stop covid that was a lie. those antigen shots were not vaccines. just a useless scam drug that actively harmed healthy young demographics. the number of organ damage cases they caused is unacceptable.
they should have only ever been given to fat unhealthy fricks and old people. Just mathematically they never had a hope in hell of stopping covid.
a lot of people did suddenly drop dead, some of these deaths were aired live, internationally even
where the frick have you been?
I mean, 5000 years and 109 countries they've must have done something at some point
113 as of 2022
Every time
Based
Every friggin' time...
Every
Single
Time
always israelites
/misc/ is always right.
again?
fricking seriously?
I hate when /misc/ is right
IM GETTING FRICKING SICK OF /misc/ ALWAYS BEING RIGHT FRICK
/thread
israelites did it again, they ruin everything they touch.
God damn man, I'm starting to think /misc/ might have a point.
>Tel Aviv
NUKE IT
>Go with Epic - Chinese spy on you
>Go with Unity - israelites spy on you
The frick do I do? Use CryEngine so the Turks can sodomize me?
use QUAKE engine
>expelled from 109 countries for absolutely no reason at all
>unity engine gets banned in 109 countries
/misc/ is [fill in the blanks] again
EVERY SINGLE TIME
Yet Ganker would still use cheat engine
FRICK YOU, FRICK ME, FRICK EVERYTHING
FRICK FRICK FRICK
And just like that, I never bought a Unity engine game again
>monetization, marketing, analytics, and discovery capabilities they need to build and run scalable app-based businesses.
Of all sad words of tongue or pen, the saddest are these, '/misc/ was right again'.
Godot won.
Yeah no thanks, Unreal won
Guess i'll start learning Unreal since godot will never amount to shit.
why does Unity always seem to destroy any positive image they could've had. First their brand is destroyed because the accessibility of the engine led to millions of shovelware games coming out that proudly displayed their branding, now this shit. It's like they don't even want people to use their engine
suits dont give a shit they want money
Why do suits never realise that doing stupid shit loses them money?
the ones that make the decisions quit when the stock spikes in the short term and then use the fact the company tanked after they left as proof they were the reason
Because there's no consequences for doing stupid shit. If a company goes under, they'll just take their golden parachutes and bail to the next company like the parasites they are.
>If a company goes under, they'll just take their golden parachutes and bail to the next company like the parasites they are.
Executive "culture" strikes again.
There will always be somewhere else for them to repeat the process.
It doesn't cost them personally any money, just the company. If it goes under, get their multi million severance pack and find another company to run into the ground.
> loses them money?
lol, lmao.
This is a tactic, they squeeze every ounce of cash they can out of a company then jump ship before it goes under. Apply at a new company with all their experience then repeat.
i wish microsoft did something smart with their money at once and bought unity
After reading hlsl code in an attempt to learn that language I am convinced microsoft has never done anything smart with their money besides the original xbox.
CEOs don't run companies anymore, they've all realized it's more profitable to juggle them around and viciously rape each one until they explode with cum and stock market gains, then move onto the next one.
Unity's CEO is the EA CEO from the dark days of like 2008-2013. Literally his next job after he poisoned the well at EA
>brand destroyed from millions of shovelware games
>not from needing to be a paypig in the store for shittier versions of basic fricking tools unreal has had by default for 20 years
>not because unity is so barebones that you can't make anything look good in it without an AAA tools programmer to babysit your artist
>will have to ignore any h-games made in Unity from now on
'Tis a shame. Just got done playing Amu-chan's game. It was very comfy.
you should have already been using a firewall
>buy a chinese single player game on steam
>launch it
>it's immediately attempting to connect to an IP in china
just use godot lol
>bro just use an unfinished turd we have been saying will be good any day now for the past 5 years
godot has a wack UI and is way harder to use... like they expect me to know programming
Just use GZDoom lmao.
Unoptimized crap and blocky terrain only, no thanks.
Filtered
anon, the wild update was released weeks ago.
Is this from a game? Yandex and Sauce are useless for this information
I don't know the source but looks like Hedon fanart to me.
Thanks, it took me a minute to find it from there and it wasn't really worth it
Bought the game for horny muscle girls, stayed for funny flamethrower shotgun and cool melee-only mode
Maybe in 6 years when its out of alpha.
>just use godot lol
How to I appease console port begging morons then?
Despite the fact that I optimise my game so well it runs on any modern laptop,
these annoying frickers demand to play the game only on clunky disposable commodity systems that will be obsolete within a few years.
get a dev license and write your own compiler or pay one of the services that does it
So basically rewriting your game code either manually or through rulesets.
Isn't there a way to structure your code in Godot to make it easier to port later?
>So basically rewriting your game code
no
>Isn't there a way to structure your code in Godot to make it easier to port later?
its hard to say without access to console dev documentation, but its highly unlikely you'd have to do anything special
frick the consumer, make what is artistically fulfilling. the consumer is never right and catering to their whims will only result in mediocrity.
>that will be obsolete within a few years.
If you're writing a game as an indie that can't run well on equivalent of 360/PS3 hardware you're fricking it up anyways.
it can't run as well because companies make consoles needlessly inconsistent with PC hardware so you have to manually rewrite all your fricking code to optimise it for their shitty systems.
There are 7 consoles with PC derived GPU hardware:
xbox OG, 360, One, XSX, PS3, PS4, PS5. CPU doesn't matter overly much, and the GPUs in all those are revisions from the PC versions.
That's 7 platforms, all using PC hardware and yet inconsistent with each other. And you say it's the *PC* they are inconsistent with? Bruh, the PC is just the 8th platform, 9th and 10th if you consider Linux and MacOS where they literally use the EXACT SAME hardware and yet require separate optimisations.
I'm not saying there's anything good about this situation, just that you have no fricking clue how atrocious GPU programming is compared to CPUs where we learned how to not give a shit about the target platform a very long time ago.
PS has moronic GPU render systems and shader languages.
It doesn't support Open GL or Vulcan and having to re-write all your rendering code and shaders is a long pain with zero benefit.
glsl, hlsl, cg, pssl, msl, even wgsl, they're all more or less the same
Wrong. This thread is full of underage Dunning-Krugers who have never written a single line of code and spout whatever bullshit they hear on here without even considering the veracity of what they are saying. Read a fricking book before embarrassing yourself like this.
>This thread is full of underage Dunning-Krugers who have never written a single line of code
its the reason i had to stop posting in AGDG
>used to get shat on for saying Unity is the worst engine of all time
>now everyone's on the same boat and /agdg/ is already coping and ditching Unity in general
told you homosexuals, now KNEEL
unreal is for artists
unity is for programmers
godot is for engineers
now unity is for suckers who want malware lmao. frick that engine
I may not kneel for nig-nigs but I kneel for you anon
Unimalware
Very cool
israelite Unity
Ahahahhaahhahaha
Isn't Genshin made in Unity? RIP I guess
thats a chinkoid gacha, it already was full of every bit of spyware they could cram in there while stealing your money.
You're welcome.
I can't believe people didn't pick up that he was CEO and didn't project Unity was going to divebomb into oblivion with him at the helm given what he did at EA.
Wait I remember that smug fricking homosexual from the years EA was literally the worst company in america. Did he golden parachute into Unity to frick that up too?
>be me
>aspiring indie dev
>unity now shit
>godot too limited
>gamemaker has shitty proprietary language
>unreal not suited for 2d games
what do
love2d is the answer friend
or RPG maker
game maker drag and drop. literally no reason to ever learn coding unless you want to complain about how you used to have a valuable skill in 10 years
>no reason to ever learn coding unless you want to complain about how you used to have a valuable skill in 10 years
Kek
coders will mald over this but it's the truth
Explain how their will be no more programmers in 10 years. Do tell.
Someone will program a program that programs programs.
They will automate themselves out of a job. Happens all the time already in the corporate iT field.
Plus it's like that anon said, you can literally achieve everything you could possibly ever dream of for a game through drag and drop game logic now.
You're moronic. Who is going to maintain that code, genius? Thats 90% of programming jobs, maintenance. Do you think those systems that let you "drag and drop" appear magically? lmao kids these days.
Someone worry about losing his job. Haha There be programs but few and only the best.
So it turns out all those japs jury rigging RPGmaker to do whatever they want were actually ahead of the curve... I kneel.
>Who is going to maintain that code, genius
Kids in SEAnig hellhole sweatshops getting paid 0.08 USD an hour.
The first jobs to be automated out of existence will be upper-middle class middle management, which will have pretty disastrous consequences for every country without some kind of UBI system set up to handle growing wave of automation redundancies. Which is to say: Every single one.
>which will have pretty disastrous consequences for every country without some kind of UBI system set up to handle growing wave of automation redundancies
Never happening. Might as well wish for winter in the congo, it's just about as likely.
Finally a non-moronic post. They already make non-AI software to remove 50% of what management does.
Booking meetings? There's an app for that.
Tracking progress? There's an app for that.
Generating reports? There's an app for that.
All middle management does now is tard wrangle. Soon there will be an app for that.
>>All middle management does now is tard wrangle.
all they do at my office is ask "are you done yet?" every 3 hours and have daily meetings with upper management where they say "no they aren't done yet"
fire all of them and have the VPs check Jira themselves. boom, saved the company millions per year, where's my bonus
>The first jobs to be automated out of existence will be upper-middle class middle management
Want to know a secret? Most of them were already automated out of existence with the invention of the calculator and automated mail systems. They just hang on to their jobs because other middle managers are the only people in a position to fire each other.
It's absurd how many stories there are of people who are even remotely literate in excel (or have the brains to pay someone to write a script for them) that manage to automate most or all of their workload so they finish in like 30 minutes and then just frick around all day because there's no incentive to rat yourself out. That, or all the people who are now working from home and revealing how little work they actually do. I really need to get an office job, it seems like the most cushy shit ever.
The 40 hour work week is so ridiculously out of date, we should have moved past it by now.
>trades, industrial workers and other manual laborers still have to work full weeks to make end's meet while the already chilling middle management gets even more free time
It's unfair as frick but I guess it's moronic to force them into a 40 hour workweek for a 40 hour workweek's sake
>people start fleeing to office work because of a shorter work week
>less crowded manual labor market means laborers now have more leverage to get a better deal
nobody loses except for employers
I wish I knew anybody in middle management, because that's how you get a good office job right there.
I work from home and jerk off to porn/watch twitch and movies/work on my projects and get paid for it, I might even have poop on my anus but I don't care at all because I'm working from home
>help my friends with all of their coding shit or excel shit basically pulling them through their careers
>about to be homeless because I didn't a CS degree so I can't "prove" any of it
Literally frick Earth
>implying people in positions of management will let that happen
>you mean this will do my job for me? sorry i cant sign off on that, but lets look into how we can leverage our art generator subscription.
>middle management make actual calls rather than deliver unactionable demands from on-high
lmao. hehe. haha. Middle management are in a sweet spot of doing a job that is highly paid enough for automation to look appealing. There are a whole bunch of jobs that could be automated literally right now with the investment but you get to treat those people like robots anyway. Middle managers expect paychecks, have families, and want benefits.
you don’t understand how the economy actually works. Bullshit jobs like middle management are never going away. There are hundreds of thousands of jobs that can be automated away with a python script but they will still continue to exist regardless
not when it's literally your job to automate other people out of a job
somebody has to do it
Maybe at an indie studio. AAA will always need engineers because script kiddies run into roadblocks and need the big boys to make those cool new nodes.
>guys we ran into a roadblock
>ok lets hire a senior engineer so he can google the code snippet to copy+paste
they usually have at least one guy on payroll and yea they are very expensive compared to your average codemonkey.
>Babby thinks coders don't matter
kek. Who do you think wrote your game engine? Santa?
They don't though, not any more. It's literally a google-fu job that anyone can do nowadays. You take a coding class and literally all they tell you is "just google it"
And they're right, you can just google everything and drop in some pre-written code. bam, you're done. Even your granny can do it. There is zero skill involved.
Then why aren't you working in Silicon Valley for 400k/yr googling shit? If it's just that easy.
>Then why aren't you working in Silicon Valley for 400k/yr googling shit? If it's just that easy.
It's a bit of a gross generalization, but why do you think zoomers pivoting to compisci degrees even though most of them have no interest in computers/technology? I remember talking to absolute luddites when I was 18 who were planning on setting themselves up to go for MBA's and then dicussing wanting to pivot to compsci because "that's where the money is". Even though they could barely use anything beyond an iphone.
Same with all the pajeets. It went from being a specialized industry that had a lack of actual talent to becoming overcrowded because everybody smelled silicon valley money. I shouldn't need to tell you just how cancerous "consultant" culture is as well.
Posts like this are how you can tell someone knows nothing about programming amd has never worked in a professional environment.
Go back to sipping from your cum chalice, YanDev.
So, you're a brainlet who got filtered by programming, then.
AI will be able to produce it. Just tell it what you want and it will be made via automation.
It's not like art where machine art will be acceptable, because human touch and variations is the key to appealing and memorable art.
Code is just chunks of pre-written code. You tell your computer what you want and it will spit out the code you need to do the job, no human middle-man required.
Imagine thinking you will have a job in 10 years.
Laws are just pre written code yet somehow we still have lawyers and judges. They really should replace those with machines asap.
and who will make and maintain that AI? fricking dumbass
Nah, AI will never replace real programmers. I'm sure there will be AI based "app generators" capable of shitting out samey, cookie cutter template apps, just like how visual script drag and drop interfaces were made so even brainlets like you can pretend you're doing something.
But who will write and maintain the AI's code templates? Who will write and maintain the systems the AI runs on? Who will write and maintain the AI? Real programmers, that's who.
Besides, AI is still decades away from being like you described. Have you seen the shitty art it produces?
Sorry you got filtered, little guy. I'm sure your RPGMaker game will be a big hit. You are working on a game, right?
godot
write your own engine
>gamemaker has shitty proprietary language
It still follows the same logic as the rest though. Just use a reference for the first couple days.
>unreal not suited for 2d games
>godot too limited
You're making a type of 2D game that Godot is too limited for?
It sounds like you're doing something so exotic that rolling your own engine is unironically the best way to go.
take the HTML5 pill
godot for 2d
unreal for 3d
there aren't better options for either
also
>godot too limited
is open source and you can do anything you want is just happens to be easier in 2d
not suited for 2d games
I thought that HD 2D games are made with Unreal?
It's also spearheaded by a specific team in a specific company. Not saying it's impossibly difficult, but those are very focused projects at this point in time.
They are, but Square can afford to hire people to add or make modifications to Unreal for whatever shit they want to do.
Most big budget games using Unreal Engine will modify or replace entire parts of the engine with either their own solution or 3rd party, like using Coherent GT for UI or Havok for physics.
it's time to return to monke, anon
Clickteam Fusion is always the answer.
You're going to catch malware playing video games bro just wait two more weeks.
Based. Clickteam Fusion is by far the easiest tool for making 2D games and 2kliksphilip was right to shill it.
CTF is for making FNAF and only FNAF.
nothing else should be made in CTF
Clickteam Fusion chads, we keep on winning
Make your own engine.
Reminder to young aspiring devs that deving from scratch takes a special kind of person, don't feel pressured to do it the hard way just because some guys might bully you over it. Its orders of magnitude more work and is more meant for people who use games and an excuse to program, rather than just trying to make the game. One of the absolute worst things you can do as a developer is bite more than you can chew.
>as an excuse to program.
Frick
If unity it "now" shit, then just load up an older version of it that you considered good.
Don't be a lazy bum and make your own game engine. While it's gonna take longer you will be independent from the whims of Epic Games and whoever ends up mucking up Unity or other engines. The good thing about making your own engine is that you will know how it works inside and out cause you made it.
And it will only take you 10 years to make.
If you're gonna make your own engine there's a very good chance you're going to just end up doing everything some tutorial tells you to do. In which case the person who knows how it works inside and out is whoever wrote the tutorial.
Send your resume to Bandai Namco. They are looking for foreigners with experience in game engine design.
>Back in September, Konami’s worldwide technology director Julien Merceron left the company after their reported shift away from AAA development (which no longer appears to be the case). He was the lead architect on Metal Gear Solid V’s mighty impressive Fox Engine, so for him to jump ship so soon after the game’s launch was somewhat of a surprise.
>Fortunately, it’s been announced that Merceron will be joining Bandai Namco, to do pretty much exactly the same as what he did at Konami. According to the company, Merceron will be developing “core technology for contents and production pipelines for various platforms.” I think that’s the corporate way of saying “he’s making engines.”
>Talking about his new position, Merceron said: I’m extremely excited to be given an opportunity to make a difference within the amazing Bandai Namco Group, so well-known for its iconic IPs… I’m looking forward to empower the teams I’ll be working with and accelerate growth, innovation and creativity. The reach of this group goes well beyond games, it is a true Multimedia and Entertainment Group, so I know I will learn a lot too! Working with so many experienced people and friends and focusing on a wider range of entertainment forms is the chance of a lifetime!
https://exputer.com/news/tech/bandai-namco-developing-new-engine/
>Send your resume to Bandai Namco
On second thought, maybe not.
Based. Hopefully they leak some damaging woke documents now that LDP won big and Sanseito got a seat.
Man, it's such a shame that Fox Engine has basically been scraped/ignored after they shit the bed with kojima and MGS. It was a really nice engine.
not suited for 2d games
Make it 2.5D games
Just use the current unity version. the newer ones will be shit
Take the monogame pill.
take the Raylib pill instead
but I don't want to write 3D collisions and rigidbody physics and optimize them with octreeeeess D:
you can use OpenDynamicsEngine, or PhysX, (probably not Bullet3D because it's documentation is garbage) for physics
>DriveCam
Story on this one?
Is Live Leak back? Wanna see vehicle carnage...
fell asleep at the wheel, drove into oncoming traffic and then off the road into a deep ditch.
use SDL2 it's at least battle tested
fuccboiGDX
raylib
if youre okay with lua and its 2D, Defold
how about you stop being a gay and write your own engine? terry davis wrote his own vector graphics library in a single day.
terry davis was 300 IQ literal god's messenger
just use Raylib
Just use SDL2
SDL helps you open a window which you can do in 2 function calls even without SDL.
Unity is a shit engine, always has been. All this does is make it a bit more shittier.
you will own nothing, and your inability to compete with the established order will make them happy.
>been working on and off with Unity for my game for the last several years
>see this
Oh frick. I should have released sooner, what the frick am I going to do now?
Kneel
Took the timmypill ages ago, him making reality capture a fraction of the prize it used to be makes my wiener hard.
>can't buy unity games anymore
>Refuse to buy unreal games anymore
I'm running out of options
man I'm glad I decided to not download unity after getting frustrated with godot.
Same, decided on UE5 but it's not a permanent solution for me. Wish OpenMW would hurry up with their editor.
godot is fricking garbage and I will not be convinced otherwise
>godot is fricking garbage
this is true.
It's a shame. Godot has a shit UI and shit workflow. IMO it's unusably bad.
This is why I write my own games in C. I use Trenchbroom as a level editor
how does that work out, using trenchbroom on something not-quake?
works great actually.
I really like old-school level editors compared to the modern stuff. A lot of modern editors assume you have a large asset team.
I am just me.
I made small modifications to export levels in my own format. But for the most part it just works
Why suspicious, operating-on-barely-legal-grounds tech companies almost always have jüdische origins? I’m not even memeing here, just go check out any shady adware platform and where it originates from, most of the time you end up in Israel.
because israel doesnt extradite for crime commited in forign lands. It's literally a part of their religion to not respect non-israeli law.
KO is a terrible forum for homosexuals
>On Wednesday, Unity (ticker: U) shares tumbled 17% after the game development platform announced a definitive agreement to merge with app monetization company ironSource IS +47.09% (IS) for $4.4 billion in an all-stock deal. Unity also lowered its full-year revenue financial guidance to a range of $1.300 to $1.350 billion from $1.350 to $1.425 billion, citing the macro environment. The stock is now down roughly 80% this year.
lmao
He fricking called it years ago.
Travis Strikes Again. Over and over.
605752927
605753331
Don't take this bait
its true though
t. software engineer for over a decade
so what job are you planning to get now that your current job is completely unviable?
i'm still good for now because moron boomers are still in charge and pay me 6 figures because i can work the magic box
i warned you about unity bro i fricking told you dude
Godot's been infested by Ts & SJWs though.
wow unity must be a real pile of shit to get BTFO so hard by trannies, then
I don't think they can interfere or stop your games. It's open source, after all.
You can probably get away with making a troony killer game with a huge Godot logo and there's nothing they can do about it.
someone should do that, it'd be funny
>You can probably get away with making a troony killer game with a huge Godot logo and there's nothing they can do about it.
This is true, and that's the beauty of open-source software.
>But software which OpenBSD uses and redistributes must be free to all (be they people or companies), for any purpose they wish to use it, including modification, use, peeing on, or even integration into baby mulching machines or atomic bombs to be dropped on Australia.
Theo de Raadt, 2001.
idk if this is a nothingburger or not but i think unity might really be so mismanaged that they think they've "lost" against unreal in the PC market are moving towards mobileshit, even though unreal still sucks big donkey dick for 90% of the AA or indie game dev teams compared to unity. in reality no one gives a frick about whatever bullshit timmy bolts onto his engine like megascans when the average big PC hit is something like among us or fall guys (both unity games) and coasts on gameplay and good ideas alone, and games like those are about 3x faster and easier to develop on Unity thanks to a real scripting language and a non-shit editor integration
The problem was that they had a lead and lost it because they did so many stupid things. They have 2 experimental render pipelines with one stable system. one experimental lighting systems with 1 stable system and yet have no networking subsystem. USD support, or any of the new features Unreal is offering in UE5 like Nanite. It's not surprising the engine is being sold in the state it is in but good grief, it's a disaster of management and engineering focus. All the layoffs and etc. didn't help either.
Wait FG is unity? Thought that shit was ue.
>in reality no one gives a frick about whatever bullshit timmy bolts onto his engine like megascans
Holy shit nodev, never post again until you get a clue. Devs fricking adored this, megascans are in damn near every AAA game now and cost an assload of money before
What happened?
Bidenomics
Uh did you not read the OP anon?
Big game studios use their own engines and big game studios rake in sales, not the shit that people make with Unity. In honesty, these companies should be looking into how to pivot to more than gaming, but that would be real work and also has speculative profits unlike exit scamming by "merging" with your Israeli spyware bros.
unity games make plenty of money, unity software inc just decided that they don't want any of that money
genshin made in a year what bethesda is worth, genshin is made on unity. Unity is fine as it is
Instead of building a strong platform that devs could rely on, Unity has pushed a constant cycle of deprecating old features in favor of half-finished new ones, telling all devs to migrate to these, then abandoning the new feature forcing everyone to backpedal to using the deprecated but mature feature set.
>just 2 more weeks until automation destroys the job market
I've been hearing this for years. When will the 2 more weeks come?
In 2 more weeks, bro.
the automation meme is elite roleplay designed to get you to be ever sogreatful for your existing jobas you compete with third world savages. it will never be cheaper to replace SIRS with machines butbecause you have the ability to see potential outcomes you can envision afuture in which your job might be automated away so you worryabout thatand agree with what theleft hand is saying to 'protect u from this ;)' while the right hand is sabotaging youwith immigrant laborers and outsourced industry.
i'm actually confused how unity still can't get their heads out of their asses with their monetization. like a good 50% of PC games that come out nowadays are using unity. why don't they just move to the unreal model when that would obviously make them more money? are they perpetually committed to their shit monetization or something?
the only way their monetization makes sense if is they expect a frickload of people to buy their license to release their own little games, but also they expect these people to not make any money with those games. instead they're in the opposite situation.
>DUDE AUTOMATION LMAO poster is an ESL chink or pajeet
Every single time.
Godot bros report in
reporting in
>Not Brodot
Damn.
>literally 99% of all VR games are Unity because Valve spent so long sitting with thumbs in their asses about making Source2's SDK accessible
GOD i wish valve made an open source unity clone
Or they could, just you know.
Tell garry to frick off and finish the Source 2 SDK.
Source 2 is literally sitting on some dumbfrick valve employees harddrive but they're all too busy rolling around in dota hat money to press release. And now we have a number of increasingly shitty alteratives
And lo, came the end of an era not even begun. VR died on a Wednesday. Not with a bang, not with a shout, but with a whimper. A sad, pathetic whimper.
What about unreal? Doesn't UE5 also offer VR integration? I haven't fiddled with VR myself though.
It does but Epic treats it like a neglected child updating it every once in a while to say we can do VR but not going the extra mile to make it a great experience, mobile support in Unreal get more love then VR
Classic story with Valve. O one will be able to tell me that they’ve been taking an intentional dive the past 8~ or so years. The VR scandals and Gabe moving to NZ are just the cherry on top.
I wrote my own VR game engine just as an exercise. It's actually pretty easy. OpenXR isn't very complicated, but it's documentation is a mess and the example programs are garbage.
It's almost like (they) WANT nobody to understand how to write their own software.
Im using an old build of unity.
So whatever.
I don't use Unity, but that sucks. Shit must have been bad for them to do this.
So can anyone waste just a few minutes of their day and explain to me what's happening and why is it bad?
israeli malware company is buying the company that makes one of the most popular game engines.
In lieu of a good explanation, here's a shitty one:
Unity, that engine that powers 80% of shitty indie games and 30-50% of good ones, is partnering up with a software company that is known actively for making malware. That simple. Now nobody trusts it for good reason.
So what do I choose if i want to make 3d game?
people kept making excuses like "its how you use the engine not the engine thats shit" but it really is quite bad technically, so in this situation all they really needed to do was to fix all that shit and over time by keeping engine in better state overcome the negative shitstorm, unfortunately that never happened and all the bullshit has piled on
this "deal" happened to save whats left
Ok and? I just won't update Unity.
People still won't want to buy your game because it is made in Unity
>talk page of ironsource is talking about how the bad press keeps mysteriously vanishing
Strange this company is so underhanded. I wonder why
They goyim know, shut it down
>unity is suddenly bad now with just a snap of a finger despite it powering almost every other game made in the past 10 years
makes sense, huh
>unity powering almost every other game made in the past 10 years
huh
It's literally 70%+ of all mobile games, majority
of indie games and VR games
>mobile
Stopped reading there.
>mobile, indie and VR
so all irrelevant trash
Damn, I wasn't expecting vrchat to did this way
FYI a few angry virgins aren't going to change anything and nobody is dropping Unity games (60% of the market) over this. Nothingburger.
i really hope so
personally i'm holding out on a cope that some unity employee leaks the source code and someone makes an open-source unity based off it
>personally i'm holding out on a cope that some unity employee leaks the source code and someone makes an open-source unity based off it
While I can understand your enthusiasm, please bear in mind that Microsoft CONSTANTLY harasses WINE developers by spamming "code leaks" at them specifically because anything using stolen code on this scale would INSTANTLY get shut down.
just change the variable names bro it'll be fine
No, it literally wouldn't because there would be a direct papertrail.
Yeah the deal is just around ad revenue shit which is a huge chunk of Unity's income
Apex uses the source engine? What the frick?
It's based off of the engine used for Titanfall, which itself was a heavily modified source game. The code is probably unrecognizable at this point
Heavily modified* source engine, yeah. But I'm guessing that there's probably still remnants of idtech 2 code somewhere in there.
>genshin impact made in unity
Id be less mad if it was a chinese company that bought unity
did you never opened the game folder? there is literally a unity dll next to the executable
Tarkov is on unity? The frick?
No, it's on X-ray.
Does that mean it's super buggy?
How is this a mystery to you? Its netcode is peak Unity tier bad thanks to no native solution. Also the install folder is full of standard Unity archives
Frostbite is an internal engine too, though. It wasn't licensed to third parties like Source was.
>didn't put penis as the engine for just chatting
missed opportunity
source really punches above its weight
>genshin
What the frick? How did Chinks allow this to happen? They'll do something, right?
>Monopoly
>160k viewers
which homosexual streamer is it
Top kek, time to learn Unreal
unreal made me want to quit software development altogether. it makes php feel enjoyable in comparison. take that as you will
This is sounding like one of those things people freak out over and then forget about when it ultimately amounts to nothing.
Its likely.
Older builds are still available and no one gives a frick about the opinioms of 4 channers.
I mean we'll see if any future games have some funky shit in them there's no guarantee they will be fricked but nobody should read this and think "yeah there's nothing to worry about". You're just being ignorant.
The deal has more to do with Unity ad services then the actual engine.
Which shouldn't be surprising since that's their big money maker these days
I don't care I just want to watch Unity burn
Been wondering if there are any good engines for good looking, fast pace action games if you dislike both Unity and Unreal? If you're an armature and also an indie making a brand new engine is unrealistic. Only thing I can think of is to fork one of the old Quake engines that became open sourced to use as your base. Or maybe use OpenMW if you want to make a TES-like game anyway.
>making a brand new engine is unrealistic.
don't listen to the morons who claim that.
It's only unrealistic to attempt to match a AAA featureset on your own.
It's easy to make a game without an engine, just focus on what your game needs to function and write that and only that.
When you make your next game, adapt the old game's code-base.
Over time your featuresets will begin to generalize.
>Godot is too limited
Black person you have a body of work that could be reproduced in 5 minutes with SDL by a competent programmer. Your limit is getting past hello world
>oh nyooooooooooooo
>unity is ruined after merging with a 10x smaller company which specializes in things that an average indie developer won't ever see or need to use
>better use godot now
moron
unity development in a nutshell
>use unity because it's the least painless engine to use for modest game projects
>read the news
>"this just in, a HORRIBLE red flag has just been hoisted at unity headquarters. also the unity splash screen is even uglier and costs even more to remove now"
>hope really hard you can get your game out before any of this takes effect and continue using unity because it's still the best option out there
repeat every year
actual unity development in a nutshell
>use unity because "it's simple"
>it is in fact not simple with 3 incompatible half-baked render pipelines, 3 incompatible half-baked UI systems, 3 incompatible half-baked physics systems, 2 incompatible half-baked entity systems, etc. etc. etc.
>end up with a frankenstein monster that doesn't work
>fast forward 10 years
>have a nice day at the age of 38
>your wife's son gets to inherit your game source code
>he can't do anything with it because it's proprietary shit and Unity is now abandonware that doesn't work on modern systems
yeah and even with all that it's still the best option out there lmfao
>>it is in fact not simple with 3 incompatible half-baked render pipelines, 3 incompatible half-baked UI systems, 3 incompatible half-baked physics systems, 2 incompatible half-baked entity systems, etc. etc. etc.
this is part of the unity workflow. when 1 half-baked UI system fails to work for your gameobject, there's 2 other ones you can use as a backup. it just works
is the input system still a mess? i heard they were working on a new system when i moved to godot, but i'd heard that for almost a decade at that point
anyway, aras and most early key employes checked out years ago
whatever is left is run by mbas and the engine doesn't matter
The new input system has to be installed via package manager, but it is pretty fricking good tbh. the latest versions have fixed pretty much all issues and is at full release v1.3 rn.
honestly this news made me wanna kms and glowies and the merchants. but tbh its not that bad if they dont change their pay structure for creators and we just stay on the older versions of unity and or not install the malware package lel.
The multiple render pipelines thing is so gay.
Why did they ever do that? Imagine if there were 3 version of UE5.
>be venture capital
>hire 5000 basedboy and pajeet coders to convince investors that you're expanding
>they invest
>realize that you only need like 20 developers to write an engine
>allocate the remaining devs on reinventing the wheel and bloating up your engine even more
simple as
>unity is ruined after merging with a 10x smaller company which specializes in things that an average indie developer won't ever see or need to use
Not to mention, something that Unity already does. They're basically just hiring staff.
What's really funny is that Unity just laid off a bunch of their best engineers but they keep spending billions on questionable acquisitions. Companies usually only do that shit when they know they're in trouble and are trying to pump their stock. I know they'll claim they're trying to transition into more of an advertising/service company or whatever, but that's all pointless in the long run if their main product is garbage and they don't even have the staff to fix it anymore
is it literally known, or is it """known""" like "known gamergate harasser"
>impending mass exodus to unreal
>developers forced back into c++ again
Good. Based Unity suits.
Looks like it's time to make the switch.
still not using godot, troony
RIP in pieces
you are genuinely moronic or underage if you're not buying Unity stock right now
Sorry boy I ain't buying your sack
He won.
>headquartered in Tel Aviv with offices in San Francisco, California in the United States and Beijing, China
i can't stop laughing
>Was really hoping unity would finally add proper webgl support for mobile
>They go public and start doing all this stupid shit
welp
>Company goes public
>Becomes moronic
Many such cases
So should i be worried about the games i have that use Unity? Or does this ultimately not harm the consoomer personally? Maybe it's too early to tell.
the frick do you think they're gonna do? deploy skynet across every single unity game install? of course it has no effect, dumbass
No more worried than how every UE4 game asks for network access even if it's a strictly single-player title.
ITT: People who dont use unity shits on unity
[Spoiler]Unity has a package manager that you can use to remove even core features of the engine. You can basicially remove the ads module, hell animation or collab modules can be removed too [/Spoiler]
>ITT: People who dont use unity shits on unity
I've been toying around with Unity since Unity 2. You need to stop huffing copium and just learn C++ and OpenGL/Vulkan. It's unironically not that hard
I don't see any reason to use C++ over C# these days unless you're targeting legacy platforms. C# code is just so much fricking cleaner to read and write without all the awkwardly tacked on syntax bs that C++ endured over the years.
>unity user can't even program spoiler tags
i was phoneposting
>inb4 phoneposter
frick off i still want to lie in my bed
godotchads cant stop winning
>Unity puts up the biggest fight
Seems accurate.
name 3 godot games that aren't your unfinished projects
Wrought flesh, cruelty squad, that game dev tycoon game.
holy keks no wonder those games are shit
reminder that there were zero games made in the Source engine before it, but Half Life 2 is still the greatest game of all time
>b-b-but this engine made by a real studio that made games before
The engine was developed for the game, not the other way around. Really you are only proving that off the shelf engines suck not just by design but by sheer concept alone.
Yes, Godot is open source so you could develop the engine for your game, but the kind of person who will be using Godot or Unity or Unreal isn't usually the type of person capable of pulling apart the code of a massive project like that. Hell, most AGD are really just learning how to code.
the type of person capable of pulling apart the code of a massive project like that is exactly the kind of person that knows its a waste of time to reinvent the wheel
Got a source for those claims Kiwifarms?
Adware.IronCore is a known malware, google it for every security vendors database entries if you want
Okay, anons. I want to make a 2D RPG that's not some RPG Maker crap.
Gamemaker, Godot, or something else?
Honestly I just wish I had the "programming" skills like the developers of cruelty squad or undertale in that I turn the code inside out, creating an unrecognizable horror of coding spaghetti that is an affront to god and humanity, and then put it back together for a quirky life sim.
Cruelty squad looks like shit but has cleaner code that most indie FPS games.
Same with undertale too actually, really the only fricked up code that exists in the game is commented along with "Oh God Oh Frick This is So Fricking Bad"
>and then put it back together
So that's the trick about programming; You don't put it back together.
Everything is held together with duct tape and kludges.
>Knockout
go back
>knows that site that is
>still no good game engines for Rust
why live
what's bevy's current progress on an editor?
Wasn't Rust a nightmare to both write for, and ensure browser compatibility?
bevys kinda interesting
still pretty early in development tho
Reminder that in 2022 there's no reason to not make a game solely consistent in free and open-source software.
There are copyleft game engines: id Tech 1-4 (and its source ports), Ren'Py, Blender Game Engine, FNA, MonoGame, mkxp, KiriKiri, Pygame, et al.
Permissive game engines: Godot, KiriKiri Z, Panda3D, Stride, Bevy, Irrlicht, LÖVE, Torque, LibGDX, Cube Engine, Lightweight Java Game Library, OGRE, StepMania, OpenBOR, Cocos2d, Cafu, IKEMEN Go, Adventure Game Studios, Wintermute Engine, HaxeFlixel, Haaf's Game Engine, Halley, Blitz3D, Open 3D Engine, et al.
Development libraries: PLIB, Simple DirectMedia Layer, Allegro, Simple and Fast Multimedia Library, ClanLib.
Audio middleware: OpenAL Soft, SoLoud, FAudio, PortAudio, RtAudio, libsoundio, miniaudio, NFDriver, Mozilla Cubeb.
Cutscene middleware: TheoraPlay, Theorafile.
Multiplayer middleware: RakNet, ENet, Agones/Open Match/Quilkin/Open Saves.
Interface middleware: FreeType, Dear ImGui.
Physics middleware: Box2D, Bullet, Open Dynamics Engine, PhysX, Newton Game Dynamics, Jolt Physics.
What is Yandere dev going to do now? Time to switch Godot and keep the patreon bucks flowing.
i've tried looking around for a new engine to do 2d stuff in (mainly because unity is starting to piss me off with how badly it supports and checks 2d but this merger was a big contributor too), is godot really the best option? i've seen that generally argued as the best choice alongside gamemaker studio but i also don't know any games made in it aside from the sonic colors port which suggests less than optimal quality
i keep hearing that godot is always just a few weeks away from becoming almost good while unity is always just a few weeks away from becoming dogshit but neither seems to really happen
You should do better research.
1. The Adventure of Nayu is a cute 2D Japanese game made with it.
2. Blind Squirrel Games modified Godot to oblivion and Sonic Colors Ultimate is a unholy mix of the original engine and Godot.
3. Cruelty Squad is a game that was made with stock Godot, and it was popular.
Unitiy's primary revenue stream was literally ads. Is anyone surprised they went full israelite?
Who cares
you cared enough to reply 4 years ago
oh no
What are the implications of this? Everybody spies on you now. asiatic moot, Google, Steam, Microsoft; why is this different?
Anyone?
bump
Probably will spy on developers rather than customers, but I wouldn't trust it moving forwards.
can they spy on my search history? i love looking up incest porn
Literally everyone is spying on you. Why is this different?
Posts like this really explain why Hitler was so obsessed with defeatism
Lol wut. You haven't been Versailles'd, nobody is stunting your economic growth. Everyone is ALREADY spying on you. What is so different about this. Answer or suck my dick.
Go be a israelite somewhere else
Schizo. Meds. NOW.
>thinking about meds
Ngmi Psycho
You won't get an answer because there isn't one. It's just another thing to be upset about.
>things are bad, so you might as well make it worse
I didn't make unity merge with tell aviv. I asked a question and got horseshit rhetoric. Reminds me that I've spent too much time here. Bunch of fricking idiots.
Tell me all about that while browsing Ganker you absolute moron. Get fricked.
When does RPG Maker unite come out though?
doesnt matter because rpg makers games are not fun to play
That's not what I asked you stupid fricking Black person, and besides it's UNITY + RPG maker, completely different.
what you're asking for doesnt matter because RPG maker games arent fun to play
kys
says the guy wanting to make an rpg maker game.
>game creation platform merging with a company focused on getting money out of apps
>”N-n-noooo!!! I am going maaad!! This is the collapse!!”
You zoomers just need to get hysterical over something all the time, huh?
>linus made a video
Ohnononono unity bros
Its not like EVERY SINGLEPLAYER OFFLINE unity game tried to phone home in the LAST 10 YEARS or anything.
Black person
I
G
G
E
R
>ironSource
I just read the Wikipedia page and I still have no idea what they do.
>developing technologies for app monetization and distribution
What the frick even is this. Software consulting? Audit services?
Well that makes sense.
I still think most of these companies are just front for money laundering and bullshit jobs obtained by nepotism.
>he doesn't code in assembly with a C connection
In case you're being serious (which isn't likely the case), x64 assembly is a nightmare, and you're locking yourself out of ARM platforms (Mac computers, iOS, Android, Nintendo Switch). And there's no reason to write in ASM for modern games, unless you go homebrew for pre-32-bit consoles.
Yep Im thinking its time to defect to the winning team.
The only good engine China had was cocos2d-x, a fork of an Argentine engine, and died in favor of Cocos Creator, which is proprietary cancer.
I am going to look into this. What I meant was.
Xi won, once again by doing literally nothing.
Ah, got it.
who cares
you b***hes will still buy whatever they throw at you
>You can't make a great-looking using Godo-
(You) can't make a great-looking using Godot
The problem isn't that Godot can't make good looking 3D games, the problem is that they run like shit.
looks fine to me
List of engines that i am boycotting:
1. Unreal Engine.
2. Unity.
If you want my money use something else.
what did timmy do to make you boycott unreal? the EGS exclusivity shenanigans? chink datamining?
>what did timmy do to make you boycott unreal?
A lot of things, his engine existence pisses me off, second is the Unreal series, i hate that series so much, and lastly Unreal games feels cheap and they all play the same to me, even Nes games had more different controls and quirks to them, the other things you mentioned is secondary.
Just autism from my part.
I don't want to use that crap either but what other 3D engines are viable?
All I have left is godot.
I can program a 3D engine in gamemaker too but it's a lot of work and gamemaker seems to run badly when your switch to 3D projection.
>knockout
why
Godot can make AAA-looking games. All you have to do is write your own renderer.
got an example or two?
vrchat groomers on SUICIDE watch (free popcorn)
>still no visual scripting language
i don't know how to fricking use a dictionary as an inventory im not smart ok just make it easy idk how to do algorhthims just make it easy ok
Even Godot has spaghetti coding now
>visual scripting language
visual scripting is garbage. Utterly useless.
Just learn to fricking type
I never understood the point of visual scripting. It's just regular programming but more annoying to work with. You still have to understand programming fundamentals to use it.
Could a visual scripter please explain why you think it's better to drag blocks all over the place than just typing the function you want real quick?
The same reason that people prefer GUIs. Programming requires you to learn what things are called before you even know they exist, you need to learn the syntax and thinking about things in a more abstract way. Visual scripting lets you pick things from a list and "see" how things connect in a more human-readable way.
>Programming requires you to learn what things are called before you even know they exist
CTRL+Space, autocomplete lists all the things you could type
I guess that's fair. A concrete visual is probably easier to understand for some people.
Still just seems like a lot more work to me, especially considering how good intellisense is these days.
>seems like a lot more work
It is. I've been on both sides, I used to think programming is autistic and thought visual scripting is much better. It's hard to convince someone that real programming is worth learning when they're used to seeing things visually and making things that way.
Anon is having a giggle. It's a weird one, but there's utterly no way he's not.
Yeah, probably, but there are a lot of people out there (mostly beginners from what I've seen) who have this idea that visual scripting is somehow massively different or easier than regular programming, when it's essentially just a visualized version of the exact same thing.
translante.x(sneed)((foremerly = %#&$chucks))Black person(otherfunctionthatidontknowwhatitdoes)
vs
block of thing that says "move thing x axis" and i can plug "thing block" into it
i can't think theoretically, i need visual stimuli
its a brainlet thing
player->x += speed * deltatime;
God C++ arrow syntax is cancer. The language would improve 3x just by removing that shit.
just mod the compiler to auto-dereference then, like tsoding did
>this idea that visual scripting is somehow massively different or easier than regular programming
I'm not a beginner but it very obviously is.
>when it's essentially just a visualized version of the exact same thing.
One that condenses functions down to an obvious format. It's the user-friendly version of programming, that's the very thing it was designed to do and it's proven to be pretty effective at it.
It's not replacing full-on coding by a long shot, but with those tools, a fricking moron can do things that used to take a couple years of education to do. All of the dumb fricking, shotgun-in-the-mouth questions that are usually asked by a noob are now solved by the UI, allowing you to paint with your fingers, and select things from a monkey-friendly list. It doesn't solve "programming" but 99% of "programming" is monkey brained shit.
>all unity games are now literally israeli spyware
my advice? boycott and let this company die
the gravy train of making commissioned VR chat avatars for furries is over
was that all done on unity?
VR chat runs on Unity 2018
Still lucrative if you have a notable style and have a personal library of parts to slap together to quickly get the common shit out of the way.
Is this the same malware company that bought expressvpn?
No.
>As of September 2021, ExpressVPN is owned by Kape Technologies.
Ankama is taking so long to release their Unity port that now we'll be getting it full of adware...
lmao yeah nothing every goes right for them
from 1 fricked technology to another they kept jumping, they cursed unity when they said they would port to it
Shit. Just when I started to get my feet on the ground with learning unity, this happens.
GODOT TIME
I haven't been paying attention. Has Unity done anything to improve on the actual game engine or have they mostly just been pursuing this useless monetization stuff?
the engine has been left to rot
LMAO.
https://twitter.com/ShawnWhite/status/1547234817921765376
>pronouns
ignored
>known malware producer ironSource
Source? I don't even know who this is and and I'm sure as frick not about to start just because some reddit c**t [posted some bullshit to the heck*n chon.
https://en.wikipedia.org/wiki/InstallCore#Criticism_and_Malware_Classification
Thanks
Frick isreal but you're worthless
that means absolutely nothing, jesus christ you guys need to have some basic knowledge of how computers work. Cheat engine is also classified as malware
it's an israeli company that's all you need to know
>source?
>no one is using openal soft for audio anymore even though it's crossplatform and has the best 3d positional audio/hrtf support compared to any other alternative
for what fricking purpose
referring to
That's what happens when the license is LGPL, and proprietary licenses are no longer granted by Creative Labs.
>proprietary licenses are no longer granted by Creative Labs
nuking singapore would be entirely worth it if it meant those greedy slimy motherfrickers went down with it, holy shit i don't think anyone else has done more damage to the development of audio tech in this industry. they haven't been relevant since the 2000s and they're STILL pulling this shit
Blame Loki Software for selling it to them.
guess those rune and sc3k linux ports didn't do too hot :/
Defoldchads, it's TIME
>not really FOSS
Cringe.
>partners
>king
>wikipedia
>neutral
lol one fat neckbeard makes 25% of their pages
AIgays are the new NFTbros
unity is shit and no one cares
cool it with the antisemitism
cool it with the antifeminism
>Sounds like some sleezy shit
>Gankereddit still doesn't even know what a game engine is
Thanks for imploring me to read all this shit to find out more information that will never be useful to anyone you moronic homosexuals.
>for ants
That's what you deserve
>Godot, by its nature as an open source engine, cannot be built to natively allow you to port to consoles
It's all so tiresome
>cannot be built to natively allow you to port to consoles
yes it can
It's illegal to include SDK components from Nintendo, Microsoft or Sony without their permission.
So we can't make all purpose compiler modules for devs.
Would it be possible to create a template that worked with minimal effort once you got licensed and were given the SDKs by the company or console partners?
It can't provide the tools for porting to consoles since they aren't and never will be free/open source
explain sonic colors
Godot doesn't NATIVELY support it you donk, you can build a custom compiler obviously but that's not native
nice goalpost
>cannot be built to natively allow you to port to consoles
Dumbfrick eslBlack person
>implying
Dumbass uolautist
>custom compiler
are you braindead?
just replace the backend libraries and target whatever CPU architecture, ARM or x86_64, the compiler doesn't need to change.
homie you dumb as frick
>Godot 4 beta next month
>Bevy is starting to look good
>Raylib is great if you're trying to start more or less from scratch
Damn it feels good to be a foss chad.
Damn it feels good to be a foss chad.
>Implying Unity isn't known malware producer itself
Majority of un*ty projects I've had experience with, were trying to burn my GPU while rendering graphics out of early 00s. This shit is cancer and it becoming most mainstream commercial engine was worst thing to happen to recent game dev. Hopefully reputation hit because of that shit will be enough to cripple un*ty projects sales so homosexuals who use it as a low effort way to make their game will have to learn graphic API or at least Timmy's engine.
it became mainstream because of mobile games and because Unreal 4 is a hulking piece of shit.
do Unreal and Unity not allow you to easily precompile shaders or something.
EVERY fricking unreal or unity game I play has terrible shader compilation stutter because the shaders aren't being precompiled when they should be like at the same time a level or character is loaded.
they're just compiling mid-gameplay when they're encountered. and I wander it this an engine problem or are 99% of devs just fricking moronic.
I also notice they're not capable of simply playing animations while loading something. it takes almost 0 memory, cpu and gpu to display a loading screen with 1 simple animation loop.
so why the frick do they always freeze and stutter during loading. loading things in the background shouldn't use 100% CPU and ram so it should have no effect your simple animation playing as a sperate process.
I think Unity and Unreal have the opposite issues when it comes to shaders. From my experience, Unreal just straight up gives you everything from the start so moronic devs will max all of the settings and make your PC blowup.
How much do you think they shorted their stocks before announcing the merger?
Wrong reply
Unity is already a spyware. Adding a malware to it is only natural.
unreal chads keep winning
Tim is god
time to learn to code your own games again you TALENTLESS FRICKS
like we did in the 80s and 90s, before israeliteS in SUITS gayged in
>we
post 25 of your games
>before CHADS in SUITS gayged in
they did it since the stone age
Oh great, so it'll be months of even more Godot cultist evangelism on every dev community.
Jewnity. Abandon ship
https://wccftech.com/unity-announces-merger-with-known-virus-provider-ironsource/
"Ever since the deal was announced, Unity's stock prices fell by 17% and its continuing to stay at a steady decline. This adds to a total lost value of 76% of its value year to date being valued at about $138 at the start of 2022 to the paltry $32.82 as reported by MMOFallout. Meanwhile, the overall response to the merger announcement has been overwhelmingly negative."
KEK. MEGA israelite KEK EVEN.
GOOD RIDDANCE israelite COMPANY
"Several users on Twitter (who are game developers) have already started to state that they are going to move to other engines following the announcement of the acquisition."
IT'S A SHOOOOAAAAAHHHHH
FRICK. What does this mean for my project? I have two years invested in learning unity. If I don't update my version of unity then am I still ok? There's no way they add shit to my software, right? This is just tools for unethical developers to use in their scam projects, right?
"Meanwhile, one will be left to wonder just what is going on at Unity's management to think any of this was a good idea."
Well, I know. That Ex-EA israelite prez is behind it. Remember the guy who resigned from the SimCity fallout?
Yeah. that israelite.
Sticks & stones....
jokes on you i have malwarebytes
I dont know who that is but I want to frick that purple fox
Im 1000% sure blackrock engineered this merge like they tricked Luna coin
timmy about to pick up what's left of unity's coders
>implying he wants unity trannies
He'll sweep them under the rug where godot is.
anyone try pixel game maker?
What are 2d users using?
We do not care.
I guess /agdg/ will be forced to exclusively shill godot from now on.
It's a great engine, filters drag and drop "devs" hard so the community for it is great.
the writing was on the wall....
ricitello is a slimy rat it was only a matter of time before he israelited out again
https://www.protocol.com/bulletins/unity-layoffs-game-engine
4.4B
This italoisraelite cashed out.
forbes.com/sites/johnkoetsier/2022/07/13/unity-ceo-john-riccitiello-on-the-44b-ironsource-acquisition/
Friendship ended with Unity, now Godot is my best friend.
>ironsource bad why? because its israeli malware
>vaccine good why? because trust science and israelites
????
all israelite shit is bad you tardmongler
then why isn't the leftoids saying the vaccine which is adware malware fake spike protein for DNA bad?
jewnity's own forum is on shitstorm fire yo
https://forum.unity.com/threads/unity-announces-intent-to-join-forces-with-ironsource.1308219/
this company is done for and killed itself kek
What this 4 billion purchase has accomplished so far:
Was met with overwhelming unanimous disgust from the entire Unity community
Caused a mass exodus of users to competitor engines, with lots of high-profile Unity devs mentioning to their tens/hundreds of thousands of followers that their current game will be their last using Unity
"Unity" is now a cursed word/brand that nobody wants to be associated with
Adds insult to injury to all those who were laid off 2 weeks ago
IronSource's status as a malware/adware company has spread rapidly through social media even outside of game dev communities. As a result; people now associate future Unity apps/games with risks of malware
Made the Unity stock value drop significantly
Coupled with the recent layoffs of the internal productions team, it gave us one of the most blatant displays of catastrophically-incompetent corporate leadership in decades
BONUS: made thousands of people's day significantly worse by subjecting them to the Unity blog's signature insufferable out-of-touch marketing buzzword salads. There is not a single real human being in this entire world that enjoys that style of communication. You are writing this for an audience of zero people.
it's dead jim
I love a good trainwreck
It's fascinating seeing how quickly a community can turn based on one very stupid decision.
Reminder, the Unity CEO is the ex-EA CEO that got his job as EA CEO by being in charge the holding company EA + Pandemic formed to help trust ensure their independence, but sold out to EA instead.
This video is old, maybe by a then homosexual (now super troony wreck), but this doesn't make the statements about Unity in this video any less true and are in fact truer now then 4 years ago:
And this shows the importance of 'not having all your eggs in one basket'. Sucks for any devs who are 'married' to Unity.
fugged in dee azz by da jooz
https://news.ycombinator.com/item?id=32081051
"I've interviewed IronSource employees who showed me their work. I was pretty shocked at how purely evil the products intent was (malware wrapped installers for popular Windows applications)."
Kek. This engine is DEAD
NO ONE will install a unity spyware gaem EVER AGAIN
I sure as frick won't and you have my fricking word on that
You guys thought I was bullshitting when I said unironically getting into game development after the 90s is a meme. You guys have nothing but yourselves to blame.