Not really.
The Caravan management mechanics and the trade is not good enough to carry the game.
The combat is tacked on and shit.
And the RPG elements are half baked. The only good part is the story.
I'd say it's a terrific game if you're in the middle of the venn diagram where all the overlapping aspects appeal to you specifically. not for most people, though.
The atmosphere is good, the writing is decent, the world is interesting. The turn-based combat is mediocre, the mass combat is bad, and the caravan trading eventually becomes tedious once you "solve" it. I put about 70 hours into it but it's not going to be for everyone.
The trading is, it's "okay" simply due to the fact that it's one of the very few games with a decent trading focus(these are rare). The RPG elements suck and I wish I could kill every single party member ITG(I hate all their guts), but you need them for fights.
do you have any idea how much content they would have to create to fill up the map?
The game is already 1.5x the word count of Planescape by the devs own admission. I hate how they included the giant map just for rule of cool to give people an idea of what the world actually looks like, and some delusional people feel """betrayed""" because of that.
they never advertised it as being the playable area, or even explicitly featured it in marketing. it's just a bonus for when you zoom out so you can get an idea of the layout of the wider world
No
Combat is pure rng
Trading is literally running between the same 2 cities doing deliveries
Game punishes you to the point of being unplayable for expanding your crew but still offers missions that need more expanding so you need to upscale or downsize depending on the whims of the new contractor quest designer every time(at least that's how they feel)
Feels like a ukr/russian game with autistic fixations on certain 'realistic' mechanics making the game a chore but totally ignoring realism where the dev is too lazy to implement
And these are just on the top of my head
It is a non game shit quest design and bellow mediocre open (quarter) world sandbox
Not really.
The Caravan management mechanics and the trade is not good enough to carry the game.
The combat is tacked on and shit.
And the RPG elements are half baked. The only good part is the story.
I'd say it's a terrific game if you're in the middle of the venn diagram where all the overlapping aspects appeal to you specifically. not for most people, though.
>vacant stare blue dragon girl sexo
hnng
The atmosphere is good, the writing is decent, the world is interesting. The turn-based combat is mediocre, the mass combat is bad, and the caravan trading eventually becomes tedious once you "solve" it. I put about 70 hours into it but it's not going to be for everyone.
try the demo. there's no other way to get the real feel for vagrus.
The trading is, it's "okay" simply due to the fact that it's one of the very few games with a decent trading focus(these are rare). The RPG elements suck and I wish I could kill every single party member ITG(I hate all their guts), but you need them for fights.
Lost interest when I found out you can't explore 90% of the map.
do you have any idea how much content they would have to create to fill up the map?
The game is already 1.5x the word count of Planescape by the devs own admission. I hate how they included the giant map just for rule of cool to give people an idea of what the world actually looks like, and some delusional people feel """betrayed""" because of that.
Then don't make such a dishonest map, my expectation were based around being able to explore it.
>dishonest
Delusional
they never advertised it as being the playable area, or even explicitly featured it in marketing. it's just a bonus for when you zoom out so you can get an idea of the layout of the wider world
Absolutely, it's one of my favorite games ever.
That said, it appeals to a very specific demographic. Did you like Sunless Sea/Sky? If yes than this game should be an instant buy.
No
Combat is pure rng
Trading is literally running between the same 2 cities doing deliveries
Game punishes you to the point of being unplayable for expanding your crew but still offers missions that need more expanding so you need to upscale or downsize depending on the whims of the new contractor quest designer every time(at least that's how they feel)
Feels like a ukr/russian game with autistic fixations on certain 'realistic' mechanics making the game a chore but totally ignoring realism where the dev is too lazy to implement
And these are just on the top of my head
It is a non game shit quest design and bellow mediocre open (quarter) world sandbox
Aesthetically looks more unique than much of the other sloppa, but I can't say anything else about it.
No. Dark Sun does everything it wants to do better.
wtf granpa take your meds, I aint playin that old shit homie
Keep posting it grandpa, I'm gonna play that shit