Yeah but Xenogears itself never got expanded. There were plans for other Xenogears games because its universe its so fricking INMENSE. Instead we got Xenosaga(kino) and Xenoblade(homosexuals game).
>Yeah but Xenogears itself never got expanded
sure it did, its concepts were reused in saga and blade. There was no point in making episodes 2-4 since we already got the gist through gears, episode 6 was also not conceptualized at the time
Considering they didn't have enough time to finish all the content for disc 2, there's your anwser (well, somewhat). This is not a play-testing issue; it's a balancing and polish issue. Different things entirely (software dev here, btw).
When you're on a strict schedule and are out of time, you're not going to concentrate on minor issues like that. You're concentrating on show-stopping bugs, and nothing else.
Square shifted budget and developers from xenogears so they could not implement the gameplay to disc 2 so most of it is you reading the story play out while a guy sitting in a chair tells you it.
Everything goes too fast, for example at the end of Disc 1 thr protagonist rival finally beats him after getting fricked all of Disc1 duration and is fricking euphoric about it and Disc 1 ends. Disc 2 begins full text about how shit happened and protagonist beat the shit out of rival in a random forest after Disc 1 end. This and other things make Disc 2 kinda lame but i really enjoyed the game. Frick it, Disc 1 is so fricking good i'm willing to overlook Disc 2 bullshit
I played disc 1 for a few hours but dropped the game after the sandy land area. The combat was just pointless. The big mech mode was exactly the same as the normal fighting mode and that was boring as frick too. Just keep spamming your best attacks with no real strategy. Story was good but combat was a dealbreaker
Everything goes too fast, for example at the end of Disc 1 thr protagonist rival finally beats him after getting fricked all of Disc1 duration and is fricking euphoric about it and Disc 1 ends. Disc 2 begins full text about how shit happened and protagonist beat the shit out of rival in a random forest after Disc 1 end. This and other things make Disc 2 kinda lame but i really enjoyed the game. Frick it, Disc 1 is so fricking good i'm willing to overlook Disc 2 bullshit
>want to replay any Bethesda game >remember I have to install a shit load of mods for it to be bearable, and I'll end up only playing a few hours at most before dropping it
I'm playing through the game at the moment and this is by far my biggest issue with it. I'll go through 5 Babel Towers if it means I don't have to hear the Yggdrassil's theme for half the fricking game.
>Was late into the endgame before I realize how to unlock deathblows and how they passed over Gear moves
So are there any other cool JRPGs about robots beating the frick out of each other?
>Pic related, Front mission 3, parasite eve, final fantasy 8, chrono cross, threads of fate, suikoden, grandia, and final fantasy tactics were all released within a year of one another.
Must have been a rad time for jrpgs at the turn of the century.
I wouldn't expect anyone to understand now, but the Babel tower platforming wasn't that big a deal in 1998 because you could hear the disc drive spinning up to load the random encounter before you got caught in the middle of a jump.
For me it was the platforming sections.
Unlike OP, these guys actually played Xenogears.
Never forget that Final Fantasy 7 ruined this game's development and Xenogears ended up being the superior game
Xeno is doing much better than FF so it doesn't really matter at this point
Yeah but Xenogears itself never got expanded. There were plans for other Xenogears games because its universe its so fricking INMENSE. Instead we got Xenosaga(kino) and Xenoblade(homosexuals game).
>Yeah but Xenogears itself never got expanded
sure it did, its concepts were reused in saga and blade. There was no point in making episodes 2-4 since we already got the gist through gears, episode 6 was also not conceptualized at the time
>want to replay Resident Evil 4 <spoiler>original[/spoiler]
>remember all the sections with Ashley
and apparently I can't into html formatting. I need to quit drinking.
The tower already makes me drop it.
>jumping puzzle where you can trigger battles mid jump
Did they not playtest this shit?
Considering they didn't have enough time to finish all the content for disc 2, there's your anwser (well, somewhat). This is not a play-testing issue; it's a balancing and polish issue. Different things entirely (software dev here, btw).
When you're on a strict schedule and are out of time, you're not going to concentrate on minor issues like that. You're concentrating on show-stopping bugs, and nothing else.
Disc 2 has all the answers to disc 1's questions.
What's so bad about disc 2?
Square shifted budget and developers from xenogears so they could not implement the gameplay to disc 2 so most of it is you reading the story play out while a guy sitting in a chair tells you it.
I played disc 1 for a few hours but dropped the game after the sandy land area. The combat was just pointless. The big mech mode was exactly the same as the normal fighting mode and that was boring as frick too. Just keep spamming your best attacks with no real strategy. Story was good but combat was a dealbreaker
you're playing a ps jrpg. What the frick are you honestly expecting.
Everything goes too fast, for example at the end of Disc 1 thr protagonist rival finally beats him after getting fricked all of Disc1 duration and is fricking euphoric about it and Disc 1 ends. Disc 2 begins full text about how shit happened and protagonist beat the shit out of rival in a random forest after Disc 1 end. This and other things make Disc 2 kinda lame but i really enjoyed the game. Frick it, Disc 1 is so fricking good i'm willing to overlook Disc 2 bullshit
disc 2 is good though, it's just missing gameplay. Kislev sewers is the boring part or the platforming in babel tower
if disc 2 kills the game for you then you don't enjoy the game to begin with tbqhwyf
Disc 2 ain't that bad. However, having to watch the same 7 hit combo cutscene every single battle is really bad.
>want to replay any PS2 game
>remember there's basically no good emulator for it
>want to replay any Bethesda game
>remember I have to install a shit load of mods for it to be bearable, and I'll end up only playing a few hours at most before dropping it
>want to play jrpg
>remember that jrpg suck donkey chode
For me, it's remembering that the soundtrack is so tiny. It's a good soundtrack. But you hear the same tired ass tracks time and time again.
I'm playing through the game at the moment and this is by far my biggest issue with it. I'll go through 5 Babel Towers if it means I don't have to hear the Yggdrassil's theme for half the fricking game.
>Was late into the endgame before I realize how to unlock deathblows and how they passed over Gear moves
So are there any other cool JRPGs about robots beating the frick out of each other?
disc 2 is the best part because xenogear gameplay is trash
>Pic related, Front mission 3, parasite eve, final fantasy 8, chrono cross, threads of fate, suikoden, grandia, and final fantasy tactics were all released within a year of one another.
Must have been a rad time for jrpgs at the turn of the century.
I wouldn't expect anyone to understand now, but the Babel tower platforming wasn't that big a deal in 1998 because you could hear the disc drive spinning up to load the random encounter before you got caught in the middle of a jump.
>the final dungeon with rotating platform where everything looks the same
>4 minibosses plus a final boss with no way to save between fights