I'm afraid to say it on Ganker but I like Elden Ring's replayability more just because you can run past everything, it can get boring yeah but id rather this ran past dogshit enemies in linear souls just to get to the next boss
yeah frick ds1 running past most of the enemy isn't a thing either because of how long the agro range is. it wouldn't be so bad if the narrow corridors were wide enough to swing stuff.
>yeah frick ds1 running past most of the enemy isn't a thing either
Bruh you can run past almost everything in DS1. I honestly cannot even think of 1 mob that you have to fight. Maybe that tree thing that stands in the way of a secret little area, and only matters if you want the items there.
I'm afraid to say it on Ganker but I like Elden Ring's replayability more just because you can run past everything, it can get boring yeah but id rather this ran past dogshit enemies in linear souls just to get to the next boss
DS1 is fairly open. Like 60% of the game is skippable.
https://i.imgur.com/gqZzYB5.jpg
want to replay dark souls >undead burg
frick that place. everything after it is 10 times better.
Dark Souls didn't click for me until I realized you could (and regularly should) run past enemies. Especially when you're going after a specific boss. Fighting everyone is not just tedious but counterintuitive when you're trying to get somewhere since most enemies can frick your day up if you're not careful.
all bosses are a joke once you stack heavy armor and just run to them to spam R1 with a strong or high dps weapon. Just get the stone armor then havels and rape the game with the reinforced club or a Black Knight weapon.
This is why Dark Souls 2 sucks. It's not just SotFS Iron Keep, there's a lot of areas where you have to slog your way through poorly designed combat encounters. Some areas of DS2 are so enemy-dense, like Shulva, that closing the gap between you and a ranged enemy in one group puts you within range of the ranged enemies in the next group, and it cascades. Fun once or twice, but after that it's maddening.
ER is the most replayable souls game by a mile, the fact that you can skip every single part of the game that you dislike makes it so much more bearable
Using the skeleton key, you can directly go to the gargoyles and defeat them.
Using the skeleton key again, you can directly go to Quelaag using the backdoor entrance to Blight Town (and effectively skipping the area).
Next you go to Sen's Fortress and defeat the Iron Golem.
Next up is Anor Londo and Ornstein and Smough.
And voila. You've done maybe 15% of the game's content, but you've opened up a couple dozen roads that lead to different areas and bosses. The entire game is open to you now and an experienced player can do this in less than 2 hours.
>glitching
May as well just mod in a weapon that insta kills everything
May as well just not play the game at all anymore, anon.
What I described is intended game mechanics. Within a very short time, the entire game is open for you.
>areas are reduced to their bosses and nothing else
10 months ago
Anonymous
There's nothing to reduce about the area, you can sprint through it in 3 minutes with next to zero opposition because Elden Ring dungeons are nothing but convoluted 3D spaces that at the very most COULD have been good levels if they actually presented a meaningful gameplay challenge.
10 months ago
Anonymous
>you can sprint through it in 3 minutes with next to zero opposition because Elden Ring dungeons are nothing but convoluted 3D spaces
First From ARPG, huh? Your complaint is even worse for every older title because nothing has any power to chase you down.
10 months ago
Anonymous
>Your complaint is even worse for every older title because nothing has any power to chase you down.
Dark Souls 2 and to a lesser extent Demon's Souls. Also the lack of i-frames make sprinting through Armored Core and Kings Field more involved, at least.
rykard is cool though and the best gimmick boss in the series
10 months ago
Anonymous
Sure, but that doesn't mean we all don't skip 'the best gimmick boss in the series' because it demands you play it the same way every time while not even being particularly deep or enjoyable.
want to replay dark souls >undead burg
frick that place. everything after it is 10 times better.
you can run past alsmot everything in ds1 as well also the enemies are piss easy if you are any good. I run through the burg without locking onto anything parrying everything with medium shield and kicking away shields etc. 1 is so easy once you get the fundamentals down.
don't hesitate to say your opinion here there are legit negative IQ people who don't actually understand why they hate the things they do and just toss buzzwords around like it means anything by itself. zero metacognition npc shit.
I honestly can't tell if I like either of those levels. I love DaS3 and thought I hated High Wall and Settlement, but then what's to like? Cathedral is dope but the swamps, catacombs and lava pits all kinda suck. Irithyll is cool but it can't carry the whole game. And there is something about High Wall of Lothric that gets me thinking about it: all the twists and turns, the verticality.
I just can't tell if DaS3 is shit or great, but I love it either way.
>start a replay in remastered >take master key >run down to the blight town without touching bonfire to grab early great club >dupe souls to get just enough strength to weld it >let the games begin
Buh-based. I do deprived, no armor, master key, straight to great club while grabbing all the goodies in between, kill havel, get ring, join cat covenant, kill ninja, get flip ring, murder sif, then go ham on the rest of the game.
>undead burg is literally one of the best, if not THE best and most consistent complex level in the game, with some of the best enemy variety and progression of challenging enemy encounters >Ganker considers it bad lmao
no wonder ds3 and onward has this trend of like fighting some big dude with a sword 1 on 1 every 5 minutes, instead of any actual interesting and unique encounters that you're forced to deal with without running around the place avoiding everyone since the level is so open and doesn't have tight corridors, rooms and verticality (will get hit before you climb the ladder, and traversing vertically is more dangerous due to fall damage, which is exacerbated by the fact that estus flasks actually have to be managed so even if you dont die from a fall thats one less safety net against future enemies or falls till the next bonfire) that force you to engage with the enemies.
yeah, souls was dead a long time ago. I just play bloodborne now, to experience what ds3 and elden ring tried to do with the (fight enemy 1 on 1 with craaaaaazy moves!) while also having a decent contrast of hordes of enemies to learn to manage like right in the beginning of Central yarhnam.
The average moron simply cannot appreciate slow placed careful gameplay.
I've gradually begun to realize most souls fans don't actually like souls games and do everything in their power to avoid playing the game while playing it.
Every spambush encounter is pretty much handled the same way
Find a choke point or run around and smack enemy
The lowering of HP is a shit mechanic too. If you're already getting shit on by the game, you don't need to be punished further by reducing your health
>le enemy spam!
Encourages a slower approach.
i.e. Spacing, kiting, using the map to your advantage.
i-frame spamming and R1 mashing will get you killed against said encounters.
because it's slow and methodical and rewards player awareness.
10 months ago
Anonymous
I'm criticising the game for spamming several areas of the game spamming enemies (and bosses too)
It's not slow when multiple enemies are sent after you at once and it's not methodical when the way of dispatching them is either to find a funnel or circle them
10 months ago
Anonymous
>It's not slow when multiple enemies are sent after you at once
but it is, because of how it makes the player handle a crowd of enemies. >it's not methodical when the way of dispatching them is either to find a funnel or circle them
actually it is. that is methodical.
10 months ago
Anonymous
If using the same 2 methods over and over again is "methodical" then everything is methodical
>Without le-staggered animations I would fight O&S as if it were any other fig-ACK!
Try using your brain for 10 seconds before sending me another moronic (You).
I like how you made no argument like a fricking moron then claim I didn't use my brain >Le have a nice day
10 months ago
Anonymous
the method to succeeding in ds2 is being aware of your surroundings and using them to your advantage when faced with overwhelming enemies.
For the same reason O&S is fun and memorable and the dozens of bosses that amount to >Press B before sword touch you
blend together. Necessitating the usage of varying tools and strategies is good design for anything that isn't a mobile game.
10 months ago
Anonymous
O&S
Boss fight, one is slow and big, one is fast and slow
Pillars block dashes from O and charges from S
Their attacks are staggered
How is it at all similar to sending the same copy and pasted enemies at you
10 months ago
Anonymous
>Without le-staggered animations I would fight O&S as if it were any other fig-ACK!
Try using your brain for 10 seconds before sending me another moronic (You).
>walk into seath's archives in DS1 >staggered groups of melee and ranged enemies carefully placed to incentivize killing the dangerous ranged enemy at the cost of a aggroing more melee enemies >walk into iron keep in DS2 >rube goldberg machine made of identical enemies activates as soon as you step into the first room
>play dark sousl 1 again >black knight weapon drop carries you, if you dont get it dropped its the reinforced club >you start to notice how EMPTY the world is too much backtracking and running on empty fields or passageways >story is extremely generic and boring >le humanity is le darkness did you know!?
Woah.
Anyway play Demon Souls that one actually has a good short story.
>its really bad once you look into the Demon's Souls one which is shorter but way better done.
Demon's Souls is way more simple and straight-forward which is why I like Dark Souls 1 more. Way more complex, way more themes, way more intrigue. Kaathe legitimately gets you to question your motives, but you can't really trust him either. Gwyn is a way more tragic figure. The permeating theme of "no king rules forever" with the dragons having their time, Gwyn having his, and now the Dark Lord coming. But it's made obvious to you that the Dark Lord isn't going to rule forever either, so do you say frick it and keep the age of fire going? There's just way more going on and way more to talk about. Souls games lore diving really took off after Dark Souls 1 and there were all these content creators making videos discussing it all. It all began with DS1.
It's cool if you like DeS more, but I think DkS1 is superior.
Take the master key and make an invader build. The pace of the game is completely different, and it's a fun challenge to beat sif/4 kings while keeping your SL/WL low in order to get access to Kaathe.
I like to stay SL 35 and WL 10 to invade in the depths/blighttown/sens, and troll people with pyromancies like poison mist and fire tempest
A real invader doesn't give 1 shit about that at all.
Personally, I am sad that you have to opt-in for invasions in ER. This game could have had a way longer shelf life if you could invade anyone at any time.
I've tried to get into DS several times and just can't, despite it seeming like the kind of game I'd love
I just can't get past the lack of direction. I'm in camp and can wander in any direction into like 10 different areas with no indication of what anything is
Is there just an initial confusion wall I need to get past or what >inb4 git gud
idk it's been awhile since my last attempt
Maybe I picked a bad class, I do magic classes in most games so i went with pyromancer or whatever it's called
pick Bandit (not knight), gift: master key
asylum tutorial > firelink > medieval castle shitty area > black smith > boss ring the bell of the church > firelink > elevator below dont go into the ghost area > exit tower from the other side > see shitty plank bridge cross it > enter cave > swamp > kill boss > ring bell > go to blacksmith > do the fortress > what continues from there is intuitive
Reminder that we could have gotten Swamp of Izalith kino with a much wider variety of enemies than >dragon ass >stone guy >weird squid
If FromSoft didn't randomly shitcan the concept late in development
It'd be nice to see a mod for this sort of thing. >I am working on a mod that will let you play through the recreated Izalith Swamp. Look forward to it!
Well shit. Got me there.
for what, top tier weapons: Silver Knight Spear, Falchion or Shotel two-handed with some buff that deals a lot of damage, Uchigatana / Chaos Blade, Gold Tracer
There you go everything else sux and can be toggled out of
I like pvping with weird builds and fun characters. I was trying to be a basic b***h knight that vaguely looked like Cliff Burton but he ended up just becoming a femboy night (mostly baulder armor with baulder shield and spiked sword)
you can skip the burg and you only need to visit the parish once to beat the gargoyles and grab a bkgs . in fact you can skip like 80% of the game and beat it in 3 bosses
>undead burg
Literally one of the comfiest settings in vidya.
I know that handful of hollows better than I know family from how many times I've run through there.
Doing the circuit from undeadburg to the parish and back to firelink is the benchmark I use to test all weapons and movesets.
The only thing that sucks about it is the capra demon and his dogs being locked in a broom cupboard.
same, masterkey makes the game more fun, literally. You miss out on nothing, the Iato is shit, the ninja robes look cool but they aint good, this is an armor game.
What? Undead berg/parish is one of the better levels in the game. Much better than the "here's the single enemy copypasted around the level" you get in a lot of later areas.
Can Undead Burg even be considered an actual level when it's more of a crossroads between different areas? It's also more of an extended tutorial stage than anything else.
>Can Undead Burg even be considered an actual level
Why wouldn't it. You've got upper and lower undeadburg and 2 boss fights (even if those enemy types show up later).
It is a bit of a tutorial, but done in a good way where its never really holding your hand and showing you how the world is connected.
>Get rekt by kalameet and Manus several times >Level up a lot >Go back to kalameet >He keeps kicking my ass >Killed by kalameet the fifth time >You know what? Frick this
Then I proceeded to beat Sif in one try, The 4 kings in 1 try and gwynn in one try, fricking unbalanced mess of a dlc, what's even the fricking point when the main game gets extremely easy when you level up for dlc content.
those are not even hard bosses lol you just refused to learn their moveset. Manus is easy, you can poise stack him and R1 spam it has to be the best armors in the game granted though havels or giants.
Kalameet yea you have to learn the moveset but most of his shit has short reach you just panic roll too much.
They're totally worth fighting if you ever get the desire to replay it. Manus was my favorite boss fight in the game. He was waaaaay harder than Kalameet though.
this is everything in these games all the same?
i played bloodborne and elden ring first and now playing dark souls 1, and there's almost no area that i've seen so far that isn't almost identical to something from either bloodborne or elden ring, just reskinned or different lighting. even a lot of the enemies are almost identical.
undead burg is just reskinned central yharnam during the day mixed with stormveil castle
anor londo is just leyndell capital city
darkroot garden - forbidden woods
etc etc
My verdict on "souls like" games In the order of which I played them
Elden ring: fun, a lot of freedom and not really any unfair boss
Dark souls 2: absolute dogshit, areas harder than the actual boss, depressing game with shit DLC, only finished it because of a bet with my friends
Dark souls 1: good, great level design, sometimes it gets annoying , horrid dark souls 2 tier dlc
Now I'm wating for my Ryzen 4600 for me to play ds3
I get it you dont like dying and you like to panicroll spam dont lie, you didnt like DS2 stamina costs they were too much to handle it makes you pay attention to your stamina and this hurts your ADHD brain its ok man
its ok man get your Raizen whatever the frick, play DS3 thats the game for you all you do in there is spam R1 with a straight sword and panic roll. They finally made a game for ADHD kids like you man.
its ok man get your Raizen whatever the frick, play DS3 thats the game for you all you do in there is spam R1 with a straight sword and panic roll. They finally made a game for ADHD kids like you man.
I dislike ds2 because of horrible waves and waves of enemies only for you to reach a pathetic boss (remember shrine of Amana) and kill it in one try, that's my whole experience with shit souls 2.
I dislike DS2 because the game has fricking 8-directional analog stick polling, the most consistently busted enemy attack hitboxes, and an entire stat dedicated to making the game work more like the previous and later games.
I dislike DS2 because the game has fricking 8-directional analog stick polling, the most consistently busted enemy attack hitboxes, and an entire stat dedicated to making the game work more like the previous and later games.
yes, its the least dark souls of dark souls, its the easiest due to BK weapons mainly no souls game gives you this much power that early i know its luck but jesus christ those are end game weapons and they hold up well in PvP as well due to their high damage the movesets suck but they always deal high backstab/riposte damage
it dropped for free at the burg as well. game literally tells you "here is a big sword to show those demons their daddy is in town" by giving you a sword with like 220 damage off the bat.
>has played and beaten the game over 6 times >has played multiple games in this series totalling (and most likely exceeding) over 500 hours collectively >"wOw ThIs gAmE iS eAsY!!!!11"
I don't need any proof, imbecile. If Dark Souls 1 was your first Souls game, and you played it without a guide, you most likely got smashed the entire way through.
Whatever makes you sleep at night, anon. Yeah, I totally got hammered by the lunking suit of armor with a hammer and a super telegraphed lion with a spear.
He's faster with fewer openings, and if you're not paying attention you might roll into his lighting slam attack because you thought he was doing his forward jump attack.
Also Ornstein is an offscreen-attacking butthole if you're going after Smough in the first phase.
way late to the elden ring debate party, but I dunno why everyone would want to just "run past" the enemies and the world. Elden Ring is easily my least favorite souls game and its cuz of this "boss is the only important part of the game mentality".
The most fun I had in Elden Ring was exploring the huge world (with garbage nothing loot that mostly respawns mind you), and it's obvious that they wanted the game to be pretty but they just didn't focus on making it fun to play when you weren't doing a boss for the most part...
Best area is the magic school though without a question.
>the best game of all time
I wouldn't go that far, but it's a great adventure. it was absolute magic if you played it back in 2011. now the formula has been done to death and it's no longer special.
when it came out, it was one of the few new games at the time that required more braincells than the average game. (1 as opposed to none). thus people look back at it very fondly. ER will be the same way, just give it another 10 years.
it was the game that brought me back into gaming
itll hold a special place in my heart for the rest of my life probably and im not exaggerating when i tell you that no other game since then has scratched the same itch
Went through about half of PTDE for the first time in a while >finally make it past all of the shit bosses in lost izalith >end up rage quitting to BoC
I'm at the age where I just don't think I can cope with it anymore. Truly the worst boss in gaming history, bar none. Shame its inclusion got green lit.
???
1. How is Undead Burg anything but the best design in the game
2. How do you have any trouble with fricking Undead Burg that even if it was a bad level it wouldn't be done in like 20 minutes
What shit build, you can literally go though everything with a reinforced club. It's a matter of how fricking annoying it is to traverse the areas. They were all designed so that you just run through them. You don't have to engage with anything, it's so fricking stupid.
Elden Ring is perfect because literally anyone can play it literally any way they like. If the minority of players who aren't thrilled with every aspect want to skip something they didn't like they are encouraged to do it so they can get to the other 120 hours of amazing content faster.
10 months ago
Anonymous
>just play only the good content!
this will always be a shit argument. If you're not looking up everything on the wiki you won't knoe where the good content is.
10 months ago
Anonymous
I pretty much did everything in 50 hours. What the frick were you doing for the remaining 100 hours?
10 months ago
Anonymous
no you didn't lmao
most people don't rush past every optional piece of content
>UGH THIS GAME IS SO SHIT >anyway onto my 7th playthrough
is someone holding you hostage forcing you to play dark souls anon?
10 months ago
Anonymous
It took a while for my brain to wake up. Every now and then I'll get the urge to play DS because of the good parts. And then I remember that most of the game is shit. Sometimes I just create a character to invade with the orbs you get in firelink or rush to Nito's to grief people in burg with force.
Jist your typical moron that doesn't feel like playing the game so he would rather whine about it on the internet instead of just dropping it and moving on with his life.
Tomb of the Giants is really good and I can't believe people hate it. Seeing lost izalith and even ash lake because of how deep you are is cool and it feels like a big treasure hunt inside a place untouched for ages. The dogs aren't that bad, you can sneak past them too.
I am two weapons away from the Knight's Honor achievement.
All I need to do is run to Quelaag, run through Sen's, and get to the giant blacksmith.
Then I'll be free! Until my 'tism makes me do DS2 & 3.
Why do people have so much soft humanity in videos? Is it as simple as never dying? PvP?
I rarely have more than 1. I hoard all of my consumable humanities and only use them for kindling.
You pick up soft humanity for killing x number of enemies in an area. If you don't die or loose your blood stain its not hard to carry a bit around with you.
Especially if you're farming an area.
I've been playing Souls Like for the past month or so. This one is the worst of the bunch so far. It fricking stops you from playing to dump the story on your hand for tens of minutes at time.
use the skip
this. easy. if not easy, quit and load, and use fire and shield.
>undead ~~*~~*burg*~~*~~
>Orn~~*stein*~~
just start in the catacombs
so you kill pinwheel so you have to go back
you only take the first bonfire down there. You kill pinwheel and homeward bone out.
theres a shortcut you can take with a fall
i know but i mean after killing pinwheel you just have to go back out that is already a backtrack
I'm afraid to say it on Ganker but I like Elden Ring's replayability more just because you can run past everything, it can get boring yeah but id rather this ran past dogshit enemies in linear souls just to get to the next boss
yeah frick ds1 running past most of the enemy isn't a thing either because of how long the agro range is. it wouldn't be so bad if the narrow corridors were wide enough to swing stuff.
>yeah frick ds1 running past most of the enemy isn't a thing either
Bruh you can run past almost everything in DS1. I honestly cannot even think of 1 mob that you have to fight. Maybe that tree thing that stands in the way of a secret little area, and only matters if you want the items there.
DS1 is fairly open. Like 60% of the game is skippable.
You never have to step into the burg.
The demon trees? Nah, they move slightly sometimes and you can roll past them.
Those frickers still give me the hibby jibbies.
Dark Souls didn't click for me until I realized you could (and regularly should) run past enemies. Especially when you're going after a specific boss. Fighting everyone is not just tedious but counterintuitive when you're trying to get somewhere since most enemies can frick your day up if you're not careful.
all bosses are a joke once you stack heavy armor and just run to them to spam R1 with a strong or high dps weapon. Just get the stone armor then havels and rape the game with the reinforced club or a Black Knight weapon.
This is why Dark Souls 2 sucks. It's not just SotFS Iron Keep, there's a lot of areas where you have to slog your way through poorly designed combat encounters. Some areas of DS2 are so enemy-dense, like Shulva, that closing the gap between you and a ranged enemy in one group puts you within range of the ranged enemies in the next group, and it cascades. Fun once or twice, but after that it's maddening.
ER is the most replayable souls game by a mile, the fact that you can skip every single part of the game that you dislike makes it so much more bearable
Using the skeleton key, you can directly go to the gargoyles and defeat them.
Using the skeleton key again, you can directly go to Quelaag using the backdoor entrance to Blight Town (and effectively skipping the area).
Next you go to Sen's Fortress and defeat the Iron Golem.
Next up is Anor Londo and Ornstein and Smough.
And voila. You've done maybe 15% of the game's content, but you've opened up a couple dozen roads that lead to different areas and bosses. The entire game is open to you now and an experienced player can do this in less than 2 hours.
>not sens skipping, beating iron golem then beating O&S for early lordvessel
never gonna make it
>glitching
May as well just mod in a weapon that insta kills everything
May as well just not play the game at all anymore, anon.
What I described is intended game mechanics. Within a very short time, the entire game is open for you.
The problem is there is no part of the game I actually like in Elden Ring because it's all the same shit.
Lava Manor is cool
The level is alright at best and the bosses are awful.
>Recycled Godskin
>Stormruler fight that plays the same on every character
wow, so replayable.
>areas are reduced to their bosses and nothing else
There's nothing to reduce about the area, you can sprint through it in 3 minutes with next to zero opposition because Elden Ring dungeons are nothing but convoluted 3D spaces that at the very most COULD have been good levels if they actually presented a meaningful gameplay challenge.
>you can sprint through it in 3 minutes with next to zero opposition because Elden Ring dungeons are nothing but convoluted 3D spaces
First From ARPG, huh? Your complaint is even worse for every older title because nothing has any power to chase you down.
>Your complaint is even worse for every older title because nothing has any power to chase you down.
Dark Souls 2 and to a lesser extent Demon's Souls. Also the lack of i-frames make sprinting through Armored Core and Kings Field more involved, at least.
rykard is cool though and the best gimmick boss in the series
Sure, but that doesn't mean we all don't skip 'the best gimmick boss in the series' because it demands you play it the same way every time while not even being particularly deep or enjoyable.
Wow, that image presents a strong argument and definitely doesn't make you look like a moron
Why waste time writing a strong argument when all it takes is a funny picture to make you seethe?
Woah is that the same image repeated 50 times? Man, Miyazaki btfo!
you can run past alsmot everything in ds1 as well also the enemies are piss easy if you are any good. I run through the burg without locking onto anything parrying everything with medium shield and kicking away shields etc. 1 is so easy once you get the fundamentals down.
don't hesitate to say your opinion here there are legit negative IQ people who don't actually understand why they hate the things they do and just toss buzzwords around like it means anything by itself. zero metacognition npc shit.
All the starting areas in the souls trilogy are shit. DS3 Wall of Lothric is the worst by far though
Really? I thought High Wall of Lothric was fine. Frick Undead Settlement though. I hated everything about that place.
I honestly can't tell if I like either of those levels. I love DaS3 and thought I hated High Wall and Settlement, but then what's to like? Cathedral is dope but the swamps, catacombs and lava pits all kinda suck. Irithyll is cool but it can't carry the whole game. And there is something about High Wall of Lothric that gets me thinking about it: all the twists and turns, the verticality.
I just can't tell if DaS3 is shit or great, but I love it either way.
I already experienced all the fun I can have with Dark Souls. Now it's time to let it die
>start a replay in remastered
>take master key
>run down to the blight town without touching bonfire to grab early great club
>dupe souls to get just enough strength to weld it
>let the games begin
Based until you mentioned cringe duping
It only takes 19 str to 2-hand it, which is like 5 levels if you start in knight
>which is like 5 levels if you start in knight
no that would be the bandit, knight starts with 11 str
https://darksouls.wiki.fextralife.com/CLASSES
Bandit is the best class for minmaxing always been, its the Temple Knight of this b***h.
i like the large club a lot more but it's a b***h to farm
Buh-based. I do deprived, no armor, master key, straight to great club while grabbing all the goodies in between, kill havel, get ring, join cat covenant, kill ninja, get flip ring, murder sif, then go ham on the rest of the game.
Nah the early parts are the best. No master key, no skips, explore everything, enjoy the level designs to the fullest.
It’s the best designed area of the whole game.
It takes less than 5 minutes to run through. What are you complaining about?
Then skip it. Go through the bottom of the tower.
>want to replay dark souls
>play it
>have fun
Get off Ganker, people who have fun aren't allowed here.
>undead burg is literally one of the best, if not THE best and most consistent complex level in the game, with some of the best enemy variety and progression of challenging enemy encounters
>Ganker considers it bad lmao
no wonder ds3 and onward has this trend of like fighting some big dude with a sword 1 on 1 every 5 minutes, instead of any actual interesting and unique encounters that you're forced to deal with without running around the place avoiding everyone since the level is so open and doesn't have tight corridors, rooms and verticality (will get hit before you climb the ladder, and traversing vertically is more dangerous due to fall damage, which is exacerbated by the fact that estus flasks actually have to be managed so even if you dont die from a fall thats one less safety net against future enemies or falls till the next bonfire) that force you to engage with the enemies.
yeah, souls was dead a long time ago. I just play bloodborne now, to experience what ds3 and elden ring tried to do with the (fight enemy 1 on 1 with craaaaaazy moves!) while also having a decent contrast of hordes of enemies to learn to manage like right in the beginning of Central yarhnam.
The average moron simply cannot appreciate slow placed careful gameplay.
I've gradually begun to realize most souls fans don't actually like souls games and do everything in their power to avoid playing the game while playing it.
>The average moron simply cannot appreciate slow placed careful gameplay.
so true. it's why most people hate dark souls 2.
Dark Souls 2 is slow paced?
DS2 has the most egregious examples of spamming enemies
yes it is slow as slow gets if you like that armor feeling and a challenge its good, it lowers your hp with each death like Demons Souls
Every spambush encounter is pretty much handled the same way
Find a choke point or run around and smack enemy
The lowering of HP is a shit mechanic too. If you're already getting shit on by the game, you don't need to be punished further by reducing your health
>le enemy spam!
Encourages a slower approach.
i.e. Spacing, kiting, using the map to your advantage.
i-frame spamming and R1 mashing will get you killed against said encounters.
How interesting
Literally exactly what I said
Find a choke point or run around and kill them
How does that make for an interesting encounter?
I like it because i like when the odds are on the favor of the enemy. Dark Souls 2 is like playing Kaizo Super Mario (unfair hard super mario)
because it's slow and methodical and rewards player awareness.
I'm criticising the game for spamming several areas of the game spamming enemies (and bosses too)
It's not slow when multiple enemies are sent after you at once and it's not methodical when the way of dispatching them is either to find a funnel or circle them
>It's not slow when multiple enemies are sent after you at once
but it is, because of how it makes the player handle a crowd of enemies.
>it's not methodical when the way of dispatching them is either to find a funnel or circle them
actually it is. that is methodical.
If using the same 2 methods over and over again is "methodical" then everything is methodical
I like how you made no argument like a fricking moron then claim I didn't use my brain
>Le have a nice day
the method to succeeding in ds2 is being aware of your surroundings and using them to your advantage when faced with overwhelming enemies.
For the same reason O&S is fun and memorable and the dozens of bosses that amount to
>Press B before sword touch you
blend together. Necessitating the usage of varying tools and strategies is good design for anything that isn't a mobile game.
O&S
Boss fight, one is slow and big, one is fast and slow
Pillars block dashes from O and charges from S
Their attacks are staggered
How is it at all similar to sending the same copy and pasted enemies at you
>Without le-staggered animations I would fight O&S as if it were any other fig-ACK!
Try using your brain for 10 seconds before sending me another moronic (You).
that's why you use the environment and multitude of tools the game gives to deal with scenarios.
>walk into seath's archives in DS1
>staggered groups of melee and ranged enemies carefully placed to incentivize killing the dangerous ranged enemy at the cost of a aggroing more melee enemies
>walk into iron keep in DS2
>rube goldberg machine made of identical enemies activates as soon as you step into the first room
I've played DS1 6 times and every time it gets less fun
Yeah not like other games where they get endlessly more fun no matter how much you play them.
yeah, that's my point
Other games are not even fun for 1 playthrough
>play dark sousl 1 again
>black knight weapon drop carries you, if you dont get it dropped its the reinforced club
>you start to notice how EMPTY the world is too much backtracking and running on empty fields or passageways
>story is extremely generic and boring
>le humanity is le darkness did you know!?
Woah.
Anyway play Demon Souls that one actually has a good short story.
Dark Souls 1 has the best storyline.
Bring it to PC then, I'm not paying hundreds of dollars for 1 exclusive.
play the emulator you moron
>muh good soulless graphics
zoomer
its really bad once you look into the Demon's Souls one which is shorter but way better done.
>its really bad once you look into the Demon's Souls one which is shorter but way better done.
Demon's Souls is way more simple and straight-forward which is why I like Dark Souls 1 more. Way more complex, way more themes, way more intrigue. Kaathe legitimately gets you to question your motives, but you can't really trust him either. Gwyn is a way more tragic figure. The permeating theme of "no king rules forever" with the dragons having their time, Gwyn having his, and now the Dark Lord coming. But it's made obvious to you that the Dark Lord isn't going to rule forever either, so do you say frick it and keep the age of fire going? There's just way more going on and way more to talk about. Souls games lore diving really took off after Dark Souls 1 and there were all these content creators making videos discussing it all. It all began with DS1.
It's cool if you like DeS more, but I think DkS1 is superior.
>muh israelitetube streamers
Jesus fricking Christ
Demon's Souls' X-1 levels are generally good but the X-2 levels (and 1-3) are all dogshit.
all of it is great
Take the master key and make an invader build. The pace of the game is completely different, and it's a fun challenge to beat sif/4 kings while keeping your SL/WL low in order to get access to Kaathe.
I like to stay SL 35 and WL 10 to invade in the depths/blighttown/sens, and troll people with pyromancies like poison mist and fire tempest
Disconnecter spotted
Do people still unironically frown on invaders?
A real invader doesn't give 1 shit about that at all.
Personally, I am sad that you have to opt-in for invasions in ER. This game could have had a way longer shelf life if you could invade anyone at any time.
What do you mean still?
I've tried to get into DS several times and just can't, despite it seeming like the kind of game I'd love
I just can't get past the lack of direction. I'm in camp and can wander in any direction into like 10 different areas with no indication of what anything is
Is there just an initial confusion wall I need to get past or what
>inb4 git gud
There are literally 3 directions to start and two of them are quite obviously harder than the other (intended) one.
I didn't get that impression, they seemed equally hard to me based on my initial outings
>leaping ohko skellies that may or may not revitalize
>seemingly invincible ghosts with huge reach
>moron zombies
Hmm...
idk it's been awhile since my last attempt
Maybe I picked a bad class, I do magic classes in most games so i went with pyromancer or whatever it's called
You picked the best class chief. Although they're all good.
Okay so I just suck then
idk I got time coming up this weekend, might give it another crack and just force myself through the first area I see
btw the first npc you see in firelink tells you to head for the aqueduct
pick Bandit (not knight), gift: master key
asylum tutorial > firelink > medieval castle shitty area > black smith > boss ring the bell of the church > firelink > elevator below dont go into the ghost area > exit tower from the other side > see shitty plank bridge cross it > enter cave > swamp > kill boss > ring bell > go to blacksmith > do the fortress > what continues from there is intuitive
Thanks fren
>misdirecting newbies to use the master key and miss the large ember
Based.
who cares he will get the lightning spear you casual also Black Knight weapons
>railroading him into only being able to upgrade mimic drops, black knight shitter weapons, or tail cuts
GENIUS bro
unironically genius what else you need. nobody pvps anymore.
twinkling titanite is really easy to get. on replays especially, you can get a +4 black knight weapon
Reminder that we could have gotten Swamp of Izalith kino with a much wider variety of enemies than
>dragon ass
>stone guy
>weird squid
If FromSoft didn't randomly shitcan the concept late in development
>more blighttown and ash lake but with a couple extra weird enemies
Holy shit that does make sense. Fighting a crawling undead dragon in a swamp would've been KINO
It'd be nice to see a mod for this sort of thing.
>I am working on a mod that will let you play through the recreated Izalith Swamp. Look forward to it!
Well shit. Got me there.
you can skip it via master key
you should know it by now
Replaying it rn but only have the remaster. Anyone wanna pvp?
for what, top tier weapons: Silver Knight Spear, Falchion or Shotel two-handed with some buff that deals a lot of damage, Uchigatana / Chaos Blade, Gold Tracer
There you go everything else sux and can be toggled out of
I like pvping with weird builds and fun characters. I was trying to be a basic b***h knight that vaguely looked like Cliff Burton but he ended up just becoming a femboy night (mostly baulder armor with baulder shield and spiked sword)
But it's an optional area.
isnt it like super short? takes few minutes to run through
you can skip the burg and you only need to visit the parish once to beat the gargoyles and grab a bkgs . in fact you can skip like 80% of the game and beat it in 3 bosses
>undead burg
Literally one of the comfiest settings in vidya.
I know that handful of hollows better than I know family from how many times I've run through there.
Doing the circuit from undeadburg to the parish and back to firelink is the benchmark I use to test all weapons and movesets.
The only thing that sucks about it is the capra demon and his dogs being locked in a broom cupboard.
IT'S LITERALLY THE BEST PART OF THE GAME YOU FRICKING c**t, JESUS CHRIST
Shit town fricking sucks, I always go around that steaming pile of shit.
same, masterkey makes the game more fun, literally. You miss out on nothing, the Iato is shit, the ninja robes look cool but they aint good, this is an armor game.
What? Undead berg/parish is one of the better levels in the game. Much better than the "here's the single enemy copypasted around the level" you get in a lot of later areas.
Can Undead Burg even be considered an actual level when it's more of a crossroads between different areas? It's also more of an extended tutorial stage than anything else.
>Can Undead Burg even be considered an actual level
Why wouldn't it. You've got upper and lower undeadburg and 2 boss fights (even if those enemy types show up later).
It is a bit of a tutorial, but done in a good way where its never really holding your hand and showing you how the world is connected.
I finished ds1 without killing Manus and kalameet, I don't regret it at all.
you didnt beat it
>Get rekt by kalameet and Manus several times
>Level up a lot
>Go back to kalameet
>He keeps kicking my ass
>Killed by kalameet the fifth time
>You know what? Frick this
Then I proceeded to beat Sif in one try, The 4 kings in 1 try and gwynn in one try, fricking unbalanced mess of a dlc, what's even the fricking point when the main game gets extremely easy when you level up for dlc content.
those are not even hard bosses lol you just refused to learn their moveset. Manus is easy, you can poise stack him and R1 spam it has to be the best armors in the game granted though havels or giants.
Kalameet yea you have to learn the moveset but most of his shit has short reach you just panic roll too much.
>you can poise stack him and R1 spam it
you didn't beat him... manus is about playing mid range.
They're totally worth fighting if you ever get the desire to replay it. Manus was my favorite boss fight in the game. He was waaaaay harder than Kalameet though.
this. the anger i felt fighting manus was immense, but i never once thought it was unfair or bad
Yup, just very challenging. Beating him felt very good.
It was both unfair and bad
Kalameet was the hardest boss in the game for me. I beat manus on my first try, but I had the brightness cranked
this is everything in these games all the same?
i played bloodborne and elden ring first and now playing dark souls 1, and there's almost no area that i've seen so far that isn't almost identical to something from either bloodborne or elden ring, just reskinned or different lighting. even a lot of the enemies are almost identical.
undead burg is just reskinned central yharnam during the day mixed with stormveil castle
anor londo is just leyndell capital city
darkroot garden - forbidden woods
etc etc
>is everything in these games all the same?
Pretty much. Miyazaki doesn't know how to make new games.
The Dark Souls 2 Black folk are here. Thread's over.
I swear to fricking god nobody else hates Souls games as much as DS2 elitists.
My verdict on "souls like" games In the order of which I played them
Elden ring: fun, a lot of freedom and not really any unfair boss
Dark souls 2: absolute dogshit, areas harder than the actual boss, depressing game with shit DLC, only finished it because of a bet with my friends
Dark souls 1: good, great level design, sometimes it gets annoying , horrid dark souls 2 tier dlc
Now I'm wating for my Ryzen 4600 for me to play ds3
(You)
I'm not trying to bait anyone it's nothing more than my sincere opinion
I get it you dont like dying and you like to panicroll spam dont lie, you didnt like DS2 stamina costs they were too much to handle it makes you pay attention to your stamina and this hurts your ADHD brain its ok man
>Doesn't mention anything about stamina costs
DS2 bros are actually the biggest morons
its ok man get your Raizen whatever the frick, play DS3 thats the game for you all you do in there is spam R1 with a straight sword and panic roll. They finally made a game for ADHD kids like you man.
Not the guy who you replied to. Just thought it was funny how moronic your "point" was. Acting like DS2s combat is some high art
I dislike ds2 because of horrible waves and waves of enemies only for you to reach a pathetic boss (remember shrine of Amana) and kill it in one try, that's my whole experience with shit souls 2.
I dislike DS2 because the game has fricking 8-directional analog stick polling, the most consistently busted enemy attack hitboxes, and an entire stat dedicated to making the game work more like the previous and later games.
y u mad?
DS3 and Elden Ring salvaged most of the good ideas from DS2 but put them into games that actually fricking work. I won.
I like how in ds1 you can actually run away from enemies if you pick the right path, while in ds2, you can't ever run away without dying
This game is easy, how did people get filtered so hard? Castlevania 4 is harder than this game.
yes, its the least dark souls of dark souls, its the easiest due to BK weapons mainly no souls game gives you this much power that early i know its luck but jesus christ those are end game weapons and they hold up well in PvP as well due to their high damage the movesets suck but they always deal high backstab/riposte damage
it dropped for free at the burg as well. game literally tells you "here is a big sword to show those demons their daddy is in town" by giving you a sword with like 220 damage off the bat.
It's not a guaranteed drop is it?
Its totally random.
I replayed the game end of last year and I got some bullshit RNG and didn't get any black knight weapons until the kiln.
you can raise it to a 33% with 10 humanities in the counter though. Default is 20% drop rate. Which is high for such a powerful end game weapon.
BK weaponry just fricks up the balance of the game's PvE too much.
>dark souls is the least dark souls of dark souls
this is advanced trolling
>has played and beaten the game over 6 times
>has played multiple games in this series totalling (and most likely exceeding) over 500 hours collectively
>"wOw ThIs gAmE iS eAsY!!!!11"
Nice assumption man. Got any proof to back up those claims?
I don't need any proof, imbecile. If Dark Souls 1 was your first Souls game, and you played it without a guide, you most likely got smashed the entire way through.
>everyone must be like me and all the people I watched on the internet
Yeah, except I am probably right, moron.
Whatever makes you sleep at night, anon. Yeah, I totally got hammered by the lunking suit of armor with a hammer and a super telegraphed lion with a spear.
Mega Smough is easy mode.
Mega Ornstein isn't much harder. What, an impale move thats easier to dodge than Smough's lightning aoe?
He's faster with fewer openings, and if you're not paying attention you might roll into his lighting slam attack because you thought he was doing his forward jump attack.
Also Ornstein is an offscreen-attacking butthole if you're going after Smough in the first phase.
Can you guys explain what's supposed to be good about the Undead Burg? As a new player all it is to me is a bunch of skeleton guys.
a bunch of well placed skeleton guys in a cool town
you kick a ladder down...... and you're back....... at le.... PREVIOUS AREA?!?!?!
It's like exploring those abandoned buildings where crackheads hangout but without the risk of getting stabbed irl
way late to the elden ring debate party, but I dunno why everyone would want to just "run past" the enemies and the world. Elden Ring is easily my least favorite souls game and its cuz of this "boss is the only important part of the game mentality".
The most fun I had in Elden Ring was exploring the huge world (with garbage nothing loot that mostly respawns mind you), and it's obvious that they wanted the game to be pretty but they just didn't focus on making it fun to play when you weren't doing a boss for the most part...
Best area is the magic school though without a question.
B8
i imagined myself gagging after reading your shit opinion
hot4m
why is dark souls supposed to be the best game of all time? you just parry or backstab?
>the best game of all time
I wouldn't go that far, but it's a great adventure. it was absolute magic if you played it back in 2011. now the formula has been done to death and it's no longer special.
when it came out, it was one of the few new games at the time that required more braincells than the average game. (1 as opposed to none). thus people look back at it very fondly. ER will be the same way, just give it another 10 years.
it was the game that brought me back into gaming
itll hold a special place in my heart for the rest of my life probably and im not exaggerating when i tell you that no other game since then has scratched the same itch
Because DS1 was a comparatively bright spot for Japanese-made games in gen 7, which was otherwise generally the "dark ages" of Japanese console games.
Went through about half of PTDE for the first time in a while
>finally make it past all of the shit bosses in lost izalith
>end up rage quitting to BoC
I'm at the age where I just don't think I can cope with it anymore. Truly the worst boss in gaming history, bar none. Shame its inclusion got green lit.
use a shield
>beat the boss without deaths in my deathless run
>freezes and crashes
All of the bosses in lost izalith are piss easy, I honestly prefer the bed of chaos to dogshit like Manus, at least the bed was cool to look at
>looking at bed of chaos
The coolest looking boss in any game is the smelter guy from das3
smelter demon is DS2
???
1. How is Undead Burg anything but the best design in the game
2. How do you have any trouble with fricking Undead Burg that even if it was a bad level it wouldn't be done in like 20 minutes
>Blight town
>Sens Fortress
>New Londo
>Catacombs
>Tomb of Giants
Most of the game is unenjoyable. Why the frick would I play this again?
>INB4 it's good if you just run through everything
>>Sens Fortress
>>New Londo
Those aren't really horrible, annoying? Sure
those are literally the best parts
>it's good if you just run through everything
you don't need to do that. just don't have a shit build.
I disagree with anon however "just have a specific build" isn't a valid argument to defend a RPG
I never said "specific". just one that doesn't suck. bad builds will make you struggle in any action RPG if you aren't autistically good at the game.
What shit build, you can literally go though everything with a reinforced club. It's a matter of how fricking annoying it is to traverse the areas. They were all designed so that you just run through them. You don't have to engage with anything, it's so fricking stupid.
>"I rush through everything in the most boring and unenjoyable way possible and it's the game's fault!"
have you tried actually playing the game?
You can do that in every area of all the games. What's your point?
Because if the only way to enjoy the game is running through everything then it's a shitty game.
I haven't done Blight Town or Catacombs in 3 or 4 playthroughs.
Sounds like a (You) issue.
>t. never played a 150 hour game before
Elden Ring is perfect because literally anyone can play it literally any way they like. If the minority of players who aren't thrilled with every aspect want to skip something they didn't like they are encouraged to do it so they can get to the other 120 hours of amazing content faster.
>just play only the good content!
this will always be a shit argument. If you're not looking up everything on the wiki you won't knoe where the good content is.
I pretty much did everything in 50 hours. What the frick were you doing for the remaining 100 hours?
no you didn't lmao
most people don't rush past every optional piece of content
>UGH THIS GAME IS SO SHIT
>anyway onto my 7th playthrough
is someone holding you hostage forcing you to play dark souls anon?
It took a while for my brain to wake up. Every now and then I'll get the urge to play DS because of the good parts. And then I remember that most of the game is shit. Sometimes I just create a character to invade with the orbs you get in firelink or rush to Nito's to grief people in burg with force.
yes, help me
Jist your typical moron that doesn't feel like playing the game so he would rather whine about it on the internet instead of just dropping it and moving on with his life.
>lists the best areas in the series
agreed
town
>>Sens Fortress
>>New Londo
>>Tomb of Giants
Literally all of these are good
>somehow no mention of Lost Izalith
So you're baiting, right?
Tomb of the Giants is really good and I can't believe people hate it. Seeing lost izalith and even ash lake because of how deep you are is cool and it feels like a big treasure hunt inside a place untouched for ages. The dogs aren't that bad, you can sneak past them too.
I am two weapons away from the Knight's Honor achievement.
All I need to do is run to Quelaag, run through Sen's, and get to the giant blacksmith.
Then I'll be free! Until my 'tism makes me do DS2 & 3.
just use cheat engine and spawn the weapons in, it counts for the achivements
>want to replay dark souls
>remember how shit the magic was
>refuse to strafe play parry backstab simulator again
wut? magic trivializes the entire game
>everything after it
all 8 minutes of it?
I never passed the Undead Parish in this game because I suck too much and get frustrated.
Everyone I know has been a fanatic of the series.
Why do people have so much soft humanity in videos? Is it as simple as never dying? PvP?
I rarely have more than 1. I hoard all of my consumable humanities and only use them for kindling.
i like having 10 for the drop rate increase. that aside there is no reason to bother.
I started eating a few when I was going for my channeler's trident. I had 4 when it finally dropped.
You pick up soft humanity for killing x number of enemies in an area. If you don't die or loose your blood stain its not hard to carry a bit around with you.
Especially if you're farming an area.
>type out seething defense of ds1
>remember pic related
Is this gaslighting? The Burg - Sens Fortress stretch is widely regarded as the best part of the entire souls franchise.
What's good about it?
fast paced level design with fun enemies, great loot, and lots of places to explore
it takes you like 5 minutes to get out of there lmao
Painted World of Ariamis is a ludo, DeSpilled joy. The best level in the game.
I've been playing Souls Like for the past month or so. This one is the worst of the bunch so far. It fricking stops you from playing to dump the story on your hand for tens of minutes at time.
just like watching tranime