or you could actually learn how to write code that gets executed on the computers that your game runs on, instead of continuing to live in high-level-abstraction baby-mode la-la land while having the gall to unironically refer to yourself as a "game developer", you fucking retard
SDL2 is not even close to "the hard way", it's easy as shit. for real, actual programmers—you know, the ones who actually write actual code with any amount of intentionality at all, as opposed to just throwing component spaghetti into the air until it kinda sorta does something vaguely resembling a poor imitation of the thing youre trying ti get the computer to do—it's easier to use than Unity
Godot sucks but with Unity being officially FUBAR and Unreal being Unreal we're pretty much fucked
I hope Godot pulls out the stops and improves its 3D engine
Stride also exists and will probably eat the entirety of unity's market share since it's somewhat similar and is supported by the . NET foundation, literally a Microsoft owned open source game engine that even Microsoft forgot existed.
Godot bros, we fucking won. Time and time again, they told us we would never finish our game. They called us chuds. They defended their shitty bloatware engine like their lives depended on it. And in the end, we fucking won. Watching the ship go down, after all this time, it feels fucking fantastic.
is it entirely free, even if i sell a gorillion copies?
YES, OPEN SOURCE CHADS KEEP WINNING
WHAT????
GODOT IS ALSO OPEN SOURCE???
I HAD NO IDEA!!!!
what licence does it use?
>incoming license autism
quick rundown between mit and whatever shit you're gonna talk about please
I-I d-d-didnt come to your shill thread to be mocked at!
>it uses MIT licence
i-its cool... not perfect bit still cool
not only that, but your code is only yours, now and forever
What stops someone from stealing my code?
Godot offers you a service to hire thugs to go to the house of the pajeet that stole your code to break his legs, for a small fee of course
You only lose your manhood by using it.
I wish i could tell you it was difficult...
But it wasn't.
south american chads keep on winning
or you could actually learn how to write code that gets executed on the computers that your game runs on, instead of continuing to live in high-level-abstraction baby-mode la-la land while having the gall to unironically refer to yourself as a "game developer", you fucking retard
show us your game
TOO MANY WORDS gay
DIDN'T READ
LOL
yes yes we all know that's your reaction when confronted with actual code, c'mon dude, calling code "words" is just embarrassing
>UNREAL OVERRATED
it is not overrated. it is owned by epic. yes, being owned by epic is a con.
ok terry davis
Using SDL2 is an option if you want to do this the hard way.
I'll probably have to use it when I get around to 'the big one'.
SDL2 is not even close to "the hard way", it's easy as shit. for real, actual programmers—you know, the ones who actually write actual code with any amount of intentionality at all, as opposed to just throwing component spaghetti into the air until it kinda sorta does something vaguely resembling a poor imitation of the thing youre trying ti get the computer to do—it's easier to use than Unity
Hmm, maybe I'll try to use it now (now meaning when I finish the GDD and have actual time to learn it).
Que?
UNEAL CHADS IN THE HOUSE TONIGHT
The only game I've ever known made in Godot is a cyberpunk porn game made by trannies about trannies, and it's really good.
Godot sucks but with Unity being officially FUBAR and Unreal being Unreal we're pretty much fucked
I hope Godot pulls out the stops and improves its 3D engine
Stride also exists and will probably eat the entirety of unity's market share since it's somewhat similar and is supported by the . NET foundation, literally a Microsoft owned open source game engine that even Microsoft forgot existed.
Is Stride even getting regular updates?
Last bigger release was less than a year ago and the GitHub is somewhat active.
you need thousands of pajeets making tutorials on youtube for an engine to succeed. godot is the only valid alternative at this point.
unity putting on a masterclass in how to kill your own brand overnight
Unreal and Godot don't even compete in the same markets.
Aren‘t they both the best options for 2d indieshit?
Unreal is better for 3D, Godot is better for 2D.
I thought you said unity, my bad
Cool twitch copypasta, may I save it?
It's all yours, my friend.
My body is orange 4head My hair is green 4head I'm a carrot 4head
Godot bros, we fucking won. Time and time again, they told us we would never finish our game. They called us chuds. They defended their shitty bloatware engine like their lives depended on it. And in the end, we fucking won. Watching the ship go down, after all this time, it feels fucking fantastic.
GODOTGODS cannot stop winning.