Warhorse Studios said they chose CryEngine to develop Kingdom Come: Deliverance over other more suitable engines for RPG-making literally just because it had cool forests. Was this the right decision?
Warhorse Studios said they chose CryEngine to develop Kingdom Come: Deliverance over other more suitable engines for RPG-making literally just because it had cool forests. Was this the right decision?
Pretty sure an European engine looked good in the business plan needed for eu grants
Warhorse wasn't backed by EU grants, it was backed by mobster money, their majority investor was well known "controversial enterpreneur" that made mad profits on some shady deals exploiting poorly defined legislative in early years of Czech democracy. It was essentially landering scheme to turn money from questionable sources into legitimate vidya sales income.
The whole economy is pretty much money laundering nowadays. I know of the oligarch story. Pretty sure they had eu funding as well.
Eastern oligarchs are usually made by the west, esp usa. True for Russia, true for Greece, true for Bulgaria, true for Ukraine, lol.
>just because it had cool forests. Was this the right decision?
Yes.
>Eastern oligarchs are usually made by the west, esp usa. True for Russia, true for Greece, true for Bulgaria, true for Ukraine, lol.
They’re related, but you don’t have the connection quite right. Eastern oligarchs are israelites just like Western oligarchs are israelites. It’s a supranational ethnic connection.
True. Most are israeli. The other rich people either worked for their money or their ancestors did. Don't think they are friends or brothers, there's a very clear hierarchy.
Nah, it was moronic. First of all, I don't think I've ever seen a cryengine game with good performance and KC:D stands out as a game with shit launch performance and stability. Second, anyone can make good foliage and import it to the engine, I don't even think they used stock trees since Vavra is autistic about realism so using the wrong trees and flowers would trigger him.
>other more suitable engines for RPG-making
Such as?
>just because it had cool forests
Great decision honestly.
>gorgeous forests
>nothing to actually do there except walk
hopefully for KC2 they'll add some game in there
Yes, the forests and shadows in that game were amazing. One of the few games I enjoyed playing just to walk around looking at the graphics.
why did they even bother making this game open world i spend most of the time in the travel mode.
they probably could have saved so much time and resources and put that into making the actual game better
>bunch of Czech nerds lovingly replicate a historical area accurately because it’s cool and because they care, even if it’s unnecessary for gameplay purposes
Extremely based. Jesus Christ be praised!
That might be a you problem. I loved physically traveling the map in this game.
Yes, if it was unreal it would have looked like avowed
I remember being a kid and playing Unreal and coming off of the crashed vortex riker and looking at the lush world outside and being amazed.
Unreal 1 and 2 were good, 3 and 4 were slop, 5 is pretty good technically but lazy devs still produce slop with it
I say sure why not. I think it worked out.
I'm replaying this game for the second time since it launched ages ago, janky as hell but fun game, anyway ... do people realistically make use of combos ? i actually don't remember ever using and investing perk points into those as they are so unorthodox to use, mainly because of the snappy nature of the mouse aiming thing, it's so weird and inefficent in comparison to just parry/master parry
to riposte and clinch to strike.
Walk through a thick forest and you will understand.
Primordial forests aren't thickly populated.
Shut up.