>Villain "powers up". >Actual Boss fight is easier than his previous form

>Villain "powers up"
>Actual Boss fight is easier than his previous form

Why is this so shockingly common? What are some of the most outrageous examples?

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  1. 5 months ago
    Anonymous

    >dogshit game mechanic
    >"whhyyyhyhyyhy????!?!?! omggggg"
    japanese dev 9/10 times, in a game considered one of the best of all time, every time

    • 5 months ago
      Anonymous

      Meanwhile in western games, the villain loses in a qte because bosses are too "video gamey".

      • 5 months ago
        Anonymous

        Examples?

        • 5 months ago
          Anonymous
          • 5 months ago
            Anonymous

            this junky shit era is starting to become almost nostalgic for me

            • 5 months ago
              Anonymous

              yes that's how nostalgia works, everything will always look better when you look at it from afar because it reminds you of a time in your life long gone that you can live again, it becomes precious

              this is why people who obsess over the past become jaded and frustrated, because the more they age, the more nostalgia there is

          • 5 months ago
            Anonymous

            Hearing this is what they did with the final boss is why I didn't buy the game. Shame, the rest looks amazing.

            • 5 months ago
              Anonymous

              Both games are fan fiction. I wouldn't take them seriously.

        • 5 months ago
          Anonymous

          Dying Light
          The Order 1886

          • 5 months ago
            Anonymous

            >The Order 1886
            That fricking strategy guide that was like "press circle when the prompt on the screen tells you to".

      • 5 months ago
        Anonymous

        Shadow of Mordor and Dying Light, both were like a decade ago.

  2. 5 months ago
    Anonymous

    Dracula in SOTN

  3. 5 months ago
    Anonymous

    The final bosses are way easier than regular bosses.

  4. 5 months ago
    Anonymous

    Without good armor piercing moves Urizen 2 is the hardest boss in the game. Frick that homing tentancle move.

    • 5 months ago
      Anonymous

      That's like the only difficult move to deal with in that fight though

  5. 5 months ago
    Anonymous

    >villain is hooked to life support so potent that it hides the fact he would wither away if he was unplugged
    >"powers up" but unplugs himself from said life support in the process
    That's how I headcanon what happened there. I think if it wasn't for the 24/7 blood supply he would have been crumbling away like V that whole time. He ascends to godhood status with the fruit but he's no longer running on blood AND his brother also got his own power up by that point so everything kind of cancels out.

    On-topic, that trope happens to a lot of antagonists in resident evil and castlevania.

    • 5 months ago
      Anonymous

      At least it kind of makes sense for RE because the villains just mutate into clumsy meat blobs

    • 5 months ago
      Anonymous

      Nahit is because they are fighting next to their childhood home. Demon Virgil was distracted by all the times Dante kicked his ass as a kid

  6. 5 months ago
    Anonymous

    You don't actually fight him in his first form but this guy going from Literally Magneto to Big Dumb Monster Truck was a really stupid decision on his part.

    • 5 months ago
      Anonymous

      His human form was cut content, he was a stalker enemy for Emily sections. Some parts of her segments were even in early trailers. Also why he carries a hammer he never uses

      • 5 months ago
        Anonymous

        You don't actually fight him in his first form but this guy going from Literally Magneto to Big Dumb Monster Truck was a really stupid decision on his part.

        This game was really hurt by covid, huh

        • 5 months ago
          Anonymous

          tell me a game that wasn't hurt by it

          • 5 months ago
            Anonymous

            Hopefully Dragon's Dogma 2
            I more meant that it wasn't delayed due to covid so I think a ton got cut, while other games were mostly delayed

    • 5 months ago
      Anonymous

      That whole game was just “let’s just throw random bullshit at the wall”.

  7. 5 months ago
    Anonymous

    >Why is this so shockingly common?
    Because final phases are typically reserved for big cinematic moments of triumph, making it the toughest part would just create frustration as the player is forced to replay the entire fight over and over to get to the hard part (or you include checkpoints everywhere and there may as well not be a challenge).

  8. 5 months ago
    Anonymous

    >giant menacingly looking boss monster
    i sleep
    >just a dude with a sword
    oh shit oh shit oh shit

    everytime

    • 5 months ago
      Anonymous

      it works because a single dude with a sword can be fast and technical. you KNOW how a giant boss fight will go.

      • 5 months ago
        Anonymous

        What if giant monster, but fast and with swords?

  9. 5 months ago
    Anonymous

    The Artist in Sifu, second phase is way easier to beat than the first

  10. 5 months ago
    Anonymous

    Dragon Ganon in TOTK

    • 5 months ago
      Anonymous

      >Hey everybody hated Beast Ganon in BotW because it was an anticlimactic victory lap final boss
      >Let's do it again
      I have no idea what the frick they were thinking

      • 5 months ago
        Anonymous

        you can't compare the two outside of being cinematic. Dragon Ganon is infinetly better in that aspect. Same with Ganondorf being a much better mechanical boss compared to Calamity Ganon

  11. 5 months ago
    Anonymous

    His throne sitting boss form was much better.The moment he stands up to teach Nero a lesson is truly terrifying.
    >How dare you strike ME!? You will regret...being born useless and human. I will show you...your worst nightmares! I will give you...despair and death!"
    I don't even know where the series can go from here

    • 5 months ago
      Anonymous

      >I don't even know where the series can go from here
      Anywhere really.
      Since 5 pretty much finished the main major character arcs of Dante and Vergil and was a conclusion to the overall story of the franchise thus far, both narratively but also functioning as a thematic conclusion of some of the main themes of DMC.
      That gives them room to basically do whatever they want as a new beginning for the series going forward after 6. Not that they have to leave Dante and Vergil behind, but they can get away with doing something more and different now in my opinion.

    • 5 months ago
      Anonymous

      > You will regret...being born useless and human.
      Projection is insane lel

  12. 5 months ago
    Anonymous

    Cinematic fight, but a lot of games get it wrong
    The cinematic fight should be very short and give you a dickhuge powerup
    If it lasts one second longer it simply turns into a shovelware tier snoozefest (ex. Literally every super Sonic fight)

    • 5 months ago
      Anonymous

      SA2 was short enough imo.

      • 5 months ago
        Anonymous

        I mean Bio-Lizard round 2 wasn't meant to be harder or anything. They clearly say Shadow doomed it to die and you're just finishing it off before it finishes its desperation attack.

        • 5 months ago
          Anonymous

          I was talking about
          >If it lasts one second longer it simply turns into a shovelware tier snoozefest
          SA2 kept it short enough to not get boring. Doomsday Zone in S3K, too. Adventure, Heroes, etc go on too long.

  13. 5 months ago
    Anonymous

    >villain powers up
    >actual boss fight becomes a coin toss due to infinite range unblockable eight frame stun that can combo into certain death double fireball if the a.i. feels like it

  14. 5 months ago
    Anonymous

    In the context of that fight it was thematically supposed to be Dante is at his peak of the entire series so he's supposed to be a speed bump to lower your guard for the actual eventual final boss entering. Literally Goku vs Nappa.

    Outside of that, in actual unintentional game design situations it's because "Big Powerups" usually entail an increase in size which gives the enemy boss "Giant Slow Target Syndrome", just like in the real world as you make something bigger and give it more guns and armor you just create a bigger more expensive target. A game designer needs to purposely compensate in specific ways which can be easier or harder depending on the structure of the game and genre. At the end of the day Dex Builds with boss tier health bars are just going to frick up your day than any strength endurance build with giant weak points and telegraphed attacks. Just think of it as anime syndrome where you know shit is serious when the enemy enters his slim minimalist form. Sole exception being frickers like Broly or Toguro who got fast as fricking shit as they got more power and size but even then they still fit into the "humanoid rival mirror fight" archtype that fricks you up in games.

    • 5 months ago
      Anonymous

      I wish they didn't overuse Magician so much in the sequels. His death in 2 was a good end point.

  15. 5 months ago
    Anonymous

    >boss is back for round two

  16. 5 months ago
    Anonymous

    they probably dont want people to get stuck in the literal last part of the game so too scared to make it challenging

  17. 5 months ago
    Anonymous

    >make final boss easy because the devs think game overs are anticlimactic
    >final boss is now so easy that it's just anticlimactic anyway

    many such cases

    • 5 months ago
      Anonymous

      This is the worst for RPGs when final bosses are nowadays tuned for critical path-only aka if you do even remote amount of side content you're over leveled as frick.

  18. 5 months ago
    Anonymous

    Gameplay-wise? Because the previous form is bullshit and the powered up form is a proper fight with fairness in mind. Same with Ur Reason, the crystal doesn't let you touch him for the longest amount of time and regenerates, it's bullshit compared to the final Urizen battle, where you're actually fighting him.

  19. 5 months ago
    Anonymous

    The easiest bossfight in the whole game, I only used like 4-5 magnum shots

    I beat his T-rex form with the pistol

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