>valve can do literally anything with their infinite money from the Steam Store
>maybe make a CK2/Total War/ Skyrim Sex Workshop mods with GTA 6
>decide to make Overwatch with four lanes
BRAVO GABEN BRAVO
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I miss Paragon tbh
I don't really. Even after the complete combat remake the combat felt bad. They shouldn't have pretended like it could have been a shooter.
MOBA+shooter just doesn't work just like those MMOFPS or RTSFPS games don't work. It's a neat concept but they suck to play. Either move away from shooting and make something like Smite or just make a shooter.
Also creep waves are a dogshit mechanic anyway. There's a reason why there's only 2 MOBAS anyone gives a shit about and about 100+ dead ones.
Natural selection was good.
it was, and bonus points for it being a cool setting. alien like? it was awesome. marines vs bugs is a classic setting and it was more like RTS+FPS
Predecesor exists.
Paragon was balanced like shit and the card system was unnecessary.
even this is surprising seeing they only care about innovation. my guess is this is icefrog personal request and he really wants to see this through
>they only care about innovation
That literally stopped being true when they secured the rights to make Dota 2.
I know you are just a salty homosexual, but the index is/was leagues above ever VR competition.
Alyx is one of the best VR games to ever come out.
The Steam Deck is the best handheld and they sell it at a loss which no one can compete with.
I'm not gonna defend this game in particular cause honestly it doesn't look really boring, but to say they don't innovate is you just being a homosexual.
You've said ONLY though and that's not true. Play CS2 to see how not true it is, game's dogshit and there's nothing innovative about it. The smoke is made out of cubes, wow, the future is now
Index is just hardware and HLA was an excuse to sell it. Now that VR is dead do you see Valve making any games for it anymore? They're right back to loot box/marketplace bullshit with this new game.
What the frick does Dota 2 have to do with VR you fricking idiot?
Valve stopped caring only about innovation when they made a game that was outright just shameless bandwagon jumping. Would a game dev that only cared about innovation make Dota 2?
Meant for
Dota 2 was basically an experiment in cosmetics, matchmaking, tournaments and all the other improvments from wc3.
wc3 was peak slop and blizzard was never good. so much disgusting mobile game cancer inspired by their dreck and it spawned one of the worst genres ever made. glad they retroactively killed it too.
nah wc3 was good
>mobile game cancer
had nothing to do with wc3, they just stole the aesthetic for the most popular fantasy game (wow)
>even this is surprising seeing they only care about innovation
u wot m8?
alyx didn't have a single piece of new art designed for it. they blew up black mesa with a nuke so they would never have to go back to it, but now that's obviously changed and you will see nothing but city 17 for the next 20 years
valve breaks new ground by... turning a summoner's rift match into a third person shooter... BUT WITH FOUR LANES!
Artifact has 3 lanes and failed, obviously they need more than 3.
Without the billions of profit they make annually valve would be dead in the water if they never had a digital game store. Valve's stupidity with its liberal approach to the workplace is what causes such moronation
>popular team with shit ideas always win
>make shit games nobody wants to play
>kills games because decided its not popular anymore
>talented game devs leave for a better purpose
>all valve has is troony morons dilating in the office doing nothing
the only reason you'd ever want to work at Valve is if you are an untalented piece of shit that just wants a comfy income and security without actually doing anything.
>ce of shit that just wants a comfy income and security without actually doing anything.
where the frick do i sign up
if you only like existing its fine i guess but i agree with
everyone needs a supervisor that whips them into working otherwise nothing gets done, its just human nature
You're too low-IQ to really understand what their company is. They make platforms. All their games are either platforms or there to get users onto platforms. There is no "valve but never had a digital game store." The very first thing valve made was one of the most-modded products in history. That's just what they do and it's why they can take 30 years to make basically no games. They don't need to, it's not their job.
>You're too low-IQ to really understand what their company is. They make platforms. All their games are either platforms or there to get users onto platforms.
that's a nice euphemism for GaaS garbage moron
>without all of that profit this company would be dead
Yes.
The reason Valve is organized this way is because of the runaway success of their digital storefront. There is no reason to be responsible or efficient when you are printing money with Steam.
Valve re-did their work flow years ago. What we are seeing now is Valve getting off their asses and making games. The problem is that most of the good developers left before Valve re-organized, and most of who's left at valve are Icefrog disciples that don't know how to make anything that's not a moba (ie, the worst subgenre in games bar none). Artifact should have been the wake up call to Valve that icefrog needs to stay contained to Dota 2 and that they can't build a company around porting moba shit into other games.
artifact was designed by richard garfield thoughbeit
Both are homosexual who think they are better than everyone. Good to see when their shit flop
Richard Garfield consulted and added some moronic ideas, but Icefrog was also a lead designer.
Honestly how moronic is Valve to hand this guy another project after fumbling so hard on Artifact?
Same man who brought you Time Walk
Time walk is only moronic cause it's blue. If it was black, or red it would be gigabased.
>that just wants a comfy income and security without actually doing anything.
Thats just every tech job.
valve has done nothing but innovate with the countless hours they put into making Wine not dogshit with Proton and the insane amount of desktop VR R&D they did for the Index
all that being said, their games side of the house might as well not even exist anymore
valve lost an extreme amount of creative talent when faliszek and laidlaw left - faliszek was the practically the sole directive reason that portal's story formed into the cultural phenomena came to be
i wouldn't be surprised if valve never finds true creatives ever again - they're just too big and the money they print is just not conducive to finding people that are new and hungry; they just draw in senior talent that's stuck in their ways
They're mostly focused on hardware and service employees now. Even the CS2 map remakes were done by contracted artists. Their internal game dev is the size of a broom closet probably.
>company would be dead without profits
yeah? so?
I'm glad this board is turning on Valve. It only took you brainwashed morons a decade to see how washed up they've gotten.
Only needs go compare their releases in the 2000s to the last decade.
Lol are you moronic? No one is turning on Valve. Are you the resident EGS shill?
I spit on Epic and Blizzard. I spit on Valve too because the Valve I considered a fan of is clearly dead.
Black person Valve has done so much more for the gaming world than anyone ever has.
I too enjoy not owning anything
Normalized pay to open lootboxes and DRM?
moron, this shit was already normalized.
I enjoy being able to play games after having my house catch fire. Luckily I didn't lose my digital collection. Couldn't say that if all I had was physical.
>moron, this shit was already normalized.
Where?
EA, Activision, Blizzard....the names go on. But go on and pretend Valve invented this shit like a good moron.
Can you name the specific names that were doing this and people found it acceptable before CSGO and TF2?
Apparently people found it VERY acceptable in Csgo and TF2, so what are you crying about?
That's the point the post was making that valve normalized it?
Frick off moron they invented battlepass and for that alone deserve to be spit on the fricking face
Lol no they didn't you dumb frick.
How many battlepasses can you name that predates dota2?
>makes a five hour singleplayer shooter once every 15 years (the story never goes anywhere)
>Valve drones: erm akshually it's a good thing they do nothing but slap their dicks on steam decks and approve slopdates for the same three games people have been playing for a decade, we got a few hours of kino in the time an infant started high school
make a CK2/Total War/ Skyrim Sex Workshop mods with GTA 6
genuinely what the frick were you trying to type here? ive read it like 5 times and it still makes no sense
Genuine question, how the frick do Moba players not get sick of playing the same map over and over?
The same reason sportsball players don't get sick of playing on the same field/court over and over.
sports fields are nearly empty rectangles with the bare minimum of game pieces to function
moba maps already simulate wandering through valleys. they could easily go through a different valley and the game would probably be more balanced as a result
You're right, moba maps are really overdesigned and should be simplified to just the basic working parts to maximize the competition. They still don't need "different" maps, that would make it a different game which isn't the point. The point is to compete in the same game.
golf is different in every course and it's still considered the same game
so is snowboarding
And are both solo skill sports because that is what it's testing moreso.
Notice how team sports don't have variance in fields, expect baseball but that's just moronation, because cohesion and coordination are the most dominant skill.
So basically its like the idiots who watch NASCAR races which are always in a oval. They can seem to comprehend its boring as hell and dumbed down compared to other racing like F1.
This atleast has a chance when Marvel Rivals and OW are in ehhh stages, no one plays Siege and XDefiant is just CoD with abilities.
I am worried about how fricking slow updates will be. Dota gets 1 big patch a year, with a single hero each year. CSGO/2 get basically nothing, there are so many maps they can update like Cache to bring back but nope Vertigo or just no maps at all. TF2 is beyond dead. If Valve want a successful MP game, they need the first 2-3 years to be fricking constant of additions and content like Valorant did
rivals was so ass they're literally just speedrunning every single bad mistake overwatch did and made by chinese phone game company that will certainly charge ridiculous prices for OP characters
>This atleast has a chance
This has nochance in hell.
>This atleast has a chance
>extraction shooters all the rage
>releasing a game type that was already outdated by the time overwatch dropped
>has a chance
Ah yes all the rage
>Heartlands canceled
>Arc Raiders literally in dev hell, probably canceled
>Marathon in hell, so hard it was turned from a Tarkov game that people hated and now its a hero shooter
>Call of Duty's own DMZ probably never coming back
So the big Tarkov shooters are...a mobile game ported to PC? People realized that the Tarkov stuff is not mass-appeal BR casual, and the more hardcore stuff you remove the less appeal people have for it. They just go play BRs instead.
>If Valve want a successful MP game, they need the first 2-3 years to be fricking constant of additions
this is such a gay expectation of modern gamers
I can play a game that gets updates, or a game that doesn't. I would pick the former because it changes regularly. I don't need Fortnite tier every week or two something big happens, but every 2 months I expect some good content updates
I didn't say that I fail to understand the concept, I called it gay
i hate zoomers so much it's unreal
As opposed to the expectation of developers to release unfinished games?
ANOTHER DEADLOCK THREAD LETS GOOOOOOOO!!
>company known for pushing boundaries making the most generic mobile-looking slop ever
sad to see valve confirm that, much like epic only surviving because fortnite literally prints money, valve too only exists still because steam is just that big of a passive income generator. its been long assumed that theres zero talent or good business sense left at this company but its very harrowing to have it just outright confirmed
Valve have never pushed any boundaries except for how far they can rug pull PCtards into giving up their ownership of software.
>Valve have never pushed any boundaries except for how far they can rug pull PCtards into giving up their ownership of software.
I regret sinking 6k~ into Steam games over the years. I wish I never bought a single one. When I am free from this prison with a very fresh system and server complex then I can ditch my steam account once and for all.
It's unfair they take 30% from devs. It's unfair they don't allow you to stop updates on games.
They havent pushed a videogame boundary for 2 deacdes let it go
brain issue
Epic at least has to update fortnite from time to time to keep the userbase alive, valve is a rent-seeking tumor who won the platform wars simply by being first
O MY FOUR LANES
I never understood why Valve never attempted to make an MMO they're pretty much in the perfect position to make one as large and epic as possible.
I'm going to play it.
>this is nu-valve
OH NO NO NO
The fact that this is the thing that is the clearest image of a character is genuinely hilarious.
And I'm supposed to believe this mobile game ad looking character will among the likes of L4D & TF2 characters? Frick off
>fantasy/steampunk aesthetic
>giant ass scifi bow
kek
that EGS score powercreep
Should have just used the dota characters, only stupid people would complain
there is a character in dota who uses bow and shoot green shit too, and they settled for that grandma
They already tried using the Dota IP with Artifact and Dota Underlords and the Dota anime. Turns out, absolutely nobody fricking cares about the Dota characters. Not even the russians that compose 90% of its playerbase.
Neither of those games failed because the characters they used. Artifact was killed by it being a shit game where you have to spend 80 dollars for a single card. Dota Underlords failed because they couldn't update the game with content fast enough and the content they added was the underlords which sucked any fun out of the game and just overpowered all the normal units.
i dont know why they dont just make their own crossover game
they own a bunch of shit that people recognize
>dota heroes
>l4d specials
>gordon, alyx, combines
>tf2 classes
>chel, glados
even cs could do some weird military shit
plus with a crossover you open the door for adding basically anything
fricking everybody on steam would be frothing at the mouth begging for the notfortnite ad spot, you get to handpick whatever the frick you want
that's just what this uninspired garbage needs, crossovers like every other thing released in the past 5 years
i mean if theyre gonna be hacks they might as well
reusing the old shit that they know is good certainly beats the frick out of whatever the hell
is supposed to be
Dota 2 players don't want to play a game where their warcraft 3 expies interact with characters from other games, they just want to play dota 2.
Yeah. Any attempt at expanding Dota 2's lore has been met with insane backlash. The latest update was all lore and content but no balance changes and the community collectively shit itself with rage and crying.
Looks on par with Dota 2 designs. The rumor is the original style was similar to the Half-Life universe, but they went for fantasy at the last minute. The map is probably from the original version
Hero shooter that takes place in HL universe could entertaining as frick
>character who is controlled by headcrab on his head
>pet class which sicks an exploding houndeye on people
>vortigaunt that shoots lightning bolts
everywhere and create psychic barriers
This doesn't even look remotely close to a Valve design character, what the frick is happening?
Did you think the same erosion of talent that happened to the rest of the industry somehow didn't touch Valve at all? I guarantee that everyone with genuine skill either left the company years ago, or has switched to a purely management position and no longer actively makes games.
They are in a weird spot cause of Dota, because anything fantasy runs through this and with Underlords/Artifact even that style is kinda fricked.
The Underlord designs were great. Shame they're trapped in that dead game.
>a valve design character
what
Reminder that the guy behind TF2's art design did the art design for Valorant.
if this image is real then its probably just some placeholder
Should've just copied looks of Dishonored, that actually would've been a reason to play this whatever the frick regardless of it's gameplay.
Dishonored actually had the guy who designed the combine aesthetic as art director, victor antonov or something
Yeah, I know. And this vomit clearly is an (awful) attempt his style.
I fricking despite this art style.
I don't know what to call it, but every one of these fricking games looks like this.
The moba I had the most fun with was HOTS.
A big part of that was the variety to be had due to multiple maps and having different objectives.
League and Dota both get very stale and unless you are autistic and care about try harding you will see less variety per match.
I support more unique maps, even if some of them end up being less fun to play than others.
So it's basically pic related except it's from Valve.
I think all the good devs and other staff has left years ago, too tired to check myself but that definitely doesn't feel like a game Valve would create tbh. Enjoy your epic heroes shooter I guess.
Battleborn was actually good though it just got completely destroyed by Overwatch releasing at the same time.
go to bed randy
F2P+microtransactions and their consequences have been a disaster for the human race
So this and nu-Marathon are basically gonna be duking it out for the same audience shits gonna get ugly.
I don't even know where they go from scrapping the Tarkov shit into a hero shooter. At that point, why not just have a Destiny spinoff with all the guns/powers kinda plopped together.
Its still extraction, they just added characters to make selling skins easier.
Last we've heard Tarkov people played it, hated it, and they scrapped the extraction looter shit entirely.
Pretty dumb if true Tarkov players only like Tarkov it could've been a hit with the masses not exposed to the genre.
I think there is a layer of trying to casualize down the formula, where the formula breaks. DMZ is a good comparison. Big maps, loot, quests. Didn't launch with a stash, you had insured weapon slots so it didn't really matter. Still had the Warzone plate/auto healing system. Once you lose the intensity of Tarkov, you really do not have much left. Its why Arena Breakout might be fun but it has no Interchange, or Streets and the audio/visual design makes it feel less intense.
Marathon legitimately has a better chance than Deadlink. People are desperate for a not tarkov extraction shooter and bungie is graded on the biggest fricking curve out of any developer. Plus there isn't a mass fatigue for the Bungie scifi slop aesthetic they and every ex-Bungie dev have been doing ever since the original Marathon. Meanwhile Valve is chasing a subgenre that people are sick of and that's already locked down by Riot and Blizzard, and worst of all, it's proven that dota 2 fans are dota 2 fans, and not valve fans. They have zero interest in Valve games that aren't dota 2. There is no audience for Valve's new game, at all.
>There is no audience for Valve's new game, at all
I wouldn't be so sure. There's a whole audience of OW players who left when ActiBlizz deleted their game and replaced it with a joyless, israelited up whale milking simulator with worse mechanics and an even more fricked balance. I'm certainly one of them, and would love a game that manages to recapture the fun of early OW.
Marvel Rivals exists, this game has very little in common with overwatch aside from the hero shooter label.
have you watched any gameplay of rivals? it's a complete ow ripoff.
doa, looks cheap
Yeah but some weird moba hybrid is a much different genre than OW which is basically just TF2 with more character classes and ults all the other hero shooter competitors to OW are basically dead at this point Deadlock may get a few of the OW crowd but its definately not gonna rope in majority of them especially with such pisspoor character design something OW absolutely nailed.
i dunno, NeoMarathon's aesthetic is so... i dont even know what that is.
I dunno what its called either but its looks cool lighyears above Deadlock mobile tier looking aesthetic.
is the trigger pointing the other way? I don't know shit about guns, is that a thing?
>press trigger
>gun fires
>recoil kicks gun back
>hand presses against trigger again due to the recoil
no, probably not
No, the trigger is hidden behind the other hand, what you are seeing is just a different coloured piece. IF it were to have some technical function then it is a grip safety; a mechanism that stops the gun from firing unless it is pressed down. This prevents accidental firing of the gun.
>people keep making threads
>no new leaks
give it a rest
No
We need more Valve hate threads
Deadlock threads are literally the only interesting thing to be posted on this board in a while.
Just give us more leaks
They tried the same with Hearthstone.
>Card game with LANES
lmao
YOU KNOW WHAT!!!!
FIGHTING GAME WITH LANES!!!!!
WE INNOVATING N SHIETTTT SON!!!
I still don't know what lanes are but it sounds like some shitty nu-Blizzard style system
it's moba shit where they pretend the game is deep because going directly towards the enemy is very slightly different to the side path
tf2gays are going to have a mental breakdown lol
Watching Gabe defecate in your mouth would give anyone a mental breakdown, it's not unreasonable.
Who cares?
holy shit dota brain rot has finally get to valve head
>muh LANES
>card game with LANES
>auto chess game with LANES
>fricking shooter with LANES
FRICKING LANESLOP
The autochess game didn't have lanes and the original autochess was a dota mod
I think you're just looking to be upset
not that anon but you dont know shit
the original auto ches was a custom map game on war3. I played that shit a frick ton back in 2010s
>infinite money
none of these hero shooter attempts realize that the only reason overwatch gained a certain amount of popularity for a while was because they had hot characters
and 99% of that popularity came from porn made outside of the game itself
I just don't get it why they choose THIS to be their next big thing. There are around 50 or so of these already on the market; double if you count ones that are asian restricted only; and doubled again if you add in mobile ones.
This isn't the case of DotA2 where the genre wasn't mainstream yet. These games are all over the place already and a new one pops up every month. They really need some kind of impressive gimmick to stand out from the rest, or else this will fade out as fast as underlords and artifact.
well most are shit, nobody seems happy with OW'''''2''''' yet are stuck to it due to lack of better options. if valve can do it better it could be a pretty lucrative market.
>nobody seems happy with OW'''''2''''' yet are stuck to it due to lack of better options
anon valorant exists for all those people
Baby crawling around corners for 12 whole rounds is not the better option
For you. For the crowd that loves this type of game it is.
valorant is a counterstrike clone, and CS2 seems more popular
they seem to appeal to different audiences though
Valorant has about 3x the player count and a stronger competitive scene.
Valorant is the superior game. CS2 sucks and is played only by third worlders, gamblers, and nostalgic fanboys.
That being said, Deadlock interests me. I played Predecessor (third person MOBA) recently and that shit was pretty fun.
If Valve handles this well it could be huge, if it flops then even the most delusional Pcbros will admit that Valve is dead.
>valorant is a counterstrike clone
wrong, it's a party game
i wonder how much seizures that shit caused for people
My fricking sides
How the frick can something look so washed out and oversaturated at the same time? I cry blood
If this actually does release it will probably be because they started development 6+ years ago when it looked like a good decision and are now in the sunk cost stage
It looks so fricking bad. Literally just a Valorant clone and Valorant has dog shit Chinese design. So it's a dog shit clone of a dog shit garbage. Did they AI generated this shit? They used to have very talented artists.
she looks like she frick me
Artifact and Alyx both have good art direction. You are looking at closed alpha shit, and also somehow thinking a bomb plant game like Valorant is the same as a MOBA
Artifact looked atrocious.
Is this meant to look bad? Artifact has good visuals.
This looks far better than any other CCG on the market.
Artifact had a lot of problems.
The look was not one of them.
Card games can get away with so much shit if the art is good. There's like 2 or 3 cards in the entire game that look. The game looked like shit.
Artifact's art direction was fricking terrible. The card art was so fricking boring.
>every hero has the same shitty 3/4th perspective art of them looking forward bored
>the only hero card with an interesting aesthetic
>generic fantasy art
>no real flavor to any of the colors or identity
at least she's attractive
It's ok when valve does it.
>They can do whatever they want
>Cries about them doing whatever they want
Why is it so hard to just copy overwatch but make it better? There's always needs to be gimmicks shoehorned in.
Why can't valve make games anymore? I don't want to play a game where I have to defend lanes. A shooter game should focus on the action and where action happens should be defined by stuff like
>where do enemies spawn and what route they will take
>the objective
>areas where you can get resources (double damage rune, big medpack, the rocket launcher spawn, engineer nest)
TF2 and Counter Strike already handled this. In CS you kill your enemies and to speed it up and force action you plant a bomb to force an engagement at point A or point B, certain chokepoints are where action happens. In TF2 you have several cool options, pushing the cart so the action is always centered around the cart. Maps where you take objective A then B then C so you move the engagement further.
I do not want to fricking rely on other people to defend 3 other lanes. I don't want to have the entire enemy team decide they will take lane 1 so I have to abandon everything and rush to that lane only for them to back off and run to a different lane. It's dumb, I don't like it. I don't like multitasking. I don't want to play Artifact on 3 boards at the same time. Lanes promote passive play as you hold back on resources and respawns in case the enemy commits fully to a lane forcing you to be conservative with resources and spread them thin. Frick that.
Dota is unironically the worst thing to happen to Valve
I don't think people want lawbreakers-likes anymore
I'm surprised by valve's obsession with lanes. first a card game with lanes and now this.
I wonder if a dota fanboy is the only valve employee left trying to design games or something.
Most all the other devs have left apparently, so yes.
if there was any doubt valve is fricking dead its gone now.
No they made third person dota2
Smite is older than half this thread moron
Why does every fricking video game in every fricking genre by every fricking studio have this exact same "2050s urban techslop" aesthetic nowadays?
For fricks sake
I really fricking hate the idea of "lanes" like here this little part of the map you're assigned to and you have the ability to leave it, but don't you dare!
there's clearly paths between them, and it's more dynamic than a single line
it's integral to the moba design.
and mobas are shit.
It's like a fever dream. This is something Randy Pritchford would've made, not based GabeN.
Valve doesnt care about single person games or inventing tech in games.
They care about eSports and games with marketplace. Dota and CS2 make a lot of money on pro scene and micro transactions. This new game will be their new entry into pro scene. They gave up on Artifact because pro scene was not a thing for that game.
I'm so tired of 5v5/6v6 games
me too. all these competitive hero shooters are so lame. give me back RO2 with destruction and planes.
It's such a shame rising storm 2 wasn't as good and that '83 is probably dead
>have less than 4 friends
ur fricked
>have more than 4 friends
ur fricked
This is a good point.
The issue with all these games is goldilocks syndrome, if you can't get the perfect party size every time you either need to cycle people out or you get paired with a single rando who isn't on the same wavelength as you and your friends.
I miss artifact schizo
I just don't understand why they changed the art style
They were trying to make something unique, their playtesters thought it looked too creative and scary, so Valve decided to make it look like every other game on the market
Why???? No one's going to remember this bland crap!
Valve are actually huge pussies I remember hearing how the backlash to ME3's ending was the main reason development on HL3 stalled and eventually died because they had some potentially controversial narrative directions for that game they're more obsessed with positive praise and everyone sucking their dick then just sticking to their creative vision.
>I remember hearing how the backlash to ME3's ending was the main reason development on HL3 stalled
I don't think that was ever confirmed and sounded like a theory fuelled by journalist types wanting to believe "gamer entitlement" was costing them HL3.
Having said that, Valve probably are huge pussies.
why did the mad man add another lane to this genre is he a genius
>Look at league of legends
>They have pic related
Yeah, I'll take the old man with a crossbow any day.
stealing money from trannies via pointless messaging as they keep losing in real life is based on my book
>troony trails
Because the best way to make people agree with you is to be as obnoxious as possible
Bet this worked out great for them
>Ganker instantly thinks of Overshit instead of Monday Night Combat when presented with lane based shooter
You all disgust me.
This whole genre is based on that situation where an unpopular kid says a funny joke but nobody laughs (SMNC) but then the popular kid repeats the same joke but everybody laughs (Overwatch)
>why doesn't anyone remember a game that launched twice and flopped twice?
kek
yeah thats really reassuring
>its just like this utter failure of a game ten years too late!
Which game are you talking about again
guess blizz copied them in more ways than one
Chickey Cantor is on the field!
If Valve is smart they will change the name to something else because when you google Deadlock the first result is the Valorant agent.
They apparently already changed the name once, so its unlikely.
Not enough neon and prime.
People keep calling it Overwatch when in reality it's gonna be more like Smite Valorant love child.
valve wants to be nintendo so bad but they completely skip the part where nintendo consistently pumps out good, fun video games