Evening boys
>tradan
>buildan
>three buttonan
>jamman out with your Vicky 3 bros
How fares your empire?
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Evening boys
>tradan
>buildan
>three buttonan
>jamman out with your Vicky 3 bros
How fares your empire?
Thalidomide Vintage Ad Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
Take the poo to the loo
>PAJEETAS !
don't care...
anything > american Black folk
“aryan” third worlder detected. you will never be white and women find you disgusting and creepy
Good morning Ohio sir!
thirdie syntax
have a nice day esl scum
kys
Deadass this is what I'm waiting on
Ironic shitposting is still shitposting
hi my friend, what does "deadass" mean, is it an english term?
thanks buddy.
no it's a zoomerspeak term
i appear to have involuntarily poo'd my pants upon the voluntary opening of this thread in my web browser
frick off wiz you little rat faced c**t, this is a israelitehan board.
>They add a decision allowing you to use the burning of that trans-research institute in Weimar Germany as the trans 'Reichstag Fire' and take over the country changing the Weimar flag to the Progress Flag which quickly becomes a 2nd international communist uprising that takes over the world
We were robbed sisters.
Didn't you make this thread two days ago and it got deleted?
no?
>hmm I wonder what vicky 3 looks like nowadays
>open twitch on a saturday night
>go to the vic3 category
>2 streams total, 5 total viewers
>first stream is titled "is this game still boring?" with 4 viewers
>second stream is "The Rise of Fascism in Romania" with 1 viewer
>even if you remove the language filter, that's it
What an absolute disaster this game ended up being god damn
>no streamergays
Feels good, man.
Paradox has to pay people to play the game. Bokoen1 made a Vic 2 video earlier today and almost every comment was about how much better it was than Vic 3, followed by him having to continually try to argue against them so he can keep getting Paradox's money to play the game.
all they had to do was put a little effort into the war system instead of totally writing it off. even worse that they doubled down and said outrageously moronic shit like "the victorian era wasn't about war" to make excuses for their laziness.
What a shit videogame. It's actually quite pathetic to see paradox flail about the way it is. Hopefully Gilded Destiny is good.
What the frick is going on in my country? I have like 8mil radicals and 100k loyalists, there's a revolution popping up that wants me to enact presidential election.
>ok
>start enacting law
Then another revolution pops up to tell me NOT to enact the law.
>ok
And then the first revolution comes back again, but this time I can't start doing the law again because of cooldown. Is this radicals mechanic meant to be fun?
just crush the revolution you dont want to succeed, also increase sol to get rid of radicals
>why is my shit game shit
why are Russians losing the war lol
What the actual frick does that have to do with V3
Are you a bot?
Huh?
Stop playing dumb for five minutes oml
What?
moronic Black person.
They are? I checked out from the news cycle 4 months ago and they weren’t losing then.
They lost all of their rockets and ammunition early on in 2023. Some government propaganda outlet stated they only had two weeks of ammo and rocketry left over.
Bad news for Russia.
One of the great things about how slow vst is is that dumb takes like this last forever, a testament to shitposter stupidity.
I like to make posts on this board because I can come back a week later and check to see if anybody responded or if the thread I was viewing that would still be up got any more posts also nice quads
Came here just to ask if this game is somehow any good. My expectations were pretty low to begin with. Then I heard having an excess of gold reserves makes your currency devalue and I almost died from cringe.
It's better than it was for sure, I don't think it makes it good though
No. It is slowly getting better, so it might become good before 2030.
It’s real it’s realistic though. Happened to Spanish empire: they had too much gold
That's because gold was money back then. The influx of gold directly increased the money supply while the demand stayed constant. In the age of globalization, however, it should follow that the more gold your country has, the more other countries want your money to trade with.
If your currency is literally gold then a massive influx of gold can be bad for your economy. If you just have a gold-backed currency, then a massive influx of gold isn't immediately a problem; the only way it becomes a problem is if a lot of it enters the government's possession and the government then decides that means they can issue a ton of new currency.
Gold-backed currency is useful not because it makes the money more valuable but because if you have gold-backed currency and actually adhere to the "gold-backed" requirement (that is, for each note in circulation, there must be a certain amount of gold in the government's possession), then it's hard to issue new currency. The gold itself doesn't matter, it's just a useful "don't print tons of money" rule because it's hard to get more gold. This prevents inflation, and inflation is basically just a massive tax on the working classes.
>the only way it becomes a problem is if a lot of it enters the government's possession and the government then decides that means they can issue a ton of new currency.
Having an gold-back currency means the government guarantees it is going to do this, or rather that it will exchange money and gold with civilians at a predetermined exchange rate. What you described is just a fiat currency with an arbitrary limit on how much money is printed.
There is no "currency" in V3 unless you are using mods, what you are talking about is that when you reach a soft cap you'll start storing less gold which is a necessary limitation from a gameplay standpoint.
>tfw every game boils down to annexing south Africa, Niger, borneo and Pakistan
She is hot I want to rape
did nakko really say this
no she didnt she love victoria 3
she's a gamer, she says Niger often
good nakko sounds like a total cuck, i bet evil nakko has no patience for vicky's bullshit
the empire of joseon
Koreas the funnest start in the game for me right now
I usually take beijing if i'm a backwards power for +20 legitimacy and rubber/oil
When Total War-like battles and combat?
When get your prefrontal lobe taken out?
at this point I enjoy paradox failures
your life is a failure
Fact: If you release Poland as Russia to play as them you can often instant war Prussia and get Austria and/or Russia on your side and with a little luck take Posen and West Prussia without even having an army and before the game's barely started. This gives you a much needed coastline and keeps you from being landlocked in the early game. It also means you don't have to deal with Prussia to form Polish-Lithuania so you can focus on Austria and Russia later.
>199 FPS
Did someone forget to limit FPS and games runs like shit because it renders the fricking map at Counter Strike refresh rate?
Also nice to know as Poland is fun game but can suck if you can't get sea access. However to get a minimum amount f historical immersion from Poland you should start as puppet as there can be arguments that Congress Poland should be playable.
Tried a colonial focus with Netherlands. It's just so annoying that colony growth speed heavily relies on incorporated population. Even after annexing "Belgium" and incorporating Transvaal and Vrystaat, the UK is just fricking zooming past on every front.
just nah
why not
The M&T of Victoria 3
This is jammin'!
I love vic 3
Me too
looks extremely autistic
just what I need
The dev is updating that mod pretty frequently too, a lot of stuff in that picture has changed, just keep in mind that it will make the game even heavier to run.
So is it good yet?
Does this game finally have a battle/combat system like Vicky II
>"no"
Ok irrelevant game bye.
No one cares about toy soldiers anymore, we simulation chads now
modern paradox games can't into simulationism, they can only modifier spam and spreadsheets
spreadsheets were a part of victoria 2, you're just a low IQ slavic Black person who only enjoyed the RTS-lite aspects of gsg
>not disputing the modifier spam part because you know it's true
lmao
>bringing up spreadsheets as being bad in the first place
why are slavs and south americans such peanut brained Black folk
paradox map gaymers continue to larp as being high iq based individuals for playing their map painting slop games
You map paint but there's a lot more to it. This is the first game I've ever played where I conquered land and it made me poorer, except maybe Imperator in a lost potential gains sorta way.
>namegay
You don't even like video games
neither do you otherwise you wouldn't shill an anti-game like v3
i acknowledge it's partially exciting to me because this is my entry to the series, but this isn't even its final form and nothing really scratches the itch besides this for what it does. I basically want Victoria 3 mechanics added to every game I play from now on.
Did you use ChatGPT to generate this post lmao
not him but yes i did
us bots may not have souls but neither do you meatbags
>spreadsheets
>bad
Ask me how I know you're a newbie to Paradox games.
literally me on bottom
Irrelevant game, bye
Based. Combat is honestly the worst part of paradox games and that says a lot.
Wrong. The new combat system is a major reason why people don't like this game.
wrong try again
Nah people don't like the game because it's a cookie clicker logistic chain management chore
i love victoria 3
I feel like this game is best when you pick a mid-tier nation or a shit nation with a lot of potential
I agree, playing the ottomans was very fun, you have a time-based challenge, qing is fun too because you can't get schools easily
I pity the paracuck
transvaal
muttoids really still believe that esl is an insult lmao
NO YOU'RE THE MUTT *spams suicide statistics graphs*
Too true mein bruders, South American third worlders and Balkanoids are the trvue whites! Praise kek!
why are you so upset and making strawman arguments lmao
>LE AD HOMINEM! STRAWMAN! DEBATE ME!!
you're gay lmao post jawline
are you schizophrenic? I wasn't asking you to debate me, I was asking why you're making nonsensical arguments that nobody in this thread actually made
don't
he's /vst/'s first and best baitposter
you are not gonna get anything except, idk, mad or something
he's a /gsg/ import who has been raiding and shitting up this board for months and months now
I haven't played since release, it's it any better? Any good mods? Is playing a minor nation fun yet?
It certainly has been improved a lot since release but there are still some balance issues
>Any good mods?
Check these out, Morgenrote especially added more (meaningful) content than Paradox did with their DLCs
https://steamcommunity.com/sharedfiles/filedetails/?id=2932134122
https://steamcommunity.com/workshop/filedetails/?id=2889925770
https://steamcommunity.com/sharedfiles/filedetails/?id=3118003368
https://steamcommunity.com/workshop/filedetails/?id=2981452537
https://steamcommunity.com/sharedfiles/filedetails/?id=3084248883
Don't bother with the vic3's divergences, it's an unfinished piece of shit with developers that think that lore event spam is of higher importance than balancing the game out
You know the game is really not that bad, hell playing as belgium was really fun, mostly cause you're only in control of 2 states making it far easier, controlling radicals was hars thou
But it was fun seeing how I raised my gdp from 5million to 46 million in 30 years
Btw how do you lower the radicals? And how do you increase the red stamp thingie (on the right of beaucracy)
>He's moronic
yep
you're definitely part of the target audience for this game
I dont get it? Yeah the game needs some autism to be likable but ehhhhh
Also I pirated the game so...
Is there a way to see in-game a list of countries arranged by global rank? How about a list of all the top players in, say, the coffee industry? Why can't I even find this information online? Am I moronic?
A year and a half later the UI has been (oficially) fixed
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-104-quality-of-life-improvements-in-1-6.1622790/
>Is there a way to see in-game a list of countries arranged by global rank?
The ledger
>How about a list of all the top players in, say, the coffee industry?
Hover with the mouse over the "not a producer of xyz/producer worldwide" text in the goods screen
Rank doesn't matter. The only thing being a GP gives you is a slightly better interest rate and tech spread.
>my trench infantry and siege artillery with all the bells and whistles for equipment vs pure skirmish infantry
>They have a higher defense than I have offense
Truly ebin combat systems
frick u Black person
I Like To Jam
I don't get this game how the frick are you meant to make money exactly? I pay for the buildings but I don't get their money? how does that make sense???
>I pay for the buildings
Well that's the thing, you want the population to pay for it.
you collect part of the pops wealth through taxes and investment pool transfer which you can see under the budget ledger. The first one is probably easy to understand but the second not so much, you want pops who contribute to the investment pool (capitalists), they will invest part of their own earnings towards a pool that can pay for your construction, which in turn expands your economy. Find ways to empower capitalists, at the start this will be industry buildings and advanced methods of production. Keep them happy and strong and they will pay for most of your construction. Later on you will have more advanced taxation laws that allow you to extract more wealth from the pops when you need it.
Take a look at your investment pool, you want the transfer to grow and your construction spending to exceed it, but not so much that you are bleeding money. When you see that the transfer exceeds your spending, add more construction sectors. At the very start your economy will mostly be tools, construction, logging camps and iron. Prioritize gold mines if you have any, it's free money.
the problem is that way they don't build what I want or they build shit in states I don't care about, is there a way to push them to focus on states I want to build up?
Play with the Direct Investment Pool setting.
encourage manufacturing industry in a state, it will make industry more efficient and make it more likely for capitalists to build there since it's more profitable. So long as you have spare infrastructure. You can also export any goods you want them to autobuild to encourage the right types of building.
god it chugs so bad but multiculturalism is so stron
>we did it patrick, we passed a law, racism is no more
such a meme
spirit of le nation, chud
okay sorry
>the spirit of the nation passed a law, racism is no more.
typical american DNA test result
The game finally clicked for me.
I’m so glad they added those African statelets!
Yes, God forbid the event "Scrable for Africa" actually activates.
>+130k
Buddy, plz fix
>127.5m GPD at the end of the game
The absolute state of paracucks
>GPD
What does the Greensboro Police Department have to do with this?
3 questions.
Have they fixed the economy so it doesnt have to cheat to work?
Is the new war system any good?
Does the game still run like garbage?
No, peasant economy Russia is still a top 3 great power. They don't build gold mines or oil wells.
No, but it's improved
Yes
Overall it is better and more enjoyable but it still needs a ton of work
Thanks ill just stick to 2 then.
Paradox isn't literate
Jam it up gamers
CWE is truly a mod of all time.
is CWE as bad as the Vicky II version with forcing LibLeft?
Considering how they don't have to stay moderate and the base game I would say yes.
>20 types of commie governments
>20
Like what? Anarchism, "vanguardism", le based wholesome cooperative communism and what else?
Sort of? Worker ownership is locked behind State Capitalism, which is ???
There is no benefit to a planned economy.
went and had a look at plebbit to see if they were still defending the game
Seems like paradox still hasn't added in the 1848 revolts yet
just lmao at this point
do they atleast have the carlist wars yet? what the frick are they even doing
>do they atleast have the carlist wars yet?
HAHHAAHAH, as if
>what the frick are they even doing
Being israelites and faffing about in South America instead of putting in more important things like the Carlist Wars, American Civil War or fixing unifications
>le joos
hello thirdie
>defending israelites even as they bomb hospitals and make the ukrainian war look like a fricking joke
Yikes!
don’t care + you’re a south american + you will never be white
>they bomb hospitals
Literal Hamas lie. Also, i don't mind israelites bombing Muslims, it's in they right.
>defending zionists in 2024
Remarkable brainrot, are is this just the new face of contrarianism on Ganker?
Ah yes.
The israelites.
The most trustworthy people on Earth.
The israelites.
Jews would never use Hamas as an excuse to bomb soft targets. The well-poisoners, usurers, christ-killers, the troony-pushers. They would never lie.
Yes.
mentally ill third world moron post. you will never be white btw
israelitesucker.
Last time I played was a few months ago.
>Couldn’t raise SoL to save my life, I hover around 8 basically every game I play
>Diplomacy sucks and the AI doesn’t do wars anyway.
>Which is good because the war is actually ass. Holy frick Paradox just go back to units on maps. I’ll take fighting in Manchuria in Vic2 over this. This is a game about imperialism where I don’t want to be an imperialist
>trade routes give me an aneurysm. Automate it, like Vic 2
>I have like a billion other nitpicks
The economy is good, I think the problems I’m having with SoL are just me. And internal politics is, uh, better than 2.
But I still think this game will just never be my cup of tea.
are you upgrading your production methods? that and public healthcare seem to have the most impact on sol
Yeah, I love upgrading my industries. But it does nothing, hell it usually increases the price of basic goods which further lowers SoL
SoL is the most difficult stat to raise in my opinion.
It depends on both availability of cheap goods and high average wages. Making goods available is straight forward. Making them cheap is doable with subsidies, difficult without. But raising average wages is tricky. The easiest way is to brute force it by increasing the number of middle and higher class people. But to actually lift up the poor people in your country you need to industrialize to the point where you run out of peasants and the factories start bidding for workers with higher wages. This however causes everything to become less profitable, which either means prices of goods rise higher (defeating the whole point), or your industries lose market share to cheaper imports.
Basically rush as much production and MAPI tech as possible, make your industries as efficient as possible, and then allow for a slight labor shortage to correct wages upwards. You will need to either become very isolationist, tightly controlling what goes in and out of your country, probably with the end goal of enacting centralized planning for your economy, or you go full capitalist with free market and laissez faire, hoping that the AI fixes inefficiencies for you to keep everything rolling.
I prefer the capitalist way, the bonus for reinvestment is huge and gives you some amazing growth if you can provide the people and resources. The only problems come with changing production methods, especially electricity after they made that a local resource, it's very fiddly, but still less micromanagement than planning every single building manually.
>This however causes everything to become less profitable, which either means prices of goods rise higher (defeating the whole point), or your industries lose market share to cheaper imports.
Unfortunately due to the game's poor simulation, that doesn't work because the AI never develops its economy, and trade, outside of markets, doesn't really happen, especially with how much the AI loves Mercantilism and Protectionism.
Even as a player I struggle to build enough industries to cause wages to rise, though my need to use lazy fairy (because I'm sick of building everything 30 years into the game) doesn't help.
Prices rising is fine if it's wages causing the rise. When it becomes unprofitable, wages stop rising, and there's no danger of a recession or depression.
Cheaper imports are actually a good thing. Whilst disruption of trade, or the ending of it, would threaten your economy, having a poorer nation slave away to give you something worth nothing you can earn a better profit from is good for your wages and therefore your SOL. The best part about it is if their peasants are turned into working consumers... they're going to buy your products... and their country won't build factories to compete with yours because they don't have the production methods or scale/throughput to make it profitable... so it'll become addicted to supplying your country as that's the only thing it can do... that's if you ignore how the game doesn't work and would never do this outside of multiplayer.
>Cheaper imports are actually a good thing.
I don't believe so, at least during the first 90 or so years of the game. The best way to minmax your GDP is to take over every part of the production chain and have enough wealthy population to buy the most expensive goods + export it to everyone else while undercutting them. This keeps your money in your economy as well as bringing in foreign money, which both get converted into the investment pool for economic growth. Of course this only holds true if you have enough workers for everything, if you're short on labor then focusing on the most profitable parts of the economy would be better.
As the game reaches the end and you just want line go up quicker, without having to care for what comes afterwards, it becomes more worthwhile to import cheap resources. Exponential growth slows down either way with the large economy modifier on reinvestment, and transitioning into a consumer economy increases wealth quickly.
So the best strategy is always maxing taxes and building as much as possible to grow economy?
Till you run out of people
>maxing taxes
No but keeping them higher than default is what you will do for most of the game, generally you should want to keep them low, especially on the low/middle class and high on the rich, that's what tariffs are for
>and building as much as possible
Yes but overbuilding is always a risk, you should especially keep an eye on the goods that construction requires, after all you are paying for that construction and if the prices are high you are gonna pay a lot more for little gain.
peaceful annexations probably gonna be added as part of the 'sphere of influence' DLCs.
ahmed please, no one believes you're European or White
>ahmed please, no one believes you're European or White
VGH... LEBENSRAVM
mod where
>Formed Super Germany in the 1840s
>Made Russia a Non-Threat
>Took Canada, South Africa, East Africa, and Wales from Britain in a series of wars
>Balkanized France
>Japan, Mexico, and Portugal are Puppets.
>Formed Central Europe in 1900
>Frick it. I'm gonna create Pan-Europa.
>Casually Eat Britain while their at war with France
Infamy doesn't mean shit when no one can stop you.
>somehow, Britain still owns Gibraltar
thanks, I hate it
Britain's Capital is now the Falkland Islands
homie you should have 5 times the construction and 4 times the gdp just play eu4
Surprised to see anyone still plays this "game"
How hard are you seething?
Jammin’ thread!
What's the best early economy for a noob? Focusing on getting wood, tools and maybe iron or building luxury goods so the rich get more money to invest in buildings?
If anything you should try to tax the rich more and only make sure peasants get their needs, unless you are roleplaying as some kind of aristocracy.
But it's the bourgies who invest in stuff early game?
You don't need to rely on them that much and they are the ones that keep the clout of aristocracy high, if you want to liberalize you will need to start chipping away at their wealth or at least increase the wealth of the poor and middle class.
So how do smash the aristocrats early game?
Corn laws if you're small enough and can do it. If you can't, focus on the wood > iron > tools > coal > steel > engines pipeline until the landowners are weak enough that you can frick them off. Also don't bother with gradual reforming the power system, just jump from Monarchy + Autocracy to Universal Suffrage. Bolster the yellow guys and build bureaucrats and universities to power them up, do all the other laws in the meanwhile.
Tariff the goods that they and mostly only they want, stuff like luxury furniture/clothes or porcellain.
Cheese a revoltution.
How do I solve the turkish problem as Greece in vic3? Multiculturalism isn't an option
any ai mods?
tired of the AI just literally not doing anything
Why would anyone play CK3 or Vic3 if there is CK4 and Vic4 around the corner?
I wish there was some way to maintain the monarchy without gimping your state, just for rp purposes
Homesteading + Public Trading + good industry will eviscerate any Landlord Group. That +50% won't save them. It's actually a challenge for Brazil. With the compensation that you'll get progressive interest group leaders.
Why does cocaine addict increase popularity lol
>has never had a cocaine connoisseur as a friend
IDK, you tell me
>who's Hitler
Hitler was popular despite being an addict, not because of it
Hitler was definitely running on something during the über deutschland campaign
will they abandon this game after all obligatory expansion pass dlc release?
it's certainly not doing good for being such a recent release. much worse than bannerlord even and I don't think that's a success to anyone
>abandoning it when it's actually becoming decent
is this what imperatorgays felt like? if they didn't rush the release it wouldn't be perceived so badly lol
Rome had a third as many players when it was dropped. It remains to be see what will paradox will do with V3
Victoria 3 has a lot of potential, EUIV and Hearts of Iron IV have none left
Maybe try Cold War Enhancement, the lead dev is working on it pretty often
>research and construction both produce goods that can be bought
>budget can only be really spent on military and... urban centers (?)
>start as USSR
>switch to State Capitalism
>get highest SoL in the world immediately
>get Reserve Currency shortly after (more minting)
>ports produce minting
>a government policy produces minting
The Dengist mod is a bit... unbalanced.
Art reflects reality, and reality has a Dengist bias, it seems.
>EUIV and Hearts of Iron IV have none left
HoI4 has plenty left, despite having so much DLC already. WW2 is a setting with pretty much infinite potential for depth and detail, and reworking shitty old content alone would be enough to bring players back anyway.
Everyone said EU4's time was over years ago, like in 2018 with Golden Century, yet it still has more players than it did back then, and the updates have only gotten better since Leviathan.
Most importantly, having a good player count IS "potential", because it gives you a locked-in consumer base. Building the numbers up takes a long time while selling expansions to the audience you already have isn't as hard. It also justifies a bigger budget, something PDS games desperately need because they have more games than programmers.
>having a good player count IS "potential", because it gives you a locked-in consumer base
Didn't save Crusader Kings 2, y'know.
eh, CK2 never had a big playerbase. Outside of free weekends its peak players rarely scraped 10k, EU4 is over a decade old and still peaks at over double that, and can triple it when a patch drops.
I think Paradox can sell DLC to those ~30k peak users and be just fine. That's about half of what Civ 6 peaks at. Think about it from Paradox's perspective, if you have 3-4 of those games that are each worth half a civ 6 and have a partially shared dev team that pumps out DLC on a shoestring budget, it's pretty profitable.
If Vic3 keeps peaking around 30k with each big patch I'm sure they'll keep it around, even if they reduce the budget. But if it starts to drop off then it's gonna be harder to justify investing more.
I don't think they'll drop it though, it's not even close to Imperator, Imperator's numbers were truly pathetic, the giga huge overhaul patch meant to save the game drops and it barely hit 7k.
>3-4 of those games
It's not the W you think it is. Paradox, last reported, had 150+ devs. They are currently stretching themselves between 5 games.
Also, they post their budget and profits. They're unremarkable.
>HoI4 has plenty left,
They gave Scandinavia Focus Trees and the next Update is gonna give South America Focus Trees. There's basically nowhere left except for the nations that get ate up early game like Austria.
Total HOI4 Domination
the next dlc will save us.. seriously how was building shit in your fricking puppets not in the base game when you need buildings to do the most basic type of resource extraction in vicky 3
what's the best alternate history mod right now?
When will they release an ottoman DLC to handle all the historical ethnic cleansing around there?
They "gave the Ottomans flavour" on release with the ONE(1(ein(ichi(unus*~~) unique condition that they have, so they'll probably only revisit the Ottomans 4-5 years from now.
the unique condition that doesn't really do anything to disrupt them either. the balkan nations won't rise up no matter what
>the balkan nations won't rise up no matter what
And they're all 99% Muslim by 1900
And when you release them their state religion is Orthodox
Paradox's design is pretty fricked.
free market liberal landowners haha
Your mistake was trying to conquer China as Japan. The correct course of action is to conquer Alaska -> Mexico -> Canada -> USA. That's far easier and more rewarding, and is the optimal path for Japan. Can't believe they didn't think to do this IRL instead.
anyone else get indecision between comfy little states like korea and world spirit candidates like russia? i feel like i keep back and forth between my saves. at least i'm not restarting, right?
I still don't understand how to improve SOL? I tried to get products to be cheaper by increasing production but it stays the same, what am I supposed to do exactly?
PUSH MONEY DOWN
Wages
Under 50% employment, wages go up
Over 90%, wages go down
Have multiple workplaces per state
Your biggest factory/mine needs to be under half the size of profitable workplaces in the state, else it'll never lose enough workers to pay more
You shouldn't have peasants anymore
Don't downgrade buildings if they are helping to fight over workers
Unaccepted pops are paid 66% of the going wage (check if pops of wrong culture/race/religion are the ones who can't eat), though I am not aware if the simulation abuses this underclass to keep wages down
Welfare laws help
Open borders multicult suppresses wages, just like in real life
You can cheat by going worker cooperatives because Paradox
Originally the game had wages grow with profits, before someone reminded the devs this is the Victorian era, and should therefore show some of the problems of capitalism and to be less than 100% neoliberal propaganda
>Unaccepted pops are paid 66% of the going wage (check if pops of wrong culture/race/religion are the ones who can't eat), though I am not aware if the simulation abuses this underclass to keep wages down
okay how do I get rid of 3 million turks
Emigration but not really.
Despite the era, Paradox doesn't allow for famines.
I'm not sure how to explain this to you.
Through a magic click of a button, you solve classism and hierarchical society. You remove the only problem of the wage simulation (can't afford food) whilst keeping its main benefit (industries compete for labour). You delete two of the most difficult factions in the game, one of which supports laws that prevent industrialisation, the other that prevents consumerism. You create infinite growth by giving money to the proles because everyone has infinite consumption in game, unlike Victoria II where there was a limit and Capitalists were known for creating an iPhone economy due to their unfulfillable phone needs.
Paradox designed the Trade Unions and everything they support to be the End Game lawset for a mature economy and one that wants to research every remaining tech thanks to supporting children's schools, public schools, high wages making high education access, and to be more likely than most to support banning racism which further solves things like wage discrimination, its resultant lack of consumerism, education access et cetera et cetera.
This one law turns your nation on its head and gives you the super gay space communism you used to get in earlier versions. Because you outlawed being rich. And no, syndicalist industrial corps do not form. The proletariat aren't a dictat that ruin life for everyone who are not them like the monarchs, oligarchs and plutocrats before them, in fact all those other groups are, um, bad, sweaty.
>You can cheat by going worker cooperatives because Paradox
It's Paradox's fault that allowing workers to directly profit from their labour improves their wealth and thus SoL?
git gud
>SoI DLC is almost 80% the cost of the base game on its own but comes included for the same price as the DLC bundle
>bundle includes garbage most people didn't like
Is this just Paradox bundling the garbage so they can pretend to investors that their DLC sales are good?
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-106-update-1-6-blackcurrant-changelog.1625469/
>The military AI will now create explicit garrison formations in important HQs that will focus on defending that HQ and not travel too far away from it. Garrisons have their own separate mobilization logic and will usually be mobilized during war if there is a perceived threat to their HQ.
>The AI is now more reluctant to give up its subjects in diplomatic plays, particularly if they are of significant value
>The AI now places greater emphasis on defending their capital state, especially against backdoor naval invasions
>The AI now tends to use defensive orders for their generals if those generals are commanding below-average quality troops on the front, so as not to reverse the overall progress with failed attacks
Finally
I'm gonna miss Britain giving me half their subjects over repeated uprisings in the Mosquito Kingdom.
>join russia as a rich greece
>3% of my population are now russians
and then there's ukrainans, estonians and everyone else of european heritage
What's the strategy for Italian unification? I popped into Sardinia-Piedmont for a while and it doesn't look like it's an easy task. All the other Italian minors around me are in a customs union with Austria, so there's no easy way to expand anywhere.
Wouldn't it be much easier to do this with Two Sicilies?
>Wouldn't it be much easier to do this with Two Sicilies?
it is and almost all the time I see sicily uniting Italy. If you unlock nationalism you may get ristorante which lets italian nations in your customs union join you, which might be a way to get annex the other minors and the pacy.
if you need more coal to build your economy you may cheese by invading some place like the zulus or benin
I see the ai uniting italy it's as sicily*
How do I make other Italian countries join my customs union? Just grow more prosperous and spam every single trade route possible?
I think plow walking through Papacy would be a better option since they don't start allied with anyone and would provide a quick border with Austria that I could take advantage of in case they start collapsing (which they do in every single game).
Yeah don't be afraid of attacking nations early, Florence might be a good choose to instantly imvade due to their punny army if you got the navy .
Never forget the 6 million indian troops who swam to Tokyo in a month and saved the glorious empire with their valiant efforts in taking down the Japanese menace
I lost contact of updates since release. Is decentralized playable or at least have some mechanics yet?
When are the re-fixing warfare? Massive frontline wars in the 1830s/40s with millions of casualties is just moronic.
Gilded Destiny is going to finally kill off this piece of shit game and I am happy about this.
The only modern game that has a chance of making a better gsg than Paradox is Espiocracy
*game dev team
Let's be honest, this is the only system they are ever gonna use for V3, especially since they'll eventually port it to HOI4 and in that game it would make all the sense in the world.
https://steamcommunity.com/sharedfiles/filedetails/?id=2932134122
How did they update the mod for 1.6 if the update isn't even out?
I'd wager they had access to the beta branch
Gotta give parasox they don't frick over modders like some do
Opinion on the Vic3 tech system vs the vic 2 one?
Better. But not aggressive enough with penalties.
By making the research a bit random it changes how a game plays out so that's a good thing for me
>Vic2
>tech upgrades
>you are now better at things, rejoice!
>Vic3
>tech upgrades
>you just got +10% authority! Which is nothing, especially after other modifiers
>you just got +10% prestige! Which is nothing, especially after other modifiers
>you have now unlocked a new production method, click umpteen buttons to ensure your nation is up-to-date!
>Do you feel the bloat yet?
i hate tech trees in both games, but the invention system in Vic2 is slightly better, with chance based discoveries and all. I'd personally like to see tech be more like inventions in vic2, but without the need to click a tech to research. Instead you'd have chances to gain new inventions weighted by the state of your education system and material conditions of your economy and (if you include Vic3 stuff) qualifications. More direct player involvement in tech could come as the result of putting research focuses in your education system, that increases invention chances in certain categories while decreasing in others (instead of the gay "you gain x science pointerinos a day and you will have the tech when the pointerinos reach y amount")
So are slave revolts a thing?
Is it possible to get New Africa to show up naturally? I wanted to pkay New Africa without artificially releasing it in the diplomacy menu.
There are no class revolts, only political or cultural revolts.
Is there anyway to generate cultural turmoil?
Like could I get the afro-americans to ignite a sucession war or something?
>Like could I get the africans/asians to ignite a sucession war or something?
Is this possible?
I dunno.
The culture is not a primary culture of the country
The culture has over 50% turmoil in the country
The culture makes up at least 33% of the population of a state that is the culture's homeland
The culture's secession tag does not already exist
That's it. African americans have their own releasable south, like a dark confederate states
How to increase turmoil?
DIES
IRAE
DIES
ILLA
I haven't played a single Paradox game, but Vic3 seems cool, should I try it?
Yeah it’s jammin
It's doing what?
think about a tenth of all the worlds russians live in my c**t now
russias natural population increase has pretty much stopped
>greeks, turks, russians
cyprus run looking good
Vic 3 is pure trash, I had to modify the files so Germans could integrate all other types of Germanic tribes into their culture and literally genocide all non Germanic creatures, prevent the immigration from Africans/indians/Arabs/jews into other countries, making popular traits popular and all leftist traits to look bad.
Still got bored and had to modify again the files so there are more Germans in Europe and Japanese/Ainu in the eastern Russian/japanese borders
One day left
Each update does seem to make the game better. Imagine selling a pre-alpha at best for full price, and then selling DLC as you go along to reach a finished game.
I'll check back when they cease all development for the game to play it, I've had enough of paradox antics.
IS THIS GAME PLAYABLE?!
Did they fix combat?
No. To date this is the only game that I ever removed from my steam account.
This game actively pissed me off by how badly designed it is. Steam said I had 500 hours in it, of these only half were proper gameplay and the other half was me messing with AI observer games and making forum posts about how they should improve the game.
The AI is braindead, you can cheat it unlimited cash and it will not react at all. You can give it unlimited tech and it will bankrupt itself. It's constantly stuck in a cycle of building and deleting universities, hence why the AI sucks a tech. It never purposefully changes out of shit laws and it doesn't know how to use armies properly and frequently forgets to assign them, or starts wars in places it can't reach.
But enough about the AI, the reality is the game was designed by stupid people. I say that without a hint of irony, the devs just weren't all that smart. And I can't possibly play a game made by dumb people, because by extension, by submitting to their rules and logic I'd be even dumber than them.
>Did they fix combat?
Of course not. Battles are still logarithmic and take forever. They added artillery and cav, but remember that unlike EU4 and Vic 2 there is no battle engine to simulate behaviors and positions of units. So artillery and cav behaves exactly like infantry with different modifiers which is really all war is in this game, a bunch of fricking modifiers (mobilization modifiers were added on top last time I played).
And because they fricked up the war system a good chunk of their "new" fanbase drawn from tycoon clicker games legitimately dislikes war, like some pacifist and oppose reworking the system.
Stay the hell away from this game and these devs I actively resent spending time in this pile of shit, first game I'm actually ashamed of having played.
Stupid game for stupid people
What are your thoughts about CK3? I genuienly ask because this is the only game from Paradox Grand Strategy series I've played and I really liked it despite all the hate.
>CK3
Didn't play it that much. writing is cringe, the 3d-animations are really bad.
The constant event spam with sounds is nauseating.
The interface is quite clumsy, especially the onmap army management feels unresponsive.
Sound is bad. The music is generic and overbearing and the soundeffects are weird and either too muted or don't feel medieval.
Buildings are boring modifiers and pops and goods aren't simulated.
To me the last point is perhaps the most devastating one, if the game world isn't properly simulated than I don't have fun messing around in it. CK3 is far too abstract and surface level for me, IMO even Medieval 2 has a superior Campaign simulation than CK3 for the simple reason that population, building and trade good system were quite engaging.
Travel times and character locations were never properly simulated, something which I expected them to do after CK2 to take the game to the next level.
Which really sums it up, CK3 is streamlined and in some parts different, but it's not an actual improvement on CK2. If you've never played the predecessor than you might like CK3, but to anyone who knew that game the third one is just different but not really better. The only new feature that I actually liked is that Empires can collapse now. Beyond that there isn't much good to take away from this "sequel".
>still mad about toy soldiers
there are toy soldiers on the map tho
>MOMMY THEY BROUGHT MY TOY SOLDIERS BACK.
the "500" hours in it make me think it's a bait post
Tbh I was myself surprised that I had that much time in it and that was the primary reason I removed it from my steam account.
That's more time than devs spent working on it.
but where's the bait, everything in that post is true
is not exaggerating victoria 3s faults the new bait meta on /vst/?
>Fixed a bug where civilian ships were missing from the map
Hell yeah, looks like Victoria 3 is back on the menu, boys (tomorrow)
>MOMMY THEY TOOK MY TOY SOLDIERS AWAY!!!
how many sleeps until the new patch?
you're genuinely better off waiting until 2.0
I heard the new patch breaks private queue investment pool transfer so the state ends up paying for the private queue.
one more week
one more patch
one more update
one more dlc
it's getting there
is 1.6 a cope or does it actually fix anything interesting?
The changelog has been posted
Source?
Just a thought regarding late game performance. I saw a Reddit post (I know I know) about a user having the black death wipe out over 10,000 characters in ck3 and he saw a mind boggling jump up in performance.
Wonder if Vicky could have an event/setting like this (e.g Spanish flu) that wipes out millions of pops. I'm obviously already very moronic but is this an actual good way for paradox to deal with late game performance?
They are already trying to lower population growth not only because it is more realistic but obviously also for the improved performance.
>They are already trying to lower population growth not only because it is more realistic but obviously also for the improved performance.
The game actually already has unrealistically low population growth. Yeah you can get like 20 million people into Canada via immigration but the world population as a whole is always several hundred million behind what it should be.
The problem isn't population, it's the number of pops i.e. distinct groups of people. 1 million Czech Catholic Peasants in Prague is more or less exactly as performant as 1 thousand Czech Catholic Peasants in Prague because the game simulates all their actions as a single unit, but 1 thousand Czech Catholic Peasants and 1 thousand Polish Catholic Peasants is double the load. This is why multiculturalism and open borders lags your game because you're adding so many new cultures to each state and thus a ton of new pops. This is also why gene editing and xenocompatibility destroy performance in Stellaris.
The size of the population overall does have some impact because a larger population is more likely to split into smaller pops by migrating around or promoting to different jobs or what not, but it's not a huge factor. A better way would be to nerf immigration and to merge some of the smaller or less relevant cultures together.
patch is live NOW!
The new sidebar is pretty good
literally nothing is happening its been 3 months no attacks. is the game and naval bugged?
>expensive items: paper
>build shitload of logging camps and paper mills
>Nothing changes
yea the game is still broken and unplayable. just invaded holstein i win and make landfall. entire army teleports back to hq takes 40 days to get back going massive detour into the atlantic.
lose entire front.
vicky3 isn't a wargame, chud.
Tentacles
so is it fixed now?
yes the new DLC will fix everything, I'm going to buy V3 right now just so I can pre-order it
>blue octopus
Bit Anti-'mitic
Does it actually say now?
I only rarely get the popup to tell me a vague number about law conflicts that doesn't really explain anything.
The most understandable part is ruler interest group.
https://vic3.paradoxwikis.com/Government#Legitimacy_sources
Jesus Christ. Go read the wiki. So fricking moronic.
>multiplied by clout
>multiplied by vote share
Why doesn't it say in game? The UI is awful
>-5 per step in law disagreements
It'd be nice if the UI wasn't shit for this too
finally, I can build plantations in africa without giving them a good job
Oh yeah, we eatin goooood.
>in just two months
Are your pops buying all of it?
Le liberal pope
>play meme mod
>get memed on
I just can't wrap my head around legitimate and illegitimate governments. First election as the US and the democrats win the election, new president etc but I only have a legitimate score of 30. I can get a free reform by removing the democrats and putting the Whigs in power and that improves my score up to 56. So what was the point of the election?
>the democrats win the election
Stole it, you mean. Not my president!
Just mouse over it, you dolt. The game explicitly breaks it down for you. Have the devs not included enough tooltips to make it idiot accessible? And stop collecting so much in taxes.
They nerfed the Japan easy recognition strat by turning Alaska into a land-locked province. Fortunately I discovered it's far easier and more lucrative to just take all of Siberia + war reps + recognition using a single boat.
Why the frick is Alaska land locked? If anything it was the opposite, only accessible by boat.
as prussia u cant move any soldier from rhine to central germany because no land connection.
Yeah fricking maddening that isn't it. in my Germany playthrough I tried to invade France but instead of a frontal assault I asked Belgium for military access to invade France. they refused. FIX THE GAME PARAKEKS!
you can you just need to move the army to the HQ first
Did they fix the game?
yes everything is fixed. the simulation is absolutely perfect now in every conceivable way
I was playing for a little bit and afterwards I found myself confounded by all these newfangled contraptions surrounding me but eventually it all started coming back
I know this is a troll / shitpost thread but maybe I'll glean some useful information here. I'm working on a V2 spiritual successor and while I prefer the way V2 handles most elements of gameplay, there are some V3 changes that I do think were for the better. One of these is the replacement of pop type defined needs with the "standard of living" system. I think having a few pools of goods in each given category (with some flexibility in which goods are selected to fulfill the needs) is a good one, in theory letting the pop gradually adjust its expectations for what kind of stuff it wants over time.
My question to those of you who have played V3 a lot (I haven't - mainly because my GPU doesn't handle it very well) - are there any known outstanding issues with the pop needs / SoL system as Paradox implemented it? The main one thing looks a bit iffy to me is that they handle needs interchangeability based on "base prices" and my engine will not have base prices - but this can be handled by setting an actual base quantity of the good instead. Other than that, probably a different set of brackets both for standards of living and goods categories, and the option to bypass products that are flagged as either not invented yet or already obsolete, I'm probably going to go with a very similar system for pop needs.
https://vic3.paradoxwikis.com/Needs
Yeah, that's where I got the summary of how it works. I'm wondering if there are any known glaring flaws with it. So far as I can tell it seems to be one of the parts of Victoria 3 that doesn't have any problems, but I'm curious if I've overlooked something.
Nope. Push wealth down and give pops more money or cheaper goods -> SoL go up. Raise taxes to shit -> SoL goes down. ez
Of course, since the game doesn't follow the Marxist Labour Theory of Value, means that they had to pre code, and arbitrarily assign prices to goods. No destruction of surplus to maintain prices, no market manipulation, and very limited ability to price dump and trade war, since no real currency difference.
Fixable, though.
Oh wait, yeah, there is a hurdle at SoL 10+ where raising it becomes difficult, because POPs start consuming Services, but only Subsistence buildings and Urban Centers provide it in limited numbers, neither of which you can directly build. That's it. The game will tell you the most expensive things a POP is spending their money on.
Are they ever going to nerf immigration? Pretty ridiciolous you just need to enact racial separation and join russias market to double your pops as a smaller country
Oh boy here we go
>jacobin communist
Is the mod shit?
>Can't you just use the exploit
I feel like if we started calling DLCs exploits, it'd ruin EU4 youtubers to say all their achievements are done by cheating, even before savescumming.
Progressives aren't jacobins and the interest groups are dynamic in this mod, their ideologies change dynamically according to many factors
As you can see here they are now anticommunist
Let's jam!
So how did immigration change? Are late game pops still way below what they were IRL?
is it worth it as egypt to instantly start a civil war to destroy the landowners?
Can't you just use the exploit to magically appoint an agitator who believes in whatever policies you want as their leader? Then the turkeys will happily vote for Christmas.
Apponting the right agitator isn't that easy
No. That will nuke your legitimacy and make passing laws harder. The rebel AI will also destroy your buildings.
Yes. Civil wars are easy to cheese.
I wouldn't be so sure after this patch, countries with similiar governments to another one will help it during any wars if they have good relations with, considering that at the start of the game the majority of nations is a monarchy of some kind, yeah.
Well, I'll make sure to test it when they bother to fix the performance of their shit game.
Don't. Just wait for Gilded Destiny.
I really want this game to be good but I just don't enjoy it.
Such a shame.
So?
The most pointless revolts ever, only happening because they both wanted wealth voting and no unions
What am I supposed to do in this game? I don't get it. Eu/hoi/ck player here.
Upgrade production facilities and move towards greater diversity and leftism.
Cultivate your nation.
GO, GO, GO!
Click the upgrade construction button
Wait 5 minutes
Click the build building button
repeat for 100 in game years (3 irl poo sessions assuming 1 poo per day)
Thank you commies you are my greatest ally
Gommie Austria 😀
>
He's a literal commie now
Pipeline
characters can change IGs in this mod?
They pissed off literally everyone
Yes, IGs also change their interests and even how they seek alliances, like after the second internationale the revolutionary and reformist socialists will not team up
Terroni numbah one
Pretty fun game, Europe was pretty stable for most of the game and is still full of monarchies at the end of it, AI nations are now way more active diplomatically and will support whatever other nations they are in line with, even too much i'd say, they shouldn't help every single country when there is a revolt going on there imo.
France was the MVP for sure, another thing that they certainly fixed are alliances, now they potentially never break, France and Germany in my game were always allied until Germany attacked me near the end of the game.
Another thing that i noticed is that migration is kinda broken, only mass migration or migration to/from protectorates works, Austria here was getting a lot of migrants because it was one of the only two countries in the world with cosmopolitanism, the other country is the Free States of America but since their SoL is lower they all go to the liberal commie paradise
Canada has revolts pretty often but they rarely ever succeed, your/their only hope is for the UK to be distracted in other wars
I am irrationally mad at the fact you played to 1936, and you did not click the big FORM ITALY button in the culture tab. What the frick man?
Two Sicilies > One Italy
Any possible way to get Canada completely free from the UK? Get some powerful allies or something?
This is literally the only cultural uprising i've seen happen in Europe in two games if you exclude the usual north italian ones
I'm lmaoing @ your GDP
Its out
I wonder what "Observing" means
Have you ever seen a country become recognized? I saw an unrecognized country try to get recognized like a couple of times but it never happened.
so when are paradogs changing how military factories work? its stupid as it is now and I don't know why they changed it from how it was in vic2
What's wrong with them
how does swapping from muskets to rifles increase how many guns you create? instead the military goods production method tech should buff your infantry, so researching mil tech is actually worth it.
Like many things in Paradox games its an abstraction of what actually happened in real life and they decided to split techs that make your armies more powerful and the ones that just let you produce more shit, though if you really want there is a mod that actually gives the rifles tech a potential buff to efficiency
???
So I see someone didn't play Victoria 2, and doesn't know this is exactly how military worked before.
I'm going to wait another year before seeing if it's worth buying.
What an interesting Britain
didn't save it but had a civil war start because someone wanted propertied women
imagine dying for that
>imagine dying for that
cuck wouldn't understand
propertied women doesn't mean "women are property" it means "women are allowed to own property"
sigh waiting for the patch that will fix the shitty fricking performance and the construction bug
What was the construction bug? Also performance isn't going to get better.
performance dropped in 1.6 and they're probably going to fix it. late game is probably a lost cause though obviously.
idk exactly how the bug works or what the terms are but when the bug is triggered, laissez faire makes it so that the private queue permanently monopolizes 75% of your construction points. but it's supposed to use your construction points in proportion to some other value.
>laissez faire makes it so that the private queue permanently monopolizes 75% of your construction points. but it's supposed to use your construction points in proportion to some other value.
Kinda weird this bug is limited to LF since with interventionism I still get all CP when investment pool isn't big enough for new project.
This game is just like Imperator.
Prepare for the support to drop once spere of influence DLC gets released.
I wonder if they take any lessons from this or if EU5 will be doa too.
Johan is in charge of Europa Universalis. He has nothing to do with Victoria 3, which is Wiz's project. Wiz's biggest achievement before Vic3 was to ruin Stellaris.
Two more weeks?
Because people don't care about balance, i think Vicky 3 combat is genius compared to what they had before, HOI4 is unplayable after you consider how incompetent the AI is at handling their armies
The performance is in the current patch is so bad it becomes unplayable 10 years in. I can't play this shit game even if I want to.
I have an i5 4690k and the game only gets noticeably slow in the last 20 years, my CPU isn't exactly top of the line at this point so meh
i have an 11600k and the game feels very slow after the 70s/80s/90s. this is a widely known issue so you just have lower standards.
I wouldn't call it "lower standards", i was playing videogames when they often ran at suboptimal speeds and i don't think low framerates make strategy games less enjoyable unless they are extremely low, like 5 FPS.
we're not talking about graphics FPS, but the game simulation speed.
Did you play the new patch? It's notably worse now. I'm getting late-game performance in 1846.
yes performance went to shit in 1.6 in early game.
>make a patch solely to fix performance and migration
>the game runs worse and migration is even more broken
Bravo Wiz.
The biggest issue imo was that countries would just give concessions away for help in literally any war, like great britain would give you a big colony in exchange for help with some war against a nation without an army or inane shit like that, that at least got fixed.
its been 4 months since 1.5 still havent fixed army movements.
they really need to fire 80% of their workforce that arent coding, fire HR.
strucutre the lead team in the same room so they can work more efficiently rather than being in 5 different countries
>strucutre the lead team in the same room
Anon it's 2024.
IT jobs are worked from home now.
It took them many years to make HOI4's AI not continously wreck itself by attacking impenetrable defenses, you could win the game by just placing some units with high defense, let the AI troops attack you over and over and wait for them to lose all their manpower, even at release V3 AI wasn't that bad.
>even at release V3 AI wasn't that bad.
Even with the heavily simplified military system the Vicky 3 AI will do shit like leave their European front unmanned to send fifty thousand men to Kenya. And beyond the military the AI is also totally incompetent at managing their economy or politics.
They don't send their entire army to fight wars overseas anymore, the UK AI is still vulnerable but that's because they have to send troops everywhere and often have to fight multiple wars at the same time but yeah in the beginning it had that issue.
Does anyone know what dictates how long do characters live? Are the values hardcoded?
Paradox's shift to 3d for everything has been terrible for their games. Should've just stayed with 2d portraits, or just busts like Imperator if they were that desperate for that additional d.
is everyone on r/victoria3 a commie?
victoria 3 was made in accordance to marxist theory so yeah, the players are gonna be gommies
It is in accordance with materialistic theory of history which is older than Marxism and Marxism was based on it.
It's just "power base of old elites dwindled due to overpopulation at rural areas and technological progress pulling people to the cities where they produced value for owners of capital, which enormously enriched them and allowed to encroach the power held by the old elites" packed into one word, and yet uneducated rightoids will yell endlessly about muh marxism, muh leftist bias
there's a difference between "the movement history can't be separated from the material basis" and making marxist policies the best in the game
Lazy fair is the best policy in the game, what are you on about.
pretty sure marxists would argue that actually validates marxism somehow because historical process of capitalism and blah blah
>endless threads of "lol, passing communism made my upper class poorer than the peasants!"
You think?
like most internet spaces, it's only that way because reddit bans right wingers. those commies would be put in check real fast otherwise.
The fix should be coming next week
>development cycles last for weeks after the official release of a patch
how common is this for games?
It has been common for grand strategy games since like EU3 came out.
I honestly fear for Sphere of Influence, not from design standpoint but from execution.
Shit's going to be even buggier than all these major patches because of new systems and AI is probably going to frick itself over and over because of them too.
That being said, I'm still happy with ownership being finally separated from the industries. Hopefully they make companies more interesting as well instead of just being boring stat buffs.
Where is the fricking patch wiz you homosexual
>Fixed bug where migration in a market would almost entirely stop if a culture in that market had no states it could migrate to (most often due to migration laws like Closed Borders)
>Fixed a bug where the investment pool could tap into the treasury to cover private constructions if the country had a very long construction queue
There you go.
Also
>Fixed the mix up of Radicals/Loyalists sort buttons in the Census Data to sort on the correct value.
I honestly don't know how this shit got past QC. It's probably one of the first thing you'd notice when you open Census screen.
i don't see how either of these two things address performance
I brought them up because they're major gameplay bugs introduced in 1.6
https://forum.paradoxplaza.com/forum/threads/victoria-3-hotfix-1-6-2-is-now-live-not-for-problem-reports.1630892/
>All these error log changes together should hopefully improve performance but we are continuing to investigate the causes of the slowdown over time.
I'll admit that for once they were pretty fast, i'd imagine they are speeding up development now because they probably don't want the new DLC to arrive when the game is still buggy as fricking shit.
They're pretty fast during first few weeks of major patch releases. They kinda have to be because some of introduced obnoxious bug like POP wouldn't join Industrialist IG and such.
>The mechanics for Building Ownership are completely revised in the 1.7 update so that the owners of a building no longer have to work in that building, or even live in the same state
We're so fricking back.
Hopefully the game is actually playable after first few weeks of hotfixes.
Finally. White officers for colonial troops.
>We're so fricking back.
what do you mean. will that change help with performance or something
It will most likely penalize performance, because you're widening the scope of owner-building interaction. If it's all in one state then you're free to just toss states into a thread pool without worrying about locks. If you're now dealing with a case where owners in any state can own buildings in any other state it's not so simple.
I don't know if Clausewitz even uses a thread pool, though. Most likely not.
>rework one mechanic to improve performance
>while breaking a million things that negatively affect performance
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-108-sphere-of-influence-and-1-7-overview.1630240/
Why are Vicky 2 gays this pathetic?
https://forum.paradoxplaza.com/forum/threads/the-game-design-that-killed-victoria-3.1630914/
Literally his first argument was to point as the number of players of V3 compared to other Paradox games, like dumbass did you take a look at V2 player numbers right now? If its so good why the players numbers are even less than Imperator: Rome? Also "make multiplayer a bigger focus" certifies that he is a geniune moron, only a tiny minority of grand strategy players care about multiplayer, it will never and should never be relevant.
He is the lead dev of both Kaiserreich and Divergences, so both a Vicky 2 and HOI4 gay, the dreaded toy soldiers combo.
Victoria 2 is 14 years old and hasn't had an expansion in a decade, Black person, that's why its player numbers are so low.
Also it doesn't use Steamworks or any other DRM, so player counts for it are unreliable. I have it on Steam but I usually just launch the exe directly, so it doesn't come up as play time on Steam.
I was being ironic, the point is that player numbers have nothing to do with the quality of a game, i wasn't being ironic about him being a moron though since at least half of the shit he wrote is nonsense and would pretty much ruin the game if those were the guidelines that Paradox would follow in the future, mission trees are cancer, all interaction isn't automatically good interaction (looking at event spam in some other Paradox games, like Stellaris), no one gives a single shit about multiplayer other than two smelly nerds in total, stockpiles shouldn't be implemented now, its too early and anyway there are already mods that do it. And last of all, unit micro sucks and wil always end up making a game challengeless unless you pick some small nation., though i can imagine why people that suck at these games (or multiplayer gays) think micro is engaging, it will also provide unrealistic results in modern timelines and that will never ever be changed.
>I was being ironic, the point is that player numbers have nothing to do with the quality of a game
contextually it can. and in this case it does. good paradox games won't have low playercounts simple as
So Victoria 2 or any Paradox game that use the same engine aren't good? Oh and count Crusader Kings 2 too since its playercount is lower than Victoria 3 too.
sorry i meant to invoke context there. the context of a freshly released paradox game. if they have a low player count then they aren't good. there isn't a single exception to this rule.
HOI4 is the most popular Paradox game and it is by far the worst game of their modern lineup, again it does not matter how many people play a game since most people don't know jackshit about videogames in general, they play HOI4 because WW2 so cool XD
no hoi4 is one of the best. the player count doesn't lie. hoi4 was definitely bad on release though.
Forgot to say that like half of the people that play HOI4 do it in very easy or easy mode too, that kinda says everything about the quality of that game or the intelligence of the people playing it really
It still is bad, it was absolutely worthless on release but its still a meaningless whack-a-mole game with choose your adventure mechanics dictating everything that can happen, there is no dynamicity in its world and the economy/trade/diplomacy are literally mobile game tier.
>add mission trees plox
ahahah, what do you expect from HOI4 tards ?
looks he is right in listing all the problems the game has
fundamentally victoria 3 is a sit and wait simulator whose boredom is only punctured by meaningless busy work
half his ideas to fix it are moronic though, not that it matters, Victoria 3 is inherently unsalvageable.
>unit micro
Not needed, in fact it would make the game worse
>content to the game that is nation specific
Railroading, also not needed and will make the game worse, Paradox already added some kind of railroading with their DLCs anyway
>overhaul the game to be more challenging
Another reason why unit micro shouldn't exist
>Reintroduce Achievements in Ironman mode
No one with a brain cares about cheevos
>Reintroduce mana
Don't see how this would make the game better, capacities are annoying but at least it is a step up from generic mana
>Reintroduce Stockpiles
The only semi-intelligent thing he suggested but i feel its too early for that, there are still things related to trade and the economy that need rebalancing
>Rework the diplomatic play system to allow players to join wars and alter peace deals as they please
The diplo play system is better than whatever we had before but i can see a reason why they should implement that, i have a better solution, make it possible for nations to join ongoing wars if they are "special" wars, like a World War. so yeah, wait for them to add world wars and that system might be implemented.
>Turn down the focus on graphics
The only smart thing he said
>Focus more on multiplayer
And the worst thing he is suggested, multiplayer is just an excuse for developers to make a shit singleplayer experience
>Focus more on performance
Sure but i have a pretty old CPU and V3 runs fine, i rarely run the game at 5 speed though
I've played basically every major paradox game and he's not really wrong about vicky 3 being a waiting simulator with kneecapped player agency. Which is especially weird when it's the game where you're supposed to be "MUH SPIRIT OF THE NATION" instead of roleplaying a single individual leader or ruler like in CK or Stellaris or EU. Stellaris also has pops and happiness and stability and ruler/specialist/worker stratums and shit but trying to change a law doesn't require putting the game at max speed and twiddling your thumbs for a bunch of boring repetitive events to fire and an RNG chance of success. Researching lmao feminism also doesn't stop you from having better guns, since Society/Engineerin/Physics are 3 separate categories just like Vicky 3 Production/Military/Society, but you research one tech EACH from these categories. Which is a lot less moronic, and even Eu4 splits technology costs by type.
The vicky 3 tech system is most similar to, of all fricking things, the way tech works in Crusader Kings 3, where your individual ruler can only be fascinated with one thing at a time. But I thought this was "LE SPIRIT OF THE NATION" game and we disdained """"toy soldiers"""", how come you're copy+pasting Innovations? How come my CK character who spends most of his time worrying about how many women he can impregnate has more agency to decide the running of his nation than the supposed "spirit" in Victoria 3?
My CK3 character can more easily torture and execute his entire council if they annoy him than a Victoria 3 character can get somebody else in their government just so you can START the process to ATTEMPT to pass a law, because haha sorry bro, it's literally impossible for you to conceive of such a thing without that specific interest group, or LITERALLY ONE RANDOM homosexual who's an "exiled agitator" coming up and suggesting the idea in your ear, EVEN IF you've researched the required tech. No per-capita tax for you until Sir gaysalot suggests it.
In CK3 literally nothing matters since the game has no challenge to begin with, the more "player agency" they'll keep adding the more the game will become challengeless, HOI4 is the same because the player has way too much "agency" regarding the military, there is literally nothing that stops him from building more optimal armies than the AI and that really doesn't take any effort, more choices=/=better game, the best videogames ever made are focused on few things. Also Stellaris is a literal "wait until the next event" game, the moment you stop colonizing the game is over and it becomes all about building more ships than the enemy, that's it, that's the game.
>unit micro
>Not needed, in fact it would make the game worse
moron alert
we dont need unit micro we need army micro.
being able to draw more specific warplans to avoid mountains or get chokeholds, spearhead a region.
being able to use mana like command power to make a push to a province would be amazing.
you need to have player agency in combat.
like being able to make a weighted rng roll to tip the scale.
the hoi4 clickable powers is a step in the right direction, last stand, force attack, u should also be able to use feint to halve the army number in the next combat if u fight a larger army like russia or china.
or if u have a reckless or tactican use manuver warfare to flank or napoleonic manouver to have the next 3 battles fight with elite units with 100% more offense but more losses.
the combat mana should recharge per week based on IG military, experienced generals, militaristic intelligent ruler.
they should add the rock paper scissor of imperium rome to naval combat on how you designate the fleets. like hoi4 have traditions. if u use fleet in being, raiding groups or strike manvouvers.
so uk could min max having ship of the line, but minors could use raiding corvettes with more weighted rolls based on circumstances.
i really wish they would purge all the troony homosexuals who keep banning u for giving useful feedback on the forums
>the hoi4 clickable powers is a step in the right direction
If the AI doesn't udnerstand how to use them properly (it doesn't) its just a free gift to the player, it will unbalance combat. Not that i would expect good ideas from people whose favourite game workshop are mostly cheats
the issue isnt that ai cant use things.
the issue is pdx refuse to hire competent programmers to set rules so ai uses it.
if every issue with pdx would be dont improve it because the ai is bad we would have no games.
dont throw out the baby with the bathwater
>we cant have cars in society women dont know how to drive them properly.
>the issue isnt that ai cant use things.
>the issue is pdx refuse to hire competent programmers to set rules so ai uses it.
nta but he was hinting on this
They improve the AI but since they still have to make money they need to add new mechanics and by adding new mechanics the AI becomes dumber, so they need to fix it up again so they can add new mechanics later, repeat ad nauseam.
they should just remove the powercreep and dlc spam and just have a paypig status that gives lgbt colors on discord and forum and push it to the ultra milker wales for 200$ a month.
just keep improving the basegame
Will pdx ever get out of their swedish bias and stop the cultural pretend? there's very good reason why certain cultures cannot convert to another, a german converting to italian or a french to german is one thing, believable in a way that a family may move, change names and in one or two generations you visually can't tell the difference, but an inferior culture convert to a superior? a lil sissy timmy cannot convert to high test masculine african american, visually and genetically impossible
Anyone here done this?
Remove Baja California and add Colombia and Venezuela
After completing a necrophage run in Stellaris where I genetically engineered a slave underclass to be charismatic and attractive frickpets who taste like caviar for my hive mind to simultaneously frick, devour, and convert to new necrophages I am now interested in trying Victoria 3 again while waiting for the next Stellaris DLC.
My understanding is that slavery is considered mechanically weak and there's a ton of people who seethe at the notion it could be buffed, this surprises me since "incapable of regular diplomacy" empires in Stellaris are considered practically overpowered, being a Fanatic Purifier or Devouring Swarm or Determined Exterminator is almost easy mode, and stealing pops from your enemies with Nihilistic Acquisition to simultaneously drain their economy and boost your own is one of the strongest playstyles.
Given my inherent contrarian instincts as a Ganker poster, I am thus determined to make slavery not just the moral choice (worry not, poor, stupid, savages, the horrors of world war 1 will not occur if I can ensure the whole planet remains under my lovingly polished iron boots!) but also mechanically optimal.
My understanding is that slavery is best utilized with a slave trade to boost the population of a nation that otherwise would have trouble growing, and that you can mitigate the lesser economic output of a slave society by becoming an autocracy (which I was going to do anyways. They're MY slaves, just like this will be MY planet when I import the save into HoI and Stellaris), is that right? Then because your population will include a high volume of laborers you should have an economy based around resources like Silk.
Is that correct?
I think what's in Vic2 is already close to ideal and reducing player agency even further will make it worse (for most players).
The most sensical system I think is that for player directed tech to all be "improving things" like all those X +10% better techs. While the radical new things like communism or relativity become chances based invention.
Even better if other games could adopt and improve institution from EU4.
These colors with that font sucks ass.
One thing I like with vic 3 is that absolutists can't simply railroad the political system by putting the right party in power. Not even absolute monarchists are allpowerful
Is this game good now?
Is it hard to learn? I played about 1 hundred hours CK3 and I suck and still don't understand like half of it.
Just give it a try, what do you have to lose?
>Is it hard to learn?
Not really but if you had issues with CK3 after 100 hours i can imagine you would encounter some, the tutorial in game is much better than any other Paradox game though so its gonna help you a lot
>Is this game good now?
no, lol.
2 more years
*4 more years.
>Is this game good now?
It's still a waiting simulator unfortunately. the "big" DLC coming up mainly seems to add recycled shit from other games and ways to stack modifiers. I honestly think it's just a cash grab to fulfill the expansion pass obligations before they move all the programmers to something else. Maybe don't kill the game but just slim the budget way way down and milk the small playerbase with $20 DLCs made by a few "content designers" instead of using any expensive programmers
The "big" DLC is just adding Victoria 2 features back but they seem much more improved at least on paper. And its not like Paradox has other games they could support more at this point, HOI4 and EU4 have felt completely stale since a long time ago and all their DLCs feel worthless, CK3 doesn't feel any better than CK2 in fact it feels worse just for the fact that its piss easy. The choice is to keep supporting Victoria 3 or wave the white flag, no point in dropping support for a game that contrary to Imperator found success and has potential.
I wish I could play V2 on my new computer with my 4k monitor, but the UI has no scaling options and reducing the overall resolution just minimises the game window without any option to scale it.
project alice probably fixes this.
also use gamers windows relocator to maximize the window and hide the titlebar and shit.
so are they ever going to fix this game?
No, It's been abandonded, paradox is moving onto Johans magnum opus
Repeating something doesn't make it true.
>he doesn't know
And what makes you say that the team working on V3 will be moved to work with Tinto? Stellaris, CK3 and HoI4 are still being worked on.
>And what makes you say that the team working on V3 will be moved to work with Tinto?
what team? Vic3 is maintained by a skeleton crew
They have already moved on.
And what is your source for this claim?
The games been out for a year and a half and they've only managed to put out what? 2 half assed expansions?
Vic 3 is being run by a skeleton crew
So no real source, only feels about how fast work OUGHT to be going? Okay, moron.
>hurr durr no real source, them putting out barely anything in 2 years isn't a source
de-facto skeleton crew, real skeleton crew, the end results still the same, Vic 3 has lacked enough competent team members to put out anything of substance in the last 2 years. It's a skeleton crew. It's over regardless
Is the game good now? Thinking of buying it.
I'd wait to see how good the next DLC/patch, its certainly promising and a game changer but you never know with Paradox
Building queue simulator last time I llayed
impossible to discuss game since any criticism it gets will just get spammed with le toy soldiers meme and poo shitting with random high effort posts in between that everyone ignores
Aside from monuments being a really stupid idea the rest sounds about as good as i was expecting, the AI will shit itself for a long time though since there are a lot of mechanics that will need to be rebalanced.
Are the monuments going to give you bonuses other than prestige?
Monuments giving benefits sounds really moronic if you want it to be a simulation
>look we control the london ben, our clerks now work 5 percent as hard!
"Standard" monuments already give mostly prestige bonuses so they must give you more than just prestige, luckily they also made an option to disable them, i'm still pissed because they are gonna be enabled by default.
This is already the case. Conquering Beijing gives you +20 legitimacy for free.
The game needs a religion map. And more options to convert pops. I NEED to turn the Middle East christian.
Cringe LARP. Imagine using Religious schools.
t. intelligensia supporting pop
That is correct, you twat.
r8 my power bloc
>no lebanon
one job
Thought this was an old version of HOI4's regions until I noticed the giant blobs in Ukraine
I'm surprised they didn't just start with HOI4's states and go from there, why did they decide to repeat the bad states from Vic2? WTF are those Scottish borders? Good lord
Dont worry. Scotland isn't a real place.
>WTF are those Scottish borders? Good lord
Highland/Lowland obviously
>until I noticed the giant blobs in Ukraine
They're changing that in the next update at least, that map is out of date as they also completely changed France and the Rhine regions states too since release.
France and Austria were pretty consistent rivals throughout the entire period because of heavy competition for influence in Italy
How do I make this game not be slow as shit by mid 1850s ?
You can't
There is an option to let the game automerge pops
That must be one of their priorities, a rework on the entire naval system i mean
Are they still planning on making it so ships are actual things and not just a random bar that recovers?
yes
I wish immigration required ships.
I wish you had control, but could only select from a list of things the people paying for it wanted.
The most tiring part of the game is having to build things state-by-state.
The game should be about luring aristocrats into profitable capitalism, not building iron, wood, tools, until there are enough capitalists in a state-run economy to support lazy fairy.
>racist trade union
Preventing (im)migrations prevents wage competition, even internal migrations.
>free trade townsfolk
No tariffs on profits.
>isolationist townsfolk
Services don't pay frick all to provide.
>feminist industrialist
More workers? More consumption? More pay competition? Heck yes!
>nihilist intelligentsia
If you pass state atheism, for a brief 6 months you should have complete political dominance by the literati, which lets you pass a technocracy. And atheism removes their biggest wiener block. Though there's not really anything the intelligentsia does with all of this. They don't even get paid more, they would arguably be paid more if half their workforce is priests because bumping up gov pay levels costs less then.
Can't think of anything else. Most groups are already "class conscious".
It's kind of ridiculous how strong racial segregation is as any European/Asian nation
>new dev diary
>direct control over investment pool will be gone
>paradrones already losing their shit
I gotta say that this dev diary looks very promising.
I can understand why someone would prefer direct control, but they really should be playing Factorio or Anno or something else instead.
I've always played with it off. Like the other guy said, it's not factorio.
Doing it for free
A bit weird how you can't just nationalise without their consent though and they get a wargoal on you. instead its a 'mother may i' for no reason.
It would be too gamey for one and it makes sense that you can't break a diplomatic deal as important as that without their consent, if they spent a lot of resources on your country they should at least have the certainty that they can't lose it at any moment
Agreed, it should not be a war declared by the country nationalising but a notification + casus belli for the investing country. Plus drop in relations with all investor countries and maybe some malus for AI capitalists on deciding where to settle their investments.
Here is an issue, there are no casus belli in Victoria 3, only claims and some scripted wars.
Well but you know what I meant. Some journal entry that pushes the investor country to declare war or lose prestige, something like that.
Actually now that I think of it, the investor country can just back off during diplomatic play. Maybe it isn't that stupid after all.
>no reason
Who ever actually bothered with Bankruptcy and Nationalization Casus Belli in Victoria 2? Autistic LARPers? There are no consequences, and no point.
I really wish they would automate or do away with the production methods meme shit its fricking crap going through all that shit.
Since they are disabling directly controlled investment pool maybe that will happen some day, they seem to want to give more gravity to non-player actors within player's state.
Once they fix naval combat and naval invasions this will be a very good game.
What's the most based IG combination?
>armed forces vanguardist
Facist trade unionist
Trying the game again. Why is it so easy?
>Pop up for goods deficient
>Build building for it
>Repeat
>#1 gpd for capita in 20 years
>Encourage literacy
>1% increase a year
>Pass laws people want
>2 to 1 loyalist to radicals
>>2 to 1 loyalist to radicals
Fricking how? Everybody I've seen has had at least 3-1 radical to loyalist, no matter what you do people just sperg the frick out.
Always pass laws the people want. Simple as
To get loyalists
>increase standard of living (hard)
>preference a legitimate government over one that supports reforms you want (democracy (parties) can frick with making this possible)
>increase racism; citizenship laws make more loyalists
>increase religious strife; it's the opiate of the masses
>get real police
>get civil liberties
To prevent radicals
>avoid forcing laws that will start counter-movements
>consider exiling agitators, especially if they're from a small interest group
>don't research social techs that increase expectations (not a big deal if you're increasing SoL)
>don't educate people (it's really hard to educate people in the first place, so I don't recommend doing this)
To reduce radicals
>pass reforms movements want, but not if it'll create more radicals (and civil wars) than you're going to get
>increase racism; citizenship laws make fewer radicals
>decrease racism:
assimilation
>>pass anti-citizenship laws; discrimination causes radicals, discrimination also causes lower pay which probably double dips on every normal source of radicalism
the colonial administration button; apartheid isn't real if it's not in the metropole, if the game isn't broken it should show you for the relatively unpopulated European countries their biggest source of radicals is Africa if you've been playing right
the borders/prevent immigration (also helps for increasing SoL in capitalist nations)
increase religious strife:
>>it's the opiate of the masses
doesn't help us unless the clergy are somehow causing radicalism
>decrease religious strife:
conversion
>>pass anti-religious laws; discrimination happens here too
doesn't help us unless the clergy are somehow causing radicalism
What you're looking at is probably people annexing half the map. If France conquers Germany you have to choose racial & religious intolerance or bad citizenship/church laws.
>game devolves into endless building of railways and government buildings
How do people enjoy this?
>revolution: we want X
>entire country is backing them (100 support = all but capital state, by default, joins the revolution)
>okay here you go
>counter-revolution: we want Y
>over half the country is backing them so at least 75% of the country will join it
I'm not sure what's more broken, this or that colonising Africa means Africans dictate your politics ("We're oppressed, vote for racial segregation! We're still oppressed, vote for exclusion! We're still oppressed but no humanist leaders exist, scream and scream and scream!").
Why do "unaligned" and "oppressed" pops have voices in politics anyway? Devs have already admitted "Unaligned" is doesn't stop them from joining interest groups but haven't fixed the tooltip saying as such.
>entire country is backing them (100 support = all but capital state, by default, joins the revolution)
That's literally not how it works. Support only affect maximum value for revolution bar and how fast it progresses.
Support x1.5 is how many incorporated states secede to the revolution.
Radicalism affects... who knows what. I can only find an unsourced claim on reddit saying 0-49 = nothing, 50-99 = revolution (timer/events), 100 = civil war.
Oh and to add, the former demand means I have 100% chance to pass the reform at all stages. The second demand against it does nothing.
Why is the game broken? It can't even simulate a rudimentary left and right wing, i.e. a binary stance on a single issue, even when everyone is willing to kill one another over it.
>"hey im sure this game isn't that bad, ill give it a try"
>having some fun figuring out economy stuff
>get in one war
>instantly uninstall
i should have listened... it really is that bad