What is your opinion of easy boss fights after the main final boss? Personally I think they are stupid. Really waters down the experience and the rush of a hard final boss.
What is your opinion of easy boss fights after the main final boss? Personally I think they are stupid. Really waters down the experience and the rush of a hard final boss.
the ideal endgame scenario is depriving you of easy access to some of the resources you've grown accommodated to in a battle of attrition to reaching the victory lap boss
there should also be a path in the opposite direction of the victory lap boss for the ultimate equipment behind an actually challenging boss(es), so that the final boss is made to look even more thoroughly pathetic
I prefer secret final phase that's the hardest fight in the game.
yo ganon is a reskinned world of warcraft boar
I dislike them.
>slowly been turning ganon design into "literally my mom's pig" since tp
ALBW retained the old look
are you talking about zelda or did any other game do this?
It's unironically not an uncommon trope, specially on RPGs
Other games do it but only one immediately comes to mind - Demons Souls. Don’t know if the last boss is even capable of hurting you.
>FFX
>Xenogears
>Xenosaga 2
>Metroid Dread(kind of)
Lots of games do it
demon souls did, dark soul 1’s final boss is considered easy now and is considered one
Gwyn is actually difficult if you don't parry him. His frame data on some attacks is way too fricking fast.
FFX did this, the actual penultimate boss is a decent challenge but for the actual Final Boss you actually need some effort to get a game over.
They depend on two things:
>How good was the previous boss
>How do they fit to the narrative of the game
Boar Ganon was disappointing on the second one but at the very least the Spider Ganon phase was somewhat entertaining.
Mario Galaxy 2, to a fault. You couldn't even hear the amazing music because it was over in ten seconds.
It depends on the presentation.
Ideally it should be a short final phase where you deal the final blow instead of a whole boss.
Depends. If the game has a main villain throughout and after you beat him another final enemy comes, then he should be the more difficult one.
They're good if there's a true, story- or lore-relevant final boss before them. FromSoft has it figured out.
>False king Allant and true king Allant
>Gehrmann and Moon Presence
>Godfrey and Radagon and Elden Beast
We don't talk about Dark Souls 2.
Im okay with them if the Presentation is good, which its not in BOTW. For the most part Ganon just stands there and lets you hit him while occasionally firing a beam that you dodge by a mile. Compare that OOT's final boss where Ganon's features are obscured by darkness, only seeing his face when lightning strikes, Zelda shrieks whenever Link gets hit.
If you're going to do a victory lap fight, make it a 1 on 1 duel.
ff7's 1 on 1 duel was gay as frick and not because of the shirt being gone
That's an RPG that's gay as frick
I think they're fine as long as the previous boss was hard and they're appropriately cinematic. FF10's is super lame and takes way too long, but Dragon Quarter's is cool since its fast and makes you use your gauge over 100% which would normally kill you.
The Mother series used them good. The final bosses are just glorified cutscenes but they are super memorable.
Souls is full of those fights, Gwyn is one of the easiest fights in the game but my fricking god it serves a purpose
DSP infamously killed Gwyn on his first try and spent like 5 minutes wondering around the room b***hing about how the game bugged out until he read his chat.....
I don't mind victory lap bosses if the previous boss was challenging and fun.
Usually shit and a waste of time that deflates what could be a good finale. I don't like a single victory lap boss in Zelda, they're all shit because they try to play it like some epic finale when it's usually baby's first puzzle boss. BotW, ToTK, LBW too, they all suck because they do this.
If it's after some nightmare of a fight and it exists to
>make them look pathetic
>make them look tragic
>let them talk shit post-"death"
>make them look like they're malding to another plane of existence from the assbeating
it can be a kino trope.
Metroid Prime 2 had a victory lap fight against Dark Samus, which, while not as hard as the Emperor Ing was a surprisingly difficult one, at least on higher difficulties.
I don't care if the final "boss" is easy. FF7's final boss is literally a cutscene but it's rad as hell.
I do care if the final boss is shit. Botw's Ganon is a dogshit bossfight, you basically can't lose, but it's a boring fight where you just wait until you're allowed to follow the script. It's also incredibly unsatisfying even when it's your turn. Autoscrollers aren't fun.
Spider Ganon sucked.
There's nothing wrong with a victory lap boss fight done well, the problem is dark beast ganon felt like a victory lap to getting a participation medal.
Unless you've never even seen a big enemy in a video game before it's not even spectacular, it's just a t-posing pig in a grassy field that basically just fricking ignores you while you bully it to death with arrows.