For any mapgame paradox chuds there will be a Victoria 2 multiplayer game coming up 8/11 with a new alt hist mod Little Dark Age
Pisscord server invite: wgnjZEyNc
For any mapgame paradox chuds there will be a Victoria 2 multiplayer game coming up 8/11 with a new alt hist mod Little Dark Age
Pisscord server invite: wgnjZEyNc
That map looks disgusting
But that's more or less what Europe looked like in 500 AD.
yeah and there's a reason there are no games for that era
>ck2 WTWSMS
>total war atilla
>a mod (literally not a game)
>deadest total war in history despite being one of the best and most fun mechanically
What is with that ebin centralized Celtic state eating England? (Why does England even exist in 500 AD?????)
We took that action with Dummonia and England for gamey reasons: Pops and soldier brigades. We place a emphasis on balance and playability above historicity. We combined the Britons (and the picts and the gaels...) and the Anglo-Saxons into two countries that hae a formable that can only be done when you control 100% of the region. We didn't want the player to spend 100 years slowly conquering tiny little independent nations. As a result, you end up with a country that is in the right size range for a great power. Britannia, the british formable (duh) differs greatly from Britain in this mod; while it is likewise a naval power with an extraordinary location, it is much weaker and has financial problems because it has no colonies (Dummonia starts with superior miltech while Anglo-Saxony has better commerce tech). But if you can outwit the Franks, the Scandinavians, and the Visigoths, America is yours for the taking.
The United Baltic Duchy, Scandinavia, Germania, Lechia, Yugoslavia, Skythia, Hyperborea (finno-ugrian formable, nothing too memey), Pannonia, the Gothic Kingdom, the Holy Roman Empire, etc. are just a few examples of the formable countries. We combined them because we want the player to be able to build a large kingdom as quickly as possible.
>Hyperborea
knew you had to be chuds just from the mod name
KYS troon we didn’t ask you
If I saw you in real life I would beat the shit out of you and force you to learn to enjoy things without crippling amounts of autism.
>If I saw you in real life I would beat the shit out of you and force you to learn to enjoy things without crippling amounts of autism.
God I fricking wish, I'd love an excuse to throw wrists
>reddit spacing
>We took that action with Dummonia and England for gamey reasons
That's fricking moronic
>We took that action with Dummonia and England for gamey reasons:
Kaiserreich was a terrible mod and you should know that.
Balance coming before realism and lore is something only a moron terribly hiding his wet dream could come up with.
Dude, this is a multiplayer mod first and foremost. It was developed by a Victoria II multiplayer community that has played multiplayer together for years. It was also never advertised as anything more than a multiplayer mod. That we managed to turn it into a playable singleplayer mod is nice, but singleplayer is a secondary thing that's only an afterthought. It is not our priority. If you're more interested in the mod, join the discord and ask our modders there.
Then ask him if you can make a fan fork and do what DoD fanfork did.
>Multiplayer mod
>Lore-focused
Choose one
Not mutually exclusive.
>i'm a larping twat with an inferiority complex
I'm gonna guess that the modders are just trying to make a good mod, they're not trying to turn it into a history lesson.
How do you know when a mod is shit? When it's filled with roleplaying autists or rule lawyers who only get off on having control over a game and not actually playing it.
I don't play the game with the fricking mentality of a 12 year old, I want to play the game how it's meant to be played. I don't care if I win or lose as long as it's an entertaining game.
>How do you know when a mod is shit? When it's filled with roleplaying autists or rule lawyers who only get off on having control over a game and not actually playing it.
So, playing Vic2 as intended and in its best possible form?
>playing EU4 as intended and in its best possible form
How the frick is powergaming playing as intended?
>I don't care if I win or lose as long as it's an entertaining game.
Based. This is one of the reasons why I've stuck around in CK2 MP games despite it being very much filled with "roleplay morons" as you said.
for the record i think the map looks very interesting albeit i will never play your mod. God bless
This map looks like something one of my autistic friends would make after learning how to use microsoft paint and being shown a world map. (not saying it's bad, but for a map that's all about the culture of the area, this just seems a little... off.)
>I don't like the map therefore it's bad
This is the funniest shit ever. I'm going to start spamming this map so i get more of this shit.
Paradox mp is disgusting. Watching zlewwik playing eu4 mp makes me want to puke
why would you even try to depict the dark ages in vic2?
does this have any mechanics at all that would make it more like the dark ages or is it just changing the countries around?
Yep. First off, the techs. You mobilize irregulars until you research Inorganic Chemistry (which unlocks gunpowder), among other changes to the armies including new models. There's also a bit of flavor and two events for every tag: Justinian's plague, which massively decreases pop growth, and the Little Ice Age, which increases pop militancy and migration push. Factories, railroads, goods and other stuff are mostly the same, though.
Also, since America is empty, it's ripe for the taking for colonization. You can spawn colonial countries after researching state&gov and annex them after researching revolution&counterrev.
A multiplayer mod that's map only with no flavour seems easy enough but you'd be better off just making your own game than to do the total conversion necessary to make this enjoyable to play in single player.
Post a picture of china and/or India
Here ou go. Notice that Taiwan, the Phillipines, Borneo, etc. start uncolonized. And, against my wishes, China and India start uncivilized. I think they should start civilized, but with shitty mil tech since they're supposed to lose hard to the barbarian uncivs such as the Hunas, who put an end to the Gupta golden age.
The map of Asia is the least of the problems with this mod.
gotta say i love the accoustic guitar version of "little dark age"
too bad the song was written by israelites
Sirchubbyguy
Sirredditguy
DUDE
BYZANTINES
LMAO
>Discord
Dropped.
My only hope is that someone strangles you with his bare hands and that you die screaming in sheer agony, with your last breath leaving you and your corpse as nothing more than a heap of flesh with your life slowly fading away from your eyes and your heart stopping, leaving you a dead pile of shit. You're just begging to have a heart attack. You're literally a debt to society.
Lmao.
How about this, shithead.
I'll come up behind you with my knife and stab you right in the fricking nuts. I'll stab deep and twist. Then I'll rip your bollocks out all over the fricking place.
Now you're a balls-less c**t. Hilarious. You'll soon be the laughing stock of the town as kids point and laugh at you, and even grown women will find you nothing more than a source of a mockery and a pitiful half-man.
Then I'll get word that you've hung yourself in your bedroom or splattered your brains out all over the place with a gun. Double hilarious.
Frick off before I frick you up, shithead
It's almost like people are calling out for me to tear off your fingers and shove them down your throat so than you can fricking choke on them and suffocate you literal waste of lie.
Ii's absolutely mind boggling as to how the concept of someone shoving a chainsaw up your ass so that no one has to look at your drivel again escapes your thought process. The only reason anyone should ever be even associated with you is so that he can beat you until you're a complete fricking mush. Your mother would probably appreciate me putting a bullet through your brain case for the hell she went through to give birth to a subhuman like you.
Real funny. You little fricking toe rag.
I'm going to stab you so far up your arse that you'll be on a shit bag for the rest of your life.
Imagine that. In the extremely unlikely opportunity you ever lure some forlorn woman to your bed, she will have to put up with the stinking contents of your slowly filling colostomy bag over the course of the night.
It's shit like this that makes me want to slit your throat open with a goddamn box cutter and make you die a slow and painful death you goddamn idiot.
Get your brain cut out and shoved in a blender. You're just asking for someone to pour a full tank of lighter fluid onto your body, with a lit match following shortly, and then you feel the pain of the heat burning your flesh off your human frame. The fact that you haven't somehow ended up getting into a car crash with shards of glass intensely piercing your body and slicing through your organs is a testament to how there is no justice in this world.
absolute ESL meltdown
Will you work on making a custom map? While I don't hate, I just find it weird for lombardy being bassically slovakia + moravia
Somehow the posters in this thread are exactly the sort of people I expected to enjoy Victoria II multiplayer.
Better then vic3s multiplayer
Now show Southeast Asia
Sure. Sadly, China, India, Funnan, Yamato, Korea, etc. start uncivilized.
>Losing your shit this hard over having a larpmod criticized
Does Victoria have a best date to save a game so that the economy schizoing itself when everytime you reload lasts as little as possible (like HoI3 with 23:00 so that resources get updated at 00:00)?
Er, probably at the end of a month or year.
time to play sexland
The only sad part about someone like this is if they are so loud about their fighting skills, they're probably the sort to run to the police afterwards once they get beaten -- meaning if you win the fight you'd have to ensure they disapear afterwards and have a rock solid alibi
update for the mod is out
In the past there were a lot of complaints over how the mod was not very much different from vanilla when it came to the new decisions. With this patch, however, that changes with tons of decisions for the colonies.
This looks extremely cool. Is the current version of the mod playable in its current state?
should be, but maybe take a backup just in case something weird happens
Colonial migration needs buffing
You mean colonial migration or emigration into the colonial nations? If it's the latter there is an event mid game that massively increases immigration push. That should help.
No, I mean colonial migration. It's disgusting to see places like the Canary Islands still being Berber majority.
Increased colonial migration from tech. 5% -> 7.5%
Finished the first session yesterday. Lots of shenanigans. Need players on Asia though: Qi, Goguryeo, Yamato. They're all on the british sphere so you'll have access to goods. They're all in excellent positions to form their formables too.
I'll be in for this, my current game is nearing completion anyway.
>They're all in excellent positions to form their formables too.
And which formable? If you mean Yamato -> Japan and Goguryeo -> Korea, then they're shit. You don't know about the historical events, you need to change them.
>Need players on Asia though: Qi, Goguryeo, Yamato.
What about India?
Yeah, India is in a good position too (they have even colonized Australia) but there's a player on it. At this point Yamato and Goguryeo should already have formed their formables so they're a bit behind where they should be. No worries though, the Britain player (me) has them sphered and is totally willing to help them. The East Asian hugbox shall triumph.
>East Asian hugbox
>Yamato, QI and Goguryeo are still rivals
How will you put them on the same alliance?
>How will you put them on the same alliance?
By not being a moron and making them realize that the only thing I'd be doing with these countries is making them better
>The East Asian hugbox shall triumph.
Why does this read like a fascist dog whistle?
>Need players on Asia
Well here I am. I'll be joining as China since I think the region needs it.
Korea is one of the most fun nations to play because the whole thing is one giant power struggle for the throne, as you have to conquer every other Korean kingdom in order to form the Goryean Empire. So you can try and recreate the real history of Korea's unification.
The only problem with Goguryeo is they lack the land to become the strongest in the region, so unless you are skilled at diplomacy you might have to pull some wacky shit. I ended up conquering Wei which was a pretty big help in regards to fighting the Qi and Skythia.
>Yamato British sphere
Glorious.
I would say they are completely right. The mod is very interesting but still has a lot of room for improvement.
Just for shits and giggles what do you need to do to allow Goguryeo to form Korea? Do they just need to sphere their neighbors? If so how will Goguryeo reasonably get to become a great power?
No, it's different. They just need to own their core territory, and control the cores on the other nations that can form the formable. But sphering and puppeting is also available for most other formables.
List of formables and the countries that may form them:
Britannia Formable -> Dumnonia, England
Germania Formable -> Saexland, Thrungia, Alemannia
Pannonia Formable -> Lombards Gepids
Slavic Formable -> Venedi, Antes, Vyatichi
South Slavic Formable (Can also form the Slav formable) -> Sklaveni or Croatia
Scandinavian Formable -> Sweden, Svealand, Jutland, or Norway
Baltic Formable -> Pruthenia, Lithuania, or Latvia
India Formable -> Hunas, Vakatakas, or Gupta Empire
Steppe formable -> Rouran Confederation, Hephthalites, or Avars
Duh, obviously there's Asia too. I forgot.
China formable -> Qi or Wei
Goryean formable -> Goguryeo
Japan formable -> Yamato
You know what is worse than having a big China? Having two big Chinas.
BASED lad got the trannies SEETHING
A
S
E
D
bro wants to be 2016 pol sooo baad
>starts sentence with bro
Do you happen to be a zoomer? And non-white/mixed raced? A tiktok user?
I think the idea of having China and India being more developed is a great one. Maybe not making them civilized right off the bat, but giving them good economic reforms at the start oonce they've achieved certain requirements (say, they start at 50% civ progress, or something along those lines). If you really wanna play up the realism (which I think is not great so far, to be honest) then I'd also suggest giving those countries some sort of bonus to literacy and/or modifiers that focus on literacy and research, as those countries were more economically advanced than the Europeans. Gupta golden age, anyone? Meanwhile the slavs and shit didn't even have writing systems. It's not fair at all, even if it meant China starting as the top power.
Actually, I believe that civilized China is actually weaker because it can't get conquest research points and gets stuck stuck with low literacy and few culture techs and +2 research points per day. This is a time when they're supposed to be overran by barbarians with better miltech, so to speak, after all.
I guess I'd like to see more focus on the pre-existing conditions of Asia. Also, I'd suggest giving Korea and/or India (India especially) a sort of "Golden Age" for when they first go civilized, to represent the early prosperity and culture of those areas (and maybe even China, too) at the time.
I don't think there's anything wrong with playing on an Asian-focused Victoria II, just that the mod has more to offer than what we've seen so far.
Though perhaps the fact that they have the same problem as they do in history is enough of a penalty as is, and with their huge manpower and tax they can develop fairly fast. I'm just arguing that, from the start, China has so many problems they can't even compare to the other major powers.
The real issue with China (and India to a lesser extent) is that its super-power status is delayed until they civilize. All that matters in this timeframe is the ability to build units, do wars, and conquer (and maybe a little bit of economy). You're basically making China and India into a sort of "early super-powers" that are always OP. I would argue that China and India are the only major powers that shouldn't have colonial holdings at all, for historical reasons. Giving the Persians, Byzantines, Aksum, Japan, Korea colonies in Asia and the Pacific is totally fine, however.
>I think the idea of having China and India being more developed is a great one.
It's literally about a time where China is being cucked by its own people you moron.
calm down weirdo
I wouldn't mind a bit of a boost to the Eastern cultures. The Chinese did actually invent the stirrup around that era, after all.
Here's an idea for the next update, if the current one works out:
Have the countries that are barbarians (like the Slavs and Huns) gain, when they become a great power, special bonuses to make them have an edge in a war (say, 50% discipline and morale, or faster cavalry recruitment or something (dunno if that's possible though). But if they're not GPs, then they don't get this bonus. Then it'd give the player more reason to become a GP and such
To keep from being overpowered, then maybe have the bonus give a prestige penalty ot over time, so you need to be diligent to keep the GP strong, or risk losing it. Maybe -2 prestige per month?
Based psycho
>I'm seething about some 12yo's comment in some shitty multiplayer mod thread
I can't stop laughing lol. The comment itself was so autistic and the entire point was to piss off people for the fun of it and these autists are doing their usual thing of being moronic because it "insulted them"
A lot of the historical events and decisions are pretty much "bad" for the player, to be honest. You should make them more flexible, because currently the player is pretty much railroaded into ignoring them.
For instance, the Slavic migration into the western part of the Byzantine Empire is a lot more of a "bad" thing for the Byzantines, thus making them more likely to kill the South Slavic union than help them. Similarly, in Italia, the the decisions to migrate into Italia with a conquest CB (thus effectively killing Italia) is a really bad thing for game health, I'll bet. But the decisions and events don't seem to take that into account. I think they should still exist, but I don't know how to tweak them though. That's on you.
Also, these "bad" decisions should cause revolts. The historical migration of the Slavs was a slow process, and not a sudden burst. So the events related to it shouldn't be sudden either, at least not as sudden as Yugo gaining cores on them outright. A lot of them (or all) should cause revolts in the provinces. After all, in real life, migration was a slow process, but it did cause unrest and uprisings, too. So why not reflect that in the game? Would it be possible to make the Thracian and Illyrian pops convert into South Slavic before Yugoslavia actually controls them?
If it's not flexible, that's actually a pretty good thing, because it makes the choice more impactful. If you were to make them more flexible, then they wouldn't be a choice even worth considering. Lombardia and Gepidia SHOULD take the risk of invading Italia before trying to form Pannonia. You can attack Italia and then form Pannonia, but not the other way around. Pannonia gets some cores on Italia too, so what's the point? Italia will always be an enemy of the Pannonia formables.
I wish i could play multiplayer. But unfortunately, my laptop is broken.
>No one wants to play as China
Why am I not surprised?
Looks like an interesting mod, will try it out later.
There are some weird bordergore issues but at least the performance is crisp and I haven't experienced crashes yet.
Japan should be more developed. or even start as civilized. Maybe it's because I'm an unironic Weeb, but also, Shintoism is not really animism. It's just more of a folk religion than Buddhism. I get that there were missionaries, but the map is kind of... too Westernized and too identical to vanilla. Maybe the Japanese provinces could be more "diverse" in culture, so to speak. There should be more of "old japan" as well.
And maybe the Emishi could be "animist" but I'm nitpicking.
I believe the Herules were in Slovakia and the Vandal kingdom didn't extend so far south. Both the Vandals and Romans had issues with Mauri to the south.
The map is simplified a fair bit. See
Lombardia is staying that way but perhaps Mauretenia could be transferred some of Vandals's land in the south to better represent the berbers.
>The map is simplified a fair bit.
I don't think you know what "simplified" means.
That's not the whole point of the mod though. It's to focus on making nations evenly sized as much as realism reasonably. The map does exactly that and to call it simplified is stupid.
*as much as realism reasonably allows
If you actually look at this mod's dev blog on their pisscord circlejerk, it is actually the exact opposite of this, it's supposed to be an expansive mod covering the world.
But then again, when has a mod ever kept the development goals of its concept?
That was not what I meant.
I don't care about keeping the dev goals. I only care about developing the mod and hearing feedback.
There should be decisions to create colonial nations over the ruins of the Native American kingdoms of you manage to annex them tbh
I was very disappointed I had to changeowner all of Mexico to Rio Grande after conquering the filthy Nahua
The new colonization system is really cool. I have no idea what should be done in the next patch with the colonies, it seems like a very hard system to understand.
But anyway, i really wish they did something more with the map of the East Asia, like Japan being a fully developed country, it just doesn't make any sense being only partially developed, same for China.
I had no idea Japan even had a concept of ethnic differences that early.
>ayy rmao
I'm Yayoi and I'm aryan as frick. I'm not some low-IQ Japanese aboriginal and I don't speak some half-assed Siberian language.
me too. i am also a weeb, but i am more an autist for realism (and japan is my homeland as well). the yayoi built japan and everything japanese we know comes from them
Nubian empire/kingdoms. Maybe we could get some more flavor into the area and not just be one big blob of nothing like vanilla? Can Aksum realistically challenge Byz's grip in the region? I notice they have a formable if they eat all the neighboring nations. Does this mean they are just a Byz slave?
How about some more native flavor to the Americas?
So many tribes, so many cool cultures, yet we have the same old three or four tribes.
I've never seen a more autistic mod, and I've seen a lot of them.
I really like it so far. Very detailed, great cultures and countries. The only thing I would change is the map colors, I think the map colors are really off. Make it like a proper darkish map with darker continents and with countries highlighted with proper, light colors. The thing that bugs me the most is the weird coloring of all those empty landmasses.
I'm sorry guys but I can't help but see this when I zoom in and look at that province map. It reminds me of when I used to spend my hours in MS paint making cool fantasy maps or that one time I made a fantasy map in Ganker. I could make those 5 minute maps in Ganker look more interesting than this.
I don't like the blobbed nature of it, or how its all so samey. I can't tell what's forest or what's jungle or what's steppe or what's just a field. Its all the same shade of green, the same shade of brown and the same shade of orange, all with the same level of saturation.
I don't actually know what you mean. I feel like the textures are different enough that I can tell which is steppe, which is forest, etc.
>I like this map because it's detailed therefore detailed maps are good
You sound like a parrot.
And you know what else is good? Art. Art made by children. What the frick are you? An autistic parrot? The point is that it's meant to look old and authentic in an RP-friendly, historical-fiction way. How exactly is it a step backward in realism when I could draw a map like that with one of my stick figures?
>The map is realistic and important because it's historical fiction
You can't have it both ways. And you can't just use the fact that it's "historical fiction" as an excuse.
How about a rework of the Middle East, Persia and India?
They all deserve their own thing going on. Persia is very flat and one-dimensional, like the rest of southwestern Asia, but there could be some cool stuff going on in India and a rework of the Levant area (Persia/Mesopotamia/etc) might be in order. Preferably so that Persia doesn't get constantly sandwiched between a Byz and Gupta alliance. I feel like it should be able to take on Byz in an 1v1 which currently isn't possible thanks to Byz's pop advantage.
I like that but this mod isn't really centered on the far East. So much about Asia is centered on India and central Asia with little focus on South East Asia and China.
I think a good compromise would be to replace the Byz-Persian rivalry, as it seems like it was more of an afterthought at best, with some kind of India-Byz rivalry somehow. It could be a simple rework of the two so the mod is consistent.
Or India becomes more focused on. I know a good mod is supposed to be "in depth" and that takes too much time and work, but it should at least be in depth in a few key regions. Otherwise it's better than none at all, even if I know it's a mod and isn't perfect in terms of scope.
What about the Americas? We've barely been given anything to do there and I'd like to know more about some of the colonial nations and how they were conceived. The best I've found out is that Eburakon is the latin name for what is now the city of York. You know, New York, New Eburakon... I'm hoping to see more things along those lines. Parallels with real life stuff but still Roman in essence.
Native America needs a lot of love, as I know the vanilla nations are a joke in terms of having any real flavor. They're unplayable!
The mod is great, and they should add some more flavor for the middle east like they do for europe.
You're all a bunch of Black folk with zero understanding of how cultures work in real life.
Make Nihon start with a naval base seeing as they are already above naval cap at the start. And 5 frigates and 10 clippers is a very humble navy to begin with.
I like the idea of some kind of China and India-focused rivalry in the East. Too bad the meta even for them is just rushing for the American uncivs.
The map looks like a fricking preschooler who didn't want to share his markers with the other kids just colored the map with random crayons with all the shades of green and brown and orange.
Third session is starting today in about 4 hours and 40 minutes and goes on for 4 hours. Hope you can make it. I'm going to be there, but I can't seem to get rid of that sperg smell, even with proper social hygiene.