I heard nothing but praise about this game so i going to play it.
Is there anything i should know about it?
I also heard that charters use different textures to simulate lighting if so that's really cool
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>Is there anything i should know about it?
Yes, the only people who praise this game for anything other than graphics are morons, the game's woefully unfinished and barely even tested, there's a lot of mechanics that either don't work or don't work like the manual tells you, and not because they're bugged, they're just awfully balanced and designed, it's also very, very easy and short
Lots of filtered here
There are some strange parts in the game that seem like they had an idea for a cool boss fight, but just landed face first into fricking concrete.
>Those two assassins who've been bothering you the entire game, you finally catch up to them in a maze-like dungeon.
>'Ah! He found us, quick let's run!'
>They vanish into another area.
>Walk into the next room.
>There literally right there, wondering how you caught up to them.
I thought my game bugged, but there's all kinds of shit like this through out the game. I will agree, the game sucks, but the plot does have it's high points.
i played this game hoping to get something like final fantasy. what i got felt like it was some crap indie rpg. i didn't care to finish it because it felt so slow paced and bland.
It's poorly balanced and full of slow and tedious menuing. But the graphics and art design are great, and the localization is one of the rare examples of actually improving the original.
the combat system is absolute garbage. i wish this game was better because it looks so beautiful
Offensive Magic is incredibly shit in this game and costs to much mp , just use support magic instead , also watch out for a big bird enemy because they have a low chance of casting an instakill spell and losing you two hours of gameplay , i know because it happened to me
It's a pretty cool game
Be sure to Watch out for Phantom Points (PP)
Yeah it's pretty great.
You probably should read a guide or two about the combat system. Everything slowly levels or "adapts" by gaining and losing affinity/elemental points depending on what you hit or is hit by.
Not having the right weapon and not using support magic is the difference between fighting normally or just hitting for 1 damage every time against bosses.
You also get a lot of milage from chaining special extra attacks or counters by pressing buttons at the right moment when an attack lands (such as when a ! shows up) but overdoing it tanks your hit chance.
>Is there anything i should know about it?
just watch it on youtube like a passive little zoomer homosexual you are.
>nothing but praise
Really?
>everything about crafting is why being locked to PS1 sucks
>limited inventory, you are forced to save when interacting with the chest for storage, moving things back and forth and the actual crafting just eat up so much time
>game will not tell you how to view scanned/analyzed enemies, its in YOUR status screen but you need to hit a shoulder button to swap to the last enemy
>all these stats like BEAST, EVIL etc don't seem as important as debuffing the enemy, then buffing yourself a ton. You can wield a weapon that seems like it does good against evil, and do zero damage. Buff yourself and debuff enemy, and it now does damage.
IIRC element and damage type are more weighted than enemy type.
Weapon type is the most important thing in the game, not elemental affinity or monsters affinity
Use and abuse the status option on the menu to check your opponents and the analyze spell to check the enemy resistances/ weaknesses as well as their weapon/Armor drops
FINALLY, to combine weapons and Armor, no need to use a guide, just use these simple rules: if they are the same type (two swords, two chests), they are close together in stats (one is 12 defense, the other 13) then it Is safe to say they are gonna become something better. You can always check what are they gonna become too, the game tells you
Go, enjoy it, i love it
But changing weapons takes forever. Play as a 100 Risk Raging Ache chad and bypass the whole affinity system. You don't need HP if you kill the enemies before they get a chance to attack.
Weapon types and usages matter. For example not using a mace against undead means you are doing far, far less damage to them.
Either look up a guide if you are a brainlet or try every weapon on every monster type and see what is effective.
Its a very good game but one that younger people might find too complicated after decades of "conveniences".
NO NEED TO, OP
JUST USE STATUS OPTION ON THE MENU
AND USE ANALYZE
IT TELLS YOU EVERYTHING
Is there a valid reason why SE didn't make (at least until now) a remaster or a remake of this one?
SE probably looks at the game's systems and goes ''nah''.
Storywise, it's also not very diversity-friendly. Yes, that's a good thing, but IGN, gayspot et al will artificially bring the score down with their pozzed political bias.
It's a very good game that at the time did not appeal to Squaresoft's audience and their expectations. Vagrant Story is NOT a JRPG. It's also precisely the type of game that would benefit from a remaster or something just to tighten the controls and UI.
it's a really shitty game that was memed for whatever weird reason, probably because of some youtuber
shut the frick up you worthless brocolli-hair
caress my balls
you have none
you can't see because they are resting on your eyes
I have microscopic eyes so gonna give you the benefit of the doubt
it has some great fricking moments
the combat system can be tedious if you get lazy with it, always fight with advantageous weapons, save often, if you're using save states do that before battles, if you're lacking what you need to beat it, go back, craft and come back
WHATS UP GOTH GAMER NATION
looks really good for a PS1 game but i'ma be real
i would rather have had whatever parasite eve 2 was going to be rather than both vagrant story or the parasite eve 2 we got.
I remember having an OK time with it but it felt like risk took 8 years to drop off so combos felt pointless to me. Like there were items to lower risk but the never seemed that common or something. Maybe I just missed something obvious but doing nothing but buffs, debuffs, and one off attacks made the whole game pretty tedious. Felt like I spent more time in menus than I would in a strictly turn based RPG.
Got pretty close to the end I think but when enemies started spamming their own buffs/debuffs shit just slowed to a crawl and I quit playing. I do kind of want to revisit it sometime but man, if you don’t play the way you are supposed to you are going to have a bad time.
It was ok at best. I like the design.
Vagrant Story is not a perfect game yet truly a masterpiece. It proves a masterpiece isnt defined by perfection or a lack of flaws but by a degree of true excellence in the most vital areas that can overcome any minor drawback.
The story is brief and has far less cutscenes than the average JRPG or modern movie-game, yet is still dense with narrative and thematic complexity.
The combat and progression systems may seem convoluted and overly difficult at first but will unravel to you over the course of the game as it rewards your knowledge of exploiting weaknesses and managing and upgrading your weapons to deal with various enemies, and being released near the end of the PS1's life cycle means that its visuals and audio are top quality and perfectly compliment the story and gameplay without suffering from the bloat that modern games do.
It has minor flaws like an inconvenient menu system that makes changing or organizing weapons slow, but those arent things that kill the game if you are a patient person that hasnt had their attention span fried by modern media. Those that call the combat too hard are too stupid to understand it and those that call it too easy either spoiled their playthrough by going in with a guide or irrationally hate the concept of being rewarded for ones knowledge of a turn based combat system, which is the entire point and fundamental part of the design ethos (I guess thay want more dicerolls or grinding to feel challenged). In other words, filtered.
The only genuinely bad thing about the game is how unintuitively analyze spell works, which I didnt figure out until after I beat the game (still had a great time though). After casting the spell on an enemy you need to check their stats on your own status screen in your menu which you can scroll to by pressing the shoulder buttons when an enemy is in the area. If you never hit the shoulder buttons while checking your status screen during combat with an enemy, you may miss this.
Crossbow are very good in this game, also easy to chain, have good range.