They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs
>Now they’re charging 4% if you make over $1 million.
Oh boy, now developers aren't fricked in the ass so hard. Thank you BASED Unity.
They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs
Like gamepass with ads in-game? Always online games, with game pausing Fullscreen ads telling you to subscribe for no ads? And to track achievements and have cloud saves
>self-report
It's still retroactive to games already released and it's completely nonsensical in any case. If they can't track installs how do they suppose devs to do it?
for mobile games at least they definitely can from the app stores which is what they were most likely targeting, with pc/consoles being an afterthought
lol, they just realized how incredibly bad it looks that they can track installs. Not for a second I'd believe that they miscommunicated. They knew perfectly well what they were saying.
I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol
>I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol
lol that's genuinely funny to me. They'll try to get more money again when it's safe to ask for more money again. It's that simple. What, do you love losing money? Do you see a table full of money and just walk away without taking any? But you expect unity to see a table full of money and just leave it there.
I try that trick on all my friends once, I leave money or a wallet with money on a table and leave the room to retrieve something, I counted it and know how much is there beforehand.
Anon.
They knew exactly what they were doing and how bad it was.
They leaked their plan to their employee and selected devs months in advance.
Everyone told them it was insane and a suicide, they just didn't listen.
They will do it again.
Maybe a bit more subtle, but they will do it again.
yeah the move was moronic but they had no choice about changing the pricing.
unity has been losing money for like 5 years now.
even before they hired a bunch of new people theyve not been profitable.
something had to change.
could they have made a better change? yes.
they should have but something had to change for unity or theyd go bankrupt anyways.
8 months ago
Anonymous
>unity has been losing money for like 5 years now.
They hadn't been "losing" money: they have been busy buying completely useless companies and hiring literally 4 times more staff than they actually need.
The only change they needed to be profitable was to stop throwing money down the drain.
They posted their financial details: Unity would have been massively in the green if it weren't for all those acquisitions who costed literal billions and brought absolutely *nothing* to their product.
Their "new shinny!!!" approach to adding features is genuinely grating. How often did these morons now add a feature and then abandon it half finished for some new shinny toy? The engine is a total clusterfrick and there is no betterment in sight.
UE got used to make mandalorian and unity got jealous, as if the film industry matters at all compared to videogames and more importantly the entire future of interactive user interface. Unity has no leadership or vision for the future, their entire existance is UEs jealous little brother.
>NOOO YOU CAN'T SAY UNREAL HAS FRICK ALL GOOD GAMES MADE ON IT WHAT ABOUT PREDETARY MONETIZATION 2023 SUPER ULTRA MEGA DELUXE EDITION
I never said Unity games were good, only that Unreal games were just as dog shit.
Genshin technically uses an in house version of Unity and Unity China is a separate China based Unity that Hoyo cofounded with a couple other devs. None of this bullshit was ever going to effect them.
In a vacuum, yes. But it depends on your seed capital. Unreal costs 1% more, but is 100% free under that. The 4% Unity setup requires Unity Pro. So you still need to be paying $2000 per seat straight from day one. That can be rough if you are entering a mega low budget first time project.
If you're a very small dev, or you are starting a project with no seed capital, Unreal is the cheaper option because you are only expected to pay any money at all if the game is wildly successful and eartns you over $1M. Saving 1% simply with Unity simply may not be worth it, especially if your game mega bombs, then you're just eating pure losses on those Unity licenses.
>So you still need to be paying $2000 per seat straight from day one
Don't forget that you used to be able to get away with Unity Plus, which was basically a $400 hobbyist license for developers with less than $200k yearly revenue. It's gone now with the justification of ~~*simplifying the product structure*~~.
This pricing structure assumes unity is 80% as good as unreal but really the maximum they should be taking is 2%. The only reason peole use unity in the first place is they didn't skim a percentage.
I don't know about Unity but Epic gets the 5% above the $1 million without including the $1 million itself, also they apply the royalty only if you earn more than $10,000 in the current quarter
>They also revealed they have no way to track installs and developers must self-report number of installs
I fricking wonder about this. They seemed pretty sure they could before. It's better just to assume anything running unity is some level of malware, just like anything running anti-cheat or invasive DRM. It shouldn't stop you playing if you really want to but it should be something you're aware of.
Unity definitely has telemetry, but they don't want people to know Unity games call home. So they pull this shit and people start asking questions, because they don't want people looking harder into it they're backpedaling because "they totally don't have telemetry and no way of tracking this :^)"
>I fricking wonder about this. They seemed pretty sure they could before.
Because they planned to package IronSources malware with the games installer and use that as a way to track installs. Someone with more than 50 IQ in the legal department said "Say goodbye to Europe then?" and that had to be tossed out of the plan immediately.
>it has malware >source: I just made it all up
it is possible to either prove or rule out that a piece of software phones homr and it's not even that hard to do
you are tech illiterate
Ironsource literally got it's start doing dubious bundle installs of software that would hide itself from AV's and use falsified Mac certificates to spam you with malware and browser toolbars and only stopped the product in 2023
Why is there always one homosexual pretending this didnt happen
>Why is there always one homosexual pretending this didnt happen
because it didn't, Unity has been massively popular since early 2010s and yet no one has mentioned this in the slightest until now
seethe doomposter
why would people be talking about this company before unity bought them?
8 months ago
Anonymous
then it has nothing to do with Unity and mentioning it makes no sense
8 months ago
Anonymous
Are you mentally disabled? A companies past becomes your past when you merge with them.
8 months ago
Anonymous
and yet this has nothing to do with the games being released and Unity supposedly phoning home
you made all that up and now you're using this merger to craft a reality that doesn't exist
8 months ago
Anonymous
I'm not the guy you were arguing with but merging with a company with a history of spyware then suddenly making strange buisiness policies around data you shouldn't have any acess too is obviously suspect. I have no further interest in arguing with you since you seem intentionally moronic, you can continue being dumb with the other anon.
8 months ago
Anonymous
Look, it's pretty simple: Unity either phones home or not. There's no in-between. Whatever opinion or theory you might have is irrelevant because it will never be more real than the actual truth.
>they have no way to track installs >developers must self-report number of installs
So they aren't just asking developers to pay a fee. They expect developers to implement a method for calculating the fee as well as pay it? If the engine can't track installs, how do they validate the numbers?
This doesn't seem like much of an improvement. The whole idea appears fundamentally flawed.
The part that seems insane to me is that even though they are expecting the devs to self-report, and are capping the payment at 4% revenue, they are still sticking to the "pay-per-installation" model.
What the frick is the fricking point? Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?
They can always ask for piece of revenue. After all, even previously the install fees didn't kick in until the game had made at lease 200K in revenue.
So they were not accounting only for copies sold, but also revenue from microtransactions and ad-revenue.
>Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?
This, it's moronic. Isn't that how Unreal makes money 5% of revenue over a mil? Just keep it simple stupid.
>Make a game in Unity >Make absolute bank >Unity comes to me and asks for a self-report >Lie every single time they ask >Never have to pay any fees
Could it work?
can you please stop being so freaking naive? Of course they wont rely on your self reports. They just say that now to gain more good will. They will force you to use their analytics software which is going to track everything and report the installs and your "self reports" will be whatever the analytics library self reports from within your game.
I think it might be monthly, because apparently the average salary in China is about 29,000Yuan/month, so about $4,200/month in burgerbux
Of course it's China, so those numbers could be wildly off the mark
Hoyo apparently pays really well. They were also delivering food and stuff to their employees when Covid restrictions were at max level and groceries were hard to get.
8 months ago
Anonymous
But Ganker told me the Chinese were soulless bug people?! Now you're telling me they're just human like everyone else, what the frick!!!!
8 months ago
Anonymous
dumb redditor with a negative meta comment
8 months ago
Anonymous
>muh reddit boogeyman
8 months ago
Anonymous
Just a run-of-the-mill moron then, congratulations.
It's not. Even in the worst shithole countries mediocre software devs make this in couple months at most.
t. mediocre software dev from a shithole country, making $3k net/month
I just thought about this, it's not like the look and feel of what Mihoyo does is hard to achieve. That cartoony graphics are actually fairly easy to achieve on your own. Jonathan Blow is also making a cartoony graphics engine and he is making it SOLO on his own.
He also made the Witness ages ago which looks similar. The unity3d people failed to make a genuine AAA graphics engine and they will slowly realize that people are actually capable of replicating what they have. It's not THAT hard.
The thing is with capable programmers making an engine, even high fidelity, isn't crazy difficult
The challenge is making it usable to actually make a game
If you notice when devs talk about dropping their inhouse engine isnt because its hard but the tools are difficult to use
yeah but the funny thing is that they can use unity3d for scene placement and animations and various things until their own tooling is up to par. They can simply write plugins that export from unity to their own graphics engine and never use unity3d for the final game and rendering.
See unity3d doesnt understand that when you start a war someone is going to start shooting back
It's not uncommon for studios to use engines like Unity and Unreal for prototyping their games before full development working inhouse since they tend to be a lot weaker for that
Epic has 3700 employees and develops a far more complex engine, develops Fortnite, operates a game store, runs a full training company, owns artstation, owns quixel, owns sketchfab, owns Twinmotion, owns CubicMotion, owns Psyonix, owns Mediatonic, owns Harmonix, owns Cloudgine, owns Bandcamp and ALL those employees therein.
Why in the goddamn does Unity need 7000 when they do astronomically less?????
My guess is support and training since Unity gets used outside of gaming quite a bit, still a frick ton unless they have an insane number of support studios world wide in every region.
>self-report
Godot 100% now. I don't care if I'll never sell a million units, I could if the cards are dealt right and I won't spare Unity a single red cent.
Be prepared for your game hitting 10fps when you're finished.
Shit engine can't even handle a raycast properly.
https://sampruden.github.io/posts/godot-is-not-the-new-unity/
whenever you have to determine if something is in the path of something in a 3D space you need to raycast to determine whats there.
the fact that godot cant do basic shit like this that engines form 30 years ago could do without performance loss is baffling.
>all that text just to confirm that yes, doing a raycast with the universally used RayCast nodes is actually performant compared to doing it ass-backwards
what a moronic article
Their funds doubled in the last few days so I hope they can hire more people full time. Would be fun if some of the main unity devs started workong for godot
Be prepared for your game hitting 10fps when you're finished.
Shit engine can't even handle a raycast properly.
https://sampruden.github.io/posts/godot-is-not-the-new-unity/
idk what a raycast is so I wont need it
for 2D Godot is great. For 3D it doesn't even handle texture streaming. There are great games that perform perfectly made in Godot (Cassette Beasts, Dome Keeper, Halls of Torment, Brotato).
I listed a number of games that perform fine. Unity got popular initially on games that performed like dogshit, but obviously some Unity games perform well. There are clearly things Godot can't do well but for many use cases it runs great.
You act like Godot is some engine that came out a few years ago.
It's 10 years old. They had 10 years to get their shit together and release something performant.
2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions.
The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.
8 months ago
Anonymous
>You act like Godot is some engine that came out a few years ago. >It's 10 years old. They had 10 years to get their shit together and release something performant. >2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions. >The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.
People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.
8 months ago
Anonymous
>People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.
not true, nobody ever said that about blender. Blender had specific advanced features that were missing but the base modelling and texturing always worked fine and was good and Blender was a commercial project that got open sourced. Dont blindly repeat things that are not true
8 months ago
Anonymous
> "D-don't repeat something something that's not true!"
> repeats something that's not true
what
8 months ago
Anonymous
Blender had industry use as early as 2012, but the difference between it and Godot is that Blender is a tool, so you don’t need to design your entire project around it.
8 months ago
Anonymous
No it didn't, blender was a total joke for over 20 years. It was seen as a poverty
tool for the same kind of people who use gimp. I would argue godot actually has much wider adoption and a better reputation than blender at a similar time during its trajectory up.
8 months ago
Anonymous
Blender was used on Life of Pi for simulating water droplets on the jumping fish in one scene; because it’s just a tool, you can use it in a one-off case.
8 months ago
Anonymous
Probably because some random poverty indian vfx artist used it, it doesn't mean anything. It means less than sega using godot for a sonic re release.
8 months ago
Anonymous
The movie won an Oscar for VFX, the Sonic Colour port was known for having fricked graphics glitches.
8 months ago
Anonymous
The movie didn't with an Oscar because rajish put blender droplets on a 2 second fish you moron. A random concept artist using gimp to design a character is not the same as a studio picking an engine to run their entire game.
8 months ago
Anonymous
Problem with Godot is lack of focus. They literally had this drama not long ago because funding was lacking (Which Unity moronation apparently solved)
The head of the project simple didnt knew what to do with the tool, especially when it came to 3D, which even lead to some lead dev to storm out of the forums.
If godot is to succeed, it WILL take time, a lot of time. FOSS shit always take forever to catch up, but right now, it isn't like you have a choice. Perhaps now that Unity is shitting its pants, someone will step up to offer something better, just like when Unity appeared when Flash was dying
8 months ago
Anonymous
I personally believe that Godot will never be good in the same way that Gimp never became good. It's just led by the wrong people. I dont know THAT much about it but I read about many many red flags about it now. E.g the consulting company that godot devs supposedly created with money that was supposed to fund engine development.
8 months ago
Anonymous
>It's just led by the wrong people
This is not why Gimp never got good. They've spent the last decade working on 3.0. Its just slow development (unbelievably slow) because Gimp has horrible funding. People will compare the development of something like Krita (which is extremely well funded) with Gimp even though Gimp simply doesn't have the income to fund development in the same way. When open source development is truly done for free shit happens unbelievably slowly.
8 months ago
Anonymous
>Its just slow development (unbelievably slow) because Gimp has horrible funding
Only bad devs complain about funding and naive people believe them. Good devs would complain about a lack of time. Yes time is money but a good dev would not think of the problem as a problem of money.
One guy made photopea and it's fantastic, about a million times better than Gimp. The problem is not time or money, it's the gimp devs that are the problem.
8 months ago
Anonymous
>One guy made photopea and it's fantastic
Photopea is closed source, has ads and subscription services. Not even slightly comparable.
8 months ago
Anonymous
Photopea performs like dogshit on any heavy workload. Its written in Javascript for christ sake.
8 months ago
Anonymous
nobody will ever have a heavy workload for gimp because gimp is so bad that nobody uses it
8 months ago
Anonymous
>Stride
Although a great choice seems to only be good if you're on Windows. >Bevy
No one sane wants to write their game in Rust >Heaps
Bad support but seems fine I guess
8 months ago
Anonymous
> Other engines like Stride, Bevy, and Heaps
Nobody fricking cares about performace for cheap indie games. Godot is way more usable and that's the most important thing. All the virgins coding their games in rust are never going to make a notable game.
That's a lie. Their parent company is a data-hoarding company that specifically made spyware installers. That's likely what the push for install fees are for. You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.
>Their parent company
a company they acquired >data-hoarding company that specifically made spyware installers
they're a company that makes installers, what other people use them for is not their concern, like blaming a knife factory for murders. >That's likely what the push for install fees are for
they're doing it to target freemium games on mobile app stores that currently pay unity nothing. >You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.
your heart is in the right place but you don't really understand anything about this.
Not him but it wasn't an aquisition, it was a merger, putting leadership of both companies in charge of the new entity. You're telling him he doesn't understand what is happening but neither do you.
They didn’t really move the market, and being that everyone is tracking it now it would be petty obvious what Shlomo (who sold 30% of his stock right before) was doing.
They just thought they could both make money and push their ad service at the same time.
This is coming from the guy who actually thought it would be a good idea to make it so you were charged a dollar every time you reloaded in battlefield.
He's just a fricking moron, plain and simple.
They honestly probably mean that they can track all installs, including pirated copies and reinstalls, and have no way to split them (because why would a malware company care about how an install occurred).
>They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs
>They also revealed they have no way to track installs and developers must self-report number of installs
What's to stop a dev from going 'yeah no idea how many installs there are looks like allot of people just bought this shit on sale and never installed it lmao'? Beyond that like others have said they sure as frick have a way to track that shit they're just trying to back pedal now, and it's too fricking late they already torched the bridge people are honestly already stopping their development on unity and jumping ship while salvaging what they can to start over on another engine already, people already having games released on it are taking their shit down.
>They also revealed they have no way to track installs
I don't believe them
Maybe they really don't, but there's no way I'm believing a single thing they say from now on.
>make an indie movie using a sony camera >user agreement for the camera says "just shoot whatever you want it's all yours lol >make a hugely popular indie movie, earn 200k >spend it all on hookers and blow >sony updates license agreement to day "actually any proft you make with material shot using our camera goes 100% to us and it's retroactive lol" >now 200k in debt >shartistanis will defend their "legal system"
based spiteful anon
i failed making a youtube channel so whenever i find out some successful content creator is dead/arrested/canceled i feel nothing but joy
I like that all their messaging is focusing on their announcement being too "confusing". Developers are up in arms about the massive breach of trust because of retroactively applying an entirely new payment structure, but no, the problem is they just didn't explain it well enough.
>LOOK LOOK. I'M PUTTING THE KNIFE AWAY. YOU CAN COME CLOSE AGAIN.
The fact developers will forgive him its the most hilarious part of this whole ordeal.
For devs too far into their projects they might not switch engines for now but they'd be fricking moronic if they continue to use unity going forward in future projects.
The only way you could even BEGIN to earn back trust is firing the people responsible for this
Fire the CEO
Fire the brown nosers who agreed with the CEO
Fire the managers who pushed it out and went along with it without fighting
The company needs to be run by the guys who said this was a bad idea and stupid. Those are the competent people at unity, those are the guys who should be running the company.
Nothing short of purging everyone responsible for this debacle can begin to repair their reputation. No one but morons will use Unity for new projects going forward.
Due to legal precedent companies are essentially slaves to shareholders.
Things can't just stay profitable, they need to be more profitable than they were yesterday forever or else. You can blame pretty much every single moron move a corpo has done in recent history on chasing the impossible infinite growth. Publicly traded companies were a mistake.
If any dev comes crawling back to Unity for future projects (not mid development games or live service esque games cause thats a bit unfair to expect a engine change) you deserve whats coming
"If I use the people's language they will think I'm being sincere", that's what always comes to my mind when a corporation or employee speaking on behalf of a corporation uses profanity to give an air of informality to their messages.
Frick you, you homosexuals. If you really want to use profanities in a natural way, then write homosexual, Black person, c**t, etc., let's see if these profanities are a genuine manifestation or if they are carefully chosen words, motherfrickers.
Bethesda is trash. I'll never play any of their games ever again. But if you waste your time in 2d sprites made by a basement troony you need to seriously get a fricking life.
This is the internet, anon. Didn't you know that expressing any degree of disapproval for something that pushes the message, then it means you're actually shitting yourself with rage while having violent spasms on the floor?
>israelites looking for a way to steal even more money from people >want to steal let's say 0.05 bucks from everyone per install >announce they'll now take 0.20 bucks per copy for every installs on new hardware >everyone and their mother starts screaming on social media >israelites apologize and say they'll only take 0.05 bucks per copy >everyone accepts it
That's always how it works when it comes to robbing morons dry, I bet that's approximately how it'll go
No I didn't read the OP I'm just venting as always without even paying attention and I don't care.
I dont think it will. The ones who are already mid development have no real choice same with live games like Among Us or Pokemon GO.
After that mid development goes its gonna be a transition of power to other engines. They are not Adobe where they have cemented their way as the "le industry standard" even with every bad decision they make, they are a game engine and asset storefront which there are strong competitiors. Once you burn up the goodwill the hopping will start and i feel like that is gonna be the case
What's their justification for getting 20 cent / install anyway? It's not like playstation plus where sony actually have to provide servers for the game.
They don't have a choice so why not bully them and steal their cash too? What are they gonna do? Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?
Maybe it'll hurt Unity in the long run but for now they hold the devs by the balls and crushing them while smugly "apologizing" on twitter.
> Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?
Unity gave literally every development company the red flag, why waste resources on a new Unity project that can become a huge liability in the future?
Will teaching the entire staff how to work on a new engine be worth it? It costs money, but more importantly time. Maybe those 20 cents per install are cheaper in the long run.
their justification is that they want money and you have it which is kinda not the way it is supposed to go. You were supposed to make a shitty little game and give them a high monthly fee. You werent supposed to actually make a super profitable billion dollar business based on their software. That was never the plan, so you are going against their intentions.
The theory is that Unity was upset that Genshin made absolute bank all without them getting a single cent off of its success. The 20 cent fee was a trap to make sure that Unity will always profit from games made in their engine, especially if a game as big as Genshin is ever made again.
The R&D involves their Weta implementations. Remember back when news was floating that "Unity Bought Weta Digital?" They actually didn't, they bought their toolset, which is called "Weta Digital". They tried to twist the truth based on the naming to make it sound like they were now big boys in VFX, trying to chase after Unreals exploding popularity in the VFX industry. Pure marketing smokeshow bullshit
The actual Weta Digital (Now called Weta FX) is still the property of Peter Jackson, and Weta Limited, the owners of the full Weta Workshop are also privately owned.
Since that toolset buyout they've been trying so hard to implement and push it hard for sales. See, unlike Epic, Unity doesn't give their toolset for free. To use the Weta tools you need to "inquire" to them and pay a huge license. This is another way Unity fails fricking hard. When Epic buys shit (Quixel, RAD, CubicMotion, etc) all their tools end up free for all Unreal users, and shit like free Quixel is an INSANE incentive to use it.
this, Unreal engine is far better on almost every level now. I said so before but their only major downside is that they only support c++ programming. I looked into their c# thing but it's outdated and wont work in ue5 by default. I could probably make it work but I dont have that much time and I have to learn the c++ apis and engine defaults first anyway
>major downside is that they only support c++ programming
That's the biggest fricking upside that filters scriptkiddie trannies
8 months ago
Anonymous
I can program in both and only a moron would want to use c++ in 2023 and only a complete moron would want c++ for scripting
8 months ago
Anonymous
Shut up troony
Go make 2d sprites thinking you're hot shit
8 months ago
Anonymous
You say that as if every engine isn’t written in C++ - even Unity is written in C++.
8 months ago
Anonymous
Ok, so as a non-programmer who just blueprints his way through projects, I have to ask. How difficult is C++ to learn and use? I've noticed over the years, and especially recently after the Unity shit, that most people using Unity outright treat C++ as an ancient forbidden language spoken by the Deep Ones, never to be uttered by man. They sperg about it 24/7 and proclaim C# as the second coming of Christ. Many of them imply or outright state they would sooner leave game dev as a whole than swap to C++.
Is it really that bad?
8 months ago
Anonymous
>Is it really that bad?
It's a real programming language with unlimited potential. C# is like playing with code blocks. Most people can't program for shit.
8 months ago
Anonymous
I have been orograming for a long time so I dont know about zoomers, but is not too bad. It is quirly as frick and the generics are crap, but aopart from that is ok.
Later revisions improved it a lot
8 months ago
Anonymous
In higher level languages you tell the computer what you want it to do. In c++ you have to teach the computer what you want it to do but you also have to make your own tools to do it mostly. And then there's C which is only slightly better than assembly
8 months ago
Anonymous
Shut up troony
Go make 2d sprites thinking you're hot shit
>troony obsession
opinion discarded
8 months ago
Anonymous
YWNBAW
8 months ago
Anonymous
why would not being obsessed with trannies make me a troony?
Unreal isn't perfect and has weak spots but if what your making fits the mold it's in a good fit
Also Unreals C++ isn't standard C++, they did a ton of alterations like their own data types, macros, and even has a garbage collector. Frankly Unreals C++ is much easier to use since it solves a lot of potential ways to have a nice day writing code.
Seems like Unity wants to build out a large suite of tools and services to get money from every sector of development, reminds me of Autodesk or Adobe
Epic is doing the smarter move with bolstering Unreal but thankfully they don't do anything to limit it to just themselves, since that would be a huge revenue loss otherwise
It's because the business approach is diametrically different. Epic makes its money off Fortnite. So they develop their engine to make Fortnite, but then just turn around and hand that engine out to everyone else instead of sitting on it and slurp up a 5% fee if a game makes millions and that's all just free money on the side.
Unity doesn't make games, they can't just treat the engines third party developer profits as a side thing, it HAS to be the main thing, so it has to be more aggressively pushed.
8 months ago
Anonymous
Well Epics money maker has always been making their own games and having it funnel back into the engine for others to use, making it free for up to a million makes sense when it was revealed Unreal only makes ~$100 million a year sense big studios will just pay an upfront license to not pay the royalty plus support and for smaller devs they don't have to hunt them down to pay unless they hit big saving them man hours doing something better then trying to wrangle a few hundred bucks from some indie dev.
8 months ago
Anonymous
epic has been licensing out unreal since the 90s. what games did they even have other than unreal tournament and gears of war?
The worst part about modern Unity is how they start working on a hundred of features and then abandon them halfway to chase other features. And they STILL lag hard behind UE. For example such a basic functionality as the ability to use shaders in their "new" UI system (new for a couple of years now and still severely underdeveloped) has appearead in an experimental build only a ~month ago.
Epic has 3700 employees and develops a far more complex engine, develops Fortnite, operates a game store, runs a full training company, owns artstation, owns quixel, owns sketchfab, owns Twinmotion, owns CubicMotion, owns Psyonix, owns Mediatonic, owns Harmonix, owns Cloudgine, owns Bandcamp and ALL those employees therein.
Why in the goddamn does Unity need 7000 when they do astronomically less?????
>What's their justification for getting 20 cent / install anyway?
There never was any, it was all an insidious ploy to force an illegal tying scheme. Unity was offering to waive the install based fee if their developers would stop using AppLovin and instead switch to IronSource as their ad platform. Effectively extortion to get people to use one of their other products.
>mobile games
ah, there's my problem. My brain forgot those existed because I don't play any. I was thinking like, you launch Slender the 8 Pages on PC and then you get jumpscared by doggy dentures.
It's another reason Unity is obviously chasing after gachabux so hard. They generally don't do ads because they get money through the in-game purchases which bypasses Unity's entire revenue scheme. So they give them the choice of either eating the 20 cents per install or using IronSource's invasive malware ad service.
Point is, there's this pattern where corpos go >take outrageously greedy business decision and get rightfully called out by critics >instead of backpedaling, cherrypick through torrent of criticism or even pay someone to make a death threat >use said cherrypicked example to garner sympathy from the press and tar everyone who disagrees with you with the same brush to make them look bad >pretend to backpedal for a bit but push changes through anyway
This is literally what israelites do to shut down any criticism (OY VEY ANTI-SEMITE ITS ANUDDA SHOAH).
Yup, I didn't actually start hate israelites till around 2012-2013. It always them, I didn't think much of them before they started funding everyone in the ass.
to some degree it's human behavior, people will always test the limits and if you cant push back they will frick you until you die and they won't feel bad for one second. Some rare people choose (from their own volition) to treat people better than that but it's not the default at all
nobody punishes people for dishonorable conduct and threfore it becomes the norm. It's the same for any type of crime: If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something. In case of unity it would be creating new features to rival ue5
8 months ago
Anonymous
>If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something
Whoa, that's so deep sweaty. I think you just described races to the bottom and the prisonner's dilemma for the 100th time on this board.
I remember reading a bunch of actual devs telling the upper management the install idea was stupid, of course being braindead nepotistic fricks that most upper management are they ignored it, I guess they really think goy are cattle
Goy really are cattle. Change requires suffering and we do not wish to suffer now to succeed later. Man is a body set in his orbit. Only something from outside the system can shift it from fate and eventually everything will be one system. When the final epoch comes you gotta pick up the napkin first, bud.
if you think any of the corpos think anything on their own you are 99% wrong. most of them just do what they've been taught and in this case they've bee taught to say "we're hearing you" anytime someone objects. saying such things is a subtitute for actually listening, it's a way to shut someone down and make them seem unreasonable if they do not "listen to you back" and take it up the arse in return for you saying the magic words.
yep, words in 2023 mean nothing at all anymore. Treat them all as badly AI generated text because people are simply following patterns and generate text along those patterns now. All that ever mattered were actions and power to enforce actions.
I would love to hear some of the emergency meetings Unity had to address this shit. I would also love to hear the fricking pitch that was initially done.
Some business major homosexual that's the son of some higher up at the company convinced enough greedy suits looking for the second yacht that small developers would be powerless to resist this, and big developers would just pay up because they have the cash
Would have loved to be a fly on the wall listening to the same suits panicking over falling stock prices and how no one actually bent over and took it
We all know they did it for the free2play games that get billions of downloads worldwide like mihoyo not the fricking paid games. Well one of their biggest customer just told Unity to kill themselves. I'm sure tencent is next.
Why would a developer use unity now if they can avoid it? They have a mind to reinstate this fee gradually until they reach exactly what they said originally or even more.
I am legitimately surprised there's little if any radio activity from shareholders that just got shafted.
I'd be demanding heads rolling for this if I were them
Everyone thought it was just a stupid pretend overpush so they could go with something less offensive but it looks like they actually thought this was a good idea so probably more coke for all the board members
>it was a misunderstand goyim
No! I will no longer fall for israeli tricks. israelitenity proved it's willing to alter the ToS completely as they wish, rendering any agreement null and void with retroactive application. What's to stop them from demanding a % of the profit ontop of it all?
Dokkan got downloaded around 500 million times. You really think Bamco would have paid Unity 100 million $ without a lengthy legal battle in Japan lol?
>"corner" cases
Exactly.
>Now they’re charging 4% if you make over $1 million.
Oh boy, now developers aren't fricked in the ass so hard. Thank you BASED Unity.
They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs
why don't they just make a spotify like subscription for indie devs with some special benefits
They already have a subscription, that's how they're currently making money
Like gamepass with ads in-game? Always online games, with game pausing Fullscreen ads telling you to subscribe for no ads? And to track achievements and have cloud saves
>self-report
It's still retroactive to games already released and it's completely nonsensical in any case. If they can't track installs how do they suppose devs to do it?
>give them lowest possibke averages
>Unity sues for fraud
>"Ok please then prove the actual numbers"
>Unity cant
>countersue
>????
>profit
Not how shit works, if Unity sues it's almost guaranteed that the dev will have to present the real numbers in court.
for mobile games at least they definitely can from the app stores which is what they were most likely targeting, with pc/consoles being an afterthought
lol, they just realized how incredibly bad it looks that they can track installs. Not for a second I'd believe that they miscommunicated. They knew perfectly well what they were saying.
>Now they’re charging 4% if you make over $1 million.
So basically they're cheaper than Unreal.
>Come back to us
>We promise we won't try to frick you in the ass again
I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol
>I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol
lol that's genuinely funny to me. They'll try to get more money again when it's safe to ask for more money again. It's that simple. What, do you love losing money? Do you see a table full of money and just walk away without taking any? But you expect unity to see a table full of money and just leave it there.
I try that trick on all my friends once, I leave money or a wallet with money on a table and leave the room to retrieve something, I counted it and know how much is there beforehand.
That does not speak very well of you either way
>t. thief
Just like how Microsoft isn't still trying for a walled garden approach after the disastrous Xbox One launch?
Anon.
They knew exactly what they were doing and how bad it was.
They leaked their plan to their employee and selected devs months in advance.
Everyone told them it was insane and a suicide, they just didn't listen.
They will do it again.
Maybe a bit more subtle, but they will do it again.
yeah the move was moronic but they had no choice about changing the pricing.
unity has been losing money for like 5 years now.
even before they hired a bunch of new people theyve not been profitable.
something had to change.
could they have made a better change? yes.
they should have but something had to change for unity or theyd go bankrupt anyways.
>unity has been losing money for like 5 years now.
They hadn't been "losing" money: they have been busy buying completely useless companies and hiring literally 4 times more staff than they actually need.
The only change they needed to be profitable was to stop throwing money down the drain.
They posted their financial details: Unity would have been massively in the green if it weren't for all those acquisitions who costed literal billions and brought absolutely *nothing* to their product.
They are also way shittier and their management clearly doesn't know what they are doing
They've made some really dumb as frick decisions in recent years. They literally bought Weta Digital because ????
Their "new shinny!!!" approach to adding features is genuinely grating. How often did these morons now add a feature and then abandon it half finished for some new shinny toy? The engine is a total clusterfrick and there is no betterment in sight.
Weta digital use ue5 anyway lol(see meerkat demo). (Unless they stopped? I doubt it)
UE got used to make mandalorian and unity got jealous, as if the film industry matters at all compared to videogames and more importantly the entire future of interactive user interface. Unity has no leadership or vision for the future, their entire existance is UEs jealous little brother.
since the engine is much shittier than Unreal, and also closed source, they HAD to be cheaper from the beginning
then they will change it to 20% in a year and it will also be retroactive
You can count the good unity games with one hand.
Unreal? You'd run out of fingers.
I'm sorry to hear about your accident at the sawmill Anon.
>oh yes...how could I forget the countless generic 2D unity indie games
>NOOO YOU CAN'T SAY UNREAL HAS FRICK ALL GOOD GAMES MADE ON IT WHAT ABOUT PREDETARY MONETIZATION 2023 SUPER ULTRA MEGA DELUXE EDITION
I never said Unity games were good, only that Unreal games were just as dog shit.
There's a shitton of good unreal games
https://www.pcgamingwiki.com/wiki/List_of_games_that_use_Unreal_Engine_4
>Scroll down the list
>literal who games
>Assetto Corsa
AC doesn't run on Unreal 4, they just put the renderer on top of their in-house engine
>Unity: Genshin Impact
>Unreal: Tower of Fantasy
I've seen enough.
Unreal has remenat 2 and that was great
>Unreal has remenat 2
Oh so that's why every 5 megabyte patch eats my fricking SSD for 100 gigabytes.
>Another nodev stuck in 2014
Unreal has had archive slipstreaming for 8 years, sipshit.
>Generic anime name no 5000
Yes, you've seen enough.
Genshin technically uses an in house version of Unity and Unity China is a separate China based Unity that Hoyo cofounded with a couple other devs. None of this bullshit was ever going to effect them.
Shadow Tactics
Desperados 3
Return Of The Obra Dinn
Ori And The Blind Forest
Beat Saber
Endless Space/Legend games
Eat shit.
>Copy a deal from your competitor verbatim
>Lower the royalty by one (1) percent
Bravo, Unity.
if they had just done that from the start instead of being moronic nobody would've batted an eye
In a vacuum, yes. But it depends on your seed capital. Unreal costs 1% more, but is 100% free under that. The 4% Unity setup requires Unity Pro. So you still need to be paying $2000 per seat straight from day one. That can be rough if you are entering a mega low budget first time project.
If you're a very small dev, or you are starting a project with no seed capital, Unreal is the cheaper option because you are only expected to pay any money at all if the game is wildly successful and eartns you over $1M. Saving 1% simply with Unity simply may not be worth it, especially if your game mega bombs, then you're just eating pure losses on those Unity licenses.
Literally only troons use unity
>So you still need to be paying $2000 per seat straight from day one
Don't forget that you used to be able to get away with Unity Plus, which was basically a $400 hobbyist license for developers with less than $200k yearly revenue. It's gone now with the justification of ~~*simplifying the product structure*~~.
This pricing structure assumes unity is 80% as good as unreal but really the maximum they should be taking is 2%. The only reason peole use unity in the first place is they didn't skim a percentage.
I don't know about Unity but Epic gets the 5% above the $1 million without including the $1 million itself, also they apply the royalty only if you earn more than $10,000 in the current quarter
Wait what? UE doesn't even take their cut above 1mil if you don't earn over 10k in that quarter? Is there a source for this?
https://www.unrealengine.com/en-US/faq
I would use UE if only to avoid having to report my finances to unity. They are basically asking you to do a fricking monthy tax return.
>They also revealed they have no way to track installs and developers must self-report number of installs
I fricking wonder about this. They seemed pretty sure they could before. It's better just to assume anything running unity is some level of malware, just like anything running anti-cheat or invasive DRM. It shouldn't stop you playing if you really want to but it should be something you're aware of.
Unity definitely has telemetry, but they don't want people to know Unity games call home. So they pull this shit and people start asking questions, because they don't want people looking harder into it they're backpedaling because "they totally don't have telemetry and no way of tracking this :^)"
>I fricking wonder about this. They seemed pretty sure they could before.
Because they planned to package IronSources malware with the games installer and use that as a way to track installs. Someone with more than 50 IQ in the legal department said "Say goodbye to Europe then?" and that had to be tossed out of the plan immediately.
Seriously who the frick approved this shit? Just shows that you don't need to be smart to be rich.
>it has malware
>source: I just made it all up
it is possible to either prove or rule out that a piece of software phones homr and it's not even that hard to do
you are tech illiterate
Ironsource literally got it's start doing dubious bundle installs of software that would hide itself from AV's and use falsified Mac certificates to spam you with malware and browser toolbars and only stopped the product in 2023
Why is there always one homosexual pretending this didnt happen
At this point you just have to run under the assumption that greedy, malicious tech companies always pay for shills to shift consensus
>Why is there always one homosexual pretending this didnt happen
because it didn't, Unity has been massively popular since early 2010s and yet no one has mentioned this in the slightest until now
seethe doomposter
why would people be talking about this company before unity bought them?
then it has nothing to do with Unity and mentioning it makes no sense
Are you mentally disabled? A companies past becomes your past when you merge with them.
and yet this has nothing to do with the games being released and Unity supposedly phoning home
you made all that up and now you're using this merger to craft a reality that doesn't exist
I'm not the guy you were arguing with but merging with a company with a history of spyware then suddenly making strange buisiness policies around data you shouldn't have any acess too is obviously suspect. I have no further interest in arguing with you since you seem intentionally moronic, you can continue being dumb with the other anon.
Look, it's pretty simple: Unity either phones home or not. There's no in-between. Whatever opinion or theory you might have is irrelevant because it will never be more real than the actual truth.
>they have no way to track installs
>developers must self-report number of installs
So they aren't just asking developers to pay a fee. They expect developers to implement a method for calculating the fee as well as pay it? If the engine can't track installs, how do they validate the numbers?
This doesn't seem like much of an improvement. The whole idea appears fundamentally flawed.
The part that seems insane to me is that even though they are expecting the devs to self-report, and are capping the payment at 4% revenue, they are still sticking to the "pay-per-installation" model.
What the frick is the fricking point? Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?
Install fees are the only way they can go after the massive f2p market.
They can't take a bite of microtransactions?
They can always ask for piece of revenue. After all, even previously the install fees didn't kick in until the game had made at lease 200K in revenue.
So they were not accounting only for copies sold, but also revenue from microtransactions and ad-revenue.
>Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?
This, it's moronic. Isn't that how Unreal makes money 5% of revenue over a mil? Just keep it simple stupid.
I see they switched from the stick to the even bigger stick
>self report -5 million installs
>now unity owes me 1 million dollars
Name a single flaw.
Orange cats can't code
>Name a single flaw.
Is the other way around, you dumb cat
>game makes 5 mil
>declare only 1mil
>Unity gets fricked
Ez money
>Make a game in Unity
>Make absolute bank
>Unity comes to me and asks for a self-report
>Lie every single time they ask
>Never have to pay any fees
Could it work?
can you please stop being so freaking naive? Of course they wont rely on your self reports. They just say that now to gain more good will. They will force you to use their analytics software which is going to track everything and report the installs and your "self reports" will be whatever the analytics library self reports from within your game.
https://en.wikipedia.org/wiki/Lawsuit
>there are ADL stormtroopers outside of my studio
>distribute game as a portable binary
>no installer so no "installs" to report
>pay nothing
Problem, Unity?
game as a portable binary
>>no installer so no "installs" to report
>>pay nothing
>Problem, Unity?
this guy is a fricking genius
>they have no way to track installs
That's a lie, Unity constantly calls home even on single player games
It’s too late now, bigger companies are starting to make their own engines and that’s were most of the money was going come from
What are these pay rates? Monthly? Because 60,000 Yuan is like, eight and a half grand
That's probably a good salary in shithole china
I think it might be monthly, because apparently the average salary in China is about 29,000Yuan/month, so about $4,200/month in burgerbux
Of course it's China, so those numbers could be wildly off the mark
>the average salary in China is about 29,000Yuan/month, so about $4,200/month in burgerbux
I seriously fricking doubt this
dog meat isn't cheap, they have to catch the dog.
Hoyo apparently pays really well. They were also delivering food and stuff to their employees when Covid restrictions were at max level and groceries were hard to get.
But Ganker told me the Chinese were soulless bug people?! Now you're telling me they're just human like everyone else, what the frick!!!!
dumb redditor with a negative meta comment
>muh reddit boogeyman
Just a run-of-the-mill moron then, congratulations.
This
Add in that the engine migration may require temporary workers, i.e. this isn’t a full time position
It’s quite reasonable
nah it's probably monthly which is actually pretty damn good
Yearly.
It's not. Even in the worst shithole countries mediocre software devs make this in couple months at most.
t. mediocre software dev from a shithole country, making $3k net/month
I just thought about this, it's not like the look and feel of what Mihoyo does is hard to achieve. That cartoony graphics are actually fairly easy to achieve on your own. Jonathan Blow is also making a cartoony graphics engine and he is making it SOLO on his own.
He also made the Witness ages ago which looks similar. The unity3d people failed to make a genuine AAA graphics engine and they will slowly realize that people are actually capable of replicating what they have. It's not THAT hard.
The thing is with capable programmers making an engine, even high fidelity, isn't crazy difficult
The challenge is making it usable to actually make a game
If you notice when devs talk about dropping their inhouse engine isnt because its hard but the tools are difficult to use
yeah but the funny thing is that they can use unity3d for scene placement and animations and various things until their own tooling is up to par. They can simply write plugins that export from unity to their own graphics engine and never use unity3d for the final game and rendering.
See unity3d doesnt understand that when you start a war someone is going to start shooting back
It's not uncommon for studios to use engines like Unity and Unreal for prototyping their games before full development working inhouse since they tend to be a lot weaker for that
My guess is support and training since Unity gets used outside of gaming quite a bit, still a frick ton unless they have an insane number of support studios world wide in every region.
Blow didn't code his own engine. He hired people to do that. It's why it cost millions to develop the Witness.
>Unity is creating new jobs as the big companies scramble to make their own engines so they cant get fricked
Unironically kino
>self-report number of installs
dumber than todd telling FO76 players to write a 200 words essay
What are they doing about the insider trading by Israeli nationals?
This is some 1984 shit LMAO
>self-report
Godot 100% now. I don't care if I'll never sell a million units, I could if the cards are dealt right and I won't spare Unity a single red cent.
Be prepared for your game hitting 10fps when you're finished.
Shit engine can't even handle a raycast properly.
https://sampruden.github.io/posts/godot-is-not-the-new-unity/
idk what a raycast is so I wont need it
>idk what a raycast is
Godot developers be like
im extremely raycast
more like queercast
whenever you have to determine if something is in the path of something in a 3D space you need to raycast to determine whats there.
the fact that godot cant do basic shit like this that engines form 30 years ago could do without performance loss is baffling.
>all that text just to confirm that yes, doing a raycast with the universally used RayCast nodes is actually performant compared to doing it ass-backwards
what a moronic article
Their funds doubled in the last few days so I hope they can hire more people full time. Would be fun if some of the main unity devs started workong for godot
for 2D Godot is great. For 3D it doesn't even handle texture streaming. There are great games that perform perfectly made in Godot (Cassette Beasts, Dome Keeper, Halls of Torment, Brotato).
Godot isn't even good at 2D
every godot game I've played has been the worst thing for performance I've ever seen
I listed a number of games that perform fine. Unity got popular initially on games that performed like dogshit, but obviously some Unity games perform well. There are clearly things Godot can't do well but for many use cases it runs great.
You act like Godot is some engine that came out a few years ago.
It's 10 years old. They had 10 years to get their shit together and release something performant.
2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions.
The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.
>You act like Godot is some engine that came out a few years ago.
>It's 10 years old. They had 10 years to get their shit together and release something performant.
>2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions.
>The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.
People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.
>People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.
not true, nobody ever said that about blender. Blender had specific advanced features that were missing but the base modelling and texturing always worked fine and was good and Blender was a commercial project that got open sourced. Dont blindly repeat things that are not true
> "D-don't repeat something something that's not true!"
> repeats something that's not true
what
Blender had industry use as early as 2012, but the difference between it and Godot is that Blender is a tool, so you don’t need to design your entire project around it.
No it didn't, blender was a total joke for over 20 years. It was seen as a poverty
tool for the same kind of people who use gimp. I would argue godot actually has much wider adoption and a better reputation than blender at a similar time during its trajectory up.
Blender was used on Life of Pi for simulating water droplets on the jumping fish in one scene; because it’s just a tool, you can use it in a one-off case.
Probably because some random poverty indian vfx artist used it, it doesn't mean anything. It means less than sega using godot for a sonic re release.
The movie won an Oscar for VFX, the Sonic Colour port was known for having fricked graphics glitches.
The movie didn't with an Oscar because rajish put blender droplets on a 2 second fish you moron. A random concept artist using gimp to design a character is not the same as a studio picking an engine to run their entire game.
Problem with Godot is lack of focus. They literally had this drama not long ago because funding was lacking (Which Unity moronation apparently solved)
The head of the project simple didnt knew what to do with the tool, especially when it came to 3D, which even lead to some lead dev to storm out of the forums.
If godot is to succeed, it WILL take time, a lot of time. FOSS shit always take forever to catch up, but right now, it isn't like you have a choice. Perhaps now that Unity is shitting its pants, someone will step up to offer something better, just like when Unity appeared when Flash was dying
I personally believe that Godot will never be good in the same way that Gimp never became good. It's just led by the wrong people. I dont know THAT much about it but I read about many many red flags about it now. E.g the consulting company that godot devs supposedly created with money that was supposed to fund engine development.
>It's just led by the wrong people
This is not why Gimp never got good. They've spent the last decade working on 3.0. Its just slow development (unbelievably slow) because Gimp has horrible funding. People will compare the development of something like Krita (which is extremely well funded) with Gimp even though Gimp simply doesn't have the income to fund development in the same way. When open source development is truly done for free shit happens unbelievably slowly.
>Its just slow development (unbelievably slow) because Gimp has horrible funding
Only bad devs complain about funding and naive people believe them. Good devs would complain about a lack of time. Yes time is money but a good dev would not think of the problem as a problem of money.
One guy made photopea and it's fantastic, about a million times better than Gimp. The problem is not time or money, it's the gimp devs that are the problem.
>One guy made photopea and it's fantastic
Photopea is closed source, has ads and subscription services. Not even slightly comparable.
Photopea performs like dogshit on any heavy workload. Its written in Javascript for christ sake.
nobody will ever have a heavy workload for gimp because gimp is so bad that nobody uses it
>Stride
Although a great choice seems to only be good if you're on Windows.
>Bevy
No one sane wants to write their game in Rust
>Heaps
Bad support but seems fine I guess
> Other engines like Stride, Bevy, and Heaps
Nobody fricking cares about performace for cheap indie games. Godot is way more usable and that's the most important thing. All the virgins coding their games in rust are never going to make a notable game.
It really doesn't matter if they aren't firing every moron at the company who pushed for this.
You couldnt pay me to use unity now. They HAVE to fire the peopel responsible for this decision and walk the decision back in its entirety.
they won't, so frick them.
That's a lie. Their parent company is a data-hoarding company that specifically made spyware installers. That's likely what the push for install fees are for. You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.
>Their parent company
a company they acquired
>data-hoarding company that specifically made spyware installers
they're a company that makes installers, what other people use them for is not their concern, like blaming a knife factory for murders.
>That's likely what the push for install fees are for
they're doing it to target freemium games on mobile app stores that currently pay unity nothing.
>You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.
your heart is in the right place but you don't really understand anything about this.
Not him but it wasn't an aquisition, it was a merger, putting leadership of both companies in charge of the new entity. You're telling him he doesn't understand what is happening but neither do you.
merger/acquisition basically the same thing, except ironsource gets a few boardmembers at the end. main point is it's not their "parent company"
Did they literally not think about this for more than 5 minutes before announcing this stupid shit? Or is it just stock market manipulation?
They didn’t really move the market, and being that everyone is tracking it now it would be petty obvious what Shlomo (who sold 30% of his stock right before) was doing.
They just thought they could both make money and push their ad service at the same time.
This is coming from the guy who actually thought it would be a good idea to make it so you were charged a dollar every time you reloaded in battlefield.
He's just a fricking moron, plain and simple.
>They also revealed they have no way to track installs
i'm sure they have a way, it's just not legal
They honestly probably mean that they can track all installs, including pirated copies and reinstalls, and have no way to split them (because why would a malware company care about how an install occurred).
>They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs
>They also revealed they have no way to track installs and developers must self-report number of installs
LMAO does anyone actually believe that?
Playstore and apple shows installs. That was their intended target in the first place, before it blew up in their face.
Found the shill
the 4% is just a cap on the fee
and it's just rumors for now, not even official
Yeah this is total bullshit there's no amount of damage control that can save this
>They also revealed they have no way to track installs and developers must self-report number of installs
What's to stop a dev from going 'yeah no idea how many installs there are looks like allot of people just bought this shit on sale and never installed it lmao'? Beyond that like others have said they sure as frick have a way to track that shit they're just trying to back pedal now, and it's too fricking late they already torched the bridge people are honestly already stopping their development on unity and jumping ship while salvaging what they can to start over on another engine already, people already having games released on it are taking their shit down.
>They also revealed they have no way to track installs
I don't believe them
Maybe they really don't, but there's no way I'm believing a single thing they say from now on.
>make an indie movie using a sony camera
>user agreement for the camera says "just shoot whatever you want it's all yours lol
>make a hugely popular indie movie, earn 200k
>spend it all on hookers and blow
>sony updates license agreement to day "actually any proft you make with material shot using our camera goes 100% to us and it's retroactive lol"
>now 200k in debt
>shartistanis will defend their "legal system"
Nice analogy, moron. I just hate indie devs and like trolling.
which indie dev touched you in your no-no place anon?
None, it's just that I tried to make my dream game in rpg maker and gave up, so seeing others succeed makes me see the.
based spiteful anon
i failed making a youtube channel so whenever i find out some successful content creator is dead/arrested/canceled i feel nothing but joy
Makes you see the what?
God bless America, the land of opportunity
These tricks wouldn't be necessary if the goyim just gave us all their money.
I like that all their messaging is focusing on their announcement being too "confusing". Developers are up in arms about the massive breach of trust because of retroactively applying an entirely new payment structure, but no, the problem is they just didn't explain it well enough.
I fail to see the part of whats going to change
>LOOK LOOK. I'M PUTTING THE KNIFE AWAY. YOU CAN COME CLOSE AGAIN.
The fact developers will forgive him its the most hilarious part of this whole ordeal.
they aren't
if anything this permanently killed any trust developers had with them
For devs too far into their projects they might not switch engines for now but they'd be fricking moronic if they continue to use unity going forward in future projects.
most smaller devs may stay but the bigger companies, they might finish their ongoing project while working on their own engine/migrating to to unreal.
The only way you could even BEGIN to earn back trust is firing the people responsible for this
Fire the CEO
Fire the brown nosers who agreed with the CEO
Fire the managers who pushed it out and went along with it without fighting
The company needs to be run by the guys who said this was a bad idea and stupid. Those are the competent people at unity, those are the guys who should be running the company.
>"Kagodot, please let go of my tail! I promise I'll never scam anyone again!"
It doesn't matter, Unity already did enough damage to the industry as it could.
Nothing short of purging everyone responsible for this debacle can begin to repair their reputation. No one but morons will use Unity for new projects going forward.
Why are companies becoming so moronicly and openly greedy?
>inb4 "becoming"
This is an all new peak of shamelessness
line goes up rule
Legally obligated. Welcome to hell
Due to legal precedent companies are essentially slaves to shareholders.
Things can't just stay profitable, they need to be more profitable than they were yesterday forever or else. You can blame pretty much every single moron move a corpo has done in recent history on chasing the impossible infinite growth. Publicly traded companies were a mistake.
This isn't a law or even a requirement, just a trend/ideology that came about during the 80s and that is now very hard to shake.
because nobody is willing to do anything about it.
You can't do anything.
If any dev comes crawling back to Unity for future projects (not mid development games or live service esque games cause thats a bit unfair to expect a engine change) you deserve whats coming
the corner case being you fricks owe us money
Any developer that still trusts Unity after what they did is a fricking moron that fully deserves what happens to them as a result
Nobody will hear your voice when they already decided how much you owed them.
"If I use the people's language they will think I'm being sincere", that's what always comes to my mind when a corporation or employee speaking on behalf of a corporation uses profanity to give an air of informality to their messages.
Frick you, you homosexuals. If you really want to use profanities in a natural way, then write homosexual, Black person, c**t, etc., let's see if these profanities are a genuine manifestation or if they are carefully chosen words, motherfrickers.
Love how they are going to pretend like their CEO didn't sell off a bunch of stock right before the announcement
Sometimes I wonder what kind of loser plays shitty indie games.
Get a life you freaks.
Don't you have a starfield AAA slop to post in?
Bethesda is trash. I'll never play any of their games ever again. But if you waste your time in 2d sprites made by a basement troony you need to seriously get a fricking life.
Change your diaper
What
This is the internet, anon. Didn't you know that expressing any degree of disapproval for something that pushes the message, then it means you're actually shitting yourself with rage while having violent spasms on the floor?
Change your shit filled diaper.
I want your sister to change it for me.
>israelites looking for a way to steal even more money from people
>want to steal let's say 0.05 bucks from everyone per install
>announce they'll now take 0.20 bucks per copy for every installs on new hardware
>everyone and their mother starts screaming on social media
>israelites apologize and say they'll only take 0.05 bucks per copy
>everyone accepts it
That's always how it works when it comes to robbing morons dry, I bet that's approximately how it'll go
No I didn't read the OP I'm just venting as always without even paying attention and I don't care.
I dont think it will. The ones who are already mid development have no real choice same with live games like Among Us or Pokemon GO.
After that mid development goes its gonna be a transition of power to other engines. They are not Adobe where they have cemented their way as the "le industry standard" even with every bad decision they make, they are a game engine and asset storefront which there are strong competitiors. Once you burn up the goodwill the hopping will start and i feel like that is gonna be the case
One fricking penny per install is a load of shit.
that only works because consumers are moronic
try that in B2B environment is the quickest way to go bankrupt
What's their justification for getting 20 cent / install anyway? It's not like playstation plus where sony actually have to provide servers for the game.
I want money
They don't have a choice so why not bully them and steal their cash too? What are they gonna do? Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?
Maybe it'll hurt Unity in the long run but for now they hold the devs by the balls and crushing them while smugly "apologizing" on twitter.
> Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?
Unity gave literally every development company the red flag, why waste resources on a new Unity project that can become a huge liability in the future?
Will teaching the entire staff how to work on a new engine be worth it? It costs money, but more importantly time. Maybe those 20 cents per install are cheaper in the long run.
Not if I install and reinstall the game non-stop.
They just reaaaaaaaaally want that gacha money
they won't get a cent, after Nintendo/Microsoft/Hoyoverse/Hasbro sue them to high hell the company will probably bankrupt
their justification is that they want money and you have it which is kinda not the way it is supposed to go. You were supposed to make a shitty little game and give them a high monthly fee. You werent supposed to actually make a super profitable billion dollar business based on their software. That was never the plan, so you are going against their intentions.
mobile titles and game pass titles, they want a cut from mobile stores and game pass
The theory is that Unity was upset that Genshin made absolute bank all without them getting a single cent off of its success. The 20 cent fee was a trap to make sure that Unity will always profit from games made in their engine, especially if a game as big as Genshin is ever made again.
Because they went from 4000 employees to 8000 over a span of 2 years and the operating cost skyrocketed
>R&D cost increased
>engine still sucks and not much of improvements
they just hired more women and pajeets rights?
DO NOT REDEEM THE UNREAL ENGINE SIR
SIRRR
The R&D involves their Weta implementations. Remember back when news was floating that "Unity Bought Weta Digital?" They actually didn't, they bought their toolset, which is called "Weta Digital". They tried to twist the truth based on the naming to make it sound like they were now big boys in VFX, trying to chase after Unreals exploding popularity in the VFX industry. Pure marketing smokeshow bullshit
The actual Weta Digital (Now called Weta FX) is still the property of Peter Jackson, and Weta Limited, the owners of the full Weta Workshop are also privately owned.
Since that toolset buyout they've been trying so hard to implement and push it hard for sales. See, unlike Epic, Unity doesn't give their toolset for free. To use the Weta tools you need to "inquire" to them and pay a huge license. This is another way Unity fails fricking hard. When Epic buys shit (Quixel, RAD, CubicMotion, etc) all their tools end up free for all Unreal users, and shit like free Quixel is an INSANE incentive to use it.
this, Unreal engine is far better on almost every level now. I said so before but their only major downside is that they only support c++ programming. I looked into their c# thing but it's outdated and wont work in ue5 by default. I could probably make it work but I dont have that much time and I have to learn the c++ apis and engine defaults first anyway
>major downside is that they only support c++ programming
That's the biggest fricking upside that filters scriptkiddie trannies
I can program in both and only a moron would want to use c++ in 2023 and only a complete moron would want c++ for scripting
Shut up troony
Go make 2d sprites thinking you're hot shit
You say that as if every engine isn’t written in C++ - even Unity is written in C++.
Ok, so as a non-programmer who just blueprints his way through projects, I have to ask. How difficult is C++ to learn and use? I've noticed over the years, and especially recently after the Unity shit, that most people using Unity outright treat C++ as an ancient forbidden language spoken by the Deep Ones, never to be uttered by man. They sperg about it 24/7 and proclaim C# as the second coming of Christ. Many of them imply or outright state they would sooner leave game dev as a whole than swap to C++.
Is it really that bad?
>Is it really that bad?
It's a real programming language with unlimited potential. C# is like playing with code blocks. Most people can't program for shit.
I have been orograming for a long time so I dont know about zoomers, but is not too bad. It is quirly as frick and the generics are crap, but aopart from that is ok.
Later revisions improved it a lot
In higher level languages you tell the computer what you want it to do. In c++ you have to teach the computer what you want it to do but you also have to make your own tools to do it mostly. And then there's C which is only slightly better than assembly
>troony obsession
opinion discarded
YWNBAW
why would not being obsessed with trannies make me a troony?
Unreal isn't perfect and has weak spots but if what your making fits the mold it's in a good fit
Also Unreals C++ isn't standard C++, they did a ton of alterations like their own data types, macros, and even has a garbage collector. Frankly Unreals C++ is much easier to use since it solves a lot of potential ways to have a nice day writing code.
Seems like Unity wants to build out a large suite of tools and services to get money from every sector of development, reminds me of Autodesk or Adobe
Epic is doing the smarter move with bolstering Unreal but thankfully they don't do anything to limit it to just themselves, since that would be a huge revenue loss otherwise
It's because the business approach is diametrically different. Epic makes its money off Fortnite. So they develop their engine to make Fortnite, but then just turn around and hand that engine out to everyone else instead of sitting on it and slurp up a 5% fee if a game makes millions and that's all just free money on the side.
Unity doesn't make games, they can't just treat the engines third party developer profits as a side thing, it HAS to be the main thing, so it has to be more aggressively pushed.
Well Epics money maker has always been making their own games and having it funnel back into the engine for others to use, making it free for up to a million makes sense when it was revealed Unreal only makes ~$100 million a year sense big studios will just pay an upfront license to not pay the royalty plus support and for smaller devs they don't have to hunt them down to pay unless they hit big saving them man hours doing something better then trying to wrangle a few hundred bucks from some indie dev.
epic has been licensing out unreal since the 90s. what games did they even have other than unreal tournament and gears of war?
engine has improved despite it being fun to pretend it hasn't. we got DOTS 1.0 release among other things.
The worst part about modern Unity is how they start working on a hundred of features and then abandon them halfway to chase other features. And they STILL lag hard behind UE. For example such a basic functionality as the ability to use shaders in their "new" UI system (new for a couple of years now and still severely underdeveloped) has appearead in an experimental build only a ~month ago.
Epic has 3700 employees and develops a far more complex engine, develops Fortnite, operates a game store, runs a full training company, owns artstation, owns quixel, owns sketchfab, owns Twinmotion, owns CubicMotion, owns Psyonix, owns Mediatonic, owns Harmonix, owns Cloudgine, owns Bandcamp and ALL those employees therein.
Why in the goddamn does Unity need 7000 when they do astronomically less?????
stop being antisemitic!
epic builds the engine and then outsources most of the development of fortnite.
Epic only hires top tier programmers at least for the engine part
The fact Godot with 3(?) developers may be some kind of alternatice to unity with 8000 is fricking incredible.
>What's their justification for getting 20 cent / install anyway?
There never was any, it was all an insidious ploy to force an illegal tying scheme. Unity was offering to waive the install based fee if their developers would stop using AppLovin and instead switch to IronSource as their ad platform. Effectively extortion to get people to use one of their other products.
>ad platform
wut
Are there ads in some unity games?
>Are there ads in the engine that comprises over 80% of all mobile games
???????
>mobile games
ah, there's my problem. My brain forgot those existed because I don't play any. I was thinking like, you launch Slender the 8 Pages on PC and then you get jumpscared by doggy dentures.
>you launch Slender the 8 Pages on PC and then you get jumpscared by doggy dentures
It's another reason Unity is obviously chasing after gachabux so hard. They generally don't do ads because they get money through the in-game purchases which bypasses Unity's entire revenue scheme. So they give them the choice of either eating the 20 cents per install or using IronSource's invasive malware ad service.
You remember a few years back, there was this executive at EA who wanted to charge players a buck every time they reloaded their gun in Battlefield?
He's the boss of Unity now.
And just like EA, he is about to make the company the most hated in the world. This guy really sucks at business lol.
And he still going get a new ceo position because reasons
I bet he's israeli. Never actually looked him up. I just know he socks at his job.
I hate unity so much it's unreal
Who the frick uses unity anyway
It's like the McDonald's of game engines
so is he going to address the obvious intentional tanking share value?
Come FOSS unity man
Still mad about Libbie
To late, we're already in the process of switching to something else. This was a bad move, and now they will die.
Why is the new endgame for corporations to stage fake death threats against themselves
Shouldn't execs go to jail over this?
I doubt that it was fake, it was probably done by one of their last good nerd developers that cared
Point is, there's this pattern where corpos go
>take outrageously greedy business decision and get rightfully called out by critics
>instead of backpedaling, cherrypick through torrent of criticism or even pay someone to make a death threat
>use said cherrypicked example to garner sympathy from the press and tar everyone who disagrees with you with the same brush to make them look bad
>pretend to backpedal for a bit but push changes through anyway
This is literally what israelites do to shut down any criticism (OY VEY ANTI-SEMITE ITS ANUDDA SHOAH).
Yup, I didn't actually start hate israelites till around 2012-2013. It always them, I didn't think much of them before they started funding everyone in the ass.
to some degree it's human behavior, people will always test the limits and if you cant push back they will frick you until you die and they won't feel bad for one second. Some rare people choose (from their own volition) to treat people better than that but it's not the default at all
Lying through your teeth and playing the victim are unforgivable acts. Nothing worse than a coward who can't be taken at his word.
nobody punishes people for dishonorable conduct and threfore it becomes the norm. It's the same for any type of crime: If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something. In case of unity it would be creating new features to rival ue5
>If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something
Whoa, that's so deep sweaty. I think you just described races to the bottom and the prisonner's dilemma for the 100th time on this board.
I remember reading a bunch of actual devs telling the upper management the install idea was stupid, of course being braindead nepotistic fricks that most upper management are they ignored it, I guess they really think goy are cattle
Well, then they will lose. This is not a battle they can win.
Goy really are cattle. Change requires suffering and we do not wish to suffer now to succeed later. Man is a body set in his orbit. Only something from outside the system can shift it from fate and eventually everything will be one system. When the final epoch comes you gotta pick up the napkin first, bud.
if you think any of the corpos think anything on their own you are 99% wrong. most of them just do what they've been taught and in this case they've bee taught to say "we're hearing you" anytime someone objects. saying such things is a subtitute for actually listening, it's a way to shut someone down and make them seem unreasonable if they do not "listen to you back" and take it up the arse in return for you saying the magic words.
yep, words in 2023 mean nothing at all anymore. Treat them all as badly AI generated text because people are simply following patterns and generate text along those patterns now. All that ever mattered were actions and power to enforce actions.
>reddit
>twitter
>facebook
how about we generate our own content
>green tumblr
>making their own content
nothing good happens on the corner
I would love to hear some of the emergency meetings Unity had to address this shit. I would also love to hear the fricking pitch that was initially done.
Some business major homosexual that's the son of some higher up at the company convinced enough greedy suits looking for the second yacht that small developers would be powerless to resist this, and big developers would just pay up because they have the cash
Would have loved to be a fly on the wall listening to the same suits panicking over falling stock prices and how no one actually bent over and took it
nobody panicks over a 10% drop. What they are concerned about are the media stories and how big this blew up
>alot
their plan is to destroy unity for good just to get some quick bucks and retire
frick the tribe!
We all know they did it for the free2play games that get billions of downloads worldwide like mihoyo not the fricking paid games. Well one of their biggest customer just told Unity to kill themselves. I'm sure tencent is next.
Aren't 99% of f2p gatcha games basically VNs full of pngs? They could make that shit in any engine.
Not anymore nowadays. You are just thinking of the old ones still around from years back that are still alive today.
Nikke is new and that's pretty much all it is.
It's not though, and even the closest thing to your example is an outlier that uses mostly 2d for it's core gameplay.
Why would a developer use unity now if they can avoid it? They have a mind to reinstate this fee gradually until they reach exactly what they said originally or even more.
Yeah, they only confusing thing was the stock drop they didn't expect.
Only a moron would be hodling unity stock at this point. Even the venture capitalists who pushed this change liquidated all investments.
I am legitimately surprised there's little if any radio activity from shareholders that just got shafted.
I'd be demanding heads rolling for this if I were them
Most shareholders have no idea what unity is, they won't notice till the stock price starts crashing hard.
https://twitter.com/ManuelaXibanya/status/1703855244851961991
They asked for it
So what was the masterplan in the end?
Everyone thought it was just a stupid pretend overpush so they could go with something less offensive but it looks like they actually thought this was a good idea so probably more coke for all the board members
>it was a misunderstand goyim
No! I will no longer fall for israeli tricks. israelitenity proved it's willing to alter the ToS completely as they wish, rendering any agreement null and void with retroactive application. What's to stop them from demanding a % of the profit ontop of it all?
Dokkan got downloaded around 500 million times. You really think Bamco would have paid Unity 100 million $ without a lengthy legal battle in Japan lol?
yes we are the ones that are confused..