Unity Technologies Suicide Watch

>We heard you, corner case. We are sorry you are so confused and angsty.

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  1. 8 months ago
    Anonymous

    >"corner" cases

    • 8 months ago
      Anonymous

      Exactly.

      They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs

      >Now they’re charging 4% if you make over $1 million.
      Oh boy, now developers aren't fricked in the ass so hard. Thank you BASED Unity.

  2. 8 months ago
    Anonymous

    They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs

    • 8 months ago
      Anonymous

      why don't they just make a spotify like subscription for indie devs with some special benefits

      • 8 months ago
        Anonymous

        They already have a subscription, that's how they're currently making money

      • 8 months ago
        Anonymous

        Like gamepass with ads in-game? Always online games, with game pausing Fullscreen ads telling you to subscribe for no ads? And to track achievements and have cloud saves

    • 8 months ago
      Anonymous

      >self-report
      It's still retroactive to games already released and it's completely nonsensical in any case. If they can't track installs how do they suppose devs to do it?

      • 8 months ago
        Anonymous

        >give them lowest possibke averages
        >Unity sues for fraud
        >"Ok please then prove the actual numbers"
        >Unity cant
        >countersue
        >????
        >profit

        • 8 months ago
          Anonymous

          Not how shit works, if Unity sues it's almost guaranteed that the dev will have to present the real numbers in court.

      • 8 months ago
        Anonymous

        for mobile games at least they definitely can from the app stores which is what they were most likely targeting, with pc/consoles being an afterthought

      • 8 months ago
        Anonymous

        lol, they just realized how incredibly bad it looks that they can track installs. Not for a second I'd believe that they miscommunicated. They knew perfectly well what they were saying.

    • 8 months ago
      Anonymous

      >Now they’re charging 4% if you make over $1 million.
      So basically they're cheaper than Unreal.

      • 8 months ago
        Anonymous

        >Come back to us
        >We promise we won't try to frick you in the ass again

        • 8 months ago
          Anonymous

          I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol

          • 8 months ago
            Anonymous

            >I honestly believe they wont though. not gullible, it just seems like a safe bet all things considered. they will never ever try to frick up like this again. lol

            lol that's genuinely funny to me. They'll try to get more money again when it's safe to ask for more money again. It's that simple. What, do you love losing money? Do you see a table full of money and just walk away without taking any? But you expect unity to see a table full of money and just leave it there.

            • 8 months ago
              Anonymous

              I try that trick on all my friends once, I leave money or a wallet with money on a table and leave the room to retrieve something, I counted it and know how much is there beforehand.

              • 8 months ago
                Anonymous

                That does not speak very well of you either way

              • 8 months ago
                Anonymous

                >t. thief

          • 8 months ago
            Anonymous

            Just like how Microsoft isn't still trying for a walled garden approach after the disastrous Xbox One launch?

          • 8 months ago
            Anonymous

            Anon.
            They knew exactly what they were doing and how bad it was.
            They leaked their plan to their employee and selected devs months in advance.
            Everyone told them it was insane and a suicide, they just didn't listen.

            They will do it again.
            Maybe a bit more subtle, but they will do it again.

            • 8 months ago
              Anonymous

              yeah the move was moronic but they had no choice about changing the pricing.
              unity has been losing money for like 5 years now.
              even before they hired a bunch of new people theyve not been profitable.
              something had to change.
              could they have made a better change? yes.
              they should have but something had to change for unity or theyd go bankrupt anyways.

              • 8 months ago
                Anonymous

                >unity has been losing money for like 5 years now.
                They hadn't been "losing" money: they have been busy buying completely useless companies and hiring literally 4 times more staff than they actually need.
                The only change they needed to be profitable was to stop throwing money down the drain.

                They posted their financial details: Unity would have been massively in the green if it weren't for all those acquisitions who costed literal billions and brought absolutely *nothing* to their product.

      • 8 months ago
        Anonymous

        They are also way shittier and their management clearly doesn't know what they are doing

        • 8 months ago
          Anonymous

          They've made some really dumb as frick decisions in recent years. They literally bought Weta Digital because ????

          • 8 months ago
            Anonymous

            Their "new shinny!!!" approach to adding features is genuinely grating. How often did these morons now add a feature and then abandon it half finished for some new shinny toy? The engine is a total clusterfrick and there is no betterment in sight.

          • 8 months ago
            Anonymous

            Weta digital use ue5 anyway lol(see meerkat demo). (Unless they stopped? I doubt it)

          • 8 months ago
            Anonymous

            UE got used to make mandalorian and unity got jealous, as if the film industry matters at all compared to videogames and more importantly the entire future of interactive user interface. Unity has no leadership or vision for the future, their entire existance is UEs jealous little brother.

      • 8 months ago
        Anonymous

        since the engine is much shittier than Unreal, and also closed source, they HAD to be cheaper from the beginning

      • 8 months ago
        Anonymous

        then they will change it to 20% in a year and it will also be retroactive

      • 8 months ago
        Anonymous

        You can count the good unity games with one hand.

        Unreal? You'd run out of fingers.

        • 8 months ago
          Anonymous
        • 8 months ago
          Anonymous

          I'm sorry to hear about your accident at the sawmill Anon.

          • 8 months ago
            Anonymous

            >oh yes...how could I forget the countless generic 2D unity indie games

            • 8 months ago
              Anonymous

              >NOOO YOU CAN'T SAY UNREAL HAS FRICK ALL GOOD GAMES MADE ON IT WHAT ABOUT PREDETARY MONETIZATION 2023 SUPER ULTRA MEGA DELUXE EDITION
              I never said Unity games were good, only that Unreal games were just as dog shit.

              • 8 months ago
                Anonymous

                There's a shitton of good unreal games

              • 8 months ago
                Anonymous

                https://www.pcgamingwiki.com/wiki/List_of_games_that_use_Unreal_Engine_4

              • 8 months ago
                Anonymous

                >Scroll down the list
                >literal who games
                >Assetto Corsa
                AC doesn't run on Unreal 4, they just put the renderer on top of their in-house engine

        • 8 months ago
          Anonymous

          >Unity: Genshin Impact
          >Unreal: Tower of Fantasy
          I've seen enough.

          • 8 months ago
            Anonymous

            Unreal has remenat 2 and that was great

            • 8 months ago
              Anonymous

              >Unreal has remenat 2
              Oh so that's why every 5 megabyte patch eats my fricking SSD for 100 gigabytes.

              • 8 months ago
                Anonymous

                >Another nodev stuck in 2014
                Unreal has had archive slipstreaming for 8 years, sipshit.

          • 8 months ago
            Anonymous

            >Generic anime name no 5000
            Yes, you've seen enough.

          • 8 months ago
            Anonymous

            Genshin technically uses an in house version of Unity and Unity China is a separate China based Unity that Hoyo cofounded with a couple other devs. None of this bullshit was ever going to effect them.

        • 8 months ago
          Anonymous

          Shadow Tactics
          Desperados 3
          Return Of The Obra Dinn
          Ori And The Blind Forest
          Beat Saber
          Endless Space/Legend games

          Eat shit.

      • 8 months ago
        Anonymous

        >Copy a deal from your competitor verbatim
        >Lower the royalty by one (1) percent
        Bravo, Unity.

        • 8 months ago
          Anonymous

          if they had just done that from the start instead of being moronic nobody would've batted an eye

      • 8 months ago
        Anonymous

        In a vacuum, yes. But it depends on your seed capital. Unreal costs 1% more, but is 100% free under that. The 4% Unity setup requires Unity Pro. So you still need to be paying $2000 per seat straight from day one. That can be rough if you are entering a mega low budget first time project.

        If you're a very small dev, or you are starting a project with no seed capital, Unreal is the cheaper option because you are only expected to pay any money at all if the game is wildly successful and eartns you over $1M. Saving 1% simply with Unity simply may not be worth it, especially if your game mega bombs, then you're just eating pure losses on those Unity licenses.

        • 8 months ago
          Anonymous

          Literally only troons use unity

        • 8 months ago
          Anonymous

          >So you still need to be paying $2000 per seat straight from day one
          Don't forget that you used to be able to get away with Unity Plus, which was basically a $400 hobbyist license for developers with less than $200k yearly revenue. It's gone now with the justification of ~~*simplifying the product structure*~~.

      • 8 months ago
        Anonymous

        This pricing structure assumes unity is 80% as good as unreal but really the maximum they should be taking is 2%. The only reason peole use unity in the first place is they didn't skim a percentage.

      • 8 months ago
        Anonymous

        I don't know about Unity but Epic gets the 5% above the $1 million without including the $1 million itself, also they apply the royalty only if you earn more than $10,000 in the current quarter

        • 8 months ago
          Anonymous

          Wait what? UE doesn't even take their cut above 1mil if you don't earn over 10k in that quarter? Is there a source for this?

          • 8 months ago
            Anonymous

            https://www.unrealengine.com/en-US/faq

            • 8 months ago
              Anonymous

              I would use UE if only to avoid having to report my finances to unity. They are basically asking you to do a fricking monthy tax return.

    • 8 months ago
      Anonymous

      >They also revealed they have no way to track installs and developers must self-report number of installs
      I fricking wonder about this. They seemed pretty sure they could before. It's better just to assume anything running unity is some level of malware, just like anything running anti-cheat or invasive DRM. It shouldn't stop you playing if you really want to but it should be something you're aware of.

      • 8 months ago
        Anonymous

        Unity definitely has telemetry, but they don't want people to know Unity games call home. So they pull this shit and people start asking questions, because they don't want people looking harder into it they're backpedaling because "they totally don't have telemetry and no way of tracking this :^)"

      • 8 months ago
        Anonymous

        >I fricking wonder about this. They seemed pretty sure they could before.
        Because they planned to package IronSources malware with the games installer and use that as a way to track installs. Someone with more than 50 IQ in the legal department said "Say goodbye to Europe then?" and that had to be tossed out of the plan immediately.

        • 8 months ago
          Anonymous

          Seriously who the frick approved this shit? Just shows that you don't need to be smart to be rich.

      • 8 months ago
        Anonymous

        >it has malware
        >source: I just made it all up
        it is possible to either prove or rule out that a piece of software phones homr and it's not even that hard to do
        you are tech illiterate

        • 8 months ago
          Anonymous

          Ironsource literally got it's start doing dubious bundle installs of software that would hide itself from AV's and use falsified Mac certificates to spam you with malware and browser toolbars and only stopped the product in 2023

          Why is there always one homosexual pretending this didnt happen

          • 8 months ago
            Anonymous

            At this point you just have to run under the assumption that greedy, malicious tech companies always pay for shills to shift consensus

          • 8 months ago
            Anonymous

            >Why is there always one homosexual pretending this didnt happen
            because it didn't, Unity has been massively popular since early 2010s and yet no one has mentioned this in the slightest until now
            seethe doomposter

            • 8 months ago
              Anonymous

              why would people be talking about this company before unity bought them?

              • 8 months ago
                Anonymous

                then it has nothing to do with Unity and mentioning it makes no sense

              • 8 months ago
                Anonymous

                Are you mentally disabled? A companies past becomes your past when you merge with them.

              • 8 months ago
                Anonymous

                and yet this has nothing to do with the games being released and Unity supposedly phoning home
                you made all that up and now you're using this merger to craft a reality that doesn't exist

              • 8 months ago
                Anonymous

                I'm not the guy you were arguing with but merging with a company with a history of spyware then suddenly making strange buisiness policies around data you shouldn't have any acess too is obviously suspect. I have no further interest in arguing with you since you seem intentionally moronic, you can continue being dumb with the other anon.

              • 8 months ago
                Anonymous

                Look, it's pretty simple: Unity either phones home or not. There's no in-between. Whatever opinion or theory you might have is irrelevant because it will never be more real than the actual truth.

    • 8 months ago
      Anonymous

      >they have no way to track installs
      >developers must self-report number of installs
      So they aren't just asking developers to pay a fee. They expect developers to implement a method for calculating the fee as well as pay it? If the engine can't track installs, how do they validate the numbers?

      This doesn't seem like much of an improvement. The whole idea appears fundamentally flawed.

    • 8 months ago
      Anonymous

      The part that seems insane to me is that even though they are expecting the devs to self-report, and are capping the payment at 4% revenue, they are still sticking to the "pay-per-installation" model.
      What the frick is the fricking point? Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?

      • 8 months ago
        Anonymous

        Install fees are the only way they can go after the massive f2p market.

        • 8 months ago
          Anonymous

          They can't take a bite of microtransactions?

        • 8 months ago
          Anonymous

          They can always ask for piece of revenue. After all, even previously the install fees didn't kick in until the game had made at lease 200K in revenue.
          So they were not accounting only for copies sold, but also revenue from microtransactions and ad-revenue.

      • 8 months ago
        Anonymous

        >Why not just make it "if the revenue exceeds 1 million USD, you pay us 4% of revenue" or something simple like that? Why are they so insistent on the install fees if it's gonna be capped based on revenue?
        This, it's moronic. Isn't that how Unreal makes money 5% of revenue over a mil? Just keep it simple stupid.

    • 8 months ago
      Anonymous

      I see they switched from the stick to the even bigger stick

    • 8 months ago
      Anonymous

      >self report -5 million installs
      >now unity owes me 1 million dollars
      Name a single flaw.

      • 8 months ago
        Anonymous

        Orange cats can't code

      • 8 months ago
        Anonymous

        >Name a single flaw.
        Is the other way around, you dumb cat
        >game makes 5 mil
        >declare only 1mil
        >Unity gets fricked
        Ez money

    • 8 months ago
      Anonymous

      >Make a game in Unity
      >Make absolute bank
      >Unity comes to me and asks for a self-report
      >Lie every single time they ask
      >Never have to pay any fees
      Could it work?

      • 8 months ago
        Anonymous

        can you please stop being so freaking naive? Of course they wont rely on your self reports. They just say that now to gain more good will. They will force you to use their analytics software which is going to track everything and report the installs and your "self reports" will be whatever the analytics library self reports from within your game.

      • 8 months ago
        Anonymous

        https://en.wikipedia.org/wiki/Lawsuit

      • 8 months ago
        Anonymous

        >there are ADL stormtroopers outside of my studio

    • 8 months ago
      Anonymous

      >distribute game as a portable binary
      >no installer so no "installs" to report
      >pay nothing
      Problem, Unity?

      • 8 months ago
        Anonymous

        game as a portable binary
        >>no installer so no "installs" to report
        >>pay nothing
        >Problem, Unity?
        this guy is a fricking genius

    • 8 months ago
      Anonymous

      >they have no way to track installs
      That's a lie, Unity constantly calls home even on single player games

    • 8 months ago
      Anonymous

      It’s too late now, bigger companies are starting to make their own engines and that’s were most of the money was going come from

      • 8 months ago
        Anonymous

        What are these pay rates? Monthly? Because 60,000 Yuan is like, eight and a half grand

        • 8 months ago
          Anonymous

          That's probably a good salary in shithole china

          • 8 months ago
            Anonymous

            I think it might be monthly, because apparently the average salary in China is about 29,000Yuan/month, so about $4,200/month in burgerbux
            Of course it's China, so those numbers could be wildly off the mark

            • 8 months ago
              Anonymous

              >the average salary in China is about 29,000Yuan/month, so about $4,200/month in burgerbux
              I seriously fricking doubt this

              • 8 months ago
                Anonymous

                dog meat isn't cheap, they have to catch the dog.

            • 8 months ago
              Anonymous

              Hoyo apparently pays really well. They were also delivering food and stuff to their employees when Covid restrictions were at max level and groceries were hard to get.

              • 8 months ago
                Anonymous

                But Ganker told me the Chinese were soulless bug people?! Now you're telling me they're just human like everyone else, what the frick!!!!

              • 8 months ago
                Anonymous

                dumb redditor with a negative meta comment

              • 8 months ago
                Anonymous

                >muh reddit boogeyman

              • 8 months ago
                Anonymous

                Just a run-of-the-mill moron then, congratulations.

            • 8 months ago
              Anonymous

              This
              Add in that the engine migration may require temporary workers, i.e. this isn’t a full time position
              It’s quite reasonable

          • 8 months ago
            Anonymous

            nah it's probably monthly which is actually pretty damn good

        • 8 months ago
          Anonymous

          Yearly.

          • 8 months ago
            Anonymous

            It's not. Even in the worst shithole countries mediocre software devs make this in couple months at most.
            t. mediocre software dev from a shithole country, making $3k net/month

      • 8 months ago
        Anonymous

        I just thought about this, it's not like the look and feel of what Mihoyo does is hard to achieve. That cartoony graphics are actually fairly easy to achieve on your own. Jonathan Blow is also making a cartoony graphics engine and he is making it SOLO on his own.
        He also made the Witness ages ago which looks similar. The unity3d people failed to make a genuine AAA graphics engine and they will slowly realize that people are actually capable of replicating what they have. It's not THAT hard.

        • 8 months ago
          Anonymous

          The thing is with capable programmers making an engine, even high fidelity, isn't crazy difficult
          The challenge is making it usable to actually make a game
          If you notice when devs talk about dropping their inhouse engine isnt because its hard but the tools are difficult to use

          • 8 months ago
            Anonymous

            yeah but the funny thing is that they can use unity3d for scene placement and animations and various things until their own tooling is up to par. They can simply write plugins that export from unity to their own graphics engine and never use unity3d for the final game and rendering.
            See unity3d doesnt understand that when you start a war someone is going to start shooting back

            • 8 months ago
              Anonymous

              It's not uncommon for studios to use engines like Unity and Unreal for prototyping their games before full development working inhouse since they tend to be a lot weaker for that

              Epic has 3700 employees and develops a far more complex engine, develops Fortnite, operates a game store, runs a full training company, owns artstation, owns quixel, owns sketchfab, owns Twinmotion, owns CubicMotion, owns Psyonix, owns Mediatonic, owns Harmonix, owns Cloudgine, owns Bandcamp and ALL those employees therein.
              Why in the goddamn does Unity need 7000 when they do astronomically less?????

              My guess is support and training since Unity gets used outside of gaming quite a bit, still a frick ton unless they have an insane number of support studios world wide in every region.

        • 8 months ago
          Anonymous

          Blow didn't code his own engine. He hired people to do that. It's why it cost millions to develop the Witness.

      • 8 months ago
        Anonymous

        >Unity is creating new jobs as the big companies scramble to make their own engines so they cant get fricked
        Unironically kino

    • 8 months ago
      Anonymous

      >self-report number of installs
      dumber than todd telling FO76 players to write a 200 words essay

    • 8 months ago
      Anonymous

      What are they doing about the insider trading by Israeli nationals?

    • 8 months ago
      Anonymous

      This is some 1984 shit LMAO

    • 8 months ago
      Anonymous

      >self-report
      Godot 100% now. I don't care if I'll never sell a million units, I could if the cards are dealt right and I won't spare Unity a single red cent.

      • 8 months ago
        Anonymous

        Be prepared for your game hitting 10fps when you're finished.
        Shit engine can't even handle a raycast properly.
        https://sampruden.github.io/posts/godot-is-not-the-new-unity/

        • 8 months ago
          Anonymous

          idk what a raycast is so I wont need it

          • 8 months ago
            Anonymous

            >idk what a raycast is
            Godot developers be like

          • 8 months ago
            Anonymous

            im extremely raycast

            • 8 months ago
              Anonymous

              more like queercast

          • 8 months ago
            Anonymous

            whenever you have to determine if something is in the path of something in a 3D space you need to raycast to determine whats there.
            the fact that godot cant do basic shit like this that engines form 30 years ago could do without performance loss is baffling.

        • 8 months ago
          Anonymous

          >all that text just to confirm that yes, doing a raycast with the universally used RayCast nodes is actually performant compared to doing it ass-backwards
          what a moronic article

      • 8 months ago
        Anonymous

        Their funds doubled in the last few days so I hope they can hire more people full time. Would be fun if some of the main unity devs started workong for godot

      • 8 months ago
        Anonymous

        Be prepared for your game hitting 10fps when you're finished.
        Shit engine can't even handle a raycast properly.
        https://sampruden.github.io/posts/godot-is-not-the-new-unity/

        idk what a raycast is so I wont need it

        for 2D Godot is great. For 3D it doesn't even handle texture streaming. There are great games that perform perfectly made in Godot (Cassette Beasts, Dome Keeper, Halls of Torment, Brotato).

        • 8 months ago
          Anonymous

          Godot isn't even good at 2D

          every godot game I've played has been the worst thing for performance I've ever seen

          • 8 months ago
            Anonymous

            I listed a number of games that perform fine. Unity got popular initially on games that performed like dogshit, but obviously some Unity games perform well. There are clearly things Godot can't do well but for many use cases it runs great.

            • 8 months ago
              Anonymous

              You act like Godot is some engine that came out a few years ago.
              It's 10 years old. They had 10 years to get their shit together and release something performant.
              2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions.
              The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.

              • 8 months ago
                Anonymous

                >You act like Godot is some engine that came out a few years ago.
                >It's 10 years old. They had 10 years to get their shit together and release something performant.
                >2D still can't do pixel perfect. Shader stuttering is worse than Unreal and Unity, even 2D shaders will stutter a good rig. 3D is missing features like texture streaming and cell offloading. Even when they finally get into the modern era and make occlusion culling, their solution is extremely cumbersome of manually making divisions.
                >The maintainers just don't know how to optimize and have zero desire to. There is no "Just give it 5 years!", it just isn't happening. Other engines like Stride, Bevy, and Heaps are already beating it in performance despite being younger than Godot.
                People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.

              • 8 months ago
                Anonymous

                >People said the exact same thing about blender and now look at it. You can and will kneel when the time comes.

                not true, nobody ever said that about blender. Blender had specific advanced features that were missing but the base modelling and texturing always worked fine and was good and Blender was a commercial project that got open sourced. Dont blindly repeat things that are not true

              • 8 months ago
                Anonymous

                > "D-don't repeat something something that's not true!"
                > repeats something that's not true

                what

              • 8 months ago
                Anonymous

                Blender had industry use as early as 2012, but the difference between it and Godot is that Blender is a tool, so you don’t need to design your entire project around it.

              • 8 months ago
                Anonymous

                No it didn't, blender was a total joke for over 20 years. It was seen as a poverty
                tool for the same kind of people who use gimp. I would argue godot actually has much wider adoption and a better reputation than blender at a similar time during its trajectory up.

              • 8 months ago
                Anonymous

                Blender was used on Life of Pi for simulating water droplets on the jumping fish in one scene; because it’s just a tool, you can use it in a one-off case.

              • 8 months ago
                Anonymous

                Probably because some random poverty indian vfx artist used it, it doesn't mean anything. It means less than sega using godot for a sonic re release.

              • 8 months ago
                Anonymous

                The movie won an Oscar for VFX, the Sonic Colour port was known for having fricked graphics glitches.

              • 8 months ago
                Anonymous

                The movie didn't with an Oscar because rajish put blender droplets on a 2 second fish you moron. A random concept artist using gimp to design a character is not the same as a studio picking an engine to run their entire game.

              • 8 months ago
                Anonymous

                Problem with Godot is lack of focus. They literally had this drama not long ago because funding was lacking (Which Unity moronation apparently solved)
                The head of the project simple didnt knew what to do with the tool, especially when it came to 3D, which even lead to some lead dev to storm out of the forums.
                If godot is to succeed, it WILL take time, a lot of time. FOSS shit always take forever to catch up, but right now, it isn't like you have a choice. Perhaps now that Unity is shitting its pants, someone will step up to offer something better, just like when Unity appeared when Flash was dying

              • 8 months ago
                Anonymous

                I personally believe that Godot will never be good in the same way that Gimp never became good. It's just led by the wrong people. I dont know THAT much about it but I read about many many red flags about it now. E.g the consulting company that godot devs supposedly created with money that was supposed to fund engine development.

              • 8 months ago
                Anonymous

                >It's just led by the wrong people
                This is not why Gimp never got good. They've spent the last decade working on 3.0. Its just slow development (unbelievably slow) because Gimp has horrible funding. People will compare the development of something like Krita (which is extremely well funded) with Gimp even though Gimp simply doesn't have the income to fund development in the same way. When open source development is truly done for free shit happens unbelievably slowly.

              • 8 months ago
                Anonymous

                >Its just slow development (unbelievably slow) because Gimp has horrible funding

                Only bad devs complain about funding and naive people believe them. Good devs would complain about a lack of time. Yes time is money but a good dev would not think of the problem as a problem of money.
                One guy made photopea and it's fantastic, about a million times better than Gimp. The problem is not time or money, it's the gimp devs that are the problem.

              • 8 months ago
                Anonymous

                >One guy made photopea and it's fantastic
                Photopea is closed source, has ads and subscription services. Not even slightly comparable.

              • 8 months ago
                Anonymous

                Photopea performs like dogshit on any heavy workload. Its written in Javascript for christ sake.

              • 8 months ago
                Anonymous

                nobody will ever have a heavy workload for gimp because gimp is so bad that nobody uses it

              • 8 months ago
                Anonymous

                >Stride
                Although a great choice seems to only be good if you're on Windows.
                >Bevy
                No one sane wants to write their game in Rust
                >Heaps
                Bad support but seems fine I guess

              • 8 months ago
                Anonymous

                > Other engines like Stride, Bevy, and Heaps
                Nobody fricking cares about performace for cheap indie games. Godot is way more usable and that's the most important thing. All the virgins coding their games in rust are never going to make a notable game.

    • 8 months ago
      Anonymous

      It really doesn't matter if they aren't firing every moron at the company who pushed for this.

      You couldnt pay me to use unity now. They HAVE to fire the peopel responsible for this decision and walk the decision back in its entirety.

      they won't, so frick them.

    • 8 months ago
      Anonymous

      That's a lie. Their parent company is a data-hoarding company that specifically made spyware installers. That's likely what the push for install fees are for. You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.

      • 8 months ago
        Anonymous

        >Their parent company
        a company they acquired
        >data-hoarding company that specifically made spyware installers
        they're a company that makes installers, what other people use them for is not their concern, like blaming a knife factory for murders.
        >That's likely what the push for install fees are for
        they're doing it to target freemium games on mobile app stores that currently pay unity nothing.
        >You have to be really fricking naive to not see why the installer spyware corporation would want to have fees that would require tracking installs.
        your heart is in the right place but you don't really understand anything about this.

        • 8 months ago
          Anonymous

          Not him but it wasn't an aquisition, it was a merger, putting leadership of both companies in charge of the new entity. You're telling him he doesn't understand what is happening but neither do you.

          • 8 months ago
            Anonymous

            merger/acquisition basically the same thing, except ironsource gets a few boardmembers at the end. main point is it's not their "parent company"

    • 8 months ago
      Anonymous

      Did they literally not think about this for more than 5 minutes before announcing this stupid shit? Or is it just stock market manipulation?

      • 8 months ago
        Anonymous

        They didn’t really move the market, and being that everyone is tracking it now it would be petty obvious what Shlomo (who sold 30% of his stock right before) was doing.

        They just thought they could both make money and push their ad service at the same time.

      • 8 months ago
        Anonymous

        This is coming from the guy who actually thought it would be a good idea to make it so you were charged a dollar every time you reloaded in battlefield.
        He's just a fricking moron, plain and simple.

    • 8 months ago
      Anonymous

      >They also revealed they have no way to track installs
      i'm sure they have a way, it's just not legal

      • 8 months ago
        Anonymous

        They honestly probably mean that they can track all installs, including pirated copies and reinstalls, and have no way to split them (because why would a malware company care about how an install occurred).

    • 8 months ago
      Anonymous

      >They backtracked on this. Now they’re charging 4% if you make over $1 million. They also revealed they have no way to track installs and developers must self-report number of installs

    • 8 months ago
      Anonymous

      >They also revealed they have no way to track installs and developers must self-report number of installs
      LMAO does anyone actually believe that?

      • 8 months ago
        Anonymous

        Playstore and apple shows installs. That was their intended target in the first place, before it blew up in their face.

    • 8 months ago
      Anonymous

      Found the shill

      the 4% is just a cap on the fee
      and it's just rumors for now, not even official

    • 8 months ago
      Anonymous

      Yeah this is total bullshit there's no amount of damage control that can save this

    • 8 months ago
      Anonymous

      >They also revealed they have no way to track installs and developers must self-report number of installs
      What's to stop a dev from going 'yeah no idea how many installs there are looks like allot of people just bought this shit on sale and never installed it lmao'? Beyond that like others have said they sure as frick have a way to track that shit they're just trying to back pedal now, and it's too fricking late they already torched the bridge people are honestly already stopping their development on unity and jumping ship while salvaging what they can to start over on another engine already, people already having games released on it are taking their shit down.

    • 8 months ago
      Anonymous

      >They also revealed they have no way to track installs
      I don't believe them
      Maybe they really don't, but there's no way I'm believing a single thing they say from now on.

  3. 8 months ago
    Anonymous

    >make an indie movie using a sony camera
    >user agreement for the camera says "just shoot whatever you want it's all yours lol
    >make a hugely popular indie movie, earn 200k
    >spend it all on hookers and blow
    >sony updates license agreement to day "actually any proft you make with material shot using our camera goes 100% to us and it's retroactive lol"
    >now 200k in debt
    >shartistanis will defend their "legal system"

    • 8 months ago
      Anonymous

      Nice analogy, moron. I just hate indie devs and like trolling.

      • 8 months ago
        Anonymous

        which indie dev touched you in your no-no place anon?

        • 8 months ago
          Anonymous

          None, it's just that I tried to make my dream game in rpg maker and gave up, so seeing others succeed makes me see the.

          • 8 months ago
            Anonymous

            based spiteful anon
            i failed making a youtube channel so whenever i find out some successful content creator is dead/arrested/canceled i feel nothing but joy

          • 8 months ago
            Anonymous

            Makes you see the what?

    • 8 months ago
      Anonymous

      God bless America, the land of opportunity

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      These tricks wouldn't be necessary if the goyim just gave us all their money.

  4. 8 months ago
    Anonymous

    I like that all their messaging is focusing on their announcement being too "confusing". Developers are up in arms about the massive breach of trust because of retroactively applying an entirely new payment structure, but no, the problem is they just didn't explain it well enough.

  5. 8 months ago
    Anonymous

    I fail to see the part of whats going to change

  6. 8 months ago
    Anonymous

    >LOOK LOOK. I'M PUTTING THE KNIFE AWAY. YOU CAN COME CLOSE AGAIN.
    The fact developers will forgive him its the most hilarious part of this whole ordeal.

    • 8 months ago
      Anonymous

      they aren't
      if anything this permanently killed any trust developers had with them

    • 8 months ago
      Anonymous

      For devs too far into their projects they might not switch engines for now but they'd be fricking moronic if they continue to use unity going forward in future projects.

    • 8 months ago
      Anonymous

      most smaller devs may stay but the bigger companies, they might finish their ongoing project while working on their own engine/migrating to to unreal.

    • 8 months ago
      Anonymous

      The only way you could even BEGIN to earn back trust is firing the people responsible for this

      Fire the CEO
      Fire the brown nosers who agreed with the CEO
      Fire the managers who pushed it out and went along with it without fighting

      The company needs to be run by the guys who said this was a bad idea and stupid. Those are the competent people at unity, those are the guys who should be running the company.

    • 8 months ago
      Anonymous

      >"Kagodot, please let go of my tail! I promise I'll never scam anyone again!"

  7. 8 months ago
    Anonymous

    It doesn't matter, Unity already did enough damage to the industry as it could.

  8. 8 months ago
    Anonymous

    Nothing short of purging everyone responsible for this debacle can begin to repair their reputation. No one but morons will use Unity for new projects going forward.

  9. 8 months ago
    Anonymous

    Why are companies becoming so moronicly and openly greedy?
    >inb4 "becoming"
    This is an all new peak of shamelessness

    • 8 months ago
      Anonymous

      line goes up rule

    • 8 months ago
      Anonymous

      Legally obligated. Welcome to hell

    • 8 months ago
      Anonymous

      Due to legal precedent companies are essentially slaves to shareholders.
      Things can't just stay profitable, they need to be more profitable than they were yesterday forever or else. You can blame pretty much every single moron move a corpo has done in recent history on chasing the impossible infinite growth. Publicly traded companies were a mistake.

      • 8 months ago
        Anonymous

        This isn't a law or even a requirement, just a trend/ideology that came about during the 80s and that is now very hard to shake.

    • 8 months ago
      Anonymous

      because nobody is willing to do anything about it.

      • 8 months ago
        Anonymous

        You can't do anything.

  10. 8 months ago
    Anonymous

    If any dev comes crawling back to Unity for future projects (not mid development games or live service esque games cause thats a bit unfair to expect a engine change) you deserve whats coming

  11. 8 months ago
    Anonymous

    the corner case being you fricks owe us money

  12. 8 months ago
    Anonymous

    Any developer that still trusts Unity after what they did is a fricking moron that fully deserves what happens to them as a result

  13. 8 months ago
    Anonymous

    [...]

    Nobody will hear your voice when they already decided how much you owed them.

  14. 8 months ago
    Anonymous

    "If I use the people's language they will think I'm being sincere", that's what always comes to my mind when a corporation or employee speaking on behalf of a corporation uses profanity to give an air of informality to their messages.
    Frick you, you homosexuals. If you really want to use profanities in a natural way, then write homosexual, Black person, c**t, etc., let's see if these profanities are a genuine manifestation or if they are carefully chosen words, motherfrickers.

  15. 8 months ago
    Anonymous

    Love how they are going to pretend like their CEO didn't sell off a bunch of stock right before the announcement

  16. 8 months ago
    Anonymous

    Sometimes I wonder what kind of loser plays shitty indie games.
    Get a life you freaks.

    • 8 months ago
      Anonymous

      Don't you have a starfield AAA slop to post in?

      • 8 months ago
        Anonymous

        Bethesda is trash. I'll never play any of their games ever again. But if you waste your time in 2d sprites made by a basement troony you need to seriously get a fricking life.

        • 8 months ago
          Anonymous

          Change your diaper

          • 8 months ago
            Anonymous

            What

            • 8 months ago
              Anonymous

              This is the internet, anon. Didn't you know that expressing any degree of disapproval for something that pushes the message, then it means you're actually shitting yourself with rage while having violent spasms on the floor?

            • 8 months ago
              Anonymous

              Change your shit filled diaper.

              • 8 months ago
                Anonymous

                I want your sister to change it for me.

  17. 8 months ago
    Anonymous

    >israelites looking for a way to steal even more money from people
    >want to steal let's say 0.05 bucks from everyone per install
    >announce they'll now take 0.20 bucks per copy for every installs on new hardware
    >everyone and their mother starts screaming on social media
    >israelites apologize and say they'll only take 0.05 bucks per copy
    >everyone accepts it

    That's always how it works when it comes to robbing morons dry, I bet that's approximately how it'll go

    No I didn't read the OP I'm just venting as always without even paying attention and I don't care.

    • 8 months ago
      Anonymous

      I dont think it will. The ones who are already mid development have no real choice same with live games like Among Us or Pokemon GO.

      After that mid development goes its gonna be a transition of power to other engines. They are not Adobe where they have cemented their way as the "le industry standard" even with every bad decision they make, they are a game engine and asset storefront which there are strong competitiors. Once you burn up the goodwill the hopping will start and i feel like that is gonna be the case

    • 8 months ago
      Anonymous

      One fricking penny per install is a load of shit.

    • 8 months ago
      Anonymous

      that only works because consumers are moronic
      try that in B2B environment is the quickest way to go bankrupt

  18. 8 months ago
    Anonymous

    What's their justification for getting 20 cent / install anyway? It's not like playstation plus where sony actually have to provide servers for the game.

    • 8 months ago
      Anonymous

      I want money

    • 8 months ago
      Anonymous

      They don't have a choice so why not bully them and steal their cash too? What are they gonna do? Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?

      Maybe it'll hurt Unity in the long run but for now they hold the devs by the balls and crushing them while smugly "apologizing" on twitter.

      • 8 months ago
        Anonymous

        > Learn to work on a totally different engine after years working on this one and stop the development project of games already way too far in the making?

        Unity gave literally every development company the red flag, why waste resources on a new Unity project that can become a huge liability in the future?

        • 8 months ago
          Anonymous

          Will teaching the entire staff how to work on a new engine be worth it? It costs money, but more importantly time. Maybe those 20 cents per install are cheaper in the long run.

          • 8 months ago
            Anonymous

            Not if I install and reinstall the game non-stop.

    • 8 months ago
      Anonymous

      They just reaaaaaaaaally want that gacha money

    • 8 months ago
      Anonymous

      they won't get a cent, after Nintendo/Microsoft/Hoyoverse/Hasbro sue them to high hell the company will probably bankrupt

    • 8 months ago
      Anonymous

      their justification is that they want money and you have it which is kinda not the way it is supposed to go. You were supposed to make a shitty little game and give them a high monthly fee. You werent supposed to actually make a super profitable billion dollar business based on their software. That was never the plan, so you are going against their intentions.

    • 8 months ago
      Anonymous

      mobile titles and game pass titles, they want a cut from mobile stores and game pass

    • 8 months ago
      Anonymous

      The theory is that Unity was upset that Genshin made absolute bank all without them getting a single cent off of its success. The 20 cent fee was a trap to make sure that Unity will always profit from games made in their engine, especially if a game as big as Genshin is ever made again.

    • 8 months ago
      Anonymous

      Because they went from 4000 employees to 8000 over a span of 2 years and the operating cost skyrocketed

      • 8 months ago
        Anonymous

        >R&D cost increased
        >engine still sucks and not much of improvements
        they just hired more women and pajeets rights?

        • 8 months ago
          Anonymous

          DO NOT REDEEM THE UNREAL ENGINE SIR
          SIRRR

        • 8 months ago
          Anonymous

          The R&D involves their Weta implementations. Remember back when news was floating that "Unity Bought Weta Digital?" They actually didn't, they bought their toolset, which is called "Weta Digital". They tried to twist the truth based on the naming to make it sound like they were now big boys in VFX, trying to chase after Unreals exploding popularity in the VFX industry. Pure marketing smokeshow bullshit

          The actual Weta Digital (Now called Weta FX) is still the property of Peter Jackson, and Weta Limited, the owners of the full Weta Workshop are also privately owned.

          Since that toolset buyout they've been trying so hard to implement and push it hard for sales. See, unlike Epic, Unity doesn't give their toolset for free. To use the Weta tools you need to "inquire" to them and pay a huge license. This is another way Unity fails fricking hard. When Epic buys shit (Quixel, RAD, CubicMotion, etc) all their tools end up free for all Unreal users, and shit like free Quixel is an INSANE incentive to use it.

          • 8 months ago
            Anonymous

            this, Unreal engine is far better on almost every level now. I said so before but their only major downside is that they only support c++ programming. I looked into their c# thing but it's outdated and wont work in ue5 by default. I could probably make it work but I dont have that much time and I have to learn the c++ apis and engine defaults first anyway

            • 8 months ago
              Anonymous

              >major downside is that they only support c++ programming
              That's the biggest fricking upside that filters scriptkiddie trannies

              • 8 months ago
                Anonymous

                I can program in both and only a moron would want to use c++ in 2023 and only a complete moron would want c++ for scripting

              • 8 months ago
                Anonymous

                Shut up troony
                Go make 2d sprites thinking you're hot shit

              • 8 months ago
                Anonymous

                You say that as if every engine isn’t written in C++ - even Unity is written in C++.

              • 8 months ago
                Anonymous

                Ok, so as a non-programmer who just blueprints his way through projects, I have to ask. How difficult is C++ to learn and use? I've noticed over the years, and especially recently after the Unity shit, that most people using Unity outright treat C++ as an ancient forbidden language spoken by the Deep Ones, never to be uttered by man. They sperg about it 24/7 and proclaim C# as the second coming of Christ. Many of them imply or outright state they would sooner leave game dev as a whole than swap to C++.

                Is it really that bad?

              • 8 months ago
                Anonymous

                >Is it really that bad?
                It's a real programming language with unlimited potential. C# is like playing with code blocks. Most people can't program for shit.

              • 8 months ago
                Anonymous

                I have been orograming for a long time so I dont know about zoomers, but is not too bad. It is quirly as frick and the generics are crap, but aopart from that is ok.
                Later revisions improved it a lot

              • 8 months ago
                Anonymous

                In higher level languages you tell the computer what you want it to do. In c++ you have to teach the computer what you want it to do but you also have to make your own tools to do it mostly. And then there's C which is only slightly better than assembly

              • 8 months ago
                Anonymous

                Shut up troony
                Go make 2d sprites thinking you're hot shit

                >troony obsession
                opinion discarded

              • 8 months ago
                Anonymous

                YWNBAW

              • 8 months ago
                Anonymous

                why would not being obsessed with trannies make me a troony?

            • 8 months ago
              Anonymous

              Unreal isn't perfect and has weak spots but if what your making fits the mold it's in a good fit
              Also Unreals C++ isn't standard C++, they did a ton of alterations like their own data types, macros, and even has a garbage collector. Frankly Unreals C++ is much easier to use since it solves a lot of potential ways to have a nice day writing code.

          • 8 months ago
            Anonymous

            Seems like Unity wants to build out a large suite of tools and services to get money from every sector of development, reminds me of Autodesk or Adobe
            Epic is doing the smarter move with bolstering Unreal but thankfully they don't do anything to limit it to just themselves, since that would be a huge revenue loss otherwise

            • 8 months ago
              Anonymous

              It's because the business approach is diametrically different. Epic makes its money off Fortnite. So they develop their engine to make Fortnite, but then just turn around and hand that engine out to everyone else instead of sitting on it and slurp up a 5% fee if a game makes millions and that's all just free money on the side.

              Unity doesn't make games, they can't just treat the engines third party developer profits as a side thing, it HAS to be the main thing, so it has to be more aggressively pushed.

              • 8 months ago
                Anonymous

                Well Epics money maker has always been making their own games and having it funnel back into the engine for others to use, making it free for up to a million makes sense when it was revealed Unreal only makes ~$100 million a year sense big studios will just pay an upfront license to not pay the royalty plus support and for smaller devs they don't have to hunt them down to pay unless they hit big saving them man hours doing something better then trying to wrangle a few hundred bucks from some indie dev.

              • 8 months ago
                Anonymous

                epic has been licensing out unreal since the 90s. what games did they even have other than unreal tournament and gears of war?

        • 8 months ago
          Anonymous

          engine has improved despite it being fun to pretend it hasn't. we got DOTS 1.0 release among other things.

          • 8 months ago
            Anonymous

            The worst part about modern Unity is how they start working on a hundred of features and then abandon them halfway to chase other features. And they STILL lag hard behind UE. For example such a basic functionality as the ability to use shaders in their "new" UI system (new for a couple of years now and still severely underdeveloped) has appearead in an experimental build only a ~month ago.

      • 8 months ago
        Anonymous

        Epic has 3700 employees and develops a far more complex engine, develops Fortnite, operates a game store, runs a full training company, owns artstation, owns quixel, owns sketchfab, owns Twinmotion, owns CubicMotion, owns Psyonix, owns Mediatonic, owns Harmonix, owns Cloudgine, owns Bandcamp and ALL those employees therein.
        Why in the goddamn does Unity need 7000 when they do astronomically less?????

        • 8 months ago
          Anonymous

          stop being antisemitic!

        • 8 months ago
          Anonymous

          epic builds the engine and then outsources most of the development of fortnite.

        • 8 months ago
          Anonymous

          Epic only hires top tier programmers at least for the engine part

      • 8 months ago
        Anonymous

        The fact Godot with 3(?) developers may be some kind of alternatice to unity with 8000 is fricking incredible.

    • 8 months ago
      Anonymous

      >What's their justification for getting 20 cent / install anyway?
      There never was any, it was all an insidious ploy to force an illegal tying scheme. Unity was offering to waive the install based fee if their developers would stop using AppLovin and instead switch to IronSource as their ad platform. Effectively extortion to get people to use one of their other products.

      • 8 months ago
        Anonymous

        >ad platform
        wut
        Are there ads in some unity games?

        • 8 months ago
          Anonymous

          >Are there ads in the engine that comprises over 80% of all mobile games
          ???????

          • 8 months ago
            Anonymous

            >mobile games
            ah, there's my problem. My brain forgot those existed because I don't play any. I was thinking like, you launch Slender the 8 Pages on PC and then you get jumpscared by doggy dentures.

            • 8 months ago
              Anonymous

              >you launch Slender the 8 Pages on PC and then you get jumpscared by doggy dentures

            • 8 months ago
              Anonymous

              It's another reason Unity is obviously chasing after gachabux so hard. They generally don't do ads because they get money through the in-game purchases which bypasses Unity's entire revenue scheme. So they give them the choice of either eating the 20 cents per install or using IronSource's invasive malware ad service.

    • 8 months ago
      Anonymous

      You remember a few years back, there was this executive at EA who wanted to charge players a buck every time they reloaded their gun in Battlefield?

      He's the boss of Unity now.

      • 8 months ago
        Anonymous

        And just like EA, he is about to make the company the most hated in the world. This guy really sucks at business lol.

        • 8 months ago
          Anonymous

          And he still going get a new ceo position because reasons

          • 8 months ago
            Anonymous

            I bet he's israeli. Never actually looked him up. I just know he socks at his job.

  19. 8 months ago
    Anonymous

    I hate unity so much it's unreal
    Who the frick uses unity anyway
    It's like the McDonald's of game engines

  20. 8 months ago
    Anonymous

    so is he going to address the obvious intentional tanking share value?

  21. 8 months ago
    Anonymous

    Come FOSS unity man

    • 8 months ago
      Anonymous

      Still mad about Libbie

  22. 8 months ago
    Anonymous

    To late, we're already in the process of switching to something else. This was a bad move, and now they will die.

  23. 8 months ago
    Anonymous

    Why is the new endgame for corporations to stage fake death threats against themselves
    Shouldn't execs go to jail over this?

    • 8 months ago
      Anonymous

      I doubt that it was fake, it was probably done by one of their last good nerd developers that cared

      • 8 months ago
        Anonymous

        Point is, there's this pattern where corpos go
        >take outrageously greedy business decision and get rightfully called out by critics
        >instead of backpedaling, cherrypick through torrent of criticism or even pay someone to make a death threat
        >use said cherrypicked example to garner sympathy from the press and tar everyone who disagrees with you with the same brush to make them look bad
        >pretend to backpedal for a bit but push changes through anyway
        This is literally what israelites do to shut down any criticism (OY VEY ANTI-SEMITE ITS ANUDDA SHOAH).

        • 8 months ago
          Anonymous

          Yup, I didn't actually start hate israelites till around 2012-2013. It always them, I didn't think much of them before they started funding everyone in the ass.

        • 8 months ago
          Anonymous

          to some degree it's human behavior, people will always test the limits and if you cant push back they will frick you until you die and they won't feel bad for one second. Some rare people choose (from their own volition) to treat people better than that but it's not the default at all

          • 8 months ago
            Anonymous

            Lying through your teeth and playing the victim are unforgivable acts. Nothing worse than a coward who can't be taken at his word.

            • 8 months ago
              Anonymous

              nobody punishes people for dishonorable conduct and threfore it becomes the norm. It's the same for any type of crime: If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something. In case of unity it would be creating new features to rival ue5

              • 8 months ago
                Anonymous

                >If it doesnt get punished people will start doing it because it's far easier than the alternative, aka actually creating something
                Whoa, that's so deep sweaty. I think you just described races to the bottom and the prisonner's dilemma for the 100th time on this board.

  24. 8 months ago
    Anonymous

    I remember reading a bunch of actual devs telling the upper management the install idea was stupid, of course being braindead nepotistic fricks that most upper management are they ignored it, I guess they really think goy are cattle

    • 8 months ago
      Anonymous

      Well, then they will lose. This is not a battle they can win.

    • 8 months ago
      Anonymous

      Goy really are cattle. Change requires suffering and we do not wish to suffer now to succeed later. Man is a body set in his orbit. Only something from outside the system can shift it from fate and eventually everything will be one system. When the final epoch comes you gotta pick up the napkin first, bud.

  25. 8 months ago
    Anonymous

    [...]

    if you think any of the corpos think anything on their own you are 99% wrong. most of them just do what they've been taught and in this case they've bee taught to say "we're hearing you" anytime someone objects. saying such things is a subtitute for actually listening, it's a way to shut someone down and make them seem unreasonable if they do not "listen to you back" and take it up the arse in return for you saying the magic words.

    • 8 months ago
      Anonymous

      yep, words in 2023 mean nothing at all anymore. Treat them all as badly AI generated text because people are simply following patterns and generate text along those patterns now. All that ever mattered were actions and power to enforce actions.

  26. 8 months ago
    Anonymous

    >reddit
    >twitter
    >facebook

    how about we generate our own content

    • 8 months ago
      Anonymous

      >green tumblr
      >making their own content

  27. 8 months ago
    Anonymous

    nothing good happens on the corner

  28. 8 months ago
    Anonymous

    I would love to hear some of the emergency meetings Unity had to address this shit. I would also love to hear the fricking pitch that was initially done.

    • 8 months ago
      Anonymous

      Some business major homosexual that's the son of some higher up at the company convinced enough greedy suits looking for the second yacht that small developers would be powerless to resist this, and big developers would just pay up because they have the cash
      Would have loved to be a fly on the wall listening to the same suits panicking over falling stock prices and how no one actually bent over and took it

      • 8 months ago
        Anonymous

        nobody panicks over a 10% drop. What they are concerned about are the media stories and how big this blew up

  29. 8 months ago
    Anonymous

    >alot

  30. 8 months ago
    Anonymous

    their plan is to destroy unity for good just to get some quick bucks and retire

  31. 8 months ago
    Anonymous

    frick the tribe!

  32. 8 months ago
    Anonymous

    We all know they did it for the free2play games that get billions of downloads worldwide like mihoyo not the fricking paid games. Well one of their biggest customer just told Unity to kill themselves. I'm sure tencent is next.

    • 8 months ago
      Anonymous

      Aren't 99% of f2p gatcha games basically VNs full of pngs? They could make that shit in any engine.

      • 8 months ago
        Anonymous

        Not anymore nowadays. You are just thinking of the old ones still around from years back that are still alive today.

        • 8 months ago
          Anonymous

          Nikke is new and that's pretty much all it is.

          • 8 months ago
            Anonymous

            It's not though, and even the closest thing to your example is an outlier that uses mostly 2d for it's core gameplay.

  33. 8 months ago
    Anonymous

    Why would a developer use unity now if they can avoid it? They have a mind to reinstate this fee gradually until they reach exactly what they said originally or even more.

  34. 8 months ago
    Anonymous

    Yeah, they only confusing thing was the stock drop they didn't expect.

    • 8 months ago
      Anonymous

      Only a moron would be hodling unity stock at this point. Even the venture capitalists who pushed this change liquidated all investments.

    • 8 months ago
      Anonymous

      I am legitimately surprised there's little if any radio activity from shareholders that just got shafted.
      I'd be demanding heads rolling for this if I were them

      • 8 months ago
        Anonymous

        Most shareholders have no idea what unity is, they won't notice till the stock price starts crashing hard.

  35. 8 months ago
    Anonymous

    https://twitter.com/ManuelaXibanya/status/1703855244851961991

  36. 8 months ago
    Anonymous

    They asked for it

  37. 8 months ago
    Anonymous

    So what was the masterplan in the end?

    • 8 months ago
      Anonymous

      Everyone thought it was just a stupid pretend overpush so they could go with something less offensive but it looks like they actually thought this was a good idea so probably more coke for all the board members

  38. 8 months ago
    Anonymous

    >it was a misunderstand goyim
    No! I will no longer fall for israeli tricks. israelitenity proved it's willing to alter the ToS completely as they wish, rendering any agreement null and void with retroactive application. What's to stop them from demanding a % of the profit ontop of it all?

  39. 8 months ago
    Anonymous

    Dokkan got downloaded around 500 million times. You really think Bamco would have paid Unity 100 million $ without a lengthy legal battle in Japan lol?

  40. 8 months ago
    Anonymous

    yes we are the ones that are confused..

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