Was a remake really necessary?
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Was a remake really necessary?
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yoko taro himself admits to being a sell out
Yes the combat was fricking horrible
Yes, the game is actually playable(and fun) now.
i just started playing it and its been 8 hours of fetch quests WHAT THE FRICK Black person
you don't have to do all the side quests. I didn't.
First Yoko Taro game?
it's there to filter brown people like you
>sequel to Automata
that was already done, it's a play
Your only goal should be doing the minimum required to get the next ending.
You can ignore most of the quests early on. Some of them have nice stories attached to them, but a lot aren't worth the hassle.
Yes but the music should've been kept the same besides new tracks for the new content
new ost is overall better
don't reply to me
*leaves the thread*
frick you
I'm back b***h
read it and weep
true faccts
Original Gods Bound By Rules mogs all over the new version with much better instruments.
Cute shota
I'm not a fan of some of the new arrangements, but it is implemented a lot better. I got so fricking sick of Hills of Radiant Winds in my first playthrough of Gestalt, but splitting it into multiple versions that play at different points really helped.
They still could have stood to make a few more tracks or reuse a few from Automata, though. Emil~Sacrifice is still pretty much the only dramatic song they had to work with and in the second half of the game it plays in every other cutscene making it really fricking hard to take seriously. I hear that song in my head when I drop my toast in the morning or realize I'm out of toilet paper.
Some of the songs loop better
>ruins Gods Bound by Rules in your path
Pshhht nothing personnel
see
it's ok
Yes.
It finally brought the original, real version of the story to the West, washing away the shitty Microwiener-dictated Gestalt version. On top of that, it implemented a lot of story content that was previously left to side merch.
>game is just backtracking to the same areas 5+ times
>then it loops so you have to back track to these same areas 2+ times for each loop just get 1 or 2 new scenes
bravo yoko taro
yeah, the added ending route makes it worth existing.
You're doing the wrong question.
The real question is: "Was this remake over a Nier: Automata sequel a good idea"?
Absolutely
have a nice day 2b***h gooner
this, its been 7 years without a new mainline drakenier
Depends whether the sequel would've been good or not. Sequels are always iffy in a way, they might be amazing or they might be a disappointment that somehow retroactively ruins the previous entry too. Obviously I would've much preferred a good sequel to Automata over a remake of the first Nier which I had already played anyway.
Every single song in the remake is inferior to the original, what the frick were they thinking
Don't let secondaries convince you otherwise brother. They are indeed all shit
If you want to have fun, play the game once and watch the rest on Youtube
>no Papa NieR
unnecessary
>beautiful characters that don't look like potato faces
>canon protagonist instead of american fanfiction main character
>new cutscenes that explain why Devola and Popola lead you to the Shadow Lord
>the canon ending of the story finally in-game instead of being relegated to a random novel
>includes DLC and more content
Yes. It was very necessary
If anything, they should have improved it even more:
>add even more content from the side material. Like an explanation about Kaine's huge wiener or the multiple generations of replicants that existed throughout the ages
>make Kaine the playable character during route B and remove route C altogether
why do you want to play as that weak homosexual when you could play Papa Nier
>huge wiener
Canonically, it's petite and small. The one who calls it huge is a nun who has never seen a naked man outside of some books on anatomy.
How do you know it is small?
1. In the past, she was a clone of both her grandparents, both of whom were from Japan. That's why her replicant ended up having a wiener.
2. Her in-game model has a very tiny, 1 cm thick bulge.
Is there someone who knows what the frick is actually going on in these games and can explain the lore and connections between Replicant, Automata and so on? Because I swear to god, homosexual Taro has made so overcomplicated thing, it's barely possible to make sense out of it.
>t. brainlet
If you want to actually understand everything, you have to read the various side materials.
Read the side materials. if you just want a basic connection between the two games though then Automata continues on from Ending B of replicant, specifically the part with Emil in the desert.
It's really not that complicated if you're only talking about Nier and Automata. The characters who appear in Automata who the player should recognize from Nier even explain their own backstories themselves.
Humanity found a magical particle that helped them improve society by combining magic and technology. But this also came alongside the spread of an incurable disease. In a final effort to save the humans, the androids they created supervised a plan to separate the body from the soul, and made new artificial vessels (replicants) from the human genes. But when replicants started to gain a will of their own, the original souls (gestalts) went berserk. Ultimately the plan failed when the protag from Nier (a replicant) killed the head of this operation because he didn't want anyone's consciousness to be overwritten by the gestalts.
In Nier Automata humans are all already dead, and now only androids inhabit earth. There's a huge alien invasion and the android leaders want the rest of the androids to fight off the aliens. So they create this lie that humans are still alive, that they just escaped to the moon, to motivate the other androids to defend earth for them.
In Drag-On Dragoon/Drakengard, the final battle takes place inside a huge dimensional crash that teleports the main character and his dragon to our world. The magic particle and foreign virus that started it all came from here, which is why Nier is a spin-off to this game.
I hope this helped.
>But when replicants started to gain a will of their own, the original souls (gestalts) went berserk
I don't think this is right but it's been a while since I played the games. IIRC it's the souls going berserk (relapsing) that makes the corresponding replicants die (getting the Black Scrawl).
NTA but it's both. Gestalts relapse because they can't go into the replicant, then the replicants get Black Scrawl and die, the end result being that the original humans and the replicants all die out by Automata time sans Emil
Relapsing predates the creation of replicants.
You choose one of the few games that needed really a remake
It is a repetitive dogshit anyway. Play it if you want to spend hours doing meaningless fetch quests over and over again.
Sure, no point in keeping it stuck on PS3 after Automata bad the series popular
Louise makes it worth it.
I got it but without Papa Nier it just feels like a worse Automata.
Are there any nude mods for brother nier?
Yona's Japanese VA hurts my heart
?t=216
A buddy of mine played the original release forever ago and spoiled the ending.
I know there are multiple endings etc but would knowing the truth about "shades" etc ruin the game for someone? Trying to determine if I should still try this since I got spoiled on a big plot point.
I knew that before playing and I still overall enjoyed it. Though imo its one of the saddest games ever
>He spoiled the ending
He doesn't know
Not really. the first playthrough is played assuming the player has no knowledge about the shades. but the second playthrough onwards its assumed you do know, and those playthroughs are important for the story. So think of it as being spoiled for the first 20-35% of the game but not the rest.
Nah. It was neat. However, some more intense moments don't hit near as hard as the original.
Kind of, most of the actual gameplay bits in the original Nier were awful and the game was super tedious. Actually there was basically nothing good about it other than the story, music and characters, so I can see how some improvement was in order. I haven't played the remake so I don't know to what degree it actually succeeds, though.
No
>use reshade
>make game look worse
I fixed it for you anon
That wasn't the point of the image.
Yes, original combat sucked ass. Still has some shitty stuff but it's serviceable now.
Yes