VR Gaming
>Did it fail or succeed vbros?
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VR Gaming
>Did it fail or succeed vbros?
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CRIME Shirt $21.68 |
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I'm pretty sure it peaked with the Quest 2 being sold for cheap and alyx being good. We're in waitmode now
facts still waiting for an Alyx equivalent, the market is so dry, heard Into the Radius is good
It's really good but lacks some things the sequel will be adding like other npcs, multiplayer, and mod support. Overall comfy and terrifying game
People always say "what 0 AAA does does to a mf" but I've seen what AAA does to a mf and it's much worse
Man I just want games that are longer and have proper big levels. Too many VR games are dinky sandboxes or have two hour long campaigns. Cruelty Squad is a one man effort and has lots of big continuous levels with all sorts of secrets. Thank God it has a decent VR mod. VR devs are just lazy right now.
It's stalled because we've reached the good'nuff plateau, except it's all shitflinging between a bunch of moronic corpos who want to be the next phoneshit and appstore.
If someone releases an open source tracking model that can parse random IR LEDs on things through random IR sensitive cameras (seemingly the most ubiquitous tracking method anyway), then we will enter a new renaissance, since new entries and even DIY won't have to go begging to the established players for tracking solutions.
Yep. Valve time or FLOSS time, take your pick.
Will Deckard or Monado reach full ripeness first?
Remove your head from your ass (cameras can't track your headset if they can't see it).
Quest 2 is standalone planned obsolescence Faceberg shit, of course it falls off a cliff after the initial infusion of small children and normalgays.
>VR bubble has temporarily burst
We're getting steady development of display tech and mod stuff for generic game engine ports, maybe the normalgay momentum has scaled back though.
>Quest 2 is standalone planned obsolescence Faceberg shit
Absolutely all hardware ever falls under this, it's the new norm.
New peak is when praydog mod releases and snoys heads explode as we play previously playstation in full vr before psvr ever will get a taste
>alyx being good
Being a contrarian on an anonymous board doesn't make you look cool.
oh please do tell how alyx does anything better than any other game other than maybe production value.
Black person.
Maybe ask yourself why you feel so impassioned against it friendo?
>no arguments
like pottery
I'm not that poster so I'm not asking those questions if any. I'm asking YOU why you're so visibly frustrated about Alyx?
Alyx is probably better than your favorite game. Share it with us, and I'll tell you why. 🙂
>do tell how alyx does anything better than any other game
Well for one it has a full campaign instead of roguelike or sandbox stuff.
Every option is compromised somehow. Best HMD is psvr2 but doesn’t allow pcvr
What's stopping more devs from just going after the VR market? I'm convinced they will buy anything at this point and let's get real most games both AAA and indie are just rip offs made to cash in on some trend, it's a match made in heaven
the entire unity situation didnt help things in terms of vr dev
We just got asscreed vr and are getting another AAA in a week, you're only in waitmode if you're PCVR only (likely), don't play vr (very likely) or use a pico or something.
PCVR has the only worthwhile VR games.
Well, keep being salty that you never get games I guess, not my problem.
VR has been in 'waitmode' for 10 years now moron
Yup. Apple should save it.
The tech is great.
There's no (t enough) games.
Sad reality.
The tech isn't great. Every current VR set looks like jittery garbage. Let me know when they have better motion clarity than an ancient piece of shit tube tv
Not sure what you mean, quest isn't jittery at all.
motion blur makes it unusable. OLED is dogshit tech
Quest 2 isn't Oled, it's LCD.
LCD still has terrible motion blur. Neither display type is suitable for VR. You need perfect motion clarity to put screens on your eyes.
Works on my machine.
You just have low standards. There's a reason VR isn't popular. Motion looks like shit. We need new display tech before VR takes off.
That is not why VR isn't popular its because the price/form factor is a barrier to entry. There also isn't anything besides one game that is arguably worth buying VR for.
No it's because the tech is not good yet. People would pay any amount for real VR
>People would pay any amount for real VR
Are you fricking dumb? No the hell they wouldn't. Nobody's spending $500 on the Quest 3 that's the same price as a PS5, with virtually no(t enough) games. It's that simple.
Facebookulus has steamVR too. Not to mention all the goyslop you could download and run via virtual desktop. If people are willing to buy consoles like the PS5 at launch then they'll sure as hell buy a zuccmachine. Plus VR has exclusives unlike the PS5.
It's hard to take you seriously when you're using buzzwords.
>If people are willing to buy consoles like the PS5 at launch then they'll sure as hell buy a zuccmachine.
Compare the people who buy VR headsets vs the people who buy Consoles and see for yourself why there's a difference.
>moron can't read
that's because the current VR tech sucks.
If you ask 100 people why they don't have a VR headset, they would say because of the lack of games. The tech is there. Nobody is brave enough to make the next flagship game on a platform with no users and nobody is going to buy a platform with no games. It's that simple.
Flat gaming is dead (flat players just don't know better yet). That's why devs are working so hard to frick up vr native shit. It's on purpose. If it wasn't for the modders it wouldn't have been so obvious.
>flat gaming is dead
Flat gaming is doing great. CoD and Fifa fans complaining about their slop because they're unwilling to play anything else is not the same thing as a crash.
The music hasn't stopped, npcs are always late. But look at what's been produced the last decade. Theres no more innovation. Only more pixels that you can't even distinguish anymore. The only innovation happening is in the vr space. Once exposed to vr (outside of the tech demos made by devs trying to hold vr back to save their existing marketshare of flat) there's no going back to sitting, staring forward at a TINY screen, and pressing a button repeatedly.
>lethal company
>pizza tower
>the coffin of andy and leyley
The only people that think gaming is dead never leave the same one live service game they've been playing for the past 10 years.
"omg why is gaming dead" - man who only plays DOTA 2
The idea that flatscreen has stagnated is cope by mediocre VR developers trying to prop up the value of their own games because directly competing is scary.
company
tower
>>the coffin of andy and leyley
what a stupid Black person
Better than playing live service slop and complaining about the death of gaming.
>barrier of entry
Doesn’t the Quest 2 cost like $200? It isn’t 2016 there is no rea barrier anymore. It’s just shit. Wake me up when we have full dive technology.
You’re legitimately stupid
Not at 90hz you fricking idiot.
While that anon is incorrect, I see motion blur at 120hz on my c2. Different oled tech has different issues. Motion on cv1 was fantastic
He doesn't play vidya he only watches streams.
"better motion clarity than a tube tv"
anon-kun CRTs have amazing motion clarity
that is one of the few advantages they still have
The technology is getting better but maybe it's not good enough yet. Like it or not, the Meta Quest 2 was the closest the VR world has had to a true hardware hit, but eventually their sales fell off a cliff and what's more is that of the hardware that had sold, a small amount of people were still using it and making purchases. There's just not enough there yet, and it seems like the VR bubble has temporarily burst. The social spaces are moronic and most every game is a roundabout social space. Gorilla Tag is a super fun game, but I can only hear elementary school students screaming and saying "Black person Black person Black person" so much. Really as I get older I find I have no desire to talk to other people in games, and when it's kids, not only am I annoyed but I feel like I shouldn't even be there.
Anyway I think a day will come for VR and AR but there's so much bad actors and bad money in the tech world it's hard to imagine when. Check in again in a few years. Apple's upcoming headset seems gay and expensive and for nobody but who knows. Maybe that will lead to something. The apple watch caught on and that's extremely gay so you never can tell.
Gorilla Tag isn't even a game, it's just a social space
That's the problem there's no games, unless you mod some like Alien Isolation.
Here's a list of VR games I've played if you guys want to recommend some to me
Alyx
Boneworks
Star Wars Squadron
SuperhotVR
Thrill of the fight (boxing)
The I expect you to die series is fun if you like escape rooms. 3rd game is sort of meh compared to 1 and 2 though I'll admit.
all of these are pretty good, arizona sunshine 2 is crap though but may improve with time and more polish
my standout favorites:
Walkabout Mini-Golf: the best reason to own VR
Beat Saber (with mods): 2nd best reason to own VR
Star Trek Bridge Crew: most fun I've had in VR but requires friends
Vox Machinae: exactly what 7 year old me thought mechwarrior would be like in the future
VTOL VR: the best flight sim you can play without having to invest in a HOTAS setup
After The Fall: left 4 dead in VR (only thing I play that really needs multiplayer but community is fairly active, better with friends if you want to avoid playing with kids though)
Racket NX: arkanoid meets racquetball, extremely fun
Arizona Sunshine 1: singleplayer zombie shooting gallery. 2 has better graphics and a dog you can interact with but base game mechanics are barely changed from the first one and worse in some cases. climbing is atrocious.
Legendary Tales/Grimlord: dark souls/diablo-style dungeon crawlers with melee, magic, and archery. both are pretty barebones at the moment as early access titles, but have big updates coming soon. LT has co-op (though I haven't had a chance to test it), grimlord is singleplayer (at least for now, not sure if they plan to add multiplayer in the future).
Walking Dead Saints & Sinners: closest thing we have to a farenheit 451 style interactable drama, focus on stealth and melee combat
(cont)
Propagation VR: free to play horror shooter, you just stand in place as enemies approach from the dark but it's very well polished and VERY spooky
Kayak VR Mirage/Google Earth: relaxing, very good way to introduce new/older people to VR without making them immediately motion sick
Eleven Table Tennis: ping pong with online multiplayer, active community, but they're VERY good. you will get your shit kicked in and probably fall over trying to catch yourself on the VR table.
Redout: F-Zero/Wipeout style racer originally released as a flat game but has good VR support and fantastic graphics, and the music ramps as you go faster
Vector 36: NOW THIS IS PODRACING (online is dead though)
I expect you to die: neat puzzle/escape room game with cheesy 60's spy movie aesthetic
Keep Talking and Nobody Explodes: bomb defusal puzzle game with asymmetric local co-op. only the VR player can see the bomb and must describe it to the other players, who then have to read back defusal instructions from a printed manual. fun but complex, will probably be a hit if you have friends that do board-game nights
Rez Infinite/Tetris Effect: you have to try it to understand
>No 7th Guest VR on list
I liked it
this is the first time I've heard of it but you can bet it will be included in my list next time, looks wonderful
so glad this has vtol vr in the recommendation is such a good vr game
>no RUMBLE
Missing out on that Earthbending PvP experience
>RUMBLE
i checked it out when it first came out but a lot of the reviews said the gesture recognize wasn't good
looks like steam reviews are much better now so i'll have to check it out
Vertigo 2.
Into The Radius
H3VR
American / Euro Truck Simulator
Assetto Corsa
Elite Dangerous
Resident Evil 2,3,7,8 Praydog Mods
Thank you for the recommendations bros
Seconding Assetto and the Truck Simulators - H3VR dev is a homosexual though.
he's a gay but it's the best VR shooting game we have so whatever
Can you shoot real enemies yet?
Jfc just pay the pittance for a nexus premium and cancel right away. I don't know about you, but I value my time and effort a little more than to spend it clicking download at random intervals hundreds of times for hours.
You can always use a Wabbajack autoclicker too.
That's my problem, kek, it is absolutely unmatched in weapons selection and handling autism, but holy shit I wish he'd just add hands and human enemies to make it more than just a sandbox. I just want a good shooter on that level with actual content. Great fun to plink about though, do love the new shooting gallery they added. (New at least to me, hadn't played for months until the other day.)
>Elite Dangerous
I have particular asshurt over this one. I really want a space game that'd be great and I've heard great things about the scale, but their account system is SUCH FRICKING HORSESHIT. It doesn't even need one, for one, sick of launcher bullshit. Then, for a game taking up that much hard drive space, for their piece of shit jank service to make me register for an account, not recognize my Steam game, go in loops and wait for their shit support, take fricking days to get it taken care of, and then once it's taken care of lock me into a launcher which updates, then breaks the game with a bad patch, then have to reinstall and FINALLY be ready to play.
I don't know that I have ever been so frustrated with an out-of-game issue and it killed any desire I had to even try it as soon as I even start it and see the fricking launcher again, and I'd probably have put hundreds of hours into it. wienersuckers.
i bought it for $5 during steam sale like a year ago and still haven't gotten around to trying it for exactly that reason lmao
>not recognize my Steam game
This happens to me a lot. But I just close the launcher and it always works the second time.
My problem is that I tried spacelegs and actually liked it. But since on-foot isn't truly VR, just a floating screen in front of you, you're better off without a headset unless you'll only be in your ship.
Try no man's sky with mods
>H3VR
ah yes, nothing like a shitty gun sandbox that dosnt include a single decent range ...
>Resident Evil 2,3,7,8 Praydog Mods
runs like shit, looks like shit, AA is broken and cinematics dont work, all VR mods are shit, HL2VR is the only one that even tries
>runs like shit, looks like shit, AA is broken and cinematics dont work, all VR mods are shit
not buying a PSVR to play RE
then you shit out of luck, since those RE mods are fricking shit
Portal 2 VR is the only VR mod i liked, even HL2VR sucked ass since the game just does not work in VR, no matte how much work you put into it the level design is pure nonsense, thee are world holes, missing textures and clipping geometry no matter where you look and the textures are so blurry you will go blind
There's a couple vr bundles on fanatical right now. If you're new to vr I'd probably start with the vertigo bundle
https://www.uploadvr.com/best-oculus-quest-games/
>Alyx
alright game
>Boneworks
lmao, shitty tech demo
>Star Wars Squadron
cant get it to work, frick EA client
>SuperhotVR
lol, 40 minutes long tech demo
>Thrill of the fight (boxing)
lol, get bored after 15 minutes
Sad list.
Alyx, Lone echo, Red Matter 2, 7th Guest, re4vr are the only "game" games i played in VR
Everything else from Saint and Sinners to crap like bonelab or balde and sourcery feels like shitty tech demos.
from waggle pistol whip and beat sabers are alright, pistol whip better since you dont have to memorize the tracks, its more reactive and more fun
Bought Star Wars Squadron for $2 on steam 2 weeks ago. What EA client?
>Bought Star Wars Squadron for $2 on steam 2 weeks ago. What EA client?
Have to use EA client to play it? Some street shitter from EA support blocked my account since i gave wrong credit card info so now my EA - Steam link is bricked and i cant play any more EA games on steam.
Works for you without it?
Oh I might have had it entered in there already then.
on store page it says it requires ea account
anyway, i bought the game but cant play it, which is so fricking insane
been years but since you cant unlink an account from steam side, my account is bricked for ever
Did you contact customer support (on either side)? There’s gotta be a way to get it done
sure i did
>please give us your credit card info to recover account
>there is no credit card linked, i bought games on steam
>sorry cant help you, please try to remember what info you gave
try again
>please give us your credit card info to recover account
>give them my credit card data
>sorry but this card dosnt match this account ( no shit ), ticked closed
so now im stuck trying to argue with some indian every time, and it never works
>Half-Life 2/Ep1/Ep2 (hopefully, somebody’s modding Black Mesa)
>Beat Saber (one of the most addicting music games I’ve ever played)
>Pistol Whipped (it’s like Super Hot+Beat Saber, rhythm-based, but you’re dodging bullets and shooting bad guys, cooler than it sounds)
>Vader Immortal (for the lightsaber dojo, but get it on a sale)
>Subnautica
>Five Nights at Freddy’s Help Wanted (genuinely spooky in VR)
>After the Fall (Left 4 Dead in VR, from the Arizona Sunshine guys)
>Virt-a-Mate (the most immersive porn “game” of all time. You can do so much with it
>Blade and Sorcery
>Trover Saves the Universe
>Rez
>Robo Recall
>Moss 1 and 2
Those are the ones off the top of my head. Meanwhile, I also own a PSVR2, and that has some good stuff too plus those haptic feedback controllers and rumble headset are sexy AF. The problem is that major releases are spread out way to fricking thin.
>RE Village
>Gran Turismo 7(especially with a decent steering wheel)
>Synapse
>Switchback
>Horizon Call of the Mountain
>RE4 (presumably, I haven’t played it yet)
>No Man’s Sky
Things that I want in VR
>Killzone
>Twisted Metal
>House of the Dead
>Resident Evil Umbrella/Darkside Chronicles
>Crazy Taxi
>Burnout
>That Dead Space light gun game that came out for Wii
>Black Mesa
There's one that runs on HL2VR EP2
If you like emulating, EmuVR is pretty fun, especially if you have a friend to play with. It's basically just a VR frontend for retroarch, but chilling in a VR bedroom with the lights off playing the games you liked as a kid is pretty rad. Bring a friend and it's like a sleepover
suceeded
over time the headsets will get smaller, lighter and cheaper, and then consoles will become obsolete
Coming from someone who likes VR consoles will not become obsolete because VR isn't a replacement for flatscreen games, they're just different.
Nah cause after going vr years back there are basically zero flat games I have interests in. If it ain't VR it's dead to mean. Adapt of die
Can't account for bad taste.
I got a quest 1 cheap and have been playing daily, prices just need to go down on the headsets.
You should be able to get a quest 2 for like 120$ right now (make sure it's complete cause controller are moronicly 100 each themselves if not for some odd reason)
I'm unfortunately too poor for that, my $30 quest 1 is as good as it'll get, at least PC VR is pretty sick with it.
what's the best "I don't care about VR games, I just want to try the porn" headset
Google Cardboard
It's discontinued
bigscreen beyond is best headset simply by its design, but you're better off waiting for an index 2 with pancake lenses, oled panel, and custom fitted face gasket
i got my beyond recently and it's really not worth the money and effort if you aren't reaally into VR and somewhat rich, especially not as a dedicated goon device.
i and many others in the beyond d*scord ended up with beyonds with totally wrong IPD and face cushion scans, which is really easy to happen since you have to pretty much get these down to the exact millimeter, rendering it pretty much unusable without visuals and comfort that are imo much worse than even the quest 2.
so we have to put out a ticket to return and try again and since so many of these orders are like this there's a big queue that takes over a week to get a response, then after waiting a few more weeks have to hope that the next one isn't also messed up
and that's not even considering the caveats that are still there even if it does come in correctly, like the lackluster FOV, super noticeable smearing and fringing around the edges of the lenses, motion blur that's somehow worse than my LCD-based headsets
What GPU are you using with the Beyond?
3090
seems plenty compatible with it at 90hz, shame my eyes and face are not as compatible
I was going to order one but ended up with an Aero instead. I wanted OLED black levels but don't want the 75hz. So the fit for it is hit and miss? shit that
you can do 90hz, the lowered sharpness in that mode is very subtle and the resolution and refresh rate is definitely not the problem i have with it
>So the fit for it is hit and miss
very, it seems 50/50 based on what im seeing in the beyond discord and vrc.
i guess thats to be expected when you have a headset with such a tiny sweet-spot that relies entirely on a self-directed smartphone scan to keep it in position. they help you out and replace it if you send them a ticket but it takes weeks and it's definitely far from ideal that this is happening
HMD wishlist
>psvr2 but standalone-capable that works on PC
>optional: increase to Apple vision resolution
They’re close but they can’t get it cheap enough yet. Apple Vision will open the floodgates to high priced systems
quest 2 can be had for as little as $100 secondhand regularly. there's millions of them collecting dust right now.
Quest 3. Can load cam girls directly in your browser and high resolution videos streamed directly from sexlikereal (only streaming site that doesnt look like shit in vr but expensive) with deovr. Used quest 2 if your poor
quest 2
Probably one of the quest headsets with a cable to connect to PC
They're cheap and lightweight
It's the 2nd best selling console this generation.
Since the PS5 launched 40 million PS5s have sold but 20 million Oculus Quest 2 have sold.
Compare this with 11 million xboxes sold and 13 million switches sold in the same timeframe.
However it's almost a completely different industry which is why you almost never hear about it. I have a couple of VR headsets but when I want to play a game I just boot up a regular game.
When I want to "VR" I put on the goggles. It just feels like a completely different experience.
Has anyone been using the steam link thing with the quest 2 recently? I tried it the other day and found it kept bugging out and ultimately not recognizing the quest's audio drivers. Using virtual deskstop seemed to work fine.
Opposite experience. Used it and was immediately floored. Try switching it to a desktop audio source then back to just "Headset". After using Quest Link or whatever the wifi thin was called, I was immediately shocked how much less latency and much better quality it was, immediately made me want to play more.
Which, frankly for all the people thinking of getting into it - I hate Facebook but get a Quest. It's back down to affordable (Or go to Costco or something, kek), and the wireless is the only way to play if your hardware supports it. There's sit-down games where direct cord is fine, sure, but being able to move around untethered or sit or lay wherever you want if you're just using it for media is a total gamechanger. Steam Link makes that even more feasible.
>I hate Facebook
Everyone does. Now let's put things into perspective, most people on Ganker will only use you the headset PCVR or play the few quest exclusive (probably pirated).
It doesn't matter the few analytics the thing collects, because none of it will come from PCVR use (i.e a streamed video feed). They don't take snapshot of the porn you're looking at, they'll looking at engagement metrics for the apps in their ecocystem. Does it sucks? Yeah a bit, but it's on the same level as ads agency tracking you on your current web browser to serve you tailored ads.
You don't need a facebook account anymore, you just make a "meta" account that's only gonna be used on your headset and that's it.
Yeah, I'm the one that said it but I agree 1000%. I think a lot of the naysaying and fear, while not unfounded, is pretty pointless unless someone finds out it does backend and stream everything to them. Which would be ridiculous and pointless. At this point I launch the thing and directly to into SteamLink or Air Link. I already had the account because I've had the same once with little info since like '08. Works fine, and for the tech/affordability it's worth it.
That's literally why I even got one in the first place; I always just wrote it off as overpriced and unattainable until 2021, when I tried a friend's headset and was like "wow, can't have this for me, but it's fun!" Then they told me it was only $300 and could do PCVR. Got mine within a month and have done almost nothing but that since.
Yeah it's broken, I use Opencomposite
Also have an ethernet connection from your router to your PC. Idk why but that removes loads of weird bugs.
Opposite experience. Used it and was immediately floored. Try switching it to a desktop audio source then back to just "Headset". After using Quest Link or whatever the wifi thin was called, I was immediately shocked how much less latency and much better quality it was, immediately made me want to play more.
Which, frankly for all the people thinking of getting into it - I hate Facebook but get a Quest. It's back down to affordable (Or go to Costco or something, kek), and the wireless is the only way to play if your hardware supports it. There's sit-down games where direct cord is fine, sure, but being able to move around untethered or sit or lay wherever you want if you're just using it for media is a total gamechanger. Steam Link makes that even more feasible.
I used it and immediately had a completely different issue entirely, everything on screen that is not in my direct line of site (anything remotely in my peripheral vision whether to the side or above me) is extremely blurry and I have no idea how to fix this issue. And it is only using this app, virtual desktop everything is crystal clear.
That's a quest 2 thing. It's a combo of the lenses and fixed foveated rendering (since with the quest 2 you're not supposed to look around with your eyes but instead turn your head). This goes away with pancake lenses (quest 3)
Oh OK you mean steamlink. It's related issue. There's a setting somewhere in steam steamvr setting to turn off the fake foveated rendering thing. Can't remember the option
Dang, wish you knew what that setting was because I really want it fixed. Is it in Steam VR or is it a quest setting?
It's a slider is all I remember
the unreal vr conversion mod isn't even out yet
Imagine being Xbox
>Did it fail or succeed vbros?
Its barely even started
Asgard's wrath 2 might be good.
With assassins creed and resident evil 4, this thing has some system sellers now.
Oh yeah this new jurassic park game reminded me of the vr one. That's not too bad also.
I haven't touched my headset in over half a year and it's within arms reach.
>for simgays its living the dream
>for coomers is actually pretty good
>for normalgays wanting a AAA shitty goyslop it never took off and failed
>for normalgays wanting a AAA shitty goyslop it never took off and failed
It failed in the market also and it will continue to fail. Frick off until you have some games
Then why is it still selling
>lots of racing and flying sims
>mods for a lot of existing games
>NOOO THATS JUST USING IT AS A MONITOR REPLACEMENT ITS NOT WHAT I WANT SO IT FAILED
No.. frick you and your desire to have a shitty open world grindfest cinematic experiece with crafting and survival elements full of Black folk and trannies patronizing the player with "the message" and needing the motion controls at all.
Thats exactly why this whole deal """"""failed"""""""
The push for those shitty controllers forced everyone to not just add a 3d stereo patch to their games so they can sit down and play but to redo the entire game and its mechanics to fit the use of them.
Instead of a gradual implementation they went full moronic and full "muh immersion"
So yea.... it failed because of YOU..... homosexual
i still keep finding usage for it after four years so yeah, it succeeded. Going back to flat is like staring through a tiny window into the gameworld and no amount of xK monitors is going to fix that issue what even bottom barrel goggles can provide
in terms of general adaption it gimped itself with the motion controls which stops official VR ports dead in its tracks. For most general users its already a overwhelming to find github links to mod releases that enthusiasts have made to make the more popular games to VR. So the general adoption rate is much slower then it should have been
>gimped itself with motion controls
Nah mate.
The issue is that regular controllers have gimped themselves, on the one hand so that they don't scare off the normalgays and on the other hand because Microsoft wants to retain the current paradigm of no one being able to overtake them drastically without being horrendously incompatible with everything that uses standard Microsoft porting workflow out of laziness.
What is the issue with slapping an accelerometer, a gyro, some IR LEDs and an attachment point for a tracking ring to a controller? None. Every controller should be VR compatible. I'll do you one better even, now that wireless and battery tech is as passable/ubiquitous as it is, why do controller manufacturers even bother with the current shit unibody form factor? Other than the normalgays all imprinting on the Xbawks controller that is, it's not like controllers are drastically cheaper and better build quality if they stick to unibody designs.
You put all that together and suddenly VR ports are just easy, no reason to not do them with motion controls, unless IK is suddenly a forgotten art or something.
No it just came out after the crash of 2007-2010. There just was no AAA talent left in the industry and the companies interested in VR did not have the management and executive chops to cultivate more of it. Shareholders were too ADHD to actually stick through shepherding their Ba1 studios through making a bunch of VR gamejams and tech demos until they knew what they were doing.
Overwhelming. You literally just go to flat2vr discord and select the game and select the link you need
Totally failed at becoming a part of core video games. It became its own thing, kind of like mobile games. Seems to be incredibly popular with kids and it could still find its own success, but it failed to glean any more interest from big developers.
I think the biggest reason for this is how badly Meta failed on producing video games, their strategy is entirely focused on existing IP so the studios they approach churn out shovelware garbage to take Facebook money and don't even try to make successful games.
>Meta failed on producing video games
no, it completely failed at producing VR content, there was an update this week that enabled video streaming and stereo capture, they should have done this 10 years ago and figure out how to capture volumetric video and make it very easy to view VR content out of the box
The people meta has making vr games and most vr devs outside of meta as well, don't play vr. That's why native vr games suck and I play almost strictly mods
it captivates a very small and specific audience and in general is a dip in every once in a while kind of experience tho you may use it more frequently at first
>get quest 2
>go to the vr general to make some friends
>uhhh sorry sweaty, you have to join the discord to play with us
>join discord
>trannies erping left and right
>trannies using voice changers left and right
>get lots of dms asking how old am I
>apparently I also have to add the head troony to my friend list in order to play
>leave server
>uninstall discord
>haven't used the quest 2 in a year and a half
Vr general is vrchat general. It has nothing to do with vr
/vrg/ is dominated by digusting VR chat trannies, i have never encountered worse people anywhere
i'm unironically a e-girlcon and won't touch that pool of shit with a ten foot pole
>i'm unironically a e-girlcon and won't touch that pool of shit with a ten foot pole
Pot calling the kettle black.
Do the Praydog mods allow you to manually interact with the weapon to reload or is just a button?
No
For RE8 no, but some other mods have manual reloading modded in. i.e HL2VR which is the best VR mod for a flat game imo
>Half Life 1 mod available on Quest
>half life 2 mod available on PC
>Half life alyx on pc
fricking amazing
HL2VR is great but HL1VR isn't a great experience.
Yes.
i don't play multiplayer VR specifically because the playerbase of almost every game is 99% children with quest headsets
/vrc/ actively grooms children
the kettle is a Black person
From what I have heard, that happens a lot within /vrg/ too.
Of course you wouldn't. That general isn't full of e-girls, it's full of weird gay dudes with dog dick futa avatars who want you to join their orgies and get mad if you ask them to turn their wiener toggle off. The voice changers everyone uses are especially ear grating. Par the course for /vg/ I suppose.
It gets worse, never go to the VR Chat General on /trash/.
The thread on /vg/ is full of either unironical transgenders or discord tourists who hate anime.
The real vr thread is on /vm/ now.
its bad yeah . but i found a group that doesnt put up with those people and its been good.
I found it worth it for the "killer apps"
>Alyx
>Boneworks
>Blade and Sorcery
>Walking Dead
>Thrill of the Fight
Any other essentials I'm missing? I didn't like Arizona Sunshine
Into the Radius and The Light Brigade I think are cool.
>The Light Brigade
troony game
I don't understand, please explain.
when i played every single destructible pot had the troony flag on it
dug up a screenshot
R E N T
E
N
T
F R E E
R
E
E
Stripey patterns are illegal boys, get back in the cell.
Got a chuckle out of me.
In the off chace you're being serious, you have colorblindness and aren't aware of it yet - please Google colorblind tests and take a look.
Thrill of the fight is amazing if you like boxing
I wouldn't say I like boxing but it's the best cardio exercise I've ever had no joke. First time I went 5 rounds I was wheezing on the floor for 20 minutes
Skyrim VR with the wabbajack modlist. I didnt care for Skyrim, but I could write a book about how cool it is with Vr+mods. Gesture-based spellcasting is the best wizard experience I've seen. You can deflect weapons by making contact with your own. I like to kill fleeing enemies by pulling daggers out of my sleeves and throwing them. Hundreds of hours of content from vanilla+dlc+mods makes it the meatiest Vr game. Can't recommend it enough.
I'm so mad at how badly bethesda handled Skyrim VR. I never really liked the game before and I played it on release in 2011, but in VR with all of the different VR mods it's absolutely amazing. I racked in about 100hrs of playtime over the last 3 months and just got my first elder scrolls yesterday.
About two days ago I wondered if I could get torch to cast shadows in dungeons, I found some mod to do exactly just that. Tried it out for about 10 minutes and it was amazingly immersive (even with the doom 3 hardshadows). Then the game crashed. I found out there's a hard limit in the engine to limit dynamic lights with shadows set to FOUR. I'm absolutely livid.
I've also seen screenshot of people with modded overworlds where the grass stretches forever, but those mods don't work with the VR version. But yeah, skyrim VR is the first time I stopped I played the games, sat on a bridge and just took in the scenery.
post modlist, I want to give it a go
https://www.wabbajack.org/modlist/wj-featured/fus
It's 45GB, it'll take 2-3hrs to download if you don't have nexus premium so get ready to hit that slow download button while watching youtube video essay or something
>b-b-but there's no sex mods
You can add those later on top. This one just werks and has mostly everything you want already enabled by default or easily toggleable in the mod manager.
If you don't have the game it's 15$ on steam right now. If you plan on getting fallout 4 vr later on you can save some cash by getting this bundle https://www.fanatical.com/en/bundle/bethesda-vr-collection
thanks anon!
I already own skyrim VR so I'm good to go there, looking forward to trying it out
Is it only 2-3 hours without premium. Coulda swore it was like days. Why I haven't played this and been sitting my backlog over a year
There's like 400 files to download and you get 3MB/s max on nexus as a free user. Now the first few hundred files are quick to get since they're low file size and you can just hit the download pop-up button over and over but the later ones you can only have like 10 concurrent download and each is 500MB-1GB of textures and stuff.
I have Skyrim VR and MO2 on separate drives. It's base Skyrim that's resource hungry (unless you have shit ass mods with extra polygons).
Having everything distributed across two drives means it's a lot more stable because it runs in parallel. It went from being unplayable with constant CTDs to maybe about 3 or 4 CTDs in the last two months.
It's the best VR RPG easily, and I say this as someone who liked the other TES games flat.
Also ,doesn't the VR version of community shaders let you have more lights? That's how I get all the candles and enchanting tables to produce light at least.
Super Hot
Beat Saber
don't buy superhot VR
if you really want to play it, pirate the uncensored version
>Quest 2 PCVR
>play nothing but Blade and Sorcery
>full fledged VR games are usually shit
>fan made VR ports of flat games are usually amazing
go back to sucking dicks on reddit
It's cause devs are making them suck on purpose cause the vr market share is lost market share for flat devs
1000% true. All the best VR experiences I've had were mods for flat games. Half Life 2 VR, Alien Isolation VR and RE VR mods in particular.
I had a hard time playing HL2 VR. I'm usually good about motion sickness but something about how fast you move was too much for me.
Too much hypothetical investments not enough game designers. Everyone's looking for shortcuts or short-hands as to what takes it "to da mainstream". The end result of this is that VR can temporarily enter the mainstream and get yanked straight out.
Dying of malnourishment for eating too many burgers.
VR is fricking amazing. I wish I got into it earlier. I only got my headset in march this year.
I played VTOL VR today and I'm amazed how well the motion controls work. The joystick is almost just as good as my t16000m hotas.
The market is too fragmented between devices, and not enough high profile devs are making games for them. Needs a different approach.
Im considering getting the meta quest 3. I have the original oculus and dont use it ever due to the 3 camera setup bullshit and it's pretty low resolution at this point. VR was fun, the AR aspect seems like a good add on to have as well.
Other than resolution and no sensor bs you’ll be disappointed. Cv1 has the lowest latency of any vr system on the market. It has some of the best black levels. No artifacting because it transmits uncompressed video. The lower resolution and SDE actually makes applications with lower quality graphics look better.
The root issue is that American companies big enough to make VR hardware are absolutely brainrot moronic when it comes to inspiring talent. They act as parasites towards the existing development pool but they can't create anything of value themselves. They acquire studios to buy their users, but rob the players of the studio's future as their goals simply don't align. Very similar issue Microsoft is suffering with Xbox to the point where they basically need to make their games free to compete.
This strategy fundamentally does not work as evidenced by VR's piss poor attachment rates. They want to turn a high friction device into a low friction smart phone, while not even making games good enough to compete on mobile.
>design 0.5kg headset with garbage battery life
>skew your games towards the mobile race to the bottom, thinking hollywood brands are enough to make the difference for the starwars basedjak crowd
>make screens glued to your face
>insist visuals don't matter
>push social vr and try to build a metaverse
>but acshually the ability to track your body doesn't matter
Modders and indies are the only ones in the VR space with a frontal lobe while honestly taking a risk.
>insist visuals don't matter
>push social vr and try to build a metaverse
>but acshually the ability to track your body doesn't matter
>marketing
>marketing
>marketing
even when I'm most hype to play with my index I take breaks every 30 minutes (maybe 40 if i'm really into beat saber and well hydrated) but longer than that and shit gets weird. first two weeks I had it I played for hours every day and when I took it off started to feel like my arms were too long and the floor was too close.
the current weight and bulk of headsets is not sustainable and never was, but it's really fun as a proof of concept. I think VR will see much wider adoption once pancake lenses become ubiquitous. I would buy a bigscreen beyond now if it had the same FOV as the index, but for now i'm holding out for an index2.
I do think the marketing has been poison to some extent. I keep hearing investors just noped out of VR. If your funds aren't coming out of pocket then gg.
That being said, yeah, the hardware is way too mediocre right now. Anything good is meme tier in price. We'll see how it goes.
I don't think so. It's just taking a while to gain traction, it's still fairly new. I thought Alyx was fantastic and gave me feelings I haven't had since I was a kid. Looking forward to seeing the next thing like that. I'm also a game artist and am actively taking time out to develop for VR games, having a blast so far.
the first time I played Alyx I was blown away by the fact that I could pickup empty soda cans and crush them with my hand
the first time I let me best friend try Alyx, it took me 15 minutes to convince him to stop throwing chairs off the roof in the literal first room and go explore the rest of the game
>It's just taking a while to gain traction, it's still fairly new
It's been 7 years since the first modern VR headsets dropped.
I'd argue that's still early doors, tbh. Imagine the difference between the first consoles and the NES or Megadrive.
I just got the Facebookulus quest 3 and it's really fun. The metaverse will never be what Zucc wants it to be but it's already really cool and quality of life is much better than it used to be. I definitely wouldn't call it a gimmick any more.
Now if only we could get new modern VR headsets that don't zucc all your personal data.
>VR headsets that don't zucc all your personal data.
yes zucc will just stop collecting data and let vrchat have it
successful in that it has become a stable niche that just won't die even when hardly anything is coming out, and companies are still making new hardware so clearly some influential people believe in it
failed in that after 10 years it still has barely scratched the surface as far as what a really good and creative VR game could be, this proof-of-concept experimentation phase has gone on a bit too long now yet it still feels like there's so much for devs to figure out
Any of you tried steam link on the quest 3?
How does it compare to virtual desktop and oculus airwhatever?
I'm mainly concerned about the gpu utilisation just to run the thing, and then the image quality at the end (assuming you have a good modem with 6e wifi)
I was pretty excited getting a quest 3 when so many morons kept saying how virtual desktop or oculus' own method was all you needed to run pcvr on quest headsets, but then turns out this garbage uses 40% of your GPU just running the thing (meaning you get half of your GPU to run the actual fricking game), so what about steam link? Is it that bad as well?
It's bretty good if you're just looking to play PCVR games. It's fairly easy.
Non-steam games you bring up the desktop and open there, you're on your way.
Word is its almost no latency at the cost of visuals (vd supposedly better) keep hearing mixed reports on resource hogging. It's free there's no reason not to try it. (The menu bugs out of me on startup so can't test myself)
>almost no latency
Video encoding and decoding from streaming alone adds the same amount of latency of the entire rift cv1 system.
Sudden movement latency of CV1 at 90hz is ~20ms.
Decoding/encoding is less than 10, and even less if you use foveated encoding.
So 50% latency increase from cv1’ s worst case scenario but for all cases is “almost no latency”?
You can get total latency of Q2 PCVR to consistent 33ms with 500mbps usb connection.
It's not that worse than index, which is 27ms at 90hz
>You're either running a potato low resolution or you're hitting above 50ms
Skill/hardware issue. For maxed out rendering res, 33ms locked for usb 500mpbs, 30/39 ms wireless 150mpbs h264/h265.
Yep, pretty much. Pic related.
Index latency is too high, 40% over the Carmack threshold. To achieve those latencies with Quest2 the video would be artifact hell
>muh carmack
it's bullshit, okay?
you can test it imperially, most people can live with 40ms latency easily.
I’ll trust the legendary coder that devoted 10+ years of his career to VR and not normies that just want something under $300
>30/39 ms wireless 150mpbs h264
150mbps is one rough as frick image lol
Latency is all wireless headsets is shit. You're either running a potato low resolution or you're hitting above 50ms
Isn't the CV1 one of the lowest latency headset anyway?
I've seen numbers thrown around like most headset (including the beloved index) have like 20-40ms random input lag on screens.
So personally I see a Quest 3 with 10ms of encode+transmit+decode and then you add another 10ms for a frame buffer (reality of wifi really) and the vsync wait, then 40ms total latency doesn't sound too bad for a full wireless solution.
Cv1 is the lowest latency system. That and the oled displays have many people believing it’s still the best vr system.
Carmack said that sub-20ms latency is required for the brain to not question what it’s seeing. Immediately after the work that went into reducing latency to sub 20ms, all the companies said “f you, John” and released systems with much higher latencies
I don't know how someone could keep using something with 1080 by 1200 resolution in current year, let alone call it the best of anything.
Why are some oled users so attached to oled specifically that they're like this?
The color differences don't make as huge of a difference as that resolution hit, especially when we're so low in ppd.
Color has nothing to do with resolution or why oled is superior. Play any game that has lots of dark scenes and you’ll know why. If you don’t play games with dark scenes it may not matter much to you.
I still use my cv1 often and I only notice the poorer resolution/sde when reading small text. For everything else, it completely fades away when actually playing the game.
This is obviously a preference issue but noticing sde/lower resolution is comparing static images and not motion while paying the game and the bonus to immersion offered by the lower latency and deeper blacks.
Oh shut the frick up with OLED and darks, you fricking moron.
A single word. Mura. Completely destroys your OLED argument.
Two more years until uOLED is mainstream, then we can talk.
Why so bitter, fren? Make a big purchase recently?
Why the frick are you so mad!?
See, that's the thing. I have.
The difference is that some people are attached to those benefits to a greater degree than others.
Even psvr1 resolution is borderline unusable in my eyes, let alone cv1, but for others that's not even a concern.
My question is why are people's standards and priorities so vastly different?
People are dumb and only look for bug numbers on paper. It’s funny to me that there’s such an argument for higher resolution which often goes unnoticed while the same people have no issue doubling to tripling latencies which is very noticeable. It’s almost like most users are idiots.
That's the thing I'm talking about though, different things are noticeable to different people.
Resolution is very noticeable to me in VR because of how low PPD everything but the top of the line enterprise stuff I can't afford is.
You're generalizing your experience out as being the only experience people have then strawmanning why people care about one thing or another, yes numbers are very easy to market but so are latency numbers.
I find that I don't notice latency in VR up to roughly 55 ms in anything but beatsaber.
>tripling latencies
???
carmack was the one pushing for standalone headsets
Quest2/3 latency stand-alone is still very good. Pcvr latency is shite.
That's the thing. It's not using some layer of encoding. It like skips a step everyone else does. It's reported as like 6ms latency.
I’m not saying you’re wrong, but they way you said it is wrong. Valve may have further optimized the video steaming to reduce latencies a few ms but they’re still compressing it and thus encoding it. 6ms is still a lot when 20ms is the target.
It looks/runs great but I can't get audio to working so sadly I can't use it
Many other people also have issues getting audio working
Sticking to Virtual Desktop in the meantime until either Valve fixes it or I get a GPU that is capable of AV1
So AV1 is a really, really dumb idea. I’ll let you research why. A big hint: why does streaming video from pc for pcvr with stand alone hmd’s add latency?
Good to know I guess
Well either way I'm still stuck waiting for Valve to fix the audio issues regardless
I've triple checked that Steam Streaming Speakers / Microphones are enabled, even used OVR Advanced Settings to try, fricked with mirroring and all that and nothing works sadly
I really do want to use it but it's not the end of the world I guess
Yep, AV1 is a meme. Complex codecs are only good when you are bandwidth starved.
At high bitrate the increased processing costs is not worth it, it's cheaper to just increase the bitrate of simpler codec.
Higher nitrates can have the same problem - takes too long to encode/decode. You correctly stated bandwidth is not the issue, it’s the encode/decode time added to latency plus the additional latency from sending the data over an external link (wifi and usb both add latency)
Bandwidth is definitely an issue. Proven by usb link on Q2.
The latency is directly proportional to bandwidth.
>Higher nitrates can have the same problem - takes too long to encode/decode
H264 is a lot simpler so you can process 3x bitrate in the same timeframe. At 1.4x you get quality equivalent, so everything above just results in better quality.
>appeal to authority newbie
Do realize that Carmack admitted being wrong countless times, right? His words are not gospel, trust your eyes.
Just unsatisfied with the current market offerings, ESL-friend.
Proper uOLED can't come soon enough.
>latency is directly proportional to bandwidth
Insufficient bandwidth can add latency but eventually adding more bandwidth stops improving latency.
It's a fact that XR2 in Q2 can process 500mpbs at very low latency easily if you give usb-tier bandwidth (2500mpbs+).
Q2 is limited by the wireless connection. Same with Q3.
Virtual Desktop is dogshit. And the dev is fricking homosexual.
Can't wait for valve to improve steam link so I can switch from that trash.
There is a difference, but the most limiting factor is your 1gig lan port. You are not getting 1200mpbs with most routers.
The only difference is 4k QAM, which increases the bandwidth slightly, and again that doesn't really matter because of 1gig port.
Plus 6ghz, which ironically makes your comment
>Wifi 6 currently is just a less crowded wifi 5
better describe 6 vs 6e than anything else.
Depends on the game. We were living with that bitrate for quite a while just fine.
>>the most limiting factor is your 1gig lan port
>when the data going from PC to Router is 200-500mbps
homie we're talking about radio here. Look up inverse square law or some shit.
>what is transfer latency
Are you moronic (of course since you're russian)?
Radio travels at the speed of light, the issues is getting enough of the data you want from A to B without losing most of it which is why you get lower transfer latency with big wireless data link and transmit only at 1/10th or 1/20th its maximum capacity.
You are a fricking idiot and you don't know how wifi actually works.
Wireless interference is not really an issue unless you live cardboard in a hive of ants.
Compared to bandwidth, it has virtually no latency impact.
Worst case scenario, you retransmit a packet here or there. You are so fricking stupid.
Retransmission effectively halves bandwidth, so tell us again how bandwidth is more important than network congestion/interference
You should have a dedicated router two meters away from you.
For proper setup, interference is literally non-issue, latency or otherwise.
The bandwidth is the real issue. And that's a fundamental limitation.
Investigate how wireless streaming for vr actually works before arguing. This is just embarrassing.
So the proper setup would involve a dedicated AP with zero other traffic on it? Hrm…. Wouldn’t it then also make sense to ensure it’s using a frequency almost nothing else uses and is, in fact, mostly blocked by walls so external interference is improbable? Hrmmmmmmmmmmmmmm
If you want to be a pedantic moron, yes, it does matter.
But the main argument was that the fundamental limitation is not there.
Improvements over proper 5ghz setup are marginal at best.
So your optimizations are productive and mine are pedantic moronicness even though they both accomplish the same thing. Got it.
Your "optimizations" is just masturbation which has no real impact.
I don't care about suboptimal setups, all I want is to make optimal setups even better.
There you go contradicting yourself again
>muh 6ghz panacea
By itself, it's virtually useless. No contradiction.
WiFi-6 doesn’t use 6GHz, only 6e.
Yeah, I know.
The difference between 6e and 6 is 4k QAM and 6ghz. Both don't really matter.
That's what I've said.
6GHz absolutely matters
Not really.
That’s not appeal to authority. Appeal to authority is taking Biden’s word that `50ms latency in VR is ok just because he’s in a high position of authority. John Carmack IS the authority. There’s a difference. The man spent 1pm years r&d’ing this stuff so yes, I’ll take his word for it in addition to having experience the sensation of last in the latest hmd’s compared to cv1.
Has Carmack said he was wrong and 50ms is a-ok?
did they remove the 250 song limit for beat saber sideloading?
I am playing modded Fallout 4 right now in wireless VR.
"Pancake" version? 6/10
VR? 8/10+
VR is an automatic booster to every FP Game
Based FO4VR chad. It might be the weakest mainline Fallout flat, but Fallout 4 VR easily has the best combat in the series. I love hurling mines like frisbees onto roofs to nail super mutants and having to heal myself immersively rather than freezing time with my pip boy.
The Meta quest headsets outsold the xbox series family so I guess it did succeed
Oddly people are still buying quest 2s like crazy over the 3. The used market is gonna be dirt cheap for anyone that wants a quest 2 in a few months. Less than 100$ at this rate.
>Oddly
>$300 vs $500
>no one gives a shit about mixed reality
Quest 3 barely looks like an upgrade. Quest 2 is by far still the most affordable entry level headset on the market that does everything a VR headset should do.
The clarity upgrade is the biggest selling point. It's wild how much better it looks.
Buy it right or buy it twice. Anyone buying a new quest 2 should be buying a quest 3 or a used quest 2 at nearly as low as 100$
Waiting to get off work so I can play RE4 remake in VR. Frickers waited until after I went to bed last night to upload it.
>RE4 remake in VR
Oh yeah that's out today. Wish it was on pc too.
Yeah, it's a shame the VR software side of things is so fragmented. I doubt there'd be as many people whining about nogames as there are if everyone just got everything till the medium was more fleshed out and developed.
VR mod is pretty good for regular re4 remake
Oof, I just checked some gameplay of RE4remakeVR and they cheaped out on the interaction. You press x to interact instead of actually using your hands and gripping.
?si=YeDejQM6XRvJRBln&t=450
I just wanna get a VR headset/AR glasses to have virtual monitors
Is it worth it or nah?
Genuinely not interested in VR games
Don't even have the space for it
Not worth it.
I feel like it's still too low res to be used at virtual monitors. If you have money to burn then the Apple headset will have 4k screens per eye (double what's on quest3) and ultra high quality passthrough.
It'll be niche but might what you're looking for.
$3k Apple vision will probably be the first hmd to allow that without compromised clarity but who know if and when it will work on anything other than a mac
Someone who has a quest 3 and quest 2, how much of an upgrade is it really? Is it worth upgrading or is it more just a waste of money unless you're really into VR?
The biggest difference is clarity and convenience.
You know those annoying ass godrays whenever a game shows it's splash screen? Mostly gone.
You know how you have a tiny ass sweetspot that you can slide out of if the headset so much as shifts on your head? Gone.
You know how the screen looks blurry if you look anywhere but the center? Gone.
Hell, you even get an ipd slider, and the thing sits on your face better.
I wouldn't want to go back to the quest 2 after the quest 3, but it's more of a convenience thing than a mindblowing power thing, they both do the same thing right now, the quest 3 just does it way better. Other than battery life, that's a loss.
Sounds nice, not sure if it's enough yet though. All those things sound really nice but I'm also probably ok with just stomaching the 2 because I don't use VR that often. Lately I've been back into it but I go on really long stretches where I don't touch it.
The lenses are such an upgrade I can move the ipd slider to both extremes and still not know where tf my ipd is supposed to be. Can't tell the difference
Yeah, I know what you mean.
I wouldn't want to use anything that doesn't at least have pancake lenses after having experienced them.
It'd be nice if we had something bigscreen beyond sized but wireless, probably half a decade or more out though.
I would wait for Deckard info. Mets is already reducing production of the Quest3 btw. With the economic crunch worsening, there may be good deals on used models in the near future
it didn't succeed in the way they probably hoped it would but it formed a nice little niche that I'm satisfied with for the moment. excited for my friend to get his headset later this month so we can play some shit together. what are the best co-op games, anyway? is After the Fall good?
I still find it hilarious how easy it is to pirate games on Quest. You'd think Meta would have done something about it by now but no, literally just enable a developer account and go to town with sideloading apks.
I instantly filled up 128GB sideloading all the tech demo shovelware and some "must play" games that I could find that I would have never gotten before because 90% of them are not worth the $20 - $30 price tag that they're advertised for
Meanwhile the Pico devs are putting a frickton of effort to stop you from pirating games. You need to pass apks through softwares to change their names, hashes and id and need to be always online for the game to run.
If I could trade in my pico 4 for a quest 3 right now I would in a heartbeat.
Me too but the Quest 3 is fricking expensive compared to the Pico, especially if you consider that you'll need the elite strap for the Quest if you want some form of comfort.
I'll stick with this cheapo piece of chinkshit until there's an OLED headset in the $600 price category.
If you think the quest3 is expensive you’re never going to be happy.
Not him but it's more about spending 700$ on something when you've already spent 500$ on something only to get some small benefits like better wireless and better software support.
>tfw you're near-sighted so you had to spend an additional $50 on prescription lens inserts, on top of a $50 head strap to make the Quest 3 comfortable since the default strap is garbage, and also those AMVR controller grips for $30 all before taxes/shipping
You probably just threw a random number like $700 for $500 and it's ending up pretty much becoming true for me lol
My P4 (300), face cover (40$), knuckle strap for controllers (30$), new straps with charging dock for swappable battery (50$), Audio Jack 3.5 with USB Power splitters (20$), Cheap Wifi 6 router (70$), Streaming software (20$).
Quest 3 (500$), face cover (40$), knuckle straps (30$), hanging neck battery (40$ frick back batteries it kills your neck don't get bobovr), Cheap Wifi6e router (150$), Streaming Software (20$).
>don't get BoboVR
haha... 3 hours total playtime is unironically fine enough for me
It's not even that but adding 50% more weight to a headset really fricks you. Now I understand why people praise the bigscreen bigmeme.
It's not even about the playtime because my longest playsessions are about 3hrs long anyway so 1 battery + half of my headset internal battery is enough for me.
Isn't the whole point of the battery on the BoboVR to balance the weight with its halo strap?
For quest 2 yeah but the pico 4 already had really good balance as is. I just didn't realize because I mindlessly took advice from youtubers when trying to find ways to extend my playtime.
I just use a laptop USB-C charger with a long extender and plug it in whenever battery gets low and keep on playing.
I even have an external battery I keep in my pocket if I don't want to be too tethered, these headstrap battery things are needlessly complicated.
I returned my M2 for my Quest 2 because it gave me neck pain no matter how much I adjusted it
I'd assume it'd be the same for the M3 on the Quest 3
Actually it's fine on the Quest 3 because the base headset has better weight distribution
For most people yes. I'm using a 5 hour battery and I need a second
Reddit was seething that Vertigo 2 wasn't nominated for the VR game of the year award at The Game Awards (and how all the nominations were PSVR titles going as far as calling journalists stupid)
Is the series that good enough to warrant that seething? I know nothing about it
The game itself is dogshit, but the dev is on the "right (or technically left) side of history", so he is being fellated by the braindead apes on twitter and reddit who don't really care about games in the first place.
it's easily the best vr goty
alyx had the same problem, as well as you randomly teleporting on top of things when you lean over them (mostly smaller objects like those yellow crates). it's just a side effect of the game not knowing where your hips are so it's impossible to know if you're leaning forwards or squatting down.
>it's just a side effect of the game not knowing where your hips are so it's impossible to know if you're leaning forwards or squatting down.
It's just shit game design.
Simulate a lean instead of fricking moving me in place.
It's better than just about every game nominated. 1 and 2 has great level variety, enemy variety, and weapon variety--the fact it's from a single developer makes that more impressive. Story is less remarkable, though there are cool set pieces.
H.264+ @ 400Mbps on Virtual Desktop with WiFi 6 is all you need
What exactly makes wifi 6 better? I still have very high speeds on my wifi 5 router.
You get bigger headroom for transmitting data.
I think wifi 5 caps around 900ish~ mbps and wifi 6 is 1200mbps. Then you have the quest3 with wifi6e that goes up to 2400mbps.
Basically think of it like traffic congestion on a highway and the bigger the road the lest friction between cars there is and they get to their destination faster.
Wifi 6 is a meme. 6e is the real wifi 6. Wifi 6 currently is just a less crowded wifi 5
Wifi`the in particular -mit uses the 6GHz band so very little interference which means lower latencies. Bandwidth is not and issue (unless it’s less that your stream’s bitrate), latency added by interference/network traffic collisions is. That’s why the recommendation is to set up a wifi6e AP connected directly to your PC and only use it for the HMD
>Bandwidth is not and issue
Wrong. Stop parroting morons.
IDK why but VD is totally random if it works for me or not. SOme days it will be a stuttering mess just in steam home and other days it will be fine. Steam Link is 100% stable for me but it's noticeably worse quality at the default settings. Does anyone know what settings+resolution VD uses for it's medium settings on Q3?
100% related to your wifi
it has failed before but it hasn't failed again this time
let me know when AMD starts to give a shit about VR so I can justify the purchase of a 7800 XT over a 4070 (Super) in February
Quest 2 releases:-
>It doesn't have latency or visible image compression
Quest Pro releases:-
>It has much lower than Quest 2 and doesn't have any of the Quest 2's image compression either
Quest 3 releases:-
>It has much latency than Quest Pro and doesn't suffer with any of the Quest Pro's image compression either
Quest owners lie about everything
My favorite Quest 3 meme right now is sponsored creators outright lying about passthrough quality with those "LOOK AT ME I'M COOKING IN MIXED REALITY" videos they put out
You have to have very specific lighting conditions to reasonably do everyday things like that and even then it's grainy as hell through the lenses themselves, not what's captured through the camera and uploaded to YouTube/TikTok. Does it work? Sure I guess but I wouldn't use it for everyday XR like they're shilling. More so bringing a YouTube video with me while getting a drink from the fridge or something.
I hate those Youtubers so much. It's like they're actively hostile towards the viewers. "You don't deserve real opinions, my sponsors are the target audience".
Unsubscribed from them, never looked back. Their opinions are brought and sold, they don't believe in anything.
I regret buying an index
At least you're honest and don't sit in these threads 24/7 falsflagging and lying.
Although this is probably just a falseflag from someone else, I hate current year internet.
nah I have the shit stop being so fricking paranoid you dumb homosexual
Can you blame me, though?
But yeah 1k for something that's depreciated as much as it has is kinda sucky, but VR headsets in general move super fast.
Even with the sunk cost the index is still decently well rounded for a pcvr headset outside of it's resolution being a problem.
1k was a ludicrous price, it wasn't even top of class when it came out. Quest 2 absolutely ass raped the index for affordability and being un-tethered. I legit think the Index is in the bottom tier of available headsets.
did u resell it?
I just got one of those D-Link wireless bridges
it just werks
Aren't those things like 80$?
yea
Edge of Nowhere.
What's the single best VR game ever Ganker?
Alyx
my favorite that I have the most playtime in is Compound though
dirt rally 2
Alyx is definitely up there, but you have to forget how much of a shit Half-Life game it is though
Modded Skyrim VR
Not sure, my one I can always come back to is Compound but that's by no means the best one ever.
Into the Radius
outer wilds vr
Anyone with a VR headset owes it to themselves to play Outer Wilds. Beautiful and so much fun
Terrible performance.
worked perfectly for me and my favorite VR game so far.
Lying or playing at very low res.
Sprint Vector.
However, being designed for online play means it's basically worthless after the launch window. Survios botched its post release.
IMHO Alyx. Played it with the 2011 3D sprinted pistol and it was an absolute blast (no pun intended)
Alyx
SuperHot VR would be up there if it were meatier
thoughts on Until You Fall?
got shilled it saying "it's the best melee combat in VR" not much beyond that
The world feels rather bare and something about the combat system doesn't mesh with me.
If you like the combat system you will like it, if you don't you'll probably drop it or forget about it eventually.
I like the combat but it's a really really barebones rogue-lite otherwise. It has three bosses, the second being two regular enemies buffed and the third being the first boss again. The level and its layout are exactly the same every time, and it's a straight line. The only thing that is randomized is the enemies, their placement, and the rewards you can pick after each area. It's my favorite VR melee system especially with you sweaty it gets. But it reminds me that we'll never see Isaac levels of variety in a VR roguelike.
i refuse to believe that a good VR game exists, or even can be made
it's meme technology and effectively an extremely expensive gimmick. games aren't "improved" by being in VR. most would be more fun with a gamepad or m&kb.
You're a moron and aren't worth convincing of anything, anon. Continue to believe your bullshit, ideally somewhere else.
What vr headset have you tried?
>games aren't "improved" by being in VR
Correct
>i refuse to believe that a good VR game exists, or even can be made
Incorrect
VR is expensive and whether it's worth it in current year is debatable but it absolutely can offer something that no other platform can. It's not a matter of whether it's "better" than flatscreen games, it just offers something different. People that say VR is an objective improvement are just as stupid as people that write it off completely.
That’s a fricking cope-and-a-half if I’ve ever seen one. Don’t worry, maybe you parents will get you a Quest 2 for Christmas if you’ve kept your grades up all year. You can shove your mouse and keyboard up your ass, because shooting is infinitely more satisfying in VR.
Depends on the game. I love VR but it’s often not leisurely and I don’t want to do it for long periods of time so it’s the opposite of normal vidya gaymen in most aspects.
Does no one find the hacking puzzles and looting really tedious in Alyx? Once the novelty of opening cupboards and moving cans out the way to get resin wears off it's really boring and feels like a chore. Then you get combat sections where you fight like 2 combine that take about a second to beat and you walk in a room and you have to do a hacking puzzle to open a locker, open the fabricator and then trace the fricking cables to turn the power on.
>Does no one find the hacking puzzles and looting really tedious in Alyx?
Everyone with a brain does. The cattle still thinks it's the best vr game ever, when it's not even a good game.
Yeah. I like the puzzles, I think they're neat and creative and force you to work in 3D in a way that would be cumbersome for a flat game. But damn I did not want to do them after 3-4 repitions. When replaying I just used mods to upgrade guns.
Looting I'm OK with - game is easy as hell and you don't need to spend your playtime checking every drawer.
>about to cum to vr porn
>headset dies
vr is not the future
Plug that shit in. What, are you running around the room while you’re jerking off?
Plug it into a wall or something, fren
god is telling you to stop gooning
>trying to play vr porn game
>app can't be operated with one controller
Koikatsu devs must be moronic or think a hands-free setup is a normal thing to do.
not sure what this shitflinging is honestly too lazy to skim this thread
I have some cheap TP-Link WiFi 6 AP in the room I'm playing VR in and it feels/looks fine I guess
then again I don't turn performance graphs on
I prefer regular games because of the mental overview aspect instead of being in VR
mental overview?
Do you mean third person?
There are third person VR games
I got a quest 3 recently, and I'm using it a lot more than my index. Cables really suck. Custom maid 3d in vr goes crazy, seeing the scale of the maids adds a whole new dimension to the experience.
You really don't know how short most anime girls actually are until you actually see them in their canon height in VR compared to you for the first time. It's pretty jarring
It's fricking weird how small women are in general. I haven't interacted with a woman IRL for months because of WFH.
I still enjoy my quest but it's not something I can play all the time due to the library and my pc really doesn't like using a usb a cable to play games that way.
buy a cheap wifi AC router and use that for PCVR.
Has anyone else had an issue where one of their eyes felt like it had something in it while in VR?
I've been getting that on and off lately and it's really annoying.
yeah, my eye ends up watering real bad and I have to stop. No idea what's causing it
Yeah, exactly, I've been getting this for half a week now it's awful.
Wasn't there a huge recall of eye drops that were harming people's eyes recently?
I'm kind of paranoid about that.
I had it ever since I bought the Rift S years ago, it sometimes happens sometimes doesn't. The inconsistency makes me think it's something else because it's not like I change my blinking pattern
Might just be the bright screen is wrecking my eyes
I wonder if it's how close the screen is to my eyes, I've only had it since I got my quest 3 but I don't think it's the headset itself.
It's only in my left eye too.
>eyedrop recall
yeah for cheap store brand shit, buy name brand bausch & Lomb or systane and you'll be fine.
might be dry eyes or eye allergies, could try putting in some moisturizing eyedrops and see if it helps things.
How do Quest users just accept jacking off with those cameras all over the front of the headset
Do you just accept zuckcuck having your peepee pictures?
My penis is so incredibly boring there's nothing worth capturing. It's there. Nothing to really say about it.
If it's worth Zuck's attention that's a compliment really.
When I cum, I scream "Take that, Zucc!".
Considering most of Meta's userbase consists of mostly 60 year olds on Facebook sharing unnecessary pictures to their families overseas I'm sure he's seen worse wieners in his time
He can have mine and train it on some neural network if he wants I give him permission to do that
They have hand tracking now. They’ve already been hacked to do feet tracking. What will they track next?
Quest 3 is officially going to launch upper body tracking in the next couple months I think
Next month but only 3 games will support it at launch
I accept that I'm not really that interesting, plus I know how monotonous and boring it is going through someone else's stuff on a much smaller scale than they'd have to even.
Why the frick would I care or think they're watching me jerk off?
VR is so niche that it's really hard to tell if people praising new game launches are either genuine, so desperate for people to like VR that they'll worship any AA/AAA game launch like the second coming of Jesus just to get people interested in VR in general, or paid sponsorships
I tend to be genuine, VR tends to make any game in it feel about 2/10 better than it would otherwise.
I say this everywhere, but if Alyx were made for flat screen PC and didn't have the VR element it would just be a 6/10 game at most.
I'm really just saying this as of recent because of how asscreed nexus is getting universally praised by so much people right now. I haven't seen anything negative to be said about it outside of stuttering performance for some users
It's ubishit so that's naturally already a red flag to most people, but then again it's VR so I have no idea who to believe
Nexus is an exclusive for meta quests somreviewers are getting paid to shill it to boost quest sales.
The worst thing for vr right now are platform exclusives
Nexus is fairly good in general but suffers from ubisoft design philosophy and has some weird low res textures even on quest 3.
For me my standards are very low. I love Into the Radius and Saints & Sinners, but compared to games they ape they don't have much to them. I will argue that VR gunplay and inventory management really elevates things compared to just clicking, but without that neither games are mindblowing.
>so desperate for people to like vr
>get people interested in vr
I think the problem with your logic is that you come out of the assumption that every post about vidya on vee is trying to sell you something. People just enjoy discussion and praise whatever vidya they like, not everything is a popularity contest to win.
Jank tolerance among VR enthusiasts is definitely very high due to lack of good vidya, you could say people are so desperate for games that they'll eat up just about anything and ask for seconds, this much is definitely true. But that doesn't really make it fake or wrong, does it? Would be great to have tons of high-quality games, but that's clearly not happening, and in that case liking flawed things is probably a good idea if you enjoy the new medium.
You could also make the argument that people stick around with VR and keep asking for seconds because there's some sort of value there, too.
Anyone who can afford VR can easily just go back and play other games, and probably does in their downtime anyways.
I think Boneworks definitely fell into the latter. But there have been a handful of genuinely good VR games.
Really though PC VR should give some guarantees that it isn't all performative because the people with cash to blow on VR probably already pay high end PC games.
Personally I think PC VR has the opposite problem, people have high standards and most VR games don't meet them. To the point where most people aren't willing to pay full price for VR games.
It's honestly way easier to fall for things in VR compared to 2D gaming. The immersion makes that possible. I believe most videos/discussion you see of gameplay are genuine. Trailers really are difficult at selling to people who have never touched VR though
Nyeheh
The problem with the VR gaming scene is that there is a catch 22 related to games getting made.
More people are not buying VR because there are so few VR games, and games aren't getting made for VR because there are so few people buying VR hardware.
That said I think as VR/AR displays start to be more ubiquitous for other uses (professional use cases and Augmented reality glasses) you will start to see a new wave of games being made to appeal to those demographics which will in turn bring more interest in people buying hardware.
This just isn't true. There's more Quest headsets out there than Xboxes apparently. But the games that get made aren't that good and they don't feel like core gaming experiences. Plus it all has to run on mobileshit hardware and ends up looking like mobile games.
Pretty sure Quest 2 was the top selling gaming device all of Black Friday weekend this year on Amazon US
$200 was a wild deal to get people into VR
whats the best site for vr porn? the sexlikereal.com shit u have to pay for... gay.
VR is in great shape right now.
The thing is VR fans actually play games instead of endless talking about it on the internet, unlike console gays.
sitting in front of a mirror posing as an anime girl in VRchat is not "playing games"
for every avatargay there's 3 people playing games on their quest or PCVR
t. trying to play the entire serious sam series in VR because I'm a masochist
hmm, so that's why most pcvr games have single digit player number on steamdb
lolwut
show the titles, disingenuous frick
or filter for vr only
pffffff
that cope again
VR is the most fun I've had with gaming in years
when nintendo jumps in and makes real games for it, the rest of the industry will too
star wars tales from galaxy's edge
star wars vader immortal 1+2+3
re4vr
tetris effect+rez infinite
moss 1+2
jurassic world aftermath
crisis vrgade2
onward
iron rebellion
red matter 1+2
secrets of retropolis 1+2
a fisherman's tale + another fisherman's tale
i expect you to die 1+2+3
gun club vr
espire 2
green hell
7th guest
warplanes: battles over the pacific
creed
the climb 2
the room vr
walking dead saints and sinners
luckys tale
ven vr adventure
ninja legends
bone lab
blade and sorcery
battle talent
medalofhonor
teambeef vr ports
doom 1/2+3
quake 1+2+3
rtcw
jedi outcast (soon academy)
duke nukem 3d
prey 2006
virtual boy emulator
dolphin vr
pspp
dolphin/citra in stereoscopic 3d
emuvr
pcvr games
half life alyx
valve's the lab
elite dangerous
vtol
boneworks
star wars squadrons
microsoft flight simulator
project wingman
Are vorpX modded games remotely worth caring about at all?
Last time I looked at them they were summarized as having awkward 3DoF weapons or worse, having guns aimed with your head movements
Not really. It sucked even in the OG rift/vive days
for playing flat games in 3d, it's good
Neat
My only exposure to viewing 3D in VR was going into Bigscreen and watching 3D trailers and it was pretty cool so I'll probably check these out
use reshade depth3d and VD to play flat games on a big screen with some 3d effect
this is the best way right now, though it doesn't work in linux which annoys me
use this, you can do depth3d with it
https://github.com/sonic2kk/steamtinkerlaunch
Check our reshade and superdepth3d to make flat games stereo3d
Just pirated Lego Bricktales. They say the Mixed Reality tanks the fidelity but I mean hard for me to care about mixed reality since it's just the stage floating in your space draining the battery for no good reason.
I think Drop Dead The Cabin Home Invasion is one of the few games that actually properly utilize MR and your play space where as everything else is kinda just like what you said sadly.
Wow I'd be pissed if I paid $30 for this.
It's just a puzzle game.
Why is they stop calling augmented reality AR and switch to mixed reality, which makes no sense?
AR doesn't track you hands it just prejects shit into your eyeball, MR is where you can touch virtual objects
AR is correct. No photons from the object hit your retina.
MR means real photons from the object.
Thx but I’m not watching a video on definitions
then stfu tard
The video is wrong.
"XR" pisses me off more
I got a quest 3 lately and I've been enjoying
>pass through boxing matches, smashing c**ts up in my own living room (thrill of the fight)
>going dungeon delving with my wife using my old quest 2, killing skeletons and saving her from zombies and beholders while she covers me with bow and arrow from a corner (Dungeons of Eternity)
I know meta sucks, but im really enjoying this
stupid frogposter
sounds cozy AF fren
How's RESIDENTIAL EVIL FOUR virtual reality?
>got a Quest 3 this week
>PCVR is a goddamned mess to to bottom
>almost nothing can be trouble shot from within the headset
>Steam VR is a steaming pool of diarrhea that hardly functions (I can no longer launch games from within the headset for instance, the buttons on the controllers do nothing)
>3D/VR video players only decode XviD with mono MPEG1 audio (anything more advanced is either a black screen or no audio)
>VR Porn is way too much in my goddamn face making me go cross-eyed (unless manually adjusted)
>most games with VR "support" are beyond kludgy and complain about controllers/don't launch in VR 95% off the time
I'm sure I'll get used to dealing with all this horseshit, but holy hell, Sony/Meta makes everything on the PC seem like a fricking hack. PSVR2/Quest 3 Apps are super-slick and just work.
On the upside, my 4090 has zero issues chewing through VR games at full resolution+ at 120Hz.
yep lol
and people still say zuckerberg killed pcvr, when they did it to themselves
>most games with VR "support" are beyond kludgy and complain about controllers/don't launch in VR 95% off the time
to be fair, most of those were done before openxr was a thing, so it's unlikely they'd keep working
get steamlink and skybox media player and airlink itself works just like the wired CV1 (with lag and encoding artifacts but the experience and drivers are the same)
None of those things are a problem for a native PCVR headset. Even on my Reverb G2 I can bypass the Windows VR launcher that's supposedly required for WMR headsets and go straight to SteamVR. At any time the desktop is like two button presses away, so troubleshooting isn't an issue either.
Zuck doesn't want it to be easy for their headsets to be used outside their walled garden.
>Zuck doesn't want it to be easy for their headsets to be used outside their walled garden.
that's why he allowed virtual desktop and steam link and sideloading any android apk
If they're made artificially difficult to use then it just becomes...
>gosh it's just so hard to get this working!
>i guess i'll stick to the meta quest store instead!
And while it may be a good thing to have a moron filter, blaming PCVR for the faults of the Quest is shifting blame to an innocent party.
>PCVR
doesn't even have a VR web browser to view webm
frick off, crosseye schizo
ye it's sad that your expensive toy can't do basic tasks, nothing I can fix
i have a quest, frick off
lol sure you do, you don't even know how to use it, you can't even use your 2 eyes
Chrome canary beta branch
>>got a Quest 3 this week
>>PCVR is a goddamned mess to to bottom
A Quest isn't a PCVR headset. It's a mobile headset which streams over USB or wifi.
PCVR is fine. Quests aren't fine.
>PCVR is fine. Quests aren't fine.
but you have none of those
None of what?
Quests, not any more.
PCVR I have a few
is there a game besides VRchat that lets me jerk off with other people in VR?
maybe Operation Lovecraft, but it's not yet VR
Speaking of jerking off with others.
Are there any good tutorials on voice changers?
It feels wrong looking like a qt soft boy yet my voice is still deep as frick.
Any VR games that have the anime fantasy setting? Looking for something that has a satisfying grind.
I got a Quest 3 a week ago for standalone. I had the Quest 1 a few years ago and it kind of sucked - the standalone games sucked and the pcvr sucked (2070 super was too shit), I fricking hated the thing. Later, I got a Reverb G2 on pre-order, and it killed VR for me with its shitty controllers and overall Hewlett Packard shittiness. The Quest 3 though, holy shit it's a beast, it's rekindled my love for VR. Best console I've owned since the NDS with a flash cart, not even shilling.
I wish the older Quest games like Robo Recall Unplugged got updates for Q3.
At least there's Quest Game Optimizer.
The G2 v2 fixed all the issues except for the mediocre WMR controllers. But you can replace those if you want.
Weird... was probably the lenses (the rings and fixed foceated rendering) that made you think pcvr was shit
i have 4 headsets
my favorite in order
1. Oculus quest 2
2. HP reverb G2
3. Oculus Rift
4. PSVR 1
portability really makes a difference and i'll sacrifice graphix anyday.
I've still got the rift with corrective inserts would they still fit the new quests? Or did the lenses change shape?
Changed shape. I've seen some people using em by using double sided tape tho but you loose fov doing so.
I still play Pavlov and Assetto Corsa all the time. VRchat became a new normal like facebook and instagram. Skyrim and Fallout 4 VR versions are both fun. I have not tried Half Life alyx.
Walking dead grabbed onto VR. Rick and Morty did a VR game. Top game Beatsaber became the new DDR or guitar hero.
I think VR has lived past its success peak and became another fun toy like remote control cars. They're still cool as frick after all these years and fun to play with.
VR gaming is fricking amazing. The problem is that the headsets are TRASH. There is literally no headset in the market that can last two years. Quest 2/3 controllers can sometimes get drift in like a month. It's fricking stupid. The sheer failure rate killed VR for me because there is no official Meta support here (much less Valve's) so my hardware gets no good warranty.