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>all of the jank VTMB had
>none of the narrative and characters VTMB had
lol
lmao even
It looked like a shitty Dishonored ripoff.
I keep seeing this critique but even comparing it to Dishonored seems to be an insane stretch
>literally has the Fallout 4 dialogue wheel
This is gonna suck
>Thinblood Justice
Are Anarchs more tolerant to Thinbloods or whatever?
they support Thinbloods as long as they do exactly everything they are told and kill them the moment they get out of line. this might sound similar too how the Cammies treat them but it's for the good of the revolution or something plus they don't shout the vampiric equivalent of racial slurs at them.
Only total no-name outsiders can produce excellent games anymore.
Disregard everything else.
MASQUERADE VIOLATION
The tremere reveal had you punching a guy across the room (potence), the gameplay reveal had the nosferatu using super speed to grab phyre (celerity)... is it safe to say they dont give a shit about faithfully adapting the lore?
Do these vtmb channels still suck the corporate wiener of the devs of these shitty games?
I cant believe you even have to ask that
I'll take it as a yes.
Pretty sure any kindred can learn any Discipline
You could get a 4th discipline in the original thanks to Beckett
No shit dumbass I know what common disciplines are, I’m asking why are they showcasing potency in a tremere clan reveal
They gave every vampire super strength and speed apparently so what’s the point of having those disciplines
lore wise all the disciplines are technically achievable by any clan they're just locked for balance reasons outside of stuff like oblivion
it does suck giving generic vampire powers to every clan though since it makes them all feel samey
if you're doing a clan reveal DONT FRICKING SHOW DISCIPLINES YOUR CLAN DOESNT ALWAYS HAVE. I couldnt give less of a frick how easy they are to get
thats what I was afraid would happen
BL1 had the same problem. Thaum is full of made up spells, Protean has War Form from WtA, Presence doesn't function anything like presence most of the time, etc.
That's true, but it really felt like they did it to give unique experiences towards the different clans, here it seems likes it's doing the opposite
Also, let me just say that game Thaumaturgy is a stroke of genius, because it always annoyed how the Path of Blood initial powers were basically what a ritual can do and then it suddenly turns into blood manipulation in the 3rd power
Bloodlines makes as of it's all manipulation, and in a neat powerful that both explains how it's a inherent discipline of the Tremere blood and a great toot that allowed them survival during the Massasa War
Thaum is easy to justify as saying you are developing your own path of thaum which is something that can be done in the table top. As for war form, I'm not sure if the edition at the time included it, I think it might have, but gangrel elders had their own version of war form that kinds looked like a mangy animal or something.
I always thought that that was shape of the beast and not warform
I forget what it's called, but you're probably correct. I only meant that elder gangrels do have access to a discipline that turns them into a mythical animal of sort resembling the one we see in bloodlines gangrel pc.
I get you, I just meant that maybe what you're using isn't level 7's Shape of the Beast's Wrath but level 4's Shape of the Beast
They gamified the physical disciplines, everyone gets a heavy attack that throws people across the room. Potence just increases your damage now. If it makes the combat less shit than the original then who cares about lore?
>If it makes the combat less shit than the original then who cares about lore?
The combat looks clearly worse by making every clan play the same, do you have a mental disability?
>The combat looks clearly worse by making every clan play the same
No it doesn't. Some clans are better at stealth. Others, such as Tremere, are oriented around blood magic instead of physical brawling.
Of course we don't see this in the demo because the brainlets at The Chinese Room decided the first gameplay demo should be the "punch everything" clan.
Seriously I'm worried about Tremere if the first thing in a fricking vampire game the devs don't want to show is blood magic, but fricking Kenshiro punches.
The reveal trailer for this version showed some blood magic stuff.
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Honestly, I just feel exasperated by this. The reveal trailer is really well done. Every piece of marketing since has been terrible. Dev diaries that should have been released AFTER a good gameplay deep dive, and endless waiting.
Like, the only reason they haven't been fired is because Paradox were pleased by what they saw. So... where's the gameplay footage that convinced Paradox not to fire you?
I know, I've seen this. I'm just confused about what else the class offers or doesn't that they'd rather show punchy vamps first. Did they really think showing us they have one grapple animation was going to be thrilling?
>Some clans are better at stealth. Others, such as Tremere, are oriented around blood magic instead of physical brawling.
Not the guy you are arguing with, but it's painfully obvious that the game itself is extremely dumbed down. There's no stats, no inventory, no items, 4 abilities, and a talent tree that's 99% guaranteed to be tiny and streamlined. All clans will clearly play very similarly overall, hence why they also aren't doing Malkavian/Nosferatu/Gangrel/etc.
>4 abilities
The original game/Hardsuit's VTMB2 had one ability. I don't see how four is a downgrade.
>All clans will clearly play very similarly overall, hence why they also aren't doing Malkavian/Nosferatu/Gangrel/etc.
It's the opposite. The whole reason to do fewer clans is to make them distinctly different experiences. So for example Banu Haqim is the Dishonored wannabe clan. Brujah is for God of War fans. Ventrue is for VTM fans. Tremere is for buttholes.
>Brujah is for God of War fans.
That's why it has detective mode and prowling?
Because they all have detective mode and crouch.
And how does that appeal to GoW fans?
Shit, how does first person punching appeals to them since GoW is now (unfortunately) a third person over the shoulder action game with rpg elements
Because punchies. I don't really care.
That doesn't really track
>The original game/Hardsuit's VTMB2 had one ability. I don't see how four is a downgrade.
You were going to have a whole wheel of abilities. Pic related.
>It's the opposite. The whole reason to do fewer clans is to make them distinctly different experiences
So far we haven't seen anything that indicates that in any way, other than their empty words from lazy dev journals. What do you think the reason is that they didn't show any of these differences in the "extended gameplay" we just saw?
>You were going to have a whole wheel of abilities. Pic related.
Yea, but with one selected at a time. The new version lets you select 4 at a time and use them easily. I'm failing to see how that's a downgrade compared to manually switching disciplines every time you want a different one. You of course do understand that you have more than 4 disciplines. But exactly like DE Mankind Divided you put 4 at a time on the hotkey.
>What do you think the reason is that they didn't show any of these differences in the "extended gameplay" we just saw?
Because they only showed on clan in that video?
>The new version lets you select 4 at a time and use them easily
Did you actually watch the video they put out? You may have 4 at a time, but you literally need to "feed" the abilities to build up pips that will then allow you to use them. You can't just use 4 abilities freely or easily.
>You of course do understand that you have more than 4 disciplines
How do you know?
>Because they only showed on clan in that video?
Am I asking you WHY they only showed one. If clans actually played differently, this would have been the time to show that off and talk about it. Why did they not do that?
I'd like to point out in the Hardsuit version one of those unique and interesting abilities on the wheel was "Gun"
So? TCR's version won't even have any weapons either.
So it's fricking stupid to have Firearms be in the same tier of abilities as Thaumaturgy. A skill for improving accuracy you can point into is one thing. But abilities should be actual powers like Celerity that you can supplement gunplay with.
>HSL: ability wheel with 10 slots
>TCR: 4 abilities
It's pretty fricking simple which one is better. Why are you attempting to defend TCR's version so desperately? Are you a TCR employee?
Are you a former Hardsuit? If we had an ability wheel where you could activate one at a time we'd be complaining even more about it being Dishonored Lite.
>Are you a former Hardsuit?
No, I am not. But notice how you didn't answer my question if you are a TCR employee, and instead deflected.
>If we had an ability wheel where you could activate one at a time we'd be complaining even more about it being Dishonored Lite.
What the frick do you mean "one at a time"? Open wheel -> Select ability -> Fire -> Repeat x10. Meanwhile with TCR's version, you have 4 abilities in total and you can't use them freely because you need to build up the pips by feeding on enemies 24/7.
>No, I am not. But notice how you didn't answer my question if you are a TCR employee, and instead deflected
That was the answer, moron. Just because you're going up to bat for something doesn't mean shit. I'm sorry you're too moronic that you need explicit yes and no answers without a hint of vagueness to understand language.
That's exactly what I mean. "Open wheel, select ability, fire" is one at a time you stupid sack of shit. That's an order of operations for one item.
>4 locked abilities that needs "energy points" to be used, meaning that you need to constantly insta-feed in combat to build up the points
versus
>10 abilities on a wheel that you can use freely at any point + weapons and/or items from the world
So you genuinely think the first one is better? Can you explain why?
10 abilities that you can only select one of at a time, lmao
It takes 1.5 seconds to open wheel -> select ability -> use ability.
That's a lot of wasted time when you used to be able to hotkey every ability and use them simultaneously.
Well yeah, but this comparison is between HSL's version and TCR's version. We're not talking about the original.
And the Hardsuit version was so shit one of those wheel abilities was Firearms so I can see why they scrapped the fricking mess.
It would probably have been very easy to mod everything to keyboard hotkeys though.
Then mod this game to have an ability wheel you whiny homosexual.
>Then mod this game to have an ability wheel you whiny homosexual.
For what reason? You only have 4 abilities.
Mod the other abilities in from the other classes homosexual. You're the one who wanted to go down this route.
>The original game/Hardsuit's VTMB2 had one ability. I don't see how four is a downgrade.
The original VTMB had more than 4, it's a downgrade. I don't care what the dumpstered version had, it doesn't exist anymore.
>The original VTMB had more than 4
No it didn't. It had 1. Why do you keep saying it had more? You had a single discipline at a time, and had a scroll to switch to other ones. Explain how being able to hotkey 4 disciplines is inferior to having to manually select every single one.
>Explain how being able to hotkey 4 disciplines
Nta, but you could hotkey all of your discipline powers in 1, not just 4
That is a good point.
>Plus, that comparison doesn't track, there was a lot of marketing towards Male V
Yea, and they obviously regret that. It's like how Bioware are ashamed of pushing male Shep all those years, and they exclusively use female Shep in marketing now.
>It's like how Bioware are ashamed of pushing male Shep all those years, and they exclusively use female Shep in marketing now.
The Bioware that made 1- 3 isn't the same as now
"Bioware" doesn't regret it, new employees that had nothing too do with the company's success do
You could hot key in vtmb1 too.
>max dementation alone is more than 4 abilities but you need to scroll through them so having maximum 4 is better
What?
>It's the opposite. The whole reason to do fewer clans is to make them distinctly different experiences.
Or so they say. I'm not going to believe this obvious PR cope they came up with to explain why they couldn't give us as many clans as a fricking twenty year old game. Imagine being this gullible.
>no inventory, no items
The developers feel that sorta stuff is menial and rote and not fitting for a vampire RPG. Basically the game is (how well it'll work out remains to be seen) trying to immerse you in the vampire experience. They said that they wanted every quest, and every objective to be oriented around you as a vampire. So you're not gonna be picking up keycards or keys for doors or things like that. That's also why there's no weapons. Why would a vampire need weapons? You are a weapon.
>The developers feel that sorta stuff is menial and rote and not fitting for a vampire RPG
The developers are clueless morons. What the frick are the actual RPG elements if there's no stats, no inventory, no items, and no character building/customization outside of a small talent tree?
>What the frick are the actual RPG elements if there's no stats, no inventory, no items, and no character building/customization outside of a small talent tree?
How do you know the talent tree is small? We haven't seen it yet. It kinda seems like the lack of information is more of a problem than anything else.
>How do you know the talent tree is small?
Because literally everything else about the game is barebones. It would be completely out of character if the skill tree is some big and complex thing, because they haven't shown anything else anywhere in the game that's big and complex, so there's a 99.99% chance that the talent tree won't be either.
>Because literally everything else about the game is barebones.
Barebones in what sense? It looks streamlined, not bare-bones. For example, compare it to Dishonored. How is it bare-bones compared to Dishonored?
>Barebones in what sense? It looks streamlined, not bare-bones
No stats. No items. No inventory. No character building outside of the talent tree. 4 abilities. 2-4 dialogue choices. Insta-feed in combat to regain health.
Not to mention that this was meant to be their big and grand gameplay reveal that should win people over. But instead we got them showing off literally running through the same corridor and one warehouse room 4 times in a row. What the frick else would you call this thing, if not barebones?
>For example, compare it to Dishonore
I will compare it to VTMB. You know, the game that came out 20 years ago, and that this game is a sequel to.
Okay, but that's terrible right? You understand how terrible this is?
Vampire is a lot about blending in human society, not everything in your night to night life is about sucking blood
>Why would a vampire need weapons? You are a weapon.
That's incredibly stupid. A vampire needs a weapon for the same reason you need a weapon, it heightens your lethality considerably. Vampires are extreme vulnerable to fire and somewhat towards slash damage, swinging a sword when you're a super strong monster will do much more damage than punching.
Seriously, this is unbelievably moronic, weapons were literally 3/4ths of the combat abilities in te the first game and there's a hardly a vampire in the tts that eschews their use
>Some clans are better at stealth. Others, such as Tremere, are oriented around blood magic instead of physical brawling.
Yeah, in THEORY. Now show anything that indicates that this is going to be the case in this game in PRACTICE. They're already handing out auspex like candy, you're delusional if you think there's going to be any meaningful difference between the clans.
no, obfuscate doesnt let you make illusions besides hiding or changing what you look like, and only elder level obfuscate lets you look supernatural. you're just blatantly wrong. show me where in any v5 book where obfuscate lets you make illusions or hallucinations and its not the chimerstry amalgam
sorry meant that for
You sure?
Becket giving you another discipline is only in the unofficial patch plus, not the original game
i hate this b***h
i hate the polish in general
We hate her too.
Thank you. But I still expect them to copy at least some of the Johnny endings from cp2077.
wish they would've made the player character more interesting than a sheriff if they wanted us to play as an elder. make us an inconnu monitor or some fully meta'd out tzimisce
>Big African Black person vampire
Man, the Original was pretty fricking based.
Honestly Sheriff simulator sounds like it couls be a good game if handled well, I just have zero faith in them handling it well.
Why not to the Arc Libertalis thing where we have amnesia and are weakened and have to build back to our former strength. Also who thought the Fallout 4 dialogue was a good idea?
>we have amnesia and are weakened and have to build back to our former strength
I thought that was literally what happens.
I really don't care if you're an elder or ancilla or fledgling or sheriff or whatever. I want to be able to choose the kind of vampire I'm playing, so limited character choices (like clans) is a big problem and Fallout 4 dialogue is the worst problem.
I also don't want to have some homosexual talking in my ear constantly.
absolute hot garbage, as we all knew it would be
facial animations STILL shitter than 2004, its been 20 fricking years
>Old nerds make a fun game
>Company hires cheap labor to make imitation of the IP to try to make money off the name
>Its shit
Every time, at least they had the decency to cancel KOTOR remake before it got the bastardization phase
Kotor Remake is still happening though, they just transferred it to the studio working on Space Marine 2, it's what they're gonna work on when they're done.
Maybe the fan remake will come back
https://imgur.com/gallery/folfu0r
I hate israelites so much
Just hire that Black person or at least buy his assets
Instead the stupid fricks sent a cease and desist and hired a no name company and some dykes to start a failed project from scratch
morons would look at this and think it's cool and that the game is cool.
Ora Ora Ora Ora Ora!
ORA ORA ORA
Kino
You are already undead.
She's a vampire so it should be
>MUDAMUDAMUDAMUDAMUDAMUUUUUUUUUUUUUUUDAAAAAAAAAAAAAAAAAAAAAAAA
Christ this looks so goddamn bad, it makes Avowed look like Dishonored
I wish we had more threads shitting on Avowed, it deserves it. They've recently announced only 2 playable races, human and elf, no romances, and no proper open-world because these things interfere with their "narrative" lol
You just sold me on avowed though. Those are all good things.
>They've recently announced only 2 playable races, human and elf
Yeah, that's not great but I can understand if the final product has really good character animations just justify the focus
>no romances,
That can be a good or a bad thing
>and no proper open-world
Great, open worlds fricking suck and are a bane on games
I love the celerity punches. In fact the gameplay bits look decent (- the crap feeding dots), while the MC+dialogues suck balls.
>vampire
>punch barrage
Are vampires limited in the number of textures they can have?
Yes. It's part of Cain's curse to be low res.
>ATATATATATATATA
>Western devs are unable to create a sequel to VTMB without shoehorning political correctness and millenial writing
Just fricking cancel the thing altogether, this series is beyond dead.
the funny thing is that vtm is an extremely gay rpg with a ton of degeneracy, it just isn't politically correct while it does it
they're so close
You're thinking of what it was like in the 90s and 00s.
i don't know if this means that requiem is less gay or more politically correct
probably more gay and more politically correct
It was before the troony event horizon.
What happens if you take it in the game?
All of your social stats are permanently stuck at 1, yet for some reason authority figures cater to you demands
It basically a game over since when LaCroix tells you to do something, you can accuse him of transphobia and the Justicars replace him
Even if you could, nothing. You're not human any more and medicine has no effect.
>VTM was always woke/ progressive
followed by
>heres a dozen things problematic with VTM (part 1)
The TTRPG was like that and original VtM:B was like that too, it's just nostalgia goggles + you didn't have culture war brainrot back then so you didn't even notice that the writers did.
I'm too fricking tired to have an argument that will end with you not giving a shit, go back to Bunkerchan.
Values change. They wouldn't make a character like https://whitewolf.fandom.com/wiki/Totentanz_(VTM) now
I'm replaying VTMB now.
>There's no black pedestrians, only like 3 blacks in the whole game.
>Every woman wears a loose outfit.
>All of Chinatown is like a parody of asians, I'd say every single asian character in that entire zone would be considered racist today.
This is stuff that in 2005 even I could have pointed out wasn't maximum progressiveness. There were proto-SJWs back then and they didn't make the game.
I think the writers of VTMB weren't taking things too seriously and were happy to make jokes about things.
People try to say
>oh they were left wing back then, the sequel is therefore allowed to be left wing
But they say this while openly accepting that what is considered left wing today is radically different than what it is. And today left wing means you never, ever break kayfabe, you always take the opportunity to ocriticise your enemies and never, ever admit any fault with being left wing.
Every time I hear the left-wing argument I remember shit like Rage Against the Machine and The Matrix were left-wing.
The thing is, the left have lost their fricking mind over the past decade and continue to do so. I have no political alignment perse, but I can easily point out how deranged the left is.
>I have no political alignment perse
You should join my side
I hate to push more politics into this thread, but it feels like, and I say this as non american, that the internet discourse has been poisoned by this idea that everything is either left wing or right wing, and if something was left wing in the past then it shoudl adhere to the same canons of the left wing of today.
Is like when journalists compared the right wing Salvini in Italy to Trump, when they are very different from each other.
VTMB had the "I voted Republican" joke+campaign radio ads and the estrogen pills bottle labeled "NOT FOR MALES". Sometimes it's hard to remember you could laugh at things just because you could, everything must have an agenda nowadays.
The only thing that sticks out to me as cringe was when you can confess your sins by saying you voted republican once. And back then republicans were the ones trying to censor video games moreso than democrats.
The other thing people cling to is damsel being a communist but not even her fellow anarchs agree with her, the black vet especially.
The values of the left has shifted since the early 2000s from liberalism to a more of an anarcho tyranny without blind justice. From color blidness/equality to a hierarchy of allowed bigotry.
>And back then republicans were the ones trying to censor video games moreso than democrats.
And that's not true at all, it was the Dems that led that charge
>USE YOUR VAMPIRE VISION TO FIND SHINY VAMPIRE CLUES
i'm so tired of this shit
When you put it like that it really makes me MAD
homie that's called Auspex
only one of the available clans have auspex my guy
oh wait they let you have every discipline in this game mb
Good to see that you know frick all about the setting
this is v5 assamite castes dont exist anymore genius
I was referring to the fact that you can learn any discipline in v5 not just the 3 inherent ones each clan has.
It is reasonable that each of the 4 clans in game can utalize auspex.
>um ackshually anyone can get dominate so everyone should mind control in dialogue
what piss poor game design. this isnt tabletop. whats the point of having different clans if they all get to do the same shit
>in v5
I fricking hate secondaries.
Vampires could always learn out of clan disciplines at an increased exp cost and (though editions somewhat vary on this part) by drinking the blood of a vampire who knows the discipline. Some vampires even have uncanny knacks for certain disciplines, even out of clan ones.
What's annoying about Detective Vision is that it's just that, a lazy port of Arkham Asylum's detective vision. Also, I would agree in a vacuum that an Elder should have a few out of clan disciplines. The issue is that we don't get to choose the out of clans we have, we probably won't even have a character sheet. What if I want MORE Auspex, or less, or out of clan celerity on my Ventrue? That's the problem with this game design.
The funny thing about this cope is that the devs claimed they reduced the amount of clans you can play as so that they can make them "more unique" and then they just make them all the exact same anyway because UHHH DON'T YOU KNOW THAT YOU CAN JUST LEARN EVERYTHING ANYWAY? It's fricking lazy.
>mom said it's my turn to fight you
>elder takes more than half a second fighting this guy
Is he supposed to remind me of Rudy Giuliani?
why does every enemy explode and disappear into stardust like you're hitting a block in beat saber? is their shitty engine incapable of simulating ragdolls?
That entire sequence is an illusion.
They don't know how to program for it. Or they're too incompetent to do so.
The demonstration is already running at 20 FPS, imagine the further performance hit if enemies didn't disappear after killing them.
Let me summarize my complaints
>Vague as frick Fallout 4 options, "Remind him who you are" is apparently the intimidating option
>Console 4-button prompt for dialogue means there will probably only be 4 dialogue options, left will be "mean", up "nice", right "neutral" or "logical" and down will probably be miscellaneous (ask questions, or an occasional persuade or dominate option if you're Ventrue)
>Demo seemed very linear, no matter what dialogue option you choose it looks like the outcome will be the same: Willem will have a bomb strapped and the Malkavian will be listening. Being nice/mean doesn't fundamentally change anything, you don't get any skill checks to notice the phone for example
>Witcher/Arkham vision means that Investigation/Inspection will get cut, Perception won't matter as an attribute. Even worse though...
>... there probably won't be any attributes, feats, or skills at all, because there is no character sheet in the menu, just "ability tree". This means they'll probably go the Ubisoft pseudo-RPG route where something like "Persuasion" will just be an ability on the tree
>When asked about how roleplaying in dialogue works dev makes no mention of skills, persuading people, or changing quest outcomes, just that NPCs will react differently... that's not a good sign
>Fabien never shuts up, nearly all of his dialogue is useless and just points out what we can already see. He shouts "FRICK. THAT." during the mannequin sequence which ruins the atmosphere, imagine if you had a sidekick who did that during the Hotel sequence in Bloodlines.
>Bad voice acting in general. Fabien is dull and generic, Phyre sounds like she's doing a bad impression. The awkward animations don't help either
>Ghoul shouts "Thin-blood justice" during the illusion which makes no sense, ghouls aren't thinbloods, why would Willem make them say that
>No inventory in the menu, just "outfits". Does this mean no weapons or guns?
>Ghoul shouts "Thin-blood justice" during the illusion which makes no sense, ghouls aren't thinbloods, why would Willem make them say that
hey man maybe willem is just a moronic caitiff who has never heard the word before
>Willem is supposed to be a trusted keeper of secrets yet he just casually spills information. He blurts things out loud like "I just had to keep my head down for a few more nights” and “Now I have to do what he told me" which sound weird and unnatural. Isn't this guy supposed to be an experienced vampire trusted by the Camarilla, why does he just casually say things like this
>Pips instead of a blood pool, I don't understand why they did this. Just have blood points and have each ability cost different points, why are they all dependent on the pips
>The devs constantly refuse to use any of the WoD lingo, they keep saying "hibernation" instead of "torpor", "Keeper of Secrets" instead of "Harpy" it's like they're scared of saying this is a VtM game
>Performance issues right off the gate, framerate drops from the very beginning
This is all in addition to the other things I don't like that were basically confirmed outside of this, namely 4 clans at launch + no meaningful customization options
>The devs constantly refuse to use any of the WoD lingo, they keep saying "hibernation" instead of "torpor", "Keeper of Secrets" instead of "Harpy" it's like they're scared of saying this is a VtM game
They're clearly not making this game for WoD fans, but it seems like they're not trying to make it appeal to regular RPG gamers either. Who the frick is the audience for this game?
Which is funny, because a shitload of people's first contant with WoD was through Bloodlines 1. I mean hell who doesn't remember pic related being scripted to be the game's first loading screen, explaining what's an Embrace?
I don't, game loaded too fast
It's really easy to tell when women ruined a game and this is one of them.
All the people in charge of the creative direction for this thing are guys.
No one knows who they are specifically as the game was shelved and handed off to a no name dev. This is a completely different game to the version that had Mitsoda etc involved. Frick off back to resetera.
https://www.danpinchbeck.co.uk/vampire
>Pitch creation and creative leadership, concept adaptation to fit publisher and IP requirements, gameplay vision (including mechanics, tone, player experience), Creative Direction (prototype, pre-production & production, until Alpha (spring 2023)), Narrative Direction (including story and character creation, overseeing writing and level design team, establishing narrative architecture, style guides, working with Kate Saxon/SIDE on casting, voice direction and editing), Publisher liaison (specifically IP/Branding teams).
>I led the project from inception through until alpha in spring this year, then handed the narrative reins over to Ian Thomas and the creative leadership to Alex Skidmore, both hugely experienced devs.
Extremely selective quoting from what you like and also
>.co.uk
it's over
The "women ruin everything" Bloodlines 2 was the previous one with Mitsoda. This one's all on the lads. And yes, The Chinese Room is British, that isn't news.
>the lads
>he/him
>he/him
>she/they
>he/they
Jesus fricking Christ
Reminds me of that randoms streamer whose entire fricking screen was LGBT themed and the first thing she did when she played VtmB for the first time was complain about it not having a neutral gender in the Character Creator. How do these people even exist
The Chinese Room is in Brighton which is legitimately the gayest city in England.
Mostly mental illness, bad parenting and communist subversion by the Soviets and the CCP.
That's because the people who called you a nerd for liking video games are now in control of the industry. Because no one thought keeping these fricks out was a good idea.
>the people who called you a nerd for liking video games
But that never happened, video games have been a mainstream popular hobby for like 30 years. In the past 10 years or so it seems like devs are terrified to give players a character sheet with stats to manage. Maybe the effects of Skyrim's success.
>"community manager" is a dirty homosexual
Thanks!
Thank God they tell us their fricking pronouns just in case
A society that jails people for saying things it doesn't like can't produce good art.
thats literally bullying the shy guy about his appearance
The preview PRESS X TO AWESOME vibes. I was set up for disappointment since the sequel was announced but i did not expect it to be this fricking lame
On a related note:
A conspiracy/gossip I just recently heard while digging around on how the Hardsuit Labs version failed. Apparently Mitsoda divorced very soon after VTMB 2 started up. Badly. He was married nearly 10 years and now his wife and him don't even mention each other publicly.
The theory goes, Mitsoda had an affair with someone in Hardsuit labs, his wife found out, and the marriage melted down as a result. Brian M., and anxious person as it is, had a mental meltdown as a result. This would explain why he was strangely fired one day without stated reason, he himself saying nothing and claiming confusion. He wasn't a stable worker anymore. It also might explain why he spearheaded the project with such a jank company in the first place.
Boring protag(with a horrible voice), talking through gameplay segments taking me out of the game. Music was very bland.
Are we playing this elder all the way through?
I loved the classic BECAUSE we played the smashed on the head nobody who unwillingly got dragged into this crazy world who we can make act as we please though dialogue choices.
Gameplay looked really janky and not that much fun, will there be many cool powers? Because I really enjoyed the OG ones like exploding people or slowing down time and then rushing around. The class shown here's just seemed a lil bland.
Also is there really only 4 clans if so that is really bloody worrying. Yikes no dialogue tree....
The game just looked so lifeless it is very sad to see 🙁
IS THAT A MOTHERFRICKING JOJO REFERENCE?
watching Paradox hot potato their precious IP around between several incompetent developers because they desperately need to coast on the Bloodlines brand rather than this shit being its own thing is very funny.
punting it to the chinese room is wild to me. they made dear esther and the worst amnesia game. did paradox hold a bid and they were the cheapest or what
I'm pretty sure they have some legal obligation to release a game, so this is the next best thing to canceling it for Paradox lol
I'm so sorry you're stuck in this game, vampire Christina Hendricks
Cervix full of babybatter.
>Mean (Yes)
>Nice (Yes)
>Rational (Yes)
>Yes?
You're feeling hungry and want blood. You see a woman pushing a stroller nearby. What do you do?
>Bloodlines
GIVE ME THE BABY AND I WON'T SPILL YOUR GUTS [Humanity Lost]
It must be h𝒶rd, t𝒶king c𝒶re of 𝒶 child 𝒶ll by yourself. M𝒶ybe I c𝒶n... help you relieve some stress *wink*
•GIVE ME THE BABY
I s𝔞w 𝔞 shifty-looking person w𝔞lking th𝔞t w𝔞y. 𝔐𝔞ybe you should go over there inste𝔞d
Excuse me miss, can you help me out?
Leave
>Bloodlines 2
Fabien: Phyre, you're starving! You need to drink blood because you're a vampire!
Be mean to the woman (take baby)
Be nice to the woman (take baby)
Rationally explain why you need the baby (take baby)
Baby? (ask questions about the baby)
Drink the woman you moron
That's what the seduction option is for silly
HATE BABY
Its almost as if presentation does half of work
No babies
20 years of innovation
So why is your name Phyre? Why couldn't it be Nomad? Nomad sounds better than Phyre
Why even care? Best to just write this shit off and move on.
Why would it be Nomad? You aren't a nomad.
you arent a fire either
You burn easily tho
#ThisIsPhyre
because it's VAM P_H_YRE
>still excited for the game
>see this
it's all so tiresome
I haven't finished the video but
>Protag has a voice
>We can also see their face during dialogue
>A diamond pops up from a distance to show you can open this door
How fricking hard is it for them to take a week off to play the first game, or at least watch a walkthrough?
Whoever is the creative director of this should commit sudoku and probably told paradox they can finish it for peanuts like the cheap used prostitutes they are
Honestly? Meh. It could have been a lot worse. Could have been a lot better too. Combat reminded me of Dude Sex: HR and other games with repetitive instakill animations and the fighting looked pretty standard. I liked the phonograph puzzle idea. Wanted to like the story shown more. Also the Noseferatu character seemed not what the story has you expect.
idk everything seemed pretty vanilla. I feel they could have more depth if they tried. There is effort present and it isn't a total bastardization of the IP (Which considering the most recent CRB is a credit to them).
I think there is hope for this game.
Then you are a fool
ok
>It could have been a lot worse.
How? Name 3 ways it could have been worse, without resorting to hyperbole.
Uhhh, uhhhhh, Jackie Chan, Jackie Chan and Jackie Chan?
Wouldn't be very productive. That is like asking how beige khakis could be worse. How can vanilla be worse? How could linoleum floors be worse? But okay.
It would be worse if the writing felt more forced. Dialogue is natural feeling enough.
It would be worse if the gameplay looked broken. Everything looks serviceable.
It would be worse if the character designs were more stereotypical of what we see these days. The characters at least know what they are trying to be.
You have extremely low stanards
I don't think you grasp how low my expectations were in the first place.
It at very least looks like it is trying. Maybe they will get there.
I think every fan will at least try it, every fan of WoD is starving for a sequel.
Even I will try it... probably for free if it is as bad as it can end up being.
>for free
I don't think Paradox would spend the money for Denuvo, but it would be hilarious.
>Dialogue is natural feeling enough
u wot m8. The dialogue seems incredibly stiff and bad. It's even so bad that they need to use Fabien as a crutch to tell the player how to feel and think, rather than just being able to gauge it from the actual dialogue itself.
>Everything looks serviceable.
Yes, the combat is serviceable when you look at it by itself. But then when you look at how there's barely any RPG elements in the game, it becomes more like a "what the frick were you spending your time developing?" situation.
>It would be worse if the character designs were more stereotypical of what we see these days. The characters at least know what they are trying to be.
But Phyre is LITERALLY the classic stereotypical "LE STRONK FEMALE" archetype. And Fabien is LITERALLY the "LE QUIRKY ARROGANT QUIP MASTER WHO IS ALSO YOUR MENTOR".
> Stereotypical Le Stronk Female
How? Her design isn't bad. My criticism is more that the Nosferatu's head actually looks like a potato. Not even derogatory. He has a spud for a head. Voice didn't match that either. Ghouls also look like they could be just ever so slightly less bland.
> it becomes more like a "what the frick were you spending your time developing?" situation
They didn't show us any of the systems at all. I am assuming they are present. Probably a Skyrim kind of scenario, for better or worse.
> use Fabien as a crutch to tell the player how to feel and think
The bark that "I think our search is almost over" definitely made me groan. I will give you that. You don't literally tell the player "Well, no point in exploring we are almost at the destination!" Like, what the frick?
Other than that the dialogue wasn't terrible. Problem is it wasn't really exciting either.
Anyway didn't this game switch entire studios and start from scratch like a year or two ago?
>Anyway didn't this game switch entire studios and start from scratch like a year or two ago?
Yeah, hardsuit labs stopped working due to covid without Paradox's consent, so Paradox decided that buying another studio, firing everyone then hiring a bunch of less experienced people and making them start from scratch was a more financially sound decision than just letting Hardsuit continue after covid.
>Her design isn't bad
For a supposed elder it is. Reminder that vampires always revert back to the form they had when they were embraced. Didn't know they had lesbian Starbucks baristas hundreds of years ago.
Looks like shit.
so everybody with talent is doing AI and important stuff it seems. gaming literally peaked a decade ago outside of the indie realm.
That was a waste of my time. The Darkness on PS3/360 looks and plays better than this, and that's an old ass piece of shit game. I think at this point White Wolf is just cutting their losses due to all the development drama going on and just want the game on store shelves so they can see some kind of return on it. Just like Earthblood.
> The Darkness
God I miss Jackie
Reminder that The Darkness 2 is way better than the first game. The gameplay in the first is middling, and the sequel has a much more appealing art style.
Regardless: 3 never ever ever.
Picking up a nightmare/dream sequence triggered by a nosferatu to showcase gameplay to doubful fans of the franchise and newcomers was a huge mistake... they should have gone with something way more simple, a scenario that resembles or is usually thought about when Vampires come to mind.
>feeding on someone on a back alley
>fighting a few thugs who tried to rob you
>invading a warehouse full of human security in search for some item
>getting a job from a ventrue to silence a vampire that is breaking the masquerade
>showcase how you can traverse the open world (climb on top of buildings, super jump, super strength, etc...)
Also, "Fabien" seem to be one of the worst things shown in my opinion... it feels like the homosexual will always be talking shit to you or urging you to answer something... even Johnny Silverhand was better than this as usually their dialogue would happen after the interaction with others...
The demo we got from back when Mitsoda was still in was way better than what was shown.
They need to fix Fabien, him commenting on every little thing can get old really, really fast. In fact it was already annoying in the demo
I hate how stupid every dev thinks their audience is. They are so afraid to put any RPG elements at all into games these days.
Honestly I won't even mind if the gameplay is broken jank as long as they manage to pull a good story/characters/dialogue
But who am I kidding, it'll just be like all the hand holding trash for woketards released these days
I'm surprised they haven't shoved a survival and crafting mechanic yet
>Honestly I won't even mind if the gameplay is broken jank as long as they manage to pull a good story/characters/dialogue
The Chinese Room is somehow doing the opposite. They saw the complaints about HSL's combat being janky and thought that they needed to swing 180 in the opposite direction, and now we're getting a focus on combat and zero focus on RPG.
oh the irony
I gave up the idea of any new games being good years ago, we WILL be disappointed every single time without fail, you guys should accept it too
voiced protag and a thin blood talking to you like cyberpunk. cant wait for this to crash and burn.
The game should've been made by Larian.
So yeah, I'm like, a vampire now? This is NOT how I imagined my first day!
Yep, they are literally doing the Forspoken thing.
You're an Elder you moron
99% chance the story TWEEEST will be that Fabien is the elder and you are a thinblood being guided by him and just using his powers
I hope one day the original Hardsuit Labs version leaks
Even if its unfinished jank, it's completely different from this version and it's a curiosity
hehe
the moment you realise you laugh at a joke they made especially for the onions-kin you are
At last I see. He's literally Slug 2.0.
I'm just glad they didn't touch redemption regardless of the fact I really want a redemption 2
If they ever remake VTMR, I hope they go all-in on the party RPG mechanics and elements.
I just really liked how it blends arpg and crpg combat, I would love another game that hybridizes the two
Yeah it was crazy that you could even play in first-person view. It had such a great package of things going for it.
>That dialogue wheel
Why
Literally.
WHY?
it's obviously very immersive
why can't modern developers create good lighting anymore?
everything just looks like made of clay
also: no malkavian no buy
>original game has deep lore, extensive dialogue and interesting characters
>sequel dumbs down the dialogue, lore and adds an awesome button
Wew lads we're going back to 2010
The very definition of Monkey Paw
NO ONE wanted this. No one even wanted "Bloodlines 2". They wanted simply a new unique named entry in the series.
The logical evolution of the 3rd person melee combat and firearms mixed with vampiric powers post 2015 would obviously have been something much closer to Bloodborne in terms of gameplay, with first person for guns etc (if you want).
The fact that not only is it entirely 1st person, but it's not set in the same location or has the same engine (Source) as the original.
This has NOTHING in common with Bloodlines. Why is it called Bloodlines 2? Who wanted this?
>No one even wanted "Bloodlines 2"
People have been wanting a sequel for like 20 years.
>The logical evolution of the 3rd person melee combat and firearms mixed with vampiric powers post 2015 would obviously have been something much closer to Bloodborne in terms of gameplay
Are you actually moronic?
The logical conclusion would have been something like Dishonored or Prey but with deep RPG elements like the original, a dream game for many.
Which is very much what this is trying to be, but it's the abysmally incompetent, trash version of the concept, also updated for the mythical never-seen modern audience by braindead millennial writers.
I'm not the person you replied to, I just feel the need to warn you the two of you are fricking moronic. Enjoy it when it comes out you'll love it.
they have the worst voice acting known to man and think, yeah people want this cringe voiced protag.
WHAT'S UP GOTH GAMER NATION!?
Frick outta here troony
The best thing about this guy is the original music he makes but the homosexual keeps it all hidden Unreleased on his hard drive God fricking damn that feather Black person.
That neck bite cut scene is going to get older than Skyrim take downs.
Whats with the dyke?
MANNEQUINS ARE SCARY
Frick. That.
WHY OH WHY does she have to have an ESL accent? This is so grating, I hate it so much. ESLs will never be able to capture the emotion of a native English speaker, it's so cringe
t. ESL
Don't worry, shortly before release this site and the internet will explode with "OMG THE CLASSIC GAME WE TOTALLY PLAYED VTM BLOODLINES IS BACK BABY GET HYPED!!!" and you'll see posts all over the place calling the game "soul" and "kino" and telling you that you don't play videogames if you're not on the hype train. Then the paid journos and ecelebs will give it high scores and the shills will completely go mental spamming the catalogue for days and calling the game a "goty masterpiece" while telling us that we're a hivemind and hate videogames
At this point I'd welcome it, would be better than chinkworld
Just use Source engine you dumb Black folk. no one fricking cares about graphic porn
>dead vampires explode in blue puffs of smoke
laaaame
is this supposed to be still in alpha stage or something?
Did you not watch the whole thing?
These illusions aren't even vampires. Try watching the video before your shitposting session, you poseur.
what did you expect, Paradox has its' hands on it
they've ruined every single game they touched including their own games
I have no idea what convinced Paradox to keep pumping money into this. Is the game paid for by the Swedish government or something like that?
Paradox bought the whole WoD IP.
They need to release a flagship. Ideally a successor to the most famous WoD game. Which is what they are doing/tried to do. You can't monetize the IP if you don't release anything.
they'd have to refund all the pre-orders, and paradox has no vision nor agenda beyond making money
Refunding all the old preorders has to be cheaper than making this and trying to sell it, right? Especially after all the inflation and collecting interesting on these preorder funds for years.
I guess you can consider the Titanic a flagship of some kind.
>we live in the timeline where the only good VTM game to have come out recently at all was a text based adventure game
Honestly my only hobby I have left is seeing how shit they can possibly make vidya. How far down can we go?
I have never seen a game but more dead on arrival than this.
The thing I really cannot understand is why name it "Bloodlines 2" for the obvious nostalgia bait and then make it the most current-year dogshit trash imaginable. You're not going to please anyone that way, not the original fans and not zoomers who don't want to buy a game with "2" in the title.
If anything this should have been Vampire the Masquerade: New Title to fit in with VTMB: Redemption and VTMB: Bloodlines. It's shocking and sickening how badly nu-devs want their cake and eat it too by using a beloved title as bait, then deliver an absolutely fetid, steaming torrent of rancid human shit right into your mouth and eyes.
>I have never seen a game but more dead on arrival than this.
Seems like history repeating itself, then.
>The thing I really cannot understand is why name it "Bloodlines 2"
Because Sumo Digital approached Paradox with a pitch for how to cannibalize the setting, basic story outline, and so on from the cancelled Bloodlines 2 to make a new version. This game never existed as anything other than Bloodlines 2, just as Doom 2016 never existed as anything other than a reboot of the cancelled Doom 4 using many of its assets.
The way this game is discussed is basically Deus Ex Human Revolution 2.0, right down to people complaining that they replaced stat sheets with skill trees.
IMO the developers of this game suck at marketing and should just bring in the press and let them play it, make videos with commentary exploring its choices.
Like, it's insane that this studio released a deep dive gameplay video that didn't even once show the skill tree. That reflects a profound level of idiocy on the part of their marketing team.
>The way this game is discussed is basically Deus Ex Human Revolution 2.0,
Wasn't Deus Ex HR saved before of a leaked demo that people enjoyed?
I mean, I'd argue normies were gonna buy it anyway. The thing about Human Revolution is that nobody actually gave a shit what DE1 fans thought of it. It sold like 10 million copies to console kiddies. So with VTMB2, the real issue is whether the game will win over casuals. Currently, I dunno... But you are right that the echo chamber online discussion around DEHR completely changed when the trade show build leaked online because a journalist stole it.
I would also point to something like RoboCop: Rogue City. When the demo for that game released on Steam, people immediately went from shitting on it to praising it. So really, VTMB2 is a game that might be good, might suck, but really the marketing feels like it's a problem. They need to let the game speak for itself. The deep dive was comprehensively wrong-headed, and felt more like a dive into the kiddy end of the pool.
>So really, VTMB2 is a game that might be good, might suck,
Sucking seems much more likely than it was for HR though.
It already a bad start as a failed project adapting the worst and least popular version of the tabletop
>The way this game is discussed is basically Deus Ex Human Revolution 2.0, right down to people complaining that they replaced stat sheets with skill trees.
I don't think so. The talks about DE:HR seemed to be more 50/50 between people who disliked what they saw and people who liked what they saw. With Bloodlines 2 it seems to be that 90% outright hate it and 10% like it.
>The talks about DE:HR seemed to be more 50/50 between people who disliked what they saw and people who liked what they saw.
DE1 fans on the internet universally hated HR as console trash. You must remember that Thief 4 and Human Revolution were by the same company. The only real difference between Thief 4 and Human Revolution is that Human Revolution sold well. Both games made a conscious decision to sorta miss the entire point of their respective franchises. HR is a great game, but it's nothing like DE1.
Honestly, the real issue here IMO is that DE had a fantastic marketing campaign, and Bloodlines 2 has a terrible marketing campaign. The ads for HR were so slick it didn't matter what whiny DE1 fans said.
All this stuff that VTMB1 fans nitpick is completely irrelevant to the simple issue of "do casual gamers think it looks cool?" Nobody gives a shit about character creation or how the dialogue system works (in case we're forgetting most Fallout fans like 4 way more than NV).
HR and Thief 4 are worlds apart in terms of actual quality.
I wish there was a investigation into the bizarre ping-ponging quality of Eidos Montreals work because it seems every second game is a total stinker.
HR - Thief - MD -Motherfricking Avengers
From what I remember Thief 4 went off the rails a bit during development and the game's story is cobbled together from multiple drafts. But generally speaking the two games do make a lot of similar design choices. I don't actually dislike Thief 4, but you're right that DEHR is a way better game.
Anyway, the situation with Bloodlines 2 is IMO an issue of a company with completely frickwitted marketing. I mean, I cannot believe how bad this company is at marketing. I cannot believe that they still haven't showed what the RPG mechanics (such as skill trees or how different clans affect quests) work. There is real "What the frick are you thinking?" energy at play here that obviously calls into question whether their game is a fricking disaster. HOWEVER, I am open the idea that the game itself isn't bad, it's just marketed in the worst possible way by complete morons.
This could be one of those games that turns out really good and everyone's like "Why did it flop?" And the answer is "Because the marketing was fricking garbage."
Like, what the frick is wrong with these people? Why have they not set up a press event where the press can come and play the game, and make some videos (with spoilers censored) and talk about the game's pros and cons? If STALKER 2 can do it, why not VTMB2?
This is the first actual game chinese room are making and not just a walking sim. I would be very surprised if the RPG mechanics are actually beyond what can be inferred from the deep dive video.
>This is the first actual game chinese room are making and not just a walking sim.
To be fair, the people in charge of the RPG stuff are from BioWare. And Hogwarts Legacy. The Chinese Room laid everyone off a few years back, and the modern version is just Sumo Digital. The prestige version of SD.
>RPG stuff are from BioWare
Is this supposed to be a good thing?
>Why have they not set up a press event where the press can come and play the game, and make some videos (with spoilers censored) and talk about the game's pros and cons?
Didn't Mitsoda's build had that? I remember Yatzhee played it
The Hardsuit version showed extensive gameplay behind closed doors. (Including the opening.) A bunch of people saw it. And they did IIRC let some people play a build of it.
They also had TWO gameplay demos. And the gameplay demos, while raising extreme red flags, showed a good variety of gameplay. Exploration, dialogue, disciplines, combat, etc. The thing about this gameplay "deep dive" is it doesn't show anything we actually want to see.
And that version of the game was so good and so fully developed that Paradox fired the team.
I'm conspiracy coping and saying that paradox scrapped it because it wasn't a good model to attach 400 dollars of DLC too.
Can't be, the game had day 1 preorder DLC even with Hardsuit
It's obvious that this is just sunk cost for Paradox at this point. They can't scrap everything AGAIN so they just have to push this turd past the finish line.
Okay first of all: stop giving them the convenient benefit of the doubt that it's all just due to the worst marketing known to man and the game is or even could be somehow secretly okay. They are deliberately showing us only what they want to show us and there's a reason for it. They are absolutely aware of what their audience is expecting to see from the extremely critical response to their previous promotional material and videos and yet they refuse to show any of it. Instead of everyone in charge of the marketing being a bumbling moron who doesn't read any of the feedback it's much more likely that they CAN'T show us anything, because it's better to let people assume it's going to suck than to remove all doubt. This way they can still lead some suckers from the nose until the release.
>I cannot believe that they still haven't showed what the RPG mechanics
Because there's not going to BE any beyond the most basic skill tree imaginable that's the exact same for all of the playable clans and showing it would just get them more criticism and they know it. This way they can still count on people going "well maybe it's a passable system and they just haven't shown it because their marketing is dumb?"
>or how different clans affect quests
Again, they most likely won't affect them at all beyond the player himself choosing to do things differently ("we're playing brujah so we choose the mean options" instead of "we're playing brujah so that gives us mean options instead of seduction"). They will excuse the player always having potence, auspex and celerity because "she's an elder so she learned off clan disciplines at some point" and every single clan will play more or less the same. Then they will send out their shills for historical revisionism who will claim that ackchyally that was the case for VTMB1 as well and Malks and Nossies weren't actually that different at all.
>I am open the idea that the game itself isn't bad, it's just marketed in the worst possible way by complete morons.
They know what people want to see and they are purposefully keeping it hidden. They know people are worried about the lack of character customization and yet they refuse to show any. They know people want to know what "male Phyre" would look like yet they refuse to show the model that supposedly exists. They are aware of what people are saying, they are not blind and they monitor online comments and discussion forums. The only reason they would be hiding this stuff is because they know that whatever they have is WORSE than silence.
Verification not required.
>They know people want to know what "male Phyre" would look like yet they refuse to show the model that supposedly exists.
Oh, that's easy to explain. They don't want to show the male character at all because they want to push the female Phyre (who is canon) in all marketing. That's very easy to understand. Why do you think Cyberpunk marketing since 2021 only shows female V?
It's basically a middle finger to "I don't want to play as a girl" types, and I do applaud that despite their general stupidity.
>Oh, that's easy to explain. They don't want to show the male character at all because they want to push the female Phyre (who is canon) in all marketing
If they actually had a male Phyre to show, or any actual character customization for that matter, they would just show them as options. They can still keep using the female model in all of the videos, but they know people want to see the options so there's no reason to withhold them unless they didn't have them.
>Why do you think Cyberpunk marketing since 2021 only shows female V?
Because modern CDPR is moronic? Plus, that comparison doesn't track, there was a lot of marketing towards Male V and CP77 is a game where you customize your character, there's no model to show
If nobody gave a shit about character creation or dialogue choices then Baldur's Gate 3 wouldn't have won GOTY
>If nobody gave a shit about character creation or dialogue choices then Baldur's Gate 3 wouldn't have won GOTY
Nobody actually cares about winning GOTY. In this game's case they don't have the luxury of Tencent money and putting the game in early access for years. This whole thing is a scope restrained salvage job. A lot of corners will have been cut.
this has genuinely made me depressed. I hate current year so much.
Okay, woah, let's trrrry to unpack this weird-balls scenario... So -I- am a vampire now? Like I suck blood for a living, but I'm not a lawyer? Wow okay, so that's a thing I do now apparently. Yeeppppp so that's my life now I guess, real cool, thanks.
At least I don't have to worry about my student debts any more. Right?
Right??
>The main character won't shut the frick up
>Fallout 4 styles "choices" (that will have no meaningful impact no doubt)
>On screen navigation points on where to go
Didn't they have to rebuild the game from the ground up once already because they didn't like the way it was shaping up? Please do that again. This looks fricking awful
4 styles "choices" (that will have no meaningful impact no doubt)
Why do people keep comparing the dialogue system to Fallout when it's obviously copying modern Deus Ex? Has nobody in the VTM fanbase played Deus Ex?
>On screen navigation points on where to go
Uh... yea? What the frick were you expecting?
Modern deus ex had more options and it told you what Adam would say
>What the frick were you expecting?
The game not handholding you?
>Modern deus ex had more options and it told you what Adam would say
Not exactly. In all the Deus Ex games, JC, Alex, and Adam will frequently speak without your input. Usually if it does tell you what the character will say, it'll only say the first part.
I don't know what y'all are smoking this looks amazeballs like finally a vampire game not made for smelly alt-right basement virgins with power fantasies about mind-raping women.
Who said anything about mind
it looks so fricking bad
>Chinese room
All you need to know this was doomed.
To be fair, The Chinese Room were god-tier writers when Dan Pinchbeck was in charge. The writing of VTMB1 is sort of a joke compared to A Machine for Pigs, which is basically transcendent videogame writing.
But Pinchbeck only worked on VTMB2 until 2023, so I don't expect the game will have the best writing you've ever experienced like it would have if he's stuck around.
That said, the real problem is that Sumo are forcing them to make VTMB2. They didn't choose this project. They've got a gun to their heads.
Wasn't a Machine for Pigs terrible?
No, it's one of the best written videogames, with a final monologue that ranks as a crowning achievement of what the medium is capable of achieving.
Amnesia fans pissed and moaned because Machine for Pigs wasn't a survival horror game. But there's no reason it needed to be one.
is that the one where you play as a pregnant woman?
No, that's the other Amnesia by the OG dev. The one before Amnesia Bunker, which is pretty good.
Mechanically, the OG Amnesia series is way better, especially Bunker. Writing-wise, Machine for Pigs is better.
I thought Amnesia Rebirth was also outsourced. I still haven't play the Bunker but I'm definitely going to since I loved the Overture games.
Well, I was going to deride you as a fart-huffing homosexual.
But I cannot lie, this is a very nice monologue.
You get a pass this time.
One good speech against the rest of the writing doesn't make them good writers. Just that lighting struck one and that was it.
Are people forgetting that Dear Esther is THE fart huffers game?
Did anyone play Everyones gone to the rapture?
>But there's no reason it needed to be one.
I can tell you're a braindead homosexual, go read a book moron
>god-tier writers
I disagree wholeheartedly
hahaha no
Machine for pigs writing is good if you think people speak like they are in a play 24/7, garbage forced writing
>He's hiding something
wait a second... that card...
Seems pretty normal for a quest that is likely early in the game, teaching you core mechanics. Remember that in their dev diary, they talked about the three demographics.
Dishonored fans.
God of War fans.
VTMB1 fans.
The God of War fans are going to be completely unfamiliar with a game where you choose dialogue options, and they're going to need nudging to be weaned onto the game's design.
>Seems pretty normal for a quest that is likely early in the game
They said Fabien will be with you the entire game though. So that means it's going to be just like nu-God of War where you had the moronic kid constantly screaming, telling you to block/parry, where to look, where enemies were coming from, how to solve puzzles, etc. etc. except that Fabien also fires Marvel-tier quips constantly.
>They said Fabien will be with you the entire game though.
Yes. And the plot revolves around them.
>them
What?
I assume he means the interactions and journey between Phyre and Fabien(god these names fricking blow ass).
utter nonsense
Yeah, I'm sure that will be the case kek.
Dude will be constantly talking to your ear, don't delude yourself.
we are all going to pirate it and play 4 hours and then delete it because its terrible
That looks like straight bootyhole.
Will the Bear Gangrel himself, Rudi, also be in this game? I'd like to join Rudi's army.
Obligatory supplement pic.
>Who happens to be gay, black, a practicing muslim and Danish
Being Danish really is a disability
>VTMB1 has Damsel bullying you to keep your dignity and stop being LaCroix's goon
>VTMB2 has Rudi gaping your butthole on the pretense of owning the Cammies
>Prove your independence by letting me molest you
I'm not a homosexual, but isn't this coercion? How's is this better than the dreaded emotional manipulation males do to RAPE women?
Also holy frick this is written like shit
>My sect
No one talks about like that in-game you moron you might as well say
>You need to frick me Noel, I have a Seduction Feat of 11
silly anon, sodomy is how he fights the patriarchy, by declining you are enabling a toxic power imbalance plus you're an incel
man that prose... yikes
i remember as a kid when i read these books i thought they had such cool prose and visual design, not this
Almost every tabletop game has a story stuck in stasis since the late 90s-early 00s. Not because people don't right new shit, but because no one reads or uses it.
the troony ideology is murdering tomboys and twinks left and right
I was hoping someone would post Condor
It's a perfect summation of why V5 sucks so much, there's no horror, no interesting world building element, no consistency with the lore, it's literally just a troony self insert. It's a perfect troony that everyone loves and is "an artist". Obviously, previous signature characters and npcs had questionable elements in them, but nothing ever close to this blatant mary sueness
I guess it's also indicative of something that the love interest for straight males is by far the better written and normal npc in that godawful book
generally I'd agree with you but Condor wants your dick too, it just screams of self-loathing ftm troony writer thinking being embraced would automatically make them more respectable and less pathetic
But you are agreeing with me?
I suppose I still consider Condor a (bottom-rung) love interest for straight males, so its not a drastic shift in quality between hetero and rainbow love interests. but now that I think about it just because she has a gash still doesn't make it a straight love interest. so yes I'll concede your point
The funniest shit about Condor is that the writers think transexual people love their scars and think they are a "sign of pride" and would never alter that in their bodies.
Like, hell, if I had issues if my body and was Embraced as a "rich vampire stereotype", I would pay the nearest tzimisce (because they now are Anarch so it's ok) a bunch of money to make my body perfect.
It's clear that the devs do not know a damn thing about the setting nor do they care.
>The camerilla have trusted their secrets to a nossie so green he still thinks he can go home again
>Said super green nossie steps up to a elder brujah and isn't immediately turned to jam
>Also he has illusion powers somehow
>>The camerilla have trusted their secrets to a nossie so green he still thinks he can go home again
The Camarilla is falling apart. Remember that the story of this game is dictated by the setting. Seattle by Night thingie has already laid out the plot and the stakes and the factions and stuff.
>>Said super green nossie steps up to a elder brujah and isn't immediately turned to jam
You've been tampered with, and can't use your abilities properly. Nobody is really sure what the big twist is yet.
>Also he has illusion powers somehow
He's just following orders. It's supposed to be a mystery.
>Nobody is really sure what the big twist is yet.
Everyone and their mother immediately predicted that "Fabian" the actual elder.
Fabien sounded too zoomer for that
They will most likely pull some "your memories got jumbled and mixed up" shit. The important thing is that Phyre LOOKS like a total zoomer and the elder ending up as a voice in your head after a botched diablerie is the only thing that makes sense instead of the centuries old elder looking like a californian lesbian and the one who sucked her blood somehow ending up inside of her head.
As the other poster notes Fabian's personality doesn't line up with them being an Elder.
BTW an obvious reason for Fabian existing is that your character is an butthole vampire supremacist, and Fabian exists to insert a bit of "Stop being mean to the humans, please," counter-balance.
Them?
>As the other poster notes Fabian's personality doesn't line up with them being an Elder.
I'm not saying it's going to be a good twist, it's just the most obvious one from writers who are not very good at their job. The way they explain the personality contradictions is most likely going to be moronic and convoluted, but I'll be genuinely surprised if they are trying to play this straight and convince us that yes, she looked like this when she was embraced.
Nosferatu have obfuscate, which comes with illusion powers.
no, ravnos are the illusion clan using chimerstry, obfuscate just forces other peoples brains to ignore you or see you as something else
I don't know what illusion powers were being used in the footage, I don't care to watch it. But Chimestry isn't the only discipline with illusion magic. Where chimestry dives all into illusion, obfuscate and dementation and a few others dip a toe or two.
dementation doesnt let you choose what hallucinations people see, its always based on what they fear and repress. the way everything becomes purple and those lights explode is what chimerstry does, TCR is probably taking liberties with what the malk Willem's working for can do to you
It's v5, rules are different.
A Nosferatu could use obfuscate to do the stuff in the trailer but it's a hard check to pass that scales with the ambition of the hallucination and the kicker is the hallucination fails if the target becomes aware of it and it outright crumbles if they try to interact with it.
thats the chimerstry amalgam using presence with obfuscate, a neonate nos isnt going to be doing any of that. why are you dickriding these devs who dont care about the lore
I'm literally not dick riding moron. I'm pointing out that even if everything fell into place for a nos to make that kind of illusion, it still wouldn't work as it's done in the video.
>green nossie
>neonate nos
No. Willem has implicitly been a vampire since the 1930s. The newspaper article that flashes very early in the footage is about him.
So this dude is 100 years into the game and still thinks he can see his human family again?
Unless they mean his clan in which case damn they did a fricking terrible job of communicating that.
I'm not sure what to make of it. Everything about Willem's lines is moronic, especially him spilling his spaghetti ("No no no no").
Shut the FRICK UP, mongoloid. My post has nothing to do with you tabletop nerds b***hing about whether or not certain disciplines involve "illusions" or not. By the way, all three of the quoted disciplines do involve illusions, fricking have a nice day you thirdie ESL Black person. Also the anon that pointed out the illusion is probably provided somehow by the Malk ("Gardener") is spot-on.
Plus this guy was literally trusted by the Camarilla to basically be a Harpy who keeps all these secrets and dirt on everyone, they’re not going to appoint some random schlub to a role that important
so you're saying he's using Chimerstry, like that doesn't prove the devs don't give a shit about making believable characters? why would someone like him waste effort making a purple acid trip for anyone whose after him like phyre
I scrapped my pre-order in 2021. Unless this game is a dark horse, don't give them a cent.
Because of Dark Pack, we're better off modding RedemptionBloodlines until someone takes it upon themselves to make a good game. The gaming "industry" does not provide quality entertainment.
they made my game into some dishonoured shit im pissed
Malk isn't in the game so
This slop looks terrible. What the frick did I just watch. That cutscenes was The Room tier bad
Ignoring the rest of the red flags where tf is my boy Rik Schaffer's music? I could have sworn I saw some of the VTMB2 OST on youtube a couple years ago composed by him.
What are the odds that feeding on civilians automatically doesn't kill them?
I loved the feeding mechanic in the first game
what patch for Bloodlines do i want if i just want the most functional experience, with the least changes?
i did a playthrough at release or so vanilla
then recently i did one with the Clan Quests mod or some such, it added a bunch of amateur tier garbage and one "im trans btw uwu" questline in chinatown where you kill biological (real) women and then the troony begs you for sex
it wasnt the greatest
Just get the Gog ver and ignore the plus patch fanfiction.
Check this out - https://www.moddb.com/mods/vtmb-unofficial-patch
I have no idea how much it changes, but I hear people talk about it all the time.
It changes as much as you want it to. If you just want the original with the worst bugs ironed out, that's the default install setting.
>The first thing the tutorial you in the tutorial is that vampires are god's very own rejects, therefore no sin is too great for them
>"Noooo Phyre please stop being mean :~~*("
My only pet peeve is that they butchered rpg elements and went with ubisoft rpg-lite system
People are terrified of stats huh
Wtf happened? It looked so fluid and good 2 years ago or whenever it was
They remade the game
Why did they remake the entire game and not just take over where the last studio quit development?
Because they have one of those "we can do it better" attitudes. Apparently Rik Schaffer who made music for the first one offered to let them use his music for their version, or even offered to make new music, but The Chinese Room declined because they have someone at their studio who wants to make the music themselves.
>Apparently Rik Schaffer who made music for the first one offered to let them use his music for their version, or even offered to make new music, but The Chinese Room declined because they have someone at their studio who wants to make the music themselves.
Are you fricking kidding me
>The Chinese Room
says it all
God the bloodlines 1 music is so good.
Rik Schaffer still had it. I bet he would have made some cool ass shit, just based on the BL2 theme he made. It's obviously not as good as the original, but still very good, and likely infinitely better than what we will get from The Chines Room.
We were cheated.
Supposedly the first BL2 was in such a state Paradox decided to can it, but the TCR approached them with a pitch. Then TCR was given w/e assets were preserved (the setting, scenes, character models etc). That's why it's being remade before even releasing.
Whoever talked for TCR must give a mean blowjob because this looks like garbage, Paradox must be nuts.
Well, we have no insider info but I assume it must've looked better than the current HLS build at least. There must be a reason why they just cancelled the entire thing.
And Paradox is probably desperate to just push this thing out and recoup some of the losses.
>but I assume it must've looked better than the current HLS build at least
I think the problem with HLS's build was that the combat needed a full overhaul and that they were probably only like halfway done with the game or something. That's probably about it. Piss poor management from both HSL and Paradox.
It wasn't that TCR was able to show something that was better and then Paradox cancelled HSL's version. It happened the other way around. HSL got cancelled first, and then Paradox shopped around and found TCR afterwards.
The Hardsuit version wasn't even half done. It was basically in pre alpha for years and they got shit canned for it.
Bloodlines 2 has been kicking around as money sink for over 8 years now. They probably just want it out the door at the stage so it's not a total waste.
This is a joke right?
This has aNOTHING to do with the first one besides vampires
What the frick is this gameplay?
all this fricking 1st person with johnny silvervamp in your head talking ALL THE FRICKING TIME
oh jesus christ man
why are you morons arguing about the previous iteration of vtmb2? who cares? they're worse than the previous game and that's what matters.
Is this shit made by telltale
Good lord have mercy
>top - what could have been
>bottom - what we're getting
top is a rpg
bottom is a blatant cash grab
What could have been if the devs weren't so incompetent they didn't make progress in over a year and we're fired by the publisher.
This is the worst revised history I've ever seen on this board. Hardsuit was never going to make a good version of the game.
>This is the worst revised history I've ever seen on this board
It's not "revised history". Yes, we all clowned on HSL's version because the combat looked fricking ass. But the RPG elements and atmosphere was clearly very in spirit with VTMB1. Now we're getting something that's the opposite, zero RPG and full focus on action combat.
If you go to the Youtube comments and look at the VTMB reddit, you'll even see that all the hardcore fans are saying the same thing about how they regret clowning on HSL's version, because TCR's version looks so bad now.
the action combat looks like dogshit so i hope they weren't going for that audience
I don't regret a damn thing about how shit that version looked. The writing wasn't going to be good, look no further than the community manager of that version of the game being the most active and how the game was so plagued with blue hairs that Mitsoda was ousted. Just because there's 8 options on a scroll doesn't impress me like you, fricking moron.
>Just because there's 8 options on a scroll doesn't impress me like you, fricking moron.
I would urge you to look at these 2 videos in direct comparison, and you can clearly tell that everything about things like writing/dialogue, voice acting, atmosphere, environments, RPG elements, etc. are polar opposites.
>HSL - https://www.youtube.com/watch?v=0ssLizHtFK4
>TCR - https://www.youtube.com/watch?v=HwhvfH-Ij8Q
Yeah and they're both dogshit.
I don't think anyone is in disagreement about the original obviously being vastly superior.
Both worse than VTMB therefore both bad.
>the RPG elements and atmosphere was clearly very in spirit with VTMB1
Eeeeeehhhh, everyone complained about the lack of atmosphere and the seemingly reduced rpg elements
> look at the VTMB reddit
Have you ever been to that place? It was homosexual central, it constantly had defenders of both V5 and the Hardsuit version, the hardest copes about Mitsoda being fired came from there
Dude I thought the first version looked like trash when I saw it years ago but compared to what we're getting now it looks kino
this would've been cool a year after dishonored 1, with a different title
I swear, i still have to finish the video, but the intro scene already looks like shit
>attempt to make animations more fluid in cutscenes results similar to those chinese vidya ads like Mafia
>attempt to do the same during combat gameplay results in enemies during the stiff attack sequence while somehow gliding over the ground to reach the player (and that's not talking about the jojo barrage of punches)
>FPS alread dropping for the fricking demo video. Seriously, how could someone think this is okay for release?
I've played Ghostwire: Tokyo recently with an integrated Vega 8 videocard (so like 25-30 fps) and not only is the gameplay exactly the same (down to the spirit companion talking in your head) both this looks even worse, what the frick man
How can some thinking human being look at fallout 4 worse feature (4 option dialogue wheel with different tones, same message) and think
"yeah we need that in our game"?
Because it's easier to do than writing an actual rpg
Mass appeal probably. WoD isn't exactly a super-hit franchise so this system may draw more normies to the game.
Also it's just less effort, like the other anon said.
>WoD isn't exactly a super-hit franchise
It has the potential to and so entirely depends on the competence of those working with it
I've noticed the love Ganker has for VTMB so this shit has got to hurt, I'm sorry bros
I can't wait for Fabien to spell everything out for me because I'm a drooling mouth breather that plays modern video games.
>post alpha footage
Ok they have to be taking the piss at this point.
Does this thing even have a release date?
q4 this year.
Considering the absolute shitshow reception it's received though who knows.
>8 months towards release
>Pre-Alpha
I'm not a dev, but doesn't Pre-Alpha means "we just started working on the frickin thing"?
The pre-alpha, beta, in-dev and all that have been over used to the point of being worthless since it was a easy way to deflect criticism a few years ago.
It means nothing now.
Well, that Wikipedia article is now useless
Well this is correct and something close to it is used internally, since different dev teams have different ideas on how to categorize.
But for the public it's just buzzwords.
These days pre-alpha just means the game is done. Alpha means the game is still done. Beta means the game is fully done and ready to be presented to the public but without the responsibilities of a released product.
pre-alpha used to mean: it crashes a lot
beta was: it has a ton of bugs
now it's just promotional builds
>3 responses
>no one pointed out it's "post-alpha"
Yes, pre-alpha would mean they just started working on it. Beta- which is what "post-alpha" means- means the game can be played through completely, but still needs assets (ie, textures), as well as polish/bugfixing.
The original VTMB2 was almost definitely also going to be shit as well but it was at least TRYING to be a sequel to VTMB in terms of the type of RPG it was trying to be. They really could've saved themselves here by calling this Vampire the Masquerade: [NEW SUBTITLE].
I really don't get what this larp about the Hardsuit version having some kind of soul comes from. There's a reason we were excited that they were fired before.
I know it was going to be shit but just look at the footage, it was going to be an RPG with a voicless protagonist where every single action and thought had by the protagonist was influenced by the player. That's what differentiates VTMB from something like Deus Ex. If we're being honest, I'd rather neither version would exist but if I had to choose, in hindsight I would pick the Hardsuit labs VTMB2.
>t was going to be an RPG with a voicless protagonist where every single action and thought had by the protagonist was influenced by the player
No it wasn't lmao. You were still going to be a thinblood homosexual saying Trans Rights.
Me too
That was the version Cara Ellison was working, the one that was gonna have trigger warnings and "socially responsible ways to depict mental illness"
I don't wanna give credit to the Chink Chamber because their version looks like it sucks too but at least they had that statement saying they weren't gonna inject modern identity politics in the characters
>but at least they had that statement saying they weren't gonna inject modern identity politics in the characters
And yet Phyre is literally a LE STRONK WOMYN completely with a shaved side haircut, and they refuse to even show or acknowledge male Phyre.
The Hardsuit team's only active member was a community lead who was very outspoken about her political views and was affirmative that the game would respect modern political tones.
>and they refuse to even show or acknowledge male Phyre.
They said there's both male and female MC in one of the devblogs.
Where's it ingame? Even just a render.
We have one actual video of the game. But even then I don't know if they will even show the dude before release.
Yes, but the dude is still in. They're just doing the same moronic thing Bioware was pushing with Femshep.
>They said there's both male and female MC in one of the devblogs.
Yes, but that's it. They haven't said anything about him since then. Not to mention that all material they put out everywhere all has female Phyre.
It's a Cyberpunk 2077 situation, or anything AssCreed
>Cyberpunk 2077
Which featured a customizable character
promo material heavily favoring female V, just like AssCreed making every canon protag since AC Odyssey a female, despite 90% choosing Male.
>promo material heavily favoring female V
Okay, but the promo material DOESN'T feature the female or male model because it doesn't exist, it's customisable
>AssCreed
Literally showed both models
Female MC looks like a ftm troony anyway.
Hey, I didn't say they were gonna do it, just that they had a statement about it.
>larp
Everyone just realized that we were too harsh on the Hardsuit Labs version, because now we're getting something that's 10x worse. The combat was fricking shitty in the original game too, but it didn't matter because the RPG elements carried everything else, so that could have happened with Hardsuit's version too.
Again, you're a moron looking at the superficial. You think just because there's dialogue on a scroll of prompts makes them good but Hardsuit literally fired Mitsoda for not being left leaning enough.
>you're a moron
>You think
It's the general sentiment. Both here on Ganker, in Youtube comments, and on the VTBM reddit.
>but Hardsuit literally fired Mitsoda for not being left leaning enough
Completely untrue. He was fired because he prostituted around with Cara Ellison while being married. You can even go find where he talks about getting divorced and shit.
>It's the general sentiment. Both here on Ganker, in Youtube comments, and on the VTBM reddit.
I don't give a frick about what reddit thinks.
>Completely untrue. He was fired because he prostituted around with Cara Ellison while being married. You can even go find where he talks about getting divorced and shit.
Only matters because he didn't beat the drum loud enough. The woman who fired him was the same woman telling us what the politics of the game were.
>Everyone just realized that we were too harsh on the Hardsuit Labs version
No we fricking weren't
Gay game about thin bloods written by some talentless she-goblin that was so stupid that her main complain about the first game was too much female sexualization
Actually cursed franchise
>Actually cursed franchise
It's real life vampires that keep sabotaging things.
That would make so much sense
what i really hate is it still has the infinity logo which was going to be about mods, and this game is not going to have any modding
It's really that hard to not make a cringe game?
I am not even asking for another vtmb (I realize we will never get something similar) but at least make a game where I don't want to commit suicide in less than 10 minutes of futage you fricking cherry picked.
Hell...I would be willing to forgive them the stiff animations and boring combat if the fricking story and dialogue was at least decent
Like 60% of the reason most people like the original was because of the early 2000's atmosphere and vibes so a sequel that's not made in that time period and not set in that time period was doomed from the start.
I liked it cuz vampire rpg, i dont care about ur nostalgia homosexual
>33 minutes long
Not wasting time on that. Can I get a QRD?
You don't want one bro
>Can I get a QRD?
VTMB2 is now Dishonored-lite.
>4 abilities
>No stats
>No items
>No weapons
>No inventory
>No real character building or customization outside of choosing your clothes + a talent tree(that they didn't show, so it will likely be small and boring)
>Voiced protagonist
>2-4 dialogue options in conversations ala Fallout 4
>"Fabien" is an elder vampire stuck inside your head for the entire game that's constantly giving you hints/tips and talking + spouting quips
>Batman detective vision
>Insta-feed on anything in combat to regain health
>Piss poor voice acting
>Stiff animations
The only thing that could maybe be decent is the music, the atmosphere and the environments. But they didn't show much of any of those, so they were probably trying to hide how shit those are as well.
How is it dishonored?
It's missing the biggest thing dishonored had the makes it unique which were it's traversal powers opening up vertical gameplay.
At least two of these are incorrect. The Fabien one is just speculation and you can't feed in combat at all times. The enemy needs to be weakened first.
>The Fabien one is just speculation
They literally confirmed that he is with you the entire game.
>and you can't feed in combat at all times
>The enemy needs to be weakened first
Are you being a pedantic homosexual? So you punch them once or twice and then it enables the insta-feed, while in combat. Stop being dishonest.
Fabien is not an elder, that's just speculation.
And where did they confirm he's with you the entire game? I honestly expect them to go further with the not-Johnny plotline and offer an option to eject him somehow.
>Stop being dishonest.
Funny coming from a guy who has no idea what he's talking about. You can't insta-feed in combat, that's it.
>Fabien is not an elder, that's just speculation.
Oh I see what you mean, yeah, that's true, but whether he's an elder or not is not really important. What's important is that he's in your head constantly talking for the entire game.
>And where did they confirm he's with you the entire game?
The lead guy said when they were talking after the gameplay demonstration was done.
>You can't insta-feed in combat, that's it.
"Insta" refers to the animation, you numbskull. To feed in VTMB you had to sneak up behind them and then you'd be a sitting duck while sucking the whole time. In VTMB2 you just punch an enemy a few times, and then you can press 2 buttons at once to trigger a 1.5 second animation where you feed even if you are in combat and directly in front of them, which then heals you and gives you pips/energy for your abilities.
>The lead guy said
That sucks then. Do you maybe have a timestamp?
>"Insta" refers to the animation, you numbskull.
Ye, fair enough. It's a crappy cutscene now.
>That sucks then. Do you maybe have a timestamp?
25:10 here - https://youtu.be/HwhvfH-Ij8Q?t=1511
>Fabien is a vampire who is in our head for mysterious reasons.
>They're with us for the whole, whole ride, and they are meeting, you know, judging you, and Phyre based on what you're choosing.
Looks a janky Deus Ex HR mod.
How does it look worse than a 12 year old game?
im not a fan of the original vtmb, i thought it was poor mans deus ex but there was potential for something better with a sequel
instead of something better, we are getting another thi4f
such a shame
>im not a fan of the original vtmb
Yo should. Though DX is has a better story and much more complex and interesting themes VtMB is a better roleplaying game
Also funnier
nah, the many forced combat encounters, especially in the latter half, killed my enjoyment of vtmb
also, i played it with the fan patch and the game was still the buggiest game ive ever played
that is what i was hoping the sequel would improve on, vtmb1 but not rushed and actual roleplaying for the whole game, not just the opening hours
>nah, the many forced combat encounters, especially in the latter half, killed my enjoyment of vtmb
Yeah, that's not unfair point
Though it's only really a problem later on the game, the critical point being the Sewer Level
>played it with the fan patch and the game was still the buggiest game ive ever played
That must've been years ago, it's fine now
>3 mins
>incessant "banter" from Fabian and Phyre
>one explains to another what fricking Nossies are
>describes the place as a mess....doesn't look messy at all
>see Willem, "That must be him". No fricking shit, glad you pointed that out.
This is dreadful. So was the original Bloodlines 2 but for entirely different reasons.
> Malkavian isn't a playable clan.
Okay nevermind I don't care anymore.
Malkavian is available as DLC and costs extra lmao.
There's no way they were gonna put the effort in to have an entirely seperate set of dialogue for a clan when the main character is voiced.
The sad part is the story probably suits a Malkavian best. Having a voice in your head would be much more fitting for the Madness.
Why the frick does the MC has telekinesis powers?
will she fix you, or will you make her so much worse?
>White Wolf mishandled for years, get sold off by CCP after wasting a decade on an MMO that never actually got anywhere
>Paradox buy White Wolf
>Mistoda immediately pitches Bloodlines 2 with his friend's studio after years of yearning. Paradox haven't even made plans of their own yet so, sure, they give it to him
>gets to work on it, coming up with partially his own canon or next chapter after discussions of the new Inquisition plotline Paradox want to go with
>works away hardcore, throwing himself into it as much as he did with the first game
>Paradox keeps wheeling him out to do PR even though he fricking hates it due to anxiety. Does it anyway like a champ thanks to his Dante gloves
>Hardsuit Labs struggles to get their shit together because they've just been given a HUGE budget, have to expand insanely rapidly, and have only ever made FPS gam- uh, DLC
>but Mitsoda's legitness means he manages to get most of the original voice cast back
>meanwhile at Paradox, it's time to write the V5 sourcebooks
>rather than do what WW have been for years and just handing it off to Onyx Path (who are mostly WW alumni), they decide to do it mostly in-house with Swedish freelancers
>said Swedes are literal /misc/ posters and insert /misc/ humour into the main sourcebook preview
>some blogger has a shitfit about it, Paradox do damage control, remove the jokes, then patch up the gaps with a "no fascism allowed" sign and a lib's Mary Sue character in the back. Job done....
>Camarilla book comes out, Gay Purge Blood Camp causes an incident with Chechnya
>everyone mad
>Mitsoda accused of wokeness because he doesn't want to do a Fishmalk and hires a journo who got a game banned....in Australia
>game is not looking technically good
>gets delayed
>progress is shit
>head at Paradox changes, new lady tries to micromanage the game
>doesn't work
>randomly fires Mitsoda, the ONE person they should have kept
>Hardsuit still fails
>game is taken from them
>now this
Being Mitsoda is suffering.
He was done so fricking dirty. Worse than how Konami treated Kojima.
poor guy 🙁
This seems extremely biased.
I will never accept that he was just "fired randomly". Something must've been going on behind the scenes, something serious enough that locked everyone's mouths. My bet is on management incompetence and continuous push for feature creep from Mitsoda.
And Brian personally went out of his way to hire Cara Ellison. Praised her to no end and they had good chemistry. My suspicions are he actually fugged her and then his wife divorced him kek (you can even look up his divorce papers, those are public).
The affair part seems like a logical conclusion. I'm more inclined to believe Mitsoda was all in for the narrative elements and he was watching the rest of the development go in a death spiral of bloat and political circle jerking.
>I will never accept that he was just "fired randomly".
I do. I've worked in/for entertainment companies where a new head will try to "shake things up" and put their stamp on everything by cancelling or terminally fricking a bunch of projects. Happens all the time in film and tv studios; a thing can be in development for years and, for no real reason beyond ego, the new head just cancelled them, creating a loss for the company.
I'm not saying that Mitsoda didn't frick up at any point. It wasn't feature creep, but he and Cara were definitely still writing more and more quests by the time he was axed, rather than just finishing what was there. But at the same time, they were just narrative leads (with Brian doing double duty of being in the voice booth, sometimes rewriting things based on voice performance alone). Other people at Hardsuit were actual producer types.
The main issues were:
-Hardsuit were simply a shit studio. They had TERRIBLE staff retention, often hiring local community college graduates who would quickly leave due to dogshit pay and having to untangle the previous guy's spaghetti code.
-Paradox, being in Sweden, gave little oversight for the project for the most part. They got a bit more hands on after V5's launch was a mess, then loosened the grip again. Once the new head came on the scene, they micro-managed the frick out of everything, yet still didn't actually help move things along.
Then they fired Mitsoda, possibly because he was the "head" of the project in their eyes. But again, because he wasn't the cause of these problems, it never got better. The fact he was so suddenly fired shows they didn't actually try to solve shit in a hands on way. I mean the person whose decision it was wasn't even there during the process so how the frick would they know? They should have just taken it from Hardsuit, kept Mitsoda, then handed it to a studio who could get it out the door. They did the opposite.
But V5 was woke as shit?
speed-reader kun...
Why ? You said the guys that wrote is /misc/
Bloodlines 2 began production before V5, so they don't even share the exact same premise.
V5's launch (which was 3 books: the core book, Camarilla and Anarch) happened well into Bloodlines' production. The "wokeness" happened because a blogger pointed out the /misc/ humour in a preview they released (dice rolls came up as 1488, Brujah's curse was renamed "Triggered", there was a Neo-Nazi character archetype, and some other things), then had a massive fit about it. Any of the "woke" shit people complain about was added to the book as damage control after the fact. The vast majority of people didn't care and were more mad about mechanical changes and weird lore choices.
THEN the Gay Purge Blood Camp happened and that was really serious. It was most likely a holdover from the same /misc/lack writers' contributions. Not only did it not make sense in the lore, it was probably the most tasteless thing in the franchise, making light of an ongoing human rights situation. THEN Paradox flipped a b***h, took away White Wolf's offices, and probably extended their damage control to Bloodlines 2. Which was only ultimately a couple of answers to some interviews.
Man this whole gay purge thing just sound surreal.
>want to make fun tabletop pnp game
>cause a international incident.
Can't make it up.
It is. And it's doubly insane that it even came out at all given the core book apparently got a whole rewrite. Neither White Wolf's editors or Paradox's publishers thought to actually read the thing before releasing.
>Any of the "woke" shit people complain about was added to the book as damage control after the fact
That sounds like a massive stretch
Rudi was a added after?
Yes, Rudi was added after. I'd advise reading the book itself, but he only exists in that one image people keep posting that outlines his character, and a single paragraph of, iirc, some communications between Anarchs. That's it. He has 0 impact on the wider lore or even any sort of storyline. Even his art is just repurposed concept art from the MMO (pic related) so he doesn't so much as have a design.
Then the "Fascism in play" bit was clearly added as a response to the blog posts. Basically, because White Wolf were lazy as frick, they barely changed the bulk of the work already done, and any additions stand out like a sore thumb because they were literally inserted like cards.
>filename
Isn't that v5 clan outfits concept art? Not the canned mmo.
All of these characters look like they are going to attend that Burning Man festival.
>I'd advise reading the book itself
I did.
The design is awful and full of weird photos of people dressed up
It also has terrible lore and gay shit up the wazoo, like Jeannette pegging LaCroix
>Character named "Wilhem"
>He screams.
BRAVO LUCAS!
It's fricked up that Starfield is closer to the type of RPG VTMB was than VTMB2 is.
You morons really over emphasize the importance of dialogue interface to say the stupidest shit imaginable huh.
How is he wrong? Starfield has a lot of RPG elements, even if the game is fricking shitty.
I don't remember VTMB having a perk web that was just "Increases Pistol Damage by 5%" but ok moron.
You are the moron here. There's hardly any RPG elements in VTMB2. That's the whole point.
I'm not talking about that like of shit game. I'm just sick of you morons trying to pretend other not-RPGs are RPGs
>I'm just sick of you morons trying to pretend other not-RPGs are RPGs
Are you trying to claim that Starfield is not an RPG?
Are you fricking implying it is?
Name 5 things that you think a game needs to have for it to be considered an RPG.
Why do I have to qualify my standards when you don't
Because you are the one claiming that Starfield isn't an RPG. So clarify what you think an RPG needs and we'll see if Starfield has them.
No, I'm not going to play this game unless you can tell me how this isn't an RPG.
>unless you can tell me how this isn't an RPG.
Where did I ever say that VTMB2 isn't an RPG? Some other guy said "It's fricked up that Starfield is closer to the type of RPG VTMB was than VTMB2 is." and you replied something to him, and then I replied to you with "How is he wrong? Starfield has a lot of RPG elements, even if the game is fricking shitty".
Then later on I said that it was barely an RPG, and I said that because this game doesn't have stats, items, weapons, an inventory, 4 preset abilities, extremely limited dialogue "choices" that likely won't matter anyway, etc.
That's called an implication. I'm not here to defend Starfield. I'm not even here to talk about Starfield. A game where the primary nodes of gameplay are boring gunplay and building and all stat progression is just taking perks to increase a stat by units of 5 doesn't make something an RPG. Stop sidetracking the fricking conversation, shut the frick up and have a nice day.
So tell me what makes an RPG, in your opinion, you low IQ moron.
Having effective stat growth as you progress, coupled with meaningful abilities you can select which enhance the core mechanics of a chosen class. Like say a fighter gaining an extra hit, or a mage learning 9th level spells, and all perks/feats/abilities are designed to enhance the experience of the role such as giving extra dialogue options or prompts for your character like being able to read a different language, perform complicated surgery, control minds, cast illusions.
>Having effective stat growth as you progress
Starfield has that.
>Like say a fighter gaining an extra hit, or a mage learning 9th level spells, and all perks/feats/abilities are designed to enhance the experience of the role such as giving extra dialogue options or prompts for your character like being able to read a different language, perform complicated surgery, control minds, cast illusions.
Firstly, like 9/10 RPGs aren't actually RPGs, according to you then. Secondly, Starfield does have stuff like this.
>Firstly, like 9/10 RPGs aren't actually RPGs, according to you then. Secondly, Starfield does have stuff like this.
No it doesn't shill. It has a few things like sometimes you can go "Oh no no no" with a medicine check but I mean more like actually being able to perform surgery like that scene in Vampyre.
I'm absolutely happy saying most games only tack on RPG elements today. But are not real RPGs. Like Starfield for example.
>No it doesn't shill
You CLEARLY didn't play Starfield.
>such as giving extra dialogue options
Starfield literally has this.
>perform complicated surgery
Starfield has something similar to this.
>control minds
Starfield literally has this.
You are a fricking clueless moron.
>You CLEARLY didn't play Starfield.
Nor do I want to. Because it's not an RPG. Get back to talking about Vampire.
So why did you attempt to make all these moronic and bold claims, when you now admit that you never had any fricking clue at all?
Jesus christ you must be a completely insufferable person. There's no way your IQ is higher than 85 on a good day.
Because I saw the game, decided it wasn't an RPG based on what I was looking at and didn't waste my money on the game like you did, and don't waste my time defending the game like you do because you wasted money. moron.
But you just laid out a few criteria for what you think an RPG is, and Starfield has those exact things. Just admit you were wrong. Also, I am not defending Starfield in any way. It's a fricking garbage ass game and Bethesda should be incredibly ashamed of that game.
I am just refuting your claim that Starfield isn't an RPG, that does NOT mean that I am defending the game in any way. You must have such an incredibly low IQ to have such troubles comprehending the discussion that's taking place.
I don't believe you. And what I have seen of the game doesn't line up with those things. Why are you so fricking obsessed with this game unless you're just a lost boy who got triggered by a Starfield flag to promote you to talking.
>I don't believe you
You can literally go look at the skill tree + traits for yourself.
https://nukesdragons.com/starfield/character
Or how about you have a nice day. Your game is shit.
Once again, I am not defending Starfield in any way. Are you a fricking low IQ brown monkey from Brazil or something? Why do you have such trouble understanding and comprehending what's going on?
Did your mom do drugs and go on alcohol binges constantly while she was pregnant with you?
Then shut the frick up about it
you got obliterated dude and now you're chimping out like a Black person. save the last shreds of your dignity and stop replying. kek
>Then shut the frick up about it
I will, right after you admit you were wrong. Be a man for once.
it's over
Sequel in name only
Blade, Bloodrayne mods in this game whould be cool.
holy shit that first scene goes hard
I wonder if the reason this new wave of vampire media isn't doing so well is that modern vamp stuff is still in the zeitgeist as 2000's punk? cos it's fricking sick
I really don't know how you don't make modern vampires work. People today are more [Isolated] than ever, dating apps basically are like vampire grubhub, people may be outwardly more distrustful but are more susceptible to suggestion and manipulation than ever.
Literally nobody has made a truly good vampire story about this?
Arkane Studios (the french one, not the Texas one responsible for Redfall) is making a Blade game. I really fricking hope that they go for that late 90s early 2000s style and atmosphere. It's gonna be such a waste if they attempt to do anything else.
It's current day france.
So no 2000's era for you.
Colantonio is gone and Arkana Lyon also got plagued by diversity hires. This is not the Arkane that made Arx Fatalis or Dark Messiah anymore. Don't get your hopes up anon.
Will the main character at least have a fish malk dialog option for malkavian? It's be funny to hear that kind of dialog voiced.
game looks like dogshit and the main character seems insufferable, but i like this dude's design
The game could've still turned out to be a solid 6-7/10 in spite of everything they fricked up if it weren't for the quippy voice in your head providing constant commentary on top of the main character already doing that. There's not a single minute in this video where the devs try to let the game speak for itself or build up any sort of atmosphere.
It's gonna be absolute dogshit.
>Thread theme
I wonder if they're even going to use the music that Rik Schaffer made. It seems like they've gone in such a drastically different direction, I don't know how they're gonna make shit like this fit
>I wonder if they're even going to use the music that Rik Schaffer made.
No. Same goes for Avellone's writing. They got the contract, got paid but the studios didn't end up using any of it.
FRICK. THAT.
It's like they wanted to bake streamer reactions into the game itself, so now you just have a voice in your head that quips and reacts to whatever is happening on screen. What the frick.
oh my god is that why there have been so many characters that literally live in your head in games recently
I honestly will probably buy this game at a discounted price when the Malkavian class is included and just brainwash myself into thinking it's part of the Madness. An annoying part.
The only way Fabien could be worse is if he prattles on whenever you’re low on blood or health
>YOU NEED TO DRINK BLOOD PHYRE YOU’RE A VAMPIRE REMEMBER
>YOUR HEALTH IS LOW HAVE YOU TRIED FEEDING?
this scene is going to happen at the start word for word:
>phyre wakes up from torpor with fabiens dead body next to her
>"wh... what happened? where am i?"
>fabien starts speaking in her head and startles her
>"i found your body here. thought i'd be able to drain you. clearly that didnt work out"
>"dont tell me i have my would-be killer stuck in my head"
>"look, i dont wanna be in here just as much as you. but we're gonna have to work together if you're gonna survive in modern day seattle"
it's going to be just like that one forspoken scene
I can suck blood? With my freakin' mind?!
It's not voice in your head like metaphorically. It's a an actual voice. A Tzimitze has fleshcrafted himself into your body
calling it now, the guy speaking in your head is the Malkavian